Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.22 @ 18:19:36 Player: Hinzy Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (135) 675 Value Destroyed (4095) 4095 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (658) 658 TOTAL SCORE: 11908 Bonus ------- High Alert Combat Kills 158 Entered DSFs 500 Cogmind --------- Core Integrity 861/1300 Matter 236/300 Energy 18/100 System Corruption 0% Temperature Cool (48) Movement Treading (170) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Armored Medium Treads > --- UTILITY (10) ----- Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Matter Neutralizer > --- INVENTORY (5) ---- Neutrino Core Advanced Actuator Array Advanced Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Huge Wheel Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Triangulator Enhanced Optical Array Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Transport Network Coupler Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Advanced Remote Datajack Lance > --- INVENTORY -------- Neutrino Core Advanced Weight Redist. System Advanced Actuator Array Enhanced Autogun Advanced Datajack [Rating: 111] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Lance Energy Gun Tesla Rifle Energy Cannon Matter Neutralizer Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 2 . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 5 | . . 2 . . . . 2 . . 1 . . . Utility 8 | . . . 2 2 2 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 130 | 2 23 23 32 11 1 1 13 . 1 10 1 2 10 Power 18 | . 6 2 4 1 . . 1 . . 1 1 1 1 Engine 12 | . 6 2 2 1 . . . . . 1 . . . Core 3 | . . . 2 . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . 1 1 1 Propulsion 39 | . 9 10 11 2 . . 4 . . 1 . . 2 Treads 21 | . 4 9 6 1 . . . . . . . . 1 Leg 3 | . 3 . . . . . . . . . . . . Wheel 9 | . 2 . 4 1 . . 1 . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight 6 | . . 1 1 . . . 3 . . 1 . . . Utility 42 | 2 . 3 10 6 1 1 5 . 1 7 . 1 5 Device 14 | 2 . . . 3 1 . 1 . . 4 . 1 2 Storage 1 | . . 1 . . . . . . . . . . . Processor 10 | . . 2 1 1 . . 1 . . 2 . . 3 Hackware 5 | . . . 2 . . . 1 . 1 1 . . . Protection 12 | . . . 7 2 . 1 2 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | . 8 8 7 2 . . 3 . . 1 . . 2 Energy Gun 2 | . 1 . . . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 17 | . 6 7 3 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . 1 2 . . . . . . . . . . Special Weapon 3 | . 1 . . . . . 1 . . . . . 1 Impact Weapon 2 | . . . 2 . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 4 . . . . . 1 . . 1 . Parts Lost 42 | . 4 2 13 1 . 5 . 3 3 . . 2 9 Power 4 | . 1 1 2 . . . . . . . . . . Propulsion 17 | . 1 1 7 1 . 2 . . 1 . . . 4 Utility 16 | . 1 . 3 . . 3 . 3 2 . . 2 2 Weapon 5 | . 1 . 1 . . . . . . . . . 3 Highest Loss Streak 9 | . 2 1 6 1 . 4 . 3 2 . . 2 9 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 7 | 7 7 9 9 9 7 6 5 6 3 2 4 5 4 Power . | 1 . . . 1 1 1 1 1 1 . . 1 1 Propulsion 1 | 4 3 1 2 1 1 1 1 1 1 . . . . Utility 3 | . 2 4 4 4 2 1 . 1 . 1 3 3 1 Weapon 1 | 1 . 1 2 2 2 2 2 2 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | 6 3 7 4 4 . . . 2 . . . . 1 Power 3 | 1 . . 1 1 . . . . . . . . . Propulsion 7 | 2 3 . . 2 . . . . . . . . . Utility 11 | 1 . 5 3 1 . . . 1 . . . . . Weapon 3 | 2 . 