Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.16 @ 18:45:22 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (329) 1645 Value Destroyed (15942) 15942 Prototype IDs (50) 1000 Alien Tech Used (4) 800 Bonus (13892) 13892 TOTAL SCORE: 42179 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7171 Follower Combat Kills 3545 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -1224 Cogmind --------- Core Integrity 999/1600 Matter 281/300 Energy 502/520 System Corruption 14% Temperature Cool (8) Movement Walking (116) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Zionite Heavy DM Reactor Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Zionite Composite Leg II Zionite Composite Leg II Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Layered Heavy Armor Plating Zionite Shade Armor > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (12) --- Particle Reactor Centrium Leg Zionite Biocell Array (1200) Experimental Armor Integrity Analyzer Layered Light Armor Plating Gamma Rifle Heavy Proton Cannon Enhanced Nova Cannon Cooled Nova Cannon Core Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Transport Network Coupler Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Zionite Shade Carapace Zionite Shade Armor Improved Focal Shield Mini Drone Bay > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Myomer Leg Advanced Heat Sink Zionite Biocell Array Experimental Armor Integrity Analyzer Cloaking Device Dimensional Node Initializer Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Precision Phase Gun Heavy Proton Cannon HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Core Cannon [Rating: 207] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Protection Medium Reactive Plating Weapon Light EM Pulse Cannon Energy Gun Tesla Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Launcher Advanced EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 . . 4 . . . . 2 . . . . 2 2 2 . 2 . 2 . Power 3 | . . . . . 1 . . . . . . . . . 1 1 . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . . . . . . . 1 . 2 . Utility 11 | . . 2 . . 2 . . . . 2 . . . . 1 1 2 . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 483 | 7 5 18 17 . 59 9 13 13 12 8 8 1 1 34 46 26 9 42 56 44 41 14 Power 58 | 1 . 2 2 . 6 . 1 . 1 . . . . 2 3 5 1 8 9 5 11 1 Engine 7 | 1 . 1 2 . 2 . . . . . . . . . 1 . . . . . . . Core 14 | . . 1 . . 4 . 1 . 1 . . . . 2 2 2 . . . . 1 . Reactor 37 | . . . . . . . . . . . . . . . . 3 1 8 9 5 10 1 Propulsion 75 | 2 . 7 3 . 13 . 1 1 1 . . . . 7 2 6 1 4 13 3 9 2 Treads 10 | . . 7 3 . . . . . . . . . . . . . . . . . . . Leg 64 | 2 . . . . 13 . 1 1 1 . . . . 7 2 6 1 4 13 3 8 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 170 | 2 2 3 4 . 16 6 8 10 7 7 3 1 1 12 12 9 3 11 12 14 16 11 Device 79 | . . 2 3 . 7 2 3 6 4 2 3 1 1 6 4 5 . 7 6 8 6 3 Storage 16 | 2 2 . . . . . . 1 . 2 . . . 1 2 1 1 . 1 1 1 1 Processor 21 | . . . . . 3 1 . 2 . 1 . . . . . 1 1 . 1 2 5 4 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 54 | . . 1 1 . 6 3 5 1 3 2 . . . 5 6 2 1 4 4 3 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 180 | 2 3 6 8 . 24 3 3 2 3 1 5 . . 13 29 6 4 19 22 22 5 . Energy Gun 69 | . . 4 3 . 9 . . . . . 1 . . 6 16 4 2 8 9 7 . . Energy Cannon 35 | . . 2 3 . 6 1 1 1 2 1 . . . . 2 1 . 4 7 3 1 . Ballistic Gun 16 | 2 3 . 1 . 4 . 1 1 . . 1 . . . 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 29 | . . . 1 . 2 1 1 . 1 . 1 . . 4 4 . 1 4 4 3 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 31 | . . . . . 3 1 . . . . 2 . . 3 5 1 . 3 2 9 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 . 2 . 2 . . . . . . 1 4 4 . 4 1 3 5 . Parts Lost 36 | . . 3 . . 6 . . . . . 1 . . 1 . . . . 7 6 9 3 Power 6 | . . 1 . . . . . . . . . . . . . . . . 1 1 2 1 Propulsion 4 | . . . . . 1 . . . . . . . . . . . . . . . 3 . Utility 20 | . . 1 . . 3 . . . . . . . . . . . . . 6 5 3 2 Weapon 6 | . . 1 . . 2 . . . . . 1 . . 1 . . . . . . 1 . Highest Loss Streak 4 | . . 1 . . 1 . . . . . 1 . . 1 . . . . 2 4 3 2 Average Slot Usage (%) 97 | . 100 90 99 100 99 100 99 98 100 100 100 100 100 100 100 96 95 93 95 88 90 92 Engine 4 | . 14 2 10 11 10 7 7 7 7 6 6 6 6 3 1 . . . . . . . Core 5 | . . 8 . . 4 7 7 7 7 6 6 6 6 8 15 13 4 4 1 . 2 . Reactor 4 | . . . . . . . . . . . . . . . . 7 14 14 15 16 13 15 Treads 1 | . . 14 22 22 . . . . . . . . . . . . . . . . . . Leg 18 | . 28 7 . . 22 23 23 23 23 20 20 20 20 20 17 15 14 14 17 17 19 24 Device 11 | . . 12 10 11 7 6 6 6 5 12 13 13 13 12 17 16 14 14 17 19 20 13 Storage 14 | . 28 22 22 22 15 15 15 20 23 13 13 13 13 13 11 10 14 9 8 10 8 6 Processor 15 | . . . . . 9 20 23 17 15 20 20 20 20 20 17 15 15 19 17 10 17 22 Protection 5 | . . 1 11 11 12 2 . . 1 6 6 6 6 6 5 5 7 8 6 5 4 6 Energy Gun 3 | . . 