Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.12 @ 23:07:27 Player: Kenzurith Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (468) 2340 Value Destroyed (23836) 23836 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (15680) 15680 TOTAL SCORE: 50316 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 11146 Follower Combat Kills 955 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armored Huge Wheel Heavy Insulated Plating Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Experimental Thermal Converter Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Experimental Weapon Cycler Improved Remote Force Field > --- WEAPON ----------- Hypervelocity Mass Driver Hypervelocity Mass Driver Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Advanced Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Experimental Matter Compressor Advanced Sensor Array Experimental Weapon Cycler Heavy Insulated Plating Improved Shock Absorption System System Restoration Module Gamma Rifle Gamma Rifle Cooled Plasma Rifle Heavy Proton Cannon Heavy Gauss Cannon Vortex Catalyst Activator Vortex Lance Vortex Lance [Rating: 157] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . 2 . . . . . . . . Utility 12 | . . 2 2 2 . . . . . 2 1 . . . . 1 2 Weapon 1 | . . . . . . . . . . . 1 . . . . . . Parts Attached 590 | 6 2 25 12 18 4 7 6 10 17 83 42 24 20 20 20 179 95 Power 72 | 1 1 5 1 . . . . 3 3 6 3 2 1 1 1 28 16 Engine 13 | 1 1 5 1 . . . . 3 2 . . . . . . . . Core 8 | . . . . . . . . . . 4 2 . 1 1 . . . Reactor 51 | . . . . . . . . . 1 2 1 2 . . 1 28 16 Propulsion 114 | 2 . 5 3 3 . . . 2 4 21 9 5 5 2 3 37 13 Treads 60 | 2 . 4 3 3 . . . 2 4 11 2 1 1 2 1 11 13 Leg 42 | . . . . . . . . . . 8 5 2 1 . 2 24 . Wheel 9 | . . 1 . . . . . . . 2 1 1 3 . . 1 . Hover 3 | . . . . . . . . . . . 1 1 . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . Utility 239 | 1 1 7 5 6 3 2 6 3 8 37 15 11 8 6 7 68 45 Device 145 | . . 2 2 5 2 1 . 1 4 21 10 6 4 2 2 51 32 Storage 30 | 1 . 1 1 . . . . . 2 2 3 . 1 3 1 7 8 Processor 25 | . . 2 1 . . . 5 . . 4 . . . 1 1 6 5 Hackware 1 | . . . . . . . . . . . . . . . . 1 . Protection 38 | . 1 2 1 1 1 1 1 2 2 10 2 5 3 . 3 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 165 | 2 . 8 3 9 1 5 . 2 2 19 15 6 6 11 9 46 21 Energy Gun 64 | . . 6 2 3 . . . . . 6 10 1 . . 2 31 3 Energy Cannon 10 | . . . . . . . . . . 1 1 2 1 . . 3 2 Ballistic Gun 31 | 2 . 2 1 5 1 1 . . 1 8 . . . . 3 7 . Ballistic Cannon 35 | . . . . . . 2 . 1 1 1 2 2 2 6 1 5 12 Launcher 12 | . . . . 1 . 2 . 1 . 3 2 . . 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . Slashing Weapon 6 | . . . . . . . . . . . . 1 1 2 2 . . Piercing Weapon 6 | . . . . . . . . . . . . . 1 2 . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . 4 1 1 . . 4 . 3 2 1 1 . 5 3 10 5 Parts Lost 155 | . . 14 . . . . . 2 . 23 15 11 3 2 10 32 43 Power 19 | . . 3 . . . . . . . 1 . 2 . . 1 4 8 Propulsion 32 | . . 3 . . . . . . . 5 3 4 . . 2 8 7 Utility 50 | . . 2 . . . . . 2 . 13 5 . 1 1 2 9 15 Weapon 54 | . . 6 . . . . . . . 4 7 5 2 1 5 11 13 Highest Loss Streak 18 | . . 5 . . . . . 1 . 8 6 6 2 2 5 8 18 Average Slot Usage (%) 94 | . 96 96 98 99 99 99 99 99 99 95 89 93 89 88 88 92 88 Engine 2 | . 14 10 9 7 7 7 7 6 3 . . . . . . . . Reactor 2 | . . . . . . . . . 2 1 1 5 3 . . 7 7 Treads 11 | . 28 21 18 14 15 15 15 15 26 13 5 2 6 4 7 6 7 Leg 2 | . . . . . . . . . . 5 10 9 . . 4 7 . Wheel 1 | . . . . . . . . . . 1 1 2 8 11 . . . Device 13 | . . 5 9 17 22 22 7 7 6 12 8 12 10 8 3 20 25 Storage 16 | . 14 16 17 15 15 15 15 15 13 12 11 15 15 20 25 14 18 Processor 19 | . . 8 12 15 15 15 29 30 26 22 26 23 15 16 25 16 14 Protection 5 | . 10 11 14 12 7 7 6 7 5 4 4 3 9 5 1 2 . Energy Gun 2 | . . 8 7 3 . . . . . 1 6 4 . . 2 5 . Ballistic Gun 5 | . 28 12 10 11 15 10 7 7 6 4 4 . . . 2 6 . Ballistic Cannon 4 | . . . . . . 4 7 6 6 3 . 6 4 10 6 1 11 Naked Turns 6 | . . . . . . . . . . . . . . . . . 6 Heaviest Build 183 | 12 13 55 71 71 72 81 74 78 78 101 127 121 127 159 147 161 183 Greatest Support 150 | 40 40 40 40 40 40 40 40 43 86 89 98 70 93 150 150 150 150 Greatest Overweight (x) 23 | 2 . 4 1 1 1 2 1 1 . 2 7 2 7 2 3 23 2 Average Overweight (x) . | . . . 1 1 1 1 1 1 . . 