Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 20:53:27 Player: ()val()s Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (1084) 1084 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2849 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 113/300 Energy 99/100 System Corruption 0% Temperature Warning (392) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Armored Treads Compact Matter Pod (150) Insulated Plating Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Weight Redist. System Advanced Targeting Computer ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Armored Treads Compact Matter Pod Insulated Plating Hacking Suite [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Medium Matter Pod Device Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 48 | 9 4 10 25 Power 5 | 1 1 1 2 Engine 4 | 1 1 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 4 . 3 4 Treads 1 | . . . 1 Leg 7 | 4 . . 3 Wheel 2 | . . 2 . Hover . | . . . . Flight 1 | . . 1 . Utility 17 | 2 2 4 9 Device 6 | 1 . 1 4 Storage 4 | 1 1 1 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 5 | . 1 1 3 Artifact . | . . . . Weapon 15 | 2 1 2 10 Energy Gun 4 | 1 . . 3 Energy Cannon . | . . . . Ballistic Gun 8 | 1 . 1 6 Ballistic Cannon . | . . . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 25 | . . 10 15 Power 4 | . . 2 2 Propulsion 6 | . . 3 3 Utility 7 | . . 2 5 Weapon 8 | . . 3 5 Highest Loss Streak 7 | . . 5 7 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 75 | . 99 65 72 Engine 9 | . 14 6 8 Core 2 | . . . 4 Treads 1 | . . . 1 Leg 15 | . 28 12 12 Device 9 | . 10 1 12 Storage 6 | . 14 11 2 Processor 7 | . . 7 10 Protection 6 | . 3 8 6 Energy Gun 4 | . 14 5 1 Ballistic Gun 7 | . 2 1 10 Launcher 3 | . 10 6 . Naked Turns . | . . . . Heaviest Build 29 | 10 17 22 29 Greatest Support 41 | 20 20 20 41 Greatest Overweight (x) 4 | . . 2 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 5 5 5 Average Carried 3 | 1 3 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 2 5 4 4 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1088 | 370 . 91 627 Remotely . | . . . . Salvage Created 1049 | 71 . 229 749 Parts 61 | 3 . 17 41 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | 1 . 7 15 Guns 19 | 1 . 4 14 AOE 4 | . . 3 1 Classes Destroyed 7 | 2 . 4 1 Worker 2 | 1 . . 1 Builder 1 | . . 1 . Recycler 1 | . . 1 . Watcher 2 | . . 1 1 Grunt 15 | 1 . 5 9 Sentry 7 | . . 2 5 Hunter 1 | . . . 1 Best Kill Streak 6 | 1 . 6 4 Combat Bots Only 4 | 1 . 4 3 Max Kills in Single Turn 2 | 1 . 2 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 410 | 3 2 155 250 Missed 106 | 2 1 36 67 Damage Taken 3407 | 8 8 1230 2161 Core 928 | 8 . 362 558 Absorbed by Shields . | . . . . Ignored by Resistances 996 | 2 3 372 619 Core Remaining (%) 67 | 96 96 9 . Volleys Fired 121 | 5 . 23 93 Largest 2 | 1 . 2 2 Hottest 88 | 50 . 80 88 Shots Fired 153 | 5 . 34 114 Gun 139 | 5 . 23 111 Cannon . | . . . . Launcher 14 | . . 11 3 Special . | . . . . Kinetic 91 | . . 10 81 Thermal 48 | 5 . 13 30 Explosive 14 | . . 11 3 Electromagnetic . | . . . . Robot Hit Streak 22 | 2 . 12 22 Robot Miss Streak 3 | 1 . 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 129 | 4 . 26 99 Core Hits 74 | 3 . 28 43 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . . 1 2 Burn 2 | . . 1 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2740 | 50 . 927 1763 Guns 1834 | 50 . 229 1555 Cannons . | . . . . Explosions 896 | . . 690 206 Melee . | . . . . Ramming 10 | . . 8 2 Kinetic 1297 | . . 116 1181 Thermal 537 | 50 . 113 374 Explosive 896 | . . 690 206 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 21 | . . 21 . Projectiles . | . . . . Explosions 21 | . . 21 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 98 | . . 61 37 Shots 4 | . . 3 1 Rammed . | . . . . Targets Rammed 2 | . . 1 1 Kicked 2 | . . 1 1 Crushed . | . . . . Highest Temperature 542 | 36 . 504 542 Average Temperature 178 | 16 . 275 151 Received Heat Transfer 2316 | 6 6 828 1476 Effects 13 | . . 3 10 Shutdowns 5 | . . 2 3 Interference 2 | . . . 2 Matter Decay 3 | . . . 3 Short Circuit 2 | . . 1 1 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1554 | 148 . 407 999 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 352 | 25 30 204 352 Initial 73 | . . 10 73 Average 88 | 9 16 96 171 Maximum Alert Level 1 | . . 