Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.04.24 @ 18:07:28 Player: Minty Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (217) 1085 Value Destroyed (7537) 7537 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1561) 1561 TOTAL SCORE: 16903 Bonus ------- High Alert Combat Kills 492 Follower Combat Kills 269 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Flying (45) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Impulse Thruster Array > --- UTILITY (11) ----- Advanced Signal Interpreter Seismic Detector Advanced Target Analyzer Graphene Brace Advanced Hacking Suite System Shield Makeshift System Shield Improved System Shield Advanced Corruption Screen > --- WEAPON (4) ------- Improved KE Penetrator Improved KE Penetrator > --- INVENTORY (5) ---- Particle Reactor Experimental Matter Compressor (363) Improved KE Penetrator Hypervelocity Railgun Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Advanced Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Hacking Suite Makeshift System Shield Improved System Shield > --- WEAPON ----------- Gamma Rifle Quantum Rifle Hellfire Missile Launcher Hellfire Missile Launcher > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Improved Heavy Siege Treads Small Battery Experimental Matter Compressor Precision Energy Filter Transmission Jammer Advanced Thermal Defense Suite Improved Force Field Long-range Tractor Beam Heavy Disruptor Cannon Heavy Disruptor Cannon Compact HERF Cannon Hypervelocity Railgun Hellfire Missile Launcher Improved Remote Datajack [Rating: 140] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Quantum Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Gauss Rifle Launcher Hellfire Missile Launcher Special Weapon Improved Remote Datajack Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 . . . 4 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . 1 . . . . . Utility 9 | . . 2 . 1 . . . 1 2 . . 1 2 Weapon 2 | . . . . . . . . 2 . . . . . Parts Attached 201 | . 9 18 3 23 5 . 2 25 11 4 . 33 68 Power 25 | . 1 1 1 1 1 . . 2 . 1 . 7 10 Engine 8 | . 1 1 1 1 1 . . 1 . . . 1 1 Core 3 | . . . . . . . . 1 . 1 . 1 . Reactor 14 | . . . . . . . . . . . . 5 9 Propulsion 46 | . 2 5 . 8 2 . . 4 6 . . 7 12 Treads 17 | . . 2 . 8 2 . . 3 . . . . 2 Leg 18 | . . . . . . . . . 6 . . 7 5 Wheel 8 | . 2 3 . . . . . 1 . . . . 2 Hover 1 | . . . . . . . . . . . . . 1 Flight 2 | . . . . . . . . . . . . . 2 Utility 78 | . 3 6 2 8 2 . 2 9 4 1 . 12 29 Device 32 | . 1 1 1 3 . . . 2 . 1 . 4 19 Storage 4 | . 1 1 . . . . . . . . . . 2 Processor 21 | . 1 2 . 3 . . . 4 3 . . 3 5 Hackware 9 | . . 1 . . . . . 1 . . . 5 2 Protection 12 | . . 1 1 2 2 . 2 2 1 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 52 | . 3 6 . 6 . . . 10 1 2 . 7 17 Energy Gun 7 | . . 1 . 1 . . . . . . . . 5 Energy Cannon 8 | . . . . . . . . . 1 2 . 1 4 Ballistic Gun 27 | . 2 3 . 5 . . . 9 . . . 4 4 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . 1 2 . . . . . 1 . . . . 4 Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 3 . 1 1 . . . . . . . 11 Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 9 | . . . . . . . . . . . . 9 . Parts Lost 88 | . . 3 . 2 . . . 5 14 1 1 18 44 Power 12 | . . . . . . . . . 1 . . 5 6 Propulsion 24 | . . 1 . . . . . 4 6 . . 4 9 Utility 32 | . . 2 . 2 . . . 1 2 . 1 4 20 Weapon 20 | . . . . . . . . . 5 1 . 5 9 Highest Loss Streak 9 | . . 2 . 2 . . . 2 7 1 1 9 9 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 16 | . 