Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 23:38:57 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1119) 1119 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3724 Bonus ------- None Cogmind --------- Core Integrity 671/700 Matter 9/300 Energy 453/460 System Corruption 0% Temperature Cool (90) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Shield Generator > --- WEAPON (3) ------- Minigun Gauss Rifle Flak Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Large Storage Unit Enhanced Optical Array Advanced Terrain Scanner Core Analyzer Transmission Jammer Improved Light Armor Plating Minigun Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Minigun Minigun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Terrain Scanner Transmission Jammer Heavy Assault Rifle Minigun Missile Launcher Remote Datajack [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Spread Laser Ballistic Gun Minigun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 57 | 6 6 15 22 8 Power 10 | 1 . 1 4 4 Engine 6 | 1 . 1 1 3 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 20 | 2 1 6 10 1 Treads 3 | . . 3 . . Leg 17 | 2 1 3 10 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 6 5 1 Device 4 | . . . 3 1 Storage 2 | 1 . 1 . . Processor 3 | . . 3 . . Hackware 1 | . . 1 . . Protection 4 | . 1 1 2 . Artifact . | . . . . . Weapon 13 | 2 4 2 3 2 Energy Gun 2 | . 2 . . . Energy Cannon . | . . . . . Ballistic Gun 10 | 2 2 2 3 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 96 | . 89 97 98 99 Engine 7 | . 14 11 2 7 Core 3 | . . . 6 7 Treads 6 | . . 21 . . Leg 22 | . 26 10 26 30 Device 4 | . . . 6 15 Storage 10 | . 14 11 9 7 Processor 9 | . . 10 15 7 Hackware 1 | . . 6 . . Protection 3 | . 5 4 4 . Energy Gun 2 | . 10 . . . Ballistic Gun 21 | . 17 21 26 18 Naked Turns . | . . . . . Heaviest Build 50 | 13 22 25 35 50 Greatest Support 63 | 20 20 63 45 58 Greatest Overweight (x) 2 | 2 1 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 Average Capacity 8 | 5 6 7 10 10 Most Carried 10 | 2 6 10 10 10 Average Carried 7 | . 3 6 9 9 Final Capacity 10 | 6 6 10 10 10 Final Carried 10 | 2 6 9 9 10 Class Distribution -------------------- 54% | Mutant 27% | Gunner 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1293 | 245 173 310 524 41 Remotely . | . . . . . Salvage Created 1343 | . 186 348 768 41 Parts 90 | . 11 32 44 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 6 7 14 2 Guns 29 | . 6 7 14 2 Classes Destroyed 7 | . 2 2 3 . Recycler 1 | . . . 1 . Mechanic 1 | . . . 1 . Watcher 2 | . . 1 1 . Swarmer 8 | . 3 . 3 2 Grunt 11 | . 3 2 6 . Sentry 8 | . . 5 3 . Hunter 2 | . . . 2 . Best Kill Streak 6 | . 3 4 6 1 Combat Bots Only 6 | . 3 4 6 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1542 | . 332 404 616 190 Core 220 | . 69 42 80 29 Absorbed by Shields 76 | . . . 4 72 Core Remaining (%) 86 | 100 72 89 85 . Volleys Fired 93 | . 23 21 35 14 Largest 3 | . 2 2 3 3 Hottest 97 | . 40 50 75 97 Shots Fired 234 | . 46 42 104 42 Gun 220 | . 46 42 104 28 Cannon 14 | . . . . 14 Launcher . | . . . . . Special . | . . . . . Kinetic 234 | . 46 42 104 42 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 6 10 22 9 Robot Miss Streak 7 | . 2 1 2 7 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 163 | . 27 33 72 31 Core Hits 60 | . 9 12 32 7 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2332 | . 310 550 1099 373 Guns 2256 | . 310 550 1099 297 Cannons 76 | . . . . 76 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2332 | . 310 550 1099 373 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 1 | . . 2 1 . Corruption Purged . | . . . . . Effects 6 | . . 4 2 . Message Errors 3 | . . 2 1 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 310 | . 4 246 167 310 Average Temperature 62 | . 2 39 40 141 Received Heat Transfer 411 | . 144 117 126 24 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 251 | . 200 202 251 86 Average Influence 90 | . 122 78 109 40 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 86 | 100 63 91 87 100 Level 1 13 | . 36 8 12 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . 2 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 10 10 24 8 Peak Tracking Total 8 | . 6 4 8 6 Tactical Retreats 4 | . 1 1 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . 1 1 5 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 4 . 4 2 Terminals 6 | . 3 . 1 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 23 | . 