Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.27 @ 18:25:26 Player: Tango Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (1640) 1640 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 4141 Bonus ------- High Alert Combat Kills 31 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cooled Ion Engine Light Nuclear Core Medium Armor Plating Electrolaser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Thermal Generator Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Particle Gun EM Pulse Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Hover Unit Medium Armor Plating Electrolaser [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Thermal Generator Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 90 | 8 24 25 33 . Power 15 | 1 1 6 7 . Engine 5 | 1 . 1 3 . Core 10 | . 1 5 4 . Reactor . | . . . . . Propulsion 30 | 4 11 9 6 . Treads . | . . . . . Leg 3 | 2 1 . . . Wheel 5 | 2 2 1 . . Hover 14 | . 5 3 6 . Flight 8 | . 3 5 . . Utility 12 | 1 2 2 7 . Device 4 | . . . 4 . Storage 2 | 1 1 . . . Processor 2 | . 1 1 . . Hackware 2 | . . 1 1 . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 33 | 2 10 8 13 . Energy Gun 16 | . 4 4 8 . Energy Cannon 5 | . 2 1 2 . Ballistic Gun 4 | 2 1 1 . . Ballistic Cannon 2 | . . . 2 . Launcher 3 | . 1 1 1 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 5 | . . 3 2 . Parts Lost 29 | . 4 10 9 6 Power 4 | . 1 1 2 . Propulsion 15 | . 1 6 3 5 Utility . | . . . . . Weapon 10 | . 2 3 4 1 Highest Loss Streak 5 | . 4 4 4 5 Average Slot Usage (%) 81 | . 87 77 79 66 Engine 2 | . 1 . 5 7 Core 8 | . 12 9 2 . Leg 7 | . 16 . . . Hover 10 | . . 12 23 26 Flight 5 | . . 14 9 . Storage 7 | . 14 4 . . Processor 9 | . 13 5 8 . Hackware 4 | . . 9 4 9 Protection 1 | . . . 7 5 Energy Gun 6 | . 4 9 6 5 Energy Cannon 4 | . 4 2 7 6 Ballistic Gun 1 | . 3 2 . . Launcher 3 | . 5 2 . . Slashing Weapon 2 | . 5 . . . Special Melee Weapon 2 | . 3 1 . . Naked Turns . | . . . . . Heaviest Build 45 | 9 43 45 31 31 Greatest Support 40 | 20 20 32 40 33 Greatest Overweight (x) 5 | . 4 5 1 1 Average Overweight (x) 1 | . 2 . . . Largest Inventory Capacity 12 | 6 12 12 4 4 Average Capacity 8 | 5 11 7 4 4 Most Carried 12 | 4 12 12 4 4 Average Carried 5 | . 6 6 3 4 Final Capacity 12 | 6 12 4 4 4 Final Carried 12 | . 12 4 4 4 Class Distribution -------------------- 57% | Mutant 25% | Hacker-Mutant 15% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1349 | 208 270 467 404 . Remotely . | . . . . . Salvage Created 1876 | . 460 460 805 151 Parts 148 | . 43 48 50 7 Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 47 | . 9 20 15 3 Melee 1 | . 1 . . . Guns 12 | . 6 3 3 . Cannons 8 | . . 3 3 2 AOE 25 | . 2 14 8 1 Classes Destroyed 12 | . 7 3 2 . Worker 9 | . 4 1 4 . Builder 2 | . 1 . 1 . Tunneler 3 | . 1 . 2 . Hauler 3 | . . 2 1 . Recycler 2 | . 1 . 1 . Operator 1 | . . 1 . . Watcher 7 | . 3 2 2 . Swarmer 22 | . 3 15 4 . Grunt 17 | . 6 3 5 3 Brawler 2 | . . . 2 . Sentry 4 | . . 2 2 . Hunter 2 | . . . 2 . Best Kill Streak 10 | . 4 8 10 3 Combat Bots Only 8 | . 3 8 6 3 Max Kills in Single Turn 4 | . 3 4 4 1 Gunslinging . | . . . . . Exploded 4 | . 1 4 3 1 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2870 | . 621 741 858 650 Core 826 | . 96 171 233 326 Absorbed by Shields 46 | . . . . 46 Core Remaining (%) 72 | 100 61 57 . . Volleys Fired 151 | . 45 48 52 6 Largest 2 | . 2 2 2 2 Hottest 126 | . 100 116 126 118 Shots Fired 217 | . 59 68 78 12 Gun 111 | . 46 22 37 6 Cannon 58 | . 3 18 31 6 Launcher 39 | . 10 19 10 . Special 9 | . . 9 . . Kinetic 44 | . 24 11 9 . Thermal 80 | . 25 36 13 6 Explosive 39 | . 10 19 10 . Electromagnetic 54 | . . 2 46 6 Robot Hit Streak 27 | . 11 15 27 11 Robot Miss Streak 3 | . 