Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.15 @ 03:02:39 Player: Flamebroken Result: Destroyed by Fortress with Graviton Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (124) 620 Value Destroyed (5465) 5465 Prototype IDs (5) 100 Alien Tech Used (3) 600 Bonus (1668) 1668 TOTAL SCORE: 14953 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 529 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 97/100 System Corruption 6% Temperature Cool (9) Movement Core (100) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Improved Core Analyzer Advanced Core Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- Force Lance > --- INVENTORY (4) ---- Matter Drive Stasis Beam Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Improved Core Analyzer Advanced Core Analyzer Armor Integrity Analyzer Matter Drive > --- WEAPON ----------- Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Matter Drive Stasis Beam [Rating: 115] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Makeshift Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Melee Analysis Suite Device Improved Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Artifact Matter Drive Weapon Makeshift Axe Energy Gun Particle Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . . Utility 9 | . . 2 . 2 . . . . 2 1 . . . 2 . Weapon 2 | . . . 1 . . . . . . 1 . . . . . Parts Attached 183 | 6 2 15 41 5 7 3 12 3 17 13 4 1 25 7 22 Power 26 | 1 . 3 6 . 2 1 2 1 2 1 . 1 3 1 2 Engine 12 | 1 . 3 6 . . . 1 . 1 . . . . . . Core 11 | . . . . . 2 1 1 1 . 1 . 1 3 . 1 Reactor 3 | . . . . . . . . . 1 . . . . 1 1 Propulsion 46 | 2 2 2 14 . . . 3 . 7 4 1 . 3 . 8 Treads 11 | 2 . . 5 . . . 2 . 2 . . . . . . Leg 5 | . . . 1 . . . 1 . . . . . . . 3 Wheel 5 | . . . 2 . . . . . . 1 . . 2 . . Hover 5 | . 2 . . . . . . . 2 . . . 1 . . Flight 20 | . . 2 6 . . . . . 3 3 1 . . . 5 Utility 58 | . . 6 9 4 2 1 1 2 7 4 2 . 12 5 3 Device 24 | . . 3 4 1 . . 1 1 1 3 2 . 6 1 1 Storage 4 | . . 1 1 1 . . . . . . . . 1 . . Processor 20 | . . 1 2 2 1 . . . 4 1 . . 4 4 1 Hackware 1 | . . . . . . . . . 1 . . . . . . Protection 8 | . . 1 2 . 1 1 . 1 1 . . . 1 . . Artifact 1 | . . . . . . . . . . . . . . . 1 Weapon 53 | 3 . 4 12 1 3 1 6 . 1 4 1 . 7 1 9 Energy Gun 8 | 1 . 1 6 . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . 3 . . Ballistic Gun 5 | 2 . 1 2 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . . Launcher 4 | . . . . 1 1 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 2 1 . . . . . . . . . . . . Slashing Weapon 15 | . . . 3 . 2 . 5 . 1 1 . . 2 1 . Piercing Weapon 13 | . . . . . . . 1 . . 3 . . . . 9 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 1 . . . 1 . 4 Parts Lost 87 | . . 12 17 . 5 4 . 1 10 . 11 4 1 2 20 Power 11 | . . 2 2 . 1 1 . 1 1 . . . . . 3 Propulsion 27 | . . 4 6 . 1 1 . . 4 . 2 1 . . 8 Utility 26 | . . 2 3 . 1 2 . . 4 . 4 3 1 1 5 Weapon 23 | . . 4 6 . 2 . . . 1 . 5 . . 1 4 Highest Loss Streak 6 | . . 4 6 . 4 4 . 1 5 . 5 2 1 2 6 Average Slot Usage (%) 75 | . 69 46 67 90 87 64 81 99 90 78 61 24 57 75 65 Engine 2 | . 14 5 7 7 1 . . . 3 . . . . . . Core 2 | . . . . . 5 3 . 6 1 1 3 . 5 6 2 Treads 8 | . 5 . 13 23 20 5 5 15 14 . . . . . . Leg 1 | . . . 1 . . . 6 7 1 . . . . . 4 Wheel 1 | . . . . . . . . . . 1 2 . 7 9 1 Flight 1 | . . 