9 . 11 3 Successful 15 | . 6 . 8 1 Failed 8 | . 3 . 3 2 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 5 . 2 3 Fabricators . | . . . . . Repair Stations 7 | . 4 . 3 . Recycling Units 5 | . . . 5 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 . 2 1 Record 3 | . 2 . 1 . Prototype ID Bank 2 | . 1 . . 1 Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 . 2 . Scan Component 3 | . 2 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 4 | . . . 4 . Recycle Component 2 | . . . 2 . Process 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 . 3 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 74 | . 36 . 38 . Parts Recycled 2 | . . . 2 . Recycled Matter 362 | . . . 362 . Retrieved Matter 422 | . . . 422 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2418 | 74 470 685 857 332 Spaces Moved 1390 | 51 247 359 517 216 Core 10 | 10 . . . . Treads 225 | . . 225 . . Legs 1155 | 41 247 134 517 216 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 132 | 119 133 151 125 120 Slowest Speed 160 | 150 150 160 150 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 45 25 39 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1801 | 61 341 469 669 261 Wait 174 | 3 54 45 62 10 Move 1386 | 50 246 358 516 216 Hop . | . . . . . Pick Up 36 | 2 6 10 13 5 Fast Attach 34 | 6 2 10 10 6 Attach 11 | . 2 2 5 2 Detach 9 | . 2 5 2 . Swap 12 | . 2 3 7 . Drop 45 | . 4 15 18 8 Fire 93 | . 23 21 35 14 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 340 | -10/Materials | Repaired Broken Aluminum Leg 348 | -10/Materials | Discovered new exit (range 16) 485 | -10/Materials | Discovered new exit (range 6) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 969 | -9/Materials | Discovered new exit (range 4) 1230 | -9/Materials | Entered another Materials area 1230 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1840 | -8/Materials | Build established: Gunner 1933 | -8/Materials | Repaired Minigun 2078 | -8/Materials | Discovered new exit (range 4) 2087 | -8/Materials | Entered Factory 2087 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2419 | -7/Factory | Self-destructed Last Messages --------------- 02361_ G-47 Trooper knocked back. 02367_ Slug penetrates G-47 Trooper. 02367_ G-47 Trooper knocked back. 02370_ Destroyed Particle Gun. 02370_ Slug penetrates G-47 Trooper. 02370_ G-47 Trooper knocked back. 02372_ R-06 Scavenger collects VTOL Module. 02373_ Slug penetrates Door. 02376_ Slug penetrates Wall. 02377_ R-06 Scavenger collects Autogun. 02379_ Overheating: Energy bleed (-73). 02380_ S-27 Virus destroyed. 02380_ Slug penetrates Wall. 02386_ R-06 Scavenger collects VTOL Module. 02389_ U-05 Engineer builds a Door. 02389_ Acquired 21 matter. 02396_ Acquired 20 matter. 02413_ Slug penetrates B-48 Gladiator. 02414_ Knocked back. [Achievement: Oops] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #############???????##############???????????????? | | #???????# ] #???????????????? | | = """ #???????# #???????????????? | | """ !! #???????# """ """ #???????????????? | | """ #???????# """ """ #???????????????? | | **!! #???????# """ """ #???????????????? | | ######+######???????# #???????????????? | | ##### ############# """ """ #???????????????? | | + """ """ #???????????????? | | #+### !############# """ """ #???????????????? | | [ ### ##???????????# #???????????????? | | #?# #????????????# u@ #???????????????? | | "" ### ###??????????# b #?????? ???????? | | """# ######?????#######+########### ????? | | T"# #?????????# ? ???? | | """# #?????????# ""??????? | | "" # #?????????# ""??????? | | # ## #???####### ""??????? | | ##########? #???# ^ ?????? | | ???????????? #???#^ ? ?????? | | ???????????? #???# """ ?????? | | ????????????? #???# """ ?????? | | ????????????? ???# """ ?????? | | ?????????????? 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""""" #????????????????? | | ?????????????? #????????????????? | | ?????????????? #????????????????? | | ?????????????? ####### #????????????????? | | ??????????????????????# #????????????????? | | ???????????????????????####+#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Oops Challenges ------------ None Game ------ Seed BiometalDeuteriumCapacitor Manual? 0 Play Time 00:56:35 Cumulative 3.7 hours Start 2020.05.09 @ 14:21:39 End 2020.05.09 @ 23:38:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 741d2947-9538-4707-9e34-4d221c8e288e