Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.27 @ 00:31:29 Player: cptwinky Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (256) 1280 Value Destroyed (8260) 8260 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4160) 4160 TOTAL SCORE: 16640 Bonus ------- High Alert Combat Kills 3616 Follower Combat Kills 565 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 54/300 Energy 84/280 System Corruption 6% Temperature Cool (0) Movement Treading (370) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Compact Wheel Compact Wheel > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Cooled Pulse Rifle Missile Launcher > --- INVENTORY (25) --- Improved Deuterium Engine High-capacity Matter Pod (200) Improved Signal Interpreter Advanced Targeting Computer Component Analysis Suite System Backup Module Long-range Tractor Beam Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Missile Launcher Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Compact Wheel Compact Wheel Compact Wheel Improved Cooling System High-capacity Matter Pod Advanced Targeting Computer Improved Light Armor Plating Shield Generator Component Analysis Suite System Backup Module Long-range Tractor Beam Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Missile Launcher Missile Launcher Missile Launcher Missile Launcher Heavy Missile Launcher Datajack Powered Hammer [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 3 | . . . 1 . 2 . Weapon 1 | . . . . . . 1 Parts Attached 217 | 3 10 2 25 35 31 111 Power 10 | . . 1 3 1 1 4 Engine 10 | . . 1 3 1 1 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 63 | 2 2 . 8 11 8 32 Treads 50 | 2 2 . 8 11 8 19 Leg . | . . . . . . . Wheel 13 | . . . . . . 13 Hover . | . . . . . . . Flight . | . . . . . . . Utility 38 | . 4 . 3 . 9 22 Device 13 | . . . 1 . 1 11 Storage 5 | . 2 . 1 . 1 1 Processor 6 | . 1 . . . 4 1 Hackware 2 | . . . 1 . . 1 Protection 12 | . 1 . . . 3 8 Artifact . | . . . . . . . Weapon 106 | 1 4 1 11 23 13 53 Energy Gun 30 | . . . . . 2 28 Energy Cannon 31 | . . . 7 16 7 1 Ballistic Gun 5 | 1 3 1 . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 26 | . . . 2 3 3 18 Special Weapon 1 | . . . . 1 . . Impact Weapon 5 | . . . . . . 5 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 7 | . . . 2 3 1 1 Unidentified Prototypes 6 | . . . . 3 2 1 Corrupted Parts 6 | . . . . 6 . . System Corruption 23 | . . . . 23 . . Parts Lost 27 | . . 1 . . 1 25 Power 1 | . . 1 . . . . Propulsion 11 | . . . . . 1 10 Utility 6 | . . . . . . 6 Weapon 9 | . . . . . . 9 Highest Loss Streak 8 | . . 1 . . 1 8 Average Slot Usage (%) 98 | . 98 100 99 99 99 97 Engine 10 | . 14 14 11 11 9 6 Treads 26 | . 27 28 32 32 27 17 Wheel 3 | . . . . . . 12 Device 7 | . . . 10 11 9 7 Storage 10 | . 14 14 11 11 9 7 Processor 9 | . 12 14 . . 17 11 Hackware 4 | . . . 10 11 . . Protection 3 | . . . . . 8 7 Energy Gun 6 | . . . . . 4 20 Energy Cannon 9 | . . . 21 20 12 . Ballistic Gun 5 | . 22 28 . . . . Naked Turns . | . . . . . . . Heaviest Build 129 | 14 31 31 38 45 106 129 Greatest Support 86 | 40 40 40 65 65 63 86 Greatest Overweight (x) 11 | . . . . . 