Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.12 @ 22:14:12 Player: Mr Goldstein Result: Exoskeleton Destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (79) 395 Value Destroyed (2618) 2618 Prototype IDs (9) 180 Alien Tech Used (6) 1200 Bonus (20953) 20953 TOTAL SCORE: 35046 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 247 Follower Combat Kills 213 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Met MAIN.C 5000 Met Architect 300 Destroyed A2 1000 Friendly Fire -107 Cogmind --------- Core Integrity 0/1600 Matter 211/300 Energy 450/450 System Corruption 6% Temperature Cool (0) Movement Walking (30) Location -1/Access_0 Parts ------- > --- POWER (1) -------- Reinforced Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Improved Core Shielding > --- WEAPON (4) ------- Core Cannon Sigix Broadsword > --- INVENTORY (5) ---- Transdimensional Reconstructor Subatomic Replicator Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Improved Core Shielding > --- WEAPON ----------- Core Cannon Sigix Broadsword > --- INVENTORY -------- Transdimensional Reconstructor Subatomic Replicator Sigix Sheargun Sigix Sheargun [Rating: 228] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Leg Sigix Exoskeleton Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Armored Scrap Engine Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 . . 4 . . . . 2 . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . 1 1 . . 2 . . . . . . 1 . . . . . . 1 . . . . . Utility 9 | . . . 1 1 . . 2 . . . . 2 . 1 . . . . 1 . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 103 | . 11 . 7 7 10 2 4 1 4 . 1 2 12 3 . . 7 . 4 3 6 1 6 4 8 . Power 8 | . . . . . 1 . . . . . . . 1 1 . . 1 . . . . . 1 1 2 . Engine 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 1 2 . Propulsion 35 | . 4 . 2 5 4 . . . 3 . . . 8 . . . 3 . 2 1 2 1 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . 4 . 2 1 . . . . . . . . . . . . 1 . 1 . . . . . . . Flight 26 | . . . . 4 4 . . . 3 . . . 8 . . . 2 . 1 1 2 1 . . . . Utility 28 | . 2 . 2 . 2 2 1 . . . 1 2 1 2 . . 2 . 2 1 2 . 1 2 3 . Device 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Storage 4 | . . . 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Processor 8 | . 2 . . . . . . . . . 1 . . . . . 2 . . 1 . . . . 2 . Hackware 12 | . . . . . . 2 . . . . . 2 1 2 . . . . 2 . 1 . . 2 . . Protection 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | . 5 . 3 2 3 . 3 1 1 . . . 2 . . . 1 . . 1 2 . 4 1 3 . Energy Gun 5 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 . 1 . Energy Cannon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Ballistic Gun 6 | . 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . 2 . . 1 2 . 2 . 1 . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 1 . . . . 2 . . . . . . . 1 . 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 . 1 . 1 . . . . . . . . 1 . . 4 . . 2 . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Lost 30 | . 1 . 6 5 1 . . 1 . . . . 9 1 . 1 . . 2 1 1 . . 1 . . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Propulsion 19 | . 1 . 3 4 1 . . . . . . . 7 . . . . . 1 1 1 . . . . . Utility 5 | . . . 1 . . . . 1 . . . . . 1 . 1 . . 1 . . . . . . . Weapon 4 | . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . . Highest Loss Streak 6 | . 1 . 6 4 1 . . 1 . . . . 6 1 . 1 . . 2 1 1 . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 71 85 76 15 38 82 72 69 76 80 83 87 85 57 57 56 60 78 75 75 72 73 49 59 59 45 Engine 2 | . . . 4 . 3 9 6 6 6 6 6 5 4 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 5 4 4 4 4 8 8 2 9 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 7 9 9 9 Hover 7 | . 26 28 22 2 . . . . . . . . . . . . 1 5 1 1 . . . . . . Flight 12 | . . . . 9 22 36 26 26 35 40 40 35 29 15 15 15 18 26 25 22 22 26 6 . . . Device 2 | . . . . . 4 9 13 9 6 6 6 5 5 5 5 5 5 5 4 4 4 4 1 . . . Storage 5 | . . . 8 . 3 9 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 8 9 8 . Processor 7 | . 21 28 12 . . . . . . . 3 5 5 5 5 5 5 10 9 9 10 8 2 . 3 . Hackware 10 | . . . . . . 