8 9 13 19 19 20 19 19 18 17 19 17 12 Power 1 | . . . . . . 3 3 4 1 . . . 1 Propulsion 2 | . 2 1 . 2 5 7 5 1 . 1 1 1 . Utility 8 | . 2 4 6 10 7 5 6 9 12 11 14 13 7 Weapon 3 | . 2 4 5 6 5 5 5 3 2 2 1 . 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 34 | . 2 . . 5 2 . . 7 3 . 2 1 12 Power 5 | . . . . . . . . 4 . . . . 1 Propulsion 6 | . . . . . . . . 2 3 . 1 . . Utility 13 | . 2 . . . 2 . . . . . 1 . 8 Weapon 9 | . . . . 5 . . . 1 . . . . 3 Tool/Special 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 92 96 100 98 100 100 100 96 82 64 71 81 76 Engine 5 | . 14 11 11 9 9 9 9 5 . 3 . 1 . Reactor 1 | . . . . . . . . . . . . 3 5 Treads 13 | . . 8 22 27 27 27 27 21 3 . . . 1 Leg 4 | . 5 . . . . . . . 8 11 11 13 10 Wheel 1 | . 22 12 . . . . . 1 1 . . . . Device 5 | . 4 7 11 7 . . . . . 2 5 6 14 Storage 6 | . 14 11 11 9 9 9 9 6 5 5 5 5 3 Processor 17 | . 3 6 . 7 27 27 27 20 34 35 35 12 8 Hackware 7 | . . 9 3 . . . . 5 1 . . 22 16 Protection 5 | . . 7 18 20 9 9 9 4 3 2 . . . Energy Gun 1 | . . 3 . . . . . . . . . . 5 Energy Cannon 1 | . . . . . . . . . . . 6 5 2 Ballistic Gun 13 | . 27 17 22 18 18 18 18 25 15 . . 2 1 Peak Build Rating 140 | . 8 18 17 37 38 37 39 70 76 88 89 107 140 Average Rating 59 | . 6 14 15 24 37 37 38 59 68 70 79 90 102 On Entrance 41 | 6 6 8 16 16 37 37 37 39 64 69 72 82 98 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 117 | 12 19 55 60 66 64 63 63 81 73 63 68 85 117 Greatest Support 103 | 20 20 40 40 66 66 66 66 88 72 72 72 86 103 Greatest Overweight (x) 21 | . . 2 1 1 1 . . 7 21 . . 1 4 Average Overweight (x) . | . . . . . . . . 2 3 . . . . Largest Inventory Capacity 20 | . 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | . 8 10 16 20 20 20 20 20 20 20 20 20 14 Most Carried 20 | . 10 10 18 20 20 20 20 20 20 19 20 20 20 Average Carried 17 | . 8 9 13 19 19 20 19 19 18 17 19 18 13 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 10 18 20 20 20 20 20 16 19 20 17 5 Class Distribution -------------------- 39% | Mutant 19% | Gunner 13% | Hacker-Mutant 11% | Scavenger-Gunner 10% | Scavenger-Mutant 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Matter Collected 8688 | 200 245 665 115 708 260 56 20 1323 733 249 89 718 3307 Remotely 829 | . . . . 262 . . . . . . . . 567 Salvage Created 8467 | . 253 618 115 834 668 . . 1541 765 77 . 1327 2269 Parts 455 | . 18 56 8 51 50 . . 85 23 2 . 70 92 Haulers Intercepted 15 | . 1 1 . 1 2 . . 3 1 . . 1 5 Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 132 | . 4 15 2 15 10 . . 20 11 2 . 25 28 Melee 11 | . . . . . . . . . . . . 8 3 Guns 71 | . 2 9 2 13 10 . . 20 6 . . 1 8 Cannons 13 | . . . . . . . . . 1 1 . 9 2 AOE 33 | . 2 6 . 2 . . . . 4 1 . 4 14 Classes Destroyed 13 | . 5 5 . 1 . . . 2 . . . . . Worker 30 | . 1 3 . 1 3 . . 7 . . . 3 12 Builder 22 | . . 4 . 3 3 . . 1 1 . . 3 7 Hauler 15 | . 1 1 . 1 2 . . 3 1 . . 1 5 Recycler 7 | . 1 . . 1 1 . . . . . . . 4 Operator 5 | . . 1 . 1 . . . 2 . . . . 1 Watcher 6 | . . 2 . . . . . . 1 . . 1 2 Swarmer 35 | . 2 7 . 3 4 . . 4 . 1 . 11 3 Grunt 46 | . 2 3 . 8 1 . . 4 10 . . 6 12 Brawler 2 | . . . . 1 . . . 1 . . . . . Duelist 3 | . . 1 . . . . . 1 1 . . . . Sentry 16 | . . 4 2 3 5 . . 1 . 1 . . . Hunter 18 | . . . . . . . . 6 . . . 7 5 Programmer 12 | . . . . . . . . 3 . . . 1 8 Best Kill Streak 14 | . 2 10 2 7 10 . . 5 7 2 . 7 14 Combat Bots Only 6 | . 2 6 2 4 5 . . 4 6 2 . 6 5 Max Kills in Single Turn 7 | . 