16 4 11 6 . . . . . 3 . . 6 6 2 7 1 2 2 . . Energy Cannon 3 | . . 5 10 11 5 4 . 6 4 10 6 . . . . 4 . 2 4 . . . Ballistic Gun 1 | . 28 . 6 . 1 1 4 . 2 . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 7 7 7 7 2 1 6 6 3 2 3 . 2 . 2 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 202 | 16 73 78 85 83 101 92 94 111 115 117 122 112 113 122 118 167 172 186 185 202 182 170 Greatest Support 178 | 20 20 40 40 40 53 50 55 55 60 60 60 60 60 60 64 78 78 84 114 114 178 178 Greatest Overweight (x) 3 | . 3 3 2 2 3 1 1 2 2 1 2 1 1 2 1 3 2 2 1 1 1 . Average Overweight (x) 1 | . 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 . . Largest Inventory Capacity 22 | 8 20 20 20 20 20 20 20 22 22 22 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 14 20 20 20 20 20 20 21 22 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 22 | 4 19 20 20 20 20 20 20 22 22 21 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 2 11 19 19 20 19 19 19 20 22 19 19 20 20 19 19 19 19 19 19 18 19 16 Final Capacity 22 | 8 20 20 20 20 20 20 20 22 22 20 20 20 20 20 20 20 20 20 20 20 20 12 Final Carried 22 | 4 19 20 20 20 20 20 20 22 22 20 20 20 20 20 20 20 20 19 20 20 20 11 Class Distribution -------------------- 63% | Messiah-Mutant 11% | Hauler-Mutant 10% | Scavenger-Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -3/Testing Messiah-Mutant | -2/Research Messiah-Mutant | -2/Quarantine Messiah-Mutant | -1/Access Messiah-Gladiator | -1/Command Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Matter Collected 6547 | 281 223 170 256 . 739 143 259 85 195 60 65 40 . 532 616 277 215 554 646 522 438 231 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20126 | 50 234 436 669 . 2031 167 386 . 218 62 154 124 . 1343 1777 54 1176 1727 4997 2184 1997 340 Parts 826 | 1 18 29 43 . 93 5 13 . 8 2 6 . . 58 93 3 36 80 154 81 96 7 Haulers Intercepted 8 | . 1 . 4 . . . 1 . . . . . . . . . . . 1 . 1 . Recyclers Shooed 19 | . . 2 . . 1 . . . . . . . . . 8 1 . 1 2 . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 9 1 . 5 . 5 . . 29 . . . . . . . . Prevented 54 | . . . . . . 4 8 . 12 . . . . 30 . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 257 | . 8 10 9 . 29 3 5 . 4 1 2 . . 21 20 1 12 26 49 25 30 2 Melee 38 | . . . . . . . . . . . . . . 1 . . . 7 1 5 22 2 Guns 43 | . 8 6 . . 12 . . . . . . . . 4 3 . 2 1 3 4 . . Cannons 36 | . . 4 5 . 4 . . . 1 . . . . . 1 1 . 3 11 2 4 . AOE 76 | . . . 4 . 5 3 4 . 1 . 2 . . 10 10 . 6 10 13 4 4 . Classes Destroyed 18 | 1 5 2 . . 6 . . . . . 1 . . . . . 1 . 1 1 . . Worker 18 | . 1 . 1 . 3 . . . . . . . . . 6 . . 2 5 . . . Builder 19 | . . . . . 2 . . . . . . . . . 9 . . . 7 . 1 . Hauler 8 | . 1 . 4 . . . 1 . . . . . . . . . . . 1 . 1 . Recycler 12 | 1 . . 1 . 2 . . . . . . . . . 2 . . . 4 . 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 9 | . 1 . 2 . 1 . . . . . . . . . 2 . 1 . . 1 1 . Swarmer 39 | . 6 3 4 . . . . . 1 . . . . 4 4 . 1 6 . . 10 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . Grunt 120 | . 2 1 . . 18 2 5 . 2 . 2 . . 9 9 . 7 15 23 16 9 . Brawler 10 | . . . . . 2 1 . . . . . . . 1 1 . 2 . 3 . . . Duelist 13 | . . 1 . . 1 . . . 1 . . . . 1 . . . . 5 2 2 . Protector 3 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Sentry 25 | . . 5 5 . 3 . . . . 1 . . . . 3 . 1 . 5 1 1 . Hunter 15 | . . . . . 2 . . . . . . . . 5 . . . . 6 . . 2 Programmer 29 | . . . . . 2 . . . . . . . . 1 3 1 1 5 5 5 6 . Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Fireman 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Best Kill Streak 21 | 1 4 5 5 . 11 3 6 . 3 1 2 . . 4 12 1 6 9 21 7 6 2 Combat Bots Only 14 | . 3 5 4 . 5 3 5 . 3 1 2 . . 4 5 1 4 8 14 7 5 2 Max Kills in Single Turn 7 | 1 1 1 4 . 2 3 3 . 2 1 3 . . 2 3 1 2 2 7 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 4 | . . . 3 . 1 3 3 . 1 . 2 . . 2 2 . 2 2 4 2 2 . Melee 1 | . . . . . . . . . . . . . . 1 . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Damage Taken 17248 | . 323 562 404 . 1994 83 . . 144 14 23 . . 1120 727 140 167 1295 2436 2074 3999 1743 Core 1206 | . 51 106 69 . 140 18 . . . . . . . 132 18 10 . 31 204 95 253 79 Absorbed by Shields 7569 | . . . . . . . . . . . . . . 29 442 144 178 1365 2469 2113 784 45 Core Remaining (%) 83 | 100 79 . . 56 . . . . 77 . . . . 84 98 99 . 97 . 79 . 62 Volleys Fired 573 | 4 34 36 38 1 95 4 5 . 14 1 2 . . 45 64 15 27 32 110 37 9 . Largest 2 | 2 2 2 2 2 2 1 1 . 1 2 2 . . 2 2 2 2 2 2 2 1 . Hottest 300 | 40 43 108 124 124 112 36 56 . 56 112 111 . . 120 171 146 130 140 170 170 300 . Shots Fired 925 | 8 67 71 64 2 174 5 6 . 14 2 4 . . 60 103 19 37 41 186 53 9 . Gun 507 | 8 67 54 26 1 113 1 1 . . . 2 . . 32 73 4 23 6 68 28 . . Cannon 266 | . . 17 33 1 51 1 2 . 11 2 2 . . . 7 15 . 