Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 10:15:54 Player: Jamuson Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (4383) 4383 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1031) 1031 TOTAL SCORE: 10009 Bonus ------- High Alert Combat Kills 694 Follower Combat Kills 37 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 150/150 System Corruption 25% Temperature Hot (286) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- XL Autogun Array > --- INVENTORY (15) --- Deuterium Engine Improved Target Analyzer Kinecellerator Gauss Rifle Gauss Rifle Mini Assault Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Armored Treads Armored Treads Armored Huge Wheel Improved Heat Sink Target Analyzer Improved Light Armor Plating XL Autogun Array Missile Launcher Scythe [Rating: 61] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 4 | . . . . . 2 2 . Weapon 2 | . . . . . 2 . . Parts Attached 90 | 6 5 . . 3 23 19 34 Power 7 | 1 1 . . . 2 1 2 Engine 5 | 1 1 . . . . 1 2 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 20 | 2 . . . 2 2 2 12 Treads 11 | . . . . . . . 11 Leg . | . . . . . . . . Wheel 9 | 2 . . . 2 2 2 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 . . . 5 6 6 Device 8 | . 1 . . . 1 4 2 Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 8 | . . . . . 2 2 4 Artifact . | . . . . . . . . Weapon 43 | 2 2 . . 1 14 10 14 Energy Gun 5 | 1 2 . . . 2 . . Energy Cannon 3 | . . . . . 3 . . Ballistic Gun 16 | 1 . . . . 7 5 3 Ballistic Cannon 9 | . . . . . 1 2 6 Launcher 4 | . . . . 1 . 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . . 1 2 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 3 . Parts Lost 25 | . 3 . . . 4 2 16 Power 3 | . 1 . . . 1 . 1 Propulsion 4 | . . . . . . . 4 Utility 13 | . . . . . 3 2 8 Weapon 5 | . 2 . . . . . 3 Highest Loss Streak 12 | . 2 . . . 3 1 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 83 100 100 100 91 92 98 Engine 6 | . 5 14 14 14 . 6 5 Core 1 | . . . . . 8 . . Treads 10 | . . . . . . . 25 Wheel 9 | . 28 28 28 28 18 10 . Device 11 | . 9 14 14 14 2 12 12 Storage 7 | . 14 14 14 14 9 7 6 Processor 11 | . . . . . 12 15 12 Protection 5 | . . . . . 7 6 6 Energy Gun 3 | . 15 28 28 21 3 . . Energy Cannon 1 | . . . . . 6 . . Ballistic Gun 16 | . 9 . . . 18 23 14 Ballistic Cannon 6 | . . . . . 2 4 10 Naked Turns . | . . . . . . . . Heaviest Build 70 | 12 28 28 28 29 46 61 70 Greatest Support 80 | 26 26 26 26 26 32 32 80 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 Most Carried 15 | 5 5 4 8 15 15 15 15 Average Carried 13 | 2 4 4 6 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 4 4 8 15 15 15 9 Class Distribution -------------------- 54% | Gunner 28% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 4030 | 216 101 . . 146 783 756 2028 Remotely . | . . . . . . . . Salvage Created 4849 | . 168 . . 22 1128 911 2620 Parts 245 | . 11 . . . 60 46 128 Haulers Intercepted 4 | . . . . . 1 2 1 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 91 | . 3 . . 5 17 18 48 Guns 56 | . 3 . . . 14 12 27 Cannons 20 | . . . . . 3 4 13 AOE 15 | . . . . 5 . 2 8 Classes Destroyed 17 | . 2 . . 1 9 3 2 Worker 8 | . . . . . 1 1 6 Builder 6 | . . . . . 1 . 5 Hauler 4 | . . . . . 1 2 1 Recycler 4 | . . . . . 2 . 2 Mechanic 1 | . . . . . . . 1 Operator 2 | . 1 . . . . . 1 Watcher 4 | . . . . . 1 2 1 Swarmer 15 | . . . . . . 4 11 Grunt 41 | . 3 . . . 8 9 21 Brawler 7 | . . . . . 2 . 5 Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . . 1 Sentry 7 | . . . . . 3 1 3 Hunter 6 | . . . . . 3 1 2 Programmer 6 | . . . . . . 2 4 Heavy 1 | . . . . . 1 . . Assembled 5 | . . . . 5 . . . Thug 1 | . . . . . . . 1 Best Kill Streak 14 | . 2 . . 3 8 4 14 Combat Bots Only 7 | . 2 . . 3 4 4 7 Max Kills in Single Turn 3 | . 1 . . 1 2 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 5850 | . 243 . . 153 703 673 4078 Core 1049 | . 12 . . 