3 3 3 1 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 163 | . 41 51 60 11 Core Hits 112 | . 29 36 39 8 Critical Hits 3 | . . 1 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 3 | . . 3 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5086 | . 875 1710 2175 326 Guns 1186 | . 457 196 437 96 Cannons 1029 | . 34 228 636 131 Explosions 2766 | . 366 1227 1090 83 Melee . | . . . . . Ramming 46 | . 18 . 12 16 Kinetic 481 | . 252 76 153 . Thermal 1175 | . 239 362 395 179 Explosive 2418 | . 366 1227 825 . Electromagnetic 966 | . . 45 790 131 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Effects 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 225 | . 17 104 104 . Projectiles 27 | . . . 27 . Explosions 198 | . 17 104 77 . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 223 | . 29 53 134 7 Shots 11 | . 3 4 4 . Rammed 9 | . 3 . 1 5 Targets Rammed 10 | . 4 . 1 5 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 430 | . 271 170 144 430 Average Temperature 73 | . 83 58 46 218 Received Heat Transfer 1263 | . 339 144 342 438 Effects 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 6 | . . . 5 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 3 . 1 Heat Transferred 2248 | . 629 851 483 285 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 449 | . 119 311 449 281 Average Influence 156 | . 55 175 335 260 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 63 | 100 100 57 9 . Level 1 31 | . . 42 69 100 Level 2 4 | . . . 21 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 3 . Investigation 3 | . . 2 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 9 | . 2 2 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 15 41 35 12 Peak Tracking Total 14 | . 6 14 6 6 Tactical Retreats 13 | . . 5 7 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 6 | . 1 1 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . 1 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 14 | . 2 2 10 . Max in Single Turn 2 | . 1 2 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 18 | . 6 7 5 . Terminals 9 | . 3 3 3 . Fabricators . | . . . . . Repair Stations 4 | . 1 2 1 . Recycling Units 3 | . 2 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 59 | . 19 26 14 . Successful 46 | . 12 22 12 . Failed 13 | . 7 4 2 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 15 | . 8 1 6 . Terminals 27 | . 7 11 9 . Fabricators . | . . . . . Repair Stations 16 | . 5 10 1 . Recycling Units 9 | . 7 2 . . Scanalyzers 3 | . . 3 . . Garrison Access 4 | . . . 4 . Terminal Hacks 16 | . 2 7 7 . Record 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 2 | . . 1 1 . Emergency Access Points 2 | . . 1 1 . Terminal Index 1 | . . . 1 . Alert Level 2 | . . 2 . . Unreport Threat 1 | . . . 1 . Reprogram Traps 2 | . . 1 1 . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . 3 10 1 . Scan Component 7 | . 2 5 . . Repair 4 | . 1 3 . . Refit 3 | . . 2 1 . Recycling Unit Hacks 8 | . 6 2 . . Process 3 | . 2 1 . . Report Inventory 2 | . 2 . . . Retrieve Matter 2 | . 1 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Detonate 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 17 | . 6 7 4 . Full Trace Events 4 | . 1 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 3 . . Time 172 | . 32 140 . . Parts Recycled . | . . . . . Recycled Matter 118 | . 65 53 . . Retrieved Matter 227 | . 174 53 . . Retrieved Components 5 | . 5 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat . | . . . . . Combat 1 | . . 1 . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3343 | 58 1489 916 681 199 Spaces Moved 2458 | 47 670 876 727 138 Core 105 | 21 . 54 . 30 Treads . | . . . . . Legs 552 | 26 526 . . . Wheels 135 | . 131 4 . . Hover 682 | . 