1 11 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 18 | 8 11 15 15 15 24 25 Most Carried 25 | 6 15 15 15 15 25 25 Average Carried 18 | 6 11 14 14 14 22 24 Final Capacity 25 | 8 15 15 15 15 25 25 Final Carried 25 | 6 15 15 15 15 25 16 Class Distribution -------------------- 65% | Mutant 16% | Scavenger-Gunner 10% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 3688 | 220 535 355 281 343 502 1452 Remotely 253 | . . . . . . 253 Salvage Created 9963 | . 574 287 1050 1078 1862 5112 Parts 517 | . 39 18 74 80 93 213 Haulers Intercepted 18 | . 1 . 5 5 5 2 Recyclers Shooed 8 | . . . . 2 3 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 200 | . 15 10 19 20 30 106 Guns 64 | . 13 10 . . 1 40 Cannons 52 | . 2 . 13 12 21 4 AOE 74 | . . . 5 8 8 53 Classes Destroyed 18 | . 4 2 4 2 1 5 Worker 7 | . . . 1 1 1 4 Builder 10 | . . 1 2 . . 7 Hauler 18 | . 1 . 5 5 5 2 Recycler 21 | . . . 1 2 6 12 Mechanic 4 | . . . . . . 4 Operator 4 | . . . 1 . 1 2 Watcher 11 | . 3 . 3 1 . 4 Swarmer 27 | . 3 . 7 6 5 6 Grunt 98 | . 12 9 6 6 18 47 Brawler 15 | . . . . 1 1 13 Duelist 6 | . . . . . . 6 Protector 9 | . . . . 2 . 7 Sentry 21 | . . . 6 5 5 5 Specialist 4 | . . . . . . 4 Hunter 7 | . . . . . 1 6 Programmer 10 | . . . . . . 10 Heavy 2 | . . . . . . 2 Assembled 1 | . . 1 . . . . Best Kill Streak 20 | . 4 5 5 6 7 20 Combat Bots Only 18 | . 3 4 4 6 5 18 Max Kills in Single Turn 6 | . 1 1 4 5 5 6 Gunslinging 1 | . . . . . . 1 Exploded 5 | . . . 3 5 4 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 8932 | . 387 310 458 396 945 6436 Core 1057 | . 46 11 98 73 113 716 Absorbed by Shields 58 | . . . . . . 58 Core Remaining (%) 78 | 100 . 77 . 57 79 . Volleys Fired 397 | . 43 29 53 43 69 160 Largest 3 | . 2 2 2 2 2 3 Hottest 200 | . 55 46 136 200 136 140 Shots Fired 892 | . 86 58 103 86 134 425 Gun 498 | . 72 58 2 . 4 362 Cannon 338 | . 14 . 98 83 127 16 Launcher 55 | . . . 3 2 3 47 Special 1 | . . . . 1 . . Kinetic 146 | . 86 58 2 . . . Thermal 691 | . . . 98 84 131 378 Explosive 55 | . . . 3 2 3 47 Electromagnetic . | . . . . . . . Robot Hit Streak 33 | . 19 9 14 8 20 33 Robot Miss Streak 6 | . 4 5 3 5 6 4 Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 1 . . . 7 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 656 | . 62 46 66 50 100 332 Core Hits 525 | . 37 22 35 37 69 325 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 18 | . . 1 . . . 17 Burn 17 | . . . . . . 17 Destroy 1 | . . 1 . . . . Melee Attacks 7 | . . . . . . 7 Impact 7 | . . . . . . 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 24770 | . 1032 712 1855 1652 2989 16530 Guns 7918 | . 903 705 21 . 61 6228 Cannons 5296 | . 123 . 1429 1136 2092 516 Explosions 11473 | . . . 364 492 831 9786 Melee . | . . . . . . . Ramming 83 | . 6 7 41 24 5 . Kinetic 1752 | . 1026 705 21 . . . Thermal 11462 | . . . 1429 1136 2153 6744 Explosive 11336 | . . . 364 492 831 9649 Electromagnetic 137 | . . . . . . 137 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 25 | . . . . 25 . 10 Average Corruption 4 | . . . . 9 . 3 Corruption Purged 11 | . . . . . . 11 Effects 39 | . . . . 6 . 33 Message Errors 8 | . . . . 2 . 6 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 4 | . . . . 2 . 2 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . 1 . 5 Data Loss (major) 1 | . . . . . . 1 Misfires 5 | . . . . 1 . 4 Weapon Failures 1 | . . . . . . 1 Overload Shots 1 | . . . . . . 1 Overflow Damage 226 | . . . . 