Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 20:37:22 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (3328) 3328 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3721) 3721 TOTAL SCORE: 11064 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1214 Follower Combat Kills 2964 Friendly Fire -957 Cogmind --------- Core Integrity 1/700 Matter 6/300 Energy 160/160 System Corruption 9% Temperature Cool (-29) Movement Rolling (210) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Advanced Treads Armored Wheel Armored Huge Wheel > --- UTILITY (3) ------ Cryofiber Web Huge Storage Unit Improved Propulsion Shielding > --- WEAPON (5) ------- Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Great Axe > --- INVENTORY (25) --- Improved Deuterium Engine Advanced Treads Advanced Treads Armored Wheel Armored Huge Wheel Huge Storage Unit Advanced Weight Redist. System Improved Sensor Array Transport Network Coupler Transport Network Coupler Weapon Cycler Heavy Assault Cannon Advanced Assault Cannon Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Improved Propulsion Shielding > --- WEAPON ----------- Pulse Rifle Plasma Cannon Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Advanced Treads Armored Wheel Armored Wheel Armored Huge Wheel Huge Storage Unit Advanced Weight Redist. System Structural Scanner Improved Sensor Array Transport Network Coupler Transport Network Coupler Weapon Cycler Improved Propulsion Shielding Improved Assault Rifle Heavy Assault Cannon Mini Grenade Launcher Great Axe Great Axe [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 1 | . . . . . . . . . 1 Weapon 3 | . . . 2 . . . 1 . . Parts Attached 191 | 5 9 5 20 . . 3 48 9 92 Power 16 | 1 1 1 4 . . . 2 1 6 Engine 9 | 1 1 . 3 . . . . 1 3 Core 7 | . . 1 1 . . . 2 . 3 Reactor . | . . . . . . . . . . Propulsion 41 | 2 1 2 4 . . 1 16 1 14 Treads 3 | . . . . . . . 2 . 1 Leg 19 | 2 1 2 4 . . 1 9 . . Wheel 19 | . . . . . . . 5 1 13 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 2 1 1 . . . 5 2 28 Device 17 | . 1 . . . . . 1 1 14 Storage 6 | 1 1 . 1 . . . 2 1 . Processor 2 | . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . Protection 15 | . . . . . . . 2 . 13 Artifact . | . . . . . . . . . . Weapon 94 | 1 5 1 11 . . 2 25 5 44 Energy Gun 5 | . . . 1 . . . . 1 3 Energy Cannon 4 | . . 1 . . . . . . 3 Ballistic Gun 37 | 1 . . 5 . . . 14 3 14 Ballistic Cannon 17 | . 3 . 3 . . . 5 1 5 Launcher 9 | . 2 . 1 . . 1 1 . 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 22 | . . . 1 . . 1 5 . 15 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 . Parts Lost 30 | . . . . . . . 12 . 18 Power 3 | . . . . . . . 1 . 2 Propulsion 7 | . . . . . . . 3 . 4 Utility 5 | . . . . . . . . . 5 Weapon 15 | . . . . . . . 8 . 7 Highest Loss Streak 6 | . . . . . . . 5 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 96 100 99 100 100 100 97 89 92 Engine 7 | . 14 1 7 11 11 11 3 3 6 Core 2 | . . 12 3 . . . 5 5 . Treads 3 | . . . . . . . 2 9 7 Leg 12 | . 28 28 22 22 22 22 13 . . Wheel 8 | . . . . . . . 10 17 17 Device 6 | . 11 9 . . . . 2 . 12 Storage 9 | . 14 14 11 11 11 11 9 9 7 Processor 4 | . . 4 11 11 11 11 4 . . Protection 1 | . . . . . . . 2 8 1 Energy Gun 3 | . . . 2 . . . . . 7 Energy Cannon 2 | . . 12 2 . . . . . 3 Ballistic Gun 15 | . 14 1 16 22 22 22 28 26 9 Ballistic Cannon 10 | . 12 14 20 11 11 11 7 9 6 Slashing Weapon 4 | . . . . 11 11 10 7 . 5 Peak Build Rating 46 | 5 8 10 17 17 17 17 27 31 46 Average Rating 24 | 3 6 9 15 17 17 16 22 26 39 On Entrance 14 | . 