2 3 1 2 2 . . 3 1 1 . 7 7 Gunslinging 1 | . . . . . 1 . . 1 . . . . . Exploded 3 | . 2 3 . 1 . . . . 1 1 . 3 2 Melee 2 | . . . . . . . . . . . . 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Hostile Shots Fired 1582 | . 19 71 14 77 72 2 . 141 142 19 11 483 531 Missed 589 | . 7 22 2 18 17 2 . 44 47 7 4 229 190 Deflected 4 | . . . . . . . . . . . . 4 . Hits 993 | . 12 49 12 59 55 . . 97 95 12 7 254 341 Melee 25 | . . 1 . . . . . 16 6 . . . 2 Projectile 968 | . 12 48 12 59 55 . . 81 89 12 7 254 339 Critical Strikes 45 | . . 2 1 5 6 . . 3 4 . 2 3 19 Actively Blocked 3 | . . . . . . . . . . . . . 3 Part Disruptions 4 | . . . . . . . . 1 . . . . 3 Damage Taken 16349 | . 102 628 172 916 579 . . 1832 1882 235 134 3439 6430 Core 2526 | . 30 148 43 45 29 . . 165 249 48 34 427 1308 Absorbed by Shields 456 | . . . . . . . . 110 . . . 290 56 Ignored by Resistances 90 | . . . . . . . . . . . . . 90 Regen/Repaired (Parts) 382 | . . 108 . . . . . . . . . 274 . Core Remaining (%) 76 | 100 88 . 52 . . . 86 80 . . 66 62 . Volleys Fired 379 | . 26 47 4 49 31 1 . 56 35 8 1 42 79 Largest 4 | . 2 2 2 2 2 2 . 4 4 1 2 3 4 Hottest 307 | . 40 65 46 50 56 56 . 120 146 90 188 269 307 Shots Fired 892 | . 50 80 8 94 62 2 . 221 105 8 2 79 181 Gun 741 | . 48 70 8 92 62 2 . 220 88 . . 32 119 Cannon 83 | . . . . . . . . . 8 6 2 39 28 Launcher 60 | . 2 10 . 2 . . . 1 9 2 . . 34 Special 8 | . . . . . . . . . . . . 8 . Kinetic 644 | . 48 54 8 92 62 2 . 220 88 . . 32 38 Thermal 113 | . . . . . . . . . 8 6 2 29 68 Explosive 60 | . 2 10 . 2 . . . 1 9 2 . . 34 Electromagnetic 67 | . . 16 . . . . . . . . . 10 41 Robot Hit Streak 61 | . 13 11 9 13 19 14 . 42 53 61 1 12 16 Robot Miss Streak 4 | . 3 2 . 3 2 . . 3 2 . 1 2 4 Penetration Max 1 | . . . . . 1 . . 1 . . . 1 . Secondary Targets 15 | . . 2 1 2 3 . . 4 1 . . . 2 Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 1 . . . 1 Shots Hit Robots 662 | . 33 52 7 59 51 2 . 162 85 8 1 84 118 Core Hits 367 | . 9 41 4 36 24 . . 71 39 5 2 47 89 Critical Kills 2 | . . . . . . . . 1 . . . 1 . Critical Parts Destroyed 9 | . . . . 1 . . . 4 1 . . . 3 Critical Strikes 21 | . . . . 1 . . . 5 1 . . 5 9 Burn 4 | . . . . . . . . . . . . . 4 Meltdown 1 | . . . . . . . . . . . . 1 . Destroy 10 | . . . . 1 . . . 5 1 . . . 3 Corrupt 1 | . . . . . . . . . . . . . 1 Impale 5 | . . . . . . . . . . . . 4 1 Melee Attacks 47 | . . . . . . . . . . . . 40 7 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 47 | . . . . . . . . . . . . 40 7 Sneak Attacks 4 | . . . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Martial Strikes 6 | . . . . . . . . . . . . 6 . Damage Inflicted 22205 | . 511 1336 100 1181 1055 41 . 3067 2763 375 68 3345 8363 Guns 10127 | . 421 776 100 1043 1050 41 . 3017 1416 . . 494 1769 Cannons 1895 | . . . . . . . . . 272 211 68 738 606 Explosions 8892 | . 90 560 . 126 . . . 41 1075 164 . 1028 5808 Melee 1247 | . . . . . . . . . . . . 1085 162 Ramming 44 | . . . . 12 5 . . 9 . . . . 18 Kinetic 8406 | . 421 518 100 1043 1050 41 . 3017 1416 . . 494 306 Thermal 3584 | . . 27 . . . . . . 272 211 68 1522 1484 Explosive 7807 | . 90 533 . 126 . . . 41 1075 164 . 140 5638 Electromagnetic 1117 | . . 258 . . . . . . . . . 104 755 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1247 | . . . . . . . . . . . . 1085 162 Highest Corruption 28 | . . . . . . . . 4 2 2 2 10 28 Average Corruption 6 | . . . . . . . . 3 1 2 2 9 9 Corruption Purged 1 | . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . Effects 128 | . . . . . . . . 31 5 1 . 31 60 Message Errors 24 | . . . . . . . . 4 . . . 6 14 Matter Fused 29 | . . . . . . . . 6 2 . . 10 11 Heat Flow Errors 16 | . . . . . . . . 6 1 . . 2 7 Energy Discharges 10 | . . . . . . . . 3 . . . 3 4 Parts Rejected 2 | . . . . . . . . 1 . . . 1 . Parts Fused 2 | . . . . . . . . 1 . 1 . . . Data Loss (minor) 18 | . . . . . . . . 6 . . . 2 10 Data Loss (major) 5 | . . . . . . . . 1 2 . . 1 1 Misfires 7 | . . . . . . . . 2 . . . 2 3 Alerts 4 | . . . . . . . . . . . . 1 3 Misdirections 5 | . . . . . . . . . . . . . 5 Weapon Failures 6 | . . . . . . . . 1 . . . 3 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 762 | . 23 45 . . . . . . 49 4 . 110 531 Projectiles 52 | . . . . . . . . . 49 3 . . . Explosions 710 | . 23 45 . . . . . . . 1 . 110 531 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 454 | . . 58 . . . . . 96 65 . . . 235 Shots 11 | . . 3 . . . . . 2 2 . . . 4 Rammed 10 | . . . . 4 1 . . 1 . . . . 4 Targets Rammed 10 | . . . . 4 1 . . 1 . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 351 | . 2 17 21 140 39 . . 278 294 189 120 193 351 Average Temperature 72 | . 2 9 10 45 19 . . 66 97 95 63 61 107 Received Heat Transfer 2858 | . 15 150 81 477 252 . . 108 582 18 66 244 865 Effects 3 | . . . . . . . . . 3 . . . . Interference 3 | . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations 5 | . . . . . . . . . . . . 5 . Total Turns 109 | . . . . . . . . . . . . 109 . Longest Duration 63 | . . . . . . . . . . . . 63 . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 5 | . . 1 . . . . . . . . . 1 3 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . . . 2 1 Parts Melted 15 | . . . . . . . . . 1 2 . 4 8 Heat Transferred 4446 | . . 50 . . . . . . 296 222 87 1483 2308 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Maximum Alert Level 4 | . . 1 . 1 1 . . 1 . . . 2 4 Low Security (%) 40 | . 100 39 100 61 32 100 . 57 100 . . 7 . Level 1 42 | . . 60 . 38 67 . . 42 . . . 22 69 Level 2 9 | . . . . . . . . . . . . 69 2 Level 3 4 | . . . . . . . . . . . . . 18 Level 4 2 | . . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1442 | . 104 394 142 306 344 31 . 267 178 . . 649 1442 Initial 316 | . . 43 112 31 104 31 . . 91 . . . 316 Average 273 | . 30 250 112 141 219 5 . 134 103 . . 427 500 Influence Increases 6244 | . 210 556 40 519 350 6 . 710 400 40 . 1155 2258 Destroy 0b10 Robot/C 2740 | . 80 300 40 300 200 . . 400 220 40 . 500 660 Destroy 0b10 Robot/NC 425 | . 15 55 . 35 45 . . 65 15 . . 40 155 Destroy Leader 622 | . 22 86 . 62 64 . . 96 34 . . 94 164 Allied During Kill 61 | . . . . . . . . . . . . . 61 Successful Hack 83 | . 12 19 . . 8 6 . . 14 . . 10 14 Disable Machine 510 | . 15 30 . . 15 . . 90 15 . . 285 60 Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 Destroy Structure 768 | . 21 66 . 17 3 . . 59 72 . . 226 304 Partial Spotted 75 | . . . . . . . . . . . . . 75 Lose Combat Pursuer 810 | . 45 . . 105 15 . . . 30 . . . 615 Influence Decreases 4802 | . 106 371 247 354 515 88 . 522 491 137 . 552 1419 Entered New Map 904 | . . 61 177 51 143 51 . . 97 37 . . 287 Time Decay 2798 | . 106 270 70 283 222 37 . 482 254 90 . 372 612 Lost Part 860 | . . 30 . 20 . . . 40 140 10 . 180 440 Lost Ally 90 | . . 10 . . . . . . . . . . 80 Purge Threat 150 | . . . . . 150 . . . . . . . . Squads Dispatched 44 | . 1 2 . 3 2 . . 8 4 . . 5 19 Investigation 10 | . 