Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 10:15:54

Player: Jamuson

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (115)     575
Value Destroyed (4383)     4383
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (1031)               1031
              TOTAL SCORE: 10009

 Bonus
-------
High Alert Combat Kills    694
Follower Combat Kills      37
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     209/300
Energy                     150/150
System Corruption          25%
Temperature                Hot (286)
Movement                   Rolling (115) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
   Armored Treads
   Armored Huge Wheel
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Light Armor Plating
>          --- WEAPON (4) -------
           XL Autogun Array
>          --- INVENTORY (15) ---
           Deuterium Engine
  Improved Target Analyzer
           Kinecellerator
           Gauss Rifle
           Gauss Rifle
      Mini Assault Cannon
           Magnetic Acceleration Cannon
     Heavy Flak Cannon
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
           Machine Analyzer
  Advanced Targeting Computer
           Kinecellerator
  Improved Medium Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
      Mini Assault Cannon
     Heavy Flak Cannon
>          --- INVENTORY --------
           Deuterium Engine
     Micro Nuclear Core
   Armored Treads
   Armored Treads
   Armored Huge Wheel
  Improved Heat Sink
           Target Analyzer
  Improved Light Armor Plating
           XL Autogun Array
           Missile Launcher
           Scythe
[Rating: 61]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             90   | 6   5   .   .   3   23  19  34  
  Power                    7    | 1   1   .   .   .   2   1   2   
    Engine                 5    | 1   1   .   .   .   .   1   2   
    Core                   2    | .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   .   2   2   2   12  
    Treads                 11   | .   .   .   .   .   .   .   11  
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  9    | 2   .   .   .   2   2   2   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   .   .   .   5   6   6   
    Device                 8    | .   1   .   .   .   1   4   2   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   2   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   2   .   .   1   14  10  14  
    Energy Gun             5    | 1   2   .   .   .   2   .   .   
    Energy Cannon          3    | .   .   .   .   .   3   .   .   
    Ballistic Gun          16   | 1   .   .   .   .   7   5   3   
    Ballistic Cannon       9    | .   .   .   .   .   1   2   6   
    Launcher               4    | .   .   .   .   1   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   1   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   3   3   .   
Parts Lost                 25   | .   3   .   .   .   4   2   16  
  Power                    3    | .   1   .   .   .   1   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   4   
  Utility                  13   | .   .   .   .   .   3   2   8   
  Weapon                   5    | .   2   .   .   .   .   .   3   
  Highest Loss Streak      12   | .   2   .   .   .   3   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   83  100 100 100 91  92  98  
  Engine                   6    | .   5   14  14  14  .   6   5   
  Core                     1    | .   .   .   .   .   8   .   .   
  Treads                   10   | .   .   .   .   .   .   .   25  
  Wheel                    9    | .   28  28  28  28  18  10  .   
  Device                   11   | .   9   14  14  14  2   12  12  
  Storage                  7    | .   14  14  14  14  9   7   6   
  Processor                11   | .   .   .   .   .   12  15  12  
  Protection               5    | .   .   .   .   .   7   6   6   
  Energy Gun               3    | .   15  28  28  21  3   .   .   
  Energy Cannon            1    | .   .   .   .   .   6   .   .   
  Ballistic Gun            16   | .   9   .   .   .   18  23  14  
  Ballistic Cannon         6    | .   .   .   .   .   2   4   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             70   | 12  28  28  28  29  46  61  70  
  Greatest Support         80   | 26  26  26  26  26  32  32  80  
  Greatest Overweight (x)  2    | .   1   1   1   1   1   2   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  15  
  Most Carried             15   | 5   5   4   8   15  15  15  15  
  Average Carried          13   | 2   4   4   6   9   14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 4   4   4   8   15  15  15  9   

 Class Distribution 
--------------------
 54% | Gunner
 28% | Mutant
 14% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
     Gunner | -7/Factory
     Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           4030 | 216  101  .    .    146  783  756  2028 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4849 | .    168  .    .    22   1128 911  2620 
  Parts                    245  | .    11   .    .    .    60   46   128  
Haulers Intercepted        4    | .    .    .    .    .    1    2    1    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  91   | .   3   .   .   5   17  18  48  
  Guns                     56   | .   3   .   .   .   14  12  27  
  Cannons                  20   | .   .   .   .   .   3   4   13  
  AOE                      15   | .   .   .   .   5   .   2   8   
Classes Destroyed          17   | .   2   .   .   1   9   3   2   
  Worker                   8    | .   .   .   .   .   1   1   6   
  Builder                  6    | .   .   .   .   .   1   .   5   
  Hauler                   4    | .   .   .   .   .   1   2   1   
  Recycler                 4    | .   .   .   .   .   2   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 2    | .   1   .   .   .   .   .   1   
  Watcher                  4    | .   .   .   .   .   1   2   1   
  Swarmer                  15   | .   .   .   .   .   .   4   11  
  Grunt                    41   | .   3   .   .   .   8   9   21  
  Brawler                  7    | .   .   .   .   .   2   .   5   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   .   .   3   1   3   
  Hunter                   6    | .   .   .   .   .   3   1   2   
  Programmer               6    | .   .   .   .   .   .   2   4   
  Heavy                    1    | .   .   .   .   .   1   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   
Best Kill Streak           14   | .   2   .   .   3   8   4   14  
  Combat Bots Only         7    | .   2   .   .   3   4   4   7   
Max Kills in Single Turn   3    | .   1   .   .   1   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               5850  | .    243  .    .    153  703  673  4078 
  Core                     1049  | .    12   .    .    45   73   69   850  
  Absorbed by Shields      443   | .    .    .    .    .    .    9    434  
  Regen/Repaired (Parts)   187   | .    .    .    .    .    .    .    187  
Core Remaining (%)         88    | 100  .    .    .    77   86   90   .    