5 8 10 17 17 17 16 26 31 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 12 21 22 59 56 56 56 97 110 115 Greatest Support 40 | 20 20 20 23 23 23 23 40 22 40 Greatest Overweight (x) 5 | . 1 1 2 2 2 2 4 5 5 Average Overweight (x) 1 | . . 1 1 2 2 2 1 3 2 Largest Inventory Capacity 25 | 8 10 10 20 20 20 20 25 25 25 Average Capacity 19 | 6 9 10 15 20 20 20 21 23 25 Most Carried 25 | 5 10 10 19 19 19 19 23 25 25 Average Carried 17 | 4 6 9 12 19 19 19 19 22 22 Final Capacity 25 | 8 10 10 20 20 20 20 20 25 25 Final Carried 24 | 5 10 10 19 19 19 19 20 24 16 Class Distribution -------------------- 40% | Scavenger-Gunner 18% | Skirmisher 12% | Mutant 11% | Scavenger-Tank 6% | Scavenger-Skirmisher 4% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 4251 | 182 312 97 716 . . 113 1085 199 1547 Remotely 327 | . 248 79 . . . . . . . Salvage Created 4300 | . 254 241 709 . . 147 1101 177 1671 Parts 238 | . 41 10 47 . . 9 52 6 73 Haulers Intercepted 14 | . 2 . 4 . . . 4 2 2 Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 76 | . 7 4 15 . . 5 13 1 31 Melee 3 | . . . . . . . . . 3 Guns 28 | . 1 . 3 . . 2 9 1 12 Cannons 26 | . . 4 10 . . 2 4 . 6 AOE 18 | . 6 . 2 . . 1 . . 9 Classes Destroyed 18 | . 7 1 5 . . . 2 . 3 Worker 6 | . 1 1 1 . . . 2 . 1 Builder 5 | . 2 . . . . . 2 . 1 Tunneler 3 | . . . 1 . . . 2 . . Hauler 14 | . 2 . 4 . . . 4 2 2 Recycler 10 | . . 1 1 . . 1 1 . 6 Carrier 1 | . . . . . . . 1 . . Mechanic 3 | . . . . . . . . . 3 Operator 1 | . 1 . . . . . . . . Watcher 4 | . 1 . 1 . . . . . 2 Swarmer 27 | . 6 . 6 . . 4 1 . 10 Grunt 22 | . 1 4 3 . . . 6 . 8 Brawler 4 | . . . 1 . . 1 . . 2 Duelist 5 | . . . 2 . . . 1 . 2 Protector 3 | . . . 1 . . . . . 2 Sentry 11 | . . . 2 . . . 4 1 4 Hunter 2 | . . . . . . . . . 2 Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 11 | . 3 2 3 . . 2 5 1 11 Combat Bots Only 9 | . 3 2 3 . . 2 3 1 9 Max Kills in Single Turn 3 | . 3 1 2 . . 1 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . 1 . . 1 . . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 503 | . 28 8 68 2 . 23 101 20 253 Missed 143 | . 9 . 17 1 . 7 31 4 74 Damage Taken 5905 | . 241 115 640 6 . 175 1616 251 2861 Core 844 | . 50 . 77 6 . 6 240 14 451 Absorbed by Shields 54 | . . . 5 1 . 48 . . . Redirected to Shielding 404 | . . . . . . . 63 26 315 Regen/Repaired (Parts) 600 | . . . 96 . . . . 504 . Core Remaining (%) 53 | 100 . 70 . . . 14 . 28 . Volleys Fired 228 | . 17 10 42 . . 12 62 10 75 Largest 5 | . 2 2 4 . . 3 5 4 5 Hottest 273 | . 55 95 183 . . 87 130 126 273 Shots Fired 772 | . 32 19 159 . . 34 244 25 259 Gun 489 | . 15 1 84 . . 22 198 18 151 Cannon 253 | . 14 18 73 . . 11 45 7 85 Launcher 30 | . 3 . 2 . . 1 1 . 23 Special . | . . . . . . . . . . Kinetic 635 | . 29 10 145 . . 33 243 25 150 Thermal 107 | . . 9 12 . . . . . 86 Explosive 30 | . 3 . 2 . . 1 1 . 23 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 13 4 6 . . 5 11 7 8 Robot Miss Streak 8 | . 3 4 8 . . 3 4 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 451 | . 20 10 70 . . 17 149 14 171 Core Hits 230 | . 17 6 32 . . 10 52 7 106 Critical Kills 3 | . . . . . . . 1 . 2 Critical Parts Destroyed 2 | . 1 . 1 . . . . . . Critical Strikes 16 | . 1 . 6 . . 1 3 . 5 Meltdown 1 | . . . . . . . . . 1 Destroy 4 | . 1 . 1 . . . 1 . 1 Blast 10 | . . . 5 . . 1 2 . 2 Sever 1 | . . . . . . . . . 1 Melee Attacks 97 | . . . 1 . . 1 1 . 94 Impact . | . . . . . . . . . . Slashing 97 | . . . 