13 196 365 108 Flight 984 | . . 622 362 . Fastest Speed 29 | 50 120 29 29 48 Average Speed 97 | 88 191 61 55 80 Slowest Speed 360 | 120 240 360 116 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . 3 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 3 93 82 55 40 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 251 | . 12 118 121 . Melee . | . . . . . Projectile . | . . . . . AOE 251 | . 12 118 121 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3198 | 64 814 1173 932 215 Wait 304 | . 32 182 73 17 Move 2448 | 46 669 869 727 137 Hop 3 | . . 3 . . Pick Up 89 | 8 30 26 25 . Fast Attach . | . . . . . Attach 64 | 8 14 19 23 . Detach 10 | . 1 2 7 . Swap 26 | . 10 6 10 . Drop 44 | 2 9 15 14 4 Fire 151 | . 45 48 52 6 Melee 3 | . . 3 . . Ram 6 | . . . 1 5 Kick 4 | . 4 . . . Crush . | . . . . . Escape Stasis 46 | . . . . 46 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Lost 4 parts (1p1n2w) 308 | -10/Materials | Build established: Mutant 330 | -10/Materials | Repaired Particle Gun 363 | -10/Materials | Discovered new exit (range 7) 377 | -10/Materials | Identified exit to Mines 569 | -10/Materials | Discovered exit to Mines (range 16) 717 | -10/Materials | Discovered new exit (range 15) 1041 | -10/Materials | Discovered new exit (range 15) 1497 | -10/Materials | Discovered new exit (range 10) 1546 | -10/Materials | Identified exit to Materials 1548 | -10/Materials | Entered another Materials area 1548 | -9/Materials | Evolved 2 slots: Propulsion x2 1715 | -9/Materials | Lost 3 parts (2n1w) 1944 | -9/Materials | Build established: Hacker-Mutant 1963 | -9/Materials | Discovered new exit (range 13) 1978 | -9/Materials | Lost 4 parts (2n2w) 2009 | -9/Materials | Destroyed 8 combat bots 2097 | -9/Materials | Discovered new exit (range 11) 2153 | -9/Materials | Repaired Imp. Flight Unit 2238 | -9/Materials | Repaired Imp. Medium Laser 2282 | -9/Materials | Discovered new exit (range 18) 2365 | -9/Materials | Repaired Nuclear Core 2405 | -9/Materials | Discovered new exit (range 11) 2420 | -9/Materials | Discovered new exit (range 6) 2451 | -9/Materials | Identified exit to Mines 2451 | -9/Materials | Identified exit to Storage 2452 | -9/Materials | Build established: Hacker-Sprinter 2464 | -9/Materials | Entered another Materials area 2464 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2822 | -8/Materials | Lost 4 parts (2n2w) 3060 | -8/Materials | Discovered new exit (range 16) 3117 | -8/Materials | Discovered new exit (range 8) 3145 | -8/Materials | Identified exit to Garrison 3145 | -8/Materials | Entered Garrison 3152 | -8/Garrison | Triggered checkpoint 3266 | -8/Garrison | Triggered checkpoint 3270 | -8/Garrison | Triggered checkpoint 3296 | -8/Garrison | Core integrity fell below 50% 3315 | -8/Garrison | Discovered new exit (range 8) 3318 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3332 | -8/Garrison | Lost 5 parts (4n1w) 3338 | -8/Garrison | Core integrity fell below 20% 3344 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03297_ A bubble of rippling energy engulfs the area. 03297_ Field strength at 93. 03299_ Dropped Thermal Generator. 03299_ Field strength at 78. 03300_ Field strength at 68. 03301_ Airjet destroyed. 03301_ Field strength at 59. 03302_ Field strength at 53. 03303_ Field strength at 44. 03304_ Dropped Cld. Ion Engine. 03305_ Field strength at 38. 03306_ Field strength at 29. 03307_ Field strength at 20. 03308_ Field strength at 6. 03309_ Stasis field depleted. 03315_ EXIT=FOUND 03318_ Attempting to access garrison exit controls... 03318_ Remote lockdown engaged. 03335_ Slammed into G-47 Trooper. 03337_ Slammed into G-50 Soldier. 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