Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 03:50:40

Player: Storm Mk9

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (149)     745
Value Destroyed (6881)     6881
Prototype IDs (45)         900
Alien Tech Used (2)        400
Bonus (416)                416
              TOTAL SCORE: 16642

 Bonus
-------
Aligned with FarCom        300
Met Zhirov                 300
Friendly Fire              -184

 Cogmind 
---------
Core Integrity             797/1300
Matter                     271/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Hovering (66)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
           Hovering Antigrav-FC Exoskeleton
>          --- UTILITY (10) -----
   Armored Scrap Engine
  Improved Cooling System
           0b10 Decoder Chip [Scout]
  Improved Armor Integrity Analyzer
  Advanced Transmission Jammer
           Jamming Amplifier
   Layered Heavy Armor Plating
  Advanced Thermal Shield
>          --- WEAPON (2) -------
           Hpw. Electro Tesla Construct/G
           Phasing Sabre
>          --- INVENTORY (5) ----
  Improved Armor Integrity Analyzer
           Nanoactuators
           EM Shield
  Advanced Force Field
           Transdimensional Reconstructor

 Peak State 
------------
>           --- POWER ------------
            Antimatter-Particle Reactor
>           --- PROPULSION -------
            Hovering Antigrav-FC Exoskeleton
>           --- UTILITY ----------
    Armored Scrap Engine
   Improved Cooling System
            0b10 Decoder Chip [Scout]
            Core Analyzer
   Improved Armor Integrity Analyzer
            Nanoactuators
   Advanced Transmission Jammer
            Jamming Amplifier
            EM Shield
>           --- WEAPON -----------
  Makeshift Hammer
            Phasing Sabre
>           --- INVENTORY --------
   Improved Armor Integrity Analyzer
   Improved System Restoration Module
            Transdimensional Reconstructor
[Rating: 132]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Leg                      Aluminum Leg
  Hover Unit               Constructs
  Flight Unit              Improved VTOL Module
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Longsword +1
  Energy Gun               Constructs
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   .   .   4   2   .   .   .   .   2   .   .   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   2   1   .   .   .   .   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             69   | 7   1   5   .   .   13  1   2   4   2   2   .   .   6   4   .   2   2   5   13  
  Power                    6    | 1   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 5    | 1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   1   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   1   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 2   .   2   .   .   3   .   2   3   2   1   .   .   6   4   .   1   2   4   13  
    Device                 26   | 1   .   2   .   .   2   .   1   1   1   .   .   .   4   2   .   1   .   2   9   
    Storage                3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Processor              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   1   .   1   1   .   1   .   .   2   2   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | 2   .   1   .   .   2   .   .   1   .   1   .   .   .   .   .   1   .   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   4   .   2   
Parts Lost                 34   | .   1   4   .   .   .   1   1   .   1   1   .   .   3   .   2   1   .   7   12  
  Power                    7    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  20   | .   .   1   .   .   .   1   1   .   1   1   .   .   3   .   1   1   .   4   6   
  Weapon                   5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   
  Highest Loss Streak      5    | .   1   3   .   .   .   1   1   .   1   1   .   .   1   .   2   1   .   5   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Backups            5    | 2   3   7   8   8   7   7   4   5   7   6   5   5   4   4   3   3   4   3   4   
  Power                    .    | 1   1   1   2   2   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   1   1   1   .   .   .   4   5   4   4   4   3   3   3   2   2   1   2   
  Weapon                   1    | .   2   3   3   4   3   3   1   1   1   1   1   1   1   1   .   .   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             15   | .   .   1   .   .   1   .   4   4   .   .   1   .   2   .   .   .   .   .   2   
  Power                    3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Weapon                   6    | .   .   1   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     69   | .   100 93  100 100 95  100 88  68  57  58  58  58  57  56  56  56  55  55  58  
  Engine                   3    | .   14  14  14  14  1   9   6   5   .   .   2   5   1   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   7   .   .   .   5   5   2   .   3   5   5   1   .   .   .   
  Leg                      12   | .   28  26  28  28  34  36  31  13  1   5   5   5   5   3   .   .   .   .   .   