Volleys Fired              247   | .    19   .    .    10   60   50   108  
  Largest                  4     | .    2    .    .    2    4    4    4    
  Hottest                  214   | .    100  .    .    80   214  119  157  
Shots Fired                659   | .    32   .    .    15   133  166  313  
  Gun                      458   | .    32   .    .    6    84   153  183  
  Cannon                   183   | .    .    .    .    .    49   10   124  
  Launcher                 18    | .    .    .    .    9    .    3    6    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  575   | .    14   .    .    .    91   163  307  
  Thermal                  57    | .    9    .    .    6    42   .    .    
  Explosive                18    | .    .    .    .    9    .    3    6    
  Electromagnetic          9     | .    9    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    13   .    .    3    11   15   14   
  Robot Miss Streak        7     | .    4    .    .    2    7    4    7    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    
Shots Hit Robots           418   | .    22   .    .    7    84   116  189  
  Core Hits                242   | .    8    .    .    10   42   44   138  
  Critical Kills           1     | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    .    .    .    .    1    1    2    
  Critical Strikes         16    | .    3    .    .    .    3    4    6    
    Burn                   4     | .    3    .    .    .    1    .    .    
    Destroy                5     | .    .    .    .    .    1    1    3    
    Blast                  6     | .    .    .    .    .    1    2    3    
    Sever                  1     | .    .    .    .    .    .    1    .    
Melee Attacks              15    | .    .    .    .    .    1    6    8    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 15    | .    .    .    .    .    1    6    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12514 | .    298  .    .    299  2234 2437 7246 
  Guns                     7607  | .    298  .    .    51   1665 1822 3771 
  Cannons                  3086  | .    .    .    .    .    569  207  2310 
  Explosions               1568  | .    .    .    .    248  .    222  1098 
  Melee                    253   | .    .    .    .    .    .    186  67   
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  9930  | .    123  .    .    .    1697 2029 6081 
  Thermal                  1223  | .    62   .    .    51   537  .    573  
  Explosive                995   | .    .    .    .    248  .    222  525  
  Electromagnetic          113   | .    113  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 253   | .    .    .    .    .    .    186  67   
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    1    1    1    1    .    1    25   
  Average Corruption       1     | .    1    1    1    1    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  52    | .    1    .    .    2    .    11   38   
    Message Errors         11    | .    1    .    .    1    .    3    6    
    Matter Fused           14    | .    .    .    .    1    .    4    9    
    Heat Flow Errors       6     | .    .    .    .    .    .    2    4    
    Energy Discharges      4     | .    .    .    .    .    .    1    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    2    
    Data Loss (minor)      6     | .    .    .    .    .    .    1    5    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    
    Misfires               4     | .    .    .    .    .    .    .    4    
    Weapon Failures        3     | .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            302   | .    .    .    .    10   .    10   282  
  Projectiles              57    | .    .    .    .    .    .    .    57   
  Explosions               235   | .    .    .    .    10   .    .    225  
  Melee                    10    | .    .    .    .    .    .    10   .    
Knockbacks                 24    | .    .    .    .    .    .    .    24   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    .    .    23   
  Secondary                1     | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      22    | .    .    .    .    22   .    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        580   | .    82   .    .    .    505  400  580  
  Average Temperature      157   | .    45   .    .    .    143  80   190  
  Received Heat Transfer   1270  | .    141  .    .    .    189  48   892  
  Effects                  36    | .    .    .    .    .    2    1    33   
    Shutdowns              9     | .    .    .    .    .    1    1    7    
    Energy Bleed           4     | .    .    .    .    .    .    .    4    
    Interference           6     | .    .    .    .    .    .    .    6    
    Matter Decay           5     | .    .    .    .    .    1    .    4    
    Short Circuit          2     | .    .    .    .    .    .    .    2    
    Damage (minor)         3     | .    .    .    .    .    .    .    3    
    Damage (major)         3     | .    .    .    .    .    .    .    3    
    Damage (core)          4     | .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    .    .    .    1    .    .    
