Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.16 @ 12:41:20 // AFD2020/Player2 Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (806) 806 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 2918 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 161 Cogmind --------- Core Integrity 550/550 Matter 283/300 Energy 415/415 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Sensor Array Improved Signal Interpreter Heavy Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Autogun > --- INVENTORY (4) ---- Carbon-fiber Leg Scythe Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Autogun > --- INVENTORY -------- Carbon-fiber Leg Scythe [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Flight Unit Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 42 | 6 4 31 1 Power 5 | 1 . 4 . Engine 5 | 1 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 . 13 . Treads . | . . . . Leg 5 | 2 . 3 . Wheel . | . . . . Hover . | . . . . Flight 10 | . . 10 . Utility 9 | 1 3 4 1 Device 4 | . 2 2 . Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 1 10 . Energy Gun 5 | 2 1 2 . Energy Cannon 3 | . . 3 . Ballistic Gun 3 | . . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . 2 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 4 . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . 2 . Average Slot Usage (%) 84 | . 89 82 90 Engine 12 | . 14 11 18 Leg 16 | . 28 11 27 Flight 13 | . . 19 . Device 10 | . 8 11 9 Storage 4 | . 14 . . Processor 7 | . . 10 9 Energy Gun 8 | . 23 1 . Energy Cannon 4 | . . 6 9 Ballistic Gun 4 | . . 6 9 Slashing Weapon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 35 | 11 12 20 35 Greatest Support 45 | 20 20 45 45 Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 4 Average Capacity 4 | 5 5 4 4 Most Carried 6 | 4 6 5 2 Average Carried 3 | 1 3 3 2 Final Capacity 6 | 6 6 4 4 Final Carried 4 | 4 4 4 2 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 712 | 207 93 412 . Remotely . | . . . . Salvage Created 1233 | . 211 1022 . Parts 92 | . 13 79 . Haulers Intercepted 5 | . 1 4 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 1 19 . Melee 5 | . . 5 . Guns 7 | . 1 6 . Cannons 5 | . . 5 . AOE 3 | . . 3 . Classes Destroyed 8 | . 5 3 . Worker 2 | . 1 1 . Hauler 5 | . 1 4 . Recycler 1 | . 1 . . Operator 1 | . . 1 . Watcher 6 | . 2 4 . Swarmer 5 | . 1 4 . Grunt 9 | . . 9 . Sentry 6 | . . 6 . Best Kill Streak 5 | . 3 5 . Combat Bots Only 5 | . 1 5 . Max Kills in Single Turn 2 | . 2 2 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 416 | . 27 389 . Core 146 | . 10 136 . Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 80 63 . Volleys Fired 76 | . 17 59 . Largest 2 | . 2 2 . Hottest 136 | . 80 136 . Shots Fired 105 | . 20 85 . Gun 79 | . 20 59 . Cannon 26 | . . 26 . Launcher . | . . . . Special . | . . . . Kinetic 45 | . . 45 . Thermal 26 | . . 26 . Explosive . | . . . . Electromagnetic 34 | . 20 14 . Robot Hit Streak 21 | . 15 21 . Robot Miss Streak 2 | . 1 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 89 | . 17 72 . Core Hits 39 | . 5 34 . Critical Hits 3 | . . 3 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 12 | . . 12 . Impact . | . . . . Slashing 12 | . . 12 . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks 2 | . . 2 . Damage Inflicted 2041 | . 244 1797 . Guns 726 | . 244 482 . Cannons 489 | . . 489 . Explosions 378 | . . 378 . Melee 448 | . . 448 . Ramming . | . . . . Kinetic 330 | . . 330 . Thermal 867 | . . 867 . Explosive . | . . . . Electromagnetic 396 | . 244 152 . Impact . | . . . . Slashing 448 | . . 448 . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 68 | . . 68 . Projectiles 6 | . . 6 . Explosions 32 | . . 32 . Melee 30 | . . 30 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 52 | . . 52 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 332 | . 18 332 . Average Temperature 66 | . 12 70 . Received Heat Transfer 144 | . . 144 . Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 3 | . 2 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1138 | . . 1138 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 639 | . 135 639 211 Initial 211 | . . . 211 Average 273 | . 76 377 211 Maximum Alert Level 2 | . . 2 1 Low Security (%) 45 | 100 100 20 . Level 1 19 | . . 25 100 Level 2 35 | . . 53 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 6 32 . Peak Tracking Total 3 | . 