10 13 13 13 13 13 22 23 26 26 25 21 21 23 21 21 21 5 13 5 . Protection 1 | . . . 9 . . . . . . . . . . . . . . . . . . . . . 5 9 Energy Gun 2 | . . . . . . . . . . . . . . . . . 1 . . 3 1 . . 18 18 . Ballistic Gun 5 | . 18 14 18 4 . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . 4 14 . . 2 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 6 6 6 5 7 . . . . . . . 2 4 8 . 6 9 Naked Turns 40 | . 12 . . 26 . . . . . . . . . . . . . . . . . . 2 . . . Heaviest Build 59 | . 6 6 20 1 18 18 19 19 18 18 18 18 22 11 11 11 23 23 23 30 43 43 46 59 56 52 Greatest Support 63 | 3 12 12 18 12 19 19 19 19 27 23 23 23 27 14 14 14 30 30 45 52 63 60 60 60 60 60 Greatest Overweight (x) 1 | . 1 . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 10 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 5 Average Capacity 9 | 5 5 5 8 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 14 15 14 5 Most Carried 13 | . 5 4 5 5 5 10 10 10 10 10 10 9 10 9 9 9 9 9 9 10 9 7 13 11 9 4 Average Carried 6 | . 3 4 3 4 4 6 8 10 9 10 9 7 8 8 8 9 9 9 7 8 7 7 9 9 7 4 Final Capacity 15 | 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 5 5 Final Carried 11 | . 4 4 5 5 3 10 10 10 10 10 9 8 9 8 9 9 9 9 7 9 8 7 11 7 4 4 Scrap Engine Consumption 5 | . . . . . . . 2 . . . . . 1 . 1 . . 1 . . . . . . . . Class Distribution -------------------- 44% | Hacker-Sprinter 31% | Mutant 19% | Alien-Sigix 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Extension Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1771 | 192 437 . 301 18 . 190 35 35 4 . 60 15 146 20 10 . . . . . 203 2 64 25 14 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3363 | . 665 . 544 30 20 159 62 114 44 . . 15 732 . . . . . . . 310 . 77 96 134 361 Parts 179 | . 51 . 36 7 6 . 7 1 8 . . 1 28 . . . . . . . 8 . 1 4 10 11 Haulers Intercepted 8 | . 2 . 2 . . . . . . . . . 1 . . . . . . . 3 . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 51 | . 13 . 7 4 4 . 4 . 4 . . . 6 . . . . . . . . . . 1 2 6 Melee 7 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . 1 Guns 17 | . 6 . 7 1 . . . . . . . . . . . . . . . . . . . 1 2 . Cannons 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 AOE 22 | . 7 . . 3 4 . 4 . 4 . . . . . . . . . . . . . . . . . Classes Destroyed 14 | . 8 . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . Worker 3 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 8 | . 2 . 2 . . . . . . . . . 1 . . . . . . . 3 . . . . . Recycler 5 | . 1 . 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 2 . . . . . . . . . . 1 2 . . . . . . . . . . . . . Watcher 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Swarmer 18 | . 2 . . 4 4 . 4 . 4 . . . . . . . . . . . . . . . . . Grunt 18 | . 11 . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . 3 . . . . . . . . . 2 . . . . . . . . . . 1 . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 6 . 3 3 4 1 4 . 4 . . . 4 . . . . . . . 2 . 1 1 2 6 Combat Bots Only 6 | . 4 . 3 3 4 . 4 . 4 . . . 4 . . . . . . . . . . 1 2 6 Max Kills in Single Turn 4 | . 2 . 2 3 3 1 3 1 1 . . 1 1 . . . . . . . 1 . 1 1 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . 3 3 . 3 . 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 A2 (-1/Access_0) Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 9678 | . 293 . 645 494 65 . 34 45 55 . 52 19 1081 25 157 42 . 19 62 197 401 48 1828 1186 856 2074 Core 3174 | . 194 . 187 334 41 . . . . . . 19 313 25 32 26 . . . 33 71 . 544 414 269 672 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Regen/Repaired (Parts) 787 | . . . . . . . . . . . . . 200 . 100 . . . 100 . 45 96 195 15 . 36 Core Remaining (%) 68 | 100 . 22 53 . . 31 . . . . 100 . 66 . . . . 92 . 97 . . 57 . . . Volleys Fired 156 | . 44 . 41 9 3 . 3 . 4 . . . . . . . 5 . . 3 11 . 2 18 6 7 Largest 2 | . 2 . 2 1 1 . 1 . 1 . . . . . . . 1 . . 1 1 . 2 2 2 1 Hottest 300 | . 46 . 46 30 30 . 30 . 30 . . . . . . . 88 . . 94 94 . 200 200 200 300 Shots Fired 252 | . 73 . 82 9 3 . 3 . 4 . . . . . . . 5 . . 3 11 . 4 36 12 7 Gun 219 | . 58 . 82 8 . . . . . . . . . . . . 5 . . 3 11 . 4 36 12 . Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Launcher 26 | . 