  Device                   18   | .   14  9   14  14  17  18  15  10  16  17  17  17  20  23  25  30  29  26  21  
  Storage                  4    | .   14  14  14  14  9   9   9   6   5   5   5   5   .   .   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   5   7   14  
  Protection               4    | .   .   .   .   .   7   9   4   8   5   5   5   5   6   6   5   .   .   1   2   
  Energy Gun               1    | .   .   .   .   .   .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   28  28  28  28  9   9   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   .   .   4   5   5   4   4   4   4   4   6   3   
  Slashing Weapon          4    | .   .   .   .   .   6   9   9   5   5   5   5   5   5   5   5   5   5   3   4   
Peak Build Rating          132  | 7   7   8   9   9   37  34  51  69  85  81  81  80  98  117 115 116 120 117 132 
  Average Rating           72   | 4   6   7   8   9   28  33  45  60  79  80  80  80  91  106 109 114 115 103 116 
  On Entrance              59   | .   7   7   8   9   9   34  34  51  69  81  81  80  80  85  115 110 116 117 102 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 13  13  13  11  11  30  30  30  25  27  28  28  28  35  43  46  48  60  56  55  
  Greatest Support         140  | 20  20  20  20  20  51  56  56  81  97  97  97  97  97  122 122 118 118 118 140 
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Most Carried             8    | 5   7   8   8   8   8   8   8   8   8   8   6   5   5   5   5   5   5   5   5   
  Average Carried          5    | 2   3   7   7   8   7   7   4   5   7   6   5   5   4   4   3   3   4   3   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 2   7   8   8   8   8   8   5   8   7   6   5   5   4   5   5   4   5   4   5   
Scrap Engine Consumption   136  | .   .   .   .   .   .   .   17  23  11  2   2   .   11  14  1   7   4   8   36  
  Constructs Created       5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   
  Constructs Modified      53   | .   .   .   .   .   .   .   4   9   6   .   1   .   5   5   2   1   1   4   15  

 Class Distribution 
--------------------
 53% | Construct
 23% | Mutant
 11% | Gladiator
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
        Construct | -8/Recycling
           Mutant | -6/Factory
        Construct | -5/Factory
        Construct | -5/Upper Caves
        Construct | -5/Upper Caves
        Construct | -5/Warlord
        Construct | -4/Proximity Caves
        Construct | -4/Factory
        Construct | -4/Upper Caves
        Construct | -4/Upper Caves
        Construct | -4/Zhirov
        Gladiator | -3/Proximity Caves
        Gladiator | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Matter Collected           1369 | 280 37  92  .   .   144 10  27  61  20  35  5   .   178 50  147 30  60  60  133 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            7822 | 48  92  180 .   .   655 271 389 365 606 771 243 .   872 433 57  799 306 767 968 
  Parts                    362  | 5   14  17  .   .   34  16  18  33  29  22  9   .   40  19  9   21  6   24  46  
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      112  | .   .   .   .   .   .   .   .   .   .   29  9   .   26  .   7   20  5   16  .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  133  | .   5   5   .   .   8   5   4   8   14  12  5   .   18  6   6   10  .   13  14  
  Melee                    103  | .   .   .   .   .   8   5   4   8   14  11  4   .   11  6   2   9   .   10  11  
  Guns                     10   | .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   4   .   .   .   .   
Classes Destroyed          17   | 1   2   .   .   .   4   .   2   2   1   1   .   .   2   .   .   .   .   .   2   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 4    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  41   | .   4   3   .   .   .   .   .   .   8   .   2   .   6   .   5   2   .   8   3   
  Cutter                   5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    51   | .   1   2   .   .   5   2   .   2   5   11  3   .   5   2   .   5   .   5   3   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Sentry                   15   | .   .   .   .   .   3   3   2   1   .   .   .   .   1   2   .   1   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Programmer               11   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   1   1   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scientist                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   4   3   .   .   3   3   3   3   8   5   3   .   4   2   5   4   .   5   4   
  Combat Bots Only         8    | .   4   3   .   .   3   3   1   3   8   5   3   .   4   2   5   4   .   5   4   
Max Kills in Single Turn   2    | 1   1   2   .   .   1   1   1   1   1   1   2   .   2   1   2   1   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Melee                    2    | .   .   .   .   .   1   1   1   1   1   1   2   .   1   1   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Hostile Shots Fired        890   | .    57   43   .    .    25   22   30   24   69   45   9    .    131  11   28   61   .    85   250  
  Missed                   308   | .    15   16   .    .    7    6    5    11   31   13   3    .    61   3    11   23   .    23   80   
  Hits                     582   | .    42   27   .    .    18   16   25   13   38   32   6    .    70   8    17   38   .    62   170  
    Melee                  7     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    4    .    .    .    
