Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.24 @ 12:48:36 // Halloween2020/ForbiddenLore Player: Benjamin Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2730) 2730 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 8105 Bonus ------- High Alert Combat Kills 370 Cogmind --------- Core Integrity 0/1150 Matter 180/300 Energy 85/100 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- Smartbomb Launcher > --- INVENTORY (8) ---- Reinforced Antimatter Reactor Myomer Leg Micro-nuke Launcher Vibroblade Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Maneuvering Thrusters Improved Propulsion Shielding > --- WEAPON ----------- Backup Laser III Vibroblade > --- INVENTORY -------- Myomer Leg Nuclear Pulse Array Smartbomb Launcher [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Improved VTOL Module Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 10 | . . 2 1 2 2 2 1 Weapon . | . . . . . . . . Parts Attached 99 | 6 10 5 31 12 8 11 16 Power 11 | 1 2 1 3 1 . . 3 Engine 7 | 1 2 1 2 . . . 1 Core 3 | . . . 1 1 . . 1 Reactor 1 | . . . . . . . 1 Propulsion 26 | 2 3 1 10 3 1 3 3 Treads . | . . . . . . . . Leg 12 | 2 3 1 6 . . . . Wheel . | . . . . . . . . Hover 5 | . . . 3 . . 2 . Flight 9 | . . . 1 3 1 1 3 Utility 30 | 1 2 1 6 7 6 3 4 Device 12 | . . . 2 1 4 3 2 Storage 4 | 1 1 . . 1 . . 1 Processor 11 | . . 1 3 5 2 . . Hackware . | . . . . . . . . Protection 3 | . 1 . 1 . . . 1 Artifact . | . . . . . . . . Weapon 32 | 2 3 2 12 1 1 5 6 Energy Gun 11 | 2 1 2 3 1 . 2 . Energy Cannon 3 | . . . 1 . . 1 1 Ballistic Gun 6 | . 2 . 4 . . . . Ballistic Cannon 2 | . . . 2 . . . . Launcher 6 | . . . 2 . 1 1 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . 2 2 Parts Lost 38 | . 5 1 8 . 5 6 13 Power 6 | . 1 . 1 . 1 . 3 Propulsion 13 | . 1 . 4 . 1 2 5 Utility 11 | . . 1 1 . 2 3 4 Weapon 8 | . 3 . 2 . 1 1 1 Highest Loss Streak 4 | . 3 1 3 . 4 3 4 Average Slot Usage (%) 74 | . 85 82 87 85 84 50 47 Engine 4 | . 13 11 7 . . . . Core 1 | . . . 1 6 4 . . Leg 9 | . 27 22 16 . . . . Hover 2 | . . . 6 . . 3 3 Flight 6 | . . . 1 22 15 2 4 Device 6 | . . . 4 14 21 9 4 Storage 5 | . 14 11 9 . . . 2 Processor 24 | . . 8 22 36 34 35 27 Protection 2 | . 6 8 1 . . . . Energy Gun 3 | . 15 11 2 . 4 . . Energy Cannon 1 | . . . 4 . . . . Ballistic Gun 3 | . 6 11 6 . . . . Ballistic Cannon 1 | . . . 4 . . . . Naked Turns . | . . . . . . . . Heaviest Build 37 | 13 26 28 37 37 12 15 19 Greatest Support 40 | 20 20 20 35 22 18 28 40 Greatest Overweight (x) 3 | . 1 1 3 1 . 3 3 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 4 4 8 Average Capacity 6 | 4 6 10 10 4 4 4 5 Most Carried 10 | 2 7 10 10 10 4 4 6 Average Carried 5 | 1 3 9 9 4 3 3 3 Final Capacity 10 | 6 10 10 10 4 4 4 8 Final Carried 10 | 2 7 10 10 4 3 4 4 Class Distribution -------------------- 54% | Mutant 34% | Scout 10% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1629 | 227 119 87 761 90 . . 345 Remotely 418 | . . . 418 . . . . Salvage Created 2915 | . 381 372 1214 . 295 102 551 Parts 158 | . 27 18 62 . 19 5 27 Haulers Intercepted 4 | . . . 4 . . . . Recyclers Shooed 3 | . . . 2 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 63 | . 10 6 24 . 12 2 9 Melee 5 | . . . . . . . 5 Guns 25 | . 10 5 10 . . . . Cannons 8 | . . . 8 . . . . AOE 21 | . . . 6 . 12 1 2 Classes Destroyed 13 | . 2 3 5 . 1 . 2 Worker 5 | . . . 3 . . . 2 Builder 3 | . . . . . 3 . . Tunneler 1 | . . . 1 . . . . Hauler 4 | . . . 4 . . . . Recycler 4 | . . 1 1 . 1 . 1 Operator 1 | . . . . . . . 1 Watcher 4 | . . . 3 . . . 1 Swarmer 21 | . 2 . 6 . 9 1 3 Grunt 22 | . 8 4 7 . 2 . 1 Brawler 2 | . . 1 . . 1 . . Sentry 11 | . . 1 9 . . 1 . Hunter 4 | . . . 2 . . . 2 Programmer 3 | . . . . . . . 3 Best Kill Streak 16 | . 7 3 6 . 16 1 3 Combat Bots Only 12 | . 7 2 4 . 12 1 3 Max Kills in Single Turn 5 | . 1 1 2 . 5 1 1 Gunslinging . | . . . . . . . . Exploded 5 | . . . 2 . 