Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 23:00:30 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1827) 1827 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (945) 945 TOTAL SCORE: 7382 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 485 Met Imprinter 300 Was Imprinted 300 Friendly Fire -152 Cogmind --------- Core Integrity 927/1000 Matter 273/300 Energy 3/100 System Corruption 3% Temperature Cool (379) Location -5/Factory Parts ------- Power (1) Angular Momentum Engine Propulsion (4) Utility (8) Improved Cryofiber Web Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Transmission Jammer Phase Shifter Improved Dynamic Insulation System Weapon (4) Advanced Plasma Cannon Bore Cannon Inventory (18) Angular Momentum Engine Improved Energy Well (257) Improved Energy Well (405) High-capacity Matter Pod (81) Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Tactical Coordination Suite Matter Filter Improved Weapon Cycler Improved System Shield Relay Coupler [Programmer] (72) Relay Coupler [Programmer] (85) Bomb Factory No. 2 Improved Remote Datajack Peak State ------------ Power Angular Momentum Engine Propulsion Armored Treads Armored Treads Armored Treads Medium Treads Utility Improved Cryofiber Web Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Transmission Jammer Improved Heavy Armor Plating Improved Dynamic Insulation System Weapon Variable Charge Gun Variable Charge Gun Heavy Beamcaster Advanced Plasma Cannon Inventory Angular Momentum Engine Improved Energy Well Improved Energy Well High-capacity Matter Pod Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Tactical Coordination Suite Matter Filter Improved Weapon Cycler Phase Shifter Improved System Shield Relay Coupler [Programmer] Relay Coupler [Programmer] Bomb Factory No. 2 Bore Cannon Improved Remote Datajack [Rating: 83] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Bore Cannon Energy Gun Variable Charge Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 6 | . . . 1 . . . 3 2 Weapon 2 | . . . . . . . 2 . Parts Attached 61 | 7 . 6 5 . 6 10 13 14 Power 6 | 1 . 1 . . 1 1 1 1 Engine 5 | 1 . . . . 1 1 1 1 Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 3 1 . 3 5 1 . Treads 12 | . . 2 1 . 3 5 1 . Leg 3 | 2 . 1 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 . 1 3 . 2 2 8 8 Device 10 | . . . . . 1 1 3 5 Storage 8 | 2 . 1 2 . . . 1 2 Processor 3 | . . . . . . . 3 . Hackware . | . . . . . . . . . Protection 5 | . . . 1 . 1 1 1 1 Artifact . | . . . . . . . . . Weapon 14 | 2 . 1 1 . . 2 3 5 Energy Gun 3 | . . . . . . . . 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | 2 . 1 1 . . . 3 . Ballistic Cannon 3 | . . . . . . 2 . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 8 | . . . . . . . . 8 Power . | . . . . . . . . . Propulsion 4 | . . . . . . . . 4 Utility 1 | . . . . . . . . 1 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 8 | . . . . . . . . 8 Average Slot Usage (%) 97 | . 100 100 94 100 100 100 93 91 Engine 7 | . 14 10 . . 8 11 6 5 Core 1 | . . 3 11 11 2 . . . Treads 26 | . . 7 33 33 33 33 25 22 Leg 2 | . 28 20 . . . . . . Device 7 | . . . . . . 10 14 16 Storage 19 | . 28 28 22 22 22 22 13 11 Processor 2 | . . . . . . . 7 5 Protection 3 | . . . 5 11 10 . . 3 Ballistic Gun 16 | . 28 28 22 22 22 18 9 3 Ballistic Cannon 4 | . . . . . . 3 13 7 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 14 14 23 63 63 67 82 95 115 Greatest Support 88 | 20 20 40 60 60 60 68 88 88 Greatest Overweight (x) 4 | 4 . 1 1 1 1 1 1 2 Average Overweight (x) . | . . . . 1 1 1 . 1 Largest Inventory Capacity 18 | 8 8 10 18 18 18 18 18 18 Average Capacity 16 | 6 8 9 15 18 18 18 18 18 Most Carried 18 | 6 8 10 16 16 18 18 18 18 Average Carried 15 | 3 5 8 11 16 17 17 17 17 Final Capacity 18 | 8 8 10 18 18 18 18 18 18 Final Carried 18 | 5 8 7 16 16 18 18 18 16 Class Distribution -------------------- 36% | Messiah-Mutant 18% | Scavenger-Mutant 16% | Mutant 15% | Messiah-Skirmisher 6% | Messiah-Gunner 6% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1474 | 241 91 108 130 . 