1 . . . . . . . . . . . Tool/Special 3 | . . 1 . . . . . 1 . . . . 1 Average Slot Usage (%) 88 | . 97 99 91 91 91 75 75 81 63 63 75 74 61 Engine 6 | . 13 10 6 6 6 6 . . . 4 1 . . Core 1 | . . . 2 . . . 4 5 5 4 5 1 . Treads 17 | . 9 41 21 15 13 3 . . . . . . . Leg 1 | . 10 . . . . . . . . . . . . Wheel 4 | . 7 1 6 7 6 6 2 . . . . . 1 Flight 4 | . . . 1 . . . 10 17 16 15 15 15 10 Device 5 | . 13 . . 6 13 7 8 11 11 16 15 14 9 Storage 8 | . 14 11 9 7 6 6 5 4 . . . . . Processor 9 | . . 10 11 9 13 13 12 11 11 8 15 15 15 Hackware 6 | . . . 8 15 13 7 9 10 4 5 10 10 7 Protection 3 | . . . 7 4 4 9 6 5 3 . . . . Ballistic Gun 10 | . 24 17 9 6 6 4 . . . . . . . Launcher 1 | . . 4 1 . . 1 1 . . . . . . Impact Weapon 2 | . . . 6 3 . . . . . . . . . Piercing Weapon 2 | . . . . . . . 6 11 11 9 5 5 3 Peak Build Rating 111 | 7 8 21 26 42 44 44 80 81 78 88 86 94 111 Average Rating 35 | 6 7 17 23 39 43 40 65 80 75 81 85 86 86 On Entrance 46 | 6 7 7 18 26 40 44 40 80 73 61 83 86 85 Avg Prop Armor Cover (%) 14 | . 12 10 16 15 13 11 . . . . . . 9 Naked Turns 36 | . . . . . . . . . . . . . 36 Heaviest Build 45 | 12 14 24 32 38 37 41 43 39 29 45 42 42 45 Greatest Support 92 | 20 20 92 89 28 28 28 45 45 45 54 45 45 45 Greatest Overweight (x) 11 | . 1 2 8 9 1 11 10 . . . . . 1 Average Overweight (x) . | . . . 1 1 1 2 . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 9 | 8 8 9 10 10 10 10 10 9 5 5 5 5 5 Most Carried 10 | 8 8 10 10 10 8 7 8 8 4 4 5 5 5 Average Carried 8 | 7 7 9 9 9 7 6 6 7 4 2 4 5 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 8 8 10 10 9 7 5 7 5 4 4 5 5 3 Class Distribution -------------------- 38% | Scavenger-Mutant 27% | Mutant 12% | Hacker-Gladiator 5% | Hacker-Ninja 3% | Hacker-Mutant 3% | Assassin 3% | Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Assassin | -6/Factory Assassin | -6/DSF Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Matter Collected 3240 | 232 371 782 1151 153 . 151 . 150 20 90 36 . 104 Remotely 22 | 22 . . . . . . . . . . . . . Salvage Created 4781 | 92 584 1252 1616 229 . 304 102 121 . 293 . . 188 Parts 277 | 6 46 89 75 12 . 5 7 12 . 19 . . 6 Haulers Intercepted 10 | . 1 3 5 . . . . . . 1 . . . Recyclers Shooed 3 | . . 1 . 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Combat Hostiles Destroyed 89 | . 12 29 30 4 . 6 1 4 . 2 . . 1 Melee 12 | . . 1 1 3 . . 1 4 . 2 . . . Guns 47 | . 12 17 16 1 . . . . . . . . 1 AOE 27 | . . 11 10 . . 6 . . . . . . . Classes Destroyed 15 | 2 5 4 2 1 . 1 . . . . . . . Worker 13 | . . 2 7 . . . . . . 3 . . 1 Builder 4 | . 1 . 1 . . . 1 . . 1 . . . Tunneler 3 | 2 1 . . . . . . . . . . . . Hauler 10 | . 1 3 5 . . . . . . 1 . . . Recycler 6 | 1 . 1 3 . . . . . . . . . 1 Mechanic 1 | . . 1 . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 8 | . 2 2 3 . . . . . . 1 . . . Swarmer 21 | . 2 7 7 . . . . 4 . . . . 1 Grunt 41 | . 10 12 15 . . 4 . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . Sentry 18 | . . 9 6 2 . . 1 . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . Programmer 4 | . . . . 2 . . . . . 2 . . . Decomposer 1 | . . . . . . . . 1 . . . . . Best Kill Streak 14 | 2 4 14 11 1 . 4 1 4 . 6 . . 2 Combat Bots Only 12 | . 4 12 6 1 . 4 1 4 . 2 . . 1 Max Kills in Single Turn 4 | 1 1 3 2 1 . 4 1 1 . 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . . 2 2 . . 