45 73 69 850 Absorbed by Shields 443 | . . . . . . 9 434 Regen/Repaired (Parts) 187 | . . . . . . . 187 Core Remaining (%) 88 | 100 . . . 77 86 90 . Volleys Fired 247 | . 19 . . 10 60 50 108 Largest 4 | . 2 . . 2 4 4 4 Hottest 214 | . 100 . . 80 214 119 157 Shots Fired 659 | . 32 . . 15 133 166 313 Gun 458 | . 32 . . 6 84 153 183 Cannon 183 | . . . . . 49 10 124 Launcher 18 | . . . . 9 . 3 6 Special . | . . . . . . . . Kinetic 575 | . 14 . . . 91 163 307 Thermal 57 | . 9 . . 6 42 . . Explosive 18 | . . . . 9 . 3 6 Electromagnetic 9 | . 9 . . . . . . Robot Hit Streak 15 | . 13 . . 3 11 15 14 Robot Miss Streak 7 | . 4 . . 2 7 4 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 418 | . 22 . . 7 84 116 189 Core Hits 242 | . 8 . . 10 42 44 138 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . 1 1 2 Critical Strikes 16 | . 3 . . . 3 4 6 Burn 4 | . 3 . . . 1 . . Destroy 5 | . . . . . 1 1 3 Blast 6 | . . . . . 1 2 3 Sever 1 | . . . . . . 1 . Melee Attacks 15 | . . . . . 1 6 8 Impact . | . . . . . . . . Slashing 15 | . . . . . 1 6 8 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12514 | . 298 . . 299 2234 2437 7246 Guns 7607 | . 298 . . 51 1665 1822 3771 Cannons 3086 | . . . . . 569 207 2310 Explosions 1568 | . . . . 248 . 222 1098 Melee 253 | . . . . . . 186 67 Ramming . | . . . . . . . . Kinetic 9930 | . 123 . . . 1697 2029 6081 Thermal 1223 | . 62 . . 51 537 . 573 Explosive 995 | . . . . 248 . 222 525 Electromagnetic 113 | . 113 . . . . . . Impact . | . . . . . . . . Slashing 253 | . . . . . . 186 67 Piercing . | . . . . . . . . Highest Corruption 25 | . 1 1 1 1 . 1 25 Average Corruption 1 | . 1 1 1 1 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . 1 . . 2 . 11 38 Message Errors 11 | . 1 . . 1 . 3 6 Matter Fused 14 | . . . . 1 . 4 9 Heat Flow Errors 6 | . . . . . . 2 4 Energy Discharges 4 | . . . . . . 1 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 6 | . . . . . . 1 5 Data Loss (major) 2 | . . . . . . . 2 Misfires 4 | . . . . . . . 4 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 302 | . . . . 10 . 10 282 Projectiles 57 | . . . . . . . 57 Explosions 235 | . . . . 10 . . 225 Melee 10 | . . . . . . 10 . Knockbacks 24 | . . . . . . . 24 Impact . | . . . . . . . . Kinetic 23 | . . . . . . . 23 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 22 | . . . . 22 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 580 | . 82 . . . 505 400 580 Average Temperature 157 | . 45 . . . 143 80 190 Received Heat Transfer 1270 | . 141 . . . 189 48 892 Effects 36 | . . . . . 2 1 33 Shutdowns 9 | . . . . . 1 1 7 Energy Bleed 4 | . . . . . . . 4 Interference 6 | . . . . . . . 6 Matter Decay 5 | . . . . . 1 . 4 Short Circuit 2 | . . . . . . . 2 Damage (minor) 3 | . . . . . . . 3 Damage (major) 3 | . . . . . . . 3 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . Heat Transferred 1967 | . 407 . . 148 962 . 450 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 1148 | . 146 17 . 123 192 278 1148 Initial 86 | . . 17 . . . 86 53 Average 255 | . 60 17 . 27 122 118 467 Maximum Alert Level 4 | . . . . . . 1 4 Low Security (%) 71 | 100 100 100 . 100 100 90 38 Level 1 4 | . . . . . . 9 3 Level 2 12 | . . . . . . . 29 Level 3 11 | . . . . . . . 27 Level 4 . | . . . . . . . 1 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 2 . . . 2 7 14 Investigation 6 | . 2 . . . 1 2 1 Extermination 6 | . . . . . . 2 4 Reinforcement 7 | . . . . . 1 2 4 Assault 3 | . . . . . . . 3 Garrison 3 | . . . . . . 1 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 3 | . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 11 | . 1 . . . 8 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 12 . . 5 22 22 63 Peak Tracking Total 9 | . 5 . . 2 5 4 9 Tactical Retreats 7 | . 2 . . . 1 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . . . . . . 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 14 | . . . . 1 . 