10 321 385 188 Remotely . | . . . . . . . . . Salvage Created 1814 | 76 91 151 397 . . 218 607 274 Parts 97 | 4 3 9 20 . . 12 28 21 Haulers Intercepted 2 | . 1 . . . . . 1 . Recyclers Shooed 4 | . 3 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 26 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 31 | . 1 2 8 . . 3 10 7 Guns 13 | . 1 2 8 . . . 1 1 Cannons 12 | . . . . . . 3 6 3 AOE 6 | . . . . . . . 3 3 Classes Destroyed 14 | 1 2 2 2 . . 1 4 2 Worker 3 | . . 2 . . . . . 1 Builder 1 | . . . . . . . . 1 Tunneler 1 | . . 1 . . . . . . Hauler 2 | . 1 . . . . . 1 . Recycler 2 | 1 . . . . . . 1 . Operator 1 | . . . . . . . . 1 Watcher 4 | . . . . . . . 1 3 Swarmer 7 | . . . . . . . 3 4 Grunt 12 | . 1 2 4 . . 3 2 . Brawler 1 | . . . 1 . . . . . Sentry 6 | . . . 3 . . . 2 1 Hunter 2 | . . . . . . . 2 . Programmer 3 | . . . . . . . 1 2 Mutant 1 | . . . . . . 1 . . Best Kill Streak 7 | 1 1 3 3 . . 2 3 7 Combat Bots Only 4 | . 1 2 3 . . 2 3 4 Max Kills in Single Turn 6 | 1 1 2 1 . . 1 3 6 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . . . . 3 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 3168 | . 131 44 235 . . 347 894 1517 Core 276 | . 41 16 46 . . 43 57 73 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 . 77 . . . 77 93 . Volleys Fired 101 | 4 13 7 14 . . 18 29 16 Largest 4 | 2 2 2 2 . . 2 4 4 Hottest 329 | 40 40 53 56 . . 114 170 329 Shots Fired 236 | 8 26 14 28 . . 31 76 53 Gun 134 | 8 26 14 28 . . 14 18 26 Cannon 102 | . . . . . . 17 58 27 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 208 | 8 26 14 28 . . 31 76 25 Thermal 28 | . . . . . . . . 28 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 7 5 9 14 . . 12 7 8 Robot Miss Streak 5 | 1 4 1 1 . . 4 5 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 130 | 7 12 11 21 . . 19 40 20 Core Hits 66 | 2 7 6 11 . . 7 18 15 Critical Hits 35 | . . . 1 . . 7 23 4 Critical Kills 15 | . . . 1 . . 3 8 3 Critical Parts Destroyed 19 | . . . . . . 4 14 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4033 | 69 158 148 377 . . 487 1087 1707 Guns 1327 | 69 158 148 377 . . 244 198 133 Cannons 1222 | . . . . . . 243 701 278 Explosions 1484 | . . . . . . . 188 1296 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2347 | 69 158 148 377 . . 487 899 209 Thermal 1686 | . . . . . . . 188 1498 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Effects 12 | . . . . . . . . 12 Message Errors 2 | . . . . . . . . 2 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Targeting Errors 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 542 | . . . . . . . . 542 Projectiles . | . . . . . . . . . Explosions 542 | . . . . . . . . 542 Melee . | . . . . . . . . . Knockbacks 16 | . . . . . . 3 12 1 Impact . | . . . . . . . . . Kinetic 16 | . . . . . . 3 12 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 608 | . . . . . . . 62 546 Shots 8 | . . . . . . . 1 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 558 | . 6 9 54 . . 417 141 558 Average Temperature 126 | . 6 5 26 . . 219 41 188 Received Heat Transfer 593 | . 36 27 102 . . 116 171 141 Effects 5 | . . . . . . 2 . 3 Energy Bleed 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1222 | . . . . . . . 200 1022 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 543 | 5 60 65 305 40 . . 328 543 Average Influence 77 | 2 28 32 146 40 . . 76 102 Maximum Alert Level 2 | . . . 1 . . . 1 2 Low Security (%) 92 | . . . . . . . . . Level 1 6 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 . 1 . . . 1 . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 2 | . 1 . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 12 2 11 . . 