Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 15:43:53

Player: CrossedViper

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (381)     1905
Value Destroyed (20037)    20037
Prototype IDs (50)         1000
Alien Tech Used (7)        1400
Bonus (4035)               4035
              TOTAL SCORE: 38077

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    1460
Follower Combat Kills      1204
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Friendly Fire              -3629

 Cogmind 
---------
Core Integrity             589/1600
Matter                     208/300
Energy                     91/100
System Corruption          30%
Temperature                Cool (1)
Movement                   Flying (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
           Centrium Leg
           Impulse Thruster
>          --- UTILITY (14) -----
           Spectral Analyzer
  Advanced Melee Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Cooled Linear Gravjet
           Integrity Redistributor
           Subatomic Replicator
  Improved Potential Cannon

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Micro Antimatter Reactor
         Light Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
      Enhanced Armored Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
  Experimental Energy Well
               Spectral Analyzer
      Improved Armor Integrity Analyzer
      Advanced Weapon Cycler
               SHELL Armor
               Graphene Brace
               Thermal Barrier
>              --- WEAPON -----------
      Enhanced Quantum Rifle
      Enhanced Nova Cannon
      Enhanced Nova Cannon
>              --- INVENTORY --------
       Armored Heavy Treads
      Improved Matter Compressor
         Heavy Regenerative Plating
               Antimissile System
               Integrity Redistributor
               Subatomic Replicator
      Improved Potential Cannon
      Advanced KE Penetrator
         Heavy Shock Bomb Launcher
               Core Stripper
[Rating: 214]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Hover Unit               Cooled Linear Gravjet
  Flight Unit              Impulse Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Behemoth]
  Protection               Hardened Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Gar Fac Was Fac Fac Res Qua Res Tes Sec Acc Com 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   2   2   .   2   .   .   2   .   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  12   | .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   .   2   .   .   2   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             448  | 6   1   .   7   10  24  10  5   3   14  35  19  15  6   .   11  39  30  7   16  14  21  28  60  5   15  47  
  Power                    48   | 1   .   .   1   1   3   1   .   .   2   3   2   1   .   .   2   8   3   1   1   1   1   3   2   .   2   9   
    Engine                 10   | 1   .   .   1   1   1   .   .   .   1   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   3   2   .   1   .   .   .   .   .   .   1   
    Reactor                27   | .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   2   2   1   1   .   1   1   3   2   .   2   8   
  Propulsion               54   | 2   .   .   .   1   5   2   2   .   2   6   2   3   .   .   1   3   2   .   1   5   3   2   2   .   2   8   
    Treads                 46   | 2   .   .   .   1   5   2   2   .   2   6   2   3   .   .   1   3   1   .   1   5   3   2   2   .   2   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Utility                  190  | 1   1   .   4   5   9   6   2   .   7   14  8   4   6   .   4   8   16  4   13  4   15  13  19  2   8   17  
    Device                 106  | .   .   .   1   1   5   1   1   .   3   10  5   .   5   .   2   4   7   1   10  2   9   5   10  2   8   14  
    Storage                9    | 1   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   
    Processor              17   | .   .   .   .   2   .   .   .   .   .   3   1   1   .   .   .   2   .   2   1   1   1   .   2   .   .   1   
    Hackware               5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   
    Protection             49   | .   .   .   2   2   2   5   1   .   3   1   2   3   1   .   1   1   7   1   .   1   2   7   5   .   .   2   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   
  Weapon                   156  | 2   .   .   2   3   7   1   1   3   3   12  7   7   .   .   4   20  9   2   1   4   2   10  37  3   3   13  
    Energy Gun             56   | 2   .   .   2   .   3   1   1   2   .   10  1   5   .   .   2   4   6   2   .   1   1   2   8   1   .   2   
    Energy Cannon          50   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   3   1   4   27  2   2   7   
    Ballistic Gun          30   | .   .   .   .   3   3   .   .   1   2   2   .   .   .   .   2   13  .   .   .   .   .   .   2   .   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               13   | .   .   .   .   .   1   .   .   .   1   .   3   1   .   .   .   3   .   .   .   .   .   2   .   .   .   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  42   | .   .   .   1   .   3   .   .   .   1   2   .   3   1   .   1   .   1   .   2   4   2   2   13  .   .   6   
  Corrupted Parts          10   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   3   .   .   .   .   .   .   .   .   .   .   
    System Corruption      59   | .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   24  17  .   .   .   .   .   .   .   .   .   .   
Parts Lost                 138  | .   .   .   1   5   2   8   4   .   7   13  6   1   .   2   4   34  .   .   3   .   1   10  8   .   1   28  
  Power                    18   | .   .   .   1   .   .   1   .   .   1   3   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   6   
  Propulsion               14   | .   .   .   .   .   .   1   2   .   .   1   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   5   
  Utility                  71   | .   .   .   .   2   2   6   1   .   4   5   3   1   .   2   1   10  .   .   3   .   1   8   7   .   1   14  
  Weapon                   35   | .   .   .   .   3   .   .   1   .   2   4   1   .   .   .   2   17  .   .   .   .   .   1   1   .   .   3   
  Highest Loss Streak      12   | .   .   .   1   3   2   6   4   .   5   6   3   1   .   1   2   11  .   .   1   .   1   3   2   .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  85  93  95  99  96  98  78  95  91  94  92  92  90  81  64  69  76  74  85  85  77  76  71  78  69  
  Engine                   1    | .   14  14  11  9   11  3   .   .   6   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   3   8   15  15  7   2   .   .   .   .   .   2   5   5   5   4   1   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   7   12  11  13  13  13  3   .   5   5   4   7   7   7   8   14  10  
  Treads                   10   | .   28  28  22  18  15  14  14  15  15  13  13  7   6   6   6   4   5   5   5   10  13  8   8   8   8   6   
  Device                   19   | .   .   .   8   8   12  17  14  15  14  18  12  11  14  18  15  14  18  23  24  32  22  24  31  25  26  27  
  Storage                  4    | .   14  14  10  9   7   7   7   7   7   6   6   6   6   6   6   4   .   .   4   4   4   4   5   8   6   2   
  Processor                9    | .   .   .   .   14  14  4   .   .   .   11  21  20  17  13  13  11  5   9   10  11  9   8   7   8   8   7   
  Protection               8    | .   .   .   18  17  8   13  22  23  19  9   6   12  13  12  4   .   13  6   4   .   7   7   4   5   4   2   
