Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.17 @ 14:58:12 Player: Cookie Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (780) 780 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 2140 Bonus ------- High Alert Combat Kills 95 Cogmind --------- Core Integrity 274/400 Matter 229/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Shield Generator Rocket Launcher Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Light Armor Plating Flak Cannon Rocket Launcher [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 29 | 7 2 18 2 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads . | . . . . Leg 5 | 2 . 3 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 7 . Device 3 | . 1 2 . Storage 2 | 1 . 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 12 | 3 1 6 2 Energy Gun 5 | 3 1 . 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 5 | . . 4 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 4 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 2 . Average Slot Usage (%) 96 | . 90 98 95 Engine 11 | . 14 10 11 Leg 23 | . 28 21 20 Device 9 | . 5 11 10 Storage 11 | . 14 11 11 Processor 8 | . . 11 11 Protection 7 | . . 10 10 Energy Gun 8 | . 28 1 7 Ballistic Cannon 13 | . . 19 5 Impact Weapon 1 | . . 1 7 Naked Turns . | . . . . Heaviest Build 40 | 13 14 40 35 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 9 | . . 3 9 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 7 | 5 6 8 10 Most Carried 8 | 3 6 8 8 Average Carried 5 | 1 4 6 7 Final Capacity 10 | 6 6 10 10 Final Carried 7 | 2 5 7 7 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 937 | 182 108 647 . Remotely . | . . . . Salvage Created 756 | . 139 617 . Parts 63 | . 14 49 . Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 29 | . 5 24 . Guns 5 | . 5 . . Cannons 23 | . . 23 . AOE 1 | . . 1 . Classes Destroyed 6 | . 2 4 . Worker 1 | . . 1 . Hauler 2 | . . 2 . Watcher 1 | . . 1 . Swarmer 14 | . 3 11 . Grunt 9 | . 2 7 . Sentry 6 | . . 6 . Best Kill Streak 6 | . 3 6 . Combat Bots Only 5 | . 3 5 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1315 | . 130 1185 . Core 155 | . 29 126 . Absorbed by Shields 131 | . . 131 . Core Remaining (%) 94 | 100 88 . . Volleys Fired 78 | . 15 50 13 Largest 2 | . 2 2 2 Hottest 90 | . 90 88 84 Shots Fired 131 | . 30 87 14 Gun 43 | . 30 . 13 Cannon 86 | . . 85 1 Launcher 2 | . . 2 . Special . | . . . . Kinetic 86 | . . 85 1 Thermal 28 | . 15 . 13 Explosive 2 | . . 2 . Electromagnetic 15 | . 15 . . Robot Hit Streak 20 | . 3 20 . Robot Miss Streak 12 | . 6 12 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 85 | . 11 74 . Core Hits 73 | . 7 66 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1241 | . 119 1122 . Guns 119 | . 119 . . Cannons 1012 | . . 1012 . Explosions 110 | . . 110 . Melee . | . . . . Ramming . | . . . . Kinetic 1012 | . . 1012 . Thermal 13 | . 13 . . Explosive 110 | . . 110 . Electromagnetic 106 | . 106 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 30 | . . 30 . Impact . | . . . . Kinetic 29 | . . 29 . Secondary 1 | . . 1 . Self-Inflicted Damage 92 | . . 92 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 197 | . 174 197 24 Average Temperature 56 | . 72 54 13 Received Heat Transfer 282 | . 24 258 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . 37 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 568 | . 209 568 239 Initial 239 | . . 87 239 Average 259 | . 78 345 239 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 35 | 100 98 13 . Level 1 39 | . 1 47 100 Level 2 24 | . . 38 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 10 34 . Peak Tracking Total 6 | . 3 6 . Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 3 | . . 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 8 | . 3 5 . Terminals 8 | . 3 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 5 15 . Successful 11 | . 3 8 . Failed 9 | . 2 7 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 13 | . 2 11 . Terminals 20 | . 5 15 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 2 7 . Part Schematic 1 | . . 1 . Branch Access Points 1 | . . 1 . Locate Traps 2 | . . 2 . Dispatch Records 2 | . . 2 . Transport Status 1 | . . 1 . Registered Prototypes 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals 2 | . 1 1 . Assimilate 1 | . 1 . . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1632 | 64 387 1040 141 Spaces Moved 847 | 46 177 555 69 Core 10 | 9 . . 1 Treads . | . . . . Legs 837 | 37 177 555 68 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 140 | 106 120 148 155 Slowest Speed 500 | 120 120 210 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 34 56 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 40 | . . 40 . Melee . | . . . . Projectile . | . . . . AOE 40 | . . 40 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1162 | 61 322 690 89 Wait 164 | . 122 38 4 Move 844 | 45 176 554 69 Hop . | . . . . Pick Up 30 | 8 5 17 . Fast Attach 3 | . 1 2 . Attach 22 | 7 1 13 1 Detach 4 | 1 . 2 1 Swap 4 | . . 3 1 Drop 13 | . 2 11 . Fire 78 | . 15 50 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 14) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Utility x2 782 | -9/Materials | Identified exit to Mines 782 | -9/Materials | Identified exit to Storage 947 | -9/Materials | Discovered new exit (range 10) 1173 | -9/Materials | Discovered new exit (range 15) 1252 | -9/Materials | Identified exit to Materials 1492 | -9/Materials | Entered Storage 1633 | -9/Storage | Self-destructed Last Messages --------------- 01415_ Acquired 44 matter. 01419_ Dropped Imp. Ion Engine. 01420_ Acquired Imp. Ion Engine. 01422_ Acquired 36 matter. 01422_ R-06 Scavenger collects Lgt. Treads. 01425_ R-06 Scavenger collects Aluminum Leg. 01426_ R-06 Scavenger collects Lgt. Treads. 01443_ Discarded Signal Interpreter. 01445_ Acquired Imp. Signal Interpreter. LOCATION=STORAGE GOAL=ESCAPE 01627_ Triggered Blade Trap. 01627_ Massive razor-sharp blades shoot up from within the floor. 01627_ Flak Cannon severed. 01627_ Aluminum Leg severed. 01628_ Triggered Blade Trap. 01628_ Massive razor-sharp blades shoot up from within the floor. 01628_ Imp. Light Armor Plating severed. 01628_ Imp. Sensor Array severed. 01628_ Sml. Laser severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????###########?????????????????????????? | | ?????????????# ######################????? | | ?????????????# # #????? | | ?????????????# + #????? | | ?????????????# """""" # #????? | | ?????????????# "????" # ##################????? | | ?????????????# "????" # #?????????????????????? | | ?????????????# "????" #u #?????????????????????? | | ?????????????# ???? #=! #?????????????????????? | | ?????????????#####???###]@!#?????????????????????? | | ???????????????????????#^[ +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- Hover Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingWeightChronowheel Manual? 0 Play Time 00:20:02 Cumulative 55.4 hours Start 2021.02.17 @ 14:38:35 End 2021.02.17 @ 14:58:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 37 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d103ad8e-164f-4c9d-9ef3-2ef3aae004a0