15 . . 1 3 . 3 . 4 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 148 | . 58 . 82 8 . . . . . . . . . . . . . . . . . . . . . . Thermal 26 | . . . . . . . . . . . . . . . . . 5 . . 3 11 . . . . 7 Explosive 26 | . 15 . . 1 3 . 3 . 4 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 52 | . . . . . . . . . . . . . . . . . . . . . . . 4 36 12 . Robot Hit Streak 22 | . 8 . 21 22 3 . . . . . . . . . . . . . . . 9 . 2 2 5 9 Robot Miss Streak 4 | . 4 . 2 3 . . . . . . . . . . . . . . . . 1 . 2 2 2 1 Penetration Max 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 Secondary Targets 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 180 | . 40 . 71 3 2 2 . 3 . . . 1 24 . . . . . . . 14 . 2 3 6 9 Core Hits 101 | . 34 . 17 4 4 . 5 1 7 . . . 10 . . . . . . . 6 . 2 2 2 7 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Critical Parts Destroyed 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Critical Strikes 16 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . 12 Destroy 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Smash 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Melee Attacks 87 | . . . . . 4 3 . 3 . . . 2 32 . . . . . . . 14 . 9 3 10 7 Impact 10 | . . . . . 4 3 . 3 . . . . . . . . . . . . . . . . . . Slashing 77 | . . . . . . . . . . . . 2 32 . . . . . . . 14 . 9 3 10 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . 2 . 3 . . . 1 6 . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Damage Inflicted 11028 | . 1345 . 1067 137 193 158 244 217 236 . . 87 1378 . . . . . . . 793 . 476 187 428 4082 Guns 3017 | . 577 . 1066 23 . . . . . . . . . . . . . . . . 300 . 436 187 428 . Cannons 3800 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3800 Explosions 1555 | . 768 . . 114 193 . 244 . 236 . . . . . . . . . . . . . . . . . Melee 2615 | . . . . . . 158 . 217 . . . 87 1378 . . . . . . . 493 . . . . 282 Ramming 41 | . . . 1 . . . . . . . . . . . . . . . . . . . 40 . . . Kinetic 1666 | . 577 . 1066 23 . . . . . . . . . . . . . . . . . . . . . . Thermal 4100 | . . . . . . . . . . . . . . . . . . . . . 300 . . . . 3800 Explosive 1555 | . 768 . . 114 193 . 244 . 236 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 375 | . . . . . . 158 . 217 . . . . . . . . . . . . . . . . . . Slashing 3291 | . . . . . . . . . . . . 87 1378 . . . . . . . 493 . 436 187 428 282 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . . . . . . . 1 1 1 1 1 . . . . . . 1 5 6 Average Corruption 1 | . 1 1 . . . . . . . . . . 1 1 1 1 1 . . . . . . 1 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 15 | . . 2 . . . . . . . . . . 1 . 1 1 . . . . . . . . 8 2 Message Errors 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 1 Matter Fused 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Data Loss (major) 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 824 | . 79 . . . 15 88 20 132 . . . 57 238 . . . . . . . 42 . 3 . . 150 Projectiles 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Explosions 114 | . 79 . . . 15 . 20 . . . . . . . . . . . . . . . . . . . Melee 560 | . . . . . . 88 . 132 . . . 57 238 . . . . . . . 42 . 3 . . . Knockbacks 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Impact 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . 160 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 290 | . 290 . 23 . . . . . 60 . 8 5 8 . 99 . 40 9 110 . 278 108 54 . 268 69 Average Temperature 58 | . 122 . 6 . . . . . 25 . 5 5 5 . 61 . 20 6 52 . 107 48 24 . 113 18 Received Heat Transfer 1416 | . 60 . 249 36 9 . . 18 . . 9 9 165 9 33 9 . 9 . 9 63 . 108 99 36 486 Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Impact Corruptions 14 | . . . . . . 4 . 9 . . . . . . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . Heat Transferred 370 | . . . . . . . . . . . . . . . . . . . . . 370 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2225 | . 397 151 203 173 377 398 737 . . . . 70 558 282 . . . . 169 381 513 396 1875 2225 1677 . Initial 1424 | . . 151 58 63 66 147 566 . . . . . 34 175 . . . . 40 94 222 282 216 1124 1424 . Average 459 | . 