Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.24 @ 21:43:08

Player: Fulminus

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (955)      955
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2940

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     173/300
Energy                     10/100
System Corruption          0%
Temperature                Cool (14)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (2) ------
              (None)
>         --- WEAPON (4) -------
          Lightning Gun
>         --- INVENTORY (4) ----
    Light Nuclear Core
  Compact Battery (300)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
>          --- WEAPON -----------
           Lightning Gun
           Lightning Gun
           Lightning Gun
           Missile Launcher
>          --- INVENTORY --------
   Compact Battery
    Medium Matter Pod
           EM Shotgun
           Beam Rifle
           Beam Rifle
  Advanced Beam Cannon
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Lightning Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             37   | 7   6   10  .   14  
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   1   3   .   3   
    Treads                 3    | .   .   1   .   2   
    Leg                    6    | 2   1   2   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   1   .   1   
    Device                 1    | .   1   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 3   3   5   .   10  
    Energy Gun             12   | 2   1   1   .   8   
    Energy Cannon          3    | .   .   2   .   1   
    Ballistic Gun          3    | 1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 24   | .   .   5   .   19  
  Power                    1    | .   .   .   .   1   
  Propulsion               7    | .   .   1   .   6   
  Utility                  2    | .   .   .   .   2   
  Weapon                   14   | .   .   4   .   10  
  Highest Loss Streak      12   | .   .   3   .   12  
Average Slot Usage (%)     82   | .   97  95  100 67  
  Engine                   10   | .   14  11  11  7   
  Treads                   3    | .   .   4   .   5   
  Leg                      22   | .   28  27  33  15  
  Device                   3    | .   12  6   .   .   
  Storage                  10   | .   14  11  11  9   
  Protection               3    | .   .   4   11  3   
  Energy Gun               10   | .   14  5   .   13  
  Energy Cannon            5    | .   .   9   11  3   
  Ballistic Gun            3    | .   13  6   .   .   
  Launcher                 8    | .   .   8   22  8   
Naked Turns                3    | .   .   .   .   3   
Heaviest Build             25   | 13  14  20  20  25  
  Greatest Support         38   | 20  20  33  33  38  
  Greatest Overweight (x)  4    | 1   1   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   5   
  Most Carried             6    | 6   6   4   4   6   
  Average Carried          4    | 3   5   2   4   5   
  Final Capacity           6    | 6   6   6   6   4   
  Final Carried            5    | 5   5   4   4   2   

 Class Distribution 
--------------------
 43% | Mutant
 29% | Bomber
 13% | Tank
 10% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Bomber | -9/Mines
 Bomber | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           633  | 246 102 69  .   216 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            921  | .   169 212 .   540 
  Parts                    64   | .   17  13  .   34  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  24   | .   5   4   .   15  
  Guns                     9    | .   4   2   .   3   
  Cannons                  7    | .   .   1   .   6   
  AOE                      8    | .   1   1   .   6   
Classes Destroyed          8    | .   3   2   .   3   
  Worker                   1    | .   .   1   .   .   
  Builder                  3    | .   .   .   .   3   
  Hauler                   1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  3    | .   1   .   .   2   
  Swarmer                  7    | .   3   .   .   4   
  Grunt                    13   | .   2   2   .   9   
  Sentry                   4    | .   .   2   .   2   
Best Kill Streak           6    | .   5   3   .   6   
  Combat Bots Only         5    | .   5   2   .   5   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   1   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2702 | .    157  468  .    2077 
  Core                     595  | .    .    34   .    561  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         97   | 100  100  .    91   .    
Volleys Fired              94   | .    12   22   .    60   
  Largest                  3    | .    2    3    .    3    
  Hottest                  165  | .    60   136  .    165  
Shots Fired                166  | .    24   49   .    93   
  Gun                      99   | .    24   32   .    43   
  Cannon                   42   | .    .    15   .    27   
  Launcher                 25   | .    .    2    .    23   
  Special                  .    | .    .    .    .    .    
  Kinetic                  28   | .    12   16   .    .    
  Thermal                  51   | .    .    23   .    28   
  Explosive                25   | .    .    2    .    23   
  Electromagnetic          62   | .    12   8    .    42   
  Robot Hit Streak         9    | .    6    9    .    8    
  Robot Miss Streak        3    | .    2    2    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           108  | .    14   32   .    62   
  Core Hits                64   | .    7    8    .    49   
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2841 | .    205  438  .    2198 
  Guns                     926  | .    173  232  .    521  
  Cannons                  582  | .    .    188  .    394  
  Explosions               1333 | .    32   18   .    1283 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  145  | .    51   94   .    .    
  Thermal                  1068 | .    32   275  .    761  
  Explosive                904  | .    .    18   .    886  
  Electromagnetic          724  | .    122  51   .    551  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            103  | .    .    .    .    103  
  Projectiles              .    | .    .    .    .    .    
  Explosions               103  | .    .    .    .    103  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      439  | .    .    56   .    383  
  Shots                    16   | .    .    2    .    14   
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        381  | .    .    162  .    381  
  Average Temperature      114  | .    .    53   .    135  
  Received Heat Transfer   816  | .    12   120  .    684  
  Effects                  5    | .    .    .    .    5    
    Shutdowns              1    | .    .    .    .    1    
    Interference           3    | .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    1    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1769 | .    50   629  .    1090 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             262  | .   172 167 64  262 
  Average Influence        137  | .   92  138 64  180 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         79   | 100 100 100 100 55  
  Level 1                  20   | .   .   .   .   44  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   5   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   1   .   5   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           6    | .   2   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   8   5   .   39  
  Peak Tracking Total      12   | .   5   2   .   12  
  Tactical Retreats        7    | .   1   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1258 | 63  214 298 92  591 
Spaces Moved               689  | 39  134 170 74  272 
  Core                     31   | 8   .   .   .   23  
  Treads                   48   | .   .   .   .   48  
  Legs                     610  | 31  134 170 74  201 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 100 
  Average Speed            124  | 115 120 120 120 130 
  Slowest Speed            250  | 150 150 120 120 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 3   25  18  19  30  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 8    | .   .   .   .   8   
Terrain Destroyed          151  | .   4   20  .   127 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      151  | .   4   20  .   127 