4 . . . . . . . Melee 1 | . . 1 1 1 . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Hostile Shots Fired 760 | . 88 104 255 88 . 35 10 36 17 16 . 10 101 Missed 222 | . 17 33 68 27 . 12 . 16 5 8 . 2 34 Hits 538 | . 71 71 187 61 . 23 10 20 12 8 . 8 67 Melee 2 | . . . . . . . . . 1 . . . 1 Projectile 536 | . 71 71 187 61 . 23 10 20 11 8 . 8 66 Critical Strikes 14 | . 1 1 8 . . 1 1 . . 1 . . 1 Part Disruptions 1 | . . . . 1 . . . . . . . . . Damage Taken 9193 | . 845 984 2901 569 . 965 241 475 254 425 18 184 1332 Core 1918 | . 178 69 447 30 . 280 73 61 107 187 . 47 439 Absorbed by Shields 51 | . . . . . . 51 . . . . . . . Redirected to Shielding 105 | . . . . . . . . 92 13 . . . . Regen/Repaired (Parts) 180 | . 33 64 . . . . . . . 83 . . . Core Remaining (%) 68 | 100 28 82 18 95 . 67 . . 75 . . 79 . Volleys Fired 334 | 12 74 89 129 5 . 8 . . . . 1 . 16 Largest 2 | 1 2 2 2 1 . 1 . . . . 1 . 1 Hottest 120 | 20 120 46 50 25 . 39 . . . . 65 . 105 Shots Fired 480 | 12 141 124 173 5 . 7 . . . . 1 1 16 Gun 443 | 12 140 115 155 5 . . . . . . 1 1 14 Cannon 2 | . . . . . . . . . . . . . 2 Launcher 34 | . . 9 18 . . 7 . . . . . . . Special 1 | . 1 . . . . . . . . . . . . Kinetic 423 | 12 125 115 155 5 . . . . . . . . 11 Thermal 3 | . 1 . . . . . . . . . . . 2 Explosive 34 | . . 9 18 . . 7 . . . . . . . Electromagnetic 20 | . 15 . . . . . . . . . 1 1 3 Robot Hit Streak 13 | 5 8 10 13 4 . 7 . . . . 3 . 2 Robot Miss Streak 5 | 1 4 3 5 1 . 1 . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . 4 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 363 | 8 79 83 137 14 . 5 5 10 . 9 1 4 8 Core Hits 217 | 5 39 60 70 7 . 14 2 4 . 11 . . 5 Critical Kills 2 | . 2 . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . 6 . . . . . . . . . . Critical Strikes 11 | . 2 . 6 . . . 2 . . 1 . . . Destroy 2 | . 2 . . . . . . . . . . . . Smash 6 | . . . 6 . . . . . . . . . . Sever 1 | . . . . . . . 1 . . . . . . Impale 2 | . . . . . . . 1 . . 1 . . . Melee Attacks 278 | . . . 49 21 . 16 11 116 7 28 2 14 14 Impact 53 | . . . 49 4 . . . . . . . . . Slashing 40 | . . . . 17 . 16 7 . . . . . . Piercing 185 | . . . . . . . 4 116 7 28 2 14 14 Sneak Attacks 16 | . . . 8 2 . . 1 1 . 2 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 3 1 1 . . . Damage Inflicted 10963 | 72 668 2080 5011 544 . 839 238 411 . 633 2 132 333 Guns 3701 | 72 668 1230 1558 75 . . . . . . 2 . 96 Cannons 70 | . . . . . . . . . . . . . 70 Explosions 3553 | . . 825 1713 . . 839 . . . 176 . . . Melee 3614 | . . . 1740 469 . . 238 411 . 457 . 132 167 Ramming 25 | . . 25 . . . . . . . . . . . Kinetic 3589 | 72 602 1230 1558 75 . . . . . . . . 52 Thermal 70 | . . . . . . . . . . . . . 70 Explosive 3521 | . . 825 1713 . . 839 . . . 144 . . . Electromagnetic 144 | . 66 . . . . . . . . 32 2 . 44 Impact 1740 | . . . 1740 . . . . . . . . . . Slashing 626 | . . . . 469 . . 157 . . . . . . Piercing 1248 | . . . . . . . 81 411 . 457 . 132 167 Highest Corruption 15 | . . 1 . 4 . 11 . 7 9 2 15 15 . Average Corruption 4 | . . 1 . 2 . 11 . 7 7 1 9 15 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 30 | . . 7 . 3 . 4 . . 3 . 7 6 . Message Errors 5 | . . . . 1 . 1 . . 2 . . 1 . Matter Fused 9 | . . 2 . 1 . 1 . . 1 . 2 2 . Heat Flow Errors 2 | . . 1 . . . . . . . . 1 . . Energy Discharges 4 | . . 1 . . . 1 . . . . 