Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.20 @ 15:49:53 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (755) 755 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (690) 690 TOTAL SCORE: 3235 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 48/400 Matter 300/300 Energy 85/100 System Corruption 2% Temperature Cool (54) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (5) ---- Large Battery (200) Large Matter Pod (150) Visual Processing Unit Improved Sensor Array Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Recalibrator > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Medium Storage Unit Medium Storage Unit Humpback Large Battery High-capacity Battery Medium Matter Pod Large Matter Pod Weight Redist. System Visual Processing Unit Terrain Scanner Seismic Detector Matter Filter Particle Cannon Grenade Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Weight Redist. System Device Weight Redist. System Storage Humpback Processor Transport Network Coupler Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 37 | . 15 17 . 4 1 Power 5 | . 2 2 . . 1 Engine 4 | . 2 2 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 10 | . 3 7 . . . Treads 3 | . . 3 . . . Leg 6 | . 3 3 . . . Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 9 4 . 4 . Device 10 | . 4 3 . 3 . Storage 6 | . 5 . . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | . 1 4 . . . Energy Gun 3 | . 1 2 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 1 4 . . 4 Power 3 | . 1 1 . . 1 Propulsion 3 | . . 2 . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 4 | . 1 4 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 97 94 100 93 71 Engine 8 | . 13 8 11 11 . Core 1 | . . . . . 6 Treads 24 | . . 14 33 33 32 Leg 7 | . 28 14 . . . Device 11 | . 7 21 11 10 8 Storage 12 | . 19 11 11 11 11 Processor 2 | . . . 11 5 . Energy Gun 6 | . 28 14 . . . Energy Cannon 13 | . . 6 22 22 11 Naked Turns . | . . . . . . Heaviest Build 213 | 10 27 32 31 212 213 Greatest Support 75 | 20 26 75 75 75 75 Greatest Overweight (x) 3 | . 1 1 . 3 2 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 35 | . 15 15 15 35 35 Average Capacity 22 | . 10 15 15 25 34 Most Carried 20 | . 15 15 15 18 20 Average Carried 15 | . 9 14 15 16 19 Final Capacity 35 | 8 15 15 15 35 5 Final Carried 18 | 6 15 15 15 18 5 Class Distribution -------------------- 48% | Mutant 43% | Hauler-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 861 | 162 278 300 . 49 72 Remotely . | . . . . . . Salvage Created 1446 | . 577 845 24 . . Parts 100 | . 38 59 3 . . Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 12 13 . . . Guns 24 | . 12 12 . . . Cannons 1 | . . 1 . . . Classes Destroyed 10 | . 6 3 1 . . Worker 6 | . 3 3 . . . Builder 2 | . . 2 . . . Tunneler 1 | . . . 1 . . Hauler 3 | . 1 2 . . . Recycler 4 | . 2 2 . . . Watcher 5 | . 2 3 . . . Swarmer 12 | . 6 6 . . . Grunt 10 | . 6 4 . . . Brawler 1 | . . 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 6 | . 4 6 1 . . Combat Bots Only 5 | . 3 5 . . . Max Kills in Single Turn 2 | . 2 1 1 . . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2096 | . 337 695 . . 1064 Core 428 | . 76 113 . . 239 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 69 . . . . Volleys Fired 118 | . 50 63 1 1 3 Largest 2 | . 2 2 2 2 1 Hottest 136 | . 80 136 136 136 68 Shots Fired 221 | . 100 114 2 2 3 Gun 182 | . 100 82 . . . Cannon 39 | . . 32 2 2 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 213 | . 100 106 2 2 3 Explosive . | . . . . . . Electromagnetic 8 | . . 8 . . . Robot Hit Streak 11 | . 7 11 2 . 3 Robot Miss Streak 7 | . 5 7 . . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 130 | . 59 68 1 . 2 Core Hits 70 | . 32 36 1 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1756 | . 677 997 21 . 61 Guns 1293 | . 677 616 . . . Cannons 369 | . . 287 21 . 61 Explosions 94 | . . 94 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 1695 | . 677 936 21 . 61 Explosive . | . . . . . . Electromagnetic 61 | . . 61 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . 1 . . . Projectiles . | . . . . . . Explosions 1 | . . 1 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . 39 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 300 | . 198 300 66 66 54 Average Temperature 64 | . 64 67 34 34 30 Received Heat Transfer 534 | . 126 255 . . 153 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 3516 | . 1500 1868 37 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 458 | . 346 458 95 . . Initial 90 | . . 84 90 . . Average 222 | . 176 267 95 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 38 | . 49 25 100 . . Level 1 50 | . 50 53 . . . Level 2 11 | . . 21 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 . . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 18 20 . . 14 Peak Tracking Total 8 | . 5 6 . . 8 Tactical Retreats 6 | . 1 1 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 11 | . 5 5 . 1 . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 12 20 . 2 . Successful 22 | . 7 13 . 2 . Failed 12 | . 5 7 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 13 | . 3 9 . 1 . Terminals 31 | . 11 20 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 7 . 2 . Part Schematic 2 | . . . . 2 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 2 . . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 1 6 . . . Terminals 7 | . 1 6 . . . Track 2 | . . 2 . . . Botnet 5 | . 1 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 400 | . . . . . 400 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3561 | . 541 685 53 1459 823 Spaces Moved 1422 | 1 275 319 32 637 158 Core . | . . . . . . Treads 952 | . . 125 32 637 158 Legs 410 | 1 275 134 . . . Wheels 60 | . . 60 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 105 | 120 120 105 160 160 320 Average Speed 187 | 120 127 132 160 208 320 Slowest Speed 400 | 120 190 160 160 400 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 2 52 36 17 79 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . 5 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . . 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2103 | . 365 466 32 768 472 Wait 475 | . 6 50 . 111 308 Move 1417 | . 274 318 31 636 158 Hop . | . . . . . . Pick Up 24 | . 11 6 . 7 . Fast Attach 14 | . 3 8 . 2 1 Attach 5 | . . 4 . 1 . Detach 7 | . . 2 . 3 2 Swap 18 | . 12 5 . 1 . Drop 25 | . 9 10 . 6 . Fire 118 | . 50 63 1 1 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 14) 333 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -9/Materials | Identified exit to Mines 786 | -9/Materials | Identified exit to Storage 850 | -9/Materials | Lost 4 parts (1p2n1w) 1227 | -9/Materials | Entered Mines 1272 | -9/Mines | Learned Materials emergency access door positions 1278 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1280 | -9/Mines | Entered Zion 1583 | -7/Zion | Identified exit to Proximity Caves 1852 | -7/Zion | Imprinted 1855 | -7/Zion | Declared Zion's savior 2306 | -7/Zion | Build established: Hauler-Mutant 2450 | -7/Zion | Found GAL Module 2739 | -7/Zion | Entered Proximity Caves 2739 | -6/Proximity Caves | Accompanied by 4 allies 2741 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2780 | -6/Proximity Caves | Spotted B-75 Beast 3314 | -6/Proximity Caves | Core integrity fell below 50% 3557 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3561 | -6/Proximity Caves | Core integrity fell below 20% 3562 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02801_ Particle Cannon destroyed. 02817_ Z0-5CU(M) destroyed. 03150_ Acquired 4 matter. 03188_ Acquired 2 matter. 03249_ Acquired 1 matter. 03254_ Lgt. Nuclear Core destroyed. 03307_ B-75 Beast misfires. 03554_ B-48 Gladiator springs to life. 03554_ S-27 Virus springs to life. 03554_ G-50 Soldier springs to life. 03554_ Critical hit (Burn: +37). 03554_ G-50 Soldier springs to life. 03554_ L-41 Fighter springs to life. 03555_ S-27 Virus springs to life. 03556_ Imp. Treads destroyed. 03557_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03560_ Imp. Treads severed. 03560_ Humpback destroyed. 03560_ System corrupted by crushing effect (+2). 03561_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????##??## ###??????????????????? | | ????????????????#### ?? ??##???????????????? | | ????????????????# ??? ? #???????????????? | | ????????????????# ??? ! ? ####???????????? | | ???????????????## ####&## ????????? | | ??????????????## !!!]! ????????? | | ?????????????## ###@#### ????????? | | ?????????????# #Y!bl]?????????????????????? | | ????????????## #b!Ys!"#???????????????????? | | ?????????##?# #"s g"#???????????????????? | | ????????## ## #### #" ####???????????????????? | | ????????# ???### #" +??????? ?????????????? | | ?????? ## #????# #"g #??? ?????????????? | | #?????? #???# ##### ????????????? | | #??????? ##?# ????????????? | | #???????? ### ###### ????????????? | | ##?????????# ## #???????????????? | | #????????## ## #???????????????? | | ##???????# ##???????????????? | | % #???????# ###????????????????? | | #####???## ## #??????????????????? | | ## ##????????# ##??????????????????? | | ####?##### ### ##???????????????????? | | ### ## #?# #????????????????????? | | # #?# #????????????????????? | | #? ### #???????????????????? | | ### ##??# #??????????????????? | | #?#### #???? #?????????????????? | | " ####???# #???? #????????????????? | | # ## #??? #???? #???????????????? | | # #??? #???? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 325 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Shock Absorption System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed HelicalGravmagMatrix Manual? 0 Play Time 00:34:05 Cumulative 54.1 hours Start 2022.04.19 @ 18:58:50 End 2022.04.20 @ 15:49:53 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 68 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e170b2d-b24d-4626-bd5b-830a2eebd491