  Energy Gun               10   | .   28  28  21  9   7   15  15  1   9   18  12  13  20  20  10  2   13  17  14  2   6   7   3   .   2   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   10  6   3   4   4   8   7   
  Ballistic Gun            2    | .   .   .   .   8   14  7   7   .   12  .   .   .   .   .   9   8   .   .   .   .   .   .   .   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             169  | 11  26  26  43  43  58  58  60  60  71  67  76  89  89  88  79  73  107 107 126 131 156 155 155 136 169 168 
  Greatest Support         160  | 40  40  40  40  40  40  40  40  40  40  50  40  80  80  80  80  80  70  70  70  140 140 140 160 160 160 140 
  Greatest Overweight (x)  2    | .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   .   .   1   1   1   1   1   2   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   1   1   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   13  15  14  15  15  15  15  15  15  15  15  15  15  15  15  13  5   5   13  15  15  15  15  15  15  11  
  Most Carried             15   | 4   2   2   12  14  15  15  14  14  15  15  15  15  15  15  15  15  5   5   12  15  15  15  15  15  15  15  
  Average Carried          11   | 2   2   2   6   10  13  13  12  14  13  14  14  13  14  15  12  10  4   4   7   13  14  12  13  14  14  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   2   2   8   14  15  13  14  14  14  15  11  15  15  15  15  5   5   1   10  15  15  11  14  15  15  5   

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 26% | Scavenger-Mutant
 23% | Scavenger-Tank
  5% | Scavenger-Skirmisher
  3% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
       Scavenger-Tank | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -6/Extension
       Scavenger-Tank | -6/Cetus
     Scavenger-Gunner | -6/Archives
     Scavenger-Gunner | -6/Hub_04(d)
     Scavenger-Gunner | -6/Garrison
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Waste
     Scavenger-Gunner | -5/Factory
 Scavenger-Skirmisher | -4/Factory
     Scavenger-Gunner | -3/Research
       Scavenger-Tank | -3/Quarantine
       Scavenger-Tank | -2/Research
     Scavenger-Mutant | -2/Testing
     Scavenger-Mutant | -2/Section 7
     Scavenger-Gunner | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Gar  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           7599  | 231  .    .    114  223  331  297  120  .    296  386  283  200  82   24   242  1219 441  230  464  97   305  206  1006 .    216  586  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22710 | .    .    .    464  756  649  345  222  .    373  1711 1507 215  150  448  801  2312 1013 1361 1296 807  579  1980 2780 .    523  2418 
  Parts                    824   | .    .    .    25   37   34   16   16   .    14   60   32   8    2    23   22   116  25   39   33   34   29   53   95   .    24   87   
Haulers Intercepted        10    | .    .    .    2    .    1    .    .    .    1    1    1    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    
Recyclers Shooed           11    | .    .    .    .    1    1    .    .    .    .    .    7    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34    | .    .    .    .    .    .    11   10   .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Gar Fac Was Fac Fac Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  311  | .   .   .   8   10  8   9   9   .   9   28  18  2   2   7   15  32  1   22  15  13  9   20  35  .   7   32  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     172  | .   .   .   6   10  8   9   9   .   4   25  5   .   1   7   14  20  1   19  12  1   3   9   6   .   .   3   
  Cannons                  71   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   2   10  5   5   20  .   6   14  
  AOE                      27   | .   .   .   1   .   .   .   .   .   5   .   4   .   .   .   .   9   .   .   .   2   .   .   2   .   .   4   
Classes Destroyed          23   | .   .   .   3   5   1   4   1   .   .   3   2   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   
  Worker                   12   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   2   .   4   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   .   2   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   
  Recycler                 16   | .   .   .   .   1   3   .   .   .   .   .   4   .   .   1   .   4   .   .   .   1   .   .   2   .   .   .   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  16   | .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   2   2   2   1   2   .   .   3   
  Swarmer                  51   | .   .   .   .   .   .   3   4   .   .   4   .   .   .   4   3   7   .   4   .   6   3   .   7   .   .   6   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
  Grunt                    108  | .   .   .   6   7   5   3   2   .   7   13  8   .   .   1   9   9   .   8   3   .   2   5   11  .   .   9   
  Brawler                  5    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   40   | .   .   .   2   2   2   .   .   .   1   3   5   .   2   .   .   4   .   2   4   2   .   5   2   .   2   2   
  Specialist               10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   2   .   3   .   .   .   
  Hunter                   28   | .   .   .   .   1   .   .   .   .   1   2   .   .   .   2   .   6   .   4   2   .   .   4   2   .   .   4   
  Programmer               43   | .   .   .   .   .   1   1   .   .   .   3   1   .   .   .   .   4   .   4   5   2   2   2   6   .   5   7   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Behemoth                 5    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protovariant H           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thief                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   .   .   4   3   4   3   4   .   6   5   10  2   2   4   6   15  1   8   4   4   2   6   4   .   3   12  
  Combat Bots Only         14   | .   .   .   4   3   4   3   4   .   5   5   5   2   2   4   6   14  1   8   3   3   2   4   4   .   3   12  
Max Kills in Single Turn   4    | .   .   .   2   1   1   2   2   .   3   2   3   1   1   2   2   4   1   2   1   2   2   1   2   .   1   3   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   .   .   .   .   3   .   2   .   .   .   .   4   .   .   .   2   .   .   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Gar  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Damage Taken               41863 | .    .    .    265  891  735  1234 394  .    818  2785 1523 350  318  1319 1560 5183 23   1359 1390 1174 1232 6266 3663 .    670  8711 
  Core                     3746  | .    .    .    11   16   104  108  .    .    88   334  162  .    .    88   34   931  .    62   18   22   80   504  173  .    30   981  
  Absorbed by Shields      1169  | .    .    .    .    .    .    .    67   .    31   .    64   24   .    .    .    .    .    .    75   419  71   .    349  .    .    69   
  Reduced by Siege Mode    778   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   147  .    17   18   27   .    223  137  .    .    136  
  Redirected to Core       419   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   375  .    .    .    .    
  Redirected to Shielding  490   | .    .    .    .    .    .    171  34   .    22   103  .    .    .    .    .    .    .    .    .    .    .    54   106  .    .    .    
  Regen/Repaired (Parts)   1667  | .    .    .    140  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    354  .    275  898  
Core Remaining (%)         69    | 100  .    100  97   97   .    .    .    .    57   .    .    .    .    .    27   .    .    .    98   .    82   .    .    32   .    .    
Volleys Fired              1057  | .    1    .    25   65   26   26   18   .    16   87   51   8    10   10   40   112  44   55   66   33   34   70   108  3    15   134  
  Largest                  3     | .    2    .    2    2    3    3    3    .    3    3    3    3    3    3    3    3    3    3    3    3    3    3    3    1    3    3    
  Hottest                  360   | .    80   .    112  112  154  183  183  .    183  207  269  238  240  240  240  197  225  231  240  305  295  295  345  120  360  360  
Shots Fired                2497  | .    2    .    50   129  77   76   47   .    42   246  119  12   28   31   101  225  117  150  184  98   83   178  242  3    44   213  
  Gun                      1843  | .    2    .    50   129  77   76   47   .    40   246  65   4    28   31   101  222  112  150  172  11   31   107  77   .    11   54   
  Cannon                   615   | .    .    .    .    .    .    .    .    .    .    .    48   2    .    .    .    .    .    .    12   87   52   60   165  3    33   153  
  Launcher                 34    | .    .    .    .    .    .    .    .    .    2    .    6    6    .    .    .    3    .    .    .    .    .    11   .    .    .    6    
  Special                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Kinetic                  415   | .    .    .    .    60   49   25   17   .    22   12   .    .    .    .    38   164  .    .    .    .    .    2    20   .    .    6    
  Thermal                  1998  | .    1    .    40   69   28   51   30   .    18   234  113  6    28   31   63   47   112  150  184  98   83   165  222  3    44   178  
  Explosive                7     | .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          72    | .    1    .    10   .    .    .    .    .    .    .    4    6    .    .    .    11   .    .    .    .    .    11   .    .    .    29   
  Robot Hit Streak         26    | .    .    .    14   6    9    21   9    .    14   21   15   10   13   15   26   26   9    14   21   11   10   13   17   2    17   23   
  Robot Miss Streak        6     | .    2    .    3    4    5    3    5    .    5    4    6    1    2    1    3    4    5    5    5    4    2    3    4    .    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        25    | .    .    .    .    1    .    2    2    .    2    3    .    .    .    3    6    3    .    2    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    1    1    .    1    1    .    .    .    1    1    1    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           1730  | .    .    .    37   82   56   61   40   .    32   194  95   5    22   20   86   164  73   100  120  51   47   118  153  1    32   141  
  Core Hits                919   | .    .    .    17   37   38   47   31   .    54   82   90   12   6    15   28   101  30   44   48   25   19   62   62   .    10   61   
  Critical Kills           20    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    4    .    .    .    .    1    1    7    .    1    3    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         127   | .    .    .    5    9    1    1    1    .    .    10   2    .    .    .    10   13   7    20   20   1    4    8    11   .    1    3    
    Burn                   89    | .    .    .    4    9    .    1    .    .    .    10   2    .    .    .    .    1    7    20   20   1    3    7    4    .    .    .    
    Meltdown               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    7    .    1    3    
    Destroy                24    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    10   12   .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              14    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    9    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    9    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           54974 | .    .    11   541  1231 1019 1368 765  .    1354 3876 4310 822  711  1044 2434 4776 1930 2826 2901 2076 1630 4949 6637 40   1509 6214 
  Guns                     31039 | .    .    .    480  1225 992  1368 765  .    618  3863 1004 57   711  961  2434 3546 1765 2725 2692 163  693  2356 1668 .    173  780  
  Cannons                  16163 | .    .    .    .    .    .    .    .    .    .    .    2039 82   .    .    .    .    .    .    203  1758 937  1579 4191 40   1336 3998 
  Explosions               6922  | .    .    .    53   .    .    .    .    .    736  .    1244 683  .    .    .    1150 .    .    .    152  .    989  774  .    .    1141 
  Melee                    411   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    165  .    .    .    .    .    .    .    .    246  
  Ramming                  439   | .    .    11   8    6    27   .    .    .    .    13   23   .    .    83   .    80   .    101  6    3    .    25   4    .    .    49   
  Kinetic                  6409  | .    .    .    .    544  618  259  220  .    260  184  .    .    .    .    870  2683 .    .    .    .    .    71   382  .    .    318  
  Thermal                  42340 | .    .    .    428  681  374  1109 545  .    358  3679 3052 460  711  961  1564 785  1765 2725 2895 2073 1630 4181 6150 40   1509 4665 
  Explosive                2716  | .    .    .    .    .    .    .    .    .    736  .    861  .    .    .    .    1018 .    .    .    .    .    .    101  .    .    .    
  Electromagnetic          2905  | .    .    .    105  .    .    .    .    .    .    .    374  362  .    .    .    210  .    .    .    .    .    672  .    .    .    1182 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 165   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    165  .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         46    | .    .    .    .    .    2    2    2    2    3    3    3    22   22   22   46   27   27   27   2    3    3    12   20   25   4    30   
  Average Corruption       11    | .    .    .    .    .    2    2    2    2    2    2    3    8    22   22   35   18   27   27   1    2    3    9    15   21   3    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  615   | .    .    .    .    .    5    9    11   6    11   19   37   13   9    15   38   48   79   99   1    3    26   10   100  9    11   56   
    Message Errors         132   | .    .    .    .    .    1    2    2    .    2    4    9    4    1    1    10   12   19   18   .    .    7    2    22   6    1    9    
    Matter Fused           123   | .    .    .    .    .    .    1    3    1    1    5    8    3    2    4    3    8    15   22   .    1    5    1    24   1    .    15   
    Heat Flow Errors       61    | .    .    .    .    .    4    .    1    1    2    .    7    1    1    1    4    7    4    6    1    1    2    .    11   .    4    3    
    Energy Discharges      80    | .    .    .    .    .    .    1    2    1    1    2    5    1    2    2    3    4    12   11   .    .    8    .    17   2    1    5    
    Parts Rejected         10    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    1    .    2    .    .    .    .    2    .    1    1    
    Data Loss (minor)      69    | .    .    .    .    .    .    4    1    2    1    5    4    2    .    2    2    3    10   11   .    .    1    1    8    .    3    9    
    Data Loss (major)      32    | .    .    .    .    .    .    .    1    1    1    3    2    .    .    1    3    1    6    4    .    .    1    2    4    .    .    2    
    Misfires               19    | .    .    .    .    .    .    .    1    .    2    .    2    .    .    2    .    1    2    4    .    1    1    .    1    .    .    2    
    Alerts                 13    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    2    3    .    .    1    2    1    .    .    1    
    Misdirections          21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    3    .    .    .    1    6    .    .    6    
    Weapon Failures        55    | .    .    .    .    .    .    1    .    .    .    .    .    .    2    1    12   8    7    15   .    .    .    1    4    .    1    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            539   | .    .    .    .    .    .    .    .    .    .    .    28   22   .    .    .    33   .    6    25   54   49   63   122  .    13   124  
  Projectiles              371   | .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    25   54   49   23   100  .    13   94   
  Explosions               152   | .    .    .    .    .    .    .    .    .    .    .    15   22   .    .    .    23   .    .    .    .    .    40   22   .    .    30   
  Melee                    16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    6    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    
  Impact                   5     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      284   | .    .    .    5    .    .    .    .    .    42   .    45   .    .    .    .    168  .    .    .    .    .    24   .    .    .    .    
  Shots                    13    | .    .    .    1    .    .    .    .    .    2    .    2    .    .    .    .    7    .    .    .    .    .    1    .    .    .    .    
  Rammed                   59    | .    .    2    3    1    6    .    .    .    .    3    3    .    .    15   .    11   .    5    2    1    .    4    1    .    .    2    
Targets Rammed             71    | .    .    2    3    1    6    .    .    .    .    3    3    .    .    16   .    12   .    7    2    1    .    4    1    .    .    10   
  Kicked                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Crushed                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    .    .    .    .    .    .    .    .    