1 1 1 1 . . . Largest Inventory Capacity 34 | 6 6 14 16 16 16 16 16 16 16 16 24 22 22 34 34 34 32 Average Capacity 20 | 5 6 12 15 16 16 16 16 16 16 15 18 22 22 27 33 23 29 Most Carried 34 | 6 6 14 16 16 16 16 16 16 16 16 24 22 22 34 33 31 32 Average Carried 19 | 2 5 11 15 15 15 15 16 15 15 14 16 18 21 27 29 22 26 Final Capacity 34 | 6 6 12 16 16 16 16 16 16 16 16 22 22 22 34 34 26 4 Final Carried 34 | 6 6 12 16 16 16 16 16 15 16 14 18 22 22 34 32 25 4 Class Distribution -------------------- 37% | Messiah-Mutant 29% | Messiah-Gunner 27% | Mutant 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Warlord Messiah-Mutant | -3/Proximity Caves Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Matter Collected 16128 | 260 116 379 170 406 76 181 60 349 517 2127 815 457 398 146 1005 4490 4176 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 25421 | . 182 1318 375 654 . 238 . 380 275 3543 2143 423 575 . 717 8290 6308 Parts 1089 | . 15 75 22 43 . 17 . 18 9 134 71 18 18 . 43 345 261 Haulers Intercepted 14 | . . 3 . . . . . . . . 1 1 . . . 5 4 Recyclers Shooed 21 | . . 4 . . . . . . . 6 1 . . . . 6 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 198 | . . . . . . 22 . 20 . . . 13 3 108 32 . . Prevented 27 | . . . . . . . . 2 . . . 4 5 14 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Combat Hostiles Destroyed 375 | . 8 25 7 13 . 7 . 12 5 54 23 6 11 . 20 95 89 Melee 6 | . . . . . . . . . . . . . . . 3 . 3 Guns 179 | . 8 25 7 10 . 4 . 6 1 30 11 1 . . 2 71 3 Cannons 134 | . . . . . . 1 . 2 3 15 3 4 8 . 14 19 65 AOE 37 | . . . . 3 . 2 . 4 1 8 6 . 1 . 1 . 11 Classes Destroyed 22 | . 2 5 1 4 . . . . . 3 1 1 1 . . 2 2 Worker 23 | . . 1 . . . . . . . 4 . . . . . 4 14 Builder 14 | . . . . . . . . . . 6 3 . . . . 1 4 Tunneler 3 | . . . . . . . . . . . 1 . . . . 2 . Hauler 14 | . . 3 . . . . . . . . 1 1 . . . 5 4 Recycler 25 | . . 5 . 1 . . . . . 6 4 . . . . 7 2 Carrier 3 | . . . . . . . . . . . . . . . . 1 2 Mechanic 4 | . . . . . . . . . . 1 2 . . . . . 1 Operator 1 | . . . . 1 . . . . . . . . . . . . . Watcher 6 | . . 1 . 1 . . . . . . . . . . . 1 3 Swarmer 66 | . 5 14 . 4 . 4 . 8 . 4 . . 3 . 8 7 9 Saboteur 2 | . . . . . . . . . . 1 . . . . . . 1 Grunt 137 | . 3 9 3 5 . 2 . . 2 23 9 5 3 . 3 44 26 Brawler 20 | . . . . 1 . 1 . 2 2 3 1 . 1 . . 1 8 Duelist 15 | . . . 1 . . . . . . 5 2 . . . . 3 4 Protector 7 | . . . . . . . . . . . . . . . . 2 5 Sentry 24 | . . 2 3 . . . . 2 1 6 . . . . . 9 1 Hunter 25 | . . . . 1 . . . . . 3 4 . . . 4 2 11 Programmer 71 | . . . . 2 . . . . . 9 7 . . . 5 27 21 Behemoth 2 | . . . . . . . . . . . . 1 . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . 1 . . . . Fireman 3 | . . . . . . . . . . . . . 3 . . . . Best Kill Streak 17 | . 4 9 3 10 . 4 . 4 3 17 9 5 4 . 7 15 16 Combat Bots Only 12 | . 4 5 3 7 . 4 . 4 3 10 7 5 4 . 7 9 12 Max Kills in Single Turn 6 | . 2 2 1 2 . 2 . 2 2 5 3 1 1 . 1 2 6 Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . 1 . Exploded 6 | . . . . 2 . 2 . 2 1 2 2 . 1 . 1 . 6 Melee 1 | . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Damage Taken 43639 | . 342 1327 363 553 . 183 . 695 854 6122 3705 2221 823 1035 3840 10770 10806 Core 4625 | . 49 156 17 58 . . . 35 199 582 306 259 106 16 353 1020 1469 Absorbed by Shields 4396 | . . . . 178 . 70 . 263 56 732 135 188 108 144 . 1708 814 Reduced by Siege Mode 2052 | . . . . . . . . . . . 45 108 . . 214 635 1050 Core Remaining (%) 63 | 100 80 61 96 . . . . 86 76 41 . . . . 9 21 . Volleys Fired 1031 | . 24 82 20 27 . 10 . 34 20 173 76 28 23 . 51 274 189 Largest 3 | . 2 2 2 2 . 2 . 2 2 2 3 3 3 . 3 3 3 Hottest 297 | . 40 90 84 64 . 93 . 85 85 297 198 224 207 . 171 267 231 Shots Fired 2392 | . 48 146 40 54 . 18 . 68 40 336 185 67 49 . 95 759 487 Gun 1473 | . 48 146 40 52 . 9 . 34 20 224 161 21 4 . 13 642 59 Cannon 892 | . . . . . . 7 . 31 20 101 20 46 45 . 81 117 424 Launcher 27 | . . . . 2 . 2 . 3 . 11 4 . . . 1 . 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1693 | . 48 90 20 52 . 16 . 65 40 259 73 36 31 . 91 462 410 Thermal 497 | . . 45 20 . . . . . . 66 70 16 . . . 257 23 Explosive 22 | . . . . 2 . 2 . 3 . 11 4 . . . . . . Electromagnetic 175 | . . 11 . . . . . . . . 38 15 18 . 3 40 50 Entropic 5 | . . . . . . . . . . . . . . . 1 . 4 Robot Hit Streak 50 | . 9 17 10 11 . 7 . 7 11 26 34 25 17 . 23 50 44 Robot Miss Streak 5 | . 4 5 2 3 . 1 . 5 2 3 2 2 4 . 3 2 3 Penetration Max 2 | . . . . . . 1 . . . 