    Projectile             575   | .    42   27   .    .    18   16   25   11   38   32   6    .    70   7    17   34   .    62   170  
  Critical Strikes         27    | .    .    .    .    .    1    2    3    1    2    3    .    .    4    .    .    4    .    1    6    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Taken               11077 | .    380  289  .    .    253  254  555  270  573  541  96   60   1408 184  372  716  .    1195 3931 
  Core                     1335  | .    79   62   .    .    14   44   149  75   42   14   33   .    163  24   47   .    .    86   503  
  Absorbed by Shields      272   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  .    144  .    
  Ignored by Resistances   278   | .    .    .    .    .    .    .    .    .    61   121  12   .    16   .    .    .    .    .    68   
  Regen/Repaired (Parts)   3079  | .    .    .    .    .    .    .    34   79   240  47   40   .    646  379  269  126  133  152  934  
Core Remaining (%)         76    | 100  .    .    .    43   .    .    62   91   .    .    .    .    74   .    .    .    .    86   .    
Volleys Fired              79    | 5    20   27   .    .    1    .    1    .    .    .    .    .    6    .    9    .    .    .    10   
  Largest                  2     | 2    2    2    .    .    1    .    1    .    .    .    .    .    1    .    1    .    .    .    1    
  Hottest                  68    | 40   40   40   .    .    23   .    42   .    .    .    .    .    36   .    36   .    .    .    68   
Shots Fired                130   | 10   40   54   .    .    1    .    1    .    .    .    .    .    6    .    9    .    .    .    9    
  Gun                      115   | 10   40   54   .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    9    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    9    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  106   | 10   40   54   .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosive                15    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    9    .    .    .    .    
  Electromagnetic          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         12    | 3    8    12   .    .    5    .    6    .    .    .    .    .    3    .    2    .    .    .    11   
  Robot Miss Streak        6     | 1    6    3    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           441   | 6    21   36   .    .    33   17   21   18   33   34   10   .    47   20   6    32   6    30   71   
  Core Hits                203   | 4    8    14   .    .    12   6    6    8    14   20   4    .    30   8    9    17   3    14   26   
  Critical Kills           3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    2    1    
  Critical Strikes         54    | .    .    2    .    .    4    2    5    2    5    7    2    .    1    4    .    3    .    7    10   
    Destroy                2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  8     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    3    2    
    Sever                  43    | .    .    .    .    .    4    2    5    2    5    6    2    .    .    4    .    2    .    4    7    
Melee Attacks              490   | .    .    .    .    .    34   18   20   25   42   36   11   .    47   39   3    46   6    41   122  
  Impact                   74    | .    .    .    .    .    .    .    .    .    .    4    3    .    6    10   .    8    2    14   27   
  Slashing                 416   | .    .    .    .    .    34   18   20   25   42   32   8    .    41   29   3    38   4    27   95   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    3    .    4    2    1    .    2    .    .    4    .    .    .    1    1    
    Combat Hostiles        10    | .    .    .    .    .    .    .    1    2    .    .    2    .    .    4    .    .    .    1    .    
  Follow-up Attacks        37    | .    .    .    .    .    .    .    .    .    .    4    2    .    5    3    .    5    .    5    13   
Damage Inflicted           19721 | 47   161  297  .    .    1535 737  1094 860  1530 1572 551  .    2878 1212 770  1783 575  1474 2645 
  Guns                     774   | 47   161  297  .    .    14   .    13   .    .    .    .    .    .    .    .    .    .    .    242  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1481  | .    .    .    .    .    .    .    .    .    .    .    .    .    819  .    662  .    .    .    .    
