Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.25 @ 00:58:03 Player: naaaameeee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (358) 358 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1938 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 267/300 Energy 100/100 System Corruption 1% Temperature Cool (-91) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Cryofiber Web Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Disposable Heat Sink Large Storage Unit Large Storage Unit High-capacity Battery (250) Utility Shielding Storm Laser EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit ECM Suite > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Flight Unit Flight Unit Disposable Heat Sink Large Storage Unit Large Storage Unit High-capacity Battery Utility Shielding Storm Laser Improved Light Cannon [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit Flight Unit Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Terrain Scan Processor Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 24 | 5 10 5 . 2 2 Power 4 | 1 . 1 . 1 1 Engine 2 | 1 . . . . 1 Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 7 | 1 5 . . . 1 Treads 4 | 1 3 . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . 2 . . . 1 Utility 7 | 1 3 3 . . . Device 3 | . 1 2 . . . Storage 3 | 1 1 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 2 2 1 . 1 . Energy Gun 2 | 2 . . . . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun . | . . . . . . Ballistic Cannon 2 | . 2 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . . 1 . 9 Power 3 | . . . 1 . 2 Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 9 | . . . 1 . 9 To Critical Strikes . | . . . . . . Average Backups 10 | 1 9 14 14 11 8 Power 2 | . 1 3 4 2 1 Propulsion 2 | . 2 4 3 2 1 Utility 3 | . 2 3 4 5 5 Weapon 2 | . 2 3 3 2 1 Tool/Special . | . . . . . . Unused Backups 12 | . 1 2 1 1 7 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 6 | . 1 . . . 5 Weapon 4 | . . 2 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 89 87 87 88 64 Engine 4 | . 14 2 . . 3 Core 7 | . . 8 10 11 3 Treads 21 | . 20 22 22 22 7 Device 18 | . 11 18 22 22 19 Storage 12 | . 14 14 11 11 11 Energy Gun 7 | . 25 . . . . Energy Cannon 10 | . . 6 11 20 8 Ballistic Cannon 5 | . 2 15 11 1 4 Peak Build Rating 21 | 5 13 19 19 21 21 Average Rating 15 | 3 7 17 18 20 14 On Entrance 12 | . 5 12 19 16 21 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 40 | 12 34 39 38 40 40 Greatest Support 46 | 20 46 46 46 46 46 Greatest Overweight (x) 10 | . 10 . . . 10 Average Overweight (x) . | . . . . . 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 11 15 15 15 15 Most Carried 15 | 4 15 15 15 15 14 Average Carried 12 | 2 9 14 14 13 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 14 15 14 14 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 585 | 250 60 224 . . 51 Remotely . | . . . . . . Salvage Created 481 | . 86 281 . . 114 Parts 30 | . 8 19 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 5 7 . . 2 Guns 5 | . 5 . . . . Cannons 9 | . . 7 . . 2 Classes Destroyed 6 | . 1 4 . . 1 Recycler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 8 | . 5 3 . . . Grunt 3 | . . 2 . . 1 Brawler 1 | . . . . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 3 4 . . 2 Combat Bots Only 3 | . 3 3 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 180 | . 26 64 6 . 84 Missed 53 | . 11 24 1 . 17 Hits 127 | . 15 40 5 . 67 Melee 5 | . . . . . 5 Projectile 122 | . 15 40 5 . 62 AOE 3 | . . . 3 . . Critical Strikes 3 | . . 2 . . 1 Damage Taken 1657 | . 85 368 125 . 1079 Core 431 | . 20 68 13 . 330 Absorbed by Shields . | . . . . . . Ignored by Resistances 462 | . 30 110 34 . 288 Regen/Repaired (Parts) 25 | . . . . 25 . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 51 | . 13 18 2 2 16 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 80 96 96 126 126 Shots Fired 87 | . 26 36 4 4 17 Gun 26 | . 26 . . . . Cannon 61 | . . 36 4 4 17 Launcher . | . . . . . . Special . | . . . . . . Kinetic 42 | . . 26 2 1 13 Thermal 26 | . 26 . . . . Explosive . | . . . . . . Electromagnetic 19 | . . 10 2 3 4 Robot Hit Streak 12 | . 6 7 . . 12 Robot Miss Streak 2 | . 1 2 . . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 46 | . 9 21 . . 16 Core Hits 20 | . 5 9 . . 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Corrupt 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 963 | . 101 518 . . 344 Guns 101 | . 101 . . . . Cannons 862 | . . 518 . . 344 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 561 | . . 318 . . 243 Thermal 101 | . 101 . . . . Explosive . | . . . . . . Electromagnetic 301 | . . 200 . . 101 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . . 8 . . . Projectiles 8 | . . 8 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . 4 . . 4 Impact . | . . . . . . Kinetic 8 | . . 