1 1 Low Security (%) 86 | 100 100 99 68 Level 1 13 | . . . 31 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 1 5 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | 1 3 12 32 Peak Tracking Total 9 | 1 2 6 9 Tactical Retreats 7 | . 1 . 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 2 2 4 Terminals 6 | . 2 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 14 | . 4 3 7 Successful 10 | . 3 2 5 Failed 4 | . 1 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 4 1 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . 2 2 Garrison Access . | . . . . Terminal Hacks 6 | . 3 . 3 Record 4 | . 2 . 2 Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 2 2 Insert Component 2 | . . 1 1 Analyze 2 | . . 1 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 2 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 1 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 1 1 Part Schematics Acquired 2 | . . 1 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2507 | 830 301 356 1020 Spaces Moved 1477 | 378 230 252 617 Core 83 | 28 . 44 11 Treads 98 | . . . 98 Legs 1128 | 350 230 129 419 Wheels 32 | . . 32 . Hover . | . . . . Flight 136 | . . 47 89 Fastest Speed 35 | 50 120 35 35 Average Speed 113 | 114 120 104 114 Slowest Speed 250 | 120 120 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 23 40 22 50 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 67 | . . 30 37 Melee . | . . . . Projectile . | . . . . AOE 67 | . . 30 37 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2161 | 770 254 310 827 Wait 451 | 368 16 19 48 Move 1474 | 377 229 251 617 Hop . | . . . . Pick Up 46 | 9 4 5 28 Fast Attach . | . . . . Attach 39 | 9 1 7 22 Detach 5 | 2 . 1 2 Swap 9 | . 3 3 3 Drop 14 | . 1 . 13 Fire 121 | 5 . 23 93 Melee . | . . . . Ram . | . . . . Kick 2 | . . 1 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 831 | -11/Scrapyard | Entered Materials 832 | -10/Materials | Build established: Mutant 872 | -10/Materials | Discovered new exit (range 14) 981 | -10/Materials | Discovered new exit (range 16) 1036 | -10/Materials | Discovered new exit (range 16) 1132 | -10/Materials | Entered another Materials area 1132 | -9/Materials | Evolved 2 slots: Utility x2 1366 | -9/Materials | Lost 5 parts (1p1n1u2w) 1394 | -9/Materials | Core integrity fell below 50% 1423 | -9/Materials | Lost 4 parts (1p2n1u) 1425 | -9/Materials | Core integrity fell below 20% 1485 | -9/Materials | Discovered new exit (range 9) 1488 | -9/Materials | Entered another Materials area 1488 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1801 | -8/Materials | Lost 3 parts (1n1u1w) 2140 | -8/Materials | Build established: Scavenger-Mutant 2418 | -8/Materials | Garrison activated, responded to threat 2454 | -8/Materials | Core integrity fell below 50% 2501 | -8/Materials | Core integrity fell below 20% 2508 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Recycling unit begins recycling process. Recycling unit begins matter transfer process. K-01 Serf collects debris. R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. K-01 Serf collects debris. R-06 Scavenger inserts Particle Gun into recycling unit. Recycling unit begins recycling process. R-06 Scavenger inserts Particle Gun into recycling unit. K-01 Serf collects debris. R-06 Scavenger inserts Wheel into recycling unit. Recycling unit begins recycling process. R-06 Scavenger inserts Aluminum Leg into recycling unit. K-01 Serf collects debris. M-28 Smith repairs G-47 Trooper. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????????????###### #?????????????????? | | ????????????????????????# # #?????????????????? | | ????????????????????##### # #?????????????????? | | ????????????????????# /@*= # #?????????????????? | | ????????????????????# ###!kgg# #??? ?????????????? | | ????????????????????????#%m%=# #??? ? ?????????? | | ????????????????????????#g""r# #?? 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Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness Let's See Who's Tougher One Hack Too Far Safety First Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed CoilExplosiveSaw Manual? 0 Play Time 01:23:18 Cumulative 1.3 hours Start 2024.03.31 @ 18:05:15 End 2024.03.31 @ 20:53:27 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e32bbf7e-aafe-4c67-82e1-d9da17bcc9c5