Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 23:25:18 Player: opdo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (197) 985 Value Destroyed (8383) 8383 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1071) 1071 TOTAL SCORE: 16039 Bonus ------- High Alert Combat Kills 314 Follower Combat Kills 318 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -61 Cogmind --------- Core Integrity 562/1000 Matter 7/550 Energy 360/360 System Corruption 6% Temperature Cool (54) Movement Rolling (135) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Fission Core > --- PROPULSION (5) --- Improved Carbon-fiber Leg Wheel Compact Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Matter Compressor Improved Signal Interpreter Encrypted Comm Array Core Analyