Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.23 @ 06:29:03 Player: ELF Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (156) 780 Value Destroyed (4211) 4211 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2222) 2222 TOTAL SCORE: 13093 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 1027 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -7 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 78/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heavy Armor Plating Scythe Great Axe Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Heavy Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Scythe Chainsword Great Axe > --- INVENTORY -------- Fission Core Fission Core Improved Airjet Hardened Medium Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Datajack [Rating: 78] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . . 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . 1 . . . . . . . Utility 6 | . . . 2 1 . . 1 2 . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 153 | 7 7 6 12 5 3 56 24 9 1 13 1 . 1 8 Power 13 | 1 . 1 1 1 . 6 1 . . 1 . . . 1 Engine 9 | 1 . 1 1 1 . 5 . . . . . . . . Core 2 | . . . . . . 1 1 . . . . . . . Reactor 2 | . . . . . . . . . . 1 . . . 1 Propulsion 36 | 2 2 1 4 1 . 16 4 3 1 2 . . . . Treads 11 | 2 2 1 4 1 . 1 . . . . . . . . Leg 1 | . . . . . . 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 23 | . . . . . . 13 4 3 1 2 . . . . Flight 1 | . . . . . . 1 . . . . . . . . Utility 65 | 2 2 . 4 2 3 18 18 4 . 7 1 . . 4 Device 17 | . . . . . . 7 8 1 . . 1 . . . Storage 6 | 2 2 . . . . 2 . . . . . . . . Processor 8 | . . . 1 . 1 3 2 . . . . . . 1 Hackware 10 | . . . . . 2 2 1 1 . 3 . . . 1 Protection 24 | . . . 3 2 . 4 7 2 . 4 . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 3 4 3 1 . 16 1 2 . 3 . . 1 3 Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . 7 . . . . . . . . Ballistic Gun 13 | 1 3 4 3 1 . 1 . . . . . . . . Ballistic Cannon 4 | . . . . . . 4 . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . 3 1 2 . 2 . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . 1 . Unidentified Prototypes 5 | . . 1 . . . 3 . 1 . . . . . . Parts Lost 40 | . 1 . 1 2 7 8 3 . . 5 . 1 . 12 Power 2 | . . . . . . 1 . . . . . . . 1 Propulsion 10 | . . . . . 2 4 1 . . . . 1 . 2 Utility 16 | . . . . 1 3 . 1 . . 4 . . . 7 Weapon 12 | . 1 . 1 1 2 3 1 . . 1 . . . 2 Highest Loss Streak 10 | . 1 . 1 1 7 2 1 . . 4 . 1 . 10 Average Slot Usage (%) 88 | . 99 100 98 99 37 89 87 78 88 83 82 74 72 57 Engine 5 | . 14 11 8 7 3 6 . . . . . . . . Core 1 | . . . . . . . 6 5 5 2 . . . . Reactor 1 | . . . . . . . . . . 2 5 5 5 3 Treads 11 | . 28 33 27 30 9 3 . . . . . . . . Hover 10 | . . . . . . 18 23 14 17 17 17 12 11 7 Device 2 | . . . . . . 4 4 4 5 4 5 5 5 3 Storage 11 | . 28 22 18 15 4 7 6 5 5 5 5 5 5 3 Processor 5 | . . . 9 7 3 5 6 5 5 5 5 5 5 5 Hackware 8 | . . . . . 1 11 12 17 17 17 17 17 17 15 Protection 5 | . . . 8 15 5 1 7 11 11 6 5 5 5 3 Energy Cannon 2 | . . . . . . 13 . . . . . . . . Ballistic Gun 10 | . 24 33 26 22 8 . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 12 10 17 16 17 13 11 7 Naked Turns 40 | . . . . . 40 . . . . . . . . . Heaviest Build 68 | 16 41 51 58 60 57 63 56 60 56 68 61 61 60 60 Greatest Support 88 | 40 40 60 60 80 80 48 69 69 88 88 88 88 60 60 Greatest Overweight (x) 8 | . 1 . . . 1 8 1 1 . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 10 10 10 10 10 10 10 10 Average Capacity 12 | 6 15 16 16 16 7 10 10 10 10 10 10 10 10 8 Most Carried 16 | 4 10 16 16 14 14 10 10 9 10 10 7 10 10 9 Average Carried 9 | 1 6 12 15 13 6 6 9 8 9 8 7 8 9 7 Final Capacity 16 | 8 16 16 16 16 4 10 10 10 10 10 10 10 10 4 Final Carried 16 | 2 8 16 15 13 2 9 10 9 10 7 7 10 9 4 Class Distribution -------------------- 42% | Hacker-Mutant 25% | Gunner 16% | Mutant 7% | Hacker-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Mutant | -7/Waste Hacker-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Matter Collected 3817 | 271 60 685 1138 135 . 860 305 80 20 123 76 . . 64 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6700 | 98 212 731 1562 184 . 1309 2022 83 . 249 53 125 . 72 Parts 359 | 2 16 50 105 9 . 72 75 3 . 12 5 6 . 4 Haulers Intercepted 10 | . . 3 4 . . 2 1 . . . . . . . Recyclers Shooed 5 | . . 1 . . . 1 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . 1 5 22 5 Prevented 17 | . . . . . . . . . . . . . 16 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 102 | . 7 14 32 7 . 17 14 1 . 5 2 2 . 1 Melee 30 | . . . . . . 5 14 1 . 5 2 2 . 1 Guns 61 | . 7 14 32 7 . 1 . . . . . . . . Cannons 6 | . . . . . . 6 . . . . . . . . AOE 4 | . . . . . . 4 . . . . . . . . Classes Destroyed 14 | 1 2 6 2 . . 2 . . . . . 1 . . Worker 7 | . . 1 . . . 2 4 . . . . . . . Builder 8 | . . . 3 . . 1 4 . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 10 | . . 3 4 . . 2 1 . . . . . . . Recycler 15 | 1 . 1 . . . 5 7 . . 1 . . . . Operator 5 | . . . 2 . . 3 . . . . . . . . Watcher 8 | . . 2 1 . . 1 4 . . . . . . . Swarmer 38 | . 3 4 10 7 . 6 3 . . 5 . . . . Grunt 42 | . 4 8 15 . . 6 7 . . . . 1 . 1 Brawler 1 | . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . Sentry 12 | . . 1 7 . . 1 2 1 . . . . . . Hunter 2 | . . . . . . 1 1 . . . . . . . Programmer 4 | . . . . . . 3 1 . . . . . . . Wasp 2 | . . . . . . . . . . . 2 . . . Best Kill Streak 11 | 1 7 4 11 3 . 4 7 1 . 5 2 2 . 1 Combat Bots Only 8 | . 7 4 8 3 . 4 3 1 . 5 2 2 . 1 Max Kills in Single Turn 2 | 1 1 2 2 2 . 2 1 1 . 1 1 1 . 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . Melee 1 | . . . . . . 1 1 1 . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Damage Taken 8904 | . 466 277 1449 466 313 1609 958 301 . 912 94 332 . 1727 Core 1948 | . 81 24 126 12 226 345 119 . . 49 . . . 966 Absorbed by Shields 30 | . . . . . . . . . . . . . . 30 Core Remaining (%) 73 | 100 67 94 77 . . 16 86 . . . . . . . Volleys Fired 230 | 1 23 40 98 13 9 46 . . . . . . . . Largest 3 | 2 2 3 3 3 3 3 . . . . . . . . Hottest 201 | 60 60 69 69 66 63 201 . . . . . . . . Shots Fired 639 | 2 45 120 291 39 28 114 . . . . . . . . Gun 530 | 2 45 120 291 39 28 5 . . . . . . . . Cannon 107 | . . . . . . 107 . . . . . . . . Launcher 2 | . . . . . . 2 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 541 | 1 37 120 291 39 28 25 . . . . . . . . Thermal 7 | . . . . . . 7 . . . . . . . . Explosive 2 | . . . . . . 2 . . . . . . . . Electromagnetic 89 | 1 8 . . . . 80 . . . . . . . . Robot Hit Streak 69 | 1 8 17 69 22 27 29 . . . . . . . . Robot Miss Streak 12 | . 2 3 4 2 1 12 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 2 4 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . Shots Hit Robots 587 | 1 30 79 225 30 27 75 72 7 . 16 3 13 7 2 Core Hits 241 | 1 14 33 78 14 3 44 38 2 . 7 2 4 . 1 Critical Hits 19 | . 1 1 3 . 2 1 10 . . . . 1 . . Critical Kills 7 | . . 1 . . . . 5 . . . . 1 . . Critical Parts Destroyed 9 | . 1 . 3 . . 1 4 . . . . . . . Melee Attacks 225 | . . . . . . 23 110 8 . 25 19 15 10 15 Impact . | . . . . . . . . . . . . . . . Slashing 216 | . . . . . . 23 110 8 . 25 19 15 2 14 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 33 | . . . . . . 2 22 . . 1 . . 7 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Follow-up Attacks 23 | . . . . . . 2 13 1 . 3 1 3 . . Damage Inflicted 13496 | 15 306 1015 3032 404 351 2414 4587 276 . 593 94 380 . 29 Guns 5200 | 15 306 1015 3032 404 351 77 . . . . . . . . Cannons 1105 | . . . . . . 1105 . . . . . . . . Explosions 417 | . . . . . . 417 . . . . . . . . Melee 6774 | . . . . . . 815 4587 276 . 593 94 380 . 29 Ramming . | . . . . . . . . . . . . . . . Kinetic 5227 | . 215 1015 3032 404 351 210 . . . . . . . . Thermal 319 | . . . . . . 319 . . . . . . . . Explosive 235 | . . . . . . 235 . . . . . . . . Electromagnetic 941 | 15 91 . . . . 835 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 6774 | . . . . . . 815 4587 276 . 593 94 380 . 29 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . 2 . 1 . 12 18 2 . . 6 6 6 7 4 Average Corruption 8 | . 2 . 1 . 7 15 1 . . 6 6 6 6 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 206 | . 6 . . . 6 148 6 . . 18 10 8 1 3 Message Errors 40 | . 3 . . . . 24 2 . . 5 2 1 1 2 Matter Fused 27 | . . . . . 2 15 . . . 5 3 1 . 1 Heat Flow Errors 13 | . . . . . . 9 . . . 3 . 1 . . Energy Discharges 23 | . 2 . . . . 15 1 . . 2 . 3 . . Parts Rejected 2 | . . . . . . 2 . . . . . . . . Data Loss (minor) 19 | . . . . . 1 11 2 . . 1 3 1 . . Data Loss (major) 6 | . . . . . . 4 . . . 1 . 1 . . Misfires 8 | . . . . . 2 6 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . Misdirections 32 | . . . . . 1 31 . . . . . . . . Targeting Errors 33 | . 1 . . . . 28 1 . . 1 2 . . . Weapon Failures 2 | . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 833 | . . . . . . 166 637 . . 4 . 26 . . Projectiles 10 | . . . . . . 10 . . . . . . . . Explosions 6 | . . . . . . 6 . . . . . . . . Melee 817 | . . . . . . 150 637 . . 4 . 26 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . . . . 65 . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 447 | 20 100 54 174 48 70 447 13 . . 236 . 108 . . Average Temperature 76 | 15 32 14 39 13 43 157 6 . . 85 . 53 . . Received Heat Transfer 1533 | . 156 99 549 . . 294 228 45 . 36 9 36 . 81 Effects 7 | . . . . . . 7 . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Fried 9 | . . . . . . 9 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 285 | . . . . . . 285 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Peak Influence 1010 | 5 201 204 249 221 73 269 744 412 144 1010 . . . . Initial 364 | . 3 . . 41 73 12 53 364 144 100 . . . . Average 173 | 2 65 73 94 134 36 74 464 389 144 500 . . . . Maximum Alert Level 3 | . 1 1 1 1 . 1 3 2 . 3 . . . . Low Security (%) 72 | 100 96 97 88 56 100 93 9 . 100 18 . . . . Level 1 14 | . 3 2 11 43 . 6 33 52 . 27 . . . . Level 2 9 | . . . . . . . 45 47 . 23 . . . . Level 3 3 | . . . . . . . 10 . . 30 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 3 2 1 . 8 7 1 . 6 . . . . Investigation 11 | . 1 1 1 . . 2 4 . . 2 . . . . Extermination 5 | . . . . . . 3 1 1 . . . . . . Reinforcement 12 | . 1 2 1 . . 3 2 . . 3 . . . . Assault 1 | . . . . . . . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Distress Signals 10 | . 1 1 1 1 . 1 1 . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 220 | . 9 19 49 11 6 31 38 1 . 31 4 4 . 17 Peak Tracking Total 10 | . 4 4 9 5 6 6 5 1 . 4 4 3 . 10 Tactical Retreats 16 | . . . 2 1 . 3 1 . . 1 1 2 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Traps Triggered 14 | . 1 1 . 3 . 7 . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . . . . 7 . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . 1 . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . . . Reused 2 | . . . . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . Triggered 18 | . 1 . . . . . . . . 2 2 . 13 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Machines Disabled 4 | . . . . . . 2 1 . . 1 . . . . Max in Single Turn 2 | . . . . . . 2 1 . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Machines Accessed 68 | . 3 5 10 2 . 10 10 2 . 15 1 . 10 . Terminals 37 | . 2 5 8 . . 8 5 . . 9 . . . . Fabricators 5 | . . . . 1 . . 1 1 . 2 . . . . Repair Stations 8 | . 1 . 2 . . . 1 1 . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 1 . . 1 . . . . Garrison Access 4 | . . . . 1 . 1 2 . . . . . . . Total Hacks 242 | . 11 11 41 2 . 36 48 9 . 63 5 . 16 . Successful 168 | . 7 7 22 2 . 20 31 8 . 50 5 . 16 . Failed 74 | . 4 4 19 . . 16 17 1 . 13 . . . . Catastrophic 6 | . . . 3 . . 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 112 | . 5 11 21 . . 24 22 . . 29 . . . . Terminals 149 | . 7 11 32 . . 27 25 . . 47 . . . . Fabricators 9 | . . . . 1 . . 3 2 . 3 . . . . Repair Stations 34 | . 4 . 9 . . . 6 7 . 8 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . . 7 6 . . 5 . . . . Garrison Access 11 | . . . . 1 . 2 8 . . . . . . . Terminal Hacks 77 | . 3 4 9 . . 10 8 . . 22 5 . 16 . Record 17 | . . . . . . 1 . . . 1 5 . 10 . Part Schematic 3 | . . . . . . . 2 . . 1 . . . . Prototype ID Bank 13 | . . 3 1 . . 1 1 . . 3 . . 4 . Open Door 2 | . . . . . . . . . . . . . 2 . Level Access Points 1 | . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . Terminal Index 3 | . . . 1 . . . 1 . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . Alert Level 3 | . . . 1 . . . . . . 2 . . . . Unreport Threat 10 | . . 1 3 . . 2 1 . . 3 . . . . Locate Traps 7 | . 1 . 1 . . 2 1 . . 2 . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . Zone Layout 12 | . 2 . 2 . . 3 2 . . 3 . . . . Fabricator Hacks 8 | . . . . 1 . . 2 2 . 3 . . . . Load Schematic 3 | . . . . . . . 1 1 . 1 . . . . Build 5 | . . . . 1 . . 1 1 . 2 . . . . Repair Station Hacks 30 | . 4 . 8 . . . 6 6 . 6 . . . . Scan Component 16 | . 2 . 4 . . . 3 3 . 4 . . . . Repair 14 | . 2 . 4 . . . 3 3 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . 4 5 . . 5 . . . . Insert Component 7 | . . . . . . 2 3 . . 2 . . . . Analyze 7 | . . . . . . 2 2 . . 3 . . . . Garrison Access Hacks 4 | . . . . 1 . 1 2 . . . . . . . Seal Access 3 | . . . . 1 . 1 1 . . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 34 | . . 3 5 . . 4 8 . . 14 . . . . Terminals 30 | . . 3 5 . . 3 5 . . 14 . . . . Track 10 | . . 2 1 . . 1 2 . . 4 . . . . Assimilate 3 | . . . 2 . . . . . . 1 . . . . Botnet 12 | . . 1 1 . . 1 2 . . 7 . . . . Operators 5 | . . . 1 . . 1 1 . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 3 . . . . . . . Reprogram 4 | . . . . . . 1 3 . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 50 | . 2 4 10 . . 10 9 1 . 14 . . . . Full Trace Events 8 | . . . 1 . . 2 4 . . 1 . . . . Feedback Events 3 | . . . 1 . . . 1 . . 1 . . . . Corruption 2 | . . . 1 . . . 1 . . . . . . . Hackware Fried 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 2 4 . . 3 . . . . Parts Built 6 | . . . . 1 . . 1 1 . 3 . . . . Matter 950 | . . . . 234 . . 146 146 . 424 . . . . Time 342 | . . . . 58 . . 36 73 . 175 . . . . Total Part Build Rating 34 | . . . . 7 . . 3 3 . 21 . . . . Parts Repaired 14 | . 2 . 4 . . . 3 3 . 2 . . . . Time 551 | . 52 . 166 . . . 120 144 . 69 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 2 2 . . 2 . . . . Part Schematics Acquired 6 | . . . . . . 2 2 . . 2 . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 4 1 Allies Hacked 2 | . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Total Allies 42 | . . . 1 . . 4 9 . 20 1 2 . 4 1 Largest Group 20 | . . . 1 . . 3 7 . 20 20 2 . 4 5 Highest-Rated Group 822 | . . . 10 . . 93 203 . 822 822 62 . 207 237 Highest-Rated Ally 60 | . . . 10 . . 54 29 . 50 50 31 . 60 60 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 298 | . . . . . . 32 84 . . 168 . . . 14 Total Damage 7563 | . . . . . . 531 1493 . . 5175 . . . 364 Kills 48 | . . . . . . 3 9 . . 34 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Turns Passed 10199 | 85 715 1026 1638 399 158 2167 987 258 121 717 416 404 657 451 Spaces Moved 8695 | 54 323 515 626 162 159 1582 1051 190 111 1054 703 558 989 618 Core 375 | 17 . . . . 132 . . . . . . . . 226 Treads 2097 | 37 323 515 626 162 27 407 . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 6221 | . . . . . . 1173 1051 190 111 1054 703 558 989 392 Flight 2 | . . . . . . 2 . . . . . . . . Fastest Speed 42 | 50 160 160 160 167 50 43 42 48 48 52 52 52 56 50 Average Speed 85 | 125 173 160 168 167 69 108 45 63 49 52 52 61 56 56 Slowest Speed 700 | 160 180 160 170 167 185 700 108 106 52 56 52 131 56 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 46 | 3 36 45 58 5 73 34 27 5 76 32 80 75 90 65 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . . . 2 3 . 1 Spaces Dug 39 | . . . . . . 5 3 . . 5 12 . 2 12 Terrain Destroyed 135 | . . . . . . 101 3 . . 5 12 . 2 12 Melee 39 | . . . . . . 5 3 . . 5 12 . 2 12 Projectile 6 | . . . . . . 6 . . . . . . . . AOE 90 | . . . . . . 90 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Total 10665 | 69 438 627 997 262 187 1901 1393 311 176 1190 728 601 1084 701 Wait 1191 | . 77 52 238 80 12 113 199 103 63 78 8 29 85 54 Move 8683 | 53 322 514 625 162 158 1581 1050 190 110 1053 702 557 988 618 Hop . | . . . . . . . . . . . . . . . Pick Up 96 | 8 7 11 11 2 2 26 18 1 1 7 . 2 . . Fast Attach 46 | 1 . . 4 1 . 26 3 5 1 5 . . . . Attach 54 | 6 1 2 3 4 3 16 5 2 . 3 . . 1 8 Detach 6 | . . . . . . 1 . . . . . 1 . 4 Swap 53 | . 6 4 5 . . 14 16 2 . 5 1 . . . Drop 71 | . 2 4 13 . 3 18 15 1 1 11 . . . 3 Fire 230 | 1 23 40 98 13 9 46 . . . . . . . . Melee 185 | . . . . . . 21 87 7 . 19 15 12 10 14 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . 39 . . . . . . . . Rewire 3 | . . . . . . . . . . 2 1 . . . Trap 8 | . . . . . . . . . . 7 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 5) 204 | -10/Materials | Discovered new exit (range 17) 204 | -10/Materials | Discovered new exit (range 19) 297 | -10/Materials | Destroyed 7 combat bots 301 | -10/Materials | Build established: Mutant 458 | -10/Materials | Repaired Lgt. Treads 487 | -10/Materials | Repaired Lgt. Treads 599 | -10/Materials | Discovered new exit (range 16) 801 | -10/Materials | Entered another Materials area 801 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1104 | -9/Materials | Build established: Gunner 1394 | -9/Materials | Discovered new exit (range 14) 1803 | -9/Materials | Discovered new exit (range 15) 1827 | -9/Materials | Entered another Materials area 1827 | -8/Materials | Evolved 2 slots: Utility x2 2156 | -8/Materials | Repaired Rnf. Ion Engine 2209 | -8/Materials | Repaired Imp. Assault Rifle 2262 | -8/Materials | Repaired Imp. Assault Rifle 2660 | -8/Materials | Destroyed 8 combat bots 3101 | -8/Materials | Repaired Med. Armor Plating 3357 | -8/Materials | Discovered new exit (range 16) 3465 | -8/Materials | Entered Factory 3465 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3561 | -7/Factory | Fabricated Imp. System Restoration Module (x1) 3630 | -7/Factory | Garrison activated, responded to threat 3762 | -7/Factory | Build established: Tank 3864 | -7/Factory | Sucked down chute 3864 | -7/Factory | Entered Waste 3879 | -7/Waste | EMP discharged 3884 | -7/Waste | Spotted C-40 Crusher 3909 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3912 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3915 | -7/Waste | Spotted C-40 Crusher 3915 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3920 | -7/Waste | Spotted C-40 Crusher 3943 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3946 | -7/Waste | Spotted C-40 Crusher 3952 | -7/Waste | Spotted C-40 Crusher 3959 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3979 | -7/Waste | EMP discharged 3979 | -7/Waste | System corruption reached 10% 3987 | -7/Waste | Crushed by Compactor (1 part destroyed) 3995 | -7/Waste | Spotted C-40 Crusher 4016 | -7/Waste | Discovered new exit (range 12) 4018 | -7/Waste | Lost 7 parts (2n3u2w) 4022 | -7/Waste | Entered Factory 4203 | -7/Factory | Build established: Mutant 4913 | -7/Factory | Build established: Hacker-Skirmisher 5060 | -7/Factory | Core integrity fell below 50% 5646 | -7/Factory | Core integrity fell below 20% 5757 | -7/Factory | Allied Derelicts emerged from ambush trap array 5868 | -7/Factory | Discovered new exit (range 14) 5874 | -7/Factory | Identified exit to Lower Caves 5927 | -7/Factory | Discovered exit to Lower Caves (range 3) 5964 | -7/Factory | Identified exit to Factory 6085 | -7/Factory | Build established: Mutant 6189 | -7/Factory | Entered another Factory area 6189 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6499 | -6/Factory | Build established: Hacker-Mutant 6780 | -6/Factory | Repaired Great Axe 6825 | -6/Factory | Repaired Gravmag System 6893 | -6/Factory | Repaired Imp. Sensor Array 7138 | -6/Factory | Fabricated Hacking Suite (x1) 7165 | -6/Factory | Discovered new exit (range 14) 7175 | -6/Factory | Identified exit to Factory 7176 | -6/Factory | Entered another Factory area 7176 | -5/Factory | Evolved 2 slots: Utility x2 7207 | -5/Factory | Discovered new exit (range 8) 7210 | -5/Factory | Identified exit to Upper Caves 7274 | -5/Factory | Repaired Gravmag Array 7306 | -5/Factory | Fabricated Hacking Suite (x1) 7365 | -5/Factory | Repaired Great Axe 7417 | -5/Factory | Repaired Gravmag Array 7434 | -5/Factory | Sucked down chute 7434 | -5/Factory | Entered Waste 7435 | -5/Waste | Joined by Warlord forces that had cleared the area 7465 | -5/Waste | Discovered new exit (range 15) 7492 | -5/Waste | Identified exit to Factory 7555 | -5/Waste | Entered Factory 7555 | -5/Factory | Accompanied by 20 allies 7669 | -5/Factory | Discovered new exit (range 16) 7676 | -5/Factory | Identified exit to Extension 7720 | -5/Factory | Repaired Reactive Plating 7750 | -5/Factory | Crushed by falling debris 7765 | -5/Factory | Hacking Suite fried by hacking feedback 7796 | -5/Factory | Lost 4 parts (3u1w) 7845 | -5/Factory | Fabricated Hacking Suite (x1) 7950 | -5/Factory | Repaired Gravmag Array? 7951 | -5/Factory | Fabricated Quantum Reactor (x2) 8053 | -5/Factory | Local fabrication network quarantined 8155 | -5/Factory | First assault squad dispatched 8187 | -5/Factory | Discovered exit to Extension (range 14) 8195 | -5/Factory | Discovered exit to Upper Caves (range 16) 8272 | -5/Factory | Entered Upper Caves 8277 | -5/Upper Caves | Ambushed by wild Derelicts 8638 | -5/Upper Caves | Discovered new exit (range 8) 8644 | -5/Upper Caves | A Commander dispatched an escort 8647 | -5/Upper Caves | Learned Research trap positions 8647 | -5/Upper Caves | Learned Research emergency access door positions 8647 | -5/Upper Caves | Learned Research security intel 8647 | -5/Upper Caves | Learned Extension garrison access intel 8659 | -5/Upper Caves | Identified exit to Upper Caves 8688 | -5/Upper Caves | Entered another Upper Caves area 8709 | -5/Upper Caves | Discovered new exit (range 10) 8714 | -5/Upper Caves | Identified exit to Factory 9089 | -5/Upper Caves | Discovered new exit (range 6) 9091 | -5/Upper Caves | Identified