1 1 . Data Loss (minor) 2 | . . 1 . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misfires 2 | . . 1 . . . . . . . . . 1 . Alerts 2 | . . 1 . 1 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 979 | . . 21 615 86 . . 142 83 . 32 . . . Projectiles . | . . . . . . . . . . . . . . Explosions 91 | . . 21 70 . . . . . . . . . . Melee 888 | . . . 545 86 . . 142 83 . 32 . . . Knockbacks 9 | . . 1 8 . . . . . . . . . . Impact 9 | . . 1 8 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 388 | . . 23 88 . . 15 . . . 262 . . . Shots 9 | . . 1 3 . . 1 . . . 4 . . . Rammed 6 | . 1 5 . . . . . . . . . . . Targets Rammed 8 | . 1 7 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . . . . . Highest Temperature 172 | . 106 89 45 18 . . . . . . 172 42 72 Average Temperature 18 | . 33 8 9 15 . . . . . . 77 24 31 Received Heat Transfer 2205 | . 384 345 1143 78 . 66 63 9 18 . . 45 54 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 7 | . . . 7 . . . . . . . . . . Combat Hostiles 3 | . . . 3 . . . . . . . . . . Parts Fried 7 | . . . 7 . . . . . . . . . . Impact Corruptions 13 | . . . 13 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Maximum Alert Level 2 | . . 2 2 1 . 1 . . . 2 . . . Low Security (%) 62 | 100 100 55 21 74 100 91 100 . . 65 100 100 100 Level 1 24 | . . 1 69 25 . 8 . . . 3 . . . Level 2 12 | . . 42 8 . . . . . . 31 . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 592 | 10 62 519 592 261 43 202 105 . . 454 158 137 83 Initial 261 | . . 9 191 261 43 25 105 . . 56 156 68 57 Average 186 | 1 16 253 311 156 39 54 48 . . 182 129 101 59 Influence Increases 4091 | 15 337 959 1145 164 4 227 96 155 120 492 2 121 254 Destroy 0b10 Robot/C 1780 | . 240 580 600 80 . 120 20 80 . 40 . . 20 Destroy 0b10 Robot/NC 230 | 15 25 45 100 . . . 5 . . 30 . . 10 Destroy Leader 466 | . 46 170 166 40 . 20 10 . . 14 . . . Successful Hack 237 | . 10 49 23 25 4 . 38 . . . . 56 32 Select Force Hacks 30 | . . 30 . . . . . . . . . . . Disable Machine 480 | . 15 45 45 15 . 30 15 . . 285 . 15 15 Destroy Structure 313 | . 1 40 106 4 . 42 8 . . 78 2 20 12 Partial Spotted 75 | . . . . . . . . . . 15 . 30 30 Lose Combat Pursuer 480 | . . . 105 . . 15 . 75 120 30 . . 135 Influence Decreases 4040 | 15 315 526 1024 651 56 62 298 155 30 134 352 110 312 Entered New Map 1155 | . . 13 264 315 46 12 97 . . 34 292 30 52 Time Decay 2505 | 15 275 493 630 326 10 . 201 155 10 100 60 60 170 Lost Part 380 | . 40 20 130 10 . 50 . . 20 . . 20 90 Squads Dispatched 20 | . 2 2 3 2 2 1 3 . 1 1 . . 3 Investigation 5 | . . 1 . . 2 . 1 . . . . . 1 Extermination 3 | . . . . 2 . . . . . . . . 1 Reinforcement 9 | . 2 1 2 . . 1 2 . . 1 . . . Assault 1 | . . . . . . . . . 1 . . . . Garrison 2 | . . . 1 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Distress Signals 5 | . . 2 . . . . 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 190 | . 19 43 54 7 . 7 5 14 10 6 4 1 20 Peak Tracking Total 12 | . 4 8 7 3 . 4 4 5 12 4 3 1 8 Tactical Retreats 15 | . . . 4 . . 1 . 1 2 2 1 . 4 ECM-based Alert Blocks 1 | . . . . . . . . . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Traps Triggered 14 | . 7 2 . 1 . 1 . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Machines Disabled 32 | . 1 3 3 1 . 2 1 . . 19 . 1 1 Max in Single Turn 5 | . 1 1 1 1 . 1 1 . . 5 . 1 1 Garrison Access 2 | . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Machines Accessed 55 | . 7 12 10 5 2 . 5 . . 2 . 6 6 Terminals 41 | . 6 9 7 4 1 . 4 . . . . 5 5 Fabricators 2 | . . . . . 1 . . . . . . . 1 Repair Stations 4 | . 1 1 . . . . . . . 2 . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers 5 | . . 1 2 . . . 1 . . . . 1 . Garrison Access 2 | . . . 1 1 . . . . . . . . . Total Hacks 147 | . 16 32 35 14 6 . 19 . . 3 . 8 14 Successful 85 | . 11 18 21 10 2 . 6 . . 2 . 7 8 Failed 61 | . 5 14 13 4 4 . 13 . . 1 . 1 6 Catastrophic 9 | . 1 2 . . . . 5 . . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 96 | . 14 30 18 13 1 . 9 . . . . 6 5 Terminals 104 | . 14 23 23 12 3 . 10 . . . . 6 13 Fabricators 4 | . . . . . 3 . . . . . . . 1 Repair Stations 8 | . 2 3 . . . . . . . 3 . . . Recycling Units 3 | . . 3 . . . . . . . . . . . Scanalyzers 24 | . . 3 10 . . . 9 . . . . 2 . Garrison Access 4 | . . . 2 2 . . . . . . . . . Terminal Hacks 17 | . 1 4 4 1 1 . 1 . . . . . 5 Record 3 | . . . . . . . 1 . . . . . 2 Robot Analysis 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open DSF 2 | . . . . 1 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 Scanalyzer Index 2 | . . 1 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 2 . . . . . . . 2 . . . Scan Component 3 | . 1 1 . . . . . . . 1 . . . Repair 3 | . 1 1 . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . Scanalyzer 14 | . . . 9 . . . 4 . . . . 1 . Insert Component 4 | . . . 3 . . . 1 . . . . . . Analyze 5 | . . . 4 . . . 1 . . . . . . Retrieve Study 5 | . . . 2 . . . 2 . . . . 1 . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . Unauthorized Hacks 44 | . 8 10 7 8 1 . 1 . . . . 6 3 Terminals 41 | . 8 9 7 8 . . 1 . . . . 5 3 Track 1 | . . . . 1 . . . . . . . . . Assimilate 2 | . . 1 . 1 . . . . . . . . . Botnet 13 | . 3 3 2 2 . . 1 . . . . 1 1 Disrupt 2 | . . . 1 1 . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . Skim 22 | . 5 5 4 2 . . . . . . . 4 2 Fabricators 1 | . . . . . 1 . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . 1 . Extract 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 45 | . 5 10 8 3 2 . 5 . . 2 . 4 6 Full Trace Events 5 | . . . 1 . 2 . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 4 3 . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 2 . . . 2 . . . . 1 . Parts Repaired 3 | . 1 1 . . . . . . . 1 . . . Time 73 | . 13 32 . . . . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 82 | . . 82 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . 1 . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Total Allies 1 | . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . 1 . . Highest-Rated Group 46 | . . . . . . . . . . . 46 . . Highest-Rated Ally 46 | . . . . . . . . . . . 46 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . 8 . . Total Damage 222 | . . . . . . . . . . . 222 . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Active Infowar (turns) 7736 | 6 1028 1578 2184 729 30 190 464 647 96 218 131 138 297 Optics 621 | . . . . . . . . . . 55 131 138 297 Sensors 2371 | . . . . 160 30 190 464 647 96 218 131 138 297 Structural 347 | . . . . . . . . . . 86 131 130 . Seismic 1034 | 6 1028 . . . . . . . . . . . . T.N.C. 849 | . . 190 . . . . . . . 93 131 138 297 Machine Analysis 4730 | . . 