Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 13:45:35 Player: Prominous Vale Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1314) 1314 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1093) 1093 TOTAL SCORE: 6382 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 483 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 8/300 Energy 158/275 System Corruption 17% Temperature Cool (12) Movement Hovering (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (5) ------ Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- Axe > --- INVENTORY (10) --- Light Deuterium Engine Improved Terrain Scanner Target Analyzer Improved Hardlight Generator Component Analysis Suite Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Particle Charger Particle Charger Improved Shield Generator > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Deuterium Engine Deuterium Engine Weight Redist. System Bomb Factory No. 2 Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Flamer Dirty Bomb Trap [Rating: 63] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Hover Unit Gravmag System Utility Signal Interpreter Device Recoil Stabilizer Storage Medium Storage Unit Processor Signal Interpreter Hackware Improved System Shield Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Flamer Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . Utility 3 | . . 1 . . . 2 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 83 | 7 4 13 . 3 1 10 7 38 Power 11 | 1 . 2 . . . 3 2 3 Engine 11 | 1 . 2 . . . 3 2 3 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 3 . 2 . 2 . 11 Treads 9 | 2 . 3 . 2 . 2 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 11 | . . . . . . . . 11 Flight . | . . . . . . . . . Utility 29 | 2 2 3 . . . 4 2 16 Device 19 | 1 . 1 . . . 4 1 12 Storage 6 | 1 2 1 . . . . . 2 Processor 3 | . . 1 . . . . . 2 Hackware 1 | . . . . . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 23 | 2 2 5 . 1 1 1 3 8 Energy Gun 5 | . . 1 . . 1 1 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 2 2 . 1 . . . 4 Ballistic Cannon 2 | . . 2 . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . . Parts Lost 33 | . . 1 . . . 6 3 23 Power 4 | . . . . . . 2 . 2 Propulsion 10 | . . . . . . 1 1 8 Utility 12 | . . . . . . 3 1 8 Weapon 7 | . . 1 . . . . 1 5 Highest Loss Streak 11 | . . 1 . . . 5 3 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 99 98 100 99 100 66 56 67 Engine 10 | . 14 10 11 11 11 12 10 5 Treads 18 | . 28 21 22 22 22 15 8 . Hover 2 | . . . . . . . . 17 Device 12 | . 14 10 11 11 11 16 6 15 Storage 9 | . 14 11 11 11 11 6 4 4 Processor 8 | . . 11 11 11 11 6 6 7 Energy Gun 6 | . . . 11 11 19 6 8 . Ballistic Gun 10 | . 27 20 . 8 11 . . 3 Ballistic Cannon 6 | . . 11 22 13 2 . . . Slashing Weapon 1 | . . . . . . . . 11 Peak Build Rating 63 | 7 10 23 23 25 26 63 42 52 Average Rating 27 | 5 9 13 23 23 25 55 24 38 On Entrance 18 | . 7 10 23 23 25 26 37 12 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 13 17 31 31 31 30 83 36 47 Greatest Support 94 | 40 40 44 44 44 44 94 56 42 Greatest Overweight (x) 7 | . . 7 . . . 1 . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 8 8 Most Carried 10 | 4 8 10 9 10 10 10 8 10 Average Carried 8 | 2 7 8 9 9 10 9 3 6 Final Capacity 10 | 8 8 10 10 10 10 10 5 10 Final Carried 10 | 3 8 9 9 10 10 9 3 6 Class Distribution -------------------- 70% | Gunner 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1496 | 290 123 302 15 155 86 289 . 236 Remotely . | . . . . . . . . . Salvage Created 1609 | 142 187 725 15 . 12 214 . 314 Parts 116 | 6 23 59 1 . 3 10 . 14 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . Prevented 2 | . . . . . 2 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 38 | . 8 20 . . 1 5 . 4 Melee 3 | . . . . . . . . 3 Guns 24 | . 8 9 . . 1 5 . 1 Cannons 10 | . . 10 . . . . . . AOE 1 | . . 1 . . . . . . Classes Destroyed 11 | 2 4 3 . . 1 1 . . Worker 2 | . 1 . 1 . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 2 | . . 2 . . . . . . Recycler 3 | 1 . 1 . . . . . 1 Operator 2 | . . 1 . . . . . 1 Drone 1 | . . . . . 1 . . . Watcher 6 | . 1 4 . . . 1 . . Swarmer 20 | . 6 9 . . . 3 . 2 Grunt 9 | . 2 6 . . . 1 . . Sentry 6 | . . 5 . . . . . 1 Programmer 2 | . . . . . . 1 . 1 Best Kill Streak 6 | 1 3 6 1 . 1 3 . 3 Combat Bots Only 5 | . 