3 31 192 Projectiles 34 | . . . . 3 31 . Explosions 192 | . . . . . . 192 Melee . | . . . . . . . Knockbacks 2 | . . . 2 . . . Impact 2 | . . . 2 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 659 | . . . . . 95 564 Shots 21 | . . . . . 4 17 Rammed 15 | . 1 3 6 4 1 . Targets Rammed 17 | . 1 3 7 5 1 . Kicked . | . . . . . . . Crushed 2 | . . . 1 1 . . Highest Temperature 246 | . 13 22 162 246 245 222 Average Temperature 48 | . 3 4 47 38 73 35 Received Heat Transfer 2238 | . 162 192 141 72 423 1248 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted 10 | . . . 1 . . 9 Combat Hostiles 10 | . . . 1 . . 9 Parts Melted 80 | . . . 5 4 5 66 Heat Transferred 21865 | . . . 2442 1929 3700 13794 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 3004 | . 233 165 272 526 617 3004 Initial 140 | . . 76 20 60 92 140 Average 424 | . 98 62 96 187 342 1162 Maximum Alert Level 5 | . 1 . 1 2 2 5 Low Security (%) 55 | 100 94 100 96 57 18 6 Level 1 15 | . 5 . 3 40 47 4 Level 2 12 | . . . . 2 34 26 Level 3 6 | . . . . . . 24 Level 4 2 | . . . . . . 11 Level 5 7 | . . . . . . 27 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 50 | . 4 . 4 6 3 33 Investigation 18 | . 4 . 2 2 2 8 Extermination 4 | . . . . . . 4 Reinforcement 10 | . . . 2 1 1 6 Assault 14 | . . . . 2 . 12 Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 15 | . 1 1 1 2 7 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 310 | . 19 9 32 36 49 165 Peak Tracking Total 17 | . 6 2 4 6 5 17 Tactical Retreats 10 | . 2 . . 1 . 7 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 12 | . 1 . . 6 1 4 Indirectly . | . . . . . . . Trap Hack Attempts 55 | . . . 9 18 12 16 Triggered 1 | . . . . 1 . . Disarmed 2 | . . . . . 2 . Reprogrammed 14 | . . . 4 8 . 2 Reused 4 | . . . . 3 . 1 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . 3 . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 15 | . . . . 3 2 10 Max in Single Turn 2 | . . . . 1 1 2 Garrison Access 3 | . . . . . 1 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 58 | . 7 1 8 13 13 16 Terminals 36 | . 5 1 6 10 7 7 Fabricators 3 | . . . . . . 3 Repair Stations 5 | . 1 . 1 . 1 2 Recycling Units 7 | . 1 . . 2 2 2 Scanalyzers 3 | . . . 1 . 2 . Garrison Access 4 | . . . . 1 1 2 Total Hacks 169 | . 16 5 32 39 34 43 Successful 95 | . 10 1 20 23 20 21 Failed 74 | . 6 4 12 16 14 22 Catastrophic 17 | . . 2 . 2 6 7 Database Lockouts . | . . . . . . . Manual 91 | . 10 6 18 24 19 14 Terminals 105 | . 10 5 26 30 19 15 Fabricators 12 | . . . . . . 12 Repair Stations 18 | . 4 . 4 . 2 8 Recycling Units 16 | . 2 . . 5 6 3 Scanalyzers 6 | . . . 2 . 4 . Garrison Access 12 | . . . . 4 3 5 Terminal Hacks 42 | . 4 1 12 12 10 3 Part Schematic 2 | . 1 . . 1 . . Robot Schematic 2 | . . 1 . . . 1 Robot Analysis 8 | . 3 . 1 . 4 . Prototype ID Bank 3 | . . . 1 1 1 . Open Door 3 | . . . . 3 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . . . . 1 Unreport Threat 9 | . . . 4 2 3 . Locate Traps 5 | . . . 1 2 1 1 Reprogram Traps 2 | . . . 1 1 . . Transport Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 3 | . . . . 2 1 . Fabricator Hacks 6 | . . . . . . 6 Load Schematic 3 | . . . . . . 3 Build 3 | . . . . . . 3 Repair Station Hacks 16 | . 4 . 4 . 2 6 Scan Component 8 | . 2 . 2 . 1 3 Repair 8 | . 2 . 