17 93 11 3 . Launcher 152 | . . . 5 . 10 3 3 . 3 . . . . 28 23 . 14 18 25 14 6 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 143 | 8 67 . 22 . 20 1 1 . . . . . . . 21 . 3 . . . . . Thermal 209 | . . 71 37 2 9 . . . . . . . . . 14 4 . 16 42 11 3 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 573 | . . . 5 . 145 4 5 . 14 2 4 . . 60 68 15 34 25 144 42 6 . Robot Hit Streak 25 | 3 9 9 13 . 15 6 1 . 8 1 2 . . 7 13 2 14 25 14 9 3 . Robot Miss Streak 5 | 2 5 4 2 2 3 . 1 . 1 1 2 . . 4 3 4 5 2 3 4 1 . Penetration Max 5 | . . . . . . . . . . . . . . . 1 . 3 . . . 5 . Secondary Targets 5 | . 1 . . . 2 . . . . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . Shots Hit Robots 739 | 4 46 49 42 . 115 4 1 . 13 1 2 4 . 34 57 6 20 53 133 64 72 19 Core Hits 556 | 2 21 20 19 1 64 4 8 . 7 . 6 1 . 37 62 4 30 52 121 47 45 5 Critical Hits 87 | . . . 1 . . . . . 1 . . . . . 4 1 4 4 16 12 36 8 Critical Kills 22 | . . . 1 . . . . . . . . . . . 1 . . . 7 2 9 2 Critical Parts Destroyed 56 | . . . . . . . . . . . . . . . 3 . 4 4 5 9 26 5 Melee Attacks 373 | . . . . . . 12 14 . . 9 4 12 . 18 34 7 . 57 9 46 117 34 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 373 | . . . . . . 12 14 . . 9 4 12 . 18 34 7 . 57 9 46 117 34 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . . . . . 1 1 . 1 . . 2 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43373 | 39 511 675 927 9 3562 359 490 . 503 19 347 350 . 2000 4163 424 1672 3315 8623 4915 8240 2230 Guns 6771 | 39 504 430 199 . 1322 23 . . . . 21 . . 491 1108 . 462 165 1416 591 . . Cannons 8669 | . . 245 509 . 833 . 22 . 167 19 23 . . . 276 286 . 606 2879 304 2500 . Explosions 16524 | . . . 219 . 1407 336 468 . 336 . 303 . . 1464 2573 . 1210 1343 4297 2044 524 . Melee 11297 | . . . . . . . . . . . . 350 . 45 206 138 . 1201 . 1976 5151 2230 Ramming 112 | . 7 . . 9 . . . . . . . . . . . . . . 31 . 65 . Kinetic 1457 | 39 504 . 169 . 332 23 . . . . . . . . 324 . 66 . . . . . Thermal 10282 | . . 675 658 . 310 88 88 . . . 303 . . 269 956 43 . 624 2699 1032 2537 . Explosive 299 | . . . . . . . . . . . . . . . . . . . 299 . . . Electromagnetic 19926 | . . . 100 . 2920 248 402 . 503 19 44 . . 1686 2677 243 1606 1490 5594 1907 487 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 11297 | . . . . . . . . . . . . 350 . 45 206 138 . 1201 . 1976 5151 2230 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . 8 8 8 8 . 2 2 2 2 5 4 1 2 9 10 24 14 14 Average Corruption 5 | . . . . . 5 8 8 8 . 2 2 2 2 3 2 1 1 4 5 18 8 14 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Effects 332 | . . . . . 34 22 35 4 . . 7 4 2 27 12 . 3 25 24 57 41 35 Message Errors 67 | . . . . . 8 6 6 . . . 1 . 2 5 4 . 1 3 6 6 9 10 Matter Fused 62 | . . . . . 7 5 12 2 . . . . . 6 2 . . 6 2 6 8 6 Heat Flow Errors 31 | . . . . . 4 2 5 1 . . 3 1 . 5 . . . 2 1 4 3 . Energy Discharges 33 | . . . . . 3 2 3 . . . 1 2 . 5 2 . . 2 3 4 3 3 Data Loss (minor) 27 | . . . . . 1 2 5 1 . . 1 1 . 1 1 . 1 6 . 1 2 4 Data Loss (major) 12 | . . . . . 1 3 1 . . . . . . . . . . 1 1 3 1 1 Misfires 6 | . . . . . 3 1 1 . . . . . . . . . . . . 1 . . Alerts 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . Misdirections 15 | . . . . . . . . . . . . . . . . . . . 1 3 3 8 Targeting Errors 69 | . . . . . 6 1 2 . . . 1 . . 3 2 . 1 4 9 25 12 3 Weapon Failures 7 | . . . . . 1 . . . . . . . . 2 1 . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2007 | . . . 7 . 92 . . . . . 11 173 . 42 216 7 5 124 272 277 306 475 Projectiles 167 | . . . . . 50 . . . . . . . . . 9 7 . . 101 . . . Explosions 438 | . . . 7 . 42 . . . . . 11 . . 42 84 . 5 39 171 4 33 . Melee 1402 | . . . . . . . . . . . . 173 . . 123 . . 85 . 273 273 475 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1723 | . 3 . . . 90 . . . . . . . . 182 175 . 77 121 730 213 132 . Shots 66 | . . . . . 5 . . . . . . . . 7 6 . 4 6 25 8 5 . Rammed 7 | . 2 . . 3 . . . . . . . . . . . . . . 2 . . . Targets Rammed 9 | . 2 . . 3 1 . . . . . . . . . . . . . 2 . 1 . Kicked 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 313 | . 18 54 57 36 266 172 253 154 140 21 257 77 . 216 179 309 . 84 199 195 186 313 Average Temperature 75 | . 4 17 11 20 58 61 84 82 51 14 83 43 . 53 65 128 . 12 75 91 96 121 Received Heat Transfer 2222 | . 75 78 99 . 591 45 . . 63 6 . . . 75 49 4 21 144 193 228 279 272 Effects 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 68 | . . . . . 8 . 2 . 2 . . . . 7 9 . 4 5 21 10 . . Combat Hostiles 63 | . . . . . 8 . 1 . 2 . . . . 6 6 . 4 5 21 10 . . Parts Fried 154 | . . . . . 14 3 1 . 7 . . . . 12 17 . 5 19 56 17 3 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . . 3 1 . . . . . . . . . . . 2 . 4 5 9 . 1 . Heat Transferred 8097 | . . 1561 1149 . 348 100 200 . . . 