3 5 . . 1 3 . 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 487 | . 29 142 . . 9 101 3 203 Missed 135 | . 11 40 . . 3 18 . 63 Damage Taken 5278 | . 166 983 . . 102 1666 119 2242 Core 1037 | . 25 156 . . . 258 . 598 Absorbed by Shields 283 | . . . . . . 177 . 106 Core Remaining (%) 83 | 100 90 . . . 61 . . . Volleys Fired 117 | 15 15 49 1 . 6 16 . 15 Largest 3 | 2 2 3 3 . 2 1 . 2 Hottest 250 | 40 46 101 123 . 90 250 . 66 Shots Fired 227 | 30 30 116 3 . 12 16 . 20 Gun 155 | 30 30 48 1 . 10 16 . 20 Cannon 72 | . . 68 2 . 2 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 202 | 30 30 116 2 . 4 . . 20 Thermal 16 | . . . . . . 16 . . Explosive . | . . . . . . . . . Electromagnetic 9 | . . . 1 . 8 . . . Robot Hit Streak 19 | 7 14 19 1 . 3 3 . 4 Robot Miss Streak 28 | 3 2 7 1 . 6 28 . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 145 | 20 22 67 1 . 6 14 . 15 Core Hits 76 | 7 11 32 1 . 1 14 . 10 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 4 | . . 1 . . . . . 3 Critical Strikes 6 | . . 1 . . . . . 5 Destroy 6 | . . 1 . . . . . 5 Melee Attacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Slashing 9 | . . . . . . . . 9 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 3410 | 164 296 1404 11 . 100 897 . 538 Guns 1984 | 164 296 468 11 . 69 897 . 79 Cannons 865 | . . 834 . . 31 . . . Explosions 343 | . . 102 . . . . . 241 Melee 218 | . . . . . . . . 218 Ramming . | . . . . . . . . . Kinetic 1885 | 164 296 1302 . . 44 . . 79 Thermal 1240 | . . 102 . . . 897 . 241 Explosive . | . . . . . . . . . Electromagnetic 67 | . . . 11 . 56 . . . Impact . | . . . . . . . . . Slashing 218 | . . . . . . . . 218 Piercing . | . . . . . . . . . Highest Corruption 17 | . . 3 3 3 . 2 14 17 Average Corruption 8 | . . 2 3 3 . 2 7 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | . . 16 2 1 . . 2 36 Message Errors 14 | . . 5 1 . . . . 8 Matter Fused 8 | . . 2 . . . . 1 5 Heat Flow Errors 9 | . . 3 . . . . . 6 Energy Discharges 6 | . . . . 1 . . . 5 Parts Rejected 3 | . . 1 . . . . . 2 Data Loss (minor) 7 | . . 3 1 . . . . 3 Alerts 1 | . . . . . . . . 1 Misdirections 5 | . . . . . . . 1 4 Weapon Failures 4 | . . 2 . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 120 | . . 64 . . . . . 56 Projectiles 13 | . . 13 . . . . . . Explosions 57 | . . 51 . . . . . 6 Melee 50 | . . . . . . . . 50 Knockbacks 6 | . . 4 . . 2 . . . Impact . | . . . . . . . . . Kinetic 6 | . . 4 . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 167 | . . . . . . . . 167 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 537 | . 1 163 57 . 72 537 . 263 Average Temperature 114 | . 1 43 32 . 31 175 . 79 Received Heat Transfer 1024 | . 24 159 . . . 477 . 364 Effects 10 | . . . . . . 10 . . Shutdowns 4 | . . . . . . 4 . . Interference 5 | . . . . . . 5 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1375 | . . 100 . . . 1125 . 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Peak Influence 444 | 15 170 444 177 . . 406 17 232 Initial 300 | . 9 70 172 . . 300 17 10 Average 143 | 10 109 236 174 . . 161 13 88 Maximum Alert Level 2 | . . 2 . . . 2 . 1 Low Security (%) 72 | 100 100 34 100 . . 66 100 85 Level 1 26 | . . 61 . . . 31 . 14 Level 2 1 | . . 3 . . . 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 3 . . . 3 . 2 Investigation 2 | . . . . . . 2 . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 5 | . 1 3 . . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 14 29 . . 4 27 6 21 Peak Tracking Total 9 | . 4 4 . . 2 7 6 9 Tactical Retreats 4 | . 1 1 . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 8 | . . 2 . . . 2 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . 3 . . Triggered 1 | . . . . . . 1 . . Fabricated Traps 3 | . . . . . . 3 . . Most Traps Carried 3 | . . . . . . 3 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 12 | . . 2 . . . 2 . 8 Max in Single Turn 7 | . . 1 . . . 1 . 7 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 13 | . 4 5 . . . 2 . 2 Terminals 6 | . 3 3 . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 31 | . 9 13 . . . 5 . 4 Successful 22 | . 8 10 . . . 3 . 1 Failed 9 | . 1 3 . . . 2 . 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . . . . . . 2 . 9 Terminals 15 | . 8 7 . . . . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 4 | . 