Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 13:10:40 Player: ILikeMonsters1890 Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (24) 120 Value Destroyed (870) 870 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1234) 1234 TOTAL SCORE: 6464 Bonus ------- Follower Combat Kills 568 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 85/100 System Corruption 36% Temperature Cool (303) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Small Storage Unit ECM Suite Force Field Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Particle Gun Electrolaser Electrolaser Enhanced Flamer > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Medium Treads [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Hackware Makeshift System Shield Weapon Electrolaser Energy Gun Electrolaser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Flail Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 3 | . . . 1 . . . 2 . . . Weapon 2 | . . . . . . . 2 . . . Parts Attached 37 | 6 2 2 3 . 2 . 8 9 . 5 Power 6 | 1 . . 1 . . . 2 2 . . Engine 4 | 1 . . 1 . . . 1 1 . . Core 2 | . . . . . . . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 . . . . . . 2 3 . 2 Treads 9 | 2 . . . . . . 2 3 . 2 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 9 | 1 1 . 1 . 1 . 2 1 . 2 Device 5 | . 1 . 1 . 1 . 1 . . 1 Storage 3 | 1 . . . . . . . 1 . 1 Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . 1 . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 1 2 1 . 1 . 2 3 . 1 Energy Gun 7 | 1 1 2 . . . . 1 1 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . 1 . 1 . 1 . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 25 | . . . . . . . . 10 . 15 Power 4 | . . . . . . . . 3 . 1 Propulsion 6 | . . . . . . . . . . 6 Utility 8 | . . . . . . . . 1 . 7 Weapon 7 | . . . . . . . . 6 . 1 Highest Loss Streak 15 | . . . . . . . . 8 . 15 Average Slot Usage (%) 87 | . 98 100 85 88 88 88 88 87 73 65 Engine 10 | . 14 14 11 11 11 11 7 9 6 4 Treads 23 | . 28 28 22 22 22 22 16 26 26 24 Device 19 | . 12 14 19 22 22 22 18 16 13 11 Storage 10 | . 14 14 11 11 11 11 6 8 13 11 Hackware 1 | . . . . . . . 6 6 6 5 Energy Gun 11 | . 19 28 12 11 11 11 13 11 . . Launcher 7 | . . . 9 11 11 11 13 1 . . Naked Turns 8 | . . . . . . . . . . 8 Heaviest Build 50 | 10 13 14 21 21 24 23 50 50 14 14 Greatest Support 96 | 40 40 40 40 40 40 40 80 96 96 96 Greatest Overweight (x) 1 | 1 . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 5 Most Carried 6 | 3 5 6 6 6 6 6 5 5 4 4 Average Carried 4 | 1 2 5 5 5 5 6 2 3 4 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 2 4 5 6 6 6 6 3 4 4 . Class Distribution -------------------- 76% | Mutant 15% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Matter Collected 775 | 214 77 20 58 60 10 66 . 270 . . Remotely . | . . . . . . . . . . . Salvage Created 984 | . 110 120 146 114 . 90 62 283 . 59 Parts 49 | . 5 7 9 8 . 3 5 10 . 2 Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 7 . 21 . 1 Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 19 | . 2 4 1 3 . 2 1 5 . 1 Melee 1 | . . . . . . . . . . 1 Guns 11 | . 2 4 1 1 . . . 3 . . AOE 7 | . . . . 2 . 2 1 2 . . Classes Destroyed 8 | . 1 1 3 . . 1 1 1 . . Worker 1 | . . . 1 . . . . . . . Hauler 2 | . . . 2 . . . . . . . Operator 2 | . . . 2 . . . . . . . Swarmer 2 | . . 2 . . . . . . . . Grunt 13 | . 2 2 1 3 . 1 . 3 . 1 Brawler 1 | . . . . . . 1 . . . . Sentry 2 | . . . . . . . 1 1 . . Hunter 1 | . . . . . . . . 1 . . Best Kill Streak 4 | . 2 2 4 3 . 2 1 2 . 1 Combat Bots Only 3 | . 2 2 1 3 . 2 1 2 . 1 Max Kills in Single Turn 4 | . 1 2 4 2 . 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 1 1 . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Damage Taken 3357 | . 