Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.01 @ 00:50:10 Player: Sunvar Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (80) 400 Value Destroyed (2543) 2543 Prototype IDs (124) 2480 Alien Tech Used (15) 3000 Bonus (16059) 16059 TOTAL SCORE: 35182 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 653 Follower Combat Kills 592 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -386 Cogmind --------- Core Integrity 1584/1600 Matter 264/300 Energy 538/540 System Corruption 2% Temperature Cool (0) +ITN Movement Walking (90) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (4) --- Enhanced Biometal Leg Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Experimental Core Analyzer Experimental Reaction Control System Graphene Brace Advanced Remote Force Field > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (12) --- Micro Antimatter Reactor Experimental Core Analyzer Advanced Transmission Jammer Experimental Reaction Control System Advanced Point Defense System Advanced Hacking Suite Core Regenerator Sigix Sheargun Sigix Sheargun Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Experimental Reaction Control System Graphene Brace Advanced Remote Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Micro Antimatter Reactor Experimental Core Analyzer Advanced Transmission Jammer Experimental Reaction Control System Advanced Point Defense System Advanced Hacking Suite Core Regenerator Sigix Sheargun Sigix Sheargun Mini Smartbomb Launcher [Rating: 258] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Artifact Phase Redirector Weapon Antimatter Cannon Energy Gun Sigix Sheargun Energy Cannon Proton Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Plasma Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . . . Utility 10 | . . . 2 2 . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Attached 134 | 1 2 2 14 15 . . . 1 11 . . 2 . 12 1 7 . 2 6 . 10 1 . 2 . 6 3 7 9 17 3 Power 12 | . . . . 1 . . . . 1 . . . . 2 . 1 . . . . 1 . . . . . . 1 . 5 . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 5 . Propulsion 33 | . . 2 8 5 . . . . 2 . . . . 2 1 1 . . 2 . 2 . . 1 . 1 . 2 2 2 . Treads 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Flight 18 | . . . 3 3 . . . . 2 . . . . 2 1 1 . . . . 2 . . . . 1 . 1 2 . . Utility 67 | 1 1 . 2 6 . . . . 7 . . 2 . 7 . 4 . 1 4 . 6 1 . 1 . 3 3 2 4 10 2 Device 26 | 1 . . . 1 . . . . 3 . . 1 . 1 . 1 . 1 2 . 3 1 . . . 2 2 . 2 5 . Storage 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . 1 . Processor 16 | . 1 . 1 4 . . . . 2 . . 1 . 1 . . . . 1 . . . . . . . . . 1 2 2 Hackware 12 | . . . 1 . . . . . 1 . . . . 5 . 1 . . 1 . 2 . . . . . . . 1 . . Protection 7 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . 2 . 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 22 | . 1 . 4 3 . . . 1 1 . . . . 1 . 1 . 1 . . 1 . . . . 2 . 2 3 . 1 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Launcher 6 | . . . 2 1 . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . 1 5 . . . . . . . 1 1 . 1 . 1 . 6 . 1 . . 3 . 1 1 6 4 8 1 Parts Lost 15 | . . . 8 . . . . . . . . . . 1 . . . . . . . . 1 . . . 2 . 1 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 . . . . . . . . . . 1 . . . . . . . . 1 . . . 2 . 1 2 . To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 4 4 3 4 4 5 5 5 5 4 5 5 4 5 4 5 9 10 9 10 10 9 10 9 10 10 9 12 14 14 13 9 Power . | . . . . . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 Propulsion 2 | 2 2 1 1 . 2 2 2 2 1 2 2 1 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 2 1 1 . Utility 2 | . . . 1 2 1 1 1 1 . 1 1 1 1 . . 2 3 3 3 3 3 4 3 3 3 2 4 5 5 6 4 Weapon 1 | 1 1 2 1 . 1 1 1 1 1 1 1 1 1 1 1 2 3 2 3 3 2 2 2 2 2 2 2 2 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | 8 . . 3 3 . . . . 4 . . 1 . 3 . 4 . . 1 . 3 . . . . . . 1 . 1 7 Power 7 | 2 . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . . . . . . Propulsion 7 | 4 . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 13 | 1 . . . 3 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . 1 4 Weapon 11 | 1 . . 1 . . . . . 2 . . 1 . . . 3 . . . . 1 . . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 60 76 68 86 100 100 100 100 99 100 100 100 94 94 94 92 93 94 93 94 92 95 95 93 95 91 88 86 86 81 77 Core 3 | . . . . 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 4 4 4 4 5 7 Treads 1 | . . 21 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 28 22 16 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 14 Flight 23 | . . . 2 21 30 30 30 30 33 33 33 33 31 27 27 26 27 27 27 27 23 25 25 25 25 23 22 24 25 17 . Device 11 | . 14 11 7 6 7 7 7 7 12 13 13 10 6 10 11 9 10 11 10 5 13 15 15 13 15 17 16 15 15 16 21 Storage 2 | . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 4 4 4 4 4 7 Processor 16 | . . 11 11 25 30 30 30 30 25 20 20 22 25 18 16 16 16 16 16 16 15 15 15 15 15 13 13 12 12 8 6 Hackware 9 | . . . 1 . . . . . . 6 6 6 6 15 16 16 16 16 16 16 15 15 15 15 15 13 13 12 12 8 . Protection 3 | . . . . 2 7 7 7 7 6 6 6 6 6 3 5 1 . . . 4 4 5 5 5 5 4 4 4 4 2 . Ballistic Cannon 4 | . . . . 1 7 7 7 7 6 6 6 6 6 5 5 4 5 4 5 5 4 5 5 5 5 4 4 1 4 . . Slashing Weapon 4 | . . . 3 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 2 . 3 4 2 . Peak Build Rating 258 | 6 5 7 19 51 51 51 51 51 73 72 72 74 73 100 102 107 104 108 114 110 130 130 130 132 131 149 157 184 188 239 258 Average Rating 105 | 5 4 6 13 39 51 51 51 50 65 72 72 72 72 94 99 102 103 104 106 109 116 129 129 128 131 145 149 182 182 196 257 On Entrance 92 | 6 4 5 7 15 51 51 51 51 51 72 72 72 73 73 98 102 104 104 104 108 110 130 130 129 131 131 149 154 182 185 239 Avg Prop Armor Cover (%) 9 | . 27 38 37 12 . . . . 1 1 1 1 1 1 . . . . . . . . . . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 11 2 2 6 17 17 17 17 17 20 20 20 20 19 26 26 34 31 32 31 33 39 39 39 39 39 49 49 59 59 60 67 Greatest Support 66 | 20 20 3 3 23 23 23 23 23 24 24 24 24 24 43 38 49 49 40 40 49 49 49 49 40 49 52 58 59 66 66 60 Greatest Overweight (x) 2 | . