Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 00:11:00 Player: captainketchup Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1336) 1336 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 3830 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 141/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Flak Gun Heavy Missile Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Medium Armor Plating Reactive Plating Reactive Plating Great Axe [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 55 | 5 12 19 3 4 12 Power 9 | 1 2 3 . 1 2 Engine 9 | 1 2 3 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 6 . . 2 Treads . | . . . . . . Leg 10 | . 2 6 . . 2 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 6 4 1 3 4 Device 4 | . 1 1 . 2 . Storage 1 | . 1 . . . . Processor 4 | . 1 2 . . 1 Hackware . | . . . . . . Protection 9 | . 3 1 1 1 3 Artifact . | . . . . . . Weapon 16 | 2 2 6 2 . 4 Energy Gun 1 | . . 1 . . . Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 6 | 2 2 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . 3 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 22 | . 5 6 1 . 10 Power 6 | . 2 2 . . 2 Propulsion 5 | . 2 1 . . 2 Utility 5 | . 1 . 1 . 3 Weapon 6 | . . 3 . . 3 Highest Loss Streak 10 | . 3 5 1 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 89 97 99 100 96 Engine 11 | . 12 10 11 11 10 Leg 21 | . 18 21 22 22 21 Device 3 | . 6 1 . 6 2 Storage 10 | . 2 11 11 11 10 Processor 16 | . 2 20 22 15 17 Protection 11 | . 11 11 10 11 11 Energy Gun 1 | . . 4 4 . . Energy Cannon 5 | . . . 6 11 3 Ballistic Gun 6 | . 27 8 . . 6 Launcher 8 | . . 5 11 11 10 Naked Turns 20 | . . . . . 20 Heaviest Build 48 | 5 19 33 33 33 48 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 3 | . 3 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 9 Most Carried 10 | 3 7 10 10 10 10 Average Carried 8 | . 3 8 9 8 9 Final Capacity 10 | 5 10 10 10 10 5 Final Carried 10 | 1 7 10 9 9 1 Class Distribution -------------------- 83% | Mutant 9% | Derelict-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1004 | 256 225 219 180 115 9 Remotely . | . . . . . . Salvage Created 1096 | 48 408 349 181 . 110 Parts 71 | 4 27 27 13 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 6 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | 1 9 16 9 . 5 Melee 1 | . . . . . 1 Guns 12 | 1 9 2 . . . Cannons 2 | . . . 2 . . AOE 25 | . . 14 7 . 4 Classes Destroyed 9 | 1 3 4 1 . . Worker 4 | . 1 3 . . . Builder 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 2 | . . 2 . . . Swarmer 13 | . 3 6 4 . . Grunt 19 | 1 6 8 3 . 1 Brawler 4 | . . . 2 . 2 Duelist 2 | . . 1 . . 1 Sentry 2 | . . 1 . . 1 Best Kill Streak 6 | 1 4 6 3 . 5 Combat Bots Only 5 | 1 4 4 3 . 5 Max Kills in Single Turn 4 | 1 1 4 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 3 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 264 | 6 68 104 35 8 43 Missed 69 | 1 10 32 14 5 7 Damage Taken 2793 | 58 653 993 176 39 874 Core 610 | . 200 211 34 . 165 Absorbed by Shields . | . . . . . . Redirected to Shielding 32 | . 32 . . . . Ignored by Resistances 128 | . . 68 24 11 25 Core Remaining (%) 60 | 100 20 . . . . Volleys Fired 116 | 3 50 33 22 1 7 Largest 2 | 2 2 2 1 1 1 Hottest 75 | 40 40 75 60 60 39 Shots Fired 182 | 6 100 46 22 1 7 Gun 139 | 6 100 28 5 . . Cannon 12 | . . . 11 1 . Launcher 31 | . . 18 6 . 7 Special . | . . . . . . Kinetic 133 | 6 100 27 . . . Thermal 12 | . . . 11 1 . Explosive 31 | . . 18 6 . 7 Electromagnetic 6 | . . 1 5 . . Robot Hit Streak 11 | 5 11 11 6 2 5 Robot Miss Streak 4 | . 3 1 4 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 123 | 5 64 29 13 1 11 Core Hits 85 | 2 20 41 11 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 9 | . . 