91 64 10 105 . 127 134 1233 . 1593 Core 930 | . 15 . . . . 52 14 261 . 588 Absorbed by Shields 212 | . . . . . . . . 212 . . Core Remaining (%) 93 | 100 . 94 . . . 87 . . . . Volleys Fired 80 | . 12 5 26 5 . 12 1 19 . . Largest 4 | . 2 2 2 2 . 2 1 4 . . Hottest 271 | . 105 126 96 96 . 102 39 271 . . Shots Fired 123 | . 24 10 29 6 . 16 1 37 . . Gun 105 | . 24 10 22 5 . 12 . 32 . . Cannon . | . . . . . . . . . . . Launcher 17 | . . . 7 1 . 4 1 4 . . Special 1 | . . . . . . . . 1 . . Kinetic 11 | . 11 . . . . . . . . . Thermal 83 | . 1 10 22 5 . 12 . 33 . . Explosive 17 | . . . 7 1 . 4 1 4 . . Electromagnetic 12 | . 12 . . . . . . . . . Robot Hit Streak 16 | . 6 6 4 3 . 6 . 16 . . Robot Miss Streak 3 | . 2 1 1 1 . 3 . 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . Shots Hit Robots 78 | . 18 7 3 4 . 8 . 31 . 7 Core Hits 54 | . 4 5 9 4 . 11 1 18 . 2 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . . 7 Impact 7 | . . . . . . . . . . 7 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2467 | . 200 134 243 191 . 553 20 974 . 152 Guns 1082 | . 200 134 52 67 . 153 . 476 . . Cannons . | . . . . . . . . . . . Explosions 1223 | . . . 191 124 . 400 20 488 . . Melee 131 | . . . . . . . . . . 131 Ramming 21 | . . . . . . . . . . 21 Kinetic 56 | . 56 . . . . . . . . . Thermal 907 | . 15 134 52 67 . 153 . 486 . . Explosive 1223 | . . . 191 124 . 400 20 488 . . Electromagnetic 129 | . 129 . . . . . . . . . Impact 131 | . . . . . . . . . . 131 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 36 | . . . . . . . . 5 5 36 Average Corruption 5 | . . . . . . . . 5 5 7 Corruption Purged . | . . . . . . . . . . . Effects 22 | . . . . . . . . 7 3 12 Message Errors 2 | . . . . . . . . 1 . 1 Matter Fused 4 | . . . . . . . . 2 . 2 Heat Flow Errors 5 | . . . . . . . . 1 1 3 Energy Discharges 2 | . . . . . . . . 1 . 1 Data Loss (minor) 7 | . . . . . . . . 2 2 3 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 20 | . . . . . . 20 . . . . Projectiles . | . . . . . . . . . . . Explosions 20 | . . . . . . 20 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 86 | . . . . 41 . . . 36 . 9 Shots 2 | . . . . 1 . . . 1 . . Rammed 9 | . . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 607 | . 94 210 324 138 . 52 . 607 205 208 Average Temperature 155 | . 41 93 130 74 . 23 . 328 117 103 Received Heat Transfer 748 | . 54 30 6 36 . 36 48 124 . 414 Effects 21 | . . . . . . . . 21 . . Shutdowns 6 | . . . . . . . . 6 . . Energy Bleed 5 | . . . . . . . . 5 . . Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . 2 . . Damage (major) 5 | . . . . . . . . 5 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 2078 | . 37 296 111 148 . 333 . 1153 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Peak Influence 190 | . 65 170 190 158 . . 187 . . . Initial 140 | . . 25 66 73 . . 140 . . . Average 79 | . 32 82 98 155 . . 156 . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . 1 2 . . . . . . 1 Investigation 2 | . . 1 1 . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 50 | . 6 7 4 1 . 13 1 9 . 9 Peak Tracking Total 9 | . 3 3 3 1 . 3 1 3 . 9 Tactical Retreats 5 | . . 1 . . . 1 . 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Disabled 3 | . . . 1 1 . . . 1 . . Max in Single Turn 1 | . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Accessed 6 | . 1 1 1 . . . . . 3 . Terminals 2 | . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 2 1 5 . . . . . 21 . Successful 25 | . . 1 3 . . . . . 21 . Failed 4 | . 2 . 2 . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . 3 . . . . . Terminals 7 | . 2 . 5 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 25 | . . 1 3 . . . . . 21 . Record 6 | . . . . . . . . . 