Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.28 @ 19:38:30 Player: %41THX3142 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (85) 425 Value Destroyed (2920) 2920 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 7891 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 126/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Targeting Computer Transmission Jammer Relay Coupler [Brawler] (27) > --- WEAPON (2) ------- Power Maul > --- INVENTORY (15) --- System Restoration Module Improved EM Pulse Cannon High-powered Shotgun Gauss Rifle Light Cannon Mini Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Transmission Jammer Relay Coupler [Brawler] > --- WEAPON ----------- Flak Gun Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Armored Treads Armored Treads Armored Treads Kinecellerator Improved Medium Armor Plating System Restoration Module Heavy EM Pulse Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon High-powered Shotgun Light Cannon Remote Datajack Power Maul [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [Brawler] Protection Medium Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 5 | . . 2 . 1 . . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 86 | 7 2 14 2 1 1 16 26 5 3 9 . Power 8 | 1 . 1 . . . 1 3 . . 2 . Engine 5 | 1 . 1 . . . 1 1 . . 1 . Core 3 | . . . . . . . 2 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . 2 . . 1 7 4 1 . 2 . Treads 11 | . . . . . . 5 3 1 . 2 . Leg 3 | . . . . . . 2 1 . . . . Wheel 5 | 2 . 2 . . 1 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 1 5 . 1 . 3 14 2 1 1 . Device 12 | . . 1 . . . 1 8 1 . 1 . Storage 2 | 1 1 . . . . . . . . . . Processor 4 | . . 1 . 1 . . 2 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 10 | . . 3 . . . 2 3 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 30 | 3 1 6 2 . . 5 5 2 2 4 . Energy Gun 4 | 3 . . . . . 1 . . . . . Energy Cannon 10 | . . 4 1 . . 1 1 1 . 2 . Ballistic Gun 2 | . . . . . . . 1 . 1 . . Ballistic Cannon 4 | . . . . . . 1 2 . 1 . . Launcher 8 | . 1 2 1 . . 2 1 . . 1 . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . 1 . Parts Lost 30 | . . 1 . . . 8 5 1 2 12 1 Power 4 | . . . . . . 1 . . . 3 . Propulsion 10 | . . 1 . . . 3 2 . . 3 1 Utility 9 | . . . . . . 3 1 1 2 2 . Weapon 7 | . . . . . . 1 2 . . 4 . Highest Loss Streak 11 | . . 1 . . . 6 1 1 2 11 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 99 100 90 100 91 99 99 98 77 61 Engine 4 | . 14 11 11 9 9 8 . . . 1 . Core 3 | . . . . . . . 6 7 7 4 . Treads 14 | . . . . . . 9 20 22 23 17 15 Wheel 8 | . 28 21 22 18 27 13 . . . . . Device 10 | . . 11 11 9 9 8 11 12 13 7 7 Storage 9 | . 25 14 11 9 9 9 7 7 7 7 7 Processor 16 | . . 7 11 18 18 18 22 21 15 15 15 Hackware 4 | . . . . . . . 6 7 7 7 7 Protection 5 | . . 10 11 9 9 3 3 3 6 3 . Energy Gun 2 | . 25 1 . . . 5 1 . . . . Energy Cannon 6 | . . 17 21 18 18 6 . 4 . . . Ballistic Gun 2 | . . . . . . . . 7 11 2 . Ballistic Cannon 4 | . . . . . . 3 12 2 2 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 49 | 14 36 45 42 41 41 42 44 49 49 43 . Greatest Support 60 | 20 20 22 22 22 38 40 60 60 60 60 . Greatest Overweight (x) 10 | 1 1 3 1 1 1 10 1 . . 1 . Average Overweight (x) . | . . 1 1 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 15 15 15 14 13 15 15 15 15 15 7 Average Carried 13 | . 10 14 14 14 13 14 14 13 14 11 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 15 15 15 14 13 15 15 13 14 7 7 Class Distribution -------------------- 43% | Mutant 32% | Scavenger-Mutant 16% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Scavenger-Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Matter Collected 1939 | 270 26 245 41 . . 330 474 273 262 18 . Remotely . | . . . . . . . . . . . . Salvage Created 2283 | . 336 562 107 20 . 443 375 167 273 . . Parts 156 | . 15 40 8 2 . 39 27 7 18 . . Haulers Intercepted 5 | . 1 3 . . . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 2 17 . . Prevented 6 | . . . . . . . . 6 . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 67 | . 6 10 3 . . 20 12 3 12 1 . Guns 15 | . 1 . . . . 