300 . . 250 922 25 . 447 1923 822 50 . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . 3 2 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 41 | . . . 4 . 4 1 2 . . . 1 . . 5 9 . . 3 6 5 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Peak Influence 3379 | 5 237 195 209 150 1572 . . . . 45 . . . . 862 840 857 799 1702 1526 1367 3379 Average Influence 775 | 1 86 92 68 78 1262 . . . . 21 . . . . 608 583 635 569 1102 1238 1089 2029 Maximum Alert Level 5 | . 1 . 1 . 4 . . . . . . . . . 3 3 3 3 5 4 4 5 Low Security (%) 24 | 100 83 100 91 100 . . . . . 100 . . . . 12 . . . . . . . Level 1 4 | . 16 . 8 . . . . . . . . . . . 13 18 . . . . . . Level 2 19 | . . . . . . . . . . . . . . . 22 61 65 80 30 . . . Level 3 22 | . . . . . 20 . . . . . . . . . 51 20 34 19 10 15 55 8 Level 4 24 | . . . . . 79 . . . . . . . . . . . . . 42 84 44 32 Level 5 2 | . . . . . . . . . . . . . . . . . . . 16 . . 10 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . 47 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . . 2 . . 11 . . . . . . . . . 9 2 2 3 13 8 12 16 Investigation 9 | . . . . . 4 . . . . . . . . . . 2 . 1 1 1 . . Extermination 11 | . . . . . 2 . . . . . . . . . 2 . . 2 1 1 3 . Reinforcement 18 | . . 2 . . 3 . . . . . . . . . 5 . 1 . 1 3 2 1 Assault 31 | . . . . . 2 . . . . . . . . . 1 . 1 . 6 2 4 15 Garrison 9 | . . . . . . . . . . . . . . . 1 . . . 4 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . 2 . . . . . . . . . 3 . 1 . 1 . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Distress Signals 18 | . 1 1 2 . . . . . . . . . . . 4 1 1 . 3 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 477 | . 16 15 13 21 45 3 1 . 11 3 3 . . 23 39 6 21 26 74 40 59 58 Peak Tracking Total 19 | . 6 5 4 7 5 3 4 . 4 1 3 . . 5 5 6 5 8 14 12 14 19 Tactical Retreats 34 | . 1 1 . . 1 . 1 . 1 1 . . . 4 2 . . 2 7 3 5 5 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Traps Triggered 14 | . . 2 . . 4 . . . . 1 . . . . 4 1 1 . . . . 1 Indirectly 5 | . . . . . 1 . . . . . . . . . 3 . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . 1 . . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Machines Disabled 34 | . . 1 2 . 6 . . . . . . . . . 2 4 1 3 4 7 1 3 Max in Single Turn 2 | . . 1 1 . 1 . . . . . . . . . 2 1 . 1 1 1 1 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . . 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Machines Accessed 29 | . 3 2 2 4 7 1 . . . 1 . . 4 . 1 2 1 . 1 . . . Terminals 14 | . 3 2 1 2 6 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . . . . . . 1 1 . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . 1 1 . 1 . . . Total Hacks 106 | . 12 5 10 11 22 1 . . . 3 . . 29 . 4 5 1 . 3 . . . Successful 61 | . 4 2 6 6 6 1 . . . 3 . . 29 . 1 2 1 . . . . . Failed 45 | . 8 3 4 5 16 . . . . . . . . . 3 3 . . 3 . . . Catastrophic 5 | . . 1 . . 3 . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 133 | . 10 5 4 10 18 . . . . 6 . . . . 20 18 3 6 6 6 9 12 Terminals 48 | . 12 5 2 8 21 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Repair Stations 15 | . . . 8 . . . . . . . . . . . 4 3 . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . . . . . . . 2 1 . 3 . . . Terminal Hacks 42 | . 3 2 . 4 3 1 . . . . . . 29 . . . . . . . . . Record 11 | . . . . . . . . . . . . . 11 . . . . . . . . . Part Schematic 12 | . 1 . . 2 . . . . . . . . 9 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 8 | . . . 6 . . . . . . . . . . . 1 1 . . . . . . Scan Component 5 | . . . 3 . . . . . . . . . . . 1 1 . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . 1 . . 2 3 . . . . . . . . . . 1 . . . . . . Terminals 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . Jam 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 2 2 3 6 . . . . . . . . . 1 2 . . 1 . . . Full Trace Events 4 | . . . . 1 2 . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . 2 . . . . . . . . 9 . 8 . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Matter 204 | . . . . . . . . . . 204 . . . . . . . . . . . . Time 102 | . . . . . . . . . . 102 . . . . . . . . . . . . Total Part Build Rating 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Time 84 | . . . 84 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . 3 . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Total Allies 62 | . . . . . . . . 8 . 4 . . . 3 8 8 . . . . 6 25 Largest Group 19 | . . . . . . . . 8 8 4 4 . . 2 6 6 6 . . . 6 19 Highest-Rated Group 2339 | . . . . . . . . 236 236 112 110 . . 94 303 405 405 . . . 612 2339 Highest-Rated Ally 268 | . . . . . . . . 39 39 38 28 . . 94 85 103 96 . . . 122 268 Zionite Dispatches 9 | . . . . . . . . . . 1 . . . . 2 3 . . . . 