Highest Temperature        439   | .    18   .    294  312  307  324  360  119  346  346  356  63   425  222  244  201  328  206  308  199  195  380  369  75   439  288  
  Average Temperature      103   | .    12   .    100  76   90   79   155  67   126  112  110  26   153  94   51   84   124  43   103  97   76   120  95   52   142  82   
  Received Heat Transfer   6573  | .    .    .    108  504  288  234  42   .    277  591  432  45   63   357  444  1059 9    258  253  42   433  651  276  .    45   162  
  Effects                  11    | .    .    .    .    .    2    .    3    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           4     | .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    4    3    4    1    6    9    .    1    4    
  Total Turns              615   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   90   .    116  59   25   24   68   99   .    9    53   
  Longest Duration         48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   36   .    48   30   10   24   30   22   .    9    29   
Robots Corrupted           10    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    6    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    6    
  Parts Fried              24    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    .    .    .    18   
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Robots Melted              27    | .    .    .    1    .    .    .    .    .    .    3    .    .    1    .    1    2    .    3    1    .    1    3    7    .    1    3    
  Combat Hostiles          27    | .    .    .    1    .    .    .    .    .    .    3    .    .    1    .    1    2    .    3    1    .    1    3    7    .    1    3    
  Parts Melted             209   | .    .    .    3    6    .    .    .    .    2    28   9    .    2    4    4    5    7    25   28   2    9    30   24   .    4    17   
  Heat Transferred         62059 | .    .    .    1324 2405 577  1646 825  .    590  7969 4445 398  814  999  1961 1469 3663 5254 5994 1469 2347 6315 6509 37   1221 3828 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    1    .    1    .    .    .    .    
Missiles Intercepted       34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Gar Fac Was Fac Fac Res Qua Res Tes Sec Acc Com 
Peak Influence             971  | .   .   .   195 263 145 .   .   .   .   408 333 596 256 263 610 971 359 385 184 447 308 615 898 514 467 686 
  Initial                  469  | .   .   .   .   27  58  .   .   .   .   23  199 162 158 89  184 319 300 .   .   65  166 .   263 469 308 222 
  Average                  211  | .   .   .   95  109 53  .   .   .   .   193 154 361 225 79  422 442 127 97  62  155 81  179 396 503 335 483 
Maximum Alert Level        3    | .   .   .   .   1   .   .   .   .   .   2   1   2   1   1   2   3   1   1   .   2   1   2   3   2   2   2   
  Low Security (%)         56   | 100 100 100 100 92  100 .   .   .   .   45  67  12  28  89  17  8   74  75  100 71  81  68  9   .   .   7   
  Level 1                  28   | .   .   .   .   7   .   .   .   .   .   45  32  56  71  10  11  41  25  24  .   27  18  11  54  .   90  28  
  Level 2                  13   | .   .   .   .   .   .   .   .   .   .   8   .   31  .   .   70  30  .   .   .   .   .   20  19  100 9   64  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   16  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          84   | .   1   .   3   3   3   .   .   .   .   11  4   .   .   3   .   13  .   3   4   2   1   7   13  1   5   7   
  Investigation            14   | .   .   .   3   2   .   .   .   .   .   4   2   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Extermination            21   | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   2   3   1   1   1   4   .   1   3   
  Reinforcement            33   | .   1   .   .   1   1   .   .   .   .   5   2   .   .   3   .   6   .   1   1   1   .   6   1   1   .   3   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison                 14   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   6   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Construction Impeded       5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   1   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Gar Fac Was Fac Fac Res Qua Res Tes Sec Acc Com 
Distress Signals           14   | .   .   .   .   1   .   .   .   .   .   1   1   2   .   3   .   .   .   .   1   1   .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              516  | .   3   2   9   22  13  10  9   .   14  40  33  9   6   28  18  58  6   31  20  17  20  45  46  1   7   49  
  Peak Tracking Total      14   | .   1   2   3   4   5   4   4   .   5   5   6   5   2   14  6   10  3   8   3   4   3   12  4   1   3   10  
  Tactical Retreats        36   | .   .   .   .   .   .   1   .   .   .   5   .   .   .   2   3   9   .   2   1   1   2   2   1   .   1   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Gar Fac Was Fac Fac Res Qua Res Tes Sec Acc Com 
Traps Triggered            20   | .   .   .   .   .   2   .   .   .   .   1   3   .   .   .   .   3   .   .   .   3   1   .   4   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Gar Fac Was Fac Fac Res Qua Res Tes Sec Acc Com 
Machines Disabled          41   | .   .   .   .   1   .   .   .   .   .   2   1   3   1   .   1   6   .   2   2   1   6   .   12  2   .   1   
  Max in Single Turn       3    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   3   .   1   1   1   1   .   2   1   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Gar Fac Was Fac Fac Res Qua Res Tes Sec Acc Com 
Machines Accessed          64   | .   .   .   6   4   2   .   .   4   .   8   7   1   .   2   .   7   .   3   5   .   10  3   2   .   .   .   
  Terminals                48   | .   .   .   5   2   2   .   .   .   .   5   6   1   .   1   .   5   .   3   5   .   8   3   2   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Total Hacks                169  | .   .   .   14  6   6   .   .   27  .   21  17  1   .   5   .   14  .   6   13  .   30  3   6   .   .   .   
  Successful               97   | .   .   .   4   4   5   .   .   27  .   13  7   .   .   3   .   6   .   4   8   .   15  .   1   .   .   .   
  Failed                   71   | .   .   .   9   2   1   .   .   .   .   8   10  1   .   2   .   8   .   2   5   .   15  3   5   .   .   .   
    Catastrophic           15   | .   .   .   1   .   1   .   .   .   .   2   2   1   .   .   .   2   .   .   2   .   2   2   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   .   .   13  4   .   .   .   .   .   7   3   1   .   2   .   5   .   3   10  .   19  1   4   .   .   .   
  Terminals                124  | .   .   .   11  4   6   .   .   .   .   15  16  1   .   4   .   12  .   6   13  .   27  3   6   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             68   | .   .   .   2   2   5   .   .   27  .   5   5   .   .   2   .   4   .   3   3   .   9   .   1   .   .   .   
  Record                   12   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           12   | .   .   .   1   .   .   .   .   10  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          13   | .   .   .   .   .   2   .   .   .   .   .   2   .   .   1   .   1   .   2   1   .   3   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         19   | .   .   .   .   2   .   .   .   .   .   5   2   .   .   .   .   .   .   1   5   .   4   .   .   .   .   .   
  Terminals                14   | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   1   5   .   4   .   .   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 10   | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   3   .   3   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   .   .   6   2   2   .   .   .   .   7   5   1   .   2   .   4   .   3   4   .   9   3   2   .   .   .   
  Full Trace Events        8    | .   .   .   5   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   1   .   .   .   .   10  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Gar Fac Was Fac Fac Res Qua Res Tes Sec Acc Com 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  ignore_targets           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Gar  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Total Allies               35    | .    .    .    .    .    .    .    .    .    1    .    13   2    .    .    .    .    18   .    .    .    1    .    .    .    .    .    