1 1 2 10 . . Cannons 28 | . . 6 2 . . 8 9 1 2 . . AOE 23 | . 5 4 1 . . 10 2 . . 1 . Classes Destroyed 14 | . 5 3 . 1 . 2 . . 1 2 . Worker 1 | . 1 . . . . . . . . . . Builder 3 | . . 2 . . . . 1 . . . . Hauler 5 | . 1 3 . . . . 1 . . . . Recycler 2 | . 1 . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 5 | . 2 1 . . . . 2 . . . . Swarmer 30 | . . 3 3 . . 9 6 . 9 . . Grunt 16 | . 6 3 . . . 3 . 3 1 . . Sentry 12 | . . 4 . . . 5 2 . 1 . . Hunter 3 | . . . . . . 1 2 . . . . Programmer 4 | . . . . . . 2 2 . . . . Zionite 1 | . . . . . . . . . . 1 . Marauder 1 | . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 7 | . 5 3 3 1 . 7 3 3 4 1 . Combat Bots Only 7 | . 3 3 3 . . 7 3 3 4 1 . Max Kills in Single Turn 4 | . 2 3 1 1 . 4 3 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 3 1 . . 4 2 . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Damage Taken 5756 | . 62 230 73 202 . 970 795 125 1204 1991 104 Core 984 | . 10 36 32 48 . 155 119 17 106 430 31 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 33 | . . . . . . . 33 . . . . Core Remaining (%) 85 | 100 96 . 83 . . 63 . . . . . Volleys Fired 199 | . 13 32 11 8 . 39 44 15 28 9 . Largest 2 | . 2 2 2 2 . 2 2 2 2 2 . Hottest 120 | . 80 120 120 120 . 120 104 97 97 93 . Shots Fired 369 | . 24 64 15 15 . 75 88 22 56 10 . Gun 94 | . 20 1 . . . 20 5 8 40 . . Cannon 235 | . . 56 14 15 . 43 82 7 16 2 . Launcher 33 | . 4 7 1 . . 12 1 . . 8 . Special 7 | . . . . . . . . 7 . . . Kinetic 159 | . . . . . . 13 84 10 51 1 . Thermal 135 | . . 56 14 15 . 50 . . . . . Explosive 33 | . 4 7 1 . . 12 1 . . 8 . Electromagnetic 35 | . 20 1 . . . . 3 5 5 1 . Robot Hit Streak 12 | . 4 11 12 3 . 9 11 10 5 10 . Robot Miss Streak 9 | . 2 3 3 3 . 6 5 5 9 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . Shots Hit Robots 233 | . 14 38 9 8 . 41 56 20 39 7 1 Core Hits 164 | . 16 23 4 3 . 32 31 12 30 13 . Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 7 | . . . . . . 4 2 . 1 . . Burn 1 | . . . . . . 1 . . . . . Meltdown 1 | . . . . . . 1 . . . . . Blast 5 | . . . . . . 2 2 . 1 . . Melee Attacks 5 | . . . . . . . . . . 4 1 Impact 5 | . . . . . . . . . . 4 1 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6606 | . 766 871 221 138 . 1564 1165 298 766 711 106 Guns 1185 | . 233 15 . . . 171 45 120 601 . . Cannons 2785 | . . 596 139 138 . 554 989 178 165 26 . Explosions 2423 | . 533 259 82 . . 839 131 . . 579 . Melee 212 | . . . . . . . . . . 106 106 Ramming 1 | . . 1 . . . . . . . . . Kinetic 1995 | . . . . . . 181 951 146 717 . . Thermal 1446 | . 29 596 139 138 . 544 . . . . . Explosive 2394 | . 504 259 82 . . 839 131 . . 579 . Electromagnetic 558 | . 233 15 . . . . 83 152 49 26 . Impact 212 | . . . . . . . . . . 106 106 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . 1 . . . . 2 3 . . . . Average Corruption 2 | . 1 . . . . 1 2 . . . . Corruption Purged 3 | . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 14 | . 1 . . . . 6 7 . . . . Message Errors 6 | . 1 . . . . 2 3 . . . . Matter Fused 1 | . . . . . . 1 . . . . . Heat Flow Errors 4 | . . . . . . 2 2 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 1 | . . . . . . . 1 . . . . Alerts 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 132 | . 41 18 12 . . 30 24 . . 7 . Projectiles 44 | . . 10 10 . . . 24 . . . . Explosions 81 | . 41 8 2 . . 30 . . . . . Melee 7 | . . . . . . . . . . 7 . Knockbacks 11 | . . . . . . 1 7 1 1 . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 10 | . . . . . . 1 7 1 1 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 51 | . . 23 . . . . . . . 28 . Shots 2 | . . 1 . . . . . . . 1 . Rammed 1 | . . 1 . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 360 | . 102 318 189 360 . 334 214 186 72 14 . Average Temperature 94 | . 39 80 96 189 . 129 112 94 26 10 . Received Heat Transfer 690 | . 33 60 . 81 . 270 12 81 153 . . Effects 3 | . . . . 3 . . . . . . . Interference 3 | . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . 3 . . . . . 2 . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 4 | . . 1 . . . 3 . . . . . Heat Transferred 2997 | . . 