Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 16:54:00 Player: Apotheos1s Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (560) 560 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1865 Bonus ------- None Cogmind --------- Core Integrity 394/400 Matter 300/300 Energy 43/125 System Corruption 0% Temperature Hot (205) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Light Armor Plating Shock Absorption System > --- WEAPON (3) ------- Beam Rifle Beam Rifle > --- INVENTORY (10) --- Light Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Cooling System Large Battery (200) Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Light Armor Plating Shock Absorption System > --- WEAPON ----------- EM Pulse Gun Particle Gun Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Large Battery [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shock Absorption System Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 27 | 7 8 6 6 Power 5 | 2 2 . 1 Engine 4 | 2 1 . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 8 | 2 2 4 . Treads . | . . . . Leg 8 | 2 2 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 2 1 2 Device 1 | . . . 1 Storage 3 | . 2 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 9 | 3 2 1 3 Energy Gun 5 | 1 1 . 3 Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 1 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 85 82 98 Engine 2 | . 2 . 6 Core 10 | . 11 14 4 Leg 26 | . 28 27 22 Device 2 | . . . 11 Storage 13 | . 14 14 11 Protection 2 | . . . 11 Energy Gun 24 | . 24 23 24 Ballistic Gun 3 | . 3 2 7 Naked Turns . | . . . . Heaviest Build 28 | 8 23 20 28 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 4 10 10 10 Average Carried 7 | 2 7 9 7 Final Capacity 10 | 5 10 10 10 Final Carried 10 | 3 10 9 10 Class Distribution -------------------- 71% | Mutant 20% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 564 | 179 182 97 106 Remotely . | . . . . Salvage Created 972 | . 700 128 144 Parts 75 | . 50 6 19 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 27 | . 12 5 10 Guns 24 | . 12 5 7 AOE 3 | . . . 3 Classes Destroyed 5 | . 5 . . Hauler 2 | . 2 . . Recycler 3 | . 3 . . Watcher 1 | . 1 . . Swarmer 18 | . 6 3 9 Grunt 9 | . 6 2 1 Best Kill Streak 5 | . 5 4 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging 1 | . 1 . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1053 | . 240 597 216 Core 102 | . 34 62 6 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 . 61 . Volleys Fired 62 | . 34 15 13 Largest 3 | . 2 2 3 Hottest 177 | . 115 115 177 Shots Fired 129 | . 68 25 36 Gun 129 | . 68 25 36 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 18 | . 11 . 7 Thermal 104 | . 57 25 22 Explosive . | . . . . Electromagnetic 7 | . . . 7 Robot Hit Streak 11 | . 8 11 3 Robot Miss Streak 3 | . 3 2 3 Penetration Max . | . . . . Secondary Targets 4 | . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 80 | . 46 16 18 Core Hits 43 | . 25 7 11 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 3 2 1 Burn 6 | . 3 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1211 | . 600 238 373 Guns 1111 | . 597 238 276 Cannons . | . . . . Explosions 97 | . . . 97 Melee . | . . . . Ramming 3 | . 3 . . Kinetic 106 | . 69 . 37 Thermal 1057 | . 528 238 291 Explosive . | . . . . Electromagnetic 45 | . . . 45 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Message Errors 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 6 | . . . 6 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 479 | . 268 479 372 Average Temperature 124 | . 90 194 135 Received Heat Transfer 150 | . 78 66 6 Effects 7 | . 1 3 3 Shutdowns 2 | . . 1 1 Energy Bleed 1 | . 1 . . Interference 1 | . . . 1 Matter Decay 1 | . . 1 . Short Circuit 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 10 | . 4 3 3 Heat Transferred 3023 | . 1628 740 655 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 240 | . 240 193 203 Initial 73 | . . 73 . Average 81 | . 85 104 73 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 92 | 100 90 100 88 Level 1 7 | . 9 . 11 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 19 7 11 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 6 . 2 Terminals 7 | . 6 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 16 . 3 Successful 10 | . 9 . 1 Failed 9 | . 7 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 8 . 2 Terminals 18 | . 16 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . . . 2 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2062 | 141 1017 437 467 Spaces Moved 1297 | 116 679 297 205 Core 30 | 30 . . . Treads . | . . . . Legs 1267 | 86 679 297 205 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 129 | 101 120 121 190 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 41 | 5 82 61 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1564 | 141 819 349 255 Wait 114 | . 71 21 22 Move 1293 | 115 678 295 205 Hop . | . . . . Pick Up 40 | 13 15 5 7 Fast Attach . | . . . . Attach 21 | 6 6 3 6 Detach 7 | 1 5 1 . Swap 6 | 1 2 3 . Drop 19 | 5 7 5 2 Fire 62 | . 34 15 13 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis 1 | . . 1 . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 789 | -10/Materials | Discovered new exit (range 11) 1001 | -10/Materials | Discovered new exit (range 13) 1146 | -10/Materials | Discovered new exit (range 12) 1159 | -10/Materials | Entered Mines 1163 | -10/Mines | Identified exit to Materials 1203 | -10/Mines | Learned location of Mines (-9) 1308 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1382 | -10/Mines | Learned 2 Materials zone layouts 1535 | -10/Mines | Assembled infested the area 1540 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1551 | -10/Mines | Crushed by falling debris 1596 | -10/Mines | Entered Materials 1596 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1597 | -9/Materials | Identified exit to Materials 1939 | -9/Materials | Build established: Scavenger-Tank 2063 | -9/Materials | Self-destructed Last Messages --------------- 01905_ Acquired Beam Rifle. 01916_ Dropped EM Pulse Gun. 01916_ Dropped Assault Rifle. 01944_ Ion Engine melted. 01944_ G-34 Mercenary destroyed. 01950_ Acquired Aluminum Leg. 01952_ Acquired 25 matter. 01955_ R-06 Scavenger collects Lgt. Ion Engine. 02028_ Acquired Cooling System. 02041_ S-10 Pest destroyed. 02041_ Switching to secondary target: S-10 Pest. 02041_ S-10 Pest suffers critical hit (Burn). 02044_ Lgt. Ion Engine melted. 02044_ S-10 Pest destroyed. 02047_ Particle Gun destroyed. 02055_ Beam Rifle broken. 02055_ Overheating: Short circuit. 02056_ Power failure, Lgt. Ion Engine shutdown. 02056_ Overheating: System interference. 02056_ Beam Rifle temporarily disabled. 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