  Largest Group            18    | .    .    .    .    .    .    .    .    .    1    1    8    8    3    .    .    .    18   4    .    .    1    .    .    .    .    .    
  Highest-Rated Group      656   | .    .    .    .    .    .    .    .    .    96   96   378  378  281  .    .    .    656  125  .    .    10   .    .    .    .    .    
  Highest-Rated Ally       159   | .    .    .    .    .    .    .    .    .    96   96   159  159  159  .    .    .    50   46   .    .    10   .    .    .    .    .    
Total Orders               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    1    .    .    .    .    .    
  EXPLORE                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Ally Attacks               346   | .    .    .    .    .    .    .    .    .    7    28   54   98   11   .    .    .    138  10   .    .    .    .    .    .    .    .    
  Total Damage             10128 | .    .    .    .    .    .    .    .    .    113  1118 1065 2716 320  .    .    .    4603 193  .    .    .    .    .    .    .    .    
  Kills                    44    | .    .    .    .    .    .    .    .    .    1    3    10   18   2    .    .    .    10   .    .    .    .    .    .    .    .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Gar Fac Was Fac Fac Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   2   .   .   .   .   .   
  Drone Recoveries         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   2   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Gar  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               24291 | 88   105  93   507  954  1135 768  813  378  596  1948 1929 449  167  269  484  1201 1551 1729 1374 864  1619 827  2047 189  662  1545 
Spaces Moved               9797  | 62   63   57   173  307  404  269  308  156  214  626  648  164  49   81   197  641  766  602  436  393  673  244  978  110  300  876  
  Core                     690   | 21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    300  347  .    .    .    .    .    .    .    .    22   
  Treads                   8720  | 41   63   57   173  307  404  269  308  156  214  626  648  164  49   81   197  341  419  602  436  393  673  244  978  110  300  467  
  Legs                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    377   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    377  
  Flight                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Fastest Speed            28    | 50   160  160  160  160  240  240  240  240  240  232  250  160  240  160  160  50   50   240  240  163  163  165  160  160  160  28   
  Average Speed            196   | 122  160  160  215  236  240  240  240  240  240  244  250  219  240  236  160  108  156  240  240  170  216  234  163  160  196  122  
  Slowest Speed            330   | 160  160  160  240  240  240  240  240  240  240  250  250  250  240  240  160  160  240  240  240  250  245  330  170  160  250  250  
  Overloaded Moves         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
Exploration Rate (%)       37    | 4    16   16   18   30   13   46   44   75   43   20   80   72   73   18   41   22   97   19   12   21   88   16   80   10   11   29   
  Regions Visited          26
    Branch Regions         13
  Pre-discovered Areas     4     | .    .    .    .    2    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    .    1    1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             5     | .    .    .    .    .    .    1    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 176   | .    .    .    .    .    .    .    .    .    .    .    27   20   .    .    .    18   .    .    2    4    4    1    97   .    .    3    
Terrain Destroyed          607   | .    .    .    2    .    1    .    .    .    68   .    45   20   2    3    1    120  4    4    8    44   16   32   172  .    5    60   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               216   | .    .    .    .    .    1    .    .    .    .    .    1    .    2    3    1    13   4    4    8    40   16   18   47   .    5    53   
  AOE                      390   | .    .    .    2    .    .    .    .    .    68   .    44   19   .    .    .    107  .    .    .    4    .    14   125  .    .    7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Gar  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      12851 | 74   65   58   257  405  508  330  342  161  262  850  823  241  77   114  277  930  1026 754  620  527  800  400  1303 122  349  1176 
  Wait                     927   | .    .    .    25   8    11   16   6    .    4    52   49   27   5    6    20   108  151  78   84   63   32   31   90   .    6    55   
  Move                     9771  | 61   62   56   172  306  403  268  307  155  213  625  647  163  48   81   196  641  765  601  435  391  672  243  977  109  299  875  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  193   | 7    .    .    17   12   16   8    5    .    9    23   3    9    2    .    7    5    6    1    11   9    16   3    9    3    4    8    
  Fast Attach              235   | 1    1    .    4    4    5    .    2    3    4    16   8    7    5    .    5    25   24   5    5    10   6    16   33   2    8    36   
  Attach                   158   | 5    .    .    4    4    9    8    3    .    9    13   6    1    .    .    6    14   4    1    7    2    10   12   25   3    5    7    
  Detach                   53    | .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    2    2    .    3    1    1    5    28   .    2    5    
  Swap                     63    | .    .    .    .    2    10   2    .    .    1    6    5    7    1    .    .    .    2    1    4    2    6    4    3    .    3    4    
  Drop                     258   | .    1    .    7    3    20   2    1    3    5    25   6    15   6    .    3    11   25   5    3    14   23   11   29   2    7    31   
  Fire                     1057  | .    1    .    25   65   26   26   18   .    16   87   51   8    10   10   40   112  44   55   66   33   34   70   108  3    15   134  
  Melee                    14    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    9    
  Ram                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    .    .    .    .    .    .    .    .    .    1    
  Kick                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Crush                    55    | .    .    2    3    1    6    .    .    .    .    3    3    .    .    16   .    4    .    7    2    1    .    4    1    .    .    2    
  Escape Stasis            13    | .    .    .    .    .    2    .    .    .    .    .    9    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Rewire                   36    | .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 2 exits: *Hub x2)
-6/Hub_04(d)
-6/Garrison
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm)
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    89 | -11/Scrapyard      | Entered Materials
   176 | -10/Materials      | Discovered new exit (range 6)
   194 | -10/Materials      | Entered Mines
   247 | -10/Mines          | Discovered new exit (range 12)