1258 296 296 . 1147 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Peak Influence 569 | . 300 530 265 30 16 569 319 . . . . Initial 298 | . . 126 180 25 12 10 298 . . . . Average 233 | . 90 328 185 26 12 299 251 . . . . Maximum Alert Level 2 | . 1 2 1 . . 2 1 . . . . Low Security (%) 41 | 100 86 20 53 100 100 47 24 . . . . Level 1 45 | . 13 33 46 . . 15 75 . . . . Level 2 13 | . . 45 . . . 36 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . 2 3 . . . . 2 . . . . Investigation 4 | . 2 2 . . . . . . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 1 | . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Distress Signals 4 | . 1 1 . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 104 | . 11 20 3 5 . 20 21 4 12 6 2 Peak Tracking Total 6 | . 5 5 3 4 . 6 4 3 4 3 2 Tactical Retreats 4 | . . . . . . . 2 . . 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Traps Triggered 6 | . 2 . . . . 4 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Machines Disabled 8 | . 2 3 . . . 2 . . 1 . . Max in Single Turn 1 | . 1 1 . . . 1 . . 1 . . Garrison Relay 2 | . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Machines Accessed 23 | . 7 5 . . 2 2 6 1 . . . Terminals 17 | . 6 3 . . 1 2 4 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 3 | . 1 1 . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 50 | . 15 14 . . 5 2 13 1 . . . Successful 20 | . 6 8 . . 1 1 3 1 . . . Failed 30 | . 9 6 . . 4 1 10 . . . . Catastrophic 9 | . 4 1 . . . 1 3 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 8 7 . . 1 1 8 . . . . Terminals 37 | . 14 11 . . 1 2 8 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . Recycling Units 4 | . 1 1 . . . . 2 . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . . . Terminal Hacks 13 | . 5 5 . . . 1 1 1 . . . Record 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . Alert Level 4 | . 2 2 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 1 . . . . 1 . . . . Security Stations 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 6 3 . . 1 1 5 1 . . . Full Trace Events 4 | . 2 2 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 44 | . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . Attached 1 | . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Turns Passed 5929 | 48 386 653 560 113 33 554 1493 915 840 333 1 Spaces Moved 3509 | 46 359 454 439 49 31 294 734 508 437 158 . Core 4 | 2 . . . . . 2 . . . . . Treads 1867 | . . . . . . 30 734 508 437 158 . Legs 5 | . . . . . . 5 . . . . . Wheels 1633 | 44 359 454 439 49 31 257 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 100 100 105 90 160 170 170 170 . Average Speed 137 | 80 92 100 100 100 105 124 166 170 170 171 . Slowest Speed 550 | 100 95 125 100 100 105 550 240 170 170 250 . Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 61 45 54 5 7 41 13 65 61 16 2 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . . 1 1 1 . Scrap Searched 4 | . . . 1 . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 220 | . 56 45 14 . . 21 7 . 4 73 . Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . . . 2 . 4 1 . AOE 213 | . 56 45 14 . . 21 5 . . 72 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Total 4239 | 53 389 588 545 98 31 405 917 540 478 194 1 Wait 331 | . . 69 90 41 . 27 70 12 8 14 . Move 3497 | 45 358 453 438 48 30 292 733 507 436 157 . Hop . | . . . . . . . . . . . . Pick Up 54 | 1 15 8 2 . . 3 22 . 2 1 . Fast Attach 22 | 6 1 2 . . . 7 5 . 1 . . Attach 25 | . . 3 . 1 1 3 6 2 1 8 . Detach 2 | . . . . . . 2 . . . . . Swap 39 | 1 1 9 2 . . 6 15 3 1 1 . Drop 39 | . 1 11 2 . . 2 22 . 1 . . Fire 199 | . 13 32 11 8 . 39 44 15 28 9 . Melee 5 | . . . . . . . . . . 4 1 Ram 1 | . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 24 | . . . . . . 24 . . . . . Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 14) 49 | -11/Junkyard | Entered Materials 281 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x2 1065 | -9/Materials | Discovered new exit (range 7) 1071 | -9/Materials | Identified exit to Mines 1088 | -9/Materials | Entered Mines 1198 | -9/Mines | Build established: Scavenger-Mutant 1302 | -9/Mines | Discovered new exit (range 10) 1340 | -9/Mines | Learned Materials terminal intel 1378 | -9/Mines | Identified exit to Materials 1455 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1648 | -9/Mines | Entered Materials 1648 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1649 | -8/Materials | Discovered new exit (range 8) 1649 | -8/Materials | Loaded intel: 11 terminal locations 1655 | -8/Materials | Identified exit to Storage 1761 | -8/Materials | Entered Storage 1793 | -8/Storage | Identified exit to Garrison 1794 | -8/Storage | Entered Garrison 1838 | -8/Garrison | Garrison Relay disabled 1888 | -8/Garrison | Installed Relay Interface Framework 1934 | -8/Garrison | Build established: Scavenger-Skirmisher 1941 | -8/Garrison | Learned Factory security intel 1962 | -8/Garrison | Triggered checkpoint 1963 | -8/Garrison | Triggered checkpoint 2025 | -8/Garrison | Lost 6 parts (1p2n2u1w) 2103 | -8/Garrison | Destroyed 7 combat bots 2144 | -8/Garrison | Triggered checkpoint 2171 | -8/Garrison | Garrison Relay disabled 2265 | -8/Garrison | Discovered new exit (range 16) 2266 | -8/Garrison | Triggered checkpoint 2345 | -8/Garrison | Identified exit to Factory 2348 | -8/Garrison | Entered Factory 2348 | -7/Factory | Evolved 2 slots: Utility x2 2383 | -7/Factory | Build established: Scavenger-Mutant 3113 | -7/Factory | Repaired Mic. Nuclear Core 3538 | -7/Factory | Build established: Mutant 3687 | -7/Factory | Discovered new exit (range 5) 3692 | -7/Factory | Identified exit to Lower Caves 3841 | -7/Factory | Entered Lower Caves 3916 | -7/Lower Caves | Build established: Skirmisher 4663 | -7/Lower Caves | Discovered new exit (range 7) 4756 | -7/Lower Caves | Entered another Lower Caves area 4758 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4760 | -7/Lower Caves | Discovered new exit (range 14) 4896 | -7/Lower Caves | Build established: Mutant 5268 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5549 | -7/Lower Caves | Discovered new exit (range 3) 5596 | -7/Lower Caves | Entered Zion 5693 | -7/Zion | Found Prototype Launcher 5694 | -7/Zion | Identified Rocket Array 5744 | -7/Zion | RIF detected upon attempting to enter Zion 5744 | -7/Zion | Attacked by Zionites 5744 | -7/Zion | Spotted ZE-09R(B) 5744 | -7/Zion | Spotted YT-7MY(B) 5771 | -7/Zion | Destroyed ZE-09R(B) 5776 | -7/Zion | Core integrity fell below 50% 5847 | -7/Zion | Core integrity fell below 20% 5851 | -7/Zion | Lost 11 parts (2p3n2u4w) 5911 | -7/Zion | Discovered new exit (range 11) 5929 | -7/Zion | Entered Proximity Caves 5930 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05824_ The unstable cave ceiling collapses. 05824_ 27-9JW(d) misfires. 05825_ The unstable cave ceiling collapses. 05833_ 27-9JW(d) misfires. 05844_ The unstable cave ceiling collapses. 05851_ 27-9JW(d) IFF system glitched. 05865_ Destroyed Mak. Power Source. 05865_ PS-853(z) system corrupted by crushing effect. 05868_ PS-853(z) destroyed. 05879_ The unstable cave ceiling collapses. 05911_ EXIT=FOUND 05925_ The unstable cave ceiling collapses. 05928_ Imp. Deuterium Engine destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 05929_ Sneak attack on H-66 Slayer. 05929_ H-66 Slayer knocked back. 05930_ Penetrated by Slug. 05930_ Arm. Treads destroyed. 05930_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ????????????????????## #?????????????????????? | | ???????????????????## ##### ??????? | | ???????????????????#h @ ??????? | | ??????????????????# h ##??????????????? | | ???????????????? ########???????????????? | | ???????????????# ##??????????????????????? | | ???????????????# ####????????????????????????? | | ???????????????##?????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Relay Coupler Types 1 Relay Coupler Value 27 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingHypervelocityWell Manual? 0 Play Time 01:37:50 Cumulative 19.9 hours Start 2024.01.28 @ 13:17:44 End 2024.01.28 @ 19:38:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31ab7a94-12a2-4e0d-b4dc-7c85ac42f933