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 17 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 15 15 15 15 17 12 Average Capacity 8 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 15 15 15 14 12 Most Carried 17 | 6 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 12 15 15 15 17 11 Average Carried 8 | 4 4 3 4 3 5 5 5 5 4 5 5 4 5 4 4 9 10 9 10 10 9 10 9 9 10 9 13 14 14 13 9 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 15 15 15 15 12 12 Final Carried 15 | 4 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 9 10 10 12 15 15 13 12 10 Class Distribution -------------------- 49% | Hacker-Ninja 23% | Scout 10% | Mutant 6% | Hacker-Scout 4% | Hacker-Assassin 4% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Waste Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Matter Collected 3965 | 222 15 . 245 120 140 . . 196 128 . . 90 42 315 20 288 18 64 . 319 342 76 48 161 . 200 . 246 346 324 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5982 | 104 33 . 195 169 . . . 255 30 . . . 38 553 314 1014 27 97 . 284 554 . 19 470 . 339 12 315 530 630 . Parts 214 | 4 5 . 19 10 . . . 8 5 . . . 3 19 7 29 . 1 . 1 19 . . 2 . 7 . 11 32 32 . Haulers Intercepted 15 | . . . 2 2 . . . . . . . . . 2 . 5 . . . . 2 . . . . 2 . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 9 . 8 . . . 1 6 . . . . 3 . . . . . 1 . . . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 35 | . 2 . 8 . . . . 6 . . . . 1 . . . . 5 . . 1 . . . . 1 1 . 4 6 . Melee 13 | . . . 3 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . 1 1 . 4 . . Guns 10 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Cannons 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . AOE 11 | . . . 3 . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . . . Classes Destroyed 18 | 2 1 . 3 1 . . . 1 . . . . . . 1 1 1 2 . . . . . . . . . . 1 4 . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . . . 2 2 . . . . . . . . . 2 . 5 . . . . 2 . . . . 2 . . . . . Recycler 13 | 1 . . . 1 . . . . . . . . . 3 . 3 . . . . 2 . . . . . . 2 1 . . Operator 4 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Drone 5 | . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . . 1 . . . . Watcher 10 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 1 . . 3 1 . Swarmer 16 | . 2 . 7 . . . . 4 . . . . . . . . . 3 . . . . . . . . . . . . . Grunt 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 6 | 2 2 . 6 2 . . . 4 . . . . 1 2 . 3 . 4 . . 2 . . . . 3 1 2 4 6 . Combat Bots Only 6 | . 2 . 4 . . . . 4 . . . . 1 . . . . 4 . . 1 . . . . 1 1 . 2 6 . Max Kills in Single Turn 4 | 1 1 . 3 1 . . . 4 1 . . . 1 1 1 1 1 2 . . 1 . . . . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Hostile Shots Fired 869 | . 27 15 133 15 4 2 . 8 . 8 4 . . 19 . 19 10 10 . 24 30 4 17 . 7 10 68 . 29 396 10 Missed 441 | . 7 7 45 9 3 1 . 4 . 3 2 . . 8 . 15 9 7 . 18 21 1 12 . 5 5 56 . 11 189 3 Hits 428 | . 20 8 88 6 1 1 . 4 . 5 2 . . 11 . 4 1 3 . 6 9 3 5 . 2 5 12 . 18 207 7 Melee 20 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Projectile 408 | . 20 8 82 6 1 1 . 4 . 5 2 . . 11 . 4 1 3 . 6 9 3 5 . 2 5 12 . 18 193 7 Critical Strikes 19 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 1 Actively Blocked 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 1 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 6261 | . 163 106 1348 44 10 10 . 67 . 93 36 . . 224 . 112 14 53 . 126 147 54 75 . 19 100 318 . 466 2627 49 Core 1370 | . 48 21 340 11 . . . 29 . 35 18 . . . . 18 . . . 22 52 . . . 19 19 69 . 46 607 16 Absorbed by Shields 758 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 709 43 Ignored by Resistances 2582 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2487 95 Regen/Repaired (Parts) 801 | . . . . 48 . . . . . . . . . . . 301 . . . . 114 . . . . . . . 78 260 . Core Remaining (%) 84 | 100 80 94 38 . . . . 94 . . . . 93 . . . . . . 96 . . . . 93 . 93 . . 45 99 Volleys Fired 305 | 3 10 . 8 . . 6 . 25 5 5 . . 2 20 . 26 4 9 . 21 30 3 24 . 1 21 9 5 23 37 8 Largest 2 | 2 2 . 2 . . 1 . 1 1 1 . . 1 1 . 1 1 1 . 1 1 1 1 . 1 1 1 1 1 2 2 Hottest 200 | 40 40 . 50 . . 40 . 40 40 40 . . 40 40 . 33 33 36 . 33 33 33 33 . 33 33 33 33 33 200 200 Shots Fired 352 | 6 20 . 16 . . 6 . 25 5 5 . . 2 20 . 27 5 9 . 21 30 3 24 . 1 21 9 5 23 60 9 Gun 93 | 6 20 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 50 9 Cannon 247 | . . . . . . 6 . 24 5 5 . . 2 20 . 27 5 6 . 21 30 3 24 . 1 21 9 5 23 10 . Launcher 12 | . . . 8 . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 281 | 6 20 . 8 . . 6 . 24 5 5 . . 2 20 . 27 5 6 . 21 30 3 24 . 1 21 9 5 23 10 . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 12 | . . . 8 . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 9 Robot Hit Streak 8 | 3 3 . 3 . . . . 3 . . . . . . . 4 5 1 . . 1 . . . . . . . . 8 . Robot Miss Streak 3 | 1 3 . 1 . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . 2 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 189 | 4 8 . 17 7 . . . 5 1 1 . . 2 13 10 24 1 2 . 11 9 . 1 9 . 7 1 7 16 33 . Core Hits 97 | 3 3 . 14 4 . . . 7 1 . . . 2 6 3 9 1 5 . 3 4 . . 3 . 5 . 3 6 15 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . . . . . . . . . . . . . . 3 1 4 . . . . 1 . . 1 . 1 1 . . 2 . Blast 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sever 11 | . . . . . . . . . . . . . . 3 1 4 . . . . . . . 1 . . . . . 2 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Melee Attacks 485 | . . . 24 38 2 3 . 13 7 3 . 1 12 75 10 62 7 5 . 28 34 3 15 10 1 33 22 15 41 21 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 439 | . . . 24 38 2 3 . 13 7 3 . 1 12 75 10 62 7 5 . 28 34 3 15 10 1 15 . 15 41 15 . Piercing 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 22 . . 6 . Sneak Attacks 46 | . . . 2 3 . . . 1 1 1 . . 1 6 1 10 . . . . 7 . . . . 3 1 4 3 2 . Combat Hostiles 6 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 1 . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14761 | 40 79 2 846 385 . . . 596 127 74 . . 141 916 455 1679 40 328 . 901 833 . 106 771 . 