Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.25 @ 09:38:57 // Winter2019/RPGLIKE Player: Chiefwannatoke Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1575) 1575 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-46) -46 TOTAL SCORE: 4829 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 7 Friendly Fire -140 Cogmind --------- Core Integrity 0/800 Matter 260/300 Energy 148/150 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (7) ------ Signal Interpreter Transmission Jammer Maneuvering Thrusters Makeshift Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- Heavy Battle Rifle Makeshift Spear > --- INVENTORY (2) ---- Gravmag System Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Sensor Array Signal Interpreter Transmission Jammer Maneuvering Thrusters Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Makeshift Laser Gauss Rifle > --- INVENTORY -------- (None) [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Utility Signal Interpreter Device Sensor Array Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Gauss Rifle Energy Gun Makeshift Laser Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Slots Evolved 8 | 4 . 1 . . . 3 . Power . | . . . . . . . . Propulsion 1 | 1 . . . . . . . Utility 6 | 2 . 1 . . . 3 . Weapon 1 | 1 . . . . . . . Parts Attached 35 | 5 8 . 6 . 1 10 5 Power 4 | 1 1 . . . . 2 . Engine 1 | 1 . . . . . . . Core 3 | . 1 . . . . 2 . Reactor . | . . . . . . . . Propulsion 9 | 2 2 . 1 . . 4 . Treads 4 | 2 . . . . . 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 5 | . 2 . 1 . . 2 . Flight . | . . . . . . . . Utility 14 | . 5 . 1 . 1 4 3 Device 5 | . 2 . 1 . . 2 . Storage . | . . . . . . . . Processor 2 | . 2 . . . . . . Hackware 3 | . . . . . . 1 2 Protection 4 | . 1 . . . 1 1 1 Artifact . | . . . . . . . . Weapon 8 | 2 . . 4 . . . 2 Energy Gun 2 | 1 . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . . 2 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 4 | . . . . . 1 1 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 2 | . . . . . 1 . 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 1 | . . . . . 1 1 1 Average Slot Usage (%) 92 | . 86 90 96 95 92 92 94 Engine 1 | . 8 . . . . . . Core 8 | . 3 11 11 11 11 8 8 Treads 9 | . 19 . . . . 2 16 Hover 9 | . 5 22 22 22 22 15 . Device 17 | . 2 11 18 17 11 20 24 Processor 9 | . 10 11 11 11 11 8 8 Hackware 5 | . . . . . . 8 11 Protection 9 | . 10 11 11 11 15 8 7 Energy Gun 8 | . 12 11 11 11 11 8 3 Ballistic Gun 9 | . 12 11 9 11 11 8 8 Piercing Weapon 1 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 35 | 9 11 11 18 18 16 35 35 Greatest Support 50 | 40 40 12 17 17 17 50 50 Greatest Overweight (x) 1 | 1 1 . 1 1 . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 2 | . . . . . . 1 2 Average Capacity . | . . . . . . . 1 Most Carried 2 | . . . . . . 1 2 Average Carried . | . . . . . . . 1 Final Capacity 2 | . . . . . . 1 2 Final Carried 2 | . . . . . . 1 2 Class Distribution -------------------- 43% | Scavenger-Mutant 40% | Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Matter Collected 1099 | 249 200 . 157 13 104 283 93 Remotely 35 | . 35 . . . . . . Salvage Created 1837 | . 380 39 159 58 253 646 302 Parts 117 | . 32 2 9 9 11 32 22 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 3 | . 3 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 21 Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 42 | . 9 3 . 4 4 14 8 Melee 3 | . . . . . . . 3 Guns 39 | . 9 3 . 4 4 14 5 Classes Destroyed 11 | . 5 . . 1 2 3 . Worker 3 | . . . . . . 3 . Builder 1 | . . . . . 1 . . Hauler 1 | . 1 . . . . . . Recycler 1 | . 1 . . . . . . Watcher 4 | . 3 . . . . 1 . Swarmer 15 | . 3 3 . 3 . 3 3 Grunt 19 | . 6 . . 1 2 6 4 Sentry 5 | . . . . . 2 3 . Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 1 1 Assembled 1 | . . . . 1 . . . Best Kill Streak 7 | . 3 3 . 2 3 7 3 Combat Bots Only 5 | . 3 3 . 2 2 5 3 Max Kills in Single Turn 2 | . 1 1 . 2 1 2 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Damage Taken 3255 | . 