   249 | -10/Mines          | Learned 2 Materials zone layouts
   287 | -10/Mines          | Entered Materials
   287 | -9/Materials       | Evolved 2 slots: Utility x2
   297 | -9/Materials       | Discovered new exit (range 16)
   310 | -9/Materials       | Build established: Mutant
   600 | -9/Materials       | Discovered new exit (range 15)
   675 | -9/Materials       | Central database locked down
   682 | -9/Materials       | Build established: Scavenger-Mutant
   735 | -9/Materials       | Repaired Lrg. Storage Unit
   794 | -9/Materials       | Entered another Materials area
   794 | -8/Materials       | Evolved 2 slots: Utility x2
  1563 | -8/Materials       | Lost 3 parts (1u2w)
  1712 | -8/Materials       | Discovered new exit (range 16)
  1748 | -8/Materials       | Entered Factory
  1748 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
  2036 | -7/Factory         | Build established: Scavenger-Tank
  2430 | -7/Factory         | Build established: Scavenger-Gunner
  2499 | -7/Factory         | Garrison activated, responded to threat
  2513 | -7/Factory         | Found Prototype Launcher
  2523 | -7/Factory         | Identified Rocket Array
  2554 | -7/Factory         | Found Rocket Array
  2795 | -7/Factory         | Identified exit to Lower Caves
  2883 | -7/Factory         | Entered Lower Caves
  2961 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3255 | -7/Lower Caves     | Spotted B-75 Beast
  3339 | -7/Lower Caves     | Destroyed B-75 Beast
  3369 | -7/Lower Caves     | Lost 6 parts (1p1n4u)
  3619 | -7/Lower Caves     | Discovered new exit (range 6)
  3651 | -7/Lower Caves     | Entered another Lower Caves area
  3652 | -7/Lower Caves     | Build established: Scavenger-Tank
  3712 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
  4447 | -7/Lower Caves     | Discovered new exit (range 6)
  4464 | -7/Lower Caves     | Entered Data Miner
  4464 | -7/Data Miner      | Discovered new exit (range 6)
  4512 | -7/Data Miner      | Met Data Miner
  4574 | -7/Data Miner      | Learned location of Section 7 (-2)
  4574 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4596 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4793 | -7/Data Miner      | Build established: Scavenger-Mutant
  4842 | -7/Data Miner      | Entered Proximity Caves
  4844 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4892 | -6/Proximity Caves | Lost 5 parts (1p4u)
  5006 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5373 | -6/Proximity Caves | Learned 4 Factory zone layouts
  5378 | -6/Proximity Caves | Learned Factory terminal intel
  5390 | -6/Proximity Caves | Discovered new exit (range 10)
  5396 | -6/Proximity Caves | Build established: Scavenger-Tank
  5438 | -6/Proximity Caves | Entered Factory
  5438 | -6/Factory         | Accompanied by 1 ally
  5438 | -6/Factory         | Evolved 2 slots: Utility x2
  5439 | -6/Factory         | Identified exit to Extension
  5440 | -6/Factory         | Loaded intel: 28 terminal locations
  5925 | -6/Factory         | Identified exit to Lower Caves
  6049 | -6/Factory         | Lost 3 parts (1u2w)
  6383 | -6/Factory         | Lost 6 parts (2p3u1w)
  6623 | -6/Factory         | Build established: Scavenger-Gunner
  6858 | -6/Factory         | Incoming investigation squad redirected
  6863 | -6/Factory         | Cargo convoy interrupted
  6992 | -6/Factory         | Fabricated Exp. Targeting Computer (x1)
  7126 | -6/Factory         | Found Prototype Device
  7126 | -6/Factory         | Identified Active Sensor Suite
  7386 | -6/Factory         | Entered Extension
  7406 | -6/Extension       | Build established: Scavenger-Skirmisher
  7525 | -6/Extension       | Rescued a captive Derelict
  7526 | -6/Extension       | Rescued a captive Derelict
  7869 | -6/Extension       | Build established: Scavenger-Gunner
  8549 | -6/Extension       | Spotted B-75 Beast
  8580 | -6/Extension       | Destroyed B-75 Beast
  8609 | -6/Extension       | Spotted B-75 Beast
  8611 | -6/Extension       | Disrupted transfer network
  8627 | -6/Extension       | Core integrity fell below 50%
  8645 | -6/Extension       | Destroyed B-75 Beast
  8662 | -6/Extension       | Lost 3 parts (1n1u1w)
  8802 | -6/Extension       | Rescued a captive Derelict
  8839 | -6/Extension       | Rescued a captive Derelict
  8840 | -6/Extension       | Rescued a captive Derelict
  8845 | -6/Extension       | Build established: Scavenger-Mutant
  8908 | -6/Extension       | Rescued A7
  8916 | -6/Extension       | Rescued a captive Derelict
  8972 | -6/Extension       | Rescued a captive Derelict
  9151 | -6/Extension       | Rescued a captive Derelict
  9151 | -6/Extension       | Rescued a captive Derelict
  9273 | -6/Extension       | Discovered new exit (range 10)
  9275 | -6/Extension       | Discovered new exit (range 6)
  9315 | -6/Extension       | Entered Cetus
  9315 | -6/Cetus           | Accompanied by 8 allies (A7)
  9320 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  9343 | -6/Cetus           | Spotted Cetus Guard
  9343 | -6/Cetus           | Spotted Cetus Guard
  9344 | -6/Cetus           | Spotted Cetus Guard
  9348 | -6/Cetus           | Spotted Cetus Guard
  9355 | -6/Cetus           | Allies destroyed Cetus Guard
  9364 | -6/Cetus           | Allies destroyed Cetus Guard
  9369 | -6/Cetus           | Allies destroyed Cetus Guard
  9371 | -6/Cetus           | Allies destroyed Cetus Guard
  9499 | -6/Cetus           | Escorted A7 to Cetus Mainframe
  9522 | -6/Cetus           | Started Cetus Manufacturing Module
  9534 | -6/Cetus           | Discovered new exit (range 20)
  9547 | -6/Cetus           | Manufactured an Enhanced Grunt
  9572 | -6/Cetus           | Manufactured an Enhanced Grunt
  9572 | -6/Cetus           | Cetus Manufacturing Module disabled
  9573 | -6/Cetus           | Spotted Cetus Guard
  9574 | -6/Cetus           | Spotted Cetus Guard
  9574 | -6/Cetus           | Spotted Cetus Guard
  9577 | -6/Cetus           | Spotted Cetus Guard
  9583 | -6/Cetus           | Allies destroyed Cetus Guard
  9591 | -6/Cetus           | Destroyed Cetus Guard
  9591 | -6/Cetus           | Allies destroyed Cetus Guard
  9592 | -6/Cetus           | Destroyed Cetus Guard
  9595 | -6/Cetus           | Discovered new exit (range 20)
  9620 | -6/Cetus           | Met Revision 17
  9643 | -6/Cetus           | System corruption reached 10%
  9764 | -6/Cetus           | Entered Archives
  9764 | -6/Archives        | Accompanied by 3 allies (A7)
  9769 | -6/Archives        | Received a hacking code to weaken MAIN.C
  9849 | -6/Archives        | Found Prototype Device
  9849 | -6/Archives        | Identified Exp. Thermal Shield
  9858 | -6/Archives        | Discovered new exit (range 20)
  9895 | -6/Archives        | Discovered new exit (range 16)
  9931 | -6/Archives        | Entered Hub_04(d)
 10083 | -6/Hub_04(d)       | Build established: Scavenger-Gunner
 10084 | -6/Hub_04(d)       | Disrupted transfer network
 10174 | -6/Hub_04(d)       | Spotted B-75 Beast
 10200 | -6/Hub_04(d)       | Identified exit to Garrison
 10200 | -6/Hub_04(d)       | Entered Garrison
