Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.09 @ 18:58:19 Player: Hayori Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (578) 578 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1058 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 253/300 Energy 125/125 System Corruption 4% Temperature Cool (0) Movement Walking (260) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Improved Heat Sink Cooling System High-capacity Storage Unit Small Battery (100) High-capacity Battery (250) High-capacity Battery (250) High-capacity Matter Pod (200) ECM Suite Light Armor Plating Small Laser Particle Gun Heavy Battle Rifle Grenade Launcher Grenade Launcher Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Cooling System Propulsion Shielding Small Laser Particle Gun Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Propulsion Shielding Storage Large Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 6 10 1 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 2 | . 2 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device . | . . . Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 5 | . 4 1 Power 1 | . 1 . Propulsion 2 | . 2 . Utility 1 | . . 1 Weapon 1 | . 1 . Highest Loss Streak 2 | . 2 1 To Critical Strikes . | . . . Average Slot Usage (%) 93 | . 90 100 Engine 12 | . 11 14 Leg 17 | . 11 28 Wheel 7 | . 11 . Storage 14 | . 14 14 Protection 12 | . 11 14 Ballistic Gun 27 | . 27 28 Peak Build Rating 9 | 6 9 9 Average Rating 7 | 4 7 8 On Entrance 5 | . 6 9 Naked Turns . | . . . Heaviest Build 49 | 11 49 47 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 7 | . 7 2 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 16 | 7 14 20 Most Carried 17 | 4 17 17 Average Carried 11 | 1 10 15 Final Capacity 20 | 8 20 20 Final Carried 17 | 2 17 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 713 | 253 460 . Remotely . | . . . Salvage Created 733 | . 733 . Parts 39 | . 39 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 15 | . 15 . Guns 15 | . 15 . Classes Destroyed 2 | . 2 . Watcher 1 | . 1 . Grunt 15 | . 15 . Best Kill Streak 6 | . 6 . Combat Bots Only 6 | . 6 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 105 | . 103 2 Missed 28 | . 28 . Damage Taken 967 | . 748 219 Core 295 | . 191 104 Absorbed by Shields . | . . . Redirected to Shielding 43 | . 40 3 Ignored by Resistances 247 | . 229 18 Regen/Repaired (Parts) 38 | . 38 . Core Remaining (%) 100 | 100 . . Volleys Fired 65 | . 65 . Largest 2 | . 2 . Hottest 40 | . 40 . Shots Fired 115 | . 115 . Gun 115 | . 115 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 115 | . 115 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 25 | . 25 . Robot Miss Streak 2 | . 2 . Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 96 | . 96 . Core Hits 39 | . 39 . Critical Kills 1 | . 1 . Critical Parts Destroyed 2 | . 2 . Critical Strikes 3 | . 3 . Destroy 3 | . 3 . Melee Attacks 3 | . 3 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 980 | . 980 . Guns 980 | . 980 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 980 | . 980 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 15 | . 15 . Average Temperature 6 | . 6 . Received Heat Transfer 534 | . 534 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 256 | . 256 11 Initial 11 | . . 11 Average 61 | . 96 8 Maximum Alert Level 1 | . 1 . Low Security (%) 97 | 100 95 100 Level 1 2 | . 4 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 21 2 Peak Tracking Total 6 | . 6 2 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 38 | . 38 . Successful 24 | . 24 . Failed 13 | . 13 . Catastrophic 2 | . 2 . Database Lockouts 1 | . 1 . Manual . | . . . Terminals 33 | . 33 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 20 | . 20 . Record 18 | . 18 . Robot Analysis 1 | . 1 . Emergency Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 2 | . 2 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 6 | . 6 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 32 | . 32 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked 1 | . 1 . Non-combat . | . . . Combat 1 | . 1 . Robot Hacks Applied 1 | . 1 . parse_system 1 | . 1 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1424 | 58 868 498 Spaces Moved 660 | 57 412 191 Core 28 | 6 22 . Treads . | . . . Legs 343 | . 152 191 Wheels 289 | 51 238 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 260 Average Speed 174 | 76 148 260 Slowest Speed 400 | 80 400 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 35 | 4 62 39 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 832 | 70 567 195 Wait 52 | . 52 . Move 658 | 56 411 191 Hop . | . . . Pick Up 32 | 8 23 1 Fast Attach . | . . . Attach 12 | 6 6 . Detach 1 | . 1 . Swap 5 | . 4 1 Drop 4 | . 2 2 Fire 65 | . 65 . Melee 3 | . 3 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 329 | -10/Materials | Repaired Cooling System 406 | -10/Materials | Discovered new exit (range 15) 452 | -10/Materials | Core integrity fell below 50% 767 | -10/Materials | Central database locked down 769 | -10/Materials | Discovered new exit (range 8) 927 | -10/Materials | Entered Mines 943 | -10/Mines | Learned Materials emergency access door positions 955 | -10/Mines | Met a Derelict bent on vengeance 956 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1235 | -10/Mines | Discovered new exit (range 16) 1395 | -10/Mines | Assembled infested the area 1400 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1425 | -10/Mines | Core integrity fell below 20% 1426 | -10/Mines | Crushed by falling debris 1426 | -10/Mines | Smashed by cave-in Last Messages --------------- 00956_ A Hvy. Battle Rifle has been hastily shoved under some rubble with a note attached: "To battle!" 00961_ Acquired Hvy. Battle Rifle. 01001_ T-07 Excavator is excavating. 01235_ EXIT=FOUND 01395_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01400_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 01424_ C-30 ARC bursts open, deploying its payload. 01424_ D-53 Grenadier unfolds itself. 01426_ The unstable cave ceiling collapses. 01426_ Crushed by falling debris. 01426_ Propulsion Shielding destroyed. 01426_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????###??????? | | ??????????????????? ?????? #??????? | | ??????????????????? a????? ??????? | | ??????????????????? ????? ??????? | | ??????????????????? ????? #??????? | | ???????????????????? ???? ##?????? | | ???????????????????? ???? #?????? | | ????????????????????? #?## #?????? | | ?????????????????????? ## #?????? | | ?????????????????????? #?????? | | ??????????????????????? ##????? | | ???????????????????????# ##???? | | ???????????????????????# #???? | | ??????????????????????## #???? | | ??????????????????????# @ #????? | | ??????????????????????# ##????? | | ?????????????????????# #?????? | | ????????????# ######## ###???? | | ????????????# # ##??? | | ????????????###### ###### #??? | | ?????????????????# ##?## #??? | | ?????????????????# dd##??# < #??? | | ?????????????????##% ##??# #??? | | ??????????????????# #??# ##??? | | ??????????????????# #??## ###???? | | ??????????????????# ##???# ##?????? | | ??????????######### #????# #??????? | | ?????????## #????# #??????? | | ????????## """ #????# #??????? | | ????????# """ #????# #??????? | | ????????# """ #????# ##?????? | | ?????????# ##???# ##????? | | ?????????## #???# ##???? | | ??????????# ##??# ##??? | | ??????????## ## #??## #??? | | ???????????###### ##?## #??? | | ????????????????# ### ##??? | | ##########??????## ###???? | | ##??????## ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumCloakScrapsphere Manual? 0 Play Time 00:13:41 Cumulative 5.7 hours Start 2024.08.09 @ 17:45:29 End 2024.08.09 @ 18:58:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffcd3cf8-0739-4861-a361-6fa44105ebdf