564 47 . 357 321 894 1072 Core 2219 | . 416 39 . 281 219 497 767 Absorbed by Shields . | . . . . . . . . Redirected to Core 1751 | . 314 22 . 182 201 437 595 Core Remaining (%) 63 | 100 . . . 53 36 . . Volleys Fired 175 | . 41 4 28 9 19 47 27 Largest 2 | . 2 2 2 2 2 2 2 Hottest 178 | . 70 70 74 78 78 78 178 Shots Fired 312 | . 82 8 44 18 35 88 37 Gun 311 | . 82 8 43 18 35 88 37 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 1 | . . . 1 . . . . Kinetic 163 | . 41 4 16 9 19 47 27 Thermal 148 | . 41 4 27 9 16 41 10 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 15 17 18 3 7 15 13 Robot Miss Streak 5 | . 3 1 3 5 3 3 2 Penetration Max 1 | . . . . 1 1 1 . Secondary Targets 4 | . 1 1 . 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . Shots Hit Robots 238 | . 57 6 39 8 23 67 38 Core Hits 104 | . 24 3 18 5 7 34 13 Critical Hits 4 | . . . . . 1 3 . Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 16 | . . . . . . . 16 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 16 | . . . . . . . 16 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4524 | . 778 61 702 173 471 1492 847 Guns 4190 | . 776 61 702 173 471 1492 515 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 332 | . . . . . . . 332 Ramming 2 | . 2 . . . . . . Kinetic 2296 | . 357 25 252 87 305 903 367 Thermal 1894 | . 419 36 450 86 166 589 148 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 332 | . . . . . . . 332 Highest Corruption 2 | . 1 1 1 . . 2 2 Average Corruption 1 | . 1 1 1 . . 1 2 Corruption Purged 1 | . . . 1 . . . . Effects 14 | . 1 2 2 . . . 9 Message Errors 5 | . . 2 . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 5 | . 1 . 2 . . . 2 Targeting Errors 1 | . . . . . . . 1 Overload Shots 1 | . . . . . . . 1 Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 408 | . 72 12 54 36 330 408 245 Average Temperature 69 | . 31 6 20 13 138 95 101 Received Heat Transfer 1169 | . 261 . . 20 171 240 477 Effects 5 | . . . . . 4 1 . Shutdowns 2 | . . . . . 1 1 . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . Heat Transferred 4342 | . 1221 111 925 185 370 1258 272 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Peak Influence 582 | . 204 107 . 87 207 582 . Initial 93 | . . 37 . . 33 93 . Average 172 | . 95 103 . 50 138 327 . Maximum Alert Level 2 | . 1 . . . 1 2 . Low Security (%) 72 | 100 93 100 . 100 86 30 . Level 1 12 | . 6 . . . 13 24 . Level 2 15 | . . . . . . 44 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . . 1 5 . Investigation 4 | . 1 . . . 1 2 . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Distress Signals 1 | . 1 . . . . . . Communications Jammed 35 | . . . . . . 35 . Distress Signals 35 | . . . . . . 35 . Times Spotted 81 | . 13 2 . 25 6 23 12 Peak Tracking Total 16 | . 3 2 . 16 4 5 4 Tactical Retreats 7 | . 1 . . 3 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Accessed 15 | . 6 . 4 . 2 3 . Terminals 7 | . 5 . . . 2 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 73 | . 14 . 49 . 6 4 . Successful 59 | . 5 . 49 . 2 3 . Failed 14 | . 9 . . . 4 1 . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 8 | . 3 . 1 . . 4 . Terminals 19 | . 13 . . . 6 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 55 | . 4 . 49 . 2 . . Record 49 | . . . 49 . . . . Prototype ID Bank 2 | . 2 . . . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Siphon 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Extract 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 5 . . . 2 1 . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . . . . 16 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 4 | . . . 3 . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Total Allies 4 | . . . 3 . . 1 . Largest Group 3 | . . . 3 3 . 1 . Highest-Rated Group 37 | . . . 37 37 . 16 . Highest-Rated Ally 21 | . . . 21 21 . 16 . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . 15 . 1 . Total Damage 223 | . . . . 210 . 13 . Kills 5 | . . . . 