 10208 | -6/Garrison        | Installed Relay Interface Framework
 10328 | -6/Garrison        | Spotted B-75 Beast
 10340 | -6/Garrison        | System corruption reached 30%
 10378 | -6/Garrison        | Destroyed B-75 Beast
 10404 | -6/Garrison        | Triggered checkpoint
 10566 | -6/Garrison        | Triggered checkpoint
 10619 | -6/Garrison        | Garrison Relay disabled
 10663 | -6/Garrison        | Discovered new exit (range 14)
 10684 | -6/Garrison        | Entered Factory
 10684 | -5/Factory         | Evolved 2 slots: Utility x2
 10997 | -5/Factory         | System corruption reached 10%
 11119 | -5/Factory         | Lost 3 parts (1n1u1w)
 11227 | -5/Factory         | Lost 4 parts (2p1u1w)
 11490 | -5/Factory         | Lost 7 parts (1p2u4w)
 11618 | -5/Factory         | Garrison activated, responded to threat
 11623 | -5/Factory         | Core integrity fell below 50%
 11678 | -5/Factory         | Lost 4 parts (1p3w)
 11691 | -5/Factory         | Destroyed 14 combat bots
 11752 | -5/Factory         | Core integrity fell below 20%
 11799 | -5/Factory         | Lost 11 parts (1p1n4u5w)
 11885 | -5/Factory         | Manually triggered Chute Trap
 11885 | -5/Factory         | Sucked down chute
 11885 | -5/Factory         | Entered Waste
 11912 | -5/Waste           | Spotted C-40 Crusher
 11948 | -5/Waste           | Spotted C-40 Crusher
 11951 | -5/Waste           | Spotted C-40 Crusher
 11959 | -5/Waste           | Spotted C-40 Crusher
 11969 | -5/Waste           | Spotted C-40 Crusher
 11974 | -5/Waste           | Build established: Mutant
 12023 | -5/Waste           | Found Unknown Piercing Weapon
 12033 | -5/Waste           | Spotted C-40 Crusher
 12133 | -5/Waste           | Warlord forces began an assault
 12639 | -5/Waste           | Destroyed C-40 Crusher
 12656 | -5/Waste           | Allies destroyed C-40 Crusher
 12689 | -5/Waste           | Found Damper Plating
 12738 | -5/Waste           | Build established: Scavenger-Tank
 12765 | -5/Waste           | Allies destroyed C-40 Crusher
 12830 | -5/Waste           | Discovered new exit (range 12)
 12985 | -5/Waste           | Found Damper Plating
 13246 | -5/Waste           | Build established: Scavenger-Mutant
 13436 | -5/Waste           | Entered Factory
 13436 | -5/Factory         | Accompanied by 4 allies
 13787 | -5/Factory         | Destroyed 8 combat bots
 13807 | -5/Factory         | Build established: Scavenger-Tank
 14139 | -5/Factory         | Build established: Scavenger-Gunner
 15127 | -5/Factory         | Discovered new exit (range 16)
 15163 | -5/Factory         | Discovered new exit (range 16)
 15163 | -5/Factory         | Identified exit to Factory
 15165 | -5/Factory         | Entered another Factory area
 15165 | -4/Factory         | Evolved 2 slots: Utility x2
 15445 | -4/Factory         | Spotted B-86 Titan
 15464 | -4/Factory         | Identified exit to Upper Caves
 15464 | -4/Factory         | Identified exit to Armory
 15931 | -4/Factory         | Identified exit to Research
 16099 | -4/Factory         | Build established: Scavenger-Skirmisher
 16539 | -4/Factory         | Entered Research
 16539 | -3/Research        | Evolved 2 slots: Propulsion x2
 17203 | -3/Research        | Discovered new exit (range 31)
 17217 | -3/Research        | Build established: Scavenger-Gunner
 17232 | -3/Research        | Found Hvy. Reactive Plating
 17348 | -3/Research        | Crushed by falling debris
 17402 | -3/Research        | Identified exit to Quarantine
 17403 | -3/Research        | Entered Quarantine
 17652 | -3/Quarantine      | Found Alien Artifact
 17656 | -3/Quarantine      | Found Alien Artifact
 17659 | -3/Quarantine      | Found Alien Artifact
 17662 | -3/Quarantine      | Found Alien Artifact
 17662 | -3/Quarantine      | Identified Transdimensional Reconstructor (x3)
 17662 | -3/Quarantine      | Warped through subspace
 17691 | -3/Quarantine      | Found Alien Artifact
 17884 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 17976 | -3/Quarantine      | Identified exit to Research
 18054 | -3/Quarantine      | Build established: Scavenger-Tank
 18129 | -3/Quarantine      | Found Alien Artifact
 18129 | -3/Quarantine      | Identified Phase Redirector
 18357 | -3/Quarantine      | Found Alien Impact Weapon
 18632 | -3/Quarantine      | Build established: Scavenger-Mutant
 18912 | -3/Quarantine      | Found Alien Artifact
 18991 | -3/Quarantine      | Found Alien Artifact
 19022 | -3/Quarantine      | Entered Research
 19022 | -2/Research        | Evolved 2 slots: Utility x2
 19041 | -2/Research        | Identified Core Reset Matrix
 19041 | -2/Research        | Identified Phase Armor
 19041 | -2/Research        | Identified Subatomic Replicator
 19041 | -2/Research        | Identified Core Stripper
 19041 | -2/Research        | Used Core Reset Matrix
 19259 | -2/Research        | Build established: Scavenger-Tank
 19601 | -2/Research        | Warped through subspace
 19627 | -2/Research        | Lost 3 parts (3u)
 19641 | -2/Research        | System corruption reached 10%
 19641 | -2/Research        | Warped through subspace
 19673 | -2/Research        | Spotted B-90 Cyclops
 19694 | -2/Research        | Destroyed B-90 Cyclops
 19763 | -2/Research        | Warped through subspace
 19763 | -2/Research        | Discovered new exit (range 14)
 19764 | -2/Research        | Core integrity fell below 50%
 19834 | -2/Research        | Spotted B-90 Cyclops
 19847 | -2/Research        | Identified exit to Testing
 19849 | -2/Research        | Entered Testing
 19874 | -2/Testing         | Lost 3 parts (1p2u)
 20010 | -2/Testing         | Found Prototype Energy Gun
 20011 | -2/Testing         | Identified Warp Gun
 20361 | -2/Testing         | Build established: Scavenger-Gunner
 20441 | -2/Testing         | Found Prototype Device
 20441 | -2/Testing         | Identified Thermal Barrier
 20527 | -2/Testing         | Found Prototype Device
 20527 | -2/Testing         | Identified Exp. Force Field
 20733 | -2/Testing         | Build established: Scavenger-Tank
 20739 | -2/Testing         | Spotted Striker
 20739 | -2/Testing         | Spotted Striker
 20805 | -2/Testing         | Found Prototype Processor
 20805 | -2/Testing         | Identified Spectral Analyzer
 20940 | -2/Testing         | Spotted PH-FH2CEHHF7X
 20979 | -2/Testing         | Destroyed PH-FH2CEHHF7X
 21086 | -2/Testing         | Found Prototype Energy Cannon
 21086 | -2/Testing         | Identified Imp. Potential Cannon
 21195 | -2/Testing         | Garrison activated, responded to threat
 21340 | -2/Testing         | Incoming investigation squad redirected
 21436 | -2/Testing         | Found Prototype Protection
 21436 | -2/Testing         | Identified SHELL Armor
 21440 | -2/Testing         | Found Prototype Protection
 21622 | -2/Testing         | Build established: Scavenger-Mutant
 21656 | -2/Testing         | Garrison activated, responded to threat
 21766 | -2/Testing         | Spotted Fortress
 21768 | -2/Testing         | Identified Hvy. Regenerative Plating
 21876 | -2/Testing         | First assault squad dispatched
 21885 | -2/Testing         | Discovered new exit (range 6)