6 . Part Schematic 7 | . . . . . . . . . 7 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 7 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Total Allies 10 | . . . . . 9 . . . . 1 Largest Group 9 | . . . . . 9 9 5 4 . 1 Highest-Rated Group 278 | . . . . . 278 278 183 147 . 94 Highest-Rated Ally 94 | . . . . . 40 40 40 40 . 94 Total Orders 1 | . . . . . 1 . . . . . RETURN 1 | . . . . . 1 . . . . . Ally Attacks 109 | . . . . . . 63 10 29 . 7 Total Damage 2080 | . . . . . . 1130 139 583 . 228 Kills 18 | . . . . . . 13 . 4 . 1 Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . . Drone Launches 1 | . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Turns Passed 5421 | 66 350 213 290 98 1928 1044 101 885 151 295 Spaces Moved 3168 | 39 194 121 142 54 1198 631 50 488 92 159 Core 13 | 11 . . . . . . . . . 2 Treads 3155 | 28 194 121 142 54 1198 631 50 488 92 157 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 165 165 50 Average Speed 161 | 136 160 160 160 160 160 160 172 165 165 163 Slowest Speed 180 | 160 160 160 160 160 160 160 180 167 165 165 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 37 | 4 24 27 18 14 90 76 2 68 74 15 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . . . 1 2 . . 1 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 11 | . . . . 1 5 4 . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 171 | . . . 58 8 . 54 10 41 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 171 | . . . 58 8 . 54 10 41 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Total 3360 | 52 212 132 176 62 1212 650 63 528 91 182 Wait 14 | . . . . . 1 8 1 4 . . Move 3158 | 38 193 120 141 53 1197 630 49 487 91 159 Hop . | . . . . . . . . . . . Pick Up 40 | 8 4 3 4 2 6 . 4 8 . 1 Fast Attach . | . . . . . . . . . . . Attach 26 | 6 1 . 1 . . . 7 6 . 5 Detach . | . . . . . . . . . . . Swap 11 | . 1 2 2 . 2 . 1 3 . . Drop 14 | . 1 2 2 2 6 . . 1 . . Fire 80 | . 12 5 26 5 . 12 1 19 . . Melee 7 | . . . . . . . . . . 7 Ram 8 | . . . . . . . . . . 8 Kick . | . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 417 | -10/Materials | Entered Mines 420 | -10/Mines | Met a Derelict bent on vengeance 422 | -10/Mines | Met a Derelict shopkeep closing up shop 489 | -10/Mines | Discovered new exit (range 9) 630 | -10/Mines | Entered Materials 630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 861 | -9/Materials | Identified exit to Mines 861 | -9/Materials | Identified exit to Storage 920 | -9/Materials | Entered Mines 973 | -9/Mines | Discovered new exit (range 9) 979 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 998 | -9/Mines | Learned location of Storage (-9) 1018 | -9/Mines | Entered Zion 1266 | -7/Zion | Received a visual enhancement algorithm 1788 | -7/Zion | Imprinted 1790 | -7/Zion | Declared Zion's savior 2047 | -7/Zion | Learned Factory terminal intel 2126 | -7/Zion | Visited the Megawrench Repair Shop 2127 | -7/Zion | Megawrench repaired 6 parts 2247 | -7/Zion | Gained Derelict followers 2753 | -7/Zion | Discovered new exit (range 10) 2841 | -7/Zion | Given the Hacking Drone Bay 2870 | -7/Zion | Found Prototype Device 2871 | -7/Zion | Identified Hacking Drone Bay 2946 | -7/Zion | Entered Proximity Caves 2946 | -6/Proximity Caves | Accompanied by 9 allies 3936 | -6/Proximity Caves | Discovered new exit (range 14) 3990 | -6/Proximity Caves | Entered Factory 3990 | -6/Factory | Accompanied by 5 allies 3990 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3991 | -6/Factory | Loaded intel: 20 terminal locations 4045 | -6/Factory | Discovered new exit (range 12) 4091 | -6/Factory | Entered Lower Caves 4091 | -6/Lower Caves | Accompanied by 4 allies 4415 | -6/Lower Caves | Build established: Scavenger-Tank 