Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 19:07:46 Player: Cookedpoo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (191) 955 Value Destroyed (5745) 5745 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1148) 1148 TOTAL SCORE: 12708 Bonus ------- High Alert Combat Kills 1148 Cogmind --------- Core Integrity 749/1000 Matter 300/300 Energy 196/290 System Corruption 18% Temperature Cool (0) Movement Rolling (150) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (11) ----- Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Humpback Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY (40) --- Micro Fission Core Compact Wheel High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Transport Network Coupler Kinecellerator Heavy Armor Plating Improved Recalibrator Precision Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Long-range Proton Cannon Plasma Cannon Plasma Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle KE Penetrator Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mass Driver Mass Driver Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Heavy Rocket Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Humpback Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Medium Reactive Plating Hacking Suite System Shield Improved Recalibrator > --- WEAPON ----------- Advanced Beam Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Transport Network Coupler Kinecellerator Improved Weapon Shielding Heavy Armor Plating Layered Medium Armor Plating Medium Reflective Plating Precision Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Long-range Proton Cannon Plasma Cannon Plasma Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Mass Driver Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Heavy Rocket Launcher Makeshift Hammer [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . . . 4 2 2 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 9 | . . . . . 4 1 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 192 | 7 16 13 2 5 56 31 26 9 5 22 Power 12 | 1 1 1 . 1 4 2 1 . . 1 Engine 11 | 1 1 1 . 1 4 1 1 . . 1 Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 55 | 2 6 7 . . 16 11 5 . 5 3 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 55 | 2 6 7 . . 16 11 5 . 5 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 53 | 2 4 . 1 . 16 7 10 5 . 8 Device 9 | . . . . . 4 . 2 . . 3 Storage 20 | 2 4 . 1 . 5 4 1 2 . 1 Processor 4 | . . . . . 1 . 1 2 . . Hackware 3 | . . . . . . 1 1 . . 1 Protection 17 | . . . . . 6 2 5 1 . 3 Artifact . | . . . . . . . . . . . Weapon 72 | 2 5 5 1 4 20 11 10 4 . 10 Energy Gun 34 | . 4 5 1 3 4 3 3 2 . 9 Energy Cannon 3 | . . . . . 3 . . . . . Ballistic Gun 12 | 2 1 . . . 9 . . . . . Ballistic Cannon 13 | . . . . . . 6 5 1 . 1 Launcher 10 | . . . . 1 4 2 2 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 7 2 1 . . . Parts Lost 27 | . 1 7 . 1 1 1 6 . 3 7 Power 1 | . . . . 1 . . . . . . Propulsion 12 | . . 2 . . 1 1 3 . 2 3 Utility 6 | . . . . . . . 3 . . 3 Weapon 8 | . 1 5 . . . . . . 1 1 Highest Loss Streak 4 | . 1 4 . 1 1 1 3 . 2 3 Average Slot Usage (%) 89 | . 99 99 85 84 88 85 83 88 60 86 Engine 8 | . 14 14 14 13 9 3 3 5 . 5 Core 1 | . . . . . . 3 2 . . . Wheel 21 | . 28 27 28 28 17 22 19 17 11 11 Storage 21 | . 27 28 18 14 24 17 13 11 17 17 Processor 6 | . . . . . 7 7 6 16 17 17 Hackware 3 | . . . . . . 6 9 11 11 10 Protection 6 | . . . . . 10 6 11 11 . 6 Energy Gun 7 | . 15 27 24 26 . . 2 2 . 8 Ballistic Gun 5 | . 12 . . . 14 1 . . . . Ballistic Cannon 3 | . . . . . . 11 10 7 . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 201 | 13 75 77 93 93 162 186 201 200 181 190 Greatest Support 48 | 26 32 32 26 26 32 48 36 32 40 42 Greatest Overweight (x) 17 | 1 3 7 3 3 9 5 9 6 5 17 Average Overweight (x) 3 | . 