225 151 90 117 237 335 617 . . . . 34 307 210 . . . . 92 229 351 353 998 1600 1555 . Maximum Alert Level 5 | . 1 . 1 . 1 1 3 . . . . . 2 1 . . . . . 1 2 1 5 5 5 . Low Security (%) 36 | 100 38 100 95 100 18 3 . . . . . 100 35 41 . . . . 100 30 . . . . . . Level 1 34 | . 61 . 4 . 81 96 . . . . . . 29 58 . . . . . 69 62 100 26 . . . Level 2 10 | . . . . . . . 72 . . . . . 35 . . . . . . . 37 . 25 . . . Level 3 1 | . . . . . . . 27 . . . . . . . . . . . . . . . . . . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . 37 51 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 48 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 7 | . . . . . . . . . . . . . . . . . . . . . . . 47 62 . . Squads Dispatched 59 | . 4 . 2 2 1 . 1 . . . . 1 1 3 . . . 1 1 1 3 3 15 17 3 . Investigation 15 | . 2 . 1 . 1 . 1 . . . . . . 3 . . . . 1 . 1 1 . 1 3 . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 15 | . 2 . 1 2 . . . . . . . 1 1 . . . . . . 1 2 1 3 1 . . Assault 25 | . . . . . . . . . . . . . . . . . . 1 . . . . 12 12 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 20 | . 1 . 1 1 . . . . . . . . 1 . . . . . 2 . 8 . 1 1 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 373 | . 22 . 21 18 13 . 8 5 8 . 2 4 35 8 10 6 . 13 7 16 33 6 62 36 22 18 Peak Tracking Total 45 | . 5 . 8 10 8 . 5 5 4 . 10 2 10 4 6 6 . 8 6 6 16 4 45 27 16 15 Tactical Retreats 43 | . . . 2 1 3 . 2 1 . . . . 5 1 1 . . 1 1 2 4 1 7 8 3 . Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 6 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 23 | . 4 . . . 5 . . . . . . . 2 . . . . . . 3 . . 4 1 4 . Max in Single Turn 2 | . 2 . . . 2 . . . . . . . 1 . . . . . . 1 . . 1 1 1 . Garrison Access 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 50 | . 3 . 2 2 1 8 2 1 1 2 . 4 2 4 . . . . 3 3 3 2 . 1 6 . Terminals 32 | . 2 . . 1 1 . 2 . . . . 3 2 4 . . . . 3 2 3 2 . 1 6 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . 1 . . 8 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 113 | . 8 . 4 6 4 9 3 1 1 12 . 8 7 8 . . . . 9 5 5 5 . 2 16 . Successful 58 | . 3 . 2 1 1 8 1 1 1 12 . 5 3 4 . . . . 4 2 4 2 . . 4 . Failed 55 | . 5 . 2 5 3 1 2 . . . . 3 4 4 . . . . 5 3 1 3 . 2 12 . Catastrophic 9 | . . . . . 1 . 1 . . . . . . 3 . . . . . . . 1 . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 5 . 1 4 5 9 . . . . . 5 3 5 . . 1 . 4 3 3 5 . . 10 . Terminals 79 | . 7 . . 4 4 . 3 . . . . 6 7 8 . . . . 9 3 5 5 . 2 16 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 1 . . 9 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 4 | . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . Terminal Hacks 35 | . 2 . . . 1 . 1 1 1 12 . 2 3 3 . . . . 2 1 4 1 . . 1 . Record 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . 1 1 . . 1 . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Branch Access Points 6 | . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 1 . 1 . . 8 . . . . . 2 . 1 . . . . 2 1 . 1 . . 3 . Terminals 10 | . . . . . . . . . . . . 2 . 1 . . . . 2 1 . 1 . . 3 . Assimilate 7 | . . . . . . . . . . . . 2 . 1 . . . . 2 1 . 1 . . . . Botnet 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . 1 . . 8 . . . . . . . . . . . . . . . . . . . . Tunnel 10 | . 1 . 1 . . 8 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 2 . 1 2 1 1 2 . . . . 2 2 4 . . . . 3 2 2 2 . 1 6 . Full Trace Events 14 | . 2 . . 1 1 . 1 . . . . . . 3 . . . . 1 . 1 1 . 1 2 . Feedback Events 5 | . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . Corruption 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Hackware Fried 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . 7 . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 59 | . . 1 . . . . . . . . 1 1 11 . . . . . 1 . . 1 . 28 15 . Largest Group 8 | . . 1 . . . . . . . . 1 1 8 . . . . . 1 . . 1 . 8 4 . Highest-Rated Group 342 | . . 31 . . . . . . . . 96 10 342 . . . . . 45 . . 45 . 110 59 . Highest-Rated Ally 159 | . . 31 . . . . . . . . 96 10 159 . . . . . 45 . . 45 . 51 15 . Total Orders 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 89 | . . . . . . . . . . . . . 