5 1 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 6161 | . 676 330 1447 15 807 704 2182 Core 2347 | . 101 91 248 . 390 360 1157 Absorbed by Shields 64 | . . . . . . . 64 Core Remaining (%) 72 | 100 59 77 54 100 54 64 . Volleys Fired 179 | . 44 27 89 1 7 7 4 Largest 2 | . 2 2 2 1 1 1 1 Hottest 119 | . 90 70 119 50 43 43 49 Shots Fired 305 | . 63 54 169 1 7 7 4 Gun 200 | . 63 54 76 1 . 6 . Cannon 88 | . . . 88 . . . . Launcher 17 | . . . 5 . 7 1 4 Special . | . . . . . . . . Kinetic 156 | . 26 27 103 . . . . Thermal 91 | . 22 7 56 . . 6 . Explosive 17 | . . . 5 . 7 1 4 Electromagnetic 41 | . 15 20 5 1 . . . Robot Hit Streak 17 | . 9 10 17 . 4 5 9 Robot Miss Streak 5 | . 4 3 5 1 1 1 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 240 | . 37 39 125 . 6 6 27 Core Hits 160 | . 19 11 85 . 26 3 16 Critical Hits 4 | . . . 2 . . . 2 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Melee Attacks 34 | . . . . . . . 34 Impact 8 | . . . . . . . 8 Slashing 26 | . . . . . . . 26 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7758 | . 420 489 3122 . 1365 183 2179 Guns 1883 | . 420 418 924 . . 121 . Cannons 1570 | . . . 1570 . . . . Explosions 2792 | . . 71 628 . 1365 62 666 Melee 1496 | . . . . . . . 1496 Ramming 17 | . . . . . . . 17 Kinetic 1761 | . 173 161 1427 . . . . Thermal 1576 | . 140 132 1100 . . 121 83 Explosive 2542 | . . . 532 . 1365 62 583 Electromagnetic 366 | . 107 196 63 . . . . Impact 241 | . . . . . . . 241 Slashing 1255 | . . . . . . . 1255 Piercing . | . . . . . . . . Highest Corruption 4 | . . 2 . 1 3 1 4 Average Corruption 1 | . . 1 . 1 3 1 1 Corruption Purged . | . . . . . . . . Effects 16 | . . 2 . 7 . 1 6 Message Errors 3 | . . . . 2 . 1 . Heat Flow Errors 5 | . . 2 . . . . 3 Energy Discharges 5 | . . . . 3 . . 2 Data Loss (minor) 3 | . . . . 2 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 409 | . . . 56 . 47 . 306 Projectiles 17 | . . . 17 . . . . Explosions 128 | . . . 39 . 47 . 42 Melee 264 | . . . . . . . 264 Knockbacks 6 | . . . 5 . . . 1 Impact 1 | . . . . . . . 1 Kinetic 5 | . . . 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 132 | . . . 71 . . 53 8 Shots 3 | . . . 2 . . 1 . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 432 | . 236 256 432 11 . . 260 Average Temperature 100 | . 93 63 116 10 . . 109 Received Heat Transfer 1008 | . 303 87 360 9 90 150 9 Effects 6 | . . . 4 . . . 2 Shutdowns 2 | . . . 2 . . . . Interference 4 | . . . 2 . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 4 | . 1 1 . . . 2 . Heat Transferred 2685 | . 372 235 1728 . . 250 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 859 | . 349 272 704 378 859 646 839 Initial 420 | . . 62 29 319 110 420 220 Average 308 | . 182 146 367 270 225 531 328 Maximum Alert Level 3 | . 1 1 3 1 3 2 3 Low Security (%) 32 | 100 48 71 18 42 71 . 18 Level 1 40 | . 51 28 47 57 12 . 53 Level 2 24 | . . . 31 . 8 100 24 Level 3 1 | . . . 2 . 7 . 4 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 1 3 2 4 . 7 Investigation 8 | . . 1 1 1 3 . 2 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . 2 . 1 1 1 . 3 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . Haulers Reinforced 2 | . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . 4 . 4 1 1 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 177 | . 21 9 43 6 37 12 49 Peak Tracking Total 13 | . 5 4 8 3 12 5 13 Tactical Retreats 29 | . 2 1 6 1 4 4 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . 1 . 3 . . 1 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 4 | . . . 1 . . . 3 Max in Single Turn 2 | . . . 1 . . . 2 Machines Sabotaged 1 | . . . . . 1 . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills 2 | . . . . . 2 . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 41 | . 3 1 9 5 8 7 8 Terminals 26 | . 3 1 7 3 4 5 3 Fabricators 4 | . . . . 1 2 . 1 Repair Stations 3 | . . . . . 1 . 