475 114 1066 1657 3130 . Guns 2435 | 40 79 . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . 2293 . Cannons 160 | . . . . . . . . 30 . . . . . . . 43 40 . . . 47 . . . . . . . . . . Explosions 953 | . . . 451 . . . . 246 . . . . . . . . . 256 . . . . . . . . . . . . . Melee 10888 | . . . 357 385 . . . 320 127 74 . . 141 916 455 1636 . 72 . 901 786 . 106 771 . 475 114 1066 1657 529 . Ramming 325 | . . 2 15 . . . . . . . . . . . . . . . . . . . . . . . . . . 308 . Kinetic 302 | 40 79 . 23 . . . . 30 . . . . . . . 43 40 . . . 47 . . . . . . . . . . Thermal 84 | . . . 84 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 869 | . . . 367 . . . . 246 . . . . . . . . . 256 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12511 | . . . 357 385 . . . 320 127 74 . . 141 916 455 1636 . 72 . 901 786 . 106 771 . . . 1066 1657 2741 . Piercing 670 | . . . . . . . . . . . . . . . . . . . . . . . . . . 475 114 . . 81 . Highest Corruption 11 | . . . . . . . . . 1 . . . . 1 1 1 1 1 . . 1 1 . . . . 1 . 6 11 2 Average Corruption 2 | . . . . . . . . . 1 . . . . 1 1 1 1 1 . . 1 1 . . . . 1 . 2 4 1 Corruption Purged 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 42 | . . . . . . . . . . . . . . 4 2 5 1 . . . 3 1 . . . . . . 6 19 1 Message Errors 11 | . . . . . . . . . . . . . . 2 1 . . . . . 1 . . . . . . . 2 4 1 Matter Fused 8 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . 2 3 . Heat Flow Errors 4 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . Energy Discharges 6 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 4 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Data Loss (major) 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . Misfires 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2458 | . . . 92 . . . . 116 . . . . . 96 . 257 . 48 . 268 181 . 91 273 . . 198 220 426 192 . Projectiles 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Explosions 87 | . . . 71 . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . Melee 2364 | . . . 21 . . . . 116 . . . . . 96 . 257 . 32 . 268 174 . 91 273 . . 198 220 426 192 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 155 | . . 1 141 . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Shots 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 13 | . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Kicked 11 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . . . 3 10 . 20 . 28 3 16 . . 12 272 5 82 44 1 . 176 207 41 98 1 30 6 . . 128 190 . Average Temperature 25 | . . . 3 6 . 8 . 11 2 6 . . 7 19 2 22 18 1 . 48 38 6 12 1 18 6 . . 53 88 . Received Heat Transfer 656 | . . 51 333 12 . . . . . . . . . 27 . 18 . . . 12 . 9 21 . 9 30 27 . 9 98 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Maximum Alert Level 5 | . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 5 5 Low Security (%) 82 | 100 100 100 37 85 . . . . 100 . . . . 100 100 50 . . . . 100 . . . . 100 100 100 100 70 . Level 1 9 | . . . 30 14 . . . . . . . . . . . 49 . . . . . . . . . . . . . . . Level 2 1 | . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 6 Peak Influence 1930 | 10 50 15 532 248 . . . . 182 . . . . 69 17 297 . . . . 146 . . . . 98 109 55 81 1930 1609 Initial 1157 | . . 12 5 233 . . . . 182 . . . . 26 17 . . . . . . . . . . . 54 55 . 42 1157 Average 155 | 3 12 2 276 149 . . . . 135 . . . . 13 3 168 . . . . 40 . . . . 5 52 18 11 541 1190 Influence Increases 5252 | 10 50 39 834 130 75 . . 110 208 45 . . 103 418 . 939 . 80 . 70 371 75 60 15 . 209 255 46 314 670 126 Destroy 0b10 Robot/C 1060 | . 40 . 160 . . . . 80 . . . . 60 . . 340 . 80 . . 60 . . . . 20 . . 80 140 . Destroy 0b10 Robot/NC 295 | 10 . . 20 15 . . . 20 . . . . 10 30 . 65 . . . 10 40 . . 15 . 15 5 10 25 5 . Destroy Leader 222 | . 10 . 34 4 . . . 10 . . . . 10 4 . 88 . . . . 18 . . . . 6 . . 26 12 . Allied During Kill 178 | . . . . . . . . . . . . . 23 . . 133 . . . . 22 . . . . . . . . . . Successful Hack 125 | . . 9 6 13 . . . . 36 . . . . 16 . 12 . . . . 33 . . . . . . . . . . Disable Machine 480 | . . . 90 45 . . . . . . . . . 30 . 30 . . . . 15 . . . . . 60 . 45 135 30 Destroy Structure 837 | . . . 74 8 . . . . 7 . . . . 128 . 106 . . . . 108 . . . . 78 40 36 93 63 96 Advance Influence 150 | . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 465 | . . . . 30 . . . . 15 . . . . 135 . 90 . . . . 45 . . . . . 75 . 15 60 . Lose Combat Pursuer 1440 | . . 30 450 15 75 . . . . 45 . . . 75 . 75 . . . 60 30 75 60 . . 90 75 . 30 255 . Influence Decreases 5634 | 10 20 54 335 599 75 45 . 58 170 104 31 . 60 410 51 642 171 115 91 70 279 105 117 15 5 112 253 145 239 400 853 Entered New Map 1626 | . . 18 10 281 18 9 . . 20 34 7 . . 17 34 . 111 25 91 . . 35 13 5 5 . 43 44 . 33 773 Time Decay 3579 | 10 20 36 235 318 57 36 . 58 150 60 24 . 40 384 17 432 60 90 . 70 239 70 104 10 . 112 190 101 229 347 80 Lost Part 139 | . . . 80 . . . . . . . . . . 9 . . . . . . . . . . . . 20 . 10 20 . Lost Ally 290 | . . . 10 . . . . . . 10 . . 20 . . 210 . . . . 40 . . . . . . . . . . Squads Dispatched 67 | . . 2 . 3 . . . . 1 . . . . 7 . 7 . . . . 7 . . . . 3 3 . 4 23 7 Investigation 9 | . . . . . . . . . . . . . . 3 . 3 . . . . 1 . . . . 1 1 . . . . Extermination 24 | . . . . 2 . . . . 1 . . . . 4 . 3 . . . . 4 . . . . 1 2 . 4 2 1 Reinforcement 7 | . . 2 . 1 . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . Assault 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 6 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Distress Signals 21 | . . 1 6 . . . . . . . . . . 2 . 4 . . . . 1 . . . . 1 2 . . 4 . Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Times Spotted 404 | . 7 12 42 3 4 1 . 10 3 6 4 . 2 50 . 31 8 20 . 6 15 6 6 . 5 15 31 . 9 106 2 Peak Tracking Total 52 | . 4 9 10 1 6 1 . 7 3 4 4 . 2 6 . 8 8 10 . 4 5 3 3 . 5 9 14 . 2 52 2 Tactical Retreats 80 | . . 2 12 1 4 . . . . 2 . . . 14 . 6 2 5 . 2 6 2 4 . . 3 4 . 2 9 . ECM-based Alert Blocks 100 | . . . . . . . . . . . . . . 41 . 9 8 6 . 2 7 1 1 . . 9 11 . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Traps Triggered 16 | . . . . 