1388 2184 729 30 190 209 . . . . . . Triangulation 172 | . . . . . . . . . . . . . 172 ECM 407 | . . . . . 30 41 . . . 76 131 129 . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Turns Passed 7930 | 85 1092 1580 2184 729 30 190 464 647 96 218 131 138 346 Spaces Moved 6622 | 30 579 753 1277 531 25 65 497 1164 237 297 269 288 610 Core 93 | . . . 3 8 . 10 1 . . . . . 71 Treads 1182 | . 54 737 389 . . . . . . . . . 2 Legs 281 | 30 251 . . . . . . . . . . . . Wheels 1913 | . 274 16 885 523 25 55 119 . . . . . 16 Hover . | . . . . . . . . . . . . . . Flight 3153 | . . . . . . . 377 1164 237 297 269 288 521 Fastest Speed 34 | 120 80 110 90 85 115 115 34 34 34 34 34 34 34 Average Speed 84 | 120 113 162 129 116 115 189 53 34 34 34 34 34 41 Slowest Speed 600 | 120 190 240 450 500 115 600 550 34 37 34 34 34 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 17 | . . . . . . 6 . 3 . . 5 . 3 Cave-ins Triggered 2 | . . . . . . 1 . 1 . . . . . Exploration Rate (%) 42 | 3 88 76 93 10 1 52 13 91 32 11 93 9 23 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . Known Exits Taken 9 | . 1 1 1 1 1 . 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 4 2 . . . . Spaces Dug 124 | . . . 5 4 . 9 4 67 5 8 2 10 10 Terrain Destroyed 365 | . 1 41 111 4 . 71 4 67 5 39 2 10 10 Melee 124 | . . . 5 4 . 9 4 67 5 8 2 10 10 Projectile 1 | . 1 . . . . . . . . . . . . AOE 240 | . . 41 106 . . 62 . . . 31 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Res Total 8111 | 69 893 1003 1579 600 26 95 673 1280 243 376 303 305 666 Wait 599 | 23 182 85 52 15 . . 135 32 . 35 31 . 9 Move 6609 | 29 578 752 1276 530 24 63 496 1163 236 297 268 287 610 Hop . | . . . . . . . . . . . . . . Pick Up 53 | 2 12 14 13 5 . . 3 1 . 1 . . 2 Fast Attach 70 | 2 12 9 14 5 . . 10 . 1 9 . . 8 Attach 27 | . 5 3 6 1 2 2 2 . 1 2 . . 3 Detach 5 | . 1 . . . . . 2 . . 2 . . . Swap 63 | . 12 16 19 7 . 1 3 . . . 1 3 1 Drop 94 | 1 16 28 21 11 . . 11 . . 2 . 1 3 Fire 334 | 12 74 89 129 5 . 8 . . . . 1 . 16 Melee 238 | . . . 49 21 . 16 11 84 5 22 2 14 14 Ram 1 | . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 7 | . . 7 . . . . . . . . . . . Escape Stasis 11 | . . . . . . 5 . . . 6 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 86 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Discovered new exit (range 16) 396 | -10/Materials | Discovered new exit (range 8) 733 | -10/Materials | Discovered new exit (range 16) 825 | -10/Materials | Core integrity fell below 50% 923 | -10/Materials | Identified exit to Materials 977 | -10/Materials | Learned 4 Recycling zone layouts 993 | -10/Materials | Learned location of 1 exit from Recycling 994 | -10/Materials | Learned Storage stockpile data 995 | -10/Materials | Learned location of 1 exit from Recycling 1042 | -10/Materials | Discovered new exit (range 14) 1072 | -10/Materials | Repaired Wheel 1150 | -10/Materials | Build established: Scavenger-Mutant 1178 | -10/Materials | Entered another Materials area 1178 | -9/Materials | Evolved 2 slots: Propulsion x2 1179 | -9/Materials | Identified exit to Materials 1179 | -9/Materials | Identified exit to Mines 1615 | -9/Materials | Build established: Mutant 2103 | -9/Materials | Destroyed 12 combat bots 2423 | -9/Materials | Repaired Imp. Ion Engine 2470 | -9/Materials | Identified exit to Storage 2470 | -9/Materials | Learned location of 1 exit from Materials 2609 | -9/Materials | Learned location of Zion (-6) 2654 | -9/Materials | Learned Storage trap positions 2729 | -9/Materials | Build established: Scavenger-Mutant 2758 | -9/Materials | Entered another Materials area 2758 | -8/Materials | Evolved 2 slots: Utility x2 2759 | -8/Materials | Identified exit to Factory 3299 | -8/Materials | Lost 6 parts (1p3n1u1w) 3443 | -8/Materials | Garrison activated, responded to threat 3446 | -8/Materials | Core integrity fell below 50% 3556 | -8/Materials | Build established: Mutant 3583 | -8/Materials | Discovered exit to Factory (range 15) 4201 | -8/Materials | Central database locked down 4230 | -8/Materials | Core integrity fell below 20% 4332 | -8/Materials | Build established: Scavenger-Mutant 4942 | -8/Materials | Entered Factory 4942 | -7/Factory | Evolved 2 slots: Utility x2 5025 | -7/Factory | Discovered new exit (range 4) 5247 | -7/Factory | Discovered new exit (range 15) 5527 | -7/Factory | Identified exit to Factory 5671 | -7/Factory | Entered another Factory area 5671 | -6/Factory | Evolved 2 slots: Utility x2 5701 | -6/Factory | Identified exit to DSF 5701 | -6/Factory | Entered DSF 5742 | -6/DSF | Crushed by falling debris 5743 | -6/DSF | System corruption reached 10% 5749 | -6/DSF | Additional patrols routed to DSF 5773 | -6/DSF | Lost 4 parts (2n2u) 5818 | -6/DSF | Discovered new exit (range 11) 5889 | -6/DSF | Identified exit to Factory 5891 | -6/DSF | Entered Factory 5891 | -5/Factory | Evolved 2 slots: Propulsion x2 6296 | -5/Factory | Build established: Hacker-Gladiator 6340 | -5/Factory | Discovered new exit (range 4) 6341 | -5/Factory | Identified exit to Upper Caves 6355 | -5/Factory | Entered Upper Caves 6543 | -5/Upper Caves | Found Alien Artifact 6978 | -5/Upper Caves | Discovered new exit (range 14) 6997 | -5/Upper Caves | Crushed by falling debris 7002 | -5/Upper Caves | Identified exit to Upper Caves 7002 | -5/Upper Caves | Entered another Upper Caves area 7002 | -5/Upper Caves | Identified Core Expander 7002 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 7006 | -5/Upper Caves | Discovered new exit (range 7) 7008 | -5/Upper Caves | Identified exit to Factory 7028 | -5/Upper Caves | Lost 3 parts (3u) 7059 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7098 | -5/Upper Caves | Entered Factory 7098 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7114 | -4/Factory | Discovered new exit (range 6) 7118 | -4/Factory | Identified exit to Research 7181 | -4/Factory | Repaired Neutrino Core 7316 | -4/Factory | Sucked down chute 7316 | -4/Factory | Entered Waste 7317 | -4/Waste | Met a frightened Derelict 7330 | -4/Waste | Spotted C-40 Crusher 7331 | -4/Waste | EMP discharged 7331 | -4/Waste | System corruption reached 10% 7368 | -4/Waste | Spotted C-40 Crusher 7369 | -4/Waste | Spotted C-40 Crusher 7375 | -4/Waste | Spotted C-40 Crusher 7396 | -4/Waste | Spotted C-40 Crusher 7431 | -4/Waste | EMP discharged 7443 | -4/Waste | Discovered new exit (range 12) 7447 | -4/Waste | Identified exit to Factory 7447 | -4/Waste | Entered Factory 7569 | -4/Factory | Discovered exit to Research (range 10) 7585 | -4/Factory | Entered Research 7585 | -3/Research | Evolved 2 slots: Utility x2 7650 | -3/Research | Garrison activated, responded to threat 7882 | -3/Research | Released all parts (10) 7912 | -3/Research | Lost 9 parts (4n2u3w) 7931 | -3/Research | Self-destructed Last Messages --------------- 07882_ Released Triangulator. 