  Melee                    17466 | .    .    .    .    .    1521 737  1081 860  1530 1572 551  .    2059 1212 108  1783 575  1474 2403 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  532   | 47   161  297  .    .    14   .    13   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
  Explosive                1481  | .    .    .    .    .    .    .    .    .    .    .    .    .    819  .    662  .    .    .    .    
  Electromagnetic          177   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    177  
  Impact                   1843  | .    .    .    .    .    .    .    .    .    .    165  130  .    217  245  .    204  137  348  397  
  Slashing                 15623 | .    .    .    .    .    1521 737  1081 860  1530 1407 421  .    1842 967  108  1579 438  1126 2006 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    2    2    2    2    2    2    .    .    .    .    .    8    
  Average Corruption       2     | .    .    .    .    .    .    .    .    1    2    2    2    1    1    .    .    .    .    .    4    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  50    | .    .    .    .    .    .    .    .    7    4    7    2    1    14   .    .    .    .    .    15   
    Message Errors         15    | .    .    .    .    .    .    .    .    1    1    2    1    .    6    .    .    .    .    .    4    
    Matter Fused           7     | .    .    .    .    .    .    .    .    2    2    .    1    .    .    .    .    .    .    .    2    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    3    .    1    .    .    1    .    .    .    .    .    2    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    1    1    .    .    4    .    .    .    .    .    3    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    1    .    2    .    .    2    .    .    .    .    .    2    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1689  | .    .    .    .    .    85   25   148  46   191  64   44   .    136  44   97   121  225  176  287  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               104   | .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    52   .    .    .    .    
  Melee                    1585  | .    .    .    .    .    85   25   148  46   191  64   44   .    84   44   45   121  225  176  287  
Knockbacks                 11    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    2    .    1    .    3    2    
  Impact                   11    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    2    .    1    .    3    2    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      152   | .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    117  .    .    .    .    
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        313   | .    12   30   .    .    .    20   24   221  .    248  .    .    313  .    .    .    .    .    248  
  Average Temperature      73    | .    7    17   .    .    .    15   9    92   .    147  .    .    75   .    .    .    .    .    103  
  Received Heat Transfer   1809  | .    90   111  .    .    144  126  320  51   162  183  27   .    165  27   .    74   .    112  217  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    1    .    3    3    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    1    .    3    3    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    2    3    
  Impact Corruptions       21    | .    .    .    .    .    .    .    .    .    .    2    2    .    2    2    .    2    1    4    6    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         99   | 100 100 100 .   100 100 100 100 100 100 .   .   .   .   91  .   .   .   .   100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             224  | 10  100 72  .   .   81  65  21  99  199 .   .   .   .   224 .   .   .   .   173 
  Initial                  76   | .   .   27  .   .   .   .   21  .   34  .   .   .   .   76  .   .   .   .   43  
  Average                  45   | 1   32  15  .   .   25  24  3   18  46  .   .   .   .   132 .   .   .   .   90  
Influence Increases        4215 | 10  155 150 .   .   293 170 40  283 410 310 125 .   420 362 140 315 10  315 707 
  Destroy 0b10 Robot/C     2600 | .   100 100 .   .   160 100 40  160 280 220 100 .   360 120 120 200 .   260 280 
  Destroy 0b10 Robot/NC    95   | 10  .   10  .   .   30  .   .   5   5   .   .   .   .   5   .   5   10  5   10  
  Destroy Leader           484  | .   20  20  .   .   40  40  .   50  30  30  10  .   60  52  20  20  .   20  72  
  Successful Hack          76   | .   5   5   .   .   17  .   .   3   4   .   .   .   .   26  .   .   .   .   16  
  Disable Machine          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Anti-Garrison Action     150  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   150 
  Destroy Structure        90   | .   .   .   .   .   1   .   .   5   16  .   .   .   .   24  .   .   .   .   44  
  Partial Spotted          105  | .   15  .   .   .   15  .   .   .   15  .   .   .   .   30  .   .   .   .   30  
  Lose Combat Pursuer      600  | .   15  15  .   .   30  30  .   60  60  60  15  .   .   105 .   90  .   30  90  
Influence Decreases        4079 | 10  85  220 .   .   293 115 95  212 298 428 113 77  298 440 184 262 63  250 636 
  Entered New Map          410  | .   .   43  .   .   .   .   34  .   37  68  13  77  .   46  17  .   53  .   22  
  Time Decay               3305 | 10  75  167 .   .   293 105 61  212 251 350 100 .   278 310 147 252 10  190 494 
  Lost Part                280  | .   10  10  .   .   .   10  .   .   10  10  .   .   20  .   20  10  .   60  120 