3 3 1 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 5 . Max in Single Turn 3 | . . 3 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 1 6 . Terminals 5 | . . 5 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 2 16 . Successful 13 | . 2 11 . Failed 5 | . . 5 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 6 | . . 6 . Terminals 14 | . . 14 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . 5 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Surveillance Status 1 | . . 1 . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . . 4 . Terminals 4 | . . 4 . Assimilate 1 | . . 1 . Botnet 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 2 | . 1 1 . Largest Group 2 | . 1 2 2 Highest-Rated Group 79 | . 58 78 79 Highest-Rated Ally 69 | . 58 68 69 Total Orders . | . . . . Ally Attacks 35 | . 10 25 . Total Damage 617 | . 142 475 . Kills 12 | . 4 8 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1806 | 72 510 1186 38 Spaces Moved 1256 | 52 321 868 15 Core 4 | 4 . . . Treads . | . . . . Legs 623 | 48 321 239 15 Wheels . | . . . . Hover . | . . . . Flight 629 | . . 629 . Fastest Speed 34 | 50 120 34 120 Average Speed 79 | 114 120 61 120 Slowest Speed 200 | 120 120 200 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 44 71 3 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 40 | . . 40 . Melee . | . . . . Projectile . | . . . . AOE 40 | . . 40 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1959 | 61 431 1432 35 Wait 494 | . 65 410 19 Move 1251 | 51 320 865 15 Hop 1 | . . 1 . Pick Up 37 | 4 12 21 . Fast Attach 19 | 6 1 12 . Attach 12 | . 2 9 1 Detach 3 | . 1 2 . Swap 11 | . 1 10 . Drop 45 | . 12 33 . Fire 76 | . 17 59 . Melee 10 | . . 10 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Accompanied by 1 ally 583 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 739 | -9/Materials | Repaired Flight Unit 1213 | -9/Materials | Discovered new exit (range 8) 1216 | -9/Materials | Identified exit to Mines 1223 | -9/Materials | Discovered new exit (range 15) 1228 | -9/Materials | Identified exit to Materials 1271 | -9/Materials | Discovered exit to Mines (range 11) 1689 | -9/Materials | Discovered exit to Materials (range 15) 1769 | -9/Materials | Entered another Materials area 1769 | -8/Materials | Accompanied by 2 allies 1769 | -8/Materials | Evolved 2 slots: Utility x2 1807 | -8/Materials | Self-destructed Last Messages --------------- 01689_ EXIT=FOUND: MATERIALS 01692_ K-01 Serf collects debris. 01695_ Acquired 46 matter. 01698_ Acquired Ion Engine. 01698_ K-01 Serf collects debris. Player 2: "Hey where'd you get that Imp. Ion Engine?" 01705_ K-01 Serf collects debris. 01711_ Acquired 31 matter. 01713_ K-01 Serf collects debris. 01749_ Y-45 Defender destroyed. PARAMETERS=UTILITY_2 LOCATION=MATERIALS GOAL=ESCAPE Player 2: "Thinking of how to best use my new Utility slot." 01770_ Technician 2a reports 0b10 security level has lowered to 1. 01770_ Player 2 attaches Lgt. Treads. Player 2: "Have you seen a decent utility lately?" 01807_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????#?k??????????????????????? | | ???????????????# ???????????????????????? | | ???????????????# ?????????????#????????? | | ???????????##### #####+##### ##???????? | | ??????????? ????????? | | ???????????? u?????????? | | ????????????????? ????????????? | | ??????????????????????# @#?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????#o@ #?????????????? | | ??????????????????????# #??????????Y??? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #####?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????#########?????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Slots Evolved 4 | . 2 2 . Power . | . . . . Propulsion 2 | . 1 1 . Utility 1 | . . 1 . Weapon 1 | . 1 . . Parts Attached 27 | . 9 17 1 Parts Lost . | . . . . Damage Taken 292 | . 67 225 . Core 52 | . 40 12 . Player 2/Cogmind (%) 26 | . 80 8 . Absorbed by Shields . | . . . . Damage Inflicted 617 | . 142 475 . Player 2/Cogmind (%) 23 | . 36 20 . Combat Hostiles Destroyed 9 | . 3 6 . Player 2/Cogmind (%) 31 | . 75 24 . Game ------ Seed SwarmArmoredBlaster Manual? 0 Play Time 00:28:42 Cumulative 46.0 hours Start 2021.01.16 @ 12:12:46 End 2021.01.16 @ 12:41:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 51 Rogue 0 Adventurer 47 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddea4bbc-4b60-4a05-978d-196a160c710b