5 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Turns Passed 3445 | 43 639 102 614 142 116 549 1240 Spaces Moved 2449 | 26 375 123 634 129 93 375 694 Core 5 | 5 . . . . . . . Treads 996 | 21 219 . . . . 62 694 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 1448 | . 156 123 634 129 93 313 . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 56 56 56 56 56 160 Average Speed 109 | 140 116 56 80 81 56 92 160 Slowest Speed 180 | 160 160 56 116 116 56 180 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 3 73 28 92 48 17 11 74 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 10 | . . . . 1 . . 9 Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . . . . 1 2 1 Melee . | . . . . . . . . Projectile 4 | . . . . . 1 2 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Total 2888 | 30 490 147 693 147 120 489 772 Wait 114 | . 46 18 8 9 3 20 10 Move 2442 | 25 374 122 633 128 92 374 694 Hop . | . . . . . . . . Pick Up 4 | . . . . . . 1 3 Fast Attach 27 | 5 8 . 3 . 1 8 2 Attach 2 | . . . . . . . 2 Detach . | . . . . . . . . Swap 6 | . . . 3 . . 2 1 Drop 20 | . 5 . 5 1 . 6 3 Fire 175 | . 41 4 28 9 19 47 27 Melee 16 | . . . . . . . 16 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire 16 | . . . 9 . . 6 1 Trap . | . . . . . . . . Miscellaneous 65 | . 15 3 4 . 5 25 13 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 1 exit: *Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 12 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 12 | -11/Scrapyard | Upgraded with Utility slot (x2) 12 | -11/Scrapyard | Upgraded with Weapon slot (x1) 44 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 16) 671 | -10/Materials | Identified exit to Mines 683 | -10/Materials | Entered Mines 685 | -10/Mines | Reached level 2 705 | -10/Mines | Upgraded with Utility slot (x1) 711 | -10/Mines | Learned location of 1 exit from Materials 782 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 783 | -10/Mines | Discovered new exit (range 5) 784 | -10/Mines | Identified exit to Exiles 785 | -10/Mines | Entered Exiles 785 | -10/Exiles | Found Exiles lab destroyed 794 | -10/Exiles | Discovered new exit (range 14) 801 | -10/Exiles | Identified exit to Mines 1337 | -10/Exiles | Learned location of Zion (-6) 1386 | -10/Exiles | Discovered exit to Mines (range 11) 1399 | -10/Exiles | Entered Mines 1399 | -9/Mines | Accompanied by 3 allies 1412 | -9/Mines | Reached level 3 1441 | -9/Mines | Assembled infested the area 1446 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1502 | -9/Mines | Build established: Scavenger-Mutant 1520 | -9/Mines | Discovered new exit (range 3) 1521 | -9/Mines | Identified exit to Materials 1541 | -9/Mines | Entered Materials 1542 | -8/Materials | Identified exit to Factory 1543 | -8/Materials | Reached level 4 1550 | -8/Materials | Core integrity fell below 50% 1638 | -8/Materials | Core integrity fell below 20% 1657 | -8/Materials | Entered Factory 1658 | -7/Factory | Core integrity fell below 50% 1659 | -7/Factory | Reached level 5 1796 | -7/Factory | Reached level 6 1824 | -7/Factory | Upgraded with Utility slot (x1) 1835 | -7/Factory | Upgraded with Utility slot (x1) 1841 | -7/Factory | Upgraded with Utility slot (x1) 2026 | -7/Factory | Reached level 7 2087 | -7/Factory | Discovered new exit (range 15) 2132 | -7/Factory | Identified exit to Lower Caves 2164 | -7/Factory | Discovered new exit (range 2) 2166 | -7/Factory | Identified exit to Factory 2206 | -7/Factory | Entered Lower Caves 2775 | -7/Lower Caves | Reached level 8 2999 | -7/Lower Caves | Core integrity fell below 20% 3078 | -7/Lower Caves | Discovered new exit (range 5) 3083 | -7/Lower Caves | Identified exit to Lower Caves 3179 | -7/Lower Caves | Build established: Hacker-Mutant 3446 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03024_ Used Protomatter to restore core integrity (+138, depleted) 03026_ Particle Gun fries itself beyond repair. 03027_ Aluminum Leg fries itself beyond repair. 03027_ Imp. Heat Sink fries itself beyond repair. 