Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 20:57:56

Player: Joel

Result: Destroyed by as-17461 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (396)      396
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 961

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     245/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (16) ---
          Light Treads
          Light Treads
  High-capacity Matter Pod (185)
                Targeting Computer
                Core Shielding
                Hacking Suite
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Shotgun
                Shotgun
                Shotgun
                Plasma Cutter
                Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           Shotgun
           Shotgun
>          --- INVENTORY --------
           Ion Engine
     Light Treads
           Wheel
           Cooling System
  Improved Sensor Array
           Targeting Computer
     Small Laser
     Small Laser
     Small Laser
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Shotgun
           Shotgun
           Plasma Cutter
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Shotgun
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 7   5   3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 .    | .   .   .   
    Storage                4    | 2   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     98   | .   99  61  
  Engine                   13   | .   14  4   
  Treads                   27   | .   28  14  
  Storage                  28   | .   28  28  
  Energy Gun               6    | .   6   .   
  Ballistic Gun            20   | .   21  4   
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 13  43  43  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  10   | .   1   10  
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 16   | 8   16  16  
  Average Capacity         13   | 6   15  16  
  Most Carried             16   | 2   16  16  
  Average Carried          11   | 1   12  15  
  Final Capacity           16   | 8   16  16  
  Final Carried            16   | 2   16  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           761  | 270 468 23  
  Remotely                 .    | .   .   .   
Salvage Created            835  | 169 624 42  
  Parts                    52   | 10  42  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  20   | .   13  7   
  Guns                     13   | .   13  .   
  AOE                      7    | .   .   7   
Classes Destroyed          9    | 2   6   1   
  Worker                   2    | .   2   .   
  Tunneler                 5    | 5   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | 1   1   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    7    | .   7   .   
  Assembled                7    | .   .   7   
Best Kill Streak           7    | 3   5   7   
  Combat Bots Only         7    | .   3   7   
Max Kills in Single Turn   4    | 1   2   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1073 | .   339 734 
  Core                     254  | .   72  182 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              66   | 19  44  3   
  Largest                  2    | 2   2   2   
  Hottest                  80   | 80  80  53  
Shots Fired                132  | 38  88  6   
  Gun                      129  | 38  88  3   
  Cannon                   .    | .   .   .   
  Launcher                 3    | .   .   3   
  Special                  .    | .   .   .   
  Kinetic                  69   | .   66  3   
  Thermal                  60   | 38  22  .   
  Explosive                3    | .   .   3   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | 9   11  2   
  Robot Miss Streak        8    | 1   8   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           87   | 27  57  3   
  Core Hits                61   | 7   35  19  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1578 | 267 810 501 
  Guns                     1129 | 267 810 52  
  Cannons                  .    | .   .   .   
  Explosions               449  | .   .   449 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  708  | .   656 52  
  Thermal                  421  | 267 154 .   
  Explosive                449  | .   .   449 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   .   3   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      13   | .   .   13  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        144  | 90  144 48  
  Average Temperature      43   | 36  57  20  
  Received Heat Transfer   242  | .   102 140 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             4    | 2   2   .   
  Heat Transferred         950  | 600 350 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             205  | 30  205 35  
  Initial                  35   | .   19  35  
  Average                  53   | 11  61  14  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 95  100 
  Level 1                  3    | .   4   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   22  20  
  Peak Tracking Total      20   | .   4   20  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               5    | .   5   .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   9   .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Security Status          1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1231 | 170  1029 32   
Spaces Moved               558  | 64   484  10   
  Core                     2    | 1    .    1    
  Treads                   552  | 63   484  5    
  Legs                     .    | .    .    .    
  Wheels                   4    | .    .    4    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  110  
  Average Speed            172  | 158  174  185  
  Slowest Speed            550  | 160  180  550  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       32   | 5    85   7    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          28   | .    .    28   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      28   | .    .    28   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      691  | 91  583 17  
  Wait                     21   | .   21  .   
  Move                     556  | 63  483 10  
  Hop                      .    | .   .   .   
  Pick Up                  21   | 2   19  .   
  Fast Attach              10   | 7   2   1   
  Attach                   2    | .   1   1   
  Detach                   3    | .   2   1   
  Swap                     3    | .   2   1   
  Drop                     9    | .   9   .   
  Fire                     66   | 19  44  3   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   62 | -11/Scrapyard | Discovered new exit (range 14)
  171 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Discovered new exit (range 16)
  322 | -10/Materials | Build established: Mutant
  708 | -10/Materials | Discovered new exit (range 10)
  877 | -10/Materials | Discovered new exit (range 10)
 1173 | -10/Materials | Discovered new exit (range 15)
 1200 | -10/Materials | Entered Mines
 1201 | -10/Mines     | Assembled infested the area
 1215 | -10/Mines     | Core integrity fell below 50%
 1222 | -10/Mines     | Core integrity fell below 20%
 1231 | -10/Mines     | Destroyed 7 combat bots
 1232 | -10/Mines     | Destroyed by as-17461 with Assembled Rifle

 Last Messages 
---------------
01204_ Destroyed Asb. Hover Unit.
01204_ K-01 Serf destroyed. <x2>
01207_ Critical hit.
01207_ Lgt. Treads destroyed.
01207_ as-02679 destroyed.
01207_ as-45235 destroyed.
01207_ as-81068 destroyed.
01207_ as-63834 destroyed.
01210_ as-54227 destroyed.
01210_ as-81541 destroyed.
01214_ Grenade Launcher destroyed.
01214_ System corrupted by crushing effect (+3).
01214_ Acquired 23 matter.
01216_ Ion Engine destroyed.
01216_ Shotgun destroyed.
01218_ Acquired Wheel.
01218_ as-46082 destroyed.
01221_ as-34136 suffers critical hit.
01221_ as-34136 destroyed.
01223_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableNodeSuperbattery
  Manual?         0
Play Time         00:20:02
  Cumulative      832.9 hours
  Start           2020.09.20 @ 20:37:23
  End             2020.09.20 @ 20:57:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           141
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          66
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b39880b3-f51c-4c70-a9c6-e3cb30bccc26