3 3 . . . . . . 12 2 3 . . 1 Device 8 | . . 9 7 13 10 3 6 7 13 5 2 3 14 13 3 Processor 23 | . . 6 13 21 26 30 30 30 25 31 31 9 10 26 33 Hackware 1 | . . . . . . . . . . 5 5 5 5 3 . Protection 4 | . . . 6 7 7 7 7 6 5 . . . 1 . . Slashing Weapon 9 | . . . 8 11 10 8 14 15 14 10 3 . 5 8 2 Piercing Weapon 2 | . . . . . . . 6 7 4 3 7 . . . 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 56 | 5 5 14 21 26 30 17 27 27 36 26 22 2 52 55 56 Greatest Support 69 | 40 40 16 69 69 69 46 48 48 68 28 28 8 56 56 56 Greatest Overweight (x) 8 | . 1 4 6 . . 2 5 . 3 2 4 . 2 . 8 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 6 6 4 4 4 4 4 4 4 4 4 10 10 10 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 5 10 6 Most Carried 10 | . . 3 5 4 4 4 4 4 4 4 4 . 9 10 10 Average Carried 3 | . . . 2 3 3 3 3 3 3 3 2 . 4 9 5 Final Capacity 10 | 4 4 6 4 4 4 4 4 4 4 4 4 4 10 10 4 Final Carried 10 | . . 3 4 4 3 4 4 4 4 4 . . 9 10 3 Class Distribution -------------------- 20% | Derelict-Mutant 16% | Mutant 13% | Hacker-Mutant 10% | Scavenger-Mutant 9% | Gladiator 6% | Derelict-Assassin 6% | Assassin 6% | Scavenger-Assassin 4% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Assassin | -8/Materials Assassin | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Assassin | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Gladiator | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Matter Collected 2201 | 137 75 214 389 . 157 88 161 30 95 190 40 43 322 70 190 Remotely 5 | . . 5 . . . . . . . . . . . . . Salvage Created 5486 | . 34 265 1230 . 492 227 . 442 710 329 95 . 734 349 579 Parts 309 | . 1 21 64 . 22 8 . 34 32 27 7 . 37 22 34 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . 25 9 2 39 . . 7 . . . . Prevented 2 | . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Combat Hostiles Destroyed 113 | . 1 10 26 . 9 7 . 13 11 5 4 . 11 7 9 Melee 88 | . . 1 16 . 9 3 . 13 11 5 4 . 10 7 9 Guns 19 | . 1 9 9 . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . 1 . . AOE 4 | . . . . . . 4 . . . . . . . . . Classes Destroyed 11 | . 1 3 1 . 3 . . 1 1 . . . . . 1 Worker 2 | . . . 2 . . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . Watcher 6 | . . 1 3 . . . . . . . . . 2 . . Swarmer 39 | . . 7 6 . 1 2 . 9 . . 4 . 2 4 4 Grunt 30 | . 1 . 13 . 3 1 . 2 6 . . . 2 1 1 Brawler 1 | . . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . 2 Sentry 19 | . . 3 7 . 1 . . 1 3 1 . . 3 . . Hunter 12 | . . . . . 2 . . . . 2 . . 2 2 4 Programmer 7 | . . . . . . . . 1 2 2 . . 2 . . Thug 4 | . . . . . . 4 . . . . . . . . . Best Kill Streak 8 | . 1 4 8 . 6 4 . 4 3 2 4 . 4 4 5 Combat Bots Only 6 | . 1 4 6 . 6 4 . 4 3 2 4 . 4 4 4 Max Kills in Single Turn 2 | . 1 1 2 . 1 2 . 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . Melee 1 | . . 1 1 . 1 1 . 1 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Damage Taken 12529 | . 128 718 1834 . 696 589 . 858 1155 363 1259 273 757 704 3195 Core 3458 | . 27 184 467 . 79 130 . 74 181 94 665 200 114 104 1139 Absorbed by Shields 463 | . . . . . . . . . . . . . 247 203 13 Core Remaining (%) 61 | 100 89 54 15 . . . . 59 78 . . 4 90 . . Volleys Fired 110 | . 17 45 25 . . 4 . . . . 6 . 13 . . Largest 3 | . 2 2 2 . . 1 . . . . 1 . 3 . . Hottest 253 | . 40 85 160 . . 36 . . . . 