1 1 . . . . 2 2 Secondary Targets 31 | . 1 9 2 2 . . . . . 1 3 . . . . 13 . Max Gunslinging Chain 2 | . 1 1 1 1 . . . . . 1 1 . . . . 2 . Shots Hit Robots 1823 | . 28 101 30 36 . 11 . 37 33 266 152 53 35 . 76 598 367 Core Hits 932 | . 10 54 12 29 . 10 . 21 11 149 80 18 20 . 42 283 193 Critical Hits 375 | . . . . . . 1 . 11 8 27 15 6 11 . 7 92 197 Critical Kills 138 | . . . . . . 1 . 2 1 11 5 2 3 . 4 31 78 Critical Parts Destroyed 202 | . . . . . . . . 9 7 16 9 2 6 . 3 54 96 Melee Attacks 61 | . . . . . . . . . . . . . . 11 30 . 20 Impact . | . . . . . . . . . . . . . . . . . . Slashing 40 | . . . . . . . . . . . . . . 10 30 . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 21 | . . . . . . . . . . . . . . 1 . . 20 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 56214 | . 281 1496 458 943 . 323 . 1012 850 8815 5514 1471 1253 . 2793 16338 14667 Guns 27509 | . 281 1332 458 665 . 198 . 469 393 4469 3121 271 82 . 145 14333 1292 Cannons 17783 | . . . . . . 26 . 285 345 2125 660 1200 906 . 1783 1835 8618 Explosions 8931 | . . 162 . 278 . 99 . 258 112 2105 1680 . 265 . 467 80 3425 Melee 1647 | . . . . . . . . . . . . . . . 398 . 1249 Ramming 344 | . . 2 . . . . . . . 116 53 . . . . 90 83 Kinetic 31526 | . 281 762 169 665 . 224 . 754 738 5060 1564 1022 515 . 1871 9707 8194 Thermal 12130 | . . 610 289 . . . . . 112 1534 2451 243 265 . . 6085 541 Explosive 3323 | . . . . 278 . 99 . 258 . 2105 503 . . . . 80 . Electromagnetic 3352 | . . 122 . . . . . . . . 943 206 473 . 57 376 1175 Impact . | . . . . . . . . . . . . . . . . . . Slashing 398 | . . . . . . . . . . . . . . . 398 . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 5141 | . . . . . . . . . . . . . . . 467 . 4674 Highest Corruption 31 | . . 1 . 1 1 1 1 . . 17 19 19 23 31 6 15 15 Average Corruption 7 | . . 1 . 1 1 1 1 . . 11 11 19 22 25 5 7 3 Corruption Purged 39 | . . . . . . . . . . . . . . . . 27 12 Effects 492 | . . 2 . 3 2 4 3 . . 93 51 64 36 4 17 151 62 Message Errors 79 | . . . . . 1 1 1 . . 15 3 9 3 . 3 23 20 Matter Fused 72 | . . . . . . . . . . 17 5 7 5 2 3 24 9 Heat Flow Errors 36 | . . . . . . . . . . 6 5 8 1 . 2 8 6 Energy Discharges 43 | . . . . 2 . 2 1 . . 9 7 3 1 . 3 12 3 Parts Rejected 6 | . . . . . . . . . . 2 2 . 1 . . 1 . Data Loss (minor) 41 | . . 1 . 1 1 1 1 . . 6 1 4 4 . 3 15 3 Data Loss (major) 17 | . . . . . . . . . . 4 2 2 1 . 1 6 1 Misfires 9 | . . . . . . . . . . . . 3 2 . 1 3 . Alerts 8 | . . . . . . . . . . 1 1 1 2 . . 3 . Misdirections 22 | . . . . . . . . . . . 2 11 2 2 . 4 1 Targeting Errors 139 | . . 1 . . . . . . . 30 21 15 13 . 1 44 14 Weapon Failures 20 | . . . . . . . . . . 3 2 1 1 . . 8 5 Overload Shots 5 | . . . . . . . . . . 4 . . . . . . 1 Overflow Damage 741 | . . 16 . . . . . 8 . 61 240 27 18 . 153 28 190 Projectiles 175 | . . . . . . . . . . 23 . 27 7 . 43 13 62 Explosions 476 | . . 16 . . . . . 8 . 38 237 . 11 . 110 . 56 Melee 90 | . . . . . . . . . . . 3 . . . . 15 72 Knockbacks 150 | . . . . . . . . 5 . 14 2 12 7 . 23 23 64 Impact 3 | . . . . . . . . . . . 2 . . . . 1 . Kinetic 135 | . . . . . . . . 5 . 13 . 10 6 . 22 19 60 Secondary 12 | . . . . . . . . . . 1 . 2 1 . 1 3 4 Self-Inflicted Damage 1354 | . . 37 . 30 . 50 . 22 135 69 449 . 100 . . . 462 Shots 21 | . . 1 . 1 . 1 . 2 2 1 8 . 2 . . . 3 Rammed 21 | . . 1 . . . . . . . 6 . . . . . 5 9 Targets Rammed 29 | . . 1 . . . . . . . 10 2 . . . . 6 10 Kicked 5 | . . . . . . . . . . 2 2 . . . . 1 . Crushed 3 | . . . . . . . . . . 2 . . . . . . 1 Highest Temperature 507 | . 12 452 15 14 . 90 333 134 142 262 296 280 212 6 507 361 400 Average Temperature 85 | . 7 81 7 4 . 35 178 55 50 61 57 118 60 6 212 78 137 Received Heat Transfer 6599 | . 78 321 180 72 . 42 . 18 204 1632 276 349 264 99 120 1759 1185 Effects 16 | . . . . . . . 3 . . 1 . . . . 4 1 7 Shutdowns 6 | . . . . . . . . . . . . . . . 2 . 4 Energy Bleed 3 | . . . . . . . . . . 1 . . . . . 1 1 Interference 5 | . . . . . . . 3 . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations 59 | . . . . . . . . . . . 3 1 1 . 5 26 23 Total Turns 1573 | . . . . . . . . . . . 38 32 24 . 125 806 548 Longest Duration 120 | . . . . . . . . . . . 18 32 24 . 41 120 92 Robots Corrupted 13 | . . . . . . . . . . . 2 1 2 . . 1 7 Combat Hostiles 13 | . . . . . . . . . . . 2 1 2 . . 1 7 Parts Fried 25 | . . 