1 . . 1 1 . 94 Piercing . | . . . . . . . . . . Sneak Attacks 15 | . . . 1 . . 1 . . 13 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11542 | . 611 217 1509 . . 459 2142 215 6389 Guns 3803 | . 132 . 586 . . 110 1428 152 1395 Cannons 3266 | . 154 217 742 . . 142 627 63 1321 Explosions 3125 | . 325 . 119 . . 144 87 . 2450 Melee 1348 | . . . 62 . . 63 . . 1223 Ramming . | . . . . . . . . . . Kinetic 5896 | . 286 111 1296 . . 252 2055 215 1681 Thermal 1173 | . . 106 32 . . . . . 1035 Explosive 3125 | . 325 . 119 . . 144 87 . 2450 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1348 | . . . 62 . . 63 . . 1223 Piercing . | . . . . . . . . . . Highest Corruption 9 | . 2 2 . . . . 1 1 9 Average Corruption 4 | . 1 2 . . . . 1 1 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 123 | . 14 6 . . . . 9 3 91 Message Errors 34 | . 5 2 . . . . 1 1 25 Matter Fused 27 | . 3 1 . . . . 2 . 21 Heat Flow Errors 15 | . 2 . . . . . 2 1 10 Energy Discharges 13 | . . 2 . . . . . . 11 Parts Rejected 3 | . . . . . . . 1 . 2 Data Loss (minor) 13 | . 3 . . . . . 3 1 6 Data Loss (major) 5 | . . . . . . . . . 5 Misfires 5 | . 1 . . . . . . . 4 Alerts 3 | . . . . . . . . . 3 Weapon Failures 5 | . . 1 . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 373 | . . . 31 . . 55 27 33 227 Projectiles 120 | . . . 31 . . 7 27 33 22 Explosions 18 | . . . . . . 10 . . 8 Melee 235 | . . . . . . 38 . . 197 Knockbacks 26 | . 2 . 8 . . 2 4 1 9 Impact . | . . . . . . . . . . Kinetic 22 | . 2 . 5 . . 2 3 1 9 Secondary 4 | . . . 3 . . . 1 . . Self-Inflicted Damage 223 | . 18 . . . . 41 100 . 64 Shots 5 | . 1 . . . . 1 1 . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 443 | . 278 96 348 . . 125 270 250 443 Average Temperature 82 | . 99 33 95 . . 54 56 56 104 Received Heat Transfer 1406 | . 60 63 204 . . 41 327 54 657 Effects 9 | . 2 . 1 . . . . . 6 Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . 2 . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 8 | . . . 1 . . . 2 . 5 Heat Transferred 2308 | . . 222 74 . . . . . 2012 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 2734 | . 435 266 790 419 . 188 1035 838 2734 Initial 436 | . . 124 27 307 . . 33 436 308 Average 686 | . 187 168 421 361 . 78 520 694 1223 Maximum Alert Level 5 | . 2 1 3 2 . . 3 3 5 Low Security (%) 22 | 100 63 55 22 . . 100 14 . . Level 1 13 | . 18 44 19 59 . . 21 . 2 Level 2 20 | . 18 . 34 40 . . 36 44 11 Level 3 26 | . . . 23 . . . 28 55 40 Level 4 8 | . . . . . . . . . 21 Level 5 5 | . . . . . . . . . 15 High Security 3 | . . . . . . . . . 8 Max Security . | . . . . . . . . . . Squads Dispatched 33 | . 2 . 3 . . . 4 1 23 Investigation 3 | . . . . . . . . . 3 Extermination 3 | . . . . . . . . . 3 Reinforcement 12 | . 2 . 2 . . . 3 1 4 Assault 14 | . . . 1 . . . 1 . 12 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 5 | . 1 . 1 . . . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 235 | . 20 4 34 2 . 9 45 11 110 Peak Tracking Total 14 | . 5 2 6 3 . 3 6 5 14 Tactical Retreats 8 | . . . 1 1 . . 2 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 7 | . 1 . . . . . 1 . 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 21 | . 3 . 3 . . . 3 3 9 Max in Single Turn 2 | . 2 . 1 . . . 2 1 1 Garrison Access 2 | . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 49 | . 6 1 8 . 1 . 6 5 22 Terminals 25 | . 5 . 4 . . . 4 2 10 Fabricators 3 | . . . . . . . . . 3 Repair Stations 7 | . . . 2 . . . . 1 4 Recycling Units 7 | . 1 . 