  Purge Threat             84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   
Squads Dispatched          27   | .   1   .   .   .   .   3   .   5   1   .   .   .   .   3   .   1   .   .   13  
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   3   
  Reinforcement            15   | .   1   .   .   .   .   3   .   2   .   .   .   .   .   2   .   .   .   .   7   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Distress Signals           12   | .   2   1   .   .   2   1   .   1   .   .   .   .   .   1   .   .   .   1   3   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Times Spotted              199  | .   11  6   .   .   18  11  4   13  20  16  4   .   21  6   6   15  .   14  34  
  Peak Tracking Total      9    | .   6   3   .   .   3   4   4   5   9   5   2   .   7   8   5   9   .   5   9   
  Tactical Retreats        23   | .   1   1   .   .   1   2   .   2   4   2   1   .   .   1   .   2   .   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Traps Triggered            5    | .   .   .   .   .   .   .   .   1   2   .   .   1   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Disabled          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Accessed          36   | .   1   1   1   .   3   1   2   4   2   1   .   .   .   6   1   1   9   .   3   
  Terminals                19   | .   1   1   .   .   3   1   1   3   2   .   .   .   .   5   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                112  | .   5   1   1   .   8   2   4   11  9   5   .   .   .   11  1   1   48  .   5   
  Successful               78   | .   3   1   1   .   3   .   3   3   5   5   .   .   .   3   1   1   48  .   1   
  Failed                   34   | .   2   .   .   .   5   2   1   8   4   .   .   .   .   8   .   .   .   .   4   
    Catastrophic           7    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   5   .   1   .   4   3   2   9   2   .   .   .   .   4   .   .   .   .   .   
  Terminals                48   | .   5   1   .   .   8   2   2   9   9   .   .   .   .   8   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             67   | .   1   1   1   .   1   .   2   .   4   5   .   .   .   1   1   1   48  .   1   
  Record                   42   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   36  .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   .   .   2   .   1   2   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   2   .   .   .   2   .   1   2   1   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   .   .   2   .   1   2   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   .   .   3   1   1   4   1   .   .   .   .   6   .   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Active Infowar (turns)     4423 | 3    286  337  258  84   1168 337  298  .    .    .    .    .    .    .    .    .    .    344  1308 
  Terrain                  126  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    126  .    
  Traps                    2660 | .    .    .    .    .    1015 337  298  .    .    .    .    .    .    .    .    .    .    344  666  
  Seismic                  1323 | 3    286  337  258  84   166  123  66   .    .    .    .    .    .    .    .    .    .    .    .    
  Decoding                 1463 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  1308 
  Jamming                  528  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    528  
Robot Analysis Total       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Derelict Logs Recovered    7    | .    .    1    .    .    .    .    .    .    .    1    .    .    3    .    1    1    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Decoded 0b10 Intel         22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Traps                    15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Emergency Access         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Garrisons                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               11079 | 65   286  601  258  84   1168 337  430  1420 681  799  208  90   969  680  595  562  155  383  1308 
Spaces Moved               8888  | 41   118  420  214  71   657  137  268  837  524  705  289  157  823  540  833  545  188  401  1120 
  Core                     15    | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   97    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   
  Legs                     5481  | 26   118  420  214  71   657  137  268  729  291  705  289  157  823  315  .    .    .    14   247  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2422  | .    .    .    .    .    .    .    .    .    101  .    .    .    .    117  627  545  188  387  457  
  Flight                   873   | .    .    .    .    .    .    .    .    108  132  .    .    .    .    108  206  .    .    .    319  
  Fastest Speed            35    | 50   120  120  120  120  103  107  103  42   42   42   42   42   42   35   58   70   70   70   60   
  Average Speed            71    | 94   120  121  120  120  114  107  104  86   42   42   42   42   42   46   67   70   70   70   71   
  Slowest Speed            190   | 120  120  190  120  120  122  107  107  103  42   42   42   42   42   58   70   70   70   70   82   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 3    29   49   64   28   56   25   45   11   20   83   54   18   81   13   74   63   62   64   28   
  Regions Visited          19
    Branch Regions         13
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    3    .    .    