1 . . . . . . . . 5 1 2 . . 2 14 Impact Corruptions 2 | . . . . . . . . . . . 1 . . . . 1 . Robots Melted 6 | . . . . . . . . . . 1 1 . . . . 4 . Combat Hostiles 6 | . . . . . . . . . . 1 1 . . . . 4 . Parts Melted 55 | . . 2 2 . . . . 1 . 3 5 . 1 . . 40 1 Heat Transferred 16806 | . . 1106 555 . . . . . 100 2178 2808 446 200 . . 8333 1080 Parts Sabotaged 8 | . . . . . . . . . . 2 . . . . . 6 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . . . . . . 2 . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Peak Influence 2634 | . 220 392 260 368 . . . . 922 1657 1595 . . . . 1766 2634 Average Influence 744 | . 112 200 144 79 . . . . 559 806 1393 . . . . 668 1442 Maximum Alert Level 5 | . 1 1 1 1 . . . . 3 5 4 . . . . 5 5 Low Security (%) 21 | 100 65 61 79 88 . . . . 12 . . . . . . 10 . Level 1 14 | . 34 38 20 11 . . . . 1 3 . . . . . 32 . Level 2 21 | . . . . . . . . . 64 56 . . . . . 21 . Level 3 10 | . . . . . . . . . 21 14 . . . . . 14 13 Level 4 24 | . . . . . . . . . . 19 100 . . . . 15 61 Level 5 2 | . . . . . . . . . . . . . . . . 2 9 High Security 4 | . . . . . . . . . . 5 . . . . . 4 16 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 98 | . 3 2 1 2 . . . 1 7 18 8 . . . . 31 25 Investigation 4 | . 1 . 1 . . . . . 1 . . . . . . . 1 Extermination 22 | . . . . 2 . . . . 1 4 2 . . . . 9 4 Reinforcement 14 | . 2 2 . . . . . . 2 2 2 . . . . 2 2 Assault 43 | . . . . . . . . 1 2 9 4 . . . . 9 18 Garrison 15 | . . . . . . . . . 1 3 . . . . . 11 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . 2 1 . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Distress Signals 24 | . 2 6 . 2 . . . . . 2 1 . . . . 5 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 602 | . 16 42 9 19 . 7 . 24 23 79 38 6 14 17 20 133 155 Peak Tracking Total 21 | . 4 5 2 8 . 4 . 5 5 8 8 5 4 14 5 9 21 Tactical Retreats 35 | . 1 1 1 1 . . . 5 1 2 1 . 2 . . 10 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Traps Triggered 13 | . . 1 1 1 . . . . . 4 . . . . . 4 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . 3 11 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Machines Disabled 37 | . . 1 . 3 . . . . 13 1 11 . . 1 . 6 1 Max in Single Turn 5 | . . 1 . 3 . . . . 3 1 5 . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . 1 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Machines Accessed 28 | . 1 3 6 4 . 1 . . 2 3 . . . 6 . . 2 Terminals 11 | . 1 2 5 3 . . . . . . . . . . . . . Fabricators 5 | . . . . 1 . . . . 2 2 . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 72 | . 3 10 17 11 . 1 . . 6 7 . . . 14 . . 3 Successful 49 | . . 6 8 8 . 1 . . 5 6 . . . 14 . . 1 Failed 23 | . 3 4 9 3 . . . . 1 1 . . . . . . 2 Catastrophic 4 | . . . 4 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 55 | . 3 5 10 7 . . 1 . 16 8 . . . 1 . . 4 Terminals 34 | . 3 7 15 9 . . . . . . . . . . . . . Fabricators 13 | . . . . 2 . . . . 6 5 . . . . . . . Repair Stations 4 | . . . 2 . . . . . . 2 . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . 2 Scanalyzers 4 | . . 3 . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 30 | . . 3 7 5 . 1 . . . . . . . 14 . . . Record 12 | . . . . . . . . . . . . . . 12 . . . Part Schematic 3 | . . 1 1 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . 1 1 1 . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . . . . . . . 2 . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . . 3 . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . 2 . . . . 5 4 . . . . . . . Network Status 2 | . . . . . . . . . 1 1 . . . . . . . Load Schematic 5 | . . . . 1 . . . . 2 2 . . . . . . . Build 4 | . . . . 1 . . . . 2 1 . . . . . . . Repair Station Hacks 3 | . . . 1 . . . . . . 2 . . . . . . . Scan Component 2 | . . . 1 . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 Process 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer 3 | . . 3 . . . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 3 5 4 . . . . 1 2 . . . . . . 2 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 2 1 1 . . . . 10 . . . . . . . . Parts Built 2 | . . . . . . . . . 1 1 . . . . . . . Matter 599 | . . . . 168 . . . . 146 285 . . . . . . . Time 267 | . . . . 42 . . . . 73 152 . . . . . . . Total Part Build Rating 8 | . . . . . . . . . 3 5 . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . Time 8 | . . . . . . . . . . 