46 . 253 . . Shots Fired 161 | . 34 61 41 . . 4 . . . . 6 . 15 . . Gun 136 | . 34 61 41 . . . . . . . . . . . . Cannon 15 | . . . . . . . . . . . . . 15 . . Launcher 10 | . . . . . . 4 . . . . 6 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 111 | . 34 50 18 . . . . . . . . . 9 . . Thermal 39 | . . 11 23 . . . . . . . . . 5 . . Explosive 10 | . . . . . . 4 . . . . 6 . . . . Electromagnetic 1 | . . . . . . . . . . . . . 1 . . Robot Hit Streak 30 | . 6 19 30 . . 6 . . . . 12 . 13 . . Robot Miss Streak 4 | . 1 2 3 . . . . . . . . . 4 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 370 | . 12 55 70 . 22 16 . 24 59 19 14 . 31 14 34 Core Hits 216 | . 5 26 50 . 13 17 . 14 22 8 6 . 23 9 23 Critical Hits 12 | . . . 1 . . 1 . 4 1 . 1 . . 2 2 Critical Kills 6 | . . . 1 . . . . 3 . . . . . 2 . Critical Parts Destroyed 4 | . . . . . . 1 . 1 1 . 1 . . . . Melee Attacks 279 | . . 2 38 . 22 14 . 29 65 20 8 . 22 16 43 Impact 2 | . . 2 . . . . . . . . . . . . . Slashing 205 | . . . 38 . 22 14 . 23 51 12 1 . 22 16 6 Piercing 72 | . . . . . . . . 6 14 8 7 . . . 37 Sneak Attacks 2 | . . . 1 . . . . . . . . . . . 1 Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Follow-up Attacks 42 | . . . . . . 4 . 7 21 5 1 . 1 . 3 Damage Inflicted 14113 | . 94 496 2531 . 854 822 . 914 2304 811 702 11 1559 1008 2007 Guns 1227 | . 94 474 659 . . . . . . . . . . . . Cannons 296 | . . . . . . . . . . . . . 296 . . Explosions 816 | . . . . . . 425 . . . . 391 . . . . Melee 11738 | . . 22 1847 . 854 397 . 914 2304 811 311 . 1263 1008 2007 Ramming 36 | . . . 25 . . . . . . . . 11 . . . Kinetic 766 | . 94 330 138 . . . . . . . . . 204 . . Thermal 695 | . . 144 521 . . . . . . . . . 30 . . Explosive 816 | . . . . . . 425 . . . . 391 . . . . Electromagnetic 62 | . . . . . . . . . . . . . 62 . . Impact 22 | . . 22 . . . . . . . . . . . . . Slashing 9005 | . . . 1847 . 854 397 . 774 1844 545 42 . 1263 1008 431 Piercing 2711 | . . . . . . . . 140 460 266 269 . . . 1576 Highest Corruption 5 | . . . 2 . 3 3 3 1 2 . . . 5 1 5 Average Corruption 2 | . . . 2 . 3 3 2 1 1 . . . 2 1 1 Corruption Purged 2 | . . . . . . . 1 1 . . . . . . . Effects 70 | . . . 17 . 12 19 1 . 4 . . . 9 3 5 Message Errors 25 | . . . 7 . 2 6 1 . 3 . . . 2 2 2 Matter Fused 16 | . . . . . 5 10 . . . . . . 1 . . Heat Flow Errors 7 | . . . 1 . 1 1 . . . . . . 4 . . Energy Discharges 10 | . . . 5 . 1 2 . . 1 . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . 2 . 3 . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . Targeting Errors 4 | . . . 2 . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 697 | . . . 165 . 28 19 . 21 208 17 29 . 117 7 86 Projectiles 7 | . . . . . . . . . . . . . 7 . . Explosions . | . . . . . . . . . . . . . . . . Melee 690 | . . . 165 . 28 19 . 21 208 17 29 . 110 7 86 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 45 | . . . 11 . . 29 . . . . . 5 . . . Shots 2 | . . . . . . 2 . . . . . . . . . Rammed 10 | . . . 8 . . . . . . . . 2 . . . Targets Rammed 10 | . . . 8 . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 453 | . 38 24 453 . 133 137 . . . . 3 . 237 . . Average Temperature 123 | . 18 11 222 . 73 73 . . . . 3 . 83 . . Received Heat Transfer 2811 | . 96 162 1044 . 171 234 . 120 423 . 156 117 94 8 186 Effects 8 | . . . 