56 . . . . . . . . . . 24 9 . Total Damage 1822 | . . . . . . . . . . . . . 1143 . . . . . . . . . . 507 172 . Kills 11 | . . . . . . . . . . . . . 10 . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . 1 . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 4835 | 12 756 99 546 91 91 189 159 93 123 18 48 85 411 155 107 72 127 30 100 153 239 111 274 281 346 119 Spaces Moved 9926 | 23 806 127 295 146 161 635 445 305 348 76 201 205 644 480 353 246 289 127 359 532 631 319 571 686 672 244 Core 840 | 23 604 . 138 72 . . . . . . . . . . . . . . . . . . 3 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1935 | . . . . . . . . . . . . . . . . . . . . . . . 333 686 672 244 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 486 | . 202 127 157 . . . . . . . . . . . . . . . . . . . . . . . Flight 6665 | . . . . 74 161 635 445 305 348 76 201 205 644 480 353 246 289 127 359 532 631 319 235 . . . Fastest Speed 20 | 50 50 56 50 34 27 27 27 27 20 23 23 23 20 29 29 29 23 23 20 24 23 23 23 30 30 30 Average Speed 32 | 50 67 56 71 43 34 27 27 27 23 23 23 23 23 29 29 29 31 23 21 25 26 23 27 30 30 30 Slowest Speed 116 | 50 100 56 116 50 40 27 27 27 27 23 23 23 101 29 29 29 102 23 24 27 27 23 50 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . 2 . 2 1 . . . . . 8 1 . . . 5 8 11 5 4 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 3 93 38 38 19 40 92 13 60 65 68 44 6 81 18 60 51 42 38 14 68 25 45 57 24 34 23 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 12 | . 1 1 1 . . 8 . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . 1 . . . . 1 1 1 . . . . 1 1 1 . 1 . . . Unknown Exits Taken 17 | 1 1 1 1 1 . 1 . 1 1 1 1 . . . 1 1 1 1 . . . 1 . 1 1 . Scrap Searched 11 | . . . . . . . . 2 . . 3 . . . 3 1 . 2 . . . . . . . . Spaces Dug 123 | . 18 . . 9 1 1 7 . 6 . . 1 . . . . . . . . 10 . 5 49 12 4 Terrain Destroyed 241 | . 62 . . 9 12 1 8 . 22 . . 1 . . . . . . . . 10 . 6 61 18 31 Melee 27 | . . . . . 1 1 . . . . . 1 . . . . . . . . 10 . 5 . 5 4 Projectile 102 | . . . . . . . . . . . . . . . . . . . . . . . 1 61 13 27 AOE 112 | . 62 . . 9 11 . 8 . 22 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 11094 | 22 944 154 546 163 182 645 480 308 384 75 201 240 864 487 355 245 318 127 374 538 654 350 661 725 789 263 Wait 787 | . 71 28 198 . 4 . 22 . 27 . . 31 162 9 3 . 14 1 15 . . 36 67 14 80 5 Move 9814 | 22 805 126 294 145 156 634 440 302 347 75 200 204 643 463 350 245 288 126 348 517 611 308 565 685 671 244 Hop 39 | . . . . . 2 . 2 1 . . . . . 8 1 . . . 5 6 8 5 1 . . . Pick Up 36 | . 9 . . 1 1 6 4 . . . . 1 2 2 1 . . . 1 3 . . 4 . 1 . Fast Attach 57 | . 5 . 3 5 5 2 1 1 3 . . . 8 1 . . 6 . 1 4 3 . 3 1 5 . Attach 37 | . 3 . 2 2 5 . 3 . 1 . 1 2 . 2 . . . . 3 . 2 1 3 3 4 . Detach 16 | . . . 2 1 2 . 2 . 1 . . . . . . . . . . . 1 . 4 . 3 . Swap 11 | . 3 . 2 . . . . . . . . . 4 . . . 1 . . . 1 . . . . . Drop 42 | . 4 . 3 . . . 3 1 1 . . . 6 2 . . 4 . 1 5 3 . . . 9 . Fire 156 | . 44 . 41 9 3 . 3 . 4 . . . . . . . 5 . . 3 11 . 2 18 6 7 Melee 83 | . . . . . 4 3 . 3 . . . 2 28 . . . . . . . 14 . 9 3 10 7 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 12 | . . . . . . . . . . . . . 11 . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 13 | -11/Junkyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 16) 111 | -10/Materials | Discovered new exit (range 10) 133 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 691 | -10/Materials | Discovered new exit (range 16) 719 | -10/Materials | Core integrity fell below 50% 758 | -10/Materials | Discovered new exit (range 16) 769 | -10/Materials | Entered Mines 772 | -10/Mines | Received a Mining Laser from a helpful Derelict 801 | -10/Mines | Learned location of Zion (-7) 846 | -10/Mines | Discovered new exit (range 8) 868 | -10/Mines | Entered Materials 868 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -9/Materials | Discovered new exit (range 5) 1378 | -9/Materials | Lost 6 parts (3n1u2w) 1406 | -9/Materials | Discovered new exit (range 13) 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1501 | -8/Materials | Discovered new exit (range 