  Heat Transferred         1967  | .    407  .    .    148  962  .    450  
Parts Sabotaged            2     | .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Peak Influence             1148 | .    146  17   .    123  192  278  1148 
  Initial                  86   | .    .    17   .    .    .    86   53   
  Average                  255  | .    60   17   .    27   122  118  467  
Maximum Alert Level        4    | .    .    .    .    .    .    1    4    
  Low Security (%)         71   | 100  100  100  .    100  100  90   38   
  Level 1                  4    | .    .    .    .    .    .    9    3    
  Level 2                  12   | .    .    .    .    .    .    .    29   
  Level 3                  11   | .    .    .    .    .    .    .    27   
  Level 4                  .    | .    .    .    .    .    .    .    1    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    2    .    .    .    2    7    14   
  Investigation            6    | .    2    .    .    .    1    2    1    
  Extermination            6    | .    .    .    .    .    .    2    4    
  Reinforcement            7    | .    .    .    .    .    1    2    4    
  Assault                  3    | .    .    .    .    .    .    .    3    
  Garrison                 3    | .    .    .    .    .    .    1    2    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    1    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Distress Signals           11   | .   1   .   .   .   8   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              124  | .   12  .   .   5   22  22  63  
  Peak Tracking Total      9    | .   5   .   .   2   5   4   9   
  Tactical Retreats        7    | .   2   .   .   .   1   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Traps Triggered            5    | .   .   .   .   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Disabled          14   | .   .   .   .   1   .   2   11  
  Max in Single Turn       4    | .   .   .   .   1   .   1   4   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Accessed          30   | .   3   .   1   .   9   9   8   
  Terminals                26   | .   3   .   .   .   9   8   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Total Hacks                86   | .   11  .   1   .   28  22  24  
  Successful               41   | .   4   .   1   .   14  9   13  
  Failed                   45   | .   7   .   .   .   14  13  11  
    Catastrophic           6    | .   .   .   .   .   3   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   66   | .   11  .   1   .   24  16  14  
  Terminals                75   | .   11  .   .   .   28  20  16  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   2   
Terminal Hacks             18   | .   1   .   1   .   9   4   3   
  Record                   1    | .   .   .   .   .   1   .   .   
  Robot Analysis           4    | .   .   .   .   .   3   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Terminal Index           3    | .   1   .   .   .   1   1   .   
  Alert Level              3    | .   .   .   .   .   1   1   1   
  Locate Traps             1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   .   .   1   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   6   
  Scan Component           3    | .   .   .   .   .   .   .   3   
  Repair                   3    | .   .   .   .   .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   3   .   .   .   5   5   4   
  Terminals                16   | .   3   .   .   .   5   5   3   
    Assimilate             2    | .   .   .   .   .   1   1   .   
    Botnet                 14   | .   3   .   .   .   4   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   
Hacking Detections         27   | .   3   .   .   .   9   9   6   
  Full Trace Events        4    | .   2   .   .   .   1   1   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   
  Time                     120  | .   .   .   .   .   .   .   120 
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total Allies               4    | .   .   .   .   .   1   3   .   
  Largest Group            3    | .   .   .   .   .   1   3   3   
  Highest-Rated Group      93   | .   .   .   .   .   10  93  93  
  Highest-Rated Ally       31   | .   .   .   .   .   10  31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   9   
  Total Damage             125  | .   .   .   .   .   .   .   125 
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       4    | .   .   .   .   .   3   1   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               7486 | 54   406  33   243  443  1098 2173 3036 
Spaces Moved               4527 | 47   335  32   231  372  738  1448 1324 
  Core                     3    | 3    .    .    .    .    .    .    .    