3 . . . . 1 . . . . 4 . 2 . . . . . . . . . . 2 . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Disabled 36 | . . . 6 3 1 . . . . . . . . 2 . 2 1 . . . 1 . . 1 . . 4 . 4 9 2 Max in Single Turn 2 | . . . 2 1 1 . . . . . . . . 1 . . 1 . . . . . . 1 . . 1 . 1 1 1 Garrison Access 5 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Accessed 72 | . . 2 2 7 1 2 3 . 5 . 3 1 . 9 . 10 . . 5 . 7 1 . 3 . 4 2 . 2 3 . Terminals 18 | . . 2 2 5 . . . . 5 . . . . . . . . . . . . 1 . . . 1 . . . 2 . Fabricators 12 | . . . . . . . . . . . . . . 4 . 3 . . . . 3 . . . . 1 . . 1 . . Repair Stations 9 | . . . . 2 . . . . . . . . . 1 . 3 . . . . 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 1 . 1 . . Garrison Access 9 | . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . 1 1 . . 1 . Total Hacks 197 | . . 3 4 15 1 6 29 . 10 . 9 5 . 22 . 30 . . 5 . 23 1 . 13 . 9 2 . 5 5 . Successful 148 | . . 1 2 7 1 6 29 . 4 . 9 5 . 13 . 21 . . 5 . 17 1 . 13 . 6 2 . 3 3 . Failed 49 | . . 2 2 8 . . . . 6 . . . . 9 . 9 . . . . 6 . . . . 3 . . 2 2 . Catastrophic 4 | . . 1 . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 218 | . . 2 2 7 . . . . 6 . . . . 49 . 36 . . 1 . 31 . . . . 17 20 11 20 14 2 Terminals 33 | . . 3 4 12 . . . . 10 . . . . . . . . . . . . 1 . . . 1 . . . 2 . Fabricators 42 | . . . . . . . . . . . . . . 14 . 9 . . . . 11 . . . . 4 . . 4 . . Repair Stations 27 | . . . . 3 . . . . . . . . . 1 . 13 . . . . 10 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . 2 . 2 . . . . 2 . . . . 2 1 . 1 . . Garrison Access 17 | . . . . . . . . . . . . . . 5 . 6 . . . . . . . . . 2 1 . . 3 . Terminal Hacks 78 | . . 1 1 3 1 6 29 . 1 . 9 5 . . . . . . 5 . . 1 . 13 . 1 . . . 2 . Record 29 | . . . . . . 5 6 . . . 7 . . . . . . . 5 . . 1 . 5 . . . . . . . Part Schematic 18 | . . . . . . . 13 . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . 1 . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 7 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . 2 . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 21 | . . . . . . . . . . . . . . 6 . 5 . . . . 6 . . . . 2 . . 2 . . Network Status 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Load Schematic 12 | . . . . . . . . . . . . . . 4 . 3 . . . . 3 . . . . 1 . . 1 . . Build 7 | . . . . . . . . . . . . . . 2 . 1 . . . . 3 . . . . . . . 1 . . Repair Station Hacks 19 | . . . . 2 . . . . . . . . . . . 9 . . . . 8 . . . . . . . . . . Scan Component 10 | . . . . 1 . . . . . . . . . . . 5 . . . . 4 . . . . . . . . . . Repair 9 | . . . . 1 . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . 2 1 . 1 . . Insert Component 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . Retrieve Study 5 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 2 . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 . . 1 . Seal Access 5 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 . . 1 . Unauthorized Hacks 17 | . . . 1 2 . . . . 3 . . . . 4 . 3 . . . . 3 . . . . 1 . . . . . Terminals 6 | . . . 1 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . . . . . 4 . 3 . . . . 3 . . . . 1 . . . . . Prioritize 5 | . . . . . . . . . . . . . . 2 . 1 . . . . 2 . . . . . . . . . . Recompile 6 | . . . . . . . . . . . . . . 2 . 2 . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . . 2 1 5 . . . . 5 . . . . 5 . 5 . . . . 2 . . . . 2 . . 2 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . 7 . . . . 3 . 4 . . . . . . 4 . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 180 | . . . . . . . 13 . . . . 18 . 38 . 18 . . . . 21 . . . . 12 35 . 25 . . Parts Built 8 | . . . . . . . . . . . . . . 2 . 1 . . . . 4 . . . . . . . 1 . . Authchips 6 | . . . . . . . . . . . . . . 2 . 1 . . . . 2 . . . . . . . 1 . . Time 565 | . . . . . . . . . . . . . . 253 . 84 . . . . 166 . . . . . . . 62 . . Total Part Build Rating 54 | . . . . . . . . . . . . . . 12 . 6 . . . . 29 . . . . . . . 7 . . Part Studies Acquired 5 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 2 . . . . . Parts Repaired 9 | . . . . 1 . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . Time 485 | . . . . 38 . . . . . . . . . . . 206 . . . . 241 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total Allies 59 | . . . 1 1 . . . . 2 . . 12 . . 20 . . . . . 15 . . . . . . 1 . . 7 Largest Group 20 | . . . 1 1 . . . . 1 1 . 12 12 . 20 19 . . . . 4 . . . . . . 1 . . 5 Highest-Rated Group 763 | . . . 10 10 . . . . 26 26 . 369 369 . 763 713 . . . . 243 . . . . . . 27 . . 69 Highest-Rated Ally 81 | . . . 10 10 . . . . 26 26 . 42 42 . 50 46 . . . . 81 . . . . . . 27 . . 15 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 109 | . . . . . . . . . . . . . 15 . . 78 . . . . 16 . . . . . . . . . . Total Damage 3113 | . . . . . . . . . . . . . 253 . . 2029 . . . . 831 . . . . . . . . . . Kills 29 | . . . . . . . . . . . . . 4 . . 20 . . . . 5 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Active Infowar (turns) 12537 | 13 158 314 499 698 187 418 23 752 302 125 178 564 111 1340 135 1231 128 188 114 436 1037 140 312 79 129 592 384 261 894 794 1 Optics 11262 | . . . . 407 187 418 23 752 302 125 178 564 111 1340 135 1231 128 188 114 436 1037 140 312 79 129 592 384 261 894 794 1 Sensors 11388 | . . . . 698 187 418 23 752 302 125 178 564 111 1340 135 1231 128 188 114 436 1021 140 312 79 129 592 236 261 894 794 . Seismic 984 | 13 158 314 499 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 8540 | . . . . . . . . . . . . 235 111 1340 135 1231 128 188 114 436 1037 140 312 79 129 592 384 261 894 794 . Triangulation 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cloaking 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Jamming 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 . ECM 1996 | . . . . . . . . . . . . . . 779 93 367 88 166 11 34 233 10 12 . . 30 40 3 2 128 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 16 | . . . . . 1 3 . 3 . 2 1 1 . . . . 1 2 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 393 | . . . . . . . . . . . . . . 