Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 23:07:57 Player: wojo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1033) 1033 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3828 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 219/300 Energy 162/250 System Corruption 2% Temperature Cool (18) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Weight Redist. System Visual Processing Unit Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Battery (5) Large Battery (0) Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Seismic Detector Bomb Drone Bay > --- WEAPON ----------- Medium Laser Shotgun > --- INVENTORY -------- Medium Laser Beam Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 1 | . . . 1 . . . Weapon 1 | . . . . 1 . . Parts Attached 55 | 6 14 4 17 7 3 4 Power 6 | 1 2 . 2 . . 1 Engine 6 | 1 2 . 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 1 . 3 2 . 2 Treads 8 | 2 1 . 3 . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 10 | 1 2 2 4 . . 1 Device 7 | . 2 2 2 . . 1 Storage 1 | 1 . . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 29 | 2 9 2 8 5 3 . Energy Gun 9 | . . 2 2 3 2 . Energy Cannon 6 | . 3 . 1 1 1 . Ballistic Gun 6 | 2 1 . 3 . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . 2 . 2 1 . . Special Weapon 3 | . 3 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 17 | . 1 . 1 8 7 . Power 4 | . 1 . 1 2 . . Propulsion 4 | . . . . 2 2 . Utility 1 | . . . . . 1 . Weapon 8 | . . . . 4 4 . Highest Loss Streak 8 | . 1 . 1 8 7 . To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 86 | . 93 90 86 74 51 37 Engine 12 | . 9 14 17 12 . 3 Treads 23 | . 27 28 22 10 . 9 Device 12 | . 12 14 14 9 6 6 Storage 5 | . 14 5 . . . . Processor 6 | . . . 10 18 18 18 Energy Gun 4 | . . 9 5 9 10 . Energy Cannon 7 | . 12 4 4 2 6 . Ballistic Gun 8 | . 6 14 9 6 . . Launcher 4 | . 8 . 2 4 . . Naked Turns . | . . . . . . . Heaviest Build 21 | 10 15 16 20 21 12 5 Greatest Support 46 | 40 40 40 40 40 8 46 Greatest Overweight (x) 3 | 2 . . . 3 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 6 5 5 5 5 Most Carried 8 | 3 8 8 5 4 1 5 Average Carried 5 | 1 7 5 4 3 . 2 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 6 | 3 6 5 5 2 . 3 Class Distribution -------------------- 70% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 889 | 256 220 27 326 . . 60 Remotely . | . . . . . . . Salvage Created 1217 | . 437 38 557 95 30 60 Parts 108 | . 37 6 51 8 1 5 Haulers Intercepted 2 | . . . 1 . . 1 Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 32 | . 15 2 12 1 2 . Guns 6 | . 1 1 3 . 1 . Cannons 16 | . 8 1 6 . 1 . AOE 10 | . 6 . 3 1 . . Classes Destroyed 8 | . 5 . 2 1 . . Worker 5 | . 2 . 3 . . . Builder 1 | . . . . 1 . . Hauler 2 | . . . 1 . . 1 Recycler 1 | . 1 . . . . . Watcher 6 | . 3 . 2 1 . . Swarmer 12 | . 8 2 . . 2 . Grunt 15 | . 7 . 8 . . . Sentry 5 | . . . 4 1 . . Best Kill Streak 5 | . 5 2 4 2 2 1 Combat Bots Only 3 | . 3 2 3 1 2 . Max Kills in Single Turn 3 | . 2 2 3 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 291 | . 54 10 42 95 84 6 Missed 88 | . 16 5 12 30 22 3 Damage Taken 2377 | . 395 54 421 961 488 58 Core 648 | . 34 10 45 239 283 37 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 82 88 . . . Volleys Fired 79 | . 34 3 23 15 4 . Largest 3 | . 2 2 2 3 3 . Hottest 155 | . 90 80 93 150 155 . Shots Fired 148 | . 61 6 46 27 8 . Gun 61 | . 16 4 19 18 4 . Cannon 61 | . 34 2 17 4 4 . Launcher 26 | . 11 . 10 5 . . Special . | . . . . . . . Kinetic 46 | . 16 3 14 13 . . Thermal 65 | . 34 3 17 4 7 . Explosive 26 | . 11 . 10 5 . . Electromagnetic 11 | . . . 5 5 1 . Robot Hit Streak 6 | . 4 3 6 3 1 . Robot Miss Streak 8 | . 4 2 5 8 4 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 72 | . 30 3 26 11 2 . Core Hits 74 | . 27 3 28 7 3 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2375 | 4 1104 63 853 285 48 18 Guns 443 | . 53 36 158 173 23 . Cannons 547 | . 281 17 192 34 23 . Explosions 1294 | . 750 . 466 78 . . Melee . | . . . . . . . Ramming 91 | 4 20 10 37 . 2 18 Kinetic 260 | . 53 24 116 67 . . Thermal 572 | . 281 29 192 34 36 . Explosive 1294 | . 750 . 466 78 . . Electromagnetic 158 | . . . 42 106 10 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 . 2 2 Average Corruption 2 | . . . 2 . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . 9 . 1 2 Message Errors 6 | . . . 4 . . 2 Matter Fused 3 | . . . 2 . 1 . Data Loss (minor) 3 | . . . 3 . . . Overload Shots . | . . . . . . . Overflow Damage 77 | . 77 . . . . . Projectiles . | . . . . . . . Explosions 77 | . 77 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 78 | . 58 . . 13 1 6 Shots 4 | . 2 . . 2 . . Rammed 27 | 1 10 2 6 . 1 7 Targets Rammed 29 | 1 11 2 7 . 1 7 Kicked . | . . . . . . . Crushed 2 | . 1 . 1 . . . Highest Temperature 276 | . 276 60 222 79 93 . Average Temperature 60 | . 74 28 54 33 63 . Received Heat Transfer 546 | . 96 24 192 207 . 27 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1221 | . 592 74 407 74 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Peak Influence 362 | . 362 159 267 179 101 41 Initial 109 | . . 109 61 102 91 29 Average 149 | . 