3 . Heavy 3 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . Light 3 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . Fire 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 10 | . . . . . . . . . . . . . . 2 . . . . 1 4 2 1 STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 7 | . . . . . . . . . . . . . . 1 . . . . 1 3 1 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 427 | . . . . . . . . . 43 10 6 . . 30 47 24 55 . . . 16 196 Total Damage 23335 | . . . . . . . . . 1177 207 97 . . 856 1601 1636 1944 . . . 1139 14678 Kills 113 | . . . . . . . . . 7 1 1 . . 5 16 11 5 . . . 4 63 Allies Corrupted 4 | . . . . . . . . . . . . . . 2 1 . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 1 3 2 2 . 1 1 . 2 . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . 2 . . . . 6 5 3 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . 3 2 . 1 . 1 1 3 Main Access 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Turns Passed 20056 | 90 612 660 735 373 1472 754 943 1743 809 479 1089 497 128 1680 1677 782 590 1051 1064 704 1327 797 Spaces Moved 9706 | 57 299 268 252 183 620 454 564 1010 338 199 652 299 82 781 817 372 258 432 427 256 522 564 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . Treads 617 | . . 182 252 183 . . . . . . . . . . . . . . . . . . Legs 9084 | 52 299 86 . . 620 454 564 1010 338 199 652 299 82 781 817 372 258 432 427 256 522 564 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 200 150 153 153 156 156 156 156 156 156 153 153 150 196 150 140 142 118 116 Average Speed 158 | 113 163 189 198 200 169 153 153 156 156 156 158 156 156 166 155 169 196 170 143 144 136 116 Slowest Speed 250 | 120 210 210 200 200 210 153 156 186 186 156 186 156 156 186 156 250 196 196 147 147 150 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 42 | 4 39 19 33 77 18 72 73 87 55 4 67 53 70 91 26 13 8 46 22 52 18 32 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 11 | . . . . 2 . 1 . . . . 1 . 1 1 5 . . . . . . . Known Exits Taken 14 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 17 | . . . . . . 4 3 5 2 . 1 1 . 1 . . . . . . . . Spaces Dug 186 | . . . . . 1 12 19 . . 9 3 8 . 27 31 6 . 26 9 2 20 13 Terrain Destroyed 447 | . . . 5 . 11 19 26 . . 9 17 8 . 45 104 9 . 48 71 38 24 13 Melee 152 | . . . . . . 12 14 . . 9 3 8 . 15 31 6 . 11 8 2 20 13 Projectile 23 | . . . . . . . . . . . . . . . 1 3 . 5 8 5 1 . AOE 272 | . . . 5 . 11 7 12 . . . 14 . . 30 72 . . 32 55 31 3 . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Com Total 12871 | 71 362 363 435 186 895 493 611 1178 605 351 696 311 82 1077 1071 496 305 627 673 451 894 638 Wait 1158 | . 1 . 87 . 28 . . 127 232 129 30 . . 159 71 47 5 22 28 28 160 4 Move 9683 | 56 298 267 251 182 619 453 563 1009 337 198 651 298 81 780 816 371 257 431 426 255 521 563 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 220 | 4 17 21 17 . 36 7 4 15 4 2 1 . . 12 15 10 3 11 15 11 12 3 Fast Attach 110 | 7 . 6 5 . 10 1 6 3 . . . . . 3 8 10 1 7 5 7 22 9 Attach 94 | . . 6 2 . 14 . . 1 . 3 1 . . 4 5 3 2 7 11 21 11 3 Detach 25 | . . . . . 1 . . . . . . . . . . . . 3 . 12 7 2 Swap 282 | . 5 6 10 . 35 8 7 9 12 5 7 1 1 27 33 13 6 28 40 17 10 2 Drop 329 | . 5 21 25 . 51 8 12 14 6 4 . . . 21 25 20 4 29 25 17 24 18 Fire 573 | 4 34 36 38 1 95 4 5 . 14 1 2 . . 45 64 15 27 32 110 37 9 . Melee 373 | . . . . . . 12 14 . . 9 4 12 . 18 34 7 . 57 9 46 117 34 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . 2 . . . 1 . . . . . . . . . . . . . 2 . 1 . Crush 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . 7 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 17) 170 | -10/Materials | Identified exit to Mines 325 | -10/Materials | Build established: Mutant 675 | -10/Materials | Build established: Hauler-Mutant 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Utility x2 1227 | -9/Materials | Discovered new exit (range 14) 1363 | -9/Materials | Entered Storage 1510 | -9/Storage | Repaired Particle Cannon 1538 | -9/Storage | Repaired Aluminum Leg 1565 | -9/Storage | Repaired Aluminum Leg 2090 | -9/Storage | Used back door to open Recycling access 2090 | -9/Storage | Discovered new exit (range 5) 2098 | -9/Storage | Entered Recycling 2149 | -9/Recycling | Spotter reported a threat 2168 | -9/Recycling | Spotter reported a threat 2176 | -9/Recycling | Spotter reported a threat 2209 | -9/Recycling | Spotter reported a threat 2219 | -9/Recycling | Spotter reported a threat 2236 | -9/Recycling | Spotter reported a threat 2242 | -9/Recycling | Spotter reported a threat 2255 | -9/Recycling | Spotter reported a threat 2270 | -9/Recycling | Spotter reported a threat 2272 | -9/Recycling | Spotter reported a threat 2274 | -9/Recycling | Spotter reported a threat 2275 | -9/Recycling | Spotter reported a threat 2289 | -9/Recycling | Spotter reported a