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      947  | 56  163 227 77  424 
  Wait                     84   | .   2   15  4   63  
  Move                     685  | 38  133 169 73  272 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 11  5   8   .   11  
  Fast Attach              6    | .   4   .   .   2   
  Attach                   28   | 6   2   10  .   10  
  Detach                   1    | .   .   1   .   .   
  Swap                     3    | 1   .   .   .   2   
  Drop                     11   | .   5   2   .   4   
  Fire                     94   | .   12  22  .   60  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 6)
  278 | -10/Materials | Entered another Materials area
  278 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  488 | -9/Materials  | Lost 3 parts (3w)
  543 | -9/Materials  | Discovered new exit (range 12)
  576 | -9/Materials  | Entered Mines
  662 | -9/Mines      | Discovered new exit (range 5)
  668 | -9/Mines      | Entered Materials
  668 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  918 | -8/Materials  | Lost 5 parts (2n1u2w)
 1202 | -8/Materials  | Core integrity fell below 50%
 1247 | -8/Materials  | Core integrity fell below 20%
 1259 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired 19 matter.
S-10 Pest suffers critical hit.
Destroyed Flight Unit.
S-10 Pest destroyed.
Acquired 15 matter.
K-01 Serf collects debris.
S-10 Pest destroyed.
K-01 Serf collects debris.
G-47 Trooper destroyed.
K-01 Serf collects debris.
Acquired 53 matter.
K-01 Serf collects debris.
Adv. Beam Cannon destroyed.
Acquired 10 matter.
K-01 Serf collects debris. <x2>
Y-45 Defender IFF system glitched.
Sml. Storage Unit destroyed.
Lightning Gun destroyed.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ???????????????????   #      !???????????????????? |
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| ??????????????????#   # !/ * ????????????????????? |
| ??????????????????#   # !/  ?????????????????????? |
| ??????"T??????????#   #     ?????????????????????? |
| ??????""??????????#   #?Y! ??????????????????????? |
| ??????  ??????????#   +?Y[=??????????????????????? |
| ??????  ??????????#   ###Y###????????????????????? |
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| ?????# #??#       #!//##    #????????????????????? |
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| ?????# #??#  ! %  # //##  s #????????????????????? |
| ###### ########/#"#  |##  g=#????????????????????? |
|              %% ###   ## g*u#?????##?????????????? |
| #########  *   =##     ###+###     #?????????????? |
| ????????#       "#=       %=  !          ????????? |
| ????????#       T#        [=         ^   ????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Oops

 Challenges 
------------
None

 Game 
------
Seed              ProtonHeatInitializer
  Manual?         0
Play Time         00:25:07
  Cumulative      1.5 hours
  Start           2020.05.24 @ 21:16:58
  End             2020.05.24 @ 21:43:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          8
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c1a75ba-b121-460b-a452-44280579b63d