 21896 | -2/Testing         | Entered Section 7
 21897 | -2/Section 7       | Sensed 19 artifacts in vicinity
 21920 | -2/Section 7       | Found Integrity Redistributor
 21994 | -2/Section 7       | Found Integrated Dissipator
 22003 | -2/Section 7       | Discovered new exit (range 14)
 22085 | -2/Section 7       | Entered Access
 22085 | -1/Access          | Evolved 2 slots: Power x2
 22163 | -1/Access          | Found Unknown Device
 22163 | -1/Access          | Identified Antimissile System
 22167 | -1/Access          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 22462 | -1/Access          | Garrison activated, responded to threat
 22638 | -1/Access          | Build established: Scavenger-Gunner
 22686 | -1/Access          | Incoming investigation squad redirected
 22729 | -1/Access          | Discovered new exit (range 7)
 22747 | -1/Access          | Entered Command
 23323 | -1/Command         | Destroyed 12 combat bots
 23526 | -1/Command         | First assault squad dispatched
 23661 | -1/Command         | Spotted M Guard
 23664 | -1/Command         | Spotted M Guard
 23692 | -1/Command         | Spotted Combat Programmer
 23692 | -1/Command         | Spotted Combat Programmer
 23698 | -1/Command         | System corruption reached 10%
 23703 | -1/Command         | Destroyed Combat Programmer
 23712 | -1/Command         | Found Prototype Energy Cannon
 23717 | -1/Command         | Destroyed Combat Programmer
 23836 | -1/Command         | Crushed by falling debris
 23867 | -1/Command         | Lost 12 parts (2p2n7u1w)
 23896 | -1/Command         | Found Prototype Device
 23896 | -1/Command         | Identified Adv. Kinecellerator
 23899 | -1/Command         | Found Antimissile System
 24114 | -1/Command         | Lost 4 parts (1p2u1w)
 24164 | -1/Command         | System corruption reached 30%
 24283 | -1/Command         | Core integrity fell below 50%
 24292 | -1/Command         | Self-destructed

 Last Messages 
---------------
24271_ Kicked S-43 Plague. <x2>
24273_ Adv. Heat Sink destroyed.
24273_ Slug penetrates Wall. <x2>
24273_ Kicked S-43 Plague. <x3>
24276_ Lgt. Particle Reactor destroyed.
24276_ Slug penetrates Wall.
24277_ Kicked S-43 Plague.
24278_ Kicked S-43 Plague out of the way.
24279_ Slug penetrates Wall. <x2>
24280_ Wall collapses.
24281_ Slug penetrates H-88 Terminator.
24282_ Penetrated by Slug. <x3>
24285_ Slug penetrates Wall.
24285_ Penetrated by Slug.
24285_ Adv. Heat Sink destroyed.
24289_ System corrupted: Substantial component data lost.
24289_ Acquired Unknown Flight Unit.
24289_ Identified Impulse Thruster.
24290_ Slug penetrates Wall. <x2>
24291_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#            #??????????????? |
| ?????##??????????????#            ########???????? |
| ?????# ??????????????#            ##     #???????? |
| ?????# ??????????????#            ##     #???????? |
| ?????# ??????????????#            ##     #???????? |
| ?????# ??????????????#            ##     #???????? |
| ???###+#######????????            ##     #???????? |
| ???#         #??????????         ??#     #???????? |
| ???#         #????????????     ?????     ????????# |
| ???#         ###############+#########/######????# |
| ???#  ""     +                              ###### |
| ???#  "T     #                    !    %           |
| ???#  ""     #########################+########### |
| ???#   [*    #?????????????????????# =!= =#??????# |
| ???#  ![     #?????????????????????#[[% ! #??????# |
| ???######+#+##?????????????????????# =!=  #??????# |
| #########   #?##############???????#      #??????# |
|         #   #?#            #???????#      #??????# |
|         #   #?#            #???????#  =!  #??????# |
|         #   #?#  !   ""    #???????###"/%##??????# |
|         #   ###     """"   #?????????##!##???????# |
|         #     #     """"   #??????????# #????????# |
|         ;  h  #      ""    #??????????  #????????? |
|         +     s            #??????????###????????? |
|         #     #s           #?????????????????????? |
|         +     #          @ #?????????????????????? |
|    ""   #     #            #?????????????????????? |
|   """"  #     #            #?????????????????????? |
|   """"  #     #            #?????????????????????? |
|    ""   #     ##############?????????????????????? |
| #########     #??????????????????????????????????? |
|               #????????????????????????????????### |
|               #????????????????????????????????#   |
|               #????????????????????????????????# " |
|               #???????????????##############???# " |
|               #???????????????#            #???# " |
| #+####+##     #???????????????#            #???#   |
| ????????#     #???????????????#      """"  #???#   |
| ????????#     #?###########???#      """"  ####### |
| ????????#     #?#         #???#      """"  +       |
| ????????#     #?#         #???#      """"  #    ## |
| ????????#     #?#    =//  #??##            #    #? |
| ????????#     #?#    =//  #??#"            +    #? |
| ????????      #?#    =/   #??##        =   " ##### |
| ????????#     ??#         #?###        %   # #     |
| ########?     ???         ??# "       %    # #     |
|        #???????????     ????##"            # #     |
|        #??????#######/#########"##"""""""### #     |
|        #??????#     ==%%        !%!          +     |
|        #??????#    !%=%[         =     ""#####     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           167
Coolant Potential          100
Energy Generation          73
Energy Capacity            1330
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Power Amplification        30
Base Temperature (-)       200
EM Shielding               2
Armor Coverage             3650
Resistance: KI             40
Resistance: TH             50
Resistance: EM             90
Power Shielding            66
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           66
Point Defense Rating       320
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                69
Targeting Accuracy         20
Melee Accuracy             8
Target Analysis            6
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           50
Energy Filtering           30
Particle Charging          25
Salvage Targeting          2
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        37

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Targeting Computer | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Phase Redirector
Core Reset Matrix
Phase Armor
Core Stripper
High-powered Transdimensional Reconstructor
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterGlidesysDetector
  Manual?         0
Play Time         02:55:12
  Cumulative      572.4 hours
  Start           2022.03.20 @ 12:37:54
  End             2022.03.20 @ 15:43:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          398
  Rogue           391
  Adventurer      0
  Explorer        7
Win Type          -
  Total           32
  Types           9/4/12/2/0/1/2/1/1
Lore%             83
Gallery%          91
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cd5155b-447e-4418-bed0-80a2c2a430f8