Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 22:01:04 Player: TheSkyeDoctor Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (4066) 4066 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9046 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 150/150 System Corruption 29% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit System Shield > --- WEAPON (6) ------- Power Sword > --- INVENTORY (15) --- Improved Heat Sink Advanced Sensor Array Hacking Suite High-powered Tractor Beam Ripper Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Targeting Computer Improved Weapon Cycler Utility Shielding Hacking Suite > --- WEAPON ----------- Improved Arc Projector Heavy Plasma Cannon Advanced Plasma Cannon Heavy Flak Cannon Improved Grenade Launcher Power Sword > --- INVENTORY -------- Micro Fission Core Improved Heat Sink Energy Well Advanced Sensor Array Advanced Signal Interpreter Utility Shielding Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite System Shield High-powered Tractor Beam Coil Gun Ripper [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 4 | . . 1 1 . 2 . . . . Weapon 4 | . . 1 1 . . . . . 2 Parts Attached 86 | 7 2 2 13 17 11 3 . . 31 Power 12 | 1 1 . 2 3 1 1 . . 3 Engine 7 | 1 1 . 1 2 1 . . . 1 Core 5 | . . . 1 1 . 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . . 2 6 2 1 . . 7 Treads 13 | 2 . . 2 3 2 1 . . 3 Leg . | . . . . . . . . . . Wheel 3 | . . . . 3 . . . . . Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Utility 29 | 2 1 1 4 4 4 . . . 13 Device 11 | 1 . . 1 2 1 . . . 6 Storage 4 | 1 1 . . . . . . . 2 Processor 3 | . . . 2 . . . . . 1 Hackware 2 | . . . . . 1 . . . 1 Protection 9 | . . 1 1 2 2 . . . 3 Artifact . | . . . . . . . . . . Weapon 25 | 2 . 1 5 4 4 1 . . 8 Energy Gun 4 | 1 . . . . 1 . . . 2 Energy Cannon 6 | . . . 2 2 . . . . 2 Ballistic Gun 5 | 1 . . 2 1 . 1 . . . Ballistic Cannon 6 | . . 1 1 . 2 . . . 2 Launcher 2 | . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 74 | . . 2 8 15 8 3 . . 38 Power 11 | . . 1 2 3 . 2 . . 3 Propulsion 20 | . . 1 1 6 2 . . . 10 Utility 22 | . . . 2 3 2 . . . 15 Weapon 21 | . . . 3 3 4 1 . . 10 Highest Loss Streak 20 | . . 1 2 4 8 1 . . 20 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 8 | 2 5 9 8 11 9 6 7 9 8 Power . | . 1 . . . . . . . . Propulsion 1 | 1 3 3 3 3 1 . . . . Utility 4 | . . 4 3 4 4 4 5 6 6 Weapon 1 | . . . . 2 2 1 1 3 1 Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . . 1 . . 1 . . 6 Power 2 | . . . 1 . . . . . 1 Propulsion . | . . . . . . . . . . Utility 5 | . . . . . . 1 . . 4 Weapon 1 | . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 100 97 91 97 94 93 93 93 75 Engine 5 | . 14 10 7 7 7 5 . . . Core 1 | . . . . 1 . . 6 6 4 Treads 15 | . 28 20 15 14 7 20 20 20 12 Wheel 1 | . . . . 2 6 . . . . Device 8 | . 14 11 8 8 12 6 6 6 7 Storage 7 | . 14 11 9 9 7 6 6 6 4 Processor 5 | . . . 5 9 7 6 6 6 4 Hackware 2 | . . . . . . 6 6 6 4 Protection 9 | . . 9 9 8 12 13 13 13 4 Energy Gun 4 | . 14 11 1 . 3 6 6 6 3 Energy Cannon 4 | . . . 10 13 3 . . . 3 Ballistic Gun 7 | . 14 11 12 9 6 6 6 6 2 Ballistic Cannon 8 | . . 11 11 4 7 13 13 13 6 Impact Weapon 2 | . . . . 9 3 . . . . Peak Build Rating 74 | 7 7 12 29 30 35 41 42 43 74 Average Rating 31 | 5 7 11 20 27 31 37 41 42 52 On Entrance 23 | . 7 7 11 27 25 34 41 42 43 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 13 30 36 52 55 59 58 56 56 70 Greatest Support 109 | 40 40 40 42 42 40 68 68 68 109 Greatest Overweight (x) 16 | 3 . 1 2 16 5 . . . 9 Average Overweight (x) . | . . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 13 Most Carried 15 | 4 8 11 11 15 15 8 8 10 15 Average Carried 8 | 2 5 9 8 11 9 6 7 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 10 | 4 7 10 8 10 7 6 8 10 5 Class Distribution -------------------- 29% | Scavenger-Tank 18% | Tank 15% | Gunner 14% | Mutant 9% | Scavenger-Gunner 6% | Executioner 3% | Scavenger-Executioner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Executioner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Matter Collected 2546 | 315 28 172 551 401 207 318 13 9 532 Remotely . | . . . . . . . . . . Salvage Created 4497 | 304 154 310 759 1146 236 551 . . 1037 Parts 272 | 26 9 39 53 47 19 33 . . 46 Haulers Intercepted 2 | . . . . 1 . 1 . . . Recyclers Shooed 2 | . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 94 | . 3 15 14 26 6 11 . . 19 Melee 20 | . . . . 8 1 . . . 11 Guns 25 | . 2 7 5 5 . 6 . . . Cannons 36 | . . 5 9 8 3 4 . . 7 AOE 8 | . 1 3 . . 2 1 . . 1 Classes Destroyed 15 | 3 2 4 2 2 1 . . . 1 Worker 6 | 1 1 . 1 2 . . . . 1 Builder 9 | . . 2 3 1 2 1 . . . Tunneler 7 | 7 . . . . . . . . . Hauler 2 | . . . . 1 . 1 . . . Recycler 4 | 1 1 . 1 . . 1 . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . 1 . . . . . . 1 Watcher 3 | . 1 . 1 . . 1 . . . Swarmer 32 | . 3 13 3 6 . 7 . . . Grunt 30 | . . 1 6 11 2 2 . . 8 Brawler 5 | . . . 1 1 1 . . . 2 Sentry 13 | . . 1 3 8 1 . . . . Hunter 3 | . . . 1 . . . . . 2 Programmer 10 | . . . . . 2 2 . . 6 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 7 | 5 5 5 7 6 6 6 . . 4 Combat Bots Only 5 | . 3 4 3 5 4 4 . . 3 Max Kills in Single Turn 3 | 1 3 2 2 2 2 3 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 2 . . 1 1 . . 1 Melee 1 | . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Hostile Shots Fired 697 | . 8 62 77 169 67 38 . . 276 Missed 159 | . 3 16 15 28 22 10 . . 65 Hits 538 | . 5 46 62 141 45 28 . . 211 Melee 13 | . . . 2 2 2 . . . 7 Projectile 525 | . 5 46 60 139 43 28 . . 204 Critical Strikes 25 | . . . 5 5 4 . . . 11 Actively Blocked 1 | . . . . . . . . . 1 Damage Taken 10088 | . 249 439 1164 2000 738 621 . . 4877 Core 1816 | . 62 82 310 181 109 70 . . 1002 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . . . . . 26 7 . . 18 Core Remaining (%) 73 | 100 75 79 . 10 84 . . 91 . Volleys Fired 169 | 15 6 28 34 27 8 15 . . 36 Largest 5 | 2 2 3 4 3 4 4 . . 5 Hottest 297 | 60 60 90 198 212 183 190 . . 297 Shots Fired 500 | 30 12 84 131 80 25 60 . . 78 Gun 239 | 30 12 56 53 26 10 30 . . 22 Cannon 251 | . . 28 78 54 11 30 . . 50 Launcher 10 | . . . . . 4 . . . 6 Special . | . . . . . . . . . . Kinetic 303 | 15 6 56 91 36 14 46 . . 39 Thermal 122 | . . . 33 44 7 14 . . 24 Explosive 10 | . . . . . 4 . . . 6 Electromagnetic 65 | 15 6 28 7 . . . . . 9 Robot Hit Streak 13 | 7 2 5 13 8 6 12 . . 6 Robot Miss Streak 7 | 4 2 4 7 5 3 6 . . 5 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 365 | 18 6 35 74 88 21 29 . . 94 Core Hits 192 | 10 5 22 33 31 18 23 . . 50 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 5 | . . . . 5 . . . . . Critical Strikes 16 | . . . 1 6 . 2 . . 7 Blast 4 | . . . 1 . . 2 . . 1 Smash 6 | . . . . 6 . . . . . Sever 6 | . . . . . . . . . 6 Melee Attacks 165 | . . . . 69 16 . . . 80 Impact 85 | . . . . 69 16 . . . . Slashing 80 | . . . . . . . . . 80 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . 3 . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11023 | 281 224 640 1660 2934 729 1151 . . 3404 Guns 2067 | 257 82 288 459 273 69 427 . . 212 Cannons 3812 | . . 191 1071 1123 285 262 . . 880 Explosions 1342 | 24 142 158 130 . 143 462 . . 283 Melee 3799 | . . . . 1538 232 . . . 2029 Ramming 3 | . . 3 . . . . . . . Kinetic 3129 | 124 59 346 888 420 213 455 . . 624 Thermal 3228 | 24 75 158 705 976 141 696 . . 453 Explosive 493 | . 