  Treads                   1314 | .    .    .    .    .    .    .    1314 
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   3210 | 44   335  32   231  372  738  1448 10   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  105  105  105  115  115  
  Average Speed            130  | 85   93   105  105  105  113  123  170  
  Slowest Speed            250  | 90   105  105  105  105  115  130  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    50   13   61   84   68   36   27   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    .    1    .    8    
Terrain Destroyed          176  | .    .    .    .    35   23   7    111  
  Melee                    6    | .    .    .    .    .    1    .    5    
  Projectile               58   | .    .    .    .    .    22   1    35   
  AOE                      112  | .    .    .    .    35   .    6    71   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      5655 | 57   393  31   231  407  928  1725 1883 
  Wait                     698  | .    32   .    .    18   71   181  396  
  Move                     4520 | 46   334  31   230  371  737  1447 1324 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  40   | 5    2    .    1    5    13   8    6    
  Fast Attach              43   | 5    3    .    .    .    13   10   12   
  Attach                   25   | 1    2    .    .    .    8    2    12   
  Detach                   7    | .    .    .    .    .    2    1    4    
  Swap                     22   | .    .    .    .    3    2    7    10   
  Drop                     38   | .    1    .    .    .    21   13   3    
  Fire                     247  | .    19   .    .    10   60   50   108  
  Melee                    15   | .    .    .    .    .    1    6    8    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 6)
  442 | -10/Materials | Discovered new exit (range 14)
  461 | -10/Materials | Entered Mines
  490 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  490 | -10/Mines     | Discovered new exit (range 5)
  494 | -10/Mines     | Entered Exiles
  523 | -10/Exiles    | Met 8R-AWN
  539 | -10/Exiles    | Met EX-HEX
  567 | -10/Exiles    | Met EX-BIN
  578 | -10/Exiles    | Aligned with FarCom system
  580 | -10/Exiles    | Given EX-Vault access code
  604 | -10/Exiles    | Opened EX-Vault
  612 | -10/Exiles    | Found XL Autogun Array
  633 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  648 | -10/Exiles    | Exiles lab attacked by MAIN.C
  724 | -10/Exiles    | Discovered new exit (range 14)
  737 | -10/Exiles    | Left Exiles lab with XL Autogun Array
  737 | -10/Exiles    | Entered Mines
  760 | -9/Mines      | Met a Derelict bent on vengeance
  841 | -9/Mines      | Learned Materials garrison access intel
  864 | -9/Mines      | Assembled infested the area
  869 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  917 | -9/Mines      | Learned location of Storage (-7)
  932 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1145 | -9/Mines      | Discovered new exit (range 4)
 1180 | -9/Mines      | Entered Materials
 1180 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 1181 | -8/Materials  | Loaded intel: 1 garrison access location
 1553 | -8/Materials  | Lost 3 parts (1p2u)
 1586 | -8/Materials  | Build established: Skirmisher
 1616 | -8/Materials  | Found Prototype Device
 2067 | -8/Materials  | Discovered new exit (range 15)
 2256 | -8/Materials  | Discovered new exit (range 16)
 2278 | -8/Materials  | Entered Factory
 2278 | -7/Factory    | Evolved 2 slots: Utility x2
 2279 | -7/Factory    | Identified Active Sensor Suite
 3047 | -7/Factory    | Build established: Gunner
 3281 | -7/Factory    | Discovered new exit (range 15)
 3499 | -7/Factory    | Build established: Mutant
 3979 | -7/Factory    | Garrison activated, responded to threat
 4143 | -7/Factory    | Identified exit to Factory
 4334 | -7/Factory    | Build established: Gunner
 4367 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 4451 | -7/Factory    | Entered another Factory area
 4451 | -6/Factory    | Accompanied by 3 allies
 4451 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4741 | -6/Factory    | P-60 Hacker assimilated allied AI-PI1(g)
 5572 | -6/Factory    | Garrison activated, responded to threat
 5742 | -6/Factory    | Discovered new exit (range 11)
 6308 | -6/Factory    | Repaired Arm. Treads
 6354 | -6/Factory    | Repaired Kinecellerator
 6551 | -6/Factory    | First assault squad dispatched
 6822 | -6/Factory    | Discovered new exit (range 4)
 7380 | -6/Factory    | Garrison activated, responded to threat
 7428 | -6/Factory    | Core integrity fell below 50%
 7438 | -6/Factory    | Core integrity fell below 20%
 7454 | -6/Factory    | System corruption reached 10%
 7487 | -6/Factory    | Lost 12 parts (1p4n5u2w)
 7487 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
07462_ B-48 Gladiator destroyed.
07462_ K-01 Serf destroyed.
07463_ Acquired 72 matter.
07464_ Acquired Imp. Light Armor Plating.
07467_ Acquired 10 matter.
07468_ Acquired 18 matter.
07470_ Acquired 113 matter.
07471_ Acquired 69 matter.
07474_ Acquired Lgt. Angular Momentum Engine.
07475_ System corrupted: XL Autogun Array jammed.
07477_ G-67 Veteran destroyed.
07478_ K-01 Serf collects debris.
07480_ G-50 Soldier destroyed.
07481_ K-01 Serf collects debris.
07483_ G-50 Soldier destroyed.
07484_ K-01 Serf collects debris.
07484_ I-36 Angel destroyed.
07485_ Acquired 54 matter.
07486_ System corrupted: XL Autogun Array jammed.
07487_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostDiametricField
  Manual?         0
Play Time         01:55:52
  Cumulative      148.1 hours
  Start           2022.05.04 @ 14:24:50
  End             2022.05.09 @ 10:15:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           46
  Adventurer      0
  Explorer        7
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             56
Gallery%          53
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5dece02f-71fb-4587-809d-a38ac9c3c2b5