13) 1504 | -8/Materials | Core integrity fell below 50% 1505 | -8/Materials | Entered Storage 1535 | -8/Storage | Lost 4 parts (3n1w) 1585 | -8/Storage | Identified exit to Recycling 1595 | -8/Storage | Used back door to open Recycling access 1596 | -8/Storage | Entered Recycling 1681 | -8/Recycling | Discovered new exit (range 15) 1734 | -8/Recycling | Found Scrap Engine 1785 | -8/Recycling | Entered Factory 1785 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 1875 | -6/Factory | Identified exit to Lower Caves 1944 | -6/Factory | Entered Lower Caves 1982 | -6/Lower Caves | Encountered a Warlord checkpoint 1988 | -6/Lower Caves | Build established: Hacker-Sprinter 1988 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2028 | -6/Lower Caves | Discovered new exit (range 10) 2037 | -6/Lower Caves | Entered another Lower Caves area 2092 | -6/Lower Caves | Encountered a Warlord checkpoint 2150 | -6/Lower Caves | Discovered new exit (range 10) 2160 | -6/Lower Caves | Entered Data Miner 2160 | -6/Data Miner | Discovered new exit (range 6) 2165 | -6/Data Miner | Met Data Miner 2169 | -6/Data Miner | Learned location of Section 7 (-2) 2169 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2171 | -6/Data Miner | Received God Mode back door access code from Data Miner 2178 | -6/Data Miner | Entered Proximity Caves 2190 | -5/Proximity Caves | Learned 12 Factory zone layouts 2214 | -5/Proximity Caves | Spotted B-75 Beast 2223 | -5/Proximity Caves | Discovered new exit (range 11) 2224 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2226 | -5/Proximity Caves | Entered Factory 2226 | -5/Factory | Evolved 2 slots: Utility x2 2227 | -5/Factory | Identified exit to Factory 2234 | -5/Factory | Identified exit to Upper Caves 2234 | -5/Factory | Identified exit to Extension 2311 | -5/Factory | Entered Extension 2327 | -5/Extension | Rescued a captive Derelict 2339 | -5/Extension | Rescued a captive Derelict 2340 | -5/Extension | Rescued a captive Derelict 2431 | -5/Extension | Energy Cycler disabled 2431 | -5/Extension | Rescued a captive Derelict 2432 | -5/Extension | Rescued a captive Derelict 2435 | -5/Extension | Rescued a captive Derelict 2437 | -5/Extension | Rescued a captive Derelict 2438 | -5/Extension | Rescued a captive Derelict 2439 | -5/Extension | Rescued a captive Derelict 2447 | -5/Extension | Rescued a captive Derelict 2516 | -5/Extension | Spotted B-75 Beast 2547 | -5/Extension | Discovered exit to Factory (range 19) 2547 | -5/Extension | Spotted B-75 Beast 2548 | -5/Extension | Rescued A7 2604 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 2669 | -5/Extension | Lost 6 parts (1p4n1w) 2679 | -5/Extension | Discovered exit to Factory (range 10) 2679 | -5/Extension | Discovered new exit (range 6) 2719 | -5/Extension | Disrupted transfer network 2722 | -5/Extension | Entered Factory 2722 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -4/Factory | Identified exit to Upper Caves 2807 | -4/Factory | Hacking Suite fried by hacking feedback 2829 | -4/Factory | Incoming investigation squad redirected 2877 | -4/Factory | Entered Upper Caves 2912 | -4/Upper Caves | Learned location of 1 exit from Research 2982 | -4/Upper Caves | Discovered new exit (range 8) 2984 | -4/Upper Caves | Entered another Upper Caves area 3004 | -4/Upper Caves | Learned Research garrison access intel 3051 | -4/Upper Caves | Discovered new exit (range 13) 3056 | -4/Upper Caves | Entered Warlord 3066 | -4/Warlord | System corruption cleaned by Quarantine Array 3142 | -4/Warlord | Met Warlord 3147 | -4/Warlord | Opened Warlord's prototype stash 3154 | -4/Warlord | Found Prototype Processor 3154 | -4/Warlord | Identified Exp. Targeting Computer 3160 | -4/Warlord | Found Prototype Processor 3160 | -4/Warlord | Identified Exp. Core Analyzer 3167 | -4/Warlord | Warlord's base attacked by MAIN.C 3181 | -4/Warlord | Discovered new exit (range 14) 3183 | -4/Warlord | Entered Proximity Caves 3187 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 3212 | -3/Proximity Caves | Discovered new exit (range 7) 3213 | -3/Proximity Caves | Entered Research 3213 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3214 | -3/Research | Identified exit to Research 3215 | -3/Research | Loaded intel: 4 garrison access locations 3227 | -3/Research | Identified exit to Armory 3227 | -3/Research | Identified exit to Quarantine 3242 | -3/Research | Hacking Suite fried by hacking feedback 3257 | -3/Research | Spotted B-86 Titan 3268 | -3/Research | Incoming investigation squad redirected 3313 | -3/Research | Entered Quarantine 3352 | -3/Quarantine | Found Alien Energy Cannon 3392 | -3/Quarantine | Found Alien Artifact 3411 | -3/Quarantine | Found Alien Slashing Weapon 3427 | -3/Quarantine | Found Alien Artifact 3427 | -3/Quarantine | Identified Core Reset Matrix 3427 | -3/Quarantine | Identified Sigix Broadsword 3427 | -3/Quarantine | Identified Subatomic Replicator 3427 | -3/Quarantine | Identified Core Cannon 3427 | -3/Quarantine | Used Core Reset Matrix 3431 | -3/Quarantine | Detected hypermatrix surge 3431 | -3/Quarantine | Sensed 14 artifacts in vicinity 3455 | -3/Quarantine | Discovered exit to Research (range 17) 3466 | -3/Quarantine | Entered Research 3466 | -2/Research | Warlord forces began assault on 0b10 3466 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3471 | -2/Research | Identified exit to Testing 3490 | -2/Research | Spotted B-90 Cyclops 3529 | -2/Research | Found Unknown Launcher 3529 | -2/Research | Identified Gamma Bomb Array 3549 | -2/Research | Discovered new exit (range 4) 3558 | -2/Research | Met up with Warlord 3576 | -2/Research | Research machine network offline 3691 | -2/Research | Discovered new exit (range 6) 3705 | -2/Research | Entered Testing 3730 | -2/Testing | Identified exit to Access 3739 | -2/Testing | Incoming investigation squad redirected 3763 | -2/Testing | Garrison activated, responded to threat 3767 | -2/Testing | Spotted Fortress 3782 | -2/Testing | Discovered new exit (range 6) 3816 | -2/Testing | Entered Section 7 3817 | -2/Section 7 | Sensed 24 artifacts in vicinity 3840 | -2/Section 7 | Spotted Alpha 7 3840 | -2/Section 7 | Spotted Alpha 7 3866 | -2/Section 7 | Spotted B-99 Colossus 3883 | -2/Section 7 | Spotted Executioner 3889 | -2/Section 7 | Released all parts (16) 3891 | -2/Section 7 | Integrated with Sigix Exoskeleton 3985 | -2/Section 7 | Found Transdimensional Reconstructor 3986 | -2/Section 7 | Found Transdimensional Reconstructor 4066 | -2/Section 7 | Discovered exit to Access (range 17) 4066 | -2/Section 7 | Spotted S7 Guard 4072 | -2/Section 7 | Spotted Executioner 4072 | -2/Section 7 | Spotted Executioner 4073 | -2/Section 7 | Spotted Executioner 4075 | -2/Section 7 | Spotted Striker 4075 | -2/Section 7 | Spotted Investigator 4077 | -2/Section 7 | Scanned by Researcher 4079 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 4086 | -2/Section 7 | Destroyed Investigator 4090 | -2/Section 7 | Entered Access 4090 | -1/Access | Evolved 2 slots: Weapon x2 4095 | -1/Access | Emitted hypermatrix ping 4100 | -1/Access | Assembled emerged from beneath the floor 4133 | -1/Access | Assembled emerged from beneath the floor 4174 | -1/Access | Crushed by falling debris 4181 | -1/Access | Build established: Alien-Sigix 4186 | -1/Access | Discovered new exit (range 18) 4187 | -1/Access | Assembled emerged from beneath the floor 4242 | -1/Access | Spotted B-99 Colossus 4296 | -1/Access | Assembled emerged from beneath the floor 4334 | -1/Access | Intercept squad dispatched 4342 | -1/Access | Spotted Tracker 4342 | -1/Access | Spotted Tracker 4350 | -1/Access | Discovered new exit (range 16) 4366 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 4371 | -1/Access | Entered Command 4376 | -1/Command | Emitted hypermatrix ping 4381 | -1/Command | Assembled emerged from beneath the floor 4424 | -1/Command | Assembled emerged from beneath the floor 4460 | -1/Command | Disengaged cave seal 4547 | -1/Command | Spotted M Guard 4547 | -1/Command | Spotted M Guard 4547 | -1/Command | Spotted Combat Programmer 4559 | -1/Command | Spotted Combat Programmer 4574 | -1/Command | Met MAIN.C 4575 | -1/Command | 0b10 Conduit disabled 4592 | -1/Command | Discovered new exit (range 18) 4592 | -1/Command | MAIN.C activated Command garrisons 4612 | -1/Command | Spotted B-99 Colossus 4633 | -1/Command | Found Prototype Processor 4633 | -1/Command | Identified Exp. Targeting Computer 4645 | -1/Command | Warped through subspace to slip node 4645 | -1/Command | Discovered new exit (range 4) 4717 | -1/Command | Entered Access_0 4718 | -1/Access_0 | Sensed 4 artifacts in vicinity 4718 | -1/Access_0 | Met Architect 4753 | -1/Access_0 | A6 warped into view 4759 | -1/Access_0 | Core integrity fell below 50% 4762 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 4774 | -1/Access_0 | Subspace Access Node disabled 4809 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 4813 | -1/Access_0 | Core integrity fell below 20% 4819 | -1/Access_0 | Destroyed A2 4824 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 4836 | -1/Access_0 | Exoskeleton Destroyed Last Messages --------------- 04814_ Penetrated by Quantum Shear. 04814_ A6 follow-up attacks with Unknown Piercing Weapon. 04817_ Beam penetrates A2. 04817_ A2 suffers critical hit (Destroy). 04817_ Beam penetrates Enhanced Grunt. 04817_ Enhanced Grunt suffers critical hit (Destroy). 04817_ Destroyed Unknown Protection. 04817_ A6 follow-up attacks with Unknown Piercing Weapon. 04818_ Critical hit (Burn: +37). 04819_ A2: "We cannot be defeated!" 04819_ A2 destroyed. 04819_ Penetrated by Quantum Shear. 04819_ Critical hit (Impale). 04821_ Penetrated by Quantum Shear. 04822_ Critical hit (Impale). 04824_ Penetrated by Quantum Shear. 04824_ Acquired data core, extracted Singularity Gate Test 138-C access codes. 04833_ HV Slug penetrates Wall. 04836_ Sigix Exoskeleton destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????? ?????#???#???? | | ?????????????????????###### ######## | | ????????????????#### #### ######### | | ?????????????####### ### ######### | | ????????????######## ### ######### | | ??????????######### ## ######### | | ?????????############# ####### | | ????????############## ###### | | ???????############## ## ###### | | ??????################ ########### | | ?????################### ############ | | ????##################### ############### | | ???###################### ##### ######### | | ???##################### ######### | | ??###################### ######### | | ?####################### ######## | | ?###################### ### ######## | | ?###################;# ##### ######### | | ################### ;# | | ################### | | ################### ## ########"####""# | | ################;; ### ###### ######## | | ################# ###### ########" | | ################ X ##### ##### # | | ############### ## ### ### #### | | ############### ## ## ###### | | ############### ## ## | | ################## | | ################## | | ?################# hh ## ###### | | ?################# ### ## ####### | | ?###################### ####### | | ??##################### ####### "# | | ???#################### ###### ## | | ???################## ####### #"### | | ????#####" "# ### ########## ###### | | ?????### ## ########### ###### | | ??????## """" # ## #######???????#### | | ???????? "& " ## ###????????????? | | ?????????"""" ### ???????????????? | | ???????????? ### ??????????????????? | | ?????????????????#???????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 67 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Evasion (%) 72 Targeting Accuracy 5 Launcher Accuracy 40 Core Analysis 8 Offensive Hacking 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Sigix Exoskeleton Sigix Sheargun Core Cannon Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumCentriumSuite Manual? 0 Play Time 01:20:28 Cumulative 290.6 hours Start 2023.06.12 @ 20:32:37 End 2023.06.12 @ 22:14:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 847 Rogue 847 Adventurer 0 Explorer 0 Win Type - Total 18 Types 8/0/8/2/0/0/0/0/0 Lore% 90 Gallery% 88 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03154013-6084-4a6d-a086-71b10ff00886