1 . . . 1 2 2 Scanalyzers 4 | . . . 1 . . . 1 . 2 Garrison Access 1 | . . . . . . . . . 1 Total Hacks 125 | . 21 1 23 . 1 . 21 13 45 Successful 60 | . 7 1 14 . 1 . 12 6 19 Failed 65 | . 14 . 9 . . . 9 7 26 Catastrophic 13 | . 2 . 2 . . . 1 1 7 Database Lockouts . | . . . . . . . . . . Manual 15 | . 1 . 2 . . . 2 6 4 Terminals 71 | . 19 . 11 . . . 16 6 19 Fabricators 5 | . . . . . . . . . 5 Repair Stations 20 | . . . 6 . . . . 4 10 Recycling Units 11 | . 2 . 1 . . . 3 3 2 Scanalyzers 14 | . . . 5 . . . 2 . 7 Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 26 | . 7 1 2 . 1 . 9 2 4 Record 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 3 | . . . . . . . 3 . . Terminal Index 1 | . . . . . . . . 1 . Locate Traps 8 | . 1 . 1 . . . 4 1 1 Patrol Status 2 | . . . . . . . . . 2 Hauler Manifests 2 | . 1 . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 . . . . . 2 . . Fabricator Hacks 4 | . . . . . . . . . 4 Network Status 2 | . . . . . . . . . 2 Load Schematic 2 | . . . . . . . . . 2 Repair Station Hacks 10 | . . . 5 . . . . 2 3 Scan Component 7 | . . . 3 . . . . 1 3 Repair 3 | . . . 2 . . . . 1 . Recycling Unit Hacks 4 | . . . 1 . . . . 2 1 Retrieve Components 4 | . . . 1 . . . . 2 1 Scanalyzer 12 | . . . 5 . . . 2 . 5 Insert Component 7 | . . . 3 . . . 1 . 3 Analyze 5 | . . . 2 . . . 1 . 2 Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 3 | . . . 1 . . . 1 . 1 Terminals 3 | . . . 1 . . . 1 . 1 Botnet 3 | . . . 1 . . . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 45 | . 6 . 7 . . . 6 5 21 Full Trace Events 2 | . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . 1 . 2 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . 1 . Time 108 | . . . 82 . . . . 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 25 | . . . 3 . . . . 19 3 Parts Scanalyzed 6 | . . . 2 . . . 1 . 3 Part Schematics Acquired 5 | . . . 2 . . . 1 . 2 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 4 | . 1 . . 3 . . . . . Largest Group 4 | . 1 1 1 4 3 1 1 1 1 Highest-Rated Group 144 | . 58 61 75 144 113 75 84 86 95 Highest-Rated Ally 95 | . 58 61 75 75 75 75 84 86 95 Total Orders . | . . . . . . . . . . Ally Attacks 322 | . 28 5 65 13 . 16 74 20 101 Total Damage 13305 | . 453 100 1678 220 . 320 2775 662 7097 Kills 145 | . 9 2 24 3 . 4 31 9 63 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 9531 | 57 897 577 1560 322 527 537 1150 525 3379 Spaces Moved 4811 | 42 460 283 555 113 156 188 578 314 2122 Core 8 | 8 . . . . . . . . . Treads . | . . . . . . . . . . Legs 1960 | 34 460 283 555 113 156 188 171 . . Wheels 2843 | . . . . . . . 407 314 2122 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 260 260 260 98 115 125 Average Speed 161 | 106 172 190 225 260 260 260 147 140 125 Slowest Speed 260 | 120 190 190 260 260 260 260 260 155 155 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 3 93 66 50 33 54 52 62 68 66 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 66 | . . . . . . . . . 66 Terrain Destroyed 262 | . 11 . 26 . . 10 44 3 168 Melee 66 | . . . . . . . . . 66 Projectile 36 | . . . 11 . . 3 6 3 13 AOE 160 | . 11 . 15 . . 7 38 . 89 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Total 5895 | 51 531 304 766 142 279 211 735 379 2497 Wait 425 | . 30 . 125 30 124 8 12 31 65 Move 4802 | 41 459 282 554 112 155 187 577 313 2122 Hop . | . . . . . . . . . . Pick Up 56 | 5 9 1 10 . . . 11 5 15 Fast Attach 53 | 5 3 2 8 . . . 10 6 19 Attach 37 | . . . . . . . 14 . 23 Detach 26 | . . 1 3 . . . 