8 . . . . . . . . . . . . Shutdowns 3 | . . . 3 . . . . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 1422 | . . 185 1200 . . . . . . . . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Peak Influence 531 | . 50 200 531 55 . . . . 226 151 . . 385 195 175 Initial 161 | . . 18 72 55 . . . . 161 22 . . 121 119 95 Average 141 | . 16 128 277 34 . . . . 92 62 . . 163 100 97 Maximum Alert Level 2 | . . 1 2 . . . . . 1 . . . 1 . . Low Security (%) 77 | 100 100 70 36 100 . . . . 98 100 . . 66 100 100 Level 1 15 | . . 29 35 . . . . . 1 . . . 33 . . Level 2 6 | . . . 28 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . 4 . . . . . 2 3 . . 5 1 2 Investigation 6 | . . . 2 . . . . . . 2 . . 2 . . Extermination 7 | . . . . . . . . . 2 1 . . 2 1 1 Reinforcement 4 | . . . 2 . . . . . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Distress Signals 11 | . . 2 5 . . . . . . . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 235 | . 3 15 52 . 9 10 . 27 17 7 10 15 40 11 19 Peak Tracking Total 10 | . 3 4 10 . 7 4 . 10 4 2 6 8 7 7 5 Tactical Retreats 31 | . . . 7 . . 1 . 8 4 . 1 5 2 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Traps Triggered 14 | . . 2 1 . . . . . . . . . 5 4 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Machines Disabled 4 | . . . . . . . . . . . . . 2 . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Machines Accessed 7 | . . 1 1 . 2 . . 1 . 2 . . . . . Terminals 3 | . . 1 1 . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 18 | . . 1 4 . 3 . . 7 . 3 . . . . . Successful 15 | . . 1 1 . 3 . . 7 . 3 . . . . . Failed 3 | . . . 3 . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 13 | . . . . . . . . . . . . . 4 . 9 Terminals 12 | . . 1 4 . . . . 7 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 12 | . . 1 1 . 3 . . 7 . . . . . . . Record 9 | . . . . . 2 . . 7 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . 1 . . . . 1 . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . 62 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . 5 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Total Allies 11 | . . . . . . . 4 . . . . . 7 . . Largest Group 4 | . . . . . . . 4 4 . . . . 4 . . Highest-Rated Group 281 | . . . . . . . 151 151 . . . . 281 . . Highest-Rated Ally 157 | . . . . . . . 41 41 . . . . 157 . . Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 57 | . . . . . . . . 22 . . . . 35 . . Total Damage 2742 | . . . . . . . . 1316 . . . . 1426 . . Kills 18 | . . . . . . . . 9 . . . . 9 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 1 2 . . . 2 . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Turns Passed 13140 | 133 157 392 1818 644 1399 968 1602 1007 1304 541 317 204 1277 700 677 Spaces Moved 8269 | 87 152 364 795 140 806 597 968 569 663 564 307 427 1017 443 370 Core 1055 | 13 5 95 96 . . 280 79 . . . 179 101 202 . 5 Treads 3512 | 74 21 . 443 140 806 317 666 569 476 . . . . . . Legs 616 | . . . 149 . . . 223 . . . . . . . 244 Wheels 1606 | . . . 17 . . . . . . 152 115 . 793 443 86 Hover 355 | . 126 117 . . . . . . 90 . . . 22 . . Flight 1125 | . . 152 90 . . . . . 97 412 13 326 . . 