17 13 12 Peak Tracking Total 7 | . 7 2 5 . . 4 5 4 Tactical Retreats 2 | . . . . . . 1 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 26 | . . . . . . . 7 19 Max in Single Turn 8 | . . . . . . . 4 8 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 3 | . . . 1 . 1 . 1 . Terminals 1 | . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . . . 3 . 6 . 1 . Successful 8 | . . . 2 . 6 . . . Failed 2 | . . . 1 . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . . . 2 . 2 . 5 2 Terminals 3 | . . . 3 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . . 1 . 6 . . . Part Schematic 6 | . . . . . 6 . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . Terminals 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . 1 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . . . . 6 . 12 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 9 | . . . . . 9 . . . Largest Group 9 | . . . . . 9 9 . . Highest-Rated Group 283 | . . . . . 283 283 . . Highest-Rated Ally 38 | . . . . . 38 38 . . Total Orders . | . . . . . . . . . Ally Attacks 78 | . . . . . . 78 . . Total Damage 1457 | . . . . . . 1457 . . Kills 15 | . . . . . . 15 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 1 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 6958 | 94 145 715 430 60 1685 1394 1628 807 Spaces Moved 3586 | 53 83 471 191 34 910 714 785 345 Core 34 | 34 . . . . . . . . Treads 3088 | . . 109 191 34 910 714 785 345 Legs 464 | 19 83 362 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 180 180 180 167 187 Average Speed 173 | 122 120 140 161 180 180 182 184 187 Slowest Speed 250 | 250 120 160 180 180 180 190 187 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 25 97 20 14 89 85 19 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . . 1 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 164 | . . . 1 . . 6 48 109 Melee . | . . . . . . . . . Projectile 26 | . . . 1 . . 6 12 7 AOE 138 | . . . . . . . 36 102 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 4123 | 74 105 513 286 33 961 774 908 469 Wait 245 | . 5 19 61 . 19 19 43 79 Move 3578 | 52 82 470 190 33 909 713 784 345 Hop . | . . . . . . . . . Pick Up 74 | 11 4 3 13 . 14 5 19 5 Fast Attach 12 | 1 . 2 . . . . 5 4 Attach 19 | 6 . . 2 . . . 5 6 Detach 3 | . . . . . . . . 3 Swap 30 | . . 4 3 . 6 10 3 4 Drop 61 | . 1 8 3 . 13 9 20 7 Fire 101 | 4 13 7 14 . . 18 29 16 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 8) 240 | -10/Materials | Entered Mines 250 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 313 | -10/Mines | Build established: Mutant 471 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 660 | -10/Mines | Discovered new exit (range 9) 792 | -10/Mines | Learned location of Zion (-7) 876 | -10/Mines | Discovered new exit (range 11) 955 | -10/Mines | Entered Materials 955 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1345 | -9/Materials | Discovered new exit (range 15) 1385 | -9/Materials | Entered Mines 1440 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1445 | -9/Mines | Entered Zion 1459 | -7/Zion | Build established: Scavenger-Mutant 1951 | -7/Zion | Found Relay Coupler [Programmer] 1953 | -7/Zion | Found Relay Coupler [Programmer] 1962 | -7/Zion | Found Relay Coupler [Programmer] 1964 | -7/Zion | Found Relay Coupler [Programmer] 1971 | -7/Zion | Found Relay Coupler [Programmer] 2100 | -7/Zion | Gained Derelict followers 2175 | -7/Zion | Learned Factory terminal intel 2235 | -7/Zion | Learned Factory emergency access door positions 2357 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2469 | -7/Zion | Imprinted 2472 | -7/Zion | Declared Zion's savior 2650 | -7/Zion | Received a hallucinogenic algorithm 2766 | -7/Zion | Build established: Messiah-Mutant 2992 | -7/Zion | Gained Derelict followers 3035 | -7/Zion | Discovered new exit (range 10) 3073 | -7/Zion | Found