3 . . 6 Impact 3 | . . 3 . . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3500 | 44 615 1460 692 18 671 Guns 887 | 44 615 187 41 . . Cannons 122 | . . . 104 18 . Explosions 2329 | . . 1249 547 . 533 Melee 138 | . . . . . 138 Ramming 24 | . . 24 . . . Kinetic 846 | 44 615 187 . . . Thermal 253 | . . 46 189 18 . Explosive 2198 | . . 1203 462 . 533 Electromagnetic 41 | . . . 41 . . Impact . | . . . . . . Slashing 138 | . . . . . 138 Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 27 | . . 10 8 . 9 Projectiles . | . . . . . . Explosions 27 | . . 10 8 . 9 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 208 | . . 185 . . 23 Shots 7 | . . 6 . . 1 Rammed . | . . . . . . Targets Rammed 8 | . . 8 . . . Kicked 8 | . . 8 . . . Crushed . | . . . . . . Highest Temperature 256 | . 18 36 187 26 256 Average Temperature 38 | . 6 13 72 16 59 Received Heat Transfer 741 | 30 276 174 54 . 207 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 409 | . . 50 322 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 521 | 20 245 521 277 . . Initial 172 | . 13 27 172 . . Average 164 | 2 81 208 182 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 62 | 100 88 52 54 . . Level 1 32 | . 11 33 45 . . Level 2 5 | . . 13 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 3 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 2 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | 1 14 23 9 1 15 Peak Tracking Total 10 | 1 5 10 3 1 7 Tactical Retreats 5 | . . 2 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 12 | . . 6 5 . 1 Max in Single Turn 4 | . . 4 3 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 7 4 . . . Successful 8 | . 5 3 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 7 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 5 3 . . . Record 6 | . 3 3 . . . Prototype ID Bank 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 149 | . . . . 149 149 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 783 | . . . . . 783 Kills 2 | . . . . . 2 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5863 | 76 681 1175 1055 2067 809 Spaces Moved 3513 | 80 445 634 541 1329 484 Core 75 | 22 12 . . . 41 Treads . | . . . . . . Legs 3306 | . 359 634 541 1329 443 Wheels 132 | 58 74 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 50 Average Speed 154 | 71 114 162 185 154 156 Slowest Speed 200 | 80 200 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 6 49 27 76 87 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 1 1 Spaces Dug 3 | . . 3 . . . Terrain Destroyed 214 | . . 126 63 . 25 Melee 3 | . . 3 . . . Projectile . | . . . . . . AOE 211 | . . 123 63 . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3787 | 93 532 726 574 1345 517 Wait 8 | . 6 . 2 . . Move 3508 | 79 444 633 540 1328 484 Hop . | . . . . . . Pick Up 51 | 6 15 17 3 6 4 Fast Attach 2 | . . 1 . . 1 Attach 48 | 5 12 15 2 3 11 Detach 8 | . 4 4 . . . Swap 5 | . . 3 1 1 . Drop 24 | . 1 9 4 6 4 Fire 116 | 3 50 33 22 1 7 Melee 9 | . . 3 . . 6 Ram . | . . . . . . Kick 8 | . . 8 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Core integrity fell below 50% 220 | -10/Materials | Lost 3 parts (1p2n) 318 | -10/Materials | Build established: Mutant 678 | -10/Materials | Discovered new exit (range 16) 694 | -10/Materials | Build established: Scavenger-Mutant 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Utility x2 1093 | -9/Materials | Build established: Mutant 1406 | -9/Materials | Lost 5 parts (1p1n3w) 1443 | -9/Materials | Core integrity fell below 50% 1482 | -9/Materials | Discovered new exit (range 8) 1933 | -9/Materials | Entered