90 5 77 . . . . 74 . . . . 42 24 18 36 27 . Items 393 | . . . . . . . . . . . . . . 90 5 77 . . . . 74 . . . . 42 24 18 36 27 . Zionite Intel Received 50 | . . . . . . . . . . . . . . 13 . 9 . . . . 7 . . . . 4 6 2 5 4 . Main Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . Component Stockpiles 4 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Component Schematics 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . 1 . . Prototype Schematics 8 | . . . . . . . . . . . . . . 2 . 2 . . . . 2 . . . . . 1 . 1 . . Unaware Schematics 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . Unaware Analyses 6 | . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . 1 . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . Active Terminals 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Turns Passed 13158 | 38 158 314 581 701 187 418 23 752 302 125 178 564 111 1340 135 1231 128 188 114 436 1037 140 312 79 129 592 384 261 894 1120 186 Spaces Moved 24592 | 18 157 184 900 1517 663 703 84 625 809 363 421 1077 267 2829 250 2774 429 553 422 639 1751 416 660 177 311 760 916 390 1554 1825 148 Core 1176 | . 91 184 900 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 674 | 18 66 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442 148 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22730 | . . . . 1504 663 703 84 625 809 363 421 1077 267 2829 250 2774 429 553 422 639 1751 416 660 177 311 760 916 390 1554 1383 . Fastest Speed 14 | 120 50 50 50 27 27 27 27 27 26 26 26 26 26 17 23 14 14 23 23 14 14 14 14 23 14 23 18 20 14 15 90 Average Speed 26 | 120 79 50 50 32 27 27 27 27 26 26 26 26 26 24 23 22 22 23 23 22 22 22 22 23 22 24 24 20 19 23 90 Slowest Speed 150 | 120 120 50 100 150 27 27 27 27 27 26 26 26 26 30 24 23 23 23 26 23 23 23 23 98 23 26 25 25 21 30 90 Overloaded Moves 204 | . . . . . . . . . . . . . . 13 . 7 7 . . 32 6 6 12 . 8 . 27 . 45 41 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 98 | . . . . 3 2 . . . 1 . . . . 21 . 28 1 . . 4 7 1 . . . 10 5 . 5 10 . Potential Cave-ins 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 59 | 3 45 28 76 41 74 78 72 75 28 54 68 91 50 69 95 67 57 71 50 86 50 65 77 61 67 26 90 12 90 81 5 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 22 | . . . . . . 1 1 . . 1 1 . . . . 9 1 . . . 3 . . 3 . 2 . . . . . Known Exits Taken 28 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . 5 4 . . . 2 . 3 1 . . . 4 2 . 1 . 2 2 . 1 . . . . . . Spaces Dug 340 | . . . 7 8 1 3 . 12 6 2 . . 10 54 . 39 6 5 . 20 37 3 19 . 1 30 16 8 22 17 14 Terrain Destroyed 627 | . . . 86 8 1 6 . 35 7 7 . . 11 73 . 60 10 13 . 38 54 6 38 . 2 45 23 12 33 28 31 Melee 286 | . . . 7 8 1 3 . 9 6 2 . . 10 54 . 34 6 4 . 17 25 3 14 . 1 26 16 8 21 11 . Projectile 230 | . . . . . . 3 . 13 1 5 . . 1 19 . 26 4 6 . 21 29 3 24 . 1 19 7 4 12 17 15 AOE 111 | . . . 79 . . . . 13 . . . . . . . . . 3 . . . . . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total 30039 | 33 171 405 971 1663 664 919 83 1158 881 383 488 1360 288 3317 311 3222 442 596 441 861 2299 451 774 198 365 1088 1024 538 2027 2425 193 Wait 4147 | . 1 218 7 44 2 208 . 494 34 13 68 269 3 378 45 326 1 22 . 175 455 27 75 . 53 263 62 96 337 438 33 Move 24370 | 17 156 183 899 1510 658 702 83 624 806 362 420 1076 266 2789 249 2719 426 552 421 632 1736 413 659 176 310 740 905 389 1543 1802 147 Hop 91 | . . . . 3 2 . . . 1 . . . . 19 . 26 1 . . 2 7 1 . . . 9 5 . 5 10 . Pick Up 97 | 3 1 1 6 8 . . . . 4 . . 4 1 5 2 16 . 1 2 . 7 . . 1 . 4 4 4 3 19 1 Fast Attach 119 | . 1 . 8 20 . . . . 5 . . 3 2 6 1 6 2 1 8 . 7 2 . 5 . 2 2 6 9 23 . Attach 53 | 1 1 2 2 5 . . . . 3 . . . . 6 . 1 . 1 . . 4 . 1 1 . 2 2 5 2 11 3 Detach 50 | 2 1 . . 5 . . . . 5 . . . . 4 . 1 . 2 2 . 1 1 . 1 . 2 2 6 . 14 1 Swap 68 | . . . 5 1 . . . 2 4 . . . . 8 1 5 . 2 . 3 7 . . . . 5 . 4 6 15 . Drop 147 | 7 . . 7 14 . . . . 7 . . 7 2 7 3 13 1 1 8 . 11 1 . 4 . 7 1 8 13 25 . Fire 305 | 3 10 . 8 . . 6 . 25 5 5 . . 2 20 . 26 4 9 . 21 30 3 24 . 1 21 9 5 23 37 8 Melee 485 | . . . 24 38 2 3 . 13 7 3 . 1 12 75 10 62 7 5 . 28 34 3 15 10 1 33 22 15 41 21 . Ram 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 10 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 95 | . . . . 15 . . . . . . . . . . . 21 . . . . . . . . . . 10 . 45 4 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext / [*Arm]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 16) 185 | -10/Materials | Discovered new exit (range 12) 196 | -10/Materials | Identified exit to Materials 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x2 216 | -9/Materials | Identified exit to Materials 314 | -9/Materials | Build established: Mutant 469 | -9/Materials | Discovered new exit (range 10) 511 | -9/Materials | Entered another Materials area 511 | -8/Materials | Evolved 2 slots: Utility x2 751 | -8/Materials | Discovered new exit (range 15) 1015 | -8/Materials | Core integrity fell below 50% 1092 | -8/Materials | Identified exit to Factory 1092 | -8/Materials | Entered Factory 1092 | -7/Factory | Evolved 2 slots: Utility x2 1308 | -7/Factory | Identified exit to Storage 1308 | -7/Factory | Identified exit to Lower Caves 1428 | -7/Factory | Discovered new exit (range 17) 1454 | -7/Factory | Identified exit to Factory 1654 | -7/Factory | Discovered exit to Factory (range 15) 1707 | -7/Factory | Build established: Scout 1730 | -7/Factory | Discovered exit to Factory (range 17) 1769 | -7/Factory | Repaired Imp. Light Armor Plating 1793 | -7/Factory | Entered Lower Caves 1816 | -7/Lower Caves | Learned Factory stockpile data 1845 | -7/Lower Caves | Encountered a Warlord checkpoint 1881 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1949 | -7/Lower Caves | Discovered new exit (range 9) 1952 | -7/Lower Caves | Identified exit to Lower Caves 1980 | -7/Lower Caves | Entered another Lower Caves area 1981 | -7/Lower Caves | Encountered a Warlord checkpoint 1997 | -7/Lower Caves | Discovered exit to Factory (range 5) 1999 | -7/Lower Caves | Learned Factory machine