07882_ Released Particle Reactor. 07882_ Released Adv. Signal Interpreter. 07882_ Released Hacking Suite. 07882_ Released Transport Network Coupler. 07882_ Released Adv. Hacking Suite. 07882_ Released Imp. Sensor Array. 07882_ Released Imp. Signal Interpreter. 07882_ Released Enh. Optical Array. 07882_ Released Antimatter Reactor+. 07903_ Acquired Arm. Medium Treads. 07909_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07911_ C-30 ARC bursts open, deploying its payload. 07911_ L-61 Swordsman unfolds itself. 07911_ G-67 Veteran unfolds itself. 07918_ Acquired Matter Neutralizer. 07923_ Acquired Adv. Targeting Computer. 07926_ Acquired Core Analyzer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????? ??????? ?????????????????? | | ?????????????????? ????? ?????????????????? | | ???????????????? ????? ?????????????????? | | ####### ????? ""??"" " ?????????????????? | | #????? ""??"" % ?????????????????? | | #????? "??"" " ?????????????????? | | #????? ??? ?????????????????? | | #??? ??? ? ?????????????????? | | #??? ??? ? ?????????????????? | | ##########?????? #?##g### #?????????????????? | | ###########????? #?# g ## #?????????????????? | | # #?????? #?#l ## #?????????????????? | | # #?????? #?#@]]## #?????????????????? | | # """ #??????? #?# ] ## #?????????????????? | | # """ #???????# #?# ] ## #?????????????????? | | " """ #???????# #?# ## #?????????????????? | | # #???????# #?# ## #?????????????????? | | # #???????# #?#+####+######????????????? | | # #??????## ### #?# #????????????? | | #####"############ ## ### #????????????? | | ## # "" #????????????? | | + "" #????????????? | | ## # "" #????????????? | | ## ###### "Y #????????????? | | ####################+#####??# "" #????????????? | | ??????????????# ! #??# "" #????????????? | | ????????????# #??# "" #????????????? | | #???????????# T #??# #????????????? | | #???????????# #??# ?????????????? | | #???????????# #??#######??????????????? | | #???????????# #???????????????????????? | | !#???????????# #???????????????????????? | | #???????????# #???????????????????????? | | ####???????????###########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 41 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 525 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted VTOL Module | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 17% | -10/Materials Imp. Ion Engine | 8% | -9/Materials Neutrino Core | 12% | -4/Factory Studied --------- VTOL Module | -8/Materials | Hacked Wheel | -8/Materials | Hacked Nuclear Pulse Array | -5/Factory | Hacked Lance | -5/Factory | Hacked Antimatter Reactor | -4/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- I Have A Map? Infodabbler Insider Info Item+ Prolific Hacker Spot Them First Throw Away The Key We Love MA Window Shopping Challenges ------------ None Game ------ Seed SmartbombChargeFilter Manual? 0 Play Time 02:19:11 Cumulative 111.8 hours Start 2026.04.21 @ 15:52:21 End 2026.04.22 @ 18:19:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 46 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7bb06da-52b1-4495-92d7-ee2b04d15b50