189 158 138 140 81 38 Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 64 | 100 41 100 59 100 100 100 Level 1 35 | . 58 . 40 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 4 . 3 2 . 2 Investigation 6 | . 2 . 1 1 . 2 Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 5 | . 1 . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 24 5 17 9 8 5 Peak Tracking Total 7 | . 3 3 2 6 7 5 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . 1 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 4 | . 4 . . . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 14 | . 5 1 4 2 . 2 Terminals 9 | . 3 . 3 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 48 | . 18 1 11 8 . 10 Successful 30 | . 10 1 7 5 . 7 Failed 18 | . 8 . 4 3 . 3 Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 10 . 8 5 . 10 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 8 . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 21 | . 5 1 4 4 . 7 Record 6 | . 1 . 2 . . 3 Prototype ID Bank 4 | . 2 . 1 . . 1 Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . Disarm Traps 1 | . . . . 1 . . Dispatch Records 2 | . . . 1 . . 1 Maintenance Status 1 | . . . . 1 . . Transport Status 2 | . 1 . . . . 1 Reinforcement Status 1 | . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 5 . 3 2 . 2 Full Trace Events 7 | . 3 . 1 1 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 90 | . 90 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 14 | . . 1 13 . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . 16 . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 2826 | 92 959 382 1100 121 95 77 Spaces Moved 1637 | 52 506 225 617 67 99 71 Core 115 | 11 . . . 1 53 50 Treads 1444 | 41 506 225 617 34 . 21 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 78 | . . . . 32 46 . Fastest Speed 32 | 50 160 160 160 32 50 50 Average Speed 149 | 152 160 160 160 107 79 82 Slowest Speed 240 | 160 160 160 160 240 150 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 1 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 68 39 56 8 22 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 195 | . 70 . 85 40 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 195 | . 70 . 85 40 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 1850 | 61 585 242 679 89 106 88 Wait 12 | . 12 . . . . . Move 1628 | 51 505 224 614 65 98 71 Hop 2 | . . . 1 1 . . Pick Up 26 | 3 7 4 5 1 . 6 Fast Attach 22 | 6 7 1 5 2 . 1 Attach 11 | . . 1 1 4 2 3 Detach . | . . . . . . . Swap 22 | . 7 2 11 1 1 . Drop 19 | . 2 5 12 . . . Fire 79 | . 34 3 23 15 4 . Melee . | . . . . . . . Ram 6 | . . . . . 1 5 Kick . | . . . . . . . Crush 23 | 1 11 2 7 . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 673 | -10/Materials | Discovered new exit (range 7) 1052 | -10/Materials | Entered Mines 1106 | -10/Mines | Met a Derelict bent on vengeance 1172 | -10/Mines | Found the Drone Emporium 1192 | -10/Mines | Found Prototype Device 1199 | -10/Mines | Identified Bomb Drone Bay 1418 | -10/Mines | Discovered new exit (range 9) 1434 | -10/Mines | Entered Materials 1434 | -9/Materials | Accompanied by 15 allies 1434 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1491 | -9/Materials | Lost 4 allies 1659 | -9/Materials | Discovered new exit (range 13) 1713 | -9/Materials | Lost 8 allies 2185 | -9/Materials | Build established: Scavenger-Mutant 2512 | -9/Materials | Discovered new exit (range 10) 2534 | -9/Materials | Entered another Materials area 2534 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2573 | -8/Materials | Garrison activated, responded to threat 2655 | -8/Materials | Identified exit to Garrison 2655 | -8/Materials | Entered Garrison 2673 | -8/Garrison | Lost 8 parts (2p2n4w) 2709 | -8/Garrison | Triggered checkpoint 2711 | -8/Garrison | Triggered checkpoint 2715 | -8/Garrison | Core integrity fell below 50% 2731 | -8/Garrison | Core integrity fell below 20% 2745 | -8/Garrison | Discovered new exit (range 11) 2750 | -8/Garrison | Entered Materials 2757 | -8/Materials | Lost 7 parts (2n1u4w) 2827 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Condensed matter is contained within the unit until it reaches a certain quota, at which point it is transferred to the nearest [DSF]. >>Query(Blade Trap) A simple trap mechanism, though the effectiveness of forcibly detaching target components is not to be underestimated where hostile forces are incapable of rebuilding in the field. >>Enumerate(Squads) Retrieving dispatch records... Found 26 active squads: 10x Security 5x Surveillance 5x Patrol 5x Transport 1x Investigation ALERT: Suspicious activity at Terminal M004. Dispatching Investigation squad. Slammed into G-47 Trooper. 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T??????????????????# #????????????? | | ?????????????# ??????????????????# #????????????? | | ?????????????# ??????????????????? ?????????????? | | ?????????????# ??????????????????? ?????????????? | | ??????????????#???????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed HypervelocityTrackerMaul Manual? 0 Play Time 00:35:52 Cumulative 5.6 hours Start 2024.05.31 @ 22:17:44 End 2024.05.31 @ 23:07:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: cf240ce6-04af-4bfd-ab83-4fd309135e2d