Mines 2044 | -9/Mines | Discovered new exit (range 9) 2419 | -9/Mines | Discovered new exit (range 12) 2955 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2988 | -9/Mines | Entered Zion 3032 | -7/Zion | Given A8's code to call for help 3186 | -7/Zion | Learned Factory scanalyzer intel 3633 | -7/Zion | Learned location of Warlord (-4) 3874 | -7/Zion | Learned location of 1 exit from Factory 3883 | -7/Zion | Found Prototype Device 3885 | -7/Zion | Identified Bomb Factory No. 2 3967 | -7/Zion | Identified exit to Deep Caves 4618 | -7/Zion | Imprinted 4620 | -7/Zion | Declared Zion's savior 5026 | -7/Zion | Discovered new exit (range 16) 5055 | -7/Zion | Entered Proximity Caves 5055 | -6/Proximity Caves | Accompanied by 4 allies 5156 | -6/Proximity Caves | Learned 8 Factory zone layouts 5533 | -6/Proximity Caves | Build established: Derelict-Mutant 5746 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5797 | -6/Proximity Caves | Lost 4 allies 5844 | -6/Proximity Caves | Released all parts (8) 5846 | -6/Proximity Caves | Core integrity fell below 20% 5864 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Hvy. Missile Launcher destroyed. The unstable cave ceiling collapses. Knocked back. Great Axe destroyed. System corrupted: Heat flow error (+254). Reactive Plating destroyed. Released Med. Storage Unit. Released Ion Engine. Released Carbon-fiber Leg. Released Imp. Medium Armor Plating. Released Reactive Plating. Released Beam Cannon. Acquired 9 matter. The unstable cave ceiling collapses. Beam Cannon crushed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | # ####?#####?????????????###????????????????????? | | ### ##??###????#### #????????????????????? | | #### #????# #????????????????????? | | ###### #????????????????????? | | ####?????????????????? | | ### ### ##????????????????? | | #?# ##?# ####### ###?####?????????? | | ## #??# ## #????# ### #?????????? | | ### #??#### #????## #### #?????????? | | #?# ????# #????## #??# ##?????????? | | #?## ???# #?????# #??## ##??????????? | | #??#####???# ###?????# #???# ##???????????? | | ########??# ##???????# #???# ###????????????? | | #"# #?## #????????# #???####??????????????? | | # #?##?????????# #?????????????????????? | | ?# ! #????????????# #????###??????????????? | | ??# !% #??????????### #??## ####???????????? | | ????# #######????# #### ##??????????? | | ?##### ! ## ##???## #??????????? | | ## %! #???## #???????????? | | ## # #???# #####???????????? | | # ##### ##???????????????? | | # ##???????????????? | | ?#" *" #=! ##??????????????? | | ?#!%% *! b ##?????????????? | | ?##%=% !=#g @ #?????????????? | | ?#=|! " # ## #?????????????? | | # #[### ### ##?????????????? | | ??#%=[ #?## ###????????????? | | ??### #?## #????????????? | | ?# "%## #?# #????????????? | | ?# #?# # #?# ##???????????? | | # ??####### #### #?# ##??????????? | | ?????????####??### #?# ## #??????????? | | ??????????????????## ##?###### #??????????? | | ?????????????????????##???#### ##??????????? | | ??????????????????????????## ##???????????? | | ??????????????????????????# #????????????? | | ??????????????????????????#### ##????????????? | | ?????????????????????????????## #?????????????? | | ??????????????????????????????# ##?????????????? | | ??????????????????????????????# ###??????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Let's See Who's Tougher Remodeling Risk Taker Robot Respite The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ArmorAlertPit Manual? 0 Play Time 01:20:34 Cumulative 1.3 hours Start 2024.03.30 @ 22:41:04 End 2024.03.31 @ 00:11:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd1c2581-98d7-4b79-a105-137caaaf2077