intel 2001 | -7/Lower Caves | Entered an active Warlord outpost 2005 | -7/Lower Caves | Learned 8 Factory zone layouts 2005 | -7/Lower Caves | Learned Extension security intel 2005 | -7/Lower Caves | Learned Armory security intel 2005 | -7/Lower Caves | Learned Research terminal intel 2053 | -7/Lower Caves | Learned Factory emergency access door positions 2397 | -7/Lower Caves | Discovered new exit (range 3) 2398 | -7/Lower Caves | Identified exit to Data Miner 2398 | -7/Lower Caves | Entered Data Miner 2398 | -7/Data Miner | Discovered new exit (range 6) 2403 | -7/Data Miner | Met Data Miner 2410 | -7/Data Miner | Learned location of Section 7 (-2) 2410 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2414 | -7/Data Miner | Received God Mode back door access code from Data Miner 2421 | -7/Data Miner | Identified exit to Proximity Caves 2421 | -7/Data Miner | Entered Proximity Caves 2424 | -6/Proximity Caves | Spotter reported a threat 2440 | -6/Proximity Caves | Spotted B-75 Beast 3092 | -6/Proximity Caves | Learned Factory emergency access door positions 3173 | -6/Proximity Caves | Entered Factory 3173 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3174 | -6/Factory | Identified exit to Factory 3178 | -6/Factory | Loaded intel: 283 machine locations 3239 | -6/Factory | Discovered new exit (range 6) 3466 | -6/Factory | Discovered new exit (range 4) 3466 | -6/Factory | Identified exit to Lower Caves 3475 | -6/Factory | Entered Lower Caves 3475 | -6/Lower Caves | Accompanied by 1 ally 3513 | -6/Lower Caves | Identified exit to Lower Caves 3600 | -6/Lower Caves | Entered another Lower Caves area 3618 | -6/Lower Caves | Discovered exit to Factory (range 5) 3653 | -6/Lower Caves | Entered an active Warlord outpost 3656 | -6/Lower Caves | Learned Extension stockpile data 3656 | -6/Lower Caves | Learned Factory security intel 3734 | -6/Lower Caves | Discovered new exit (range 10) 3777 | -6/Lower Caves | Identified exit to Zion 3778 | -6/Lower Caves | Entered Zion 3792 | -6/Zion | Discovered new exit (range 13) 3924 | -6/Zion | Learned Factory emergency access door positions 3942 | -6/Zion | Found Prototype Device 3942 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 3966 | -6/Zion | Found Prototype Launcher 3967 | -6/Zion | Identified Gui. Missile Launcher 4029 | -6/Zion | Gained Derelict followers 4047 | -6/Zion | Gained Derelict followers 4058 | -6/Zion | Met Imprinter 4062 | -6/Zion | Imprinted 4064 | -6/Zion | Declared Zion's savior 4116 | -6/Zion | Identified exit to Proximity Caves 4342 | -6/Zion | Entered Proximity Caves 4342 | -5/Proximity Caves | Accompanied by 12 allies 4356 | -5/Proximity Caves | Found Alien Artifact 4356 | -5/Proximity Caves | Identified Core Expander 4356 | -5/Proximity Caves | Installed Core Expander, added new Utility slot 4453 | -5/Proximity Caves | Entered Factory 4453 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4454 | -5/Factory | Identified exit to Factory 4454 | -5/Factory | Identified exit to Upper Caves 4726 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4733 | -5/Factory | Retrieved Zion intel report: Emergency Access 4748 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4808 | -5/Factory | Discovered exit to Upper Caves (range 5) 4853 | -5/Factory | Build established: Hacker-Ninja 4868 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4908 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4925 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4983 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5048 | -5/Factory | Discovered exit to Factory (range 5) 5062 | -5/Factory | Retrieved Zion intel report: Branch Access 5161 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 5310 | -5/Factory | Fabricated Lgt. Neutrino Core? 5499 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5613 | -5/Factory | Retrieved Zion intel report: Active Terminals 5691 | -5/Factory | Retrieved Zion intel report: Component Schematics 5696 | -5/Factory | Retrieved Zion intel report: Trap Installations 5706 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5793 | -5/Factory | Manually triggered Chute Trap 5793 | -5/Factory | Sucked down chute 5793 | -5/Factory | Entered Waste 5794 | -5/Waste | Joined by Warlord forces that had cleared the area 5811 | -5/Waste | Discovered new exit (range 22) 5888 | -5/Waste | Identified exit to Factory 5928 | -5/Waste | Entered Factory 5928 | -5/Factory | Accompanied by 19 allies 5999 | -5/Factory | Lost 5 allies 6090 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 6101 | -5/Factory | Discovered exit to Factory (range 4) 6301 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6352 | -5/Factory | Repaired Nuclear Pulse Array+ 6427 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 6536 | -5/Factory | Repaired Lyr. Light Armor Plating 6617 | -5/Factory | Repaired Antimatter Cannon 6703 | -5/Factory | Spotted B-75 Beast 6774 | -5/Factory | Discovered exit to Upper Caves (range 17) 6789 | -5/Factory | Retrieved Zion intel report: Emergency Access 6851 | -5/Factory | Repaired Imp. Diametric Drive 6916 | -5/Factory | Discovered exit to Factory (range 15) 6985 | -5/Factory | Discovered exit to Factory (range 3) 6993 | -5/Factory | Retrieved Zion intel report: Main Access 7003 | -5/Factory | Retrieved Zion intel report: Branch Access 7015 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7023 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7033 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 7061 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7159 | -5/Factory | Entered Upper Caves 7163 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7169 | -5/Upper Caves | Spotted B-75 Beast 7248 | -5/Upper Caves | Discovered new exit (range 8) 7249 | -5/Upper Caves | Identified exit to Upper Caves 7258 | -5/Upper Caves | Found Alien Artifact 7258 | -5/Upper Caves | Identified Dimensional Node Initializer 7258 | -5/Upper Caves | Initialized slip node 7287 | -5/Upper