threat 2308 | -9/Recycling | Spotter reported a threat 2327 | -9/Recycling | Spotter reported a threat 2340 | -9/Recycling | Spotter reported a threat 2347 | -9/Recycling | Spotter reported a threat 2353 | -9/Recycling | Spotter reported a threat 2358 | -9/Recycling | Build established: Scavenger-Mutant 2361 | -9/Recycling | Spotter reported a threat 2387 | -9/Recycling | Spotter reported a threat 2406 | -9/Recycling | Spotter reported a threat 2419 | -9/Recycling | Discovered new exit (range 16) 2420 | -9/Recycling | Spotter reported a threat 2423 | -9/Recycling | Spotter reported a threat 2438 | -9/Recycling | Spotter reported a threat 2459 | -9/Recycling | Spotter reported a threat 2471 | -9/Recycling | Entered Factory 2471 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2871 | -7/Factory | First assault squad dispatched 3682 | -7/Factory | Identified exit to Lower Caves 3943 | -7/Factory | Entered Lower Caves 4025 | -7/Lower Caves | Learned location of Extension (-6) 4359 | -7/Lower Caves | Encountered a Warlord checkpoint 4446 | -7/Lower Caves | Build established: Scavenger-Assassin 4673 | -7/Lower Caves | Discovered new exit (range 9) 4693 | -7/Lower Caves | Identified exit to Lower Caves 4697 | -7/Lower Caves | Entered another Lower Caves area 4697 | -7/Lower Caves | Discovered new exit (range 13) 4717 | -7/Lower Caves | Identified exit to Factory 4924 | -7/Lower Caves | Learned Factory non-interactive machine intel 5239 | -7/Lower Caves | Learned Factory terminal intel 5244 | -7/Lower Caves | Learned 4 Factory zone layouts 5249 | -7/Lower Caves | Spotted B-75 Beast 5519 | -7/Lower Caves | Discovered new exit (range 11) 5549 | -7/Lower Caves | Identified exit to Zion 5640 | -7/Lower Caves | Entered Zion 5751 | -7/Zion | Discovered new exit (range 20) 5784 | -7/Zion | Gained Derelict followers 5811 | -7/Zion | System corruption cleaned by Quarantine Array 5879 | -7/Zion | Build established: Hauler-Assassin 6068 | -7/Zion | Received a hallucinogenic algorithm 6231 | -7/Zion | Gained Derelict followers 6463 | -7/Zion | Build established: Hauler-Mutant 6497 | -7/Zion | Learned Factory terminal intel 6505 | -7/Zion | Identified exit to Deep Caves 6777 | -7/Zion | Given A8's code to call for help 6852 | -7/Zion | Imprinted 6855 | -7/Zion | Declared Zion's savior 7084 | -7/Zion | Found Prototype Processor 7087 | -7/Zion | Found Prototype Processor 7088 | -7/Zion | Identified Exp. Signal Interpreter 7098 | -7/Zion | Identified Exp. Target Analyzer 7110 | -7/Zion | Found Exp. Signal Interpreter 7125 | -7/Zion | Found Prototype Processor 7127 | -7/Zion | Found Prototype Hackware 7130 | -7/Zion | Found Prototype Processor 7145 | -7/Zion | Identified Exp. Core Analyzer 7151 | -7/Zion | Identified Exp. Hacking Suite 7156 | -7/Zion | Identified Exp. Targeting Computer 7158 | -7/Zion | Build established: Messiah-Mutant 7172 | -7/Zion | Found Prototype Processor 7207 | -7/Zion | Identified Spectral Analyzer 7231 | -7/Zion | Found Prototype Processor 7278 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7366 | -7/Zion | Identified exit to Proximity Caves 7383 | -7/Zion | Entered Proximity Caves 7383 | -6/Proximity Caves | Accompanied by 8 allies 7421 | -6/Proximity Caves | Learned Factory stockpile data 7645 | -6/Proximity Caves | Spotted B-75 Beast 7783 | -6/Proximity Caves | Learned location of 1 exit from Factory 7952 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8079 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8192 | -6/Proximity Caves | Entered Factory 8192 | -6/Factory | Accompanied by 3 allies 8192 | -6/Factory | Evolved 2 slots: Utility x2 8193 | -6/Factory | Identified exit to Lower Caves 8194 | -6/Factory | Identified exit to Extension 8196 | -6/Factory | Loaded intel: 230 non-interactive machine locations 8197 | -6/Factory | Loaded intel: 22 terminal locations 8434 | -6/Factory | Zion Fire squad teleported in 8602 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 8658 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 8671 | -6/Factory | Entered Lower Caves 8671 | -6/Lower Caves | Accompanied by 4 allies 9724 | -6/Lower Caves | Discovered new exit (range 14) 9746 | -6/Lower Caves | Encountered a Warlord checkpoint 9746 | -6/Lower Caves | Identified exit to Lower Caves 9760 | -6/Lower Caves | Entered another Lower Caves area 9784 | -6/Lower Caves | Learned location of 1 exit from Factory 10238 | -6/Lower Caves | Discovered new exit (range 6) 10255 | -6/Lower Caves | Identified exit to Data Miner 10257 | -6/Lower Caves | Entered Data Miner 10257 | -6/Data Miner | Discovered new exit (range 6) 10287 | -6/Data Miner | Met Data Miner 10321 | -6/Data Miner | Learned location of Section 7 (-2) 