1 . . 1 1 . . 1 1 . . . 5 Extermination 10 | . . . . . . . . 3 . . . 2 5 Reinforcement 16 | . . 2 . 2 1 . . 4 1 . . 3 3 Assault 5 | . . . . . . . . . . . . . 5 Garrison 3 | . . . . . . . . . 2 . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . 2 1 . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Distress Signals 10 | . . 1 . . . . . . 1 . . 4 4 Communications Jammed 6 | . . . . . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . . . . . 6 Times Spotted 239 | . 11 22 2 24 11 1 . 22 18 3 4 34 87 Peak Tracking Total 12 | . 4 6 2 5 5 . . 4 4 3 4 7 12 Tactical Retreats 25 | . 2 . . 6 1 . . . 2 . . . 14 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Traps Triggered 4 | . . . . . . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Machines Disabled 35 | . 1 2 . . 1 . . 6 1 . . 19 5 Max in Single Turn 12 | . 1 1 . . 1 . . 5 1 . . 12 1 Garrison Access 2 | . . . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Machines Accessed 39 | . 3 5 . 2 4 4 5 2 2 . . 3 9 Terminals 21 | . 3 2 . 2 3 3 . 1 2 . . . 5 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 4 | . . 2 . . . . . . . . . 2 . Recycling Units 4 | . . . . . . 1 . . . . . . 3 Scanalyzers 3 | . . 1 . . . . . 1 . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 146 | . 14 18 . 4 13 13 22 5 7 . . 22 28 Successful 74 | . 6 16 . . 8 4 22 . 1 . . 10 7 Failed 72 | . 8 2 . 4 5 9 . 5 6 . . 12 21 Catastrophic 12 | . 2 . . 1 1 1 . . 1 . . . 6 Database Lockouts . | . . . . . . . . . . . . . . Manual 49 | . 6 5 . 1 8 6 . 1 . . . . 22 Terminals 70 | . 14 6 . 4 12 12 . 2 7 . . . 13 Fabricators 4 | . . . . . . . . . . . . . 4 Repair Stations 18 | . . 6 . . . . . . . . . 12 . Recycling Units 12 | . . . . . . 1 . . . . . . 11 Scanalyzers 19 | . . 6 . . . . . 3 . . . 10 . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 40 | . 4 2 . . 5 3 22 . 1 . . . 3 Record 22 | . 1 . . . . . 21 . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . Alert Level 5 | . . . . . 2 1 . . . . . . 2 Unreport Threat 1 | . . . . . 1 . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 12 | . . 6 . . . . . . . . . 6 . Scan Component 6 | . . 3 . . . . . . . . . 3 . Repair 5 | . . 3 . . . . . . . . . 2 . Refit 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Scanalyzer 10 | . . 6 . . . . . . . . . 4 . Insert Component 5 | . . 3 . . . . . . . . . 2 . Analyze 5 | . . 3 . . . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 8 | . 2 2 . . 2 . . . . . . . 2 Terminals 7 | . 2 2 . . 2 . . . . . . . 1 Track 1 | . . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 5 | . 1 1 . . 2 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 30 | . 3 4 . 2 3 3 . 2 2 . . 2 9 Full Trace Events 10 | . 1 1 . 1 1 1 . 1 1 . . . 3 Feedback Events 1 | . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 3 . . . 1 . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . 2 . . . . . . . . . 1 . Time 308 | . . 128 . . . . . . . . . 180 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 3 . . . . . . . . . 2 . Part Schematics Acquired 5 | . . 3 . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . 2 . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Total Allies 6 | . 1 . . . . . . . . . . . 5 Largest Group 5 | . 1 1 . . . . . . . . . . 5 Highest-Rated Group 323 | . 10 10 . . . . . . . . . . 323 Highest-Rated Ally 67 | . 10 10 . . . . . . . . . . 67 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . . . . . 42 Total Damage 1130 | . . . . . . . . . . . . . 1130 Kills 6 | . . . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Active Infowar (turns) 1962 | . 88 . . 36 . . . . . 201 102 517 1018 Optics 114 | . . . . . . . . . . . . 114 . Sensors 560 | . . . . . . . . . . . . . 560 Terrain 88 | . 88 . . . . . . . . . . . . Structural 36 | . . . . 36 . . . . . . . . . Seismic 21 | . . . . . . . . . . . . . 21 Jamming 1146 | . . . . . . . . . . 201 102 403 440 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Turns Passed 9696 | . 299 586 158 673 466 239 1707 1576 550 399 102 928 2013 Spaces Moved 5534 | 1 221 284 65 281 189 155 957 808 197 336 79 439 1522 Core 321 | . . . . . . . . . 9 . . . 312 Treads 2361 | . . 79 65 281 189 155 957 573 . . . . 62 Legs 1707 | 1 36 . . . . . . . 108 336 79 439 708 Wheels 727 | . 185 205 . . . . . 235 80 . . . 22 Hover 1 | . . . . . . . . . . . . . 1 Flight 417 | . . . . . . . . . . . . . 417 Fastest Speed 40 | 120 80 80 160 160 145 145 145 145 110 110 110 110 40 Average Speed 130 | 120 86 111 205 168 185 145 145 161 200 110 110 122 96 Slowest Speed 1100 | 120 120 240 240 240 250 145 145 230 1100 110 110 232 320 Overloaded Moves 22 | . . . . . . . . . . . . 22 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 5 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 38 28 19 35 31 35 58 17 7 59 7 13 34 Regions Visited 13 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . . 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 . . 1 1 1 . Scrap Searched 12 | . . . . . . . 7 . . 3 2 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 518 | . 19 67 . 15 . . . 70 42 6 . 134 165 Melee . | . . . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . . . 7 2 AOE 506 | . 19 67 . 15 . . . 68 42 6 . 127 162 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Total 7180 | . 277 462 82 408 243 167 1282 939 278 359 95 697 1891 Wait 612 | . 7 82 . 1 3 12 312 6 2 . 3 102 82 Move 5512 | . 220 283 64 280 188 154 956 807 196 335 78 438 1513 Hop 4 | . . . . . . . . . . . . . 4 Pick Up 126 | . 8 6 8 18 6 . 5 14 9 4 6 10 32 Fast Attach 79 | . 1 6 . . . . . 7 6 1 . 15 43 Attach 91 | . 3 4 . 5 . . . 7 12 5 3 22 30 Detach 50 | . . 1 . 1 . . . 2 5 5 1 13 22 Swap 142 | . 7 26 4 25 6 . 2 18 6 1 . 14 33 Drop 134 | . 5 7 2 25 8 . 7 21 7 . 3 7 42 Fire 379 | . 26 47 4 49 31 1 . 56 35 8 1 42 79 Melee 41 | . . . . . . . . . . . . 34 7 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 9 | . . . . 4 1 . . 1 . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 11) 288 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Accompanied by 1 ally 300 | -9/Materials | Evolved 2 slots: Utility x2 322 | -9/Materials | Build established: Mutant 705 | -9/Materials | Discovered new exit (range 10) 779 | -9/Materials | Build established: Scavenger-Mutant 793 | -9/Materials | Repaired Imp. EM Shotgun 820 | -9/Materials | Repaired Lgt. Armor Plating 886 | -9/Materials | Entered Mines 1027 | -9/Mines | Discovered new exit (range 6) 1044 | -9/Mines | Entered Materials 1044 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1045 | -8/Materials | Identified exit to Storage 1451 | -8/Materials | Discovered exit to Storage (range 9) 1717 | -8/Materials | Entered Storage 1799 | -8/Storage | Build established: Mutant 1882 | -8/Storage | Identified exit to Recycling 2021 | -8/Storage | Met 01-MTF 2183 | -8/Storage | Entered Recycling 2183 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2367 | -8/Recycling | Scanned before Scraplab entrance 2406 | -8/Recycling | Entered Scraplab 2419 | -8/Recycling | Discovered new exit (range 3) 2422 | -8/Recycling | Entered Scraptown 2485 | -8/Scraptown | Visited Spacefarers 2553 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2617 | -8/Scraptown | Visited Awakened 2637 | -8/Scraptown | Visited TADAMA 2689 | -8/Scraptown | Discovered new exit (range 11) 2807 | -8/Scraptown | Visited Bundlers 2892 | -8/Scraptown | Visited Red Mages 2994 | -8/Scraptown | Visited UFD Registry 2994 | -8/Scraptown | Registered with UFD as "Fluxslasher" 3045 | -8/Scraptown | Visited Modified Component R&D 3113 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3131 | -8/Scraptown | Found DCF Scrap (32 items) 3208 | -8/Scraptown | Visited Science Guys 3250 | -8/Scraptown | Visited A0-MCA Data Center 3260 | -8/Scraptown | Given an A rating by A0-MCA 3262 | -8/Scraptown | Found A0-MCA's Component Scanner 3321 | -8/Scraptown | Visited Curators Association 3369 | -8/Scraptown | Visited Abandonware Association 3398 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 3398 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 3434 | -8/Scraptown | Visited Junk Repository 3727 | -8/Scraptown | Met Optimus 3727 | -8/Scraptown | Accepted into 0bPrime 3811 | -8/Scraptown | Discovered new exit (range 5) 4127 | -8/Scraptown | Civil war broke out across Scraptown 4129 | -8/Scraptown | Entered Factory 4129 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4285 | -6/Factory | Discovered new exit (range 14) 4379 | -6/Factory | Identified exit to Factory 4457 | -6/Factory | Build established: Gunner 4845 | -6/Factory | Found Exp. Targeting Computer 4850 | -6/Factory | Found Exp. Targeting Computer 5705 | -6/Factory | Entered another Factory area 5705 | -5/Factory | Evolved 2 slots: Utility x2 5817 | -5/Factory | Identified exit to Upper Caves 5927 | -5/Factory | Lost 6 parts (3n1u2w) 6087 | -5/Factory | Garrison activated, responded to threat 6215 | -5/Factory | Lost 7 parts (1p3n1u2w) 6255 | -5/Factory | Entered Upper Caves 6421 | -5/Upper Caves | Encountered a Warlord checkpoint 6450 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6491 | -5/Upper Caves | Build established: Mutant 6638 | -5/Upper Caves | Discovered new exit (range 12) 6654 | -5/Upper Caves | Entered another Upper Caves area 6654 | -5/Upper Caves | Discovered new exit (range 13) 6756 | -5/Upper Caves | Entered Factory 6756 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7019 | -4/Factory | Repaired Broken Multireflex Exoskeleton 7256 | -4/Factory | System corruption reached 10% 7334 | -4/Factory | Lost 7 parts (2p3n1u1w) 7637 | -4/Factory | Lost 9 parts (2p1n3u3w) 7668 | -4/Factory | Discovered new exit (range 11) 7684 | -4/Factory | Entered Research 7684 | -3/Research | Evolved 2 slots: Utility x2 7787 | -3/Research | Lost 5 parts (2p1n1u1w) 7820 | -3/Research | Scrapoid reinforcements arrived 7860 | -3/Research | Lost 3 allies 7917 | -3/Research | Build established: Hacker-Mutant 7989 | -3/Research | Lost 9 parts (1p2n5u1w) 8186 | -3/Research | Spotted B-86 Titan 8275 | -3/Research | Build established: Scavenger-Gunner 8824 | -3/Research | Found Prototype Launcher 8824 | -3/Research | Identified Hellfire Missile Launcher 8829 | -3/Research | Found Hellfire Missile Launcher 8832 | -3/Research | Found Hellfire Missile Launcher 8835 | -3/Research | Found Hellfire Missile Launcher 8926 | -3/Research | System corruption reached 10% 8975 | -3/Research | Lost 4 parts (2n2u) 9122 | -3/Research | Garrison activated, responded to threat 9123 | -3/Research | Lost 5 parts (2p1n2w) 9123 | -3/Research | Core integrity fell below 50% 9184 | -3/Research | First assault squad dispatched 9199 | -3/Research | Cargo convoy interrupted 9323 | -3/Research | Lost 8 parts (3n2u3w) 9456 | -3/Research | Core integrity fell below 20% 9571 | -3/Research | Build established: Hacker-Mutant 9697 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09662_ Slug penetrates Terminal. 09662_ Terminal disabled. 09666_ System corrupted: Component data lost. 09671_ Acquired Adv. Corruption Screen. 09675_ Dropped Lgt. Ion Engine. 09676_ Acquired Seismic Detector. 09679_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 9P. 09684_ System corrupted: Heat flow error (+235). 09685_ K-01 Serf destroyed. 09685_ K-01 Serf collects debris. 09689_ Acquired 160 matter. 09692_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 09693_ Slug penetrates Wall. 09693_ Slug penetrates P-80 Master. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# """"" + | | ??????????????????????????????????????# """"" # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# * # | | ??????????????????????????????????????######+#### | | ?????????????????????????????????????????### #### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# #### | | ?????????????????????????????????????????# #??? | | ??????????????????????????????????######## #### | | ??????????????????????????????????# | | ??????????????????????????????????# | | ?????????????????????############## | | ?????????????????????# # | | ?????????????????????# # ########### | | ?????????????????????#" # #???? #? | | ?????????????????????#" # #???? #? | | ?????????????????????#" p# ;???? #? | | ?????????????????????#T p #????" #? | | ?????????????????????#" # #????"" #? | | ?????????????????????#" ] # #????"" #? | | ?????????????????????#" @ # #?????????? | | ?????????????????????# # #?????????? | | ?????????????????????# # #?????????? | | ?????????????????????# #= #?????????? | | ?????????????????????##############%= #?????????? | | ??????????????????????????????????#! #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? +?????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 175 Energy Generation 51 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Corruption Block 20 Armor Coverage 600 Resistance: TH 30 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 40 Melee Accuracy 5 Target Analysis 11 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 24 Defensive Hacking 33 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Deuterium Engine | -8/Recycling | Hacked Imp. Shield Generator | -4/Factory | Scanalyzed Hrd. Medium Armor Plating | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 25% | -9/Materials Lgt. Armor Plating | 37% | -9/Materials Multireflex Exoskeleton | 8% | -4/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronColdWell Manual? 0 Play Time 01:27:14 Cumulative 996.6 hours Start 2025.04.23 @ 21:29:47 End 2025.04.24 @ 18:07:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1222 Rogue 940 Adventurer 124 Explorer 158 Win Type - Total 43 Types 30/0/8/3/1/0/0/1/0/0 Lore% 90 Gallery% 84 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de9c565e-970e-4b4a-9329-339534f7a542