4572 | -6/Lower Caves | Attracted the attention of an 0b10 base 4637 | -6/Lower Caves | Crushed by falling debris 4668 | -6/Lower Caves | Lost 8 parts (3p1u4w) 4884 | -6/Lower Caves | Build established: Scavenger-Mutant 4965 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4976 | -6/Lower Caves | Entered Data Miner 4976 | -6/Data Miner | Discovered new exit (range 6) 5008 | -6/Data Miner | Met Data Miner 5064 | -6/Data Miner | Learned location of Section 7 (-2) 5064 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5087 | -6/Data Miner | Received God Mode back door access code from Data Miner 5127 | -6/Data Miner | Entered Proximity Caves 5291 | -5/Proximity Caves | Escorted by Enhanced Grunt 5353 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5387 | -5/Proximity Caves | System corruption reached 10% 5408 | -5/Proximity Caves | Core integrity fell below 50% 5411 | -5/Proximity Caves | System corruption reached 30% 5417 | -5/Proximity Caves | Core integrity fell below 20% 5422 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05410_ System corrupted by crushing effect (+5). 05410_ System corrupted by crushing effect (+2). 05410_ Lgt. Treads destroyed. 05410_ System corrupted by crushing effect (+5). 05411_ Slammed into G-50 Soldier. 05412_ Slammed into Y-72 Warden. 05413_ Slug penetrates Wall. 05413_ Mak. Transmission Jammer destroyed. 05413_ System corrupted by crushing effect (+3). 05414_ Slammed into Y-72 Warden. 05415_ Knocked back. 05415_ Slammed into Y-72 Warden. 05416_ Slug penetrates Wall. 05416_ Knocked back. 05417_ Slammed into Y-72 Warden. 05419_ Slammed into G-50 Soldier. 05419_ G-50 Soldier destroyed. 05420_ Acquired Hvy. Laser. 05421_ B-60 Warrior heat short circuits Imp. Treads. 05422_ System corrupted: Heat flow error (+294). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????####????????????????????????????????? | | ????????????## #???????????????????????????????? | | ?????????#??? ??????????????????????? ???????? | | ????????## ?## ##???????????????????? ???????? | | ???????## ? #??###?????###??????? ???????? | | ???????# ## #?## ######; ???????? #???????? | | ???????# g ### ## ;#???????? #???????? | | ????????# [ g ##??????? ##??????? | | ?????????????# #?????? ##?????# | | ?????????????### #?????? ##??# | | ???????????????### #?????? ## ? | | ????????????#????# ##????? ?? | | ????????????# ##"# ##???? ???? | | ????????????# @ #??## #?????? | | ????????????# Y%g #### #?????? | | ????????????# %%%% #?????? | | ????????????# ## bbg ### #??????? | | ????????????# #?## ##?###### ##??????? | | ????????????# #???# #### #####???# ##??????? | | ????????????##??### ##??# ## ##??# ##???????? | | ???????????????## #???# ##?########???? | | ???????????????# #???## #??# ????? | | ??????????????## ##????## #??# ?????? | | ?????????????## ##??????## #### #####??? | | ????????????## ##????????### ##?? | | ????????????# #???????????# ### | | ????????????# #??????????## !%! | | ????????????# #????###?### #####" = | | ???????????# #????# ## ##????# ## | | ???????????# #???## ##?????# ##? | | ???????????# #???# #??????## ##?? | | ???????????# #???# ##???????## ##??? | | ???????????# ####???## ####?????????#####???? | | ???????????#####????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Evasion (%) 40 Recoil Reduction 4 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer I'm Back, Baby! System Compromised The More The Merrier The One The Oracle Challenges ------------ None Game ------ Seed SalvageMiningPlating Manual? 0 Play Time 01:08:31 Cumulative 12.7 hours Start 2020.12.20 @ 11:02:09 End 2020.12.20 @ 13:10:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79c20860-d989-4464-b898-ca4f01b55bcf