2 2 2 3 4 4 5 5 3 5 Largest Inventory Capacity 64 | 6 20 20 24 24 40 44 64 44 40 40 Average Capacity 34 | 5 19 20 21 24 37 42 44 43 40 40 Most Carried 44 | 2 20 20 24 24 40 44 44 43 40 37 Average Carried 32 | 1 14 18 19 23 36 41 42 39 38 34 Final Capacity 44 | 6 20 20 24 24 40 44 44 40 40 40 Final Carried 44 | 2 18 20 24 24 40 44 44 36 38 36 Class Distribution -------------------- 97% | Hauler-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Waste Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Matter Collected 4251 | 294 452 119 21 52 1195 811 582 260 . 465 Remotely . | . . . . . . . . . . . Salvage Created 7958 | 52 1193 666 . 94 2507 1406 753 514 . 773 Parts 383 | 1 63 37 . 3 125 63 43 16 . 32 Haulers Intercepted 10 | . 1 . . . 6 3 . . . . Recyclers Shooed 21 | . 2 1 . . 6 7 3 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 119 | . 20 12 . 3 30 23 15 8 . 8 Guns 58 | . 20 11 . . 18 1 . 1 . 7 Cannons 30 | . . . . . 4 14 9 3 . . AOE 28 | . . 1 . 3 8 8 4 4 . . Classes Destroyed 17 | 1 7 2 . 1 1 3 2 . . . Worker 17 | . 4 3 . . 5 2 1 1 . 1 Builder 5 | . 2 . . . 1 . 1 . . 1 Tunneler 4 | . . 1 . . . 1 . . . 2 Hauler 10 | . 1 . . . 6 3 . . . . Recycler 23 | 1 3 1 . . 11 5 . 1 . 1 Mechanic 1 | . . . . . . 1 . . . . Operator 4 | . 2 . . . 2 . . . . . Watcher 9 | . 3 . . . 1 1 1 1 . 2 Swarmer 22 | . 6 2 . . 6 2 1 5 . . Grunt 60 | . 14 8 . 2 13 11 5 2 . 5 Brawler 6 | . . . . 1 1 2 2 . . . Duelist 2 | . . . . . . . 2 . . . Sentry 16 | . . 2 . . 9 3 1 . . 1 Hunter 3 | . . . . . 1 . 1 1 . . Programmer 8 | . . . . . . 4 2 . . 2 Behemoth 1 | . . . . . . . 1 . . . Assembled 1 | . . . . . . 1 . . . . Best Kill Streak 9 | 1 3 3 . 3 9 7 5 6 . 3 Combat Bots Only 5 | . 3 2 . 3 5 4 4 4 . 3 Max Kills in Single Turn 4 | 1 1 1 . 3 3 4 3 3 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 . 3 2 3 3 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Damage Taken 7289 | . 572 723 . 26 1241 1105 1410 375 88 1749 Core 922 | . 95 119 . . 157 155 145 64 . 187 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 . . . 14 71 77 82 . . . Volleys Fired 493 | 4 97 53 . 2 122 66 59 16 . 74 Largest 2 | 2 2 2 . 1 2 2 2 2 . 2 Hottest 130 | 40 130 130 . 33 130 96 110 108 . 122 Shots Fired 914 | 8 191 106 . 2 233 106 110 23 . 135 Gun 697 | 8 191 106 . . 192 26 44 9 . 121 Cannon 195 | . . . . . 31 76 65 9 . 14 Launcher 22 | . . . . 2 10 4 1 5 . . Special . | . . . . . . . . . . . Kinetic 464 | 8 104 . . . 178 86 65 9 . 14 Thermal 261 | . 87 29 . . 45 16 . . . 84 Explosive 8 | . . . . 2 6 . . . . . Electromagnetic 181 | . . 77 . . 4 4 45 14 . 37 Robot Hit Streak 31 | 3 9 15 . . 31 16 22 20 . 21 Robot Miss Streak 6 | 1 4 6 . 2 3 2 2 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 664 | 5 113 79 . . 177 74 96 17 . 103 Core Hits 337 | 2 51 39 . 4 95 62 39 18 . 27 Critical Hits 5 | . . . . . 1 1 2 . . 1 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . 1 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15685 | 68 1591 935 . 150 3691 3328 2880 738 . 2304 Guns 8175 | 68 1591 912 . . 2287 313 723 202 . 2079 Cannons 3869 | . . . . . 461 1541 1464 178 . 225 Explosions 3641 | . . 23 . 150 943 1474 693 358 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 6532 | 68 809 . . . 2146 1642 1464 178 . 225 Thermal 4135 | . 782 226 . . 602 886 238 21 . 1380 Explosive 1731 | . . . . 150 696 516 369 . . . Electromagnetic 3287 | . . 709 . . 247 284 809 539 . 699 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . 1 1 5 . 15 18 Average Corruption 7 | . . . . . 1 1 4 . 10 16 Corruption Purged . | . . . . . . . . . . . Effects 111 | . . . . . 1 5 18 . 