03030_ Lgt. Nuclear Core fries itself beyond repair. 03034_ Used Protomatter to restore core integrity (+117, depleted) 03078_ EXIT=FOUND 03083_ EXIT=IDENTIFIED: LOWER CAVES 03200_ HSW7MTIQ9PPVVQHWBBVNV#MW%JM>9X 03213_ Searching scrap... 03213_ Found Hvy. Battle Rifle. 03213_ Found Ion Cannon. 03213_ Found 21 Matter. 03214_ Acquired 4 matter. 03219_ Acquired 10 matter. 03288_ System corrupted: Energy discharge (-39). 03436_ System corrupted: Hvy. Battle Rifle targeting data glitched. 03438_ Sensor Array destroyed. 03440_ Destroyed Lgt. Nuclear Core. 03446_ Destroyed Particle Gun. Map ----- +----------------------------------------------------+ | ?????????????# #??? ##??????????????????????? | | #?####??????## %## #??????????????????????? | | ### #????## ????????????????? | | ## ##### ## ????????????????? | | # %% #? ????????????????? | | # #### ##?? ?# #?????????????????? | | ## ##### #???? #?????????????????????? | | ##### ##?# #????? #??????????????????????? | | #???#### ### #????? ?????????????????????? | | #####?## ## #?????? ????????????????????? | | % ### #???????# ????????????????????? | | ###!## #####????????# ?????????????????????? | | ??# ##?????????????###?????????????????????? | | ??#### #??????????????????????????????????????? | | ?????### #######??##????????????????????????????? | | ???????## ?? #####????????????????????????? | | ????????# ?# # #????????????????????????? | | ?????????# # ????????????????? ??????? | | ????????## # # ##??????????????? ??????? | | #??????## # # ## # #?????????????? ?????? | | ##### # ## #????????????? ?????? | | # # # #???????????? ????? | | ?# ### #???????????# ????? | | ?######## #?# ## #???###????# ????? | | ????????## #?######## ##### ##??# ???? | | ?????????## #????????#g @ g #?# #?????? | | ??????????# #???????## ### # ##" #??????? | | ???????#### ##????### ### ## #???????? | | ??????## ## #???## ## #???????? | | ??????# ## #??## # ####### #???????? | | ???#### #### ##?????## ##???????? | | ???# # ### # # #????????# #????????? | | ???# ### ##### # #????????? ##????????? | | #### #?####??## # ##????????? #?????????? | | #??????## ### ##???????? #????????? | | #??????# ##### #????????? ???????? | | ######??????# # #???# #????????? ??????? | | ????????????######??# ##??????????### ?????? | | ????????????????????#####??????????????####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Plasma Cannon | -7/Factory | Extracted Microactuators | -7/Factory | Extracted Imp. Shield Generator | -7/Factory | Extracted Remote Datajack | -7/Factory | Extracted Prc. Assault Rifle | -7/Factory | Extracted Imp. Melee Analysis Suite | -7/Factory | Extracted Rocket Launcher | -7/Factory | Extracted Lrg. Matter Pod | -7/Factory | Extracted Mic. Nuclear Core | -7/Factory | Extracted Imp. Sensor Array | -7/Factory | Extracted Gauss Rifle | -7/Factory | Extracted Field Recycling Unit | -7/Factory | Extracted Cld. Airjet | -7/Factory | Extracted Adv. EMP Blaster | -7/Factory | Extracted Adv. Sensor Array | -7/Factory | Extracted Arm. Huge Wheel | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Levels Raised 7 | . . 1 . 1 1 3 1 XP Earned 14173 | 3000 1315 850 200 1138 2245 3900 1525 XP Spent 11220 | 2750 . 1600 . . . 6370 500 Upgrades 21 | 6 . 2 . . . 12 1 Propulsion Slot 1 | 1 . . . . . . . Utility Slot 6 | 2 . 1 . . . 3 . Weapon Slot 1 | 1 . . . . . . . Core Integrity 4 | . . . . . . 4 . Heat Dissipation 3 | 1 . . . . . 2 . Mass Support 2 | . . . . . . 2 . Inventory Capacity 2 | . . . . . . 1 1 Ranged Accuracy 2 | 1 . 1 . . . . . Protomatter Created 636 | . 131 17 97 36 40 214 101 Integrity Restored 1412 | . 324 51 80 . 120 534 303 Core 1412 | . 324 51 80 . 120 534 303 Protomatter Decayed 202 | . 23 . 70 73 . 36 . Game ------ Seed ExperimentalPhaseRegenerator Manual? 0 Play Time 00:44:15 Cumulative 29.3 hours Start 2021.04.24 @ 16:36:12 End 2021.04.25 @ 09:38:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 48 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e164293-c38f-42a9-8f60-64aa57e527f3