Caves | Entered another Upper Caves area 7289 | -5/Upper Caves | Learned 8 Factory zone layouts 7296 | -5/Upper Caves | Learned 8 Factory zone layouts 7314 | -5/Upper Caves | Encountered an infested base 7470 | -5/Upper Caves | Discovered new exit (range 13) 7471 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7473 | -5/Upper Caves | Identified exit to Warlord 7475 | -5/Upper Caves | Entered Warlord 7505 | -5/Warlord | Opened Warlord's prototype stash 7509 | -5/Warlord | Found Prototype Processor 7509 | -5/Warlord | Identified Exp. Target Analyzer 7511 | -5/Warlord | Found Prototype Device 7511 | -5/Warlord | Identified Thermal Barrier 7514 | -5/Warlord | Found Prototype Device 7514 | -5/Warlord | Identified Exp. Cloaking Device 7517 | -5/Warlord | Found Prototype Hackware 7517 | -5/Warlord | Identified Ghost Barrier 7587 | -5/Warlord | Discovered new exit (range 14) 7589 | -5/Warlord | Identified exit to Proximity Caves 7589 | -5/Warlord | Entered Proximity Caves 7844 | -4/Proximity Caves | Spotted B-86 Titan 8023 | -4/Proximity Caves | Discovered exit to Factory (range 8) 8025 | -4/Proximity Caves | Entered Factory 8025 | -4/Factory | Evolved 2 slots: Utility x2 8026 | -4/Factory | Identified exit to Research 8027 | -4/Factory | Identified exit to Upper Caves 8027 | -4/Factory | Identified exit to Extension 8084 | -4/Factory | Repaired Nuclear Pulse Array+ 8165 | -4/Factory | Repaired Cld. Cesium-ion Thruster 8214 | -4/Factory | Spotted B-86 Titan 8234 | -4/Factory | Watched by a mysterious "MATRIX" hacker 8323 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 8399 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 8574 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8594 | -4/Factory | Retrieved Zion intel report: Emergency Access 8596 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 8619 | -4/Factory | Retrieved Zion intel report: Active Terminals 8700 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 8701 | -4/Factory | Zion Hacker squad teleported in 8726 | -4/Factory | Repaired Adv. Sensor Array 8738 | -4/Factory | Discovered new exit (range 22) 8792 | -4/Factory | Discovered exit to Research (range 4) 8823 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8836 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 8874 | -4/Factory | Fabricated Mic. Antimatter Reactor? 8926 | -4/Factory | Fabricated Exp. ECM Suite? 9062 | -4/Factory | Entered Upper Caves 9174 | -4/Upper Caves | Learned Research non-interactive machine intel 9181 | -4/Upper Caves | Discovered new exit (range 8) 9201 | -4/Upper Caves | Identified exit to Upper Caves 9202 | -4/Upper Caves | Entered another Upper Caves area 9310 | -4/Upper Caves | Learned Research emergency access door positions 9482 | -4/Upper Caves | Spotted B-86 Titan 9512 | -4/Upper Caves | Discovered new exit (range 10) 9514 | -4/Upper Caves | Identified exit to Zhirov 9514 | -4/Upper Caves | Entered Zhirov 9515 | -4/Zhirov | Discovered new exit (range 3) 9516 | -4/Zhirov | Identified exit to Proximity Caves 9520 | -4/Zhirov | Met Zhirov 9527 | -4/Zhirov | Learned location of Testing (-2) 9527 | -4/Zhirov | Learned location of Command (-1) 9529 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9535 | -4/Zhirov | Found Alien Artifact 9535 | -4/Zhirov | Identified Integrated Dissipator 9535 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9540 | -4/Zhirov | Found Alien Artifact 9593 | -4/Zhirov | Entered Proximity Caves 9719 | -3/Proximity Caves | Spotted B-86 Titan 9721 | -3/Proximity Caves | Discovered exit to Research (range 5) 9722 | -3/Proximity Caves | Entered Research 9722 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9724 | -3/Research | Loaded intel: 75 non-interactive machine locations 9725 | -3/Research | Loaded intel: 24 terminal locations 9801 | -3/Research | Retrieved Zion intel report: Trap Installations 9804 | -3/Research | Spotted B-86 Titan 9854 | -3/Research | Retrieved Zion intel report: Main Access 9854 | -3/Research | Identified exit to Research 9884 | -3/Research | Retrieved Zion intel report: Component Schematics 10021 | -3/Research | Spotted B-86 Titan 10021 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 10023 | -3/Research | Found Prototype Launcher 10023 | -3/Research | Identified Mni. Smartbomb Launcher 10313 | -3/Research | Discovered new exit (range 8) 10314 | -3/Research | Identified exit to Quarantine 10314 | -3/Research | Entered Quarantine 10324 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 10364 | -3/Quarantine | Found Alien Artifact 10364 | -3/Quarantine | Identified Phase Redirector 10393 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 10465 | -3/Quarantine | Spotted Alpha 7 10490 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 10522 | -3/Quarantine | Found Alien Artifact 10551 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 10576 | -3/Quarantine | Found Alien Slashing Weapon 10613 | -3/Quarantine | Discovered exit to Research (range 6) 10620 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 10624 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 10629 | -3/Quarantine | Found Alien Artifact 10698 | -3/Quarantine | Entered Research 10698 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10700 | -2/Research | Identified Sigix Broadsword 10707 | -2/Research | Zion Zionite Resupply teleported in 10709 | -2/Research | Found Prototype Protection 10709 | -2/Research | Identified Zio. Heavy Carapace 10712 | -2/Research | Found Prototype Energy Cannon 10712 | -2/Research | Identified Zio. Alpha Cannon 10715 | -2/Research | Found Prototype Protection 10715 | -2/Research | Identified Zio. Weapon Casing 10755 | -2/Research | Found Prototype Processor 10827 | -2/Research | Retrieved Zion intel report: Active Terminals 10832 | -2/Research | Retrieved Zion intel report: Component Stockpiles 10940 | -2/Research | Discovered new exit (range 3) 10941 | -2/Research | Identified exit to Testing 10959 | -2/Research | Entered Testing 11002 | -2/Testing | Found Prototype Energy Gun 11002 | -2/Testing | Identified Tachyon Dispersion Ray 11036 | -2/Testing | Found Prototype Energy Cannon 11036 | -2/Testing | Identified Null Cannon 11051 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 11057 | -2/Testing | Identified Core Reset Matrix 11062 | -2/Testing | Spotted Striker 11072 | -2/Testing | Retrieved Zion intel report: Emergency Access 11099 | -2/Testing | Spotted Striker 11130 | -2/Testing | Found Prototype Energy Cannon 11130 | -2/Testing | Identified Potential Cannon 11147 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 11347 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 11368 | -2/Testing | Retrieved Zion intel report: Component Schematics 11373 | -2/Testing | Discovered new exit (range 9) 11403 | -2/Testing | Fabricated Exp. Signal Interpreter? 