67 . . . 143 . . . 283 Electromagnetic 371 | 133 23 133 67 . . . . . 15 Impact 1770 | . . . . 1538 232 . . . . Slashing 2029 | . . . . . . . . . 2029 Piercing . | . . . . . . . . . . Highest Corruption 29 | . . . 2 5 5 1 1 1 29 Average Corruption 4 | . . . 2 2 4 1 1 1 15 Corruption Purged 5 | . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . Effects 81 | . . . 5 22 11 4 6 . 33 Message Errors 13 | . . . 1 6 2 . . . 4 Matter Fused 21 | . . . 1 7 4 3 2 . 4 Heat Flow Errors 5 | . . . 1 . 1 . 1 . 2 Energy Discharges 16 | . . . . 7 2 . 1 . 6 Parts Rejected 2 | . . . . 1 . . . . 1 Data Loss (minor) 12 | . . . 1 . 1 . 2 . 8 Data Loss (major) 3 | . . . 1 1 1 . . . . Misfires 2 | . . . . . . 1 . . 1 Alerts 3 | . . . . . . . . . 3 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 724 | . 19 5 5 332 10 99 . . 254 Projectiles 24 | . . 5 5 14 . . . . . Explosions 283 | . 19 . . . 10 99 . . 155 Melee 417 | . . . . 318 . . . . 99 Knockbacks 22 | . . 2 4 5 3 2 . . 6 Impact 3 | . . . . 2 1 . . . . Kinetic 17 | . . 2 4 2 1 2 . . 6 Secondary 2 | . . . . 1 1 . . . . Self-Inflicted Damage 833 | . 204 53 42 . 117 . . . 417 Shots 14 | . 3 2 1 . 3 . . . 5 Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 797 | . 12 144 797 512 245 130 130 . 617 Average Temperature 137 | . 12 39 181 178 59 48 70 . 176 Received Heat Transfer 2628 | . . 27 477 918 216 54 . . 936 Effects 30 | . . . 15 6 . . . . 9 Shutdowns 9 | . . . 3 4 . . . . 2 Energy Bleed 3 | . . . 2 1 . . . . . Interference 1 | . . . 1 . . . . . . Matter Decay 4 | . . . 2 1 . . . . 1 Short Circuit 3 | . . . 2 . . . . . 1 Damage (minor) 4 | . . . 3 . . . . . 1 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 3 | . . . 2 . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . . 5 . . . . . Combat Hostiles 5 | . . . . 5 . . . . . Parts Fried 8 | . . . . 8 . . . . . Impact Corruptions 14 | . . . . 14 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . 1 1 1 1 1 . . 1 Heat Transferred 4369 | 50 100 300 1001 1281 200 750 . . 687 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | 1 1 3 1 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Maximum Alert Level 1 | . . 1 . 1 . 1 . . . Low Security (%) 90 | 100 100 71 100 69 100 97 . . 100 Level 1 9 | . . 28 . 30 . 2 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 295 | 15 134 244 133 295 129 217 . . 107 Initial 129 | . . 10 84 45 129 . . . . Average 75 | 2 76 109 93 143 40 39 . . 38 Influence Increases 3263 | 45 165 445 423 836 232 390 . . 727 Destroy 0b10 Robot/C 1880 | . 60 300 280 520 120 220 . . 380 Destroy 0b10 Robot/NC 170 | 45 15 15 30 25 10 20 . . 10 Destroy Leader 410 | . 12 50 72 112 40 34 . . 90 Successful Hack 58 | . 14 5 5 25 5 . . . 4 Disable Machine 270 | . 30 15 15 45 15 60 . . 90 Destroy Structure 295 | . 34 15 21 19 42 26 . . 138 Partial Spotted 15 | . . 15 . . . . . . . Lose Combat Pursuer 165 | . . 30 . 90 . 30 . . 15 Influence Decreases 3242 | 45 140 270 514 660 517 173 217 . 706 Entered New Map 433 | . . 15 116 64 156 . 82 . . Time Decay 2133 | 45 140 235 318 447 301 162 135 . 350 Lost Part 676 | . . 20 80 149 60 11 . . 356 Squads Dispatched 19 | . 1 . 1 4 3 2 . . 8 Investigation 1 | . . . . . . . . . 1 Extermination 6 | . . . . . 2 1 . . 3 Reinforcement 8 | . 1 . 1 2 1 1 . . 2 Assault . | . . . . . . . . . . Garrison 4 | . . . . 2 . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Distress Signals 9 | . 1 1 2 3 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 4 23 21 40 7 18 . . 25 Peak Tracking Total 6 | . 4 6 5 5 4 4 . . 4 Tactical Retreats 8 | . . 2 . 4 . 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Traps Triggered 5 | . . . 1 1 . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Disabled 18 | . 2 1 1 3 1 4 . . 6 Max in Single Turn 4 | . 1 1 1 1 1 3 . . 4 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Accessed 15 | . 1 1 2 6 3 1 . . 1 Terminals 12 | . 1 1 1 5 2 1 . . 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 34 | . 1 3 6 14 7 1 . . 2 Successful 15 | . 1 1 2 7 3 . . . 1 Failed 19 | . . 2 4 7 4 1 . . 1 Catastrophic 2 | . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 1 3 2 6 2 1 . . 2 Terminals 26 | . 1 3 2 11 6 1 . . 2 Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 5 | . . . . 4 1 . . . . Open Door 3 | . . . . 3 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 7 | . 1 1 1 2 1 . . . 1 Terminals 7 | . 1 1 1 2 1 . . . 1 Botnet 7 | . 1 1 1 2 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 1 2 4 2 1 . . 1 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 84 | . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Active Infowar (turns) 2626 | 17 312 610 347 463 388 . . . 489 Structural 1340 | . . . . 463 388 . . . 489 Seismic 1286 | 17 312 610 347 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Turns Passed 6463 | 244 312 610 718 1212 804 637 575 103 1248 Spaces Moved 2999 | 118 180 306 218 418 422 355 359 64 559 Core 31 | 20 . . . 2 . . . . 9 Treads 2421 | 98 180 306 218 313 159 355 359 64 369 Legs . | . . . . . . . . . . Wheels 366 | . . . . 103 263 . . . . Hover 181 | . . . . . . . . . 181 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 110 110 160 160 160 50 Average Speed 172 | 157 160 166 240 204 159 160 160 160 158 Slowest Speed 850 | 200 160 240 320 850 240 160 160 160 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 6 | . 2 . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 27 25 21 83 14 13 66 6 17 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 1 4 . Spaces Dug 31 | . . . . 8 5 . . . 18 Terrain Destroyed 256 | . 51 13 21 16 49 23 . . 83 Melee 31 | . . . . 8 5 . . . 18 Projectile 32 | . . 1 15 8 . 4 . . 4 AOE 193 | . 51 12 6 . 44 19 . . 61 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total 3650 | 143 192 345 329 583 504 385 360 65 744 Wait 164 | . 1 2 55 35 39 7 . . 25 Move 2990 | 117 179 305 217 417 421 354 358 63 559 Hop . | . . . . . . . . . . Pick Up 56 | 4 3 6 5 15 7 4 2 2 8 Fast Attach 41 | 7 . . 6 3 1 . . . 24 Attach 44 | . . 3 7 12 11 4 . . 7 Detach 3 | . . . 2 . . . . . 1 Swap 12 | . 2 . 1 4 1 . . . 4 Drop 5 | . 1 . 2 1 . 1 . . . Fire 169 | 15 6 28 34 27 8 15 . . 36 Melee 165 | . . . . 69 16 . . . 80 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 245 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 8) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 931 | -9/Materials | Build established: Tank 1129 | -9/Materials | Discovered new exit (range 16) 1167 | -9/Materials | Entered another Materials area 1167 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1611 | -8/Materials | Core integrity fell below 50% 1614 | -8/Materials | Discovered new exit (range 10) 1885 | -8/Materials | Entered Storage 1909 | -8/Storage | Garrison activated, responded to threat 2484 | -8/Storage | Identified exit to Recycling 2529 | -8/Storage | Lost 3 parts (2u1w) 2836 | -8/Storage | Core integrity fell below 20% 2845 | -8/Storage | Build established: Gunner 3039 | -8/Storage | Lost 4 parts (2p1n1u) 3089 | -8/Storage | Discovered new exit (range 8) 3097 | -8/Storage | Entered Factory 3097 | -7/Factory | Evolved 2 slots: Utility x2 3209 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 3393 | -7/Factory | Build established: Scavenger-Tank 3527 | -7/Factory | Lost 8 parts (2n2u4w) 3794 | -7/Factory | Discovered new exit (range 12) 3901 | -7/Factory | Entered another Factory area 3901 | -6/Factory | Evolved 2 slots: Propulsion x2 4530 | -6/Factory | Discovered new exit (range 6) 4538 | -6/Factory | Entered Lower Caves 4700 | -6/Lower Caves | Encountered a Warlord checkpoint 5102 | -6/Lower Caves | Discovered new exit (range 8) 5113 | -6/Lower Caves | Entered another Lower Caves area 5118 | -6/Lower Caves | Discovered new exit (range 5) 5216 | -6/Lower Caves | Entered Factory 5216 | -5/Factory | Evolved 2 slots: Weapon x2 5475 | -5/Factory | Lost 3 parts (1n2w) 5746 | -5/Factory | Build established: Executioner 5858 | -5/Factory | Spotted B-75 Beast 5888 | -5/Factory | System corruption reached 10% 6004 | -5/Factory | Destroyed B-75 Beast 6020 | -5/Factory | Core integrity fell below 50% 6047 | -5/Factory | Lost 20 parts (1p4n10u5w) 6311 | -5/Factory | Lost 7 parts (1p1n4u1w) 6338 | -5/Factory | Core integrity fell below 20% 6349 | -5/Factory | Garrison activated, responded to threat 6464 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06376_ Acquired Antigrav System. 06388_ System corrupted: Heat flow error (+201). 06388_ Antigrav System destroyed. 06388_ G-50 Soldier destroyed. 06389_ K-01 Serf collects debris. 06391_ Acquired 48 matter. 06392_ K-01 Serf collects debris. 06403_ System corrupted: Component data lost. 06418_ The unstable cave ceiling collapses. 06423_ System corrupted: Energy discharge (-40). 06426_ R-10 Processor collects Carbon-fiber Leg. 06430_ R-10 Processor collects Imp. Target Analyzer. 06448_ Slug penetrates Wall. 06451_ Antigrav System destroyed. 06454_ Penetrated by Slug. 06454_ Imp. Medium Armor Plating destroyed. 06454_ Antigrav System destroyed. 06457_ Penetrated by Slug. 06464_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?? ?? #???????# ???? ????????????????????????? | | ?"" ""?" #???????# ???? "??? #??????????????????? | | """ """" #???????# "" ""?? #??????????????????? | | """ """" #???????# """ """ ##?????????????????? | | """ """" ######### """ """ #?????????????????? | | """ """" ## # """ """ ]#??????????????????? | | """ """" ##""" #! #??????????????????? | | """ """" ##""" # " " #??????????????????? | | ##""" *#!! "G"????????????????????? | | #" #!! ??????????????????????? | | ## !#?? ????????????????????????? | | ###+##########+#######+#/##########??????????????? | | # % % #??????????????? | | # *[ ########### #??????????????? | | # # ??????+ #??????????????? | | # # """?????# #??????????????? | | + # """ ????+ #??????????????? | | # # """ ""??############# #??????????????? | | # # ?# # #??????????????? | | # # """?""??# """"""""" # #??????????????? | | # # "???????# # #??????????????? | | # # "???????? # #??????????????? | | + + ??????????T" # #??????????????? | | # # "???????????? # #??????????????? | | # # ""????????????? # #??????????????? | | # # ""???????????####@### #??????????????? | | # # ? ???????????# #??????????????? | | # ?????????????# T#?????????????? | | #??????????????# #?????????????? | | #??????????????# ##?????????????? | | # #??????????????# #??????????????? | | ???? #??????????????# #??????????????? | | ?????????????????????# #??????????????? | | ???????????????????? = ?????????????? | | ??????????????????? ????????????? | | ?????????????????? h ???????????? | | ????????????????? ??????????? | | ????????????????? k ??????????? | | ?????????????????" ###############???????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseStrikeTube Manual? 0 Play Time 00:44:33 Cumulative 101.8 hours Start 2026.06.27 @ 03:43:37 End 2026.06.27 @ 22:01:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26662ca7-efb0-445d-969f-58752f795527