8 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . 4 . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Total Allies 15 | . . . . . . . 9 1 4 . . . . . . . 1 Largest Group 9 | . . . . . . . 9 9 4 . . . . . . . 1 Highest-Rated Group 373 | . . . . . . . 263 263 373 . . . . . . . 27 Highest-Rated Ally 163 | . . . . . . . 39 39 163 . . . . . . . 27 Zionite Dispatches 3 | . . . . . . . . . 2 . . . . . . . 1 Light 1 | . . . . . . . . . 1 . . . . . . . . Hero 1 | . . . . . . . . . 1 . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . . . . 3 GOTO 1 | . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 116 | . . . . . . . . 42 74 . . . . . . . . Total Damage 3250 | . . . . . . . . 1018 2232 . . . . . . . . Kills 29 | . . . . . . . . 6 23 . . . . . . . . Allies Corrupted 3 | . . . . . . . . 2 . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 . 1 1 . . . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . 2 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Turns Passed 23625 | 94 299 985 740 1219 585 846 2339 1118 1504 2482 1021 794 465 1324 1345 3884 2581 Spaces Moved 10616 | 53 134 369 349 570 321 448 1288 532 841 1122 401 385 219 973 574 1243 794 Core 10 | 9 . . . . . . . . . . . . . . . 1 . Treads 8037 | 44 134 362 349 570 321 448 1288 532 841 579 102 189 139 332 385 628 794 Legs 1562 | . . . . . . . . . . 320 243 196 . . 189 614 . Wheels 1007 | . . 7 . . . . . . . 223 56 . 80 641 . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 130 180 180 180 180 180 180 162 110 130 150 110 100 130 120 145 Average Speed 166 | 150 160 177 180 180 180 180 180 182 163 150 166 172 154 125 172 159 189 Slowest Speed 1200 | 160 160 200 180 180 180 200 180 185 165 190 270 180 180 200 210 1200 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 37 34 31 23 55 65 91 61 24 22 8 50 35 92 75 26 20 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 6 | . . . . . 1 . 3 . . . . 2 . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 . . . . . . 1 . Unknown Exits Taken 8 | 1 1 . . . . . . . . 1 1 1 1 1 1 . . Scrap Searched 17 | . . . . . 4 3 4 1 . . . 1 3 . 1 . . Spaces Dug 15 | . . . . . . . . . . 1 . . . 4 9 . 1 Terrain Destroyed 527 | . . 2 . 37 . 21 . 47 31 65 128 17 18 4 77 23 57 Melee 13 | . . . . . . . . . . . . . . 4 9 . . Projectile 134 | . . . . . . 2 . 26 5 16 6 17 8 . 19 14 21 AOE 380 | . . 2 . 37 . 19 . 21 26 49 122 . 10 . 49 9 36 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Total 14621 | 64 176 576 429 719 329 472 1309 610 940 1585 601 459 301 1070 801 2597 1583 Wait 1408 | . 12 29 19 70 . . 10 22 30 62 25 1 15 6 109 633 365 Move 10601 | 52 133 368 348 569 320 447 1287 531 840 1122 400 384 218 972 573 1243 794 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 403 | 6 2 39 15 15 1 4 . 2 11 55 35 16 10 30 15 103 44 Fast Attach 177 | 6 2 9 2 5 2 . 6 2 6 35 9 . 8 5 3 58 19 Attach 215 | . . 12 5 4 . 1 . 2 5 28 21 16 4 8 14 51 44 Detach 56 | . . 4 1 1 . . 3 . 4 6 2 4 1 2 2 16 10 Swap 200 | . . 5 5 9 2 6 . 6 6 20 12 8 8 7 3 70 33 Drop 408 | . 3 27 14 19 4 4 3 6 18 59 19 2 14 29 1 144 42 Fire 1031 | . 24 82 20 27 . 10 . 34 20 173 76 28 23 . 51 274 189 Melee 61 | . . . . . . . . . . . . . . 11 30 . 20 Ram 7 | . . . . . . . . . . 5 . . . . . . 2 Kick 6 | . . . . . . . . . . 2 2 . . . . 2 . Crush 14 | . . 1 . . . . . . . 2 . . . . . 3 8 Escape Stasis 29 | . . . . . . . . . . 16 . . . . . . 13 Rewire 5 | . . . . . . . . 5 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: [*Fac] / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 9) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x2 603 | -9/Materials | Lost 3 parts (1p1u1w) 1035 | -9/Materials | Lost 5 parts (2n1u2w) 1316 | -9/Materials | Discovered new exit (range 15) 1378 | -9/Materials | Identified exit to Materials 1379 | -9/Materials | Entered another Materials area 1379 | -8/Materials | Evolved 2 slots: Utility x2 2005 | -8/Materials | Identified exit to Factory 2119 | -8/Materials | Entered Factory 2119 | -7/Factory | Evolved 2 slots: Utility x2 2147 | -7/Factory | Identified exit to Lower Caves 3224 | -7/Factory | Destroyed 7 combat bots 3338 | -7/Factory | Entered Lower Caves 3727 | -7/Lower Caves | Learned location of Zion (-7) 3840 | -7/Lower Caves | Discovered new exit (range 9) 3921 | -7/Lower