11413 | -2/Testing | Identified exit to Access 11837 | -2/Testing | Spotted Fortress 11851 | -2/Testing | Discovered new exit (range 6) 11851 | -2/Testing | Discovered new exit (range 7) 11852 | -2/Testing | Identified exit to Section 7 11853 | -2/Testing | Identified exit to Protoforge 11853 | -2/Testing | Entered Section 7 11929 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 12003 | -2/Section 7 | Spotted B-90 Cyclops 12003 | -2/Section 7 | Spotted S7 Guard 12005 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 12017 | -2/Section 7 | Found Alien Artifact 12017 | -2/Section 7 | Identified Integrated Mediator 12017 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 12080 | -2/Section 7 | Identified Transdimensional Reconstructor 12080 | -2/Section 7 | Warped through subspace 12093 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 12101 | -2/Section 7 | Retrieved Zion intel report: Main Access 12161 | -2/Section 7 | Identified Subatomic Replicator 12161 | -2/Section 7 | Used Core Reset Matrix 12165 | -2/Section 7 | Detected hypermatrix surge 12165 | -2/Section 7 | Sensed 22 artifacts in vicinity 12167 | -2/Section 7 | Spotted S7 Guard 12167 | -2/Section 7 | Spotted Alpha 7 12167 | -2/Section 7 | Spotted Alpha 7 12181 | -2/Section 7 | Found Integrated Thermoelectric Network 12181 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 12188 | -2/Section 7 | Spotted B-99 Colossus 12246 | -2/Section 7 | Spotted Striker 12246 | -2/Section 7 | Spotted Striker 12319 | -2/Section 7 | Found LRC Energy Well 12319 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 12321 | -2/Section 7 | Found LRC Storage 12321 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 12516 | -2/Section 7 | Found Integrated Dissipator 12516 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12539 | -2/Section 7 | Found Core Expander 12540 | -2/Section 7 | Found Core Expander 12578 | -2/Section 7 | Found Matter Drive 12599 | -2/Section 7 | Crushed by falling debris 12612 | -2/Section 7 | Spotted Striker 12612 | -2/Section 7 | Spotted Striker 12615 | -2/Section 7 | Found Sigix Sheargun 12617 | -2/Section 7 | Found Sigix Sheargun 12619 | -2/Section 7 | Found Sigix Sheargun 12626 | -2/Section 7 | Spotted Executioner 12626 | -2/Section 7 | Spotted Executioner 12647 | -2/Section 7 | Integrated with Sigix Exoskeleton 12671 | -2/Section 7 | Destroyed Executioner 12674 | -2/Section 7 | Destroyed Striker 12679 | -2/Section 7 | Destroyed Striker 12684 | -2/Section 7 | Destroyed Executioner 12691 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 12709 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 12712 | -2/Section 7 | Used Subatomic Replicator to replicate Core Expander 12713 | -2/Section 7 | Installed Core Expander, added new Utility slot 12715 | -2/Section 7 | Installed Core Expander, added new Power slot 12724 | -2/Section 7 | Found Prototype Processor 12724 | -2/Section 7 | Identified Exp. Core Analyzer 12727 | -2/Section 7 | Found Exp. Core Analyzer 12881 | -2/Section 7 | Spotted Executioner 12881 | -2/Section 7 | Spotted Executioner 12906 | -2/Section 7 | Build established: Alien-Sigix 12911 | -2/Section 7 | Found Exp. Core Analyzer 12920 | -2/Section 7 | Spotted S7 Guard 12928 | -2/Section 7 | Found Core Regenerator 12936 | -2/Section 7 | Spotted S7 Guard 12945 | -2/Section 7 | Spotted Executioner 12945 | -2/Section 7 | Spotted Executioner 12946 | -2/Section 7 | Spotted Executioner 12947 | -2/Section 7 | Spotted Investigator 12950 | -2/Section 7 | Scanned by Researcher 12951 | -2/Section 7 | Intercept squad dispatched 12951 | -2/Section 7 | Destroyed Investigator 12957 | -2/Section 7 | Spotted Tracker 12959 | -2/Section 7 | Spotted Tracker 12960 | -2/Section 7 | System corruption reached 10% 12964 | -2/Section 7 | Core integrity fell below 50% 12964 | -2/Section 7 | Spotted Combat Programmer 12966 | -2/Section 7 | Spotted Combat Programmer 12969 | -2/Section 7 | Discovered exit to Access (range 17) 12971 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 12973 | -2/Section 7 | Entered Access 12973 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12978 | -1/Access | Emitted hypermatrix ping 12983 | -1/Access | Assembled emerged from beneath the floor 13094 | -1/Access | Energy Cycler disabled 13113 | -1/Access | Discovered new exit (range 18) 13159 | *** | Heading to fleet! Last Messages --------------- 13080_ U-05 Engineer builds a Wall. 13094_ Quantum Shear penetrates Wall. 13094_ ALERT: Power surge detected, dispatching additional patrols. 13094_ Energy Cycler explodes. 13096_ Quantum Shear penetrates Wall. 13113_ EXIT=FOUND 13137_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1P. 13145_ Detected hypermatrix ping. 13146_ ALERT: Sigix Warrior spotted in local area. Maximum security lockdown in progress. 13147_ ALERT: Machine network offline. 13148_ ALERT: Performing unscheduled system reset. 13148_ Quantum Shear penetrates Wall. 13149_ ALERT: Lockdown in effect, collecting threat data. 13149_ Quantum Shear penetrates Wall. 13151_ ALERT: Assault forces dispatched. 13153_ The Access Shell folds into the floor. 13155_ P