2 Recycling Units 1 | . . . . . . . 1 Scanalyzers 5 | . . . 1 . 1 2 1 Garrison Access 2 | . . . 1 1 . . . Total Hacks 112 | . 10 4 31 9 17 22 19 Successful 66 | . 6 1 20 6 11 14 8 Failed 46 | . 4 3 11 3 6 8 11 Catastrophic 8 | . . 1 1 2 2 . 2 Database Lockouts . | . . . . . . . . Manual 50 | . 9 4 16 2 10 8 1 Terminals 81 | . 10 4 25 6 10 18 8 Fabricators 8 | . . . . 2 3 . 3 Repair Stations 4 | . . . . . 2 . 2 Recycling Units 2 | . . . . . . . 2 Scanalyzers 14 | . . . 4 . 2 4 4 Garrison Access 3 | . . . 2 1 . . . Terminal Hacks 22 | . 1 . 8 1 3 6 3 Record 1 | . . . . . . 1 . Prototype ID Bank 1 | . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . . Emergency Access Points 2 | . . . . . . 1 1 Locate Traps 4 | . . . 1 1 1 1 . Transport Status 1 | . . . 1 . . . . Investigation Status 2 | . . . 1 . . . 1 Recall Investigation 1 | . . . . . . . 1 Recall Assault 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . . . . 1 . Zone Layout 4 | . 1 . 1 . 1 1 . Fabricator Hacks 4 | . . . . 2 . . 2 Load Schematic 2 | . . . . 1 . . 1 Build 2 | . . . . 1 . . 1 Repair Station Hacks 3 | . . . . . 2 . 1 Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . . 4 . 2 1 2 Insert Component 5 | . . . 2 . 1 1 1 Analyze 4 | . . . 2 . 1 . 1 Garrison Access Hacks 1 | . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks 27 | . 5 1 8 2 4 7 . Terminals 26 | . 5 1 8 2 3 7 . Track 8 | . 3 . 4 . . 1 . Assimilate 2 | . . . . . . 2 . Botnet 13 | . 2 1 4 2 1 3 . Disrupt 1 | . . . . . . 1 . Sabotage 2 | . . . . . 2 . . Fabricators 1 | . . . . . 1 . . Overload 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 35 | . 3 1 8 4 5 6 8 Full Trace Events 5 | . . 1 1 1 . . 2 Feedback Events 2 | . . 1 . 1 . . . Corruption 2 | . . 1 . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 1 . 1 Parts Built 3 | . . . . 2 . . 1 Matter 292 | . . . . 146 . . 146 Time 97 | . . . . 73 . . 24 Total Part Build Rating 9 | . . . . 6 . . 3 Parts Repaired 1 | . . . . . 1 . . Time 60 | . . . . . 60 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . 2 . 1 1 1 Part Schematics Acquired 4 | . . . 2 . 1 . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 10 | . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . 10 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4480 | 61 441 439 1134 740 278 507 880 Spaces Moved 4375 | 43 228 215 620 1161 519 551 1038 Core 647 | 9 . . . . . 269 369 Treads . | . . . . . . . . Legs 848 | 34 228 215 371 . . . . Wheels . | . . . . . . . . Hover 334 | . . . 249 16 . 64 5 Flight 2546 | . . . . 1145 519 218 664 Fastest Speed 29 | 50 120 150 106 29 29 32 37 Average Speed 61 | 105 120 150 125 30 30 48 44 Slowest Speed 250 | 120 150 150 250 106 32 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 40 | . . . . 13 19 1 7 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 45 26 68 20 23 18 32 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . . . . . . 5 Terrain Destroyed 205 | . . 7 50 . 70 18 60 Melee 5 | . . . . . . . 5 Projectile 12 | . . . 12 . . . . AOE 188 | . . 7 38 . 70 18 55 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5808 | 55 333 284 821 1526 609 782 1398 Wait 1027 | 5 46 26 43 352 89 199 267 Move 4293 | 42 227 214 619 1136 483 548 1024 Hop 35 | . . . . 11 16 1 7 Pick Up 49 | 2 5 6 16 5 3 3 9 Fast Attach 53 | 6 3 1 19 3 4 8 9 Attach 23 | . 3 . 5 2 3 3 7 Detach 16 | . . . 2 2 . 6 6 Swap 23 | . 4 4 7 7 1 . . Drop 52 | . 1 6 21 7 3 7 7 Fire 179 | . 44 27 89 1 7 7 4 Melee 34 | . . . . . . . 34 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 23 | . . . . . . . 