  Known Exits Taken        3     | .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      16    | 1    .    1    1    1    .    1    1    1    1    .    1    1    1    1    1    1    1    1    .    
Scrap Searched             11    | .    .    1    .    .    .    .    .    .    .    3    1    .    2    .    3    .    .    1    .    
Spaces Dug                 49    | .    .    .    .    .    1    .    .    5    8    .    .    .    .    12   1    1    .    .    21   
Terrain Destroyed          134   | .    .    .    .    .    1    .    .    5    8    .    .    .    39   12   47   1    .    .    21   
  Melee                    49    | .    .    .    .    .    1    .    .    5    8    .    .    .    .    12   1    1    .    .    21   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      85    | .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    46   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      13157 | 58   230  468  215  70   1039 308  401  1519 959  1188 370  180  1411 950  858  709  209  482  1533 
  Wait                     3560  | .    86   10   .    .    313  151  100  635  391  448  73   24   524  367  9    122  2    38   267  
  Move                     8869  | 40   117  419  213  70   656  136  267  836  523  704  288  156  822  539  832  544  187  400  1120 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  73    | 6    6    6    1    .    10   1    2    10   1    1    .    .    4    4    2    2    4    4    9    
  Fast Attach              17    | 3    .    .    .    .    3    .    1    .    .    .    .    .    2    1    .    .    3    .    4    
  Attach                   47    | 4    1    4    .    .    6    1    .    2    2    2    .    .    2    3    2    3    3    5    7    
  Detach                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     28    | .    .    1    .    .    5    1    1    3    .    .    .    .    6    2    1    .    .    2    6    
  Drop                     49    | .    .    1    1    .    11   .    9    8    .    1    1    .    4    3    .    .    4    .    6    
  Fire                     79    | 5    20   27   .    .    1    .    1    .    .    .    .    .    6    .    9    .    .    .    10   
  Melee                    434   | .    .    .    .    .    34   18   20   25   42   32   8    .    41   31   3    38   6    33   103  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2)
-8/Storage
-8/Recycling
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / [*War])
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res x2 / Qua x2)

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 14)
    66 | -11/Scrapyard      | Entered Materials
   186 | -10/Materials      | Identified exit to Mines
   314 | -10/Materials      | Build established: Mutant
   352 | -10/Materials      | Entered Mines
   417 | -10/Mines          | Learned Materials security intel
   443 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   524 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   524 | -10/Mines          | Discovered new exit (range 5)
   599 | -10/Mines          | Core integrity fell below 50%
   631 | -10/Mines          | Lost 3 parts (1p1n1w)
   683 | -10/Mines          | Found a hidden stash of uninstalled traps
   754 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   825 | -10/Mines          | Discovered new exit (range 5)
   929 | -10/Mines          | Build established: Scavenger-Mutant
   953 | -10/Mines          | Entered Exiles
   983 | -10/Exiles         | Met 8R-AWN
  1003 | -10/Exiles         | Met EX-HEX
  1036 | -10/Exiles         | Met EX-BIN
  1053 | -10/Exiles         | Aligned with FarCom system
  1054 | -10/Exiles         | Given EX-Vault access code
  1083 | -10/Exiles         | Opened EX-Vault
  1092 | -10/Exiles         | Found Longsword +1
  1117 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1151 | -10/Exiles         | Met EX-DEC
  1196 | -10/Exiles         | Discovered new exit (range 14)
  1211 | -10/Exiles         | Left Exiles lab with Longsword +1
  1211 | -10/Exiles         | Entered Mines
  1275 | -9/Mines           | Discovered new exit (range 16)
  1295 | -9/Mines           | Entered Materials
  1295 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1683 | -8/Materials       | Discovered new exit (range 13)
  1691 | -8/Materials       | Discovered new exit (range 6)
  2173 | -8/Materials       | Build established: Mutant
  2314 | -8/Materials       | Discovered new exit (range 3)