1 3 . . . . . . Scanalyzers 6 | . . 3 . . . 3 . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 11 | . 7 4 . . . . . . Record 1 | . 1 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . . 2 . . . . . . Dispatch Records 2 | . 1 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 1 3 . . . . . . Process 1 | . . 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer 5 | . . 3 . . . 2 . . Insert Component 2 | . . 1 . . . 1 . . Analyze 3 | . . 2 . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 7 | . 2 1 . . . 2 . 2 Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 242 | . . 242 . . . . . . Retrieved Matter 386 | . . 386 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 10 | . . . . 9 . . . 1 Largest Group 9 | . . . . 9 9 7 . 1 Highest-Rated Group 265 | . . . . 265 265 206 . 35 Highest-Rated Ally 40 | . . . . 40 40 40 . 35 Zionite Dispatches 2 | . . . . . . . . 2 Recon 1 | . . . . . . . . 1 Demo 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 47 | . . . . . 14 22 . 11 Total Damage 1979 | . . . . . 263 627 . 1089 Kills 15 | . . . . . 3 5 . 7 Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches 4 | . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . 3 Zionite Intel Received 1 | . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 6279 | 314 658 1015 188 1467 580 1178 125 754 Spaces Moved 3540 | 99 243 429 124 989 367 492 128 669 Core 114 | 5 . 3 . . . . 85 21 Treads 2778 | 94 243 426 124 989 367 492 43 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 648 | . . . . . . . . 648 Flight . | . . . . . . . . . Fastest Speed 48 | 50 160 145 145 145 145 155 50 48 Average Speed 143 | 154 160 161 145 145 145 215 88 79 Slowest Speed 400 | 160 160 400 145 145 145 245 165 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 33 41 35 89 63 14 72 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . . . 3 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 99 | . . 20 . . . . . 79 Melee . | . . . . . . . . . Projectile 3 | . . 3 . . . . . . AOE 96 | . . 17 . . . . . 79 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 4499 | 237 487 653 130 1024 403 570 139 856 Wait 606 | 105 201 135 6 24 28 25 3 79 Move 3533 | 98 242 428 123 988 366 492 127 669 Hop . | . . . . . . . . . Pick Up 83 | 11 14 13 . 3 1 8 1 32 Fast Attach 21 | . 2 6 . . . 5 . 8 Attach 50 | 7 . 4 . 1 . 3 7 28 Detach 6 | . . . . . . 4 . 2 Swap 12 | . 2 3 . 2 1 2 . 2 Drop 54 | 1 11 15 . 6 1 12 1 7 Fire 117 | 15 15 49 1 . 6 16 . 15 Melee 6 | . . . . . . . . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap 3 | . . . . . . 3 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 315 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 539 | -10/Materials | Identified exit to Mines 927 | -10/Materials | Discovered new exit (range 5) 973 | -10/Materials | Entered another Materials area 973 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 975 | -9/Materials | Discovered new exit (range 10) 987 | -9/Materials | Identified exit to Storage 1274 | -9/Materials | Build established: Gunner 1762 | -9/Materials | Discovered exit to Storage (range 16) 1980 | -9/Materials | Discovered new exit (range 7) 1986 | -9/Materials | Identified exit to Mines 1988 | -9/Materials | Entered Mines 2125 | -9/Mines | Discovered new exit (range 4) 2130 | -9/Mines | Identified exit to Materials 2160 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2175 | -9/Mines | Identified exit to Zion 2176 | -9/Mines | Entered Zion 2245 | -7/Zion | System corruption cleaned by Quarantine Array 2280 | -7/Zion | Learned Factory stockpile data 2398 | -7/Zion | Learned location of Warlord (-4) 2560 | -7/Zion | Found Prototype Energy Gun 2646 | -7/Zion | Given A8's code to call for help 2868 | -7/Zion | Met Imprinter 2896 | -7/Zion | Imprinted 2898 | -7/Zion | Declared Zion's savior 3314 | -7/Zion | Found Prototype Device 3554 | -7/Zion | Discovered new exit (range 16) 3583 | -7/Zion | Gained Derelict followers 3630 | -7/Zion | Identified exit to Proximity Caves 3643 | -7/Zion | Entered Proximity Caves 3643 | -6/Proximity Caves | Accompanied by 9 allies 3806 | -6/Proximity Caves | Spotter reported a threat 3854 | -6/Proximity Caves | Learned 4 Factory zone layouts 3866 | -6/Proximity Caves | Spotter reported a threat 4180 | -6/Proximity