8 79 Message Errors 18 | . . . . . . 1 4 . 2 11 Matter Fused 21 | . . . . . . . 10 . 2 9 Heat Flow Errors 11 | . . . . . . . . . . 11 Energy Discharges 6 | . . . . . . 2 1 . . 3 Parts Rejected 3 | . . . . . . . 1 . 2 . Data Loss (minor) 5 | . . . . . . 1 . . . 4 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . 2 Misdirections 12 | . . . . . . . . . 2 10 Targeting Errors 20 | . . . . . 1 . 2 . . 17 Weapon Failures 9 | . . . . . . 1 . . . 8 Overload Shots . | . . . . . . . . . . . Overflow Damage 308 | . . . . . 13 209 75 11 . . Projectiles 81 | . . . . . 1 37 34 9 . . Explosions 227 | . . . . . 12 172 41 2 . . Melee . | . . . . . . . . . . . Knockbacks 25 | . . . . . . 16 9 . . . Impact . | . . . . . . . . . . . Kinetic 21 | . . . . . . 12 9 . . . Secondary 4 | . . . . . . 4 . . . . Self-Inflicted Damage 543 | . . 5 . 2 38 384 114 . . . Shots 13 | . . 1 . 1 2 7 2 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 378 | . 378 273 . 2 196 153 315 99 . 317 Average Temperature 87 | . 116 103 . 2 54 33 76 31 . 102 Received Heat Transfer 1755 | . 219 249 . 12 459 180 180 18 . 438 Effects 18 | . 8 3 . . . . 1 . . 6 Energy Bleed 2 | . 1 1 . . . . . . . . Interference 10 | . 4 2 . . . . 1 . . 3 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 2 | . 1 . . . . . . . . 1 Damage (minor) 3 | . 2 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . . 2 Combat Hostiles 3 | . . . . . . . 2 . . 1 Parts Fried 11 | . . 1 . . . . 2 3 . 5 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 2 . . . 1 . . . . . Heat Transferred 6866 | . 1850 531 . . 1073 844 150 50 . 2368 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . 1 . 3 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Peak Influence 1369 | 5 418 249 . 85 698 1369 1355 933 351 292 Initial 670 | . 3 129 . . 33 317 670 651 326 238 Average 442 | 1 235 113 . 72 437 622 957 745 330 196 Maximum Alert Level 4 | . 2 1 . . 2 4 4 3 1 1 Low Security (%) 24 | 100 28 89 . 100 3 4 . . . 56 Level 1 32 | . 65 10 . . 35 34 . . 100 43 Level 2 21 | . 5 . . . 61 8 4 56 . . Level 3 18 | . . . . . . 46 66 44 . . Level 4 4 | . . . . . . 5 28 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 6 . . . 6 11 4 . . 1 Investigation 8 | . 3 . . . 4 1 . . . . Extermination 5 | . . . . . . 3 1 . . 1 Reinforcement 11 | . 3 . . . 2 4 2 . . . Assault 3 | . . . . . . 2 1 . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Distress Signals 10 | . 2 . . . 2 3 2 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 223 | . 37 13 . 3 65 41 29 10 6 19 Peak Tracking Total 8 | . 4 3 . 3 5 5 6 6 6 8 Tactical Retreats 14 | . 4 . . . 4 3 2 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Traps Triggered 9 | . . . . . 3 3 1 2 . . Indirectly 2 | . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Machines Disabled 24 | . . . . 1 1 16 5 . . 1 Max in Single Turn 7 | . . . . 1 1 7 2 . . 1 Garrison Access 2 | . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Machines Accessed 46 | . 9 . 1 1 14 14 4 1 . 2 Terminals 22 | . 6 . . . 9 6 . . . 1 Fabricators 3 | . . . . . . 2 1 . . . Repair Stations 9 | . 1 . . . 2 2 2 1 . 1 Recycling Units 6 | . 2 . . . 2 2 . . . . Scanalyzers 3 | . . . . . 1 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 155 | . 29 . 1 1 62 37 18 2 . 5 Successful 87 | . 15 . 1 1 33 24 10 1 . 2 Failed 66 | . 13 . . . 28 13 8 1 . 3 Catastrophic 9 | . 2 . . . 5 2 . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . Manual 43 | . 11 . . . 17 11 3 . . 1 Terminals 78 | . 24 . . . 36 17 . . . 1 Fabricators 11 | . . . . . . 5 6 . . . Repair Stations 42 | . 3 . . . 17 7 9 2 . 4 Recycling Units 9 | . 2 . . . 3 4 . . . . Scanalyzers 10 | . . . . . 6 4 . . . . Garrison Access 3 | . . . . . . . 