  2437 | -8/Materials       | Identified exit to Storage
  2463 | -8/Materials       | Entered Storage
  2795 | -8/Storage         | Used back door to open Recycling access
  2795 | -8/Storage         | Discovered new exit (range 5)
  2800 | -8/Storage         | Entered Recycling
  2809 | -8/Recycling       | Scanned before Scraplab entrance
  2830 | -8/Recycling       | Angered Scraplab inhabitants
  2866 | -8/Recycling       | Found Prototype Device
  2866 | -8/Recycling       | Identified Scrap Engine
  3183 | -8/Recycling       | Discovered new exit (range 5)
  3230 | -8/Recycling       | Entered Factory
  3230 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  4284 | -6/Factory         | Build established: Construct
  4327 | -6/Factory         | Discovered new exit (range 8)
  4650 | -6/Factory         | Entered another Factory area
  4650 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  5303 | -5/Factory         | Destroyed 8 combat bots
  5314 | -5/Factory         | Discovered new exit (range 12)
  5331 | -5/Factory         | Entered Upper Caves
  5424 | -5/Upper Caves     | Learned 8 Research zone layouts
  5424 | -5/Upper Caves     | Learned Extension trap positions
  5424 | -5/Upper Caves     | Learned Factory terminal intel
  5463 | -5/Upper Caves     | Identified exit to Upper Caves
  5475 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
  5937 | -5/Upper Caves     | Encountered a Warlord checkpoint
  6130 | -5/Upper Caves     | Entered another Upper Caves area
  6140 | -5/Upper Caves     | Discovered new exit (range 7)
  6328 | -5/Upper Caves     | Discovered new exit (range 13)
  6338 | -5/Upper Caves     | Entered Warlord
  6375 | -5/Warlord         | System corruption cleaned by Quarantine Array
  6385 | -5/Warlord         | Discovered new exit (range 14)
  6407 | -5/Warlord         | Attacked by Warlord forces
  6428 | -5/Warlord         | Entered Proximity Caves
  6515 | -4/Proximity Caves | Learned location of Armory (-4)
  6744 | -4/Proximity Caves | Learned 4 Research zone layouts
  6780 | -4/Proximity Caves | Spotted B-86 Titan
  6852 | -4/Proximity Caves | Destroyed B-86 Titan
  7132 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7374 | -4/Proximity Caves | Discovered new exit (range 15)
  7397 | -4/Proximity Caves | Entered Factory
  7397 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7398 | -4/Factory         | Loaded intel: 26 terminal locations
  7434 | -4/Factory         | Repaired Mak. Hammer
  8041 | -4/Factory         | Discovered new exit (range 11)
  8077 | -4/Factory         | Entered Upper Caves
  8198 | -4/Upper Caves     | Learned location of 1 exit from Research
  8389 | -4/Upper Caves     | Spotted B-86 Titan
  8573 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8582 | -4/Upper Caves     | Discovered new exit (range 15)
  8672 | -4/Upper Caves     | Entered another Upper Caves area
  8686 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  8907 | -4/Upper Caves     | Found Alien Artifact
  9218 | -4/Upper Caves     | Discovered new exit (range 4)
  9234 | -4/Upper Caves     | Entered Zhirov
  9234 | -4/Zhirov          | Discovered new exit (range 3)
  9247 | -4/Zhirov          | Met Zhirov
  9262 | -4/Zhirov          | Learned location of Quarantine (-3)
  9262 | -4/Zhirov          | Learned location of Testing (-2)
  9262 | -4/Zhirov          | Learned location of Command (-1)
  9276 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9289 | -4/Zhirov          | Found Alien Artifact
  9291 | -4/Zhirov          | Identified Dimensional Node Initializer
  9291 | -4/Zhirov          | Initialized slip node
  9292 | -4/Zhirov          | Identified Integrated Reactor
  9292 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9303 | -4/Zhirov          | Found Alien Artifact
  9389 | -4/Zhirov          | Entered Proximity Caves
  9448 | -3/Proximity Caves | Lost 5 parts (1p3u1w)
  9767 | -3/Proximity Caves | Discovered new exit (range 8)
  9772 | -3/Proximity Caves | Entered Research
  9772 | -3/Research        | Evolved 2 slots: Utility x2
  9773 | -3/Research        | Identified exit to Research
  9846 | -3/Research        | Build established: Gladiator
 10217 | -3/Research        | Identified exit to Quarantine
 10322 | -3/Research        | Lost 3 parts (1p2u)
 10443 | -3/Research        | Lost 3 parts (2u1w)
 11080 | -3/Research        | Self-destructed

 Last Messages 
---------------
11050_ K-01 Serf destroyed.