exit to Warlord 9092 | -5/Upper Caves | Entered Warlord 9114 | -5/Warlord | System corruption cleaned by Quarantine Array 9399 | -5/Warlord | Met Warlord 9423 | -5/Warlord | Warlord's base attacked by MAIN.C 9702 | -5/Warlord | Opened side exit 9713 | -5/Warlord | Discovered new exit (range 9) 9717 | -5/Warlord | Identified exit to Proximity Caves 9749 | -5/Warlord | Entered Proximity Caves 9749 | -4/Proximity Caves | Accompanied by 4 allies 9758 | -4/Proximity Caves | Learned Research stockpile data 9969 | -4/Proximity Caves | Spotted B-86 Titan 10093 | -4/Proximity Caves | Lost 10 parts (1p2n5u2w) 10098 | -4/Proximity Caves | Crushed by falling debris 10128 | -4/Proximity Caves | Core integrity fell below 50% 10183 | -4/Proximity Caves | Core integrity fell below 20% 10198 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10200 | -4/Proximity Caves | Discovered exit to Factory (range 10) 10200 | -4/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10098_ System corrupted by crushing effect (+4). 10111_ System corrupted: Matter fused (-5). 10113_ Slug penetrates Wall. 10113_ Penetrated by Slug. 10116_ Slug penetrates Wall. 10127_ Penetrated by Slug. 10127_ Slug penetrates Wall. 10139_ Acquired 35 matter. 10141_ Acquired 10 matter. 10149_ MRXDHQCR5QMNZX>XZFJGP: :3YYS 10184_ Searching scrap... 10184_ Found Katana. 10184_ Found System Guard. 10184_ Found Antimatter Reactor. 10184_ Found 28 Matter. 10184_ Slug penetrates Wall. 10198_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10200_ FZSUKUHZ99H K2XWOFAK/NV YMHKEJD/HJ 10200_ EXIT=FOUND: FACTORY 10200_ Imp. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | #### #???????????????????? | | #### #????????????????????? | | #### ### ###??????????????????????? | | #?## ###### ##????????????????????????? | | #??#### ## ##?????????????????????????? | | ## #????# #??????????????????????????? | | ?## #????# ### #??????????????????????????? | | ??# ####?## ### #??????????????????????????? | | ??# #??# ##* #??????????????????????????? | | ??# ##?# %/ ###??????????????????????????? | | ??## ### ! #????????????????????????????? | | #??# #????????????????????????????? | | #### ##????????????????????????????? | | ## ## ##?????????????#???????????????? | | ### ##????????????? ##??????????????? | | #?## #????????????? ###????????????? | | ## #??## #????????????? #???????????? | | ### ##???## #???????????? < ???????????? | | #?###?????## ####???????? ??????????? | | ##?????????##s ##??????? ???????????? | | ############ s ######? #????????????? | | " # ## Y #????????????? | | "%" b #????????????? | | # " #### l #????????????? | | ## ## ##??## #### #????????????? | | ?#### ##????## ##??## @ ### ???????????? | | ????## #??????####????## ######?????????????????? | | ?????####???????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Evasion (%) 56 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Imp. Sensor Array | -7/Factory | Scanalyzed Adv. Signal Interpreter | -7/Factory | Scanalyzed Gravmag System | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Hacked Hyp. Gauss Rifle | -6/Factory | Hacked Force Lance | -5/Factory | Hacked Imp. Heavy Armor Plating | -5/Factory | Scanalyzed Imp. Airjet | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. System Restoration Module | x1 | -7/Factory | Preloaded Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? We Are Legion Challenges ------------ None Game ------ Seed AccelerationMicroCarapace Manual? 0 Play Time 02:02:25 Cumulative 58.3 hours Start 2020.10.23 @ 04:28:36 End 2020.10.23 @ 06:29:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbe32492-6a7c-43fc-9317-5d5f48caddd9