4 . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 113 | . 18 . . . 113 Average Temperature 41 | . 12 . . . 44 Received Heat Transfer 714 | . . 156 . . 558 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 1 . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 225 | . 225 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 78 | . 70 78 1 . . Initial 7 | . . 7 1 . . Average 13 | . 7 35 . . . Influence Increases 355 | . 110 195 . . 50 Destroy 0b10 Robot/C 280 | . 100 140 . . 40 Destroy 0b10 Robot/NC 10 | . . 10 . . . Destroy Leader 62 | . 10 42 . . 10 Destroy Structure 3 | . . 3 . . . Influence Decreases 355 | . 90 210 5 . 50 Entered New Map 17 | . . 13 4 . . Time Decay 308 | . 90 197 1 . 20 Lost Part 30 | . . . . . 30 Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 6 11 10 . 4 Peak Tracking Total 15 | . 3 3 15 . 4 Tactical Retreats 1 | . . 1 . . . ECM-based Alert Blocks 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 3 . . . . Successful 2 | . 2 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Record 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1410 | . . 165 250 959 36 ECM 1410 | . . 165 250 959 36 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2509 | 121 679 422 250 959 78 Spaces Moved 1398 | 71 366 213 148 590 10 Core 9 | 4 3 . . . 2 Treads 1384 | 67 362 213 148 590 4 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 5 | . 1 . . . 4 Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 162 | 153 164 160 160 160 362 Slowest Speed 550 | 160 550 160 160 160 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 49 25 39 66 1 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . 1 . . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1554 | 83 415 259 158 603 36 Wait 23 | . 3 11 4 1 4 Move 1393 | 70 365 212 147 589 10 Hop . | . . . . . . Pick Up 36 | 8 16 7 1 3 1 Fast Attach 4 | . 4 . . . . Attach 16 | 5 3 2 . 2 4 Detach . | . . . . . . Swap 10 | . 5 4 . 1 . Drop 19 | . 6 5 2 5 1 Fire 51 | . 13 18 2 2 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Met a group of wandering Federalists 317 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 9) 712 | -10/Materials | Discovered new exit (range 10) 801 | -10/Materials | Entered another Materials area 801 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1215 | -9/Materials | Discovered new exit (range 6) 1223 | -9/Materials | Entered Mines 1260 | -9/Mines | Discovered new exit (range 5) 1377 | -9/Mines | Discovered new exit (range 9) 1445 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1445 | -9/Mines | Assembled infested the area 1461 | -9/Mines | Learned 2 Materials zone layouts 1473 | -9/Mines | Entered Zion 1548 | -7/Zion | Discovered new exit (range 14) 1580 | -7/Zion | Found Prototype Energy Gun 1825 | -7/Zion | Given A8's code to call for help 2067 | -7/Zion | Received a hallucinogenic algorithm 2067 | -7/Zion | Ran a hallucination algorithm 2067 | -7/Zion | Ran a hallucination algorithm 2432 | -7/Zion | Entered Proximity Caves 2468 | -6/Proximity Caves | Core integrity fell below 50% 2500 | -6/Proximity Caves | Core integrity fell below 20% 2510 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- malfunctions. 02448_ Imp. Treads destroyed. 02453_ Lgt. Nuclear Core destroyed. 02453_ System corrupted by crushing effect (+1). 02454_ B-48 Gladiator destroyed. 02455_ Acquired 51 matter. 02456_ G-50 Soldier knocked back. 02461_ Imp. Light Armor Plating fries itself beyond repair. 02462_ Corrupted Lgt. Treads fries itself beyond repair. 02467_ Imp. Treads destroyed. 02477_ EM Pulse Cannon destroyed. 02479_ Flight Unit destroyed. 02482_ G-50 Soldier knocked back. 02484_ Imp. Light Cannon destroyed. 02496_ ECM Suite destroyed. 02502_ Flight Unit destroyed. 02506_ Ion Engine destroyed. 02510_ Acquired EM Pulse Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ##???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? ##??????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????## ???????????????????????? | | ????????????????????## #???????????????????????? | | ????????????????????# %%#???????????????????????? | | ????????????????????# %g ##??????????????????????? | | ????????????????????# %=##?????????????????????? | | ????????????????????##%g ##????????????????????? | | ?????????????????????## @ #????????????????????? | | ??????????????????????#% ##????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Great Axe | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% DIY Cooler Robot Respite Challenges ------------ None Game ------ Seed SpreadCoolingProtomatter Manual? 0 Play Time 00:34:02 Cumulative 12.8 hours Start 2026.01.25 @ 00:26:23 End 2026.01.25 @ 00:58:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 23 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4957974-33c4-40ae-90f6-67356794939b