11054_ Slug penetrates Wall. <x2>
11056_ K-01 Serf collects debris.
11062_ Slug penetrates Scanalyzer.
11064_ Scanalyzer disabled.
11066_ Penetrated by Slug. <x2>
11069_ G-67 Veteran misfires.
11072_ System corrupted: Hpw. Electro Tesla
  Construct/G failed to cycle.
11073_ K-01 Serf collects debris.
11074_ Penetrated by Slug.
11077_ K-01 Serf collects debris.
11077_ Penetrated by Slug.
11077_ Slug penetrates Wall.
11080_ Scrap Engine envelopes itself in armor.
11080_ S-43 Plague IFF system glitched.
11080_ Slug penetrates Wall.
11080_ Antimatter-Particle Reactor destroyed.
11080_ Arm. Scrap Engine damaged due to network
  destabilization (-9).

 Map 
-----
+----------------------------------------------------+
|    #   ??????????????????????????????????????????? |
|    +   ??????????????????????????????????????????? |
|    #   ??????????????????????????????????????????? |
|    #   ??????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????????????????????? ?????????????? |
| ???????????????????????????????????  ###+######### |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ??????????????????????????????????                 |
| ??????????????????????????????????   #####+#####   |
| ??????????????????????????????????   ##       ?#   |
| ??????????????????????????????????   ##       ?#   |
| ?????????????????????????????????#   ##        #   |
| ??????????????????????############   #         #   |
| ??????????????????????# !       ##Y  ##        +   |
| ??????????????????????#         ##   ##        #   |
| ??????????????????????#    h    #     #  " ??  #   |
| ?????????????????????##su"" ""  # ""  #?????? ?#   |
| ?????????????????????#;ss "S""u + T"  #?????  ?#   |
| ?????????????????????##   "" uk #     #????##??#   |
| ??????????????????????#!   sg u #     #????????#   |
| ??????????????????????#  @  h   ## %=##????????#   |
| ??????????????????????###;######## = #??????####   |
| ???????????????????????? ##??????#   #?????######+ |
| ????????????????????????#????????#   ########      |
| ?????????????????????????????????#          #      |
| ?????????????????????????????????#          #      |
| ?????????????????????????????????#          #      |
| ?????????????????????????????????##   """   #      |
| ??????????????????????????????????#   """   #      |
| ??????????????????????????????????#   """   #      |
| ??????????????????????????????????#         #      |
| ??????????????????????????????????#         +      |
| ??????????????????????????????????#         ###### |
| ??????????????????????????????????#         #???#  |
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| ??????????????????????????????????# ????     ???#  |
| ??????????????????????????????????# ???? ?""""??#  |
| ??????????????????????????????????# ??????"""" ?#  |
| ??????????????????????????????????  ???????"""  #  |
| ?????????????????????????????????? ??????????"  #  |
| ?????????????????????????????????? ???????????? /  |
| ??????????????????????????????????????????????  #  |
| ?????????????????????????????????????????????####  |
| ???????????????????????????????????????????????##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          65
Energy Capacity            906
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         18
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
EM Shielding               2
Armor Coverage             600
Resistance: TH             30
Resistance: EM             25
Melee Speed Boost          30
Phase Shifting             10
Evasion (%)                76
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           5
Force Boost                20
Offensive Hacking          10

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Mak. Hammer | 8% | -4/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyNullEdition
  Manual?         0
Play Time         02:17:24
  Cumulative      36.3 hours
  Start           2025.06.12 @ 13:33:40
  End             2025.06.13 @ 03:50:40
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           6
  Adventurer      0
  Explorer        19
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          29
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: afb8f9fa-9c63-4744-8f41-6376227cfd6e