8 3 11 Swap 101 | . 6 3 12 . . 3 24 3 50 Drop 70 | . 7 5 11 . . . 16 8 23 Fire 228 | . 17 10 42 . . 12 62 10 75 Melee 97 | . . . 1 . . 1 1 . 94 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 15) 536 | -10/Materials | Discovered new exit (range 15) 668 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Identified exit to Mines 955 | -10/Materials | Entered Mines 989 | -10/Mines | Found the Drone Emporium 1129 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1247 | -10/Mines | Discovered new exit (range 5) 1363 | -10/Mines | Learned Materials trap positions 1530 | -10/Mines | Identified exit to Materials 1531 | -10/Mines | Build established: Scavenger-Mutant 1532 | -10/Mines | Entered Materials 1532 | -9/Materials | Evolved 2 slots: Weapon x2 1533 | -9/Materials | Loaded intel: 17 trap records 1857 | -9/Materials | Build established: Scavenger-Gunner 1885 | -9/Materials | Repaired Lgt. Nuclear Core 2067 | -9/Materials | Repaired Broken Arm. Wheel 2119 | -9/Materials | Identified exit to Mines 2424 | -9/Materials | Discovered new exit (range 16) 2732 | -9/Materials | First assault squad dispatched 2782 | -9/Materials | Core integrity fell below 50% 3092 | -9/Materials | Entered Mines 3098 | -9/Mines | Received a Mining Laser from a helpful Derelict 3147 | -9/Mines | Discovered new exit (range 8) 3165 | -9/Mines | Identified exit to Materials 3392 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3392 | -9/Mines | Discovered new exit (range 5) 3399 | -9/Mines | Identified exit to Exiles 3414 | -9/Mines | Entered Exiles 3414 | -9/Exiles | Accompanied by 2 allies 3444 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3477 | -9/Exiles | Met 8R-AWN 3521 | -9/Exiles | Met EX-HEX 3646 | -9/Exiles | Met EX-DEC 3690 | -9/Exiles | Learned location of Zion (-7) 3781 | -9/Exiles | Discovered new exit (range 14) 3810 | -9/Exiles | Identified exit to Mines 3941 | -9/Exiles | Entered Mines 4277 | -8/Mines | Core integrity fell below 20% 4395 | -8/Mines | Discovered exit to Materials (range 9) 4478 | -8/Mines | Entered Materials 4478 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4480 | -8/Materials | Discovered new exit (range 15) 4509 | -8/Materials | Identified exit to Storage 5233 | -8/Materials | Discovered new exit (range 15) 5278 | -8/Materials | First assault squad dispatched 5369 | -8/Materials | Lost 3 parts (3w) 5432 | -8/Materials | Discovered exit to Storage (range 15) 5447 | -8/Materials | Core integrity fell below 50% 5481 | -8/Materials | Lost 5 parts (1p1n3w) 5628 | -8/Materials | Entered Storage 5692 | -8/Storage | Met 01-MTF 5794 | -8/Storage | Repaired Huge Storage Unit 5924 | -8/Storage | Build established: Scavenger-Tank 6074 | -8/Storage | Discovered new exit (range 16) 6153 | -8/Storage | Entered Factory 6153 | -7/Factory | Accompanied by 1 ally (01-MTF) 6153 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6156 | -7/Factory | 01-MTF left 6629 | -7/Factory | Garrison activated, responded to threat 6638 | -7/Factory | Discovered new exit (range 11) 6786 | -7/Factory | Lost 5 parts (1p2n1u1w) 7013 | -7/Factory | Build established: Scavenger-Skirmisher 7366 | -7/Factory | Discovered new exit (range 15) 7611 | -7/Factory | Build established: Skirmisher 7753 | -7/Factory | First assault squad dispatched 9176 | -7/Factory | Core integrity fell below 50% 9257 | -7/Factory | High security lockdown imminent 9288 | -7/Factory | Lost 4 parts (1u3w) 9337 | -7/Factory | High security lockdown engaged 9389 | -7/Factory | Core integrity fell below 20% 9455 | -7/Factory | Lost 6 parts (1p2u3w) 9504 | -7/Factory | Destroyed 9 combat bots 9532 | -7/Factory | Self-destructed Last Messages --------------- 09496_ Subcomponent Replicator disabled. 