3 . . . Terminal Hacks 31 | . 12 . 1 1 11 6 . . . . Record 1 | . . . 1 . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 6 | . 1 . . . 2 3 . . . . Prototype ID Bank 4 | . 1 . . . 3 . . . . . Open Door 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Recycling Unit Index 2 | . 1 . . . 1 . . . . . Garrison Index 1 | . . . . . 1 . . . . . Locate Traps 6 | . 2 . . . 2 2 . . . . Recall Investigation 1 | . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 8 | . . . . . . 5 3 . . . Load Schematic 2 | . . . . . . 2 . . . . Build 6 | . . . . . . 3 3 . . . Repair Station Hacks 29 | . 1 . . . 13 6 6 1 . 2 Scan Component 16 | . 1 . . . 7 3 3 1 . 1 Repair 13 | . . . . . 6 3 3 . . 1 Recycling Unit Hacks 4 | . . . . . 2 2 . . . . Retrieve Components 4 | . . . . . 2 2 . . . . Scanalyzer 7 | . . . . . 6 1 . . . . Insert Component 4 | . . . . . 3 1 . . . . Analyze 3 | . . . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 7 | . 2 . . . 1 4 . . . . Terminals 5 | . . . . . 1 4 . . . . Track 1 | . . . . . . 1 . . . . Botnet 3 | . . . . . 1 2 . . . . Operators 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 6 . . . 12 11 2 1 . 2 Full Trace Events 3 | . 2 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 3 . . . . . Parts Built 3 | . . . . . . 2 1 . . . Matter 588 | . . . . . . 204 384 . . . Time 204 | . . . . . . 102 102 . . . Total Part Build Rating 10 | . . . . . . 2 8 . . . Parts Repaired 13 | . . . . . 6 3 3 . . 1 Time 367 | . . . . . 205 77 60 . . 25 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 33 | . . . . . 19 14 . . . . Parts Scanalyzed 4 | . . . . . 3 1 . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 27 | . . . . . . . 27 . . . Highest-Rated Ally 27 | . . . . . . . 27 . . . Total Orders 1 | . . . . . 1 . . . . . RETURN 1 | . . . . . 1 . . . . . Ally Attacks 2 | . . . . . . . 2 . . . Total Damage 37 | . . . . . . . 37 . . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Robot Analysis Total 6 | . 1 . . . 2 3 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 1 | . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Turns Passed 10395 | 62 1324 1225 271 182 2705 2110 1109 275 199 933 Spaces Moved 5974 | 43 789 876 216 140 1344 1273 588 126 146 433 Core 8 | 8 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 5966 | 35 789 876 216 140 1344 1273 588 126 146 433 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 110 90 120 120 126 136 133 120 133 Average Speed 129 | 86 111 111 114 120 140 135 139 141 121 143 Slowest Speed 250 | 100 120 150 120 120 190 140 175 143 150 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 3 96 99 56 45 91 37 16 5 98 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . 2 . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 7 | . . . . . 7 . . . . . Terrain Destroyed 202 | . . 5 . 14 44 106 28 4 . 1 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . 3 8 1 1 . 1 AOE 188 | . . 5 . 14 41 98 27 3 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Total 7767 | 56 1047 1018 242 152 1941 1568 779 197 169 598 Wait 681 | . 104 55 . 2 284 70 67 31 13 55 Move 5965 | 42 788 875 215 139 1343 1272 587 126 145 433 Hop . | . . . . . . . . . . . Pick Up 264 | 2 24 12 21 2 73 88 18 14 . 10 Fast Attach 51 | 6 2 1 1 . 22 7 5 2 2 3 Attach 63 | 1 4 7 1 3 12 9 7 4 3 12 Detach 23 | 1 2 1 . . 9 . 2 . 6 2 Swap 78 | . 10 5 . 2 22 15 14 3 . 7 Drop 136 | . 16 6 4 2 54 41 10 1 . 2 Fire 493 | 4 97 53 . 2 122 66 59 16 . 74 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 10 | . . . . . . . 10 . . . Trap 3 | . . 