Caves | Identified exit to Lower Caves 3923 | -7/Lower Caves | Entered another Lower Caves area 4762 | -7/Lower Caves | Discovered new exit (range 5) 4767 | -7/Lower Caves | Identified exit to Zion 4769 | -7/Lower Caves | Entered Zion 4831 | -7/Zion | Found Prototype Processor 4831 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4846 | -7/Zion | Found Prototype Processor 4846 | -7/Zion | Identified Exp. Melee Analysis Suite 4852 | -7/Zion | Found Prototype Processor 4852 | -7/Zion | Identified Exp. Signal Interpreter 4938 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5022 | -7/Zion | Discovered new exit (range 14) 5105 | -7/Zion | System corruption cleaned by Quarantine Array 5283 | -7/Zion | Learned location of Warlord (-4) 5305 | -7/Zion | Learned location of Data Miner (-6) 5402 | -7/Zion | Learned Factory scanalyzer intel 5413 | -7/Zion | Learned location of Quarantine (-3) 5429 | -7/Zion | Gained Derelict followers 6073 | -7/Zion | Gained Derelict followers 6318 | -7/Zion | Received a hallucinogenic algorithm 6738 | -7/Zion | Imprinted 6741 | -7/Zion | Declared Zion's savior 7041 | -7/Zion | Build established: Messiah-Mutant 7101 | -7/Zion | Identified exit to Proximity Caves 7108 | -7/Zion | Entered Proximity Caves 7108 | -6/Proximity Caves | Accompanied by 9 allies 7158 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7553 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7898 | -6/Proximity Caves | Learned location of 1 exit from Factory 8200 | -6/Proximity Caves | Discovered new exit (range 4) 8222 | -6/Proximity Caves | Identified exit to Factory 8226 | -6/Proximity Caves | Entered Factory 8226 | -6/Factory | Evolved 2 slots: Propulsion x2 8227 | -6/Factory | Identified exit to Factory 8228 | -6/Factory | Loaded intel: 4 scanalyzer locations 8334 | -6/Factory | Fabricated Adv. Sensor Array? 8430 | -6/Factory | Local fabrication network quarantined 8571 | -6/Factory | Zion hero teleported in (P1-3CE) 8926 | -6/Factory | First assault squad dispatched 8935 | -6/Factory | Zion Light squad teleported in 9451 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9571 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9593 | -6/Factory | Terminal network hard line cut 9645 | -6/Factory | Garrison activated, responded to threat 9664 | -6/Factory | Discovered exit to Factory (range 12) 9730 | -6/Factory | Entered another Factory area 9730 | -5/Factory | Evolved 2 slots: Utility x2 9731 | -5/Factory | Identified exit to Extension 9954 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10190 | -5/Factory | Garrison activated, responded to threat 10330 | -5/Factory | First assault squad dispatched 10753 | -5/Factory | Lost 8 parts (2n4u2w) 11226 | -5/Factory | Local fabrication network quarantined 11262 | -5/Factory | Terminal network hard line cut 11317 | -5/Factory | Fabricated Thermal Defense Suite? 11492 | -5/Factory | System corruption reached 10% 11522 | -5/Factory | Lost 5 parts (5u) 11663 | -5/Factory | Found Hvy. Reactive Plating 11667 | -5/Factory | Found Hvy. Reactive Plating 11678 | -5/Factory | Found Hvy. Reactive Plating 11810 | -5/Factory | Repaired Med. Storage Unit 11970 | -5/Factory | Core integrity fell below 50% 11992 | -5/Factory | Destroyed 10 combat bots 12074 | -5/Factory | High security lockdown imminent 12111 | -5/Factory | Lost 5 parts (2n1u2w) 12154 | -5/Factory | High security lockdown engaged 12206 | -5/Factory | Discovered new exit (range 5) 12212 | -5/Factory | Entered another Factory area 12212 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12501 | -4/Factory | First assault squad dispatched 12638 | -4/Factory | System corruption reached 10% 12797 | -4/Factory | Lost 6 parts (2n2u2w) 12826 | -4/Factory | Destroyed 7 combat bots 13132 | -4/Factory | Discovered new exit (range 14) 13184 | -4/Factory | Build established: Messiah-Gunner 13233 | -4/Factory | Entered Upper Caves 13256 | -4/Upper Caves | Lost 3 parts (1u2w) 13285 | -4/Upper Caves | Learned location of Armory (-4) 13553 | -4/Upper Caves | Lost 6 parts (1p3n2w) 13792 | -4/Upper Caves | Spotted B-86 Titan 13892 | -4/Upper Caves | Destroyed B-86 Titan 13922 | -4/Upper Caves | Lost 5 parts (1p1n3w) 13932 | -4/Upper Caves | Found Hvy. Reflective Plating 14018 | -4/Upper Caves | Discovered