2 . 1 3 Recycling Unit Hacks 4 | . 1 . . 2 1 . Retrieve Components 4 | . 1 . . 2 1 . Scanalyzer 6 | . . . 2 . 4 . Insert Component 3 | . . . 1 . 2 . Analyze 3 | . . . 1 . 2 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 20 | . 1 . 2 9 3 5 Terminals 9 | . . . 2 5 1 1 Track 1 | . . . . 1 . . Botnet 6 | . . . 2 2 1 1 Operators 1 | . . . . 1 . . Search 1 | . . . . 1 . . Fabricators 2 | . . . . . . 2 Prioritize 1 | . . . . . . 1 Siphon 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 5 | . 1 . . 2 1 1 Mask 4 | . . . . 2 1 1 Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 1 1 Reprogram 2 | . . . . 2 . . Jam 2 | . . . . . 1 1 Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 51 | . 6 1 7 10 13 14 Full Trace Events 11 | . 2 1 2 1 . 5 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . 1 . . . 1 Robots Built 2 | . . . . . . 2 Matter 252 | . . . . . . 252 Time 67 | . . . . . . 67 Total Robot Build Rating 8 | . . . . . . 8 Part Schematics Acquired 5 | . 1 . 1 1 2 . Parts Built 2 | . . . . . . 2 Matter 218 | . . . . . . 218 Time 146 | . . . . . . 146 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 8 | . 2 . 2 . 1 3 Time 227 | . 52 . 52 . 50 73 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 38 | . 9 . . 19 10 . Parts Scanalyzed 3 | . . . 1 . 2 . Part Schematics Acquired 3 | . . . 1 . 2 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 10 | . . 3 . 5 . 2 Largest Group 3 | . . 3 3 2 . 2 Highest-Rated Group 64 | . . 40 40 62 . 64 Highest-Rated Ally 32 | . . 16 16 31 . 32 Total Orders 6 | . . . 6 . . . STAY 3 | . . . 3 . . . FOLLOW 3 | . . . 3 . . . Ally Attacks 116 | . . . 57 42 . 17 Total Damage 1849 | . . . 590 644 . 615 Kills 23 | . . . 10 8 . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total 8 | . 3 . 1 . 4 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 12858 | 11 1484 1541 2803 1541 2091 3387 Spaces Moved 5348 | 5 549 603 1427 683 666 1415 Core . | . . . . . . . Treads 4348 | 5 549 603 1427 683 666 415 Legs . | . . . . . . . Wheels 1000 | . . . . . . 1000 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 123 | 160 160 160 155 152 155 123 Average Speed 172 | 160 160 160 157 156 248 168 Slowest Speed 263 | 160 160 160 160 160 260 263 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 1 61 100 85 74 62 53 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 33 | . . . . 1 . 32 Terrain Destroyed 496 | . . . 20 58 106 312 Melee 7 | . . . . . . 7 Projectile 2 | . . . . 1 1 . AOE 487 | . . . 20 57 105 305 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 8130 | 7 1072 1120 1882 1063 965 2021 Wait 1890 | . 442 481 320 249 142 256 Move 5342 | 4 548 602 1426 682 665 1415 Hop . | . . . . . . . Pick Up 96 | . 15 2 19 10 24 26 Fast Attach 51 | . 7 . 6 10 6 22 Attach 35 | . . 1 1 3 2 28 Detach 11 | . 1 . . 2 1 7 Swap 131 | 3 3 1 18 22 23 61 Drop 98 | . 12 1 23 19 20 23 Fire 397 | . 43 29 53 43 69 160 Melee 7 | . . . . . . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush 17 | . 1 3 7 5 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 55 | . . . 