10321 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10351 | -6/Data Miner | Received God Mode back door access code from Data Miner 10382 | -6/Data Miner | Identified exit to Proximity Caves 10385 | -6/Data Miner | Entered Proximity Caves 10456 | -5/Proximity Caves | Learned 12 Factory zone layouts 10490 | -5/Proximity Caves | Escorted by Enhanced Grunt 10689 | -5/Proximity Caves | Spotted B-75 Beast 12005 | -5/Proximity Caves | Discovered new exit (range 12) 12049 | -5/Proximity Caves | Identified exit to Factory 12065 | -5/Proximity Caves | Entered Factory 12065 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12066 | -5/Factory | Identified exit to Factory 12068 | -5/Factory | Loaded intel: 20 terminal locations 12156 | -5/Factory | Zion Heavy squad teleported in 12196 | -5/Factory | Retrieved Zion intel report: Guard Positions 12664 | -5/Factory | Garrison activated, responded to threat 12815 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12816 | -5/Factory | Zion Light squad teleported in 12844 | -5/Factory | Allied Derelicts emerged from ambush trap array 12857 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12913 | -5/Factory | Found Prototype Protection 13113 | -5/Factory | Identified Zio. Weapon Casing 13265 | -5/Factory | First assault squad dispatched 13288 | -5/Factory | Incoming assault squad redirected 13636 | -5/Factory | Terminal network hard line cut 13742 | -5/Factory | Entered another Factory area 13742 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13967 | -4/Factory | Retrieved Zion intel report: Active Terminals 13968 | -4/Factory | Zion Heavy squad teleported in 14123 | -4/Factory | Incoming investigation squad redirected 14140 | -4/Factory | Found Zio. Weapon Casing 14303 | -4/Factory | Zion Light squad teleported in 14408 | -4/Factory | Discovered new exit (range 13) 14466 | -4/Factory | Identified exit to Research 14496 | -4/Factory | Retrieved Zion intel report: Emergency Access 14497 | -4/Factory | Zion Fire squad teleported in 14524 | -4/Factory | Entered Research 14524 | -3/Research | Accompanied by 6 allies 14524 | -3/Research | Evolved 2 slots: Utility x2 14774 | -3/Research | First assault squad dispatched 15065 | -3/Research | Discovered new exit (range 15) 15110 | -3/Research | Identified exit to Testing 15114 | -3/Research | Entered Testing 15128 | -3/Testing | Spotted PH-8JYHV513VO 15186 | -3/Testing | Incoming investigation squad redirected 15740 | -3/Testing | Retrieved Zion intel report: Main Access 15740 | -3/Testing | Identified exit to Research 15826 | -3/Testing | Found Prototype Energy Cannon 15826 | -3/Testing | Identified Cld. Nova Cannon 16062 | -3/Testing | Destroyed 8 combat bots 16165 | -3/Testing | Entered Research 16165 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16364 | -2/Research | Spotted B-90 Cyclops 16489 | -2/Research | Incoming investigation squad redirected 16565 | -2/Research | Destroyed 14 combat bots 16665 | -2/Research | First assault squad dispatched 16691 | -2/Research | Incoming assault squad redirected 16743 | -2/Research | Incoming assault squad redirected 16881 | -2/Research | Garrison activated, responded to threat 16935 | -2/Research | Incoming assault squad redirected 16965 | -2/Research | System corruption reached 10% 17121 | -2/Research | Discovered new exit (range 31) 17229 | -2/Research | Entered Quarantine 17245 | -2/Quarantine | Cryocooling Duct disabled 17260 | -2/Quarantine | Ambient heat levels rising (+20) 17260 | -2/Quarantine | Non-combat units ordered to evacuate 17377 | -2/Quarantine | Destroyed 7 combat bots 17483 | -2/Quarantine | Found Alien Slashing Weapon 17510 | -2/Quarantine | Identified Sigix Broadsword 17520 | -2/Quarantine | First assault squad dispatched 17548 | -2/Quarantine | Incoming assault squad redirected 17613 | -2/Quarantine | Lost 4 parts (1p3u) 17704 | -2/Quarantine | Found Alien Energy Cannon 17714 | -2/Quarantine | Garrison activated, responded to threat 17817 | -2/Quarantine | Identified Core Cannon 17883 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 17887 | -2/Quarantine | Found Alien Artifact 17899 | -2/Quarantine | Found Alien Artifact 17909 | -2/Quarantine | Found Alien Artifact 17912 | -2/Quarantine | Identified Dimensional Node Initializer 17912 | -2/Quarantine | Initialized slip node 17920 | -2/Quarantine | Found Dimensional Node Initializer 17928 | -2/Quarantine | Discovered new exit (range 4) 17933 | -2/Quarantine | Entered Access 17933 | -1/Access | Evolved 2 slots: Propulsion x2 18178 | -1/Access | Garrison activated, responded to threat 18466 | -1/Access | First assault squad dispatched 18634 | -1/Access | Identified Transdimensional Reconstructor (x2) 