3 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 9) 260 | -10/Materials | Discovered new exit (range 10) 492 | -10/Materials | Build established: Hauler-Mutant 641 | -10/Materials | Discovered new exit (range 15) 651 | -10/Materials | Central database locked down 879 | -10/Materials | Discovered new exit (range 6) 1132 | -10/Materials | Discovered new exit (range 14) 1387 | -10/Materials | Entered Mines 1467 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1561 | -10/Mines | Core integrity fell below 50% 1590 | -10/Mines | Lost 4 parts (1n3w) 2013 | -10/Mines | Core integrity fell below 20% 2023 | -10/Mines | Discovered new exit (range 6) 2138 | -10/Mines | Found a hidden stash of uninstalled traps 2295 | -10/Mines | Learned Materials emergency access door positions 2295 | -10/Mines | Discovered new exit (range 5) 2356 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2606 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2607 | -10/Mines | Discovered new exit (range 5) 2612 | -10/Mines | Entered Exiles 2638 | -10/Exiles | Met 8R-AWN 2659 | -10/Exiles | Met EX-HEX 2792 | -10/Exiles | Met EX-DEC 2817 | -10/Exiles | Learned location of Zion (-6) 2871 | -10/Exiles | Discovered new exit (range 12) 2883 | -10/Exiles | Entered Mines 3024 | -9/Mines | Discovered new exit (range 11) 3032 | -9/Mines | Learned Materials stockpile data 3042 | -9/Mines | Found the Drone Emporium 3054 | -9/Mines | Found Prototype Device 3065 | -9/Mines | Entered Materials 3065 | -8/Materials | Evolved 4 slots: Utility x4 3065 | -8/Materials | Identified Bomb Drone Bay 3525 | -8/Materials | Central database locked down 3579 | -8/Materials | Discovered new exit (range 4) 4369 | -8/Materials | Repaired Hcp. Storage Unit 4396 | -8/Materials | Repaired Hcp. Storage Unit 4436 | -8/Materials | Repaired Imp. Weapon Shielding 4554 | -8/Materials | Discovered new exit (range 6) 5154 | -8/Materials | Repaired Hcp. Storage Unit 5193 | -8/Materials | Repaired Imp. Weapon Shielding 5245 | -8/Materials | Repaired Imp. Assault Rifle 5770 | -8/Materials | Entered Factory 5770 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5835 | -7/Factory | Repaired Hcp. Storage Unit 6209 | -7/Factory | Repaired Imp. Weapon Shielding 6237 | -7/Factory | Repaired Hcp. Storage Unit 6317 | -7/Factory | Fabricated Humpback (x1) 6386 | -7/Factory | Fabricated Humpback (x1) 6668 | -7/Factory | Local fabrication network quarantined 6861 | -7/Factory | Assembled infested ambush trap array 7370 | -7/Factory | First assault squad dispatched 7762 | -7/Factory | Garrison activated, responded to threat 7859 | -7/Factory | Discovered new exit (range 16) 7880 | -7/Factory | Entered another Factory area 7880 | -6/Factory | Evolved 2 slots: Utility x2 8192 | -6/Factory | Spotted B-75 Beast 8223 | -6/Factory | Destroyed B-75 Beast 8252 | -6/Factory | Lost 3 parts (1n2u) 8499 | -6/Factory | Repaired Enh. Optical Array 8522 | -6/Factory | Repaired Med. Reflective Plating 8528 | -6/Factory | Fabricated Tactical Quantum Warhead? 8675 | -6/Factory | Local fabrication network quarantined 8922 | -6/Factory | Repaired Arm. Wheel 8930 | -6/Factory | First assault squad dispatched 8966 | -6/Factory | Discovered new exit (range 14) 8989 | -6/Factory | Entered another Factory area 8989 | -5/Factory | Evolved 2 slots: Utility x2 9264 | -5/Factory | Sucked down chute 9264 | -5/Factory | Entered Waste 9273 | -5/Waste | Spotted C-40 Crusher 9277 | -5/Waste | Spotted C-40 Crusher 9279 | -5/Waste | EMP discharged 9290 | -5/Waste | Crushed by Compactor (1 part destroyed) 9369 | -5/Waste | Spotted C-40 Crusher 9379 | -5/Waste | EMP discharged 9379 | -5/Waste | System corruption reached 10% 9410 | -5/Waste | Spotted C-40 Crusher 9412 | -5/Waste | Spotted C-40 Crusher 9428 | -5/Waste | Spotted C-40 Crusher 9438 | -5/Waste | Crushed by Compactor (1 part destroyed) 9449 | -5/Waste | Discovered new exit (range 10) 9463 | -5/Waste | Entered Factory 9766 | -5/Factory | Spotted B-75 Beast 9952 | -5/Factory | Lost 3 parts (1n1u1w) 9993 | -5/Factory | Repaired Hpw. Shock Rifle 10396 | -5/Factory | Self-destructed Last Messages --------------- 10345_ K-01 Serf collects debris. 