9 18 12 16 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 18) 879 | -10/Materials | Discovered new exit (range 17) 1378 | -10/Materials | Repaired Lgt. Treads 1405 | -10/Materials | Repaired Lgt. Treads 1496 | -10/Materials | Entered Mines 1628 | -10/Mines | Discovered new exit (range 13) 1693 | -10/Mines | Discovered new exit (range 9) 1714 | -10/Mines | Learned Materials stockpile data 1873 | -10/Mines | Excavation squad dispatched 1873 | -10/Mines | A large section of the Mines collapsed 2123 | -10/Mines | Excavation squad dispatched 2651 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3037 | -10/Mines | Entered Materials 3037 | -9/Materials | Accompanied by 3 allies 3037 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3200 | -9/Materials | Repaired Lgt. Treads 3229 | -9/Materials | Repaired Lgt. Treads 3289 | -9/Materials | Identified exit to Mines 3289 | -9/Materials | Identified exit to Storage 3941 | -9/Materials | Discovered new exit (range 8) 5600 | -9/Materials | Discovered new exit (range 12) 5840 | -9/Materials | Entered Storage 6074 | -9/Storage | Garrison activated, responded to threat 6819 | -9/Storage | Found Prototype Launcher 6819 | -9/Storage | Identified Scatter Rocket Array 6834 | -9/Storage | Met a pair of Derelict thieves 6873 | -9/Storage | Discovered new exit (range 16) 7183 | -9/Storage | Discovered new exit (range 14) 7194 | -9/Storage | Build established: Scavenger-Mutant 7227 | -9/Storage | System corruption reached 10% 7381 | -9/Storage | Entered Materials 7381 | -8/Materials | Evolved 2 slots: Utility x2 7798 | -8/Materials | Build established: Mutant 8251 | -8/Materials | Repaired Broken Ion Burst Cannon 8994 | -8/Materials | Build established: Scavenger-Mutant 9099 | -8/Materials | Discovered new exit (range 16) 9472 | -8/Materials | Entered Factory 9472 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10136 | -7/Factory | Discovered new exit (range 6) 10276 | -7/Factory | Build established: Scavenger-Gunner 10648 | -7/Factory | Cargo convoy interrupted 10701 | -7/Factory | Lost 4 parts (1n1u2w) 10705 | -7/Factory | Destroyed 10 combat bots 10937 | -7/Factory | Repaired Hrd. Medium Armor Plating 10957 | -7/Factory | Repaired Adv. Treads 11472 | -7/Factory | First assault squad dispatched 11517 | -7/Factory | Fabricated Arm. Treads (x2) 11561 | -7/Factory | System corruption reached 10% 11591 | -7/Factory | Lost 3 parts (2n1w) 11613 | -7/Factory | Destroyed 18 combat bots 11669 | -7/Factory | Repaired Cld. Pulse Rifle 11744 | -7/Factory | Core integrity fell below 50% 12219 | -7/Factory | Discovered new exit (range 14) 12276 | -7/Factory | Fabricated Y-54 Guardian? 12415 | -7/Factory | Build established: Gunner 12596 | -7/Factory | Garrison activated, responded to threat 12623 | -7/Factory | Discovered new exit (range 6) 12823 | -7/Factory | Core integrity fell below 20% 12859 | -7/Factory | Destroyed self with Missile Launcher Last Messages --------------- 12819_ Cld. Pulse Rifle destroyed. 12819_ System corrupted by crushing effect (+5). 12825_ B-48 Gladiator destroyed. 12825_ G-50 Soldier destroyed. 12825_ S-27 Virus destroyed. 12827_ Critical hit (Destroy). 12827_ Missile Launcher destroyed. 12831_ The unstable cave ceiling collapses. 12837_ L-41 Fighter destroyed. 12837_ Hrd. Heavy Armor Plating destroyed. 12837_ Destroyed Hrd. Heavy Armor Plating. 12837_ Destroyed VTOL Module. 12846_ S-27 Virus destroyed. 12847_ Missile Launcher destroyed. 12848_ V&GP:HXO