35 Fastest Speed 29 | 50 56 37 34 160 160 150 140 165 29 29 40 40 50 100 31 Average Speed 124 | 143 71 73 147 160 160 155 163 165 141 50 90 42 102 100 131 Slowest Speed 610 | 160 160 250 350 160 160 160 300 165 250 200 250 50 150 100 610 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . 2 . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 6 33 26 70 4 90 82 83 68 21 15 60 49 25 15 46 Regions Visited 15 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . . . . . . . 1 1 1 . . Scrap Searched 12 | . . . . . 3 2 2 4 . . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 42 | . . . . . . 31 . . . . 7 . 4 . . Melee . | . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . . . 4 . . AOE 38 | . . . . . . 31 . . . . 7 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Qua Total 10563 | 93 172 428 1318 561 876 620 985 614 976 801 325 447 1191 669 487 Wait 1636 | . . 1 381 410 38 1 1 16 246 198 . 19 96 200 29 Move 8246 | 86 151 359 794 139 805 596 967 568 662 563 306 422 1016 442 370 Hop 4 | . . 2 . . . . . . . . . 2 . . . Pick Up 50 | . . 3 12 3 1 2 1 2 4 1 . . 12 3 6 Fast Attach 129 | 6 2 13 26 3 5 . 8 3 13 11 2 1 21 6 9 Attach 53 | . . 2 13 2 2 2 3 . 4 2 2 . 4 1 16 Detach 16 | . . 2 2 . . 2 2 . 1 1 . . 1 . 5 Swap 4 | . . . 2 . . 1 1 . . . . . . . . Drop 76 | 1 2 . 18 4 3 2 2 4 7 11 2 1 10 3 6 Fire 110 | . 17 45 25 . . 4 . . . . 6 . 13 . . Melee 219 | . . 1 37 . 22 10 . 21 39 14 7 . 18 14 36 Ram 10 | . . . 8 . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 134 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 13) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 428 | -9/Materials | Lost 3 parts (2n1w) 555 | -9/Materials | Lost 4 parts (1p2u1w) 635 | -9/Materials | Discovered new exit (range 15) 669 | -9/Materials | Lost 3 parts (2n1w) 683 | -9/Materials | Entered another Materials area 683 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1060 | -8/Materials | Lost 4 parts (2n2w) 1100 | -8/Materials | Core integrity fell below 50% 1132 | -8/Materials | Lost 6 parts (1p2n1u2w) 1488 | -8/Materials | Core integrity fell below 20% 1642 | -8/Materials | Build established: Scavenger-Assassin 2322 | -8/Materials | Build established: Assassin 2472 | -8/Materials | Discovered new exit (range 5) 2499 | -8/Materials | Identified exit to Factory 2501 | -8/Materials | Entered Factory 2501 | -7/Factory | Evolved 2 slots: Utility x2 2641 | -7/Factory | Discovered new exit (range 16) 2913 | -7/Factory | Identified exit to Lower Caves 3145 | -7/Factory | Entered Lower Caves 3167 | -7/Lower Caves | Build established: Gladiator 3636 | -7/Lower Caves | Identified exit to Lower Caves 3718 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3818 | -7/Lower Caves | Lost 4 parts (1p1u2w) 4090 | -7/Lower Caves | Build established: Scavenger-Mutant 4360 | -7/Lower Caves | Learned 4 Factory zone layouts 4544 | -7/Lower Caves | Entered another Lower Caves area 5078 | -7/Lower Caves | Ambushed by wild Derelicts 5121 | -7/Lower Caves | Lost 4 parts (1p1n2u) 5372 | -7/Lower Caves | Build established: Mutant 5463 | -7/Lower Caves | Discovered new exit (range 15) 5509 | -7/Lower Caves | Identified exit to Zion 5512 | -7/Lower Caves | Entered Zion 5572 | -7/Zion | Discovered new exit (range 15) 5575 | -7/Zion | Found CR-A16's Pointy Stick 5700 | -7/Zion | System corruption cleaned by Quarantine Array 5936 | -7/Zion | Build established: Derelict-Mutant 6462 | -7/Zion | Given A8's code to call for help 6574 | -7/Zion | Imprinted 6576 | -7/Zion | Declared Zion's savior 7113 | -7/Zion | Identified exit to Proximity Caves 7114 | -7/Zion | Entered Proximity Caves 7114 | -6/Proximity Caves | Accompanied by 4 allies 7121 | -6/Proximity Caves | Identified exit to Factory 7682 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7709 | -6/Proximity Caves | Learned Factory security intel 7709 | -6/Proximity Caves | Learned Factory terminal intel 7709 | -6/Proximity Caves | Learned Factory garrison access intel 8092 | -6/Proximity Caves | Learned Factory emergency access door positions 8121 | -6/Proximity Caves | Entered Factory 8121 | -6/Factory | Evolved 2 slots: Utility x2 8122 | -6/Factory | Identified exit to Lower Caves 8123 | -6/Factory | Identified exit to Factory 8126 | -6/Factory | Loaded intel: 19 terminal locations 8127 | -6/Factory | Loaded intel: 4 garrison access locations 8643 | -6/Factory | Build established: Derelict-Assassin 9193 | -6/Factory | Lost 5 parts (1p2n1u1w) 9425 | -6/Factory | Entered another Factory area 9425 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9692 | -5/Factory | Build established: Hacker-Sprinter 9709 | -5/Factory | Discovered new exit (range 5) 9711 | -5/Factory | Identified exit to Upper Caves 9966 | -5/Factory | Entered Upper Caves 10015 | -5/Upper Caves | Build established: Hacker-Mutant 10062 | -5/Upper Caves | Spotted B-75 Beast 10123 | -5/Upper Caves | Lost 5 parts (2n1u2w) 10205 | -5/Upper Caves | Core integrity fell below 50% 10241 | -5/Upper Caves | Lost 5 parts (2u3w) 10247 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10271 | -5/Upper Caves | Discovered new exit (range 16) 10283 | -5/Upper Caves | Entered another Upper Caves area 10285 | -5/Upper Caves | Learned Factory garrison access intel 10351 | -5/Upper Caves | Core integrity fell below 20% 10378 | -5/Upper Caves | Learned Factory emergency access door positions 10408 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10484 | -5/Upper Caves | Discovered new exit (range 5) 10487 | -5/Upper Caves | Entered Factory 10487 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10489 | -4/Factory | Loaded intel: 4 garrison access locations 10894 | -4/Factory | Found Quantum Capacitor 11057 | -4/Factory | Found Prototype Slashing Weapon 11057 | -4/Factory | Identified Centrium Greatsword 11060 | -4/Factory | Found Centrium Greatsword 11088 | -4/Factory | Found Centrium Greatsword 11419 | -4/Factory | Zion hero teleported in (ME-RLN) 11561 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 11608 | -4/Factory | ME-RLN assimilated hostile S-27 Virus 11613 | -4/Factory | ME-RLN assimilated hostile S-27 Virus 11657 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 11748 | -4/Factory | Discovered new exit (range 12) 11764 | -4/Factory | Entered Research 11764 | -3/Research | Evolved 2 slots: Utility x2 12035 | -3/Research | Build established: Hacker-Gladiator 12396 | -3/Research | Discovered new exit (range 13) 12430 | -3/Research | Found Enh. Force Lance 12450 | -3/Research | Identified exit to Quarantine 12458 | -3/Research | Found Enh. Force Lance 12464 | -3/Research | Entered Quarantine 12493 | -3/Quarantine | Found Alien Artifact 12493 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 12493 | -3/Quarantine | Warped through subspace 12589 | -3/Quarantine | Lost 4 parts (2n1u1w) 12612 | -3/Quarantine | Build established: Gladiator 12737 | -3/Quarantine | Scanned by Researcher 12750 | -3/Quarantine | Lost 4 parts (1p1u2w) 12854 | -3/Quarantine | Discovered new exit (range 20) 12865 | -3/Quarantine | Core integrity fell below 50% 12879 | -3/Quarantine | Lost 6 parts (4n2u) 12927 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 12944 | -3/Quarantine | Found Alien Artifact 12945 | -3/Quarantine | Identified Subatomic Replicator 12965 | -3/Quarantine | Used Subatomic Replicator to replicate Alien Artifact 12966 | -3/Quarantine | Found Alien Artifact 12967 | -3/Quarantine | Identified Matter Drive 13007 | -3/Quarantine | Build established: Mutant 13024 | -3/Quarantine | Identified exit to Research 13059 | -3/Quarantine | Retrieved Zion intel report: Branch Access 13092 | -3/Quarantine | Spotted Fortress 13133 | -3/Quarantine | Core integrity fell below 20% 13141 | -3/Quarantine | Destroyed by Fortress with Graviton Cannon Last Messages --------------- 13089_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 7I. [Achievement: Nope] 13095_ |RF9K|ORPUQYZ7EFR NC1 13102_ Knocked back. 13111_ Myomer Leg destroyed. 13114_ Knocked back. 13123_ Lgt. Particle Reactor destroyed. 13123_ Knocked back. 13126_ Matter Drive destroyed. 13129_ Knocked back. 13132_ Enh. Force Lance destroyed. 13135_ Mic. Fission Core destroyed. 13135_ Knocked back. 13136_ System corrupted: Enh. Force Lance rejected. 13137_ Critical hit. 13137_ Myomer Leg destroyed. 13140_ P-80 Master resets P-80 Master, system corruption cleaned. 13140_ Fortress suffers critical hit. 13141_ P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ####################;#######################?????? | | # A ????? | | + ????? | | " ????? | | " p ????? | | " ???? | | # pp ????? | | ######################;; ##########????????? | | ?????????????????????##; #?????????????????? | | ??????????????????????## FFF""#?????????????????? | | ???????????????????????#/@FFF""#?????????????????? | | ???????????????????????#" FFF""#?????????????????? | | ???????????????????????#"""""""#?????????????????? | | ???????????????????????#########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 36 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Reclamation Efficiency 10 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 64 Melee Accuracy 24 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ R-10 Processor | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel E-15 Imp | -3/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Subatomic Replicator Matter Drive Achievements -------------- 10k Club Alien Tech Heroic Deeds Nope Respectable Loadout Subspace Traveler Challenges ------------ None Game ------ Seed EtherialCouplerDerivative Manual? 0 Play Time 02:32:56 Cumulative 90.7 hours Start 2021.10.14 @ 03:17:28 End 2021.10.15 @ 03:02:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 101 Rogue 90 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 38 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a50c228-b858-4216-bfbf-d7fd20724bf7