new exit (range 5) 14027 | -4/Upper Caves | Entered another Upper Caves area 14029 | -4/Upper Caves | Core integrity fell below 50% 14116 | -4/Upper Caves | Build established: Messiah-Mutant 14296 | -4/Upper Caves | Ambushed by wild Derelicts 14432 | -4/Upper Caves | Discovered new exit (range 12) 14492 | -4/Upper Caves | Entered Warlord 14523 | -4/Warlord | System corruption reached 30% 14534 | -4/Warlord | System corruption cleaned by Quarantine Array 14974 | -4/Warlord | Warlord's base attacked by MAIN.C 15055 | -4/Warlord | Rebuked by Warlord 15223 | -4/Warlord | Found Prototype Piercing Weapon 15223 | -4/Warlord | Identified Vortex Lance 15226 | -4/Warlord | Found Vortex Lance 15244 | -4/Warlord | Found Prototype Launcher 15249 | -4/Warlord | Identified Vortex Catalyst Activator 15324 | -4/Warlord | Warlord forces counterattacked 15482 | -4/Warlord | Found Prototype Reactor 15490 | -4/Warlord | Found Prototype Processor 15508 | -4/Warlord | Build established: Messiah-Gunner 15509 | -4/Warlord | Found Prototype Processor 15512 | -4/Warlord | Found Prototype Device 15520 | -4/Warlord | Found Prototype Hackware 15527 | -4/Warlord | Identified Exp. Focal Shield 15532 | -4/Warlord | Identified Spectral Analyzer 15769 | -4/Warlord | Opened side exit 15795 | -4/Warlord | Spotted Executioner 15805 | -4/Warlord | Discovered new exit (range 9) 15816 | -4/Warlord | Entered Proximity Caves 15913 | -3/Proximity Caves | Identified Exp. Targeting Computer 16125 | -3/Proximity Caves | Spotted B-86 Titan 16377 | -3/Proximity Caves | Build established: Messiah-Mutant 16540 | -3/Proximity Caves | Core integrity fell below 20% 16545 | -3/Proximity Caves | Destroyed 7 combat bots 16573 | -3/Proximity Caves | Lost 5 parts (1p2n2w) 16927 | -3/Proximity Caves | Lost 3 parts (1u2w) 17149 | -3/Proximity Caves | Discovered new exit (range 7) 17161 | -3/Proximity Caves | Entered Research 17161 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17186 | -3/Research | Build established: Messiah-Gunner 17223 | -3/Research | Garrison activated, responded to threat 17318 | -3/Research | Identified Vortex Chain Reactor 17450 | -3/Research | Identified System Mapper 17808 | -3/Research | System corruption reached 10% 17830 | -3/Research | Destroyed 7 combat bots 17937 | -3/Research | First assault squad dispatched 18123 | -3/Research | Lost 8 parts (2n2u4w) 18200 | -3/Research | Lost 5 parts (1p1u3w) 18330 | -3/Research | Lost 4 parts (2n2w) 18499 | -3/Research | Terminal network hard line cut 18969 | -3/Research | Build established: Messiah-Tank 19292 | -3/Research | Build established: Messiah-Gunner 19561 | -3/Research | Garrison activated, responded to threat 19777 | -3/Research | Core integrity fell below 50% 19831 | -3/Research | Lost 4 parts (1p2u1w) 19853 | -3/Research | Destroyed 9 combat bots 20294 | -3/Research | Garrison activated, responded to threat 20553 | -3/Research | Found Prototype Device 20553 | -3/Research | Identified Exp. Thermal Shield 20821 | -3/Research | Destroyed 8 combat bots 20875 | -3/Research | Garrison activated, responded to threat 20885 | -3/Research | High security lockdown imminent 20965 | -3/Research | High security lockdown engaged 21016 | -3/Research | Discovered new exit (range 15) 21044 | -3/Research | Identified exit to Research 21045 | -3/Research | Entered another Research area 21045 | -2/Research | Evolved 2 slots: Utility x2 21076 | -2/Research | Lost 5 parts (2p1n1u1w) 21576 | -2/Research | First assault squad dispatched 21806 | -2/Research | Destroyed 7 combat bots 22104 | -2/Research | Found Prototype Device 22104 | -2/Research | Identified Exp. Weapon Cycler 22180 | -2/Research | Found Exp. Weapon Cycler 22189 | -2/Research | Destroyed 7 combat bots 22442 | -2/Research | Zion Heavy Resupply teleported in 22472 | -2/Research | Found Hvy. Insulated Plating 22475 | -2/Research | Terminal network hard line cut 22853 | -2/Research | Found Prototype Processor 22853 | -2/Research | Identified Exp. Terrain Scan Processor 23033 | -2/Research | Spotted B-90 Cyclops 23060 | -2/Research | Destroyed 8 combat bots 23071 | -2/Research | Lost 3 parts (3w) 23168 | -2/Research | Destroyed 7 combat bots 23198 | -2/Research | Lost 7 parts (1p2n2u2w) 23206 | -2/Research | High security lockdown imminent 