Caves | Discovered new exit (range 15) 4199 | -6/Proximity Caves | Identified exit to Factory 4223 | -6/Proximity Caves | Entered Factory 4223 | -6/Factory | Accompanied by 7 allies 4223 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4224 | -6/Factory | Identified exit to Lower Caves 4224 | -6/Factory | Identified Bomb Factory No. 2 4227 | -6/Factory | Identified Storm Laser 4561 | -6/Factory | Lost 4 allies 4573 | -6/Factory | Search patrols dispatched 5357 | -6/Factory | Spotted B-75 Beast 5401 | -6/Factory | Sucked down chute 5401 | -6/Factory | Entered Waste 5416 | -6/Waste | EMP discharged 5421 | -6/Waste | Lost 5 parts (2p1n2u) 5431 | -6/Waste | Spotted C-40 Crusher 5446 | -6/Waste | Spotted C-40 Crusher 5450 | -6/Waste | Spotted C-40 Crusher 5465 | -6/Waste | Spotted C-40 Crusher 5480 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5483 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5483 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5491 | -6/Waste | Spotted C-40 Crusher 5500 | -6/Waste | Spotted C-40 Crusher 5514 | -6/Waste | Lost 3 parts (1n1u1w) 5516 | -6/Waste | EMP discharged 5516 | -6/Waste | System corruption reached 10% 5518 | -6/Waste | Discovered new exit (range 16) 5525 | -6/Waste | Identified exit to Factory 5526 | -6/Waste | Entered Factory 5671 | -6/Factory | Zion Demo squad teleported in 5791 | -6/Factory | Build established: Mutant 5885 | -6/Factory | Core integrity fell below 50% 5902 | -6/Factory | Lost 9 parts (1p6n2u) 6096 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6097 | -6/Factory | Zion Recon squad teleported in 6201 | -6/Factory | Spotted B-75 Beast 6239 | -6/Factory | Core integrity fell below 20% 6280 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Z-Drone retrieved by Z-Drone Bay. U-05 Engineer lays Concrete. K-01 Serf collects debris. Detecting system override signal. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Matter fused (-6). Z-Drone retrieved by Z-Drone Bay. U-05 Engineer lays Concrete. Drone retrieved by Drone Bay. U-05 Engineer lays Concrete. Z-Drone Bay destroyed. Drone Bay destroyed. >> Lost connection to Drone. Acquired Deuterium Engine. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????# ##??# " " ##???????????????? | | ??????# #????#" "##????????????????? | | ??????# #???## ! " #???#????????????? | | ???####+#####" =%! " #????????????????? | | "??#! # " ##???????????????? | | ???# ! # "#?????????????????? | | ???# # "#??#??????????????? | | ?? # "" ##?????????????????? | | #??##########"" ## # # ""##?????#????????????? | | #####?????#?### ###???????????????????? | | #????????## ##?????????? ?? ???????? | | """ #???????#?# ##?#????????????????????? | | R" #?####??### #???????????????????????? | | "" #?#""#????## #??#????????????????????? | | ###T"######## # #??????????#????????????? | | ! + # ###??#????????????????????? | | ""#"###"######## ####????????????#????????????? | | %#???# #?#???##??#????#?????????????? | | ###?# #?#?## #?######??????????????? | | !! """ # ### #???# ??#???????????? | | ! " # # #???#Y"" ????#?????????? | | ! % #???# "" "" ?????????????? | | ^ #???# "T "" ?????????????? | | % " ##### "" """ ??????????????? | | """ # "" """ #???????????? | | "" #@ """ #???????????? | | """"""# """" % gg ==! #???????????? | | " ### """" # ==! ! / #???????????? | | #####??# """" # =!] #???????????? | | ???????# "%" # #???????????? | | ?? ?????# # #???????????? | | ????????#### ###### ##############???????????? | | ????????#??# #????# #?????????!??????????????? | | ?+?????????# #????# #????????????????????????? | | ?? ??? ????# #????# #????????????????????????? | | ???????????#+#????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ?????????????????## ##???????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ???????????????#??# #????????????????????????? | | ??????????????????# ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Particle Charging 22 Kinecelleration 30 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Lgt. Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed BoltCorruptionBrace Manual? 0 Play Time 01:34:43 Cumulative 14.1 hours Start 2024.11.18 @ 08:03:02 End 2024.11.18 @ 13:45:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c9efc20d-0d5f-4310-8985-20a07024ae0e