23 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Lost 3 parts (1n2w) 258 | -10/Materials | Destroyed 7 combat bots 469 | -10/Materials | Discovered new exit (range 10) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Utility x2 533 | -9/Materials | Build established: Scavenger-Mutant 838 | -9/Materials | Build established: Mutant 930 | -9/Materials | Discovered new exit (range 8) 942 | -9/Materials | Entered another Materials area 942 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1423 | -8/Materials | Lost 3 parts (3n) 1518 | -8/Materials | Discovered new exit (range 17) 1919 | -8/Materials | Garrison activated, responded to threat 2047 | -8/Materials | Identified exit to Factory 2076 | -8/Materials | Entered Factory 2076 | -7/Factory | Evolved 2 slots: Utility x2 2382 | -7/Factory | Build established: Scout 2625 | -7/Factory | Fabricated Imp. Terrain Scan Processor (x2) 2691 | -7/Factory | Discovered new exit (range 5) 2692 | -7/Factory | Identified exit to Factory 2816 | -7/Factory | Entered another Factory area 2816 | -6/Factory | Evolved 2 slots: Utility x2 2978 | -6/Factory | Repaired Imp. VTOL Module? 3014 | -6/Factory | Identified exit to Lower Caves 3084 | -6/Factory | Lost 4 parts (1p1n1u1w) 3092 | -6/Factory | Discovered new exit (range 9) 3094 | -6/Factory | Identified exit to Factory 3094 | -6/Factory | Entered another Factory area 3094 | -5/Factory | Evolved 2 slots: Utility x2 3101 | -5/Factory | Destroyed 12 combat bots 3223 | -5/Factory | Lost 3 parts (2n1u) 3297 | -5/Factory | Discovered new exit (range 9) 3373 | -5/Factory | Identified exit to Upper Caves 3380 | -5/Factory | Lost 3 parts (2u1w) 3591 | -5/Factory | Discovered new exit (range 14) 3597 | -5/Factory | Identified exit to Factory 3601 | -5/Factory | Entered another Factory area 3601 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3899 | -4/Factory | Core integrity fell below 50% 3929 | -4/Factory | Lost 4 parts (1p2n1u) 4021 | -4/Factory | Found Prototype Slashing Weapon 4021 | -4/Factory | Identified Vibroblade 4099 | -4/Factory | Build established: Mutant 4248 | -4/Factory | Lost 4 parts (2p1u1w) 4255 | -4/Factory | Core integrity fell below 20% 4291 | -4/Factory | Fabricated Adv. Sensor Array? 4311 | -4/Factory | Lost 3 parts (2n1u) 4481 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04468_ System corrupted: Heat flow error (+120). 04468_ Destroyed Hpw. Shock Rifle. 04468_ P-70 Sage destroyed. 04468_ U-05 Engineer lays Concrete. 04470_ Field strength at 45. 04470_ U-05 Engineer lays Concrete. 04471_ Field strength at 39. 04472_ Field strength at 22. 04473_ Field strength at 16. 04474_ U-05 Engineer lays Concrete. 04474_ Field strength at 10. 04475_ Stasis field depleted. 04475_ Triggered Stasis Trap. 04475_ A bubble of rippling energy engulfs the area. 04475_ Field strength at 94. 04475_ U-05 Engineer lays Concrete. 04477_ Field strength at 88. 04480_ Nuclear Reactor explodes. 04480_ Destroyed Imp. Phase Shifter. 04480_ H-77 Assassin destroyed. 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" """ """ # "" "" #??? | | + """ """ # "" "" #??? ? %= | | # # """ """ #????? ^ | | "" # = # """ """ #????? | | "" # ! # """ """ #???? | | ########### #???? | | #?????????# ""? """ ???? ^ | | = #?????????# "???""" ???? ############ | | #?????????# "?????"?????? ???????????? | | #########?????????# "???????????? ????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????###????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????+ | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | " ""???????????????????????????????????????????# | | " """??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 410 ECM Strength 3 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 73 Targeting Accuracy 16 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Thunder Hammer | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Terrain Scan Processor | x2 | -7/Factory Adv. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed DirtyImpulsePerforator Manual? 0 Play Time 01:16:03 Cumulative 30.9 hours Start 2020.11.24 @ 11:27:32 End 2020.11.24 @ 12:48:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 60d80046-ab8a-43d2-87bb-4add06f1339d