10347_ System corrupted: Hpw. Shock Rifle targeting data glitched. 10347_ W-25 Informer destroyed. 10347_ K-01 Serf collects debris. 10350_ K-01 Serf cleans the Assembly Bed. 10353_ System corrupted: Matter fused (-9). 10353_ K-01 Serf collects debris. 10363_ Acquired KE Penetrator. 10374_ K-01 Serf cleans the Terminal. 10379_ System corrupted: IFF burst signal emitted. 10380_ K-01 Serf destroyed. 10380_ K-01 Serf cleans the Terminal. 10381_ Extracted 39 matter. 10388_ K-01 Serf cleans the Terminal. 10391_ Med. Reflective Plating destroyed. 10392_ Slug penetrates Terminal. 10393_ Extracted 10 matter. 10393_ U-05 Engineer lays Concrete. 10393_ K-01 Serf cleans the Terminal. 10394_ Wheel destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????##??????????????????? | | #??????????????????????? ?????????????????? | | #??????????????????????? ????????????????? | | #?????????????????????? ? ?????????????? | | #?????????????????????? ??????????????? | | !!! #?????????????????????? ???????????????? | | !!! #?????????????????????? #???????????????? | | !! #??????????????######## #???????????????? | | #??????????????# #???????????????? | | ???????????????# #???????????????? | | "" #??????????????# #???????????????? | | "" #??????????????+ % ! #???????????????? | | "" #??????????????# h #???????????????? | | "" #??????????????#^ " "h""" #????????????????? | | " ################ "T" """ #????????????????? | | " % """ """ #????????????????? | | * k #????????????????? | | "" +????????????????? | | "" k##### #????????????????? | | "" #??????????????????????? | | "" ############# #??????????????????????? | | "" #???????????#R#??????????????????????? | | "" #???????????# #??????????????????????? | | ##########??#@#??????????????????????? | | + #??#%#??????????????????????? | | # #??# #??????????????????????? | | # #??# #??????????????????????? | | ###### # #??# #??????????????????????? | | #????# # #??#g#??????????????????????? | | "" #????# # #?? ??????????????????????? | | R"" #????# # #?? g ??????????????????????? | | """ #????# # #?? g ??????????????????????? | | #????# # #?? ??????????????????????? | | #????# # #?? ??????????????????????? | | =###????# # #?? ??????????????????????? | | %#??????# # #?? ??????????????????????? | | ##*#??????# # #??g g??????????????????????? | | ?# #??????# # #? ?????????????????????? | | ?# #??????# # #? ?????????????????????? | | ?#+#??????? # #? ?????????????????????? | | ?????? # #? u ?????????????????????? | | """ ???? # #? ?????????????????????? | | """ #?? #####+####? ?????????????????????? | | """ #?? ???? ???? ?????????????????????? | | #?? ???? ??? ?????????????????????? | | """ #?? ??? ?? ?????????????????????? | | [ """ +?? ??? ????????????????????????????? | | """ #?? ?? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 15 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 16 Armor Integrity Analysis 33 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Humpback | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Humpback | x1 | -7/Factory Humpback | x1 | -7/Factory Tactical Quantum Warhead | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperBoreArmor Manual? 0 Play Time 01:43:04 Cumulative 102.8 hours Start 2021.02.24 @ 12:00:37 End 2021.02.24 @ 19:07:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc3acbea-efd9-4c1e-b13e-f11beb868e63