23206 | -2/Research | Destroyed B-90 Cyclops 23286 | -2/Research | High security lockdown engaged 23457 | -2/Research | Destroyed 9 combat bots 23510 | -2/Research | Lost 7 parts (2n2u3w) 23513 | -2/Research | Destroyed 7 combat bots 23531 | -2/Research | System corruption reached 10% 23537 | -2/Research | Spotted Striker 23537 | -2/Research | Spotted Executioner 23537 | -2/Research | Spotted Executioner 23539 | -2/Research | Destroyed Striker 23539 | -2/Research | Destroyed Executioner 23565 | -2/Research | Destroyed 12 combat bots 23602 | -2/Research | Scanned by Researcher 23620 | -2/Research | Released all parts (10) 23621 | -2/Research | Core integrity fell below 50% 23621 | -2/Research | Spotted Executioner 23621 | -2/Research | Spotted Investigator 23625 | -2/Research | Core integrity fell below 20% 23626 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 23620_ Released Biometal Heavy Treads. 23620_ Released Adv. Heat Sink. 23620_ Released Adv. Targeting Computer. 23620_ Released Exp. Matter Compressor. 23620_ Released Adv. Target Analyzer. 23620_ Released Lrg. Storage Unit. 23620_ Released Hcp. Storage Unit. 23620_ Released Lrg. Storage Unit. 23620_ Released Adv. Heat Sink. 23620_ Slammed into P-80 Master. 23620_ Held in stasis. 23620_ Investigator is analyzing... 23621_ M-36 Artificer stasis bubble bursts. 23621_ Penetrated by Slug. 23623_ Held in stasis. 23623_ Investigator is analyzing... 23625_ G-73 Enforcer stasis bubble strength at 177. 23626_ Slammed into B-74 Champion. [Achievement: 50k Club] [Achievement: Rambo] Map ----- +----------------------------------------------------+ | ?????????????????????????????# ####""#####+### | | ?????????????????????????????# # #? | | ???????????????????? #####+## %# ## | | ???????????????????# "%" "=/ = | ## | | ???????????????????# " "" ## | | ???????????????????# #= ## | | ???????????????????# ###""## % ############### | | ???????????????????????# " #? #???# | | ???????????????????????# # # #???? | | ???????????????????????# # # #???? | | ???????????????????????# ?+ + ##### | | ???????????????????????# ? # # # | | ???????????????????????# # # # | | ???????????????????????# ; #? # | | ???????????????????????# ; #? # | | ???????????????????????" ; ########### | | ???????????????????????# % ; %%# | ## * | | ???????????????????????#gi "!%[ + ## | | ???????????????????????? ;%!%/*# "" ## | | ????????????????????????#;#;#;!%=!%# """ ## | | ???????????????????#????# ;!%===#? "T ###### | | ???????????????????# ??##g ;%*[ # """ #????? | | ???????????????????# ??#;%g = # "" #????? | | ???????????????????+ ?#;ggcgg + #????? | | ???????????????????# ?#b!= mi # #????? | | ???????????????????# #!@=% *% * ##########????? | | ???????????????????# =#=b!! #?????????????? | | ???????????????????# */pEp!= #?????????????? | | ???????????????????# !#!!! #######???????? | | ????????????????# #=!= #???????? | | ????????????????+ ?#; % #???????? | | ????????????????######?#; """ #???????? | | ???????????????????????#; """ #???????? | | ???????????????????????## """ #???????? | | ????????????????????????# """ #???????? | | ????????????????????????" """ #???????? | | ???????????????????????#" #???????? | | ???????????????????????#" #???????? | | ???????????????????????#";;;;;;;"""#######???????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 65 Energy Generation 55 Energy Capacity 1100 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 30 Resistance: EX 50 Resistance: EM 25 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Thermal Conversion 90 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Adv. Signal Interpreter | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Imp. Shield Generator | -7/Factory | Hacked Shock Maul | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory Thermal Defense Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 50k Club Rambo Challenges ------------ None Game ------ Seed AntigravAluminumTendrils Manual? 0 Play Time 06:08:56 Cumulative 121.5 hours Start 2020.06.11 @ 20:49:28 End 2020.06.12 @ 23:07:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 60 Adventurer 1 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 46 Gallery% 65 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24f2a038-3b75-4ae6-b493-41112fe3f8e4