18634 | -1/Access | Warped through subspace 18663 | -1/Access | Lost 3 parts (1n1u1w) 18895 | -1/Access | Warped through subspace 19037 | -1/Access | System corruption reached 10% 19139 | -1/Access | Retrieved Zion intel report: Main Access 19139 | -1/Access | Identified exit to Surface 19140 | -1/Access | Zion Heavy squad teleported in 19153 | -1/Access | Zion Light squad teleported in 19208 | -1/Access | Incoming assault squad redirected 19227 | -1/Access | Discovered new exit (range 7) 19229 | -1/Access | Zion Zionite Resupply teleported in 19237 | -1/Access | Found Prototype Protection 19237 | -1/Access | Identified Zio. Shade Armor 19240 | -1/Access | Found Prototype Protection 19240 | -1/Access | Identified Zio. Shade Carapace 19260 | -1/Access | Entered Command 19260 | -1/Command | Accompanied by 5 allies 19267 | -1/Command | Disengaged cave seal 19303 | -1/Command | Retrieved Zion intel report: Active Terminals 19510 | -1/Command | First assault squad dispatched 19537 | -1/Command | Incoming assault squad redirected 19587 | -1/Command | Spotted B-99 Colossus 19603 | -1/Command | Allies destroyed B-99 Colossus 19669 | -1/Command | Found Exp. Core Analyzer 19681 | -1/Command | High security lockdown imminent 19689 | -1/Command | Retrieved Zion intel report: Branch Access 19716 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 19761 | -1/Command | High security lockdown engaged 19835 | -1/Command | Build established: Messiah-Gladiator 20047 | -1/Command | Spotted B-99 Colossus 20049 | -1/Command | Spotted Executioner 20050 | -1/Command | Discovered exit to Surface (range 5) 20057 | *** | Escaped! Last Messages --------------- 20020_ System corrupted: Matter fused (-7). 20031_ ALERT: Heavy assault forces dispatched. 20034_ Penetrated by Slug. 20037_ System corrupted: Matter fused (-7). 20048_ Slug penetrates Wall. 20048_ Penetrated by Slug. 20048_ Slug penetrates Wall. 20048_ Slug penetrates Access Shell. 20049_ Triggered Stasis Trap. 20049_ A bubble of rippling energy engulfs the area. 20049_ Field strength at 68. 20050_ Access Shell breached. 20050_ EXIT=FOUND: SURFACE 20052_ Slug penetrates Wall. 20053_ Penetrated by Slug. 20053_ Stasis field depleted. 20055_ Penetrated by Slug. 20055_ System Guard destroyed. 20055_ Slug penetrates Access Shell. 20055_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ??# #####?# ? | | ?????????????????????????##+## ######+## ####### | | ????????????????? | | ??????????????????????##########/####### ##### # | | ??????????????????????# !!! #?##+##???# # | | ??????????????????????# !! #?????????# # | | ??????????????????????# !! #?????????# # | | ??????????????????????# #?????????# # | | ??????????????????????# #?????????# # | | ??????????????#???????# #?????????# # | | ?????????????## ################/###########???# | | ?????????????# #### #??# # | | ?????????????# = ]]]+ ####*# | | ?????????????# ]] #### # ! # | | ?????????????# ]] #??# # ! | | ?????????????# """ """ #??# # | | ?????????????????""T""" ! #??############## # | | ?????????????????#####;######???????????????# # | | ??????????????????####g##########???????????# | | ??????????????????# Y BB #???????????# | | ??????????????????## B #???????????# + | | ??????????????????# E #???????????# # | | ??????????????????## " " " ???### # | | ???????????????????# " l "? ????+ # | | ???????????????????# " "" "??? ????+ # | | ???????????????????# " @" "????? ??????+ # | | ???????????????????# ^" "?????????????+ | | ???????????????????# """"""?????????????### | | ???????????????????# ?????????????????????# | | ???????????????????# ?????????????????????# | | ???????????????????# ?????????????????????# | | ???????????????????####?????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ??????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 120 Energy Generation 103 Energy Capacity 1760 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 30 Corruption Prevention 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 24 Launcher Accuracy 40 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Sensor Array | -9/Recycling | Hacked Imp. Signal Interpreter | -9/Recycling | Hacked Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Hvy. Proton Missile Launcher | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Sigix Broadsword Core Cannon Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderBottomlessShredder Manual? 0 Play Time 02:15:56 Cumulative 470.0 hours Start 2020.04.16 @ 16:26:24 End 2020.04.16 @ 18:45:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 800 Rogue 800 Adventurer 0 Explorer 0 Win Type 0 Total 39 Types 28/0/5/4/2/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f0aab2b-2212-4e0b-bc8f-29f62a78c4e1