09503_ Acquired Lgt. Nuclear Core. 09507_ Slug penetrates L-41 Fighter. 09510_ L-41 Fighter destroyed. 09512_ The unstable cave ceiling collapses. 09518_ Player 2 removes Microactuators. 09518_ Player 2 attaches Microactuators. 09521_ System corrupted: Energy discharge (-52). 09521_ The unstable cave ceiling collapses. 09526_ C-30 ARC bursts open, deploying its payload. 09526_ G-50 Soldier unfolds itself. 09526_ G-47 Trooper unfolds itself. 09526_ I-36 Angel unfolds itself. 09526_ C-30 ARC bursts open, deploying its payload. 09526_ G-50 Soldier unfolds itself. 09526_ B-48 Gladiator unfolds itself. 09526_ G-47 Trooper unfolds itself. 09526_ I-36 Angel unfolds itself. 09528_ Arm. Wheel destroyed. 09531_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#??????????##????????????????? | | ????????????????????# ???????? ??????????????? | | ????????????????##### ???????? ????????????? | | ????????????????? ##????? ????????????? | | ?????????????????# % #???? ???????????? | | ????????????????## i ??? ???????????? | | ????????????????# g ??? ??????????? | | ?????????????????# gg ### ???????????? | | ???????????####### b gigg ?????????????? | | ??????????? g ???????????????? | | ??????????? ""? ?????????????????? | | ??????????? R" # ???????????????????? | | ???????#??"" """ # ?????????????????????? | | ???????# "" # @#??????????????????????? | | ???????# """ # #??????????????????????? | | ???????# "" # #??????????????????????? | | ???????# "" # #??""???????? ########## | | ???????# # #?""""??????? ########## | | ???????# # #?""""??????? # | | ??# # # """" ?????? # | | ##+##??# # # """" #???? # | | ## ##?##### """" #???? # """ """ | | ## ##?# # #???? # """ """ | | ## ##?# ! """" #???? # """ """ | | ## ##?# """" #???? + | | + ##?# * # """" ?????? # """ """ | | #####?# """"??????? + """ """ | | #####?# # ### """"???????## """ """ | | ##????# # # "" ?????## | | ##??### ## # #????## | | ##??# # # # ###????########### | | ##??# # #????############# | | ##??# = #????### ! # | | ##??## # * + ? # | | ##???# # ###?## # ?? # | | ###T ## # = #???## # ?? # | | " #???## # ??? # | | # "" # ???## # ??? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Great Axe | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 3 | . . . . . . 2 . 1 . Weapon 1 | . . 1 . . . . . . . Parts Attached 111 | . 14 5 21 1 . 3 20 11 36 Parts Lost 20 | . . . 4 1 . 1 2 2 10 Damage Taken 5026 | . 143 41 1128 118 . 158 869 259 2310 Core 665 | . 24 . 200 31 . 21 128 13 248 Player 2/Cogmind (%) 44 | . 32 . 72 83 . 77 34 48 35 Absorbed by Shields 95 | . . . 2 27 . 41 25 . . Damage Inflicted 13305 | . 453 100 1678 220 . 320 2775 662 7097 Player 2/Cogmind (%) 53 | . 42 31 52 100 . 41 56 75 52 Combat Hostiles Destroyed 108 | . 5 . 17 3 . 4 21 7 51 Player 2/Cogmind (%) 58 | . 41 . 53 100 . 44 61 87 62 Game ------ Seed WeaponsTacticalInverter Manual? 0 Play Time 02:01:29 Cumulative 386.5 hours Start 2024.09.02 @ 17:46:46 End 2025.05.03 @ 20:37:22 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 168 Rogue 145 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/X11CapsBold Map View 27x19 Zoom Use 46% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5db7df2e-5227-439f-b5f7-359070ee08b7