Prototype Device 3130 | -7/Zion | Entered Proximity Caves 3130 | -6/Proximity Caves | Accompanied by 9 allies 3394 | -6/Proximity Caves | Learned 4 Factory zone layouts 3452 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3594 | -6/Proximity Caves | Learned Factory trap positions 3784 | -6/Proximity Caves | Discovered new exit (range 13) 4026 | -6/Proximity Caves | Learned location of 1 exit from Factory 4134 | -6/Proximity Caves | Spotted B-75 Beast 4156 | -6/Proximity Caves | Allies destroyed B-75 Beast 4524 | -6/Proximity Caves | Entered Factory 4524 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 4525 | -6/Factory | Identified exit to Factory 4527 | -6/Factory | Loaded intel: 107 trap records 4529 | -6/Factory | Loaded intel: 20 terminal locations 5203 | -6/Factory | Build established: Messiah-Gunner 5451 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5659 | -6/Factory | Discovered new exit (range 4) 5676 | -6/Factory | Build established: Messiah-Skirmisher 5941 | -6/Factory | Spotted B-75 Beast 6097 | -6/Factory | Terminal network hard line cut 6152 | -6/Factory | Entered another Factory area 6152 | -5/Factory | Evolved 2 slots: Utility x2 6363 | -5/Factory | Identified Bomb Factory No. 2 6730 | -5/Factory | Build established: Messiah-Tank 6959 | -5/Factory | Self-destructed Last Messages --------------- 06945_ U-05 Engineer destroyed. 06945_ K-01 Serf collects debris. 06945_ Imp. Heavy Armor Plating destroyed. 06948_ The unstable cave ceiling collapses. 06948_ K-01 Serf collects debris. 06949_ Overheating: Hvy. Beamcaster damaged (-7). 06949_ The unstable cave ceiling collapses. 06950_ Power failure averted by Imp. Cryofiber Web. 06951_ Matter decay averted by Imp. Cryofiber Web. 06951_ K-01 Serf collects debris. 06953_ Power failure averted by Imp. Cryofiber Web. 06954_ Overheating: Adv. Plasma Cannon damaged (-20). 06954_ Hvy. Beamcaster destroyed. 06954_ Variable Charge Gun destroyed. 06955_ K-01 Serf collects debris. 06956_ Overheating: Short circuit. 06956_ Angular Momentum Engine permanently disabled. 06956_ HV Slug penetrates Pressure Siphon. 06957_ U-05 Engineer lays Concrete. 06958_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ?????????????????? #??????????????????? | | ?????????????????? ??###??????????????? | | ?????????????????? ?? ???????????? | | ??????????????????? ? ??????????? | | ??????????????????? ? ? #????????? | | ?????????????????###;;;; ;;;;## #????????? | | ?????????????????# ; #????????? | | ????????????????## ; #????????? | | ????????????????#; ; #?#??????? | | ????????????#####; ; #??????? | | ????????????? ; # # ##?????? | | ?????????????""" ; ! #?????? | | ?????????? """"" #?????? | | ?????????? """"" ; # ####### | | ??????????? ; | | ???????????? 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"""" ?????# k%"" | | ???????????????"""??????# %""" | | ???????????????"""??????# gg%""" | | ???????????????""???????# % ############+ | | ????????????????????????# #???## | | ????????????????????????# =!! #???# | | ????????????????????????# =!! ####### | | ????????????????????????# =!! + | | ????????????????????????# ##+#### | | ????????????????????????# # "" | | ????????????############# ######## #" | | ????????????# ^ #??????# #" | | ????????????# #??????# ##" | | #######?????# #??????# ##"" | | ]] T #?????# "" "" """ #??????# ##"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 900 Matter Stores 318 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 EM Shielding 3 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Exp. Signal Interpreter | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceDecoderInsulator Manual? 0 Play Time 00:59:13 Cumulative 74.8 hours Start 2019.10.31 @ 22:02:33 End 2019.10.31 @ 23:00:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fef1895d-e615-4d4d-b525-07b6bc132afd