2 11 Max in Single Turn 4 | . . . . 1 . 1 4 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 30 | . 3 . 1 . 9 9 8 Terminals 26 | . 3 . . . 9 8 6 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 86 | . 11 . 1 . 28 22 24 Successful 41 | . 4 . 1 . 14 9 13 Failed 45 | . 7 . . . 14 13 11 Catastrophic 6 | . . . . . 3 3 . Database Lockouts . | . . . . . . . . Manual 66 | . 11 . 1 . 24 16 14 Terminals 75 | . 11 . . . 28 20 16 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . . . 6 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 2 2 Terminal Hacks 18 | . 1 . 1 . 9 4 3 Record 1 | . . . . . 1 . . Robot Analysis 4 | . . . . . 3 1 . Prototype ID Bank 1 | . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Terminal Index 3 | . 1 . . . 1 1 . Alert Level 3 | . . . . . 1 1 1 Locate Traps 1 | . . . . . . . 1 Hauler Manifests 2 | . . . . . 1 . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 Scan Component 3 | . . . . . . . 3 Repair 3 | . . . . . . . 3 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 3 . . . 5 5 4 Terminals 16 | . 3 . . . 5 5 3 Assimilate 2 | . . . . . 1 1 . Botnet 14 | . 3 . . . 4 4 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 27 | . 3 . . . 9 9 6 Full Trace Events 4 | . 2 . . . 1 1 . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 120 | . . . . . . . 120 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 4 | . . . . . 1 3 . Largest Group 3 | . . . . . 1 3 3 Highest-Rated Group 93 | . . . . . 10 93 93 Highest-Rated Ally 31 | . . . . . 10 31 31 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . . 9 Total Damage 125 | . . . . . . . 125 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 4 | . . . . . 3 1 . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 7486 | 54 406 33 243 443 1098 2173 3036 Spaces Moved 4527 | 47 335 32 231 372 738 1448 1324 Core 3 | 3 . . . . . . . Treads 1314 | . . . . . . . 1314 Legs . | . . . . . . . . Wheels 3210 | 44 335 32 231 372 738 1448 10 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 105 105 105 115 115 Average Speed 130 | 85 93 105 105 105 113 123 170 Slowest Speed 250 | 90 105 105 105 105 115 130 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 50 13 61 84 68 36 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . . . 1 . 8 Terrain Destroyed 176 | . . . . 35 23 7 111 Melee 6 | . . . . . 1 . 5 Projectile 58 | . . . . . 22 1 35 AOE 112 | . . . . 35 . 6 71 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 5655 | 57 393 31 231 407 928 1725 1883 Wait 698 | . 32 . . 18 71 181 396 Move 4520 | 46 334 31 230 371 737 1447 1324 Hop . | . . . . . . . . Pick Up 40 | 5 2 . 1 5 13 8 6 Fast Attach 43 | 5 3 . . . 13 10 12 Attach 25 | 1 2 . . . 8 2 12 Detach 7 | . . . . . 2 1 4 Swap 22 | . . . . 3 2 7 10 Drop 38 | . 1 . . . 21 13 3 Fire 247 | . 19 . . 10 60 50 108 Melee 15 | . . . . . 1 6 8 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 6) 442 | -10/Materials | Discovered new exit (range 14) 461 | -10/Materials | Entered Mines 490 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 490 | -10/Mines | Discovered new exit (range 5) 494 | -10/Mines | Entered Exiles 523 | -10/Exiles | Met 8R-AWN 539 | -10/Exiles | Met EX-HEX 567 | -10/Exiles | Met EX-BIN 578 | -10/Exiles | Aligned with FarCom system 580 | -10/Exiles | Given EX-Vault access code 604 | -10/Exiles | Opened EX-Vault 612 | -10/Exiles | Found XL Autogun Array 633 | -10/Exiles | Warned to stay clear of 0b10 Research branches 648 | -10/Exiles | Exiles lab attacked by MAIN.C 724 | -10/Exiles | Discovered new exit (range 14) 737 | -10/Exiles | Left Exiles lab with XL Autogun Array 737 | -10/Exiles | Entered Mines 760 | -9/Mines | Met a Derelict bent on vengeance 841 | -9/Mines | Learned Materials garrison access intel 864 | -9/Mines | Assembled infested the area 869 | -9/Mines | Assisted by a Guerilla fighting off Assembled 917 | -9/Mines | Learned location of Storage (-7) 932 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1145 | -9/Mines | Discovered new exit (range 4) 1180 | -9/Mines | Entered Materials 1180 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1181 | -8/Materials | Loaded intel: 1 garrison access location 1553 | -8/Materials | Lost 3 parts (1p2u) 1586 | -8/Materials | Build established: Skirmisher 1616 | -8/Materials | Found Prototype Device 2067 | -8/Materials | Discovered new exit (range 15) 2256 | -8/Materials | Discovered new exit (range 16) 2278 | -8/Materials | Entered Factory 2278 | -7/Factory | Evolved 2 slots: Utility x2 2279 | -7/Factory | Identified Active Sensor Suite 3047 | -7/Factory | Build established: Gunner 3281 | -7/Factory | Discovered new exit (range 15) 3499 | -7/Factory | Build established: Mutant 3979 | -7/Factory | Garrison activated, responded to threat 4143 | -7/Factory | Identified exit to Factory 4334 | -7/Factory | Build established: Gunner 4367 | -7/Factory | Allied Derelicts emerged from ambush trap array 4451 | -7/Factory | Entered another Factory area 4451 | -6/Factory | Accompanied by 3 allies 4451 | -6/Factory | Evolved 2 slots: Propulsion x2 4741 | -6/Factory | P-60 Hacker assimilated allied AI-PI1(g) 5572 | -6/Factory | Garrison activated, responded to threat 5742 | -6/Factory | Discovered new exit (range 11) 6308 | -6/Factory | Repaired Arm. Treads 6354 | -6/Factory | Repaired Kinecellerator 6551 | -6/Factory | First assault squad dispatched 6822 | -6/Factory | Discovered new exit (range 4) 7380 | -6/Factory | Garrison activated, responded to threat 7428 | -6/Factory | Core integrity fell below 50% 7438 | -6/Factory | Core integrity fell below 20% 7454 | -6/Factory | System corruption reached 10% 7487 | -6/Factory | Lost 12 parts (1p4n5u2w) 7487 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07462_ B-48 Gladiator destroyed. 07462_ K-01 Serf destroyed. 07463_ Acquired 72 matter. 07464_ Acquired Imp. Light Armor Plating. 07467_ Acquired 10 matter. 07468_ Acquired 18 matter. 07470_ Acquired 113 matter. 07471_ Acquired 69 matter. 07474_ Acquired Lgt. Angular Momentum Engine. 07475_ System corrupted: XL Autogun Array jammed. 07477_ G-67 Veteran destroyed. 07478_ K-01 Serf collects debris. 07480_ G-50 Soldier destroyed. 07481_ K-01 Serf collects debris. 07483_ G-50 Soldier destroyed. 07484_ K-01 Serf collects debris. 07484_ I-36 Angel destroyed. 07485_ Acquired 54 matter. 07486_ System corrupted: XL Autogun Array jammed. 07487_ K-01 Serf collects debris. 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[k*#|"= % ### #### #??? | | "?# #????####+##### *=@# * %! # ## #??? | | ??# #????????????## !########## #### | | ??# #???????""""??# | | ### #??????""S""??# ############ | | #??????""?""?## #??????????# ### | | #????????????+ #??????????###+####? | | #??????"""???#### #??????????# #? | | ###+#######??"""??????# #??????????# #? | | #??"""?????## ##?????????# !!!#? | | #??????????# ########### !!!#? | | #???????+??# / !!!#?? | | """ """ #??????? ??# ########### #?? | | """ """ #??????? ?###/##?????????########?? | | """ """ #??????# ?# #??????????????????? | | #??????# ?# #??????????????????? | | """ #??????# ## #???????????????????? ?? | | """ "" "" #??????# ## #???????????????????????? | | """ ""S"" #??????# ## #???????????????????????? | | """" #??????# ## #???????????????????????? | | #??????# ##+#####+#####????????????????? | | ##+######+###????# ????????????? | | ## ##?# #????# #####???????????????????? | | # ### ###### #???????????????????????? | | + #???????????????????????? | | # ### ### #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostDiametricField Manual? 0 Play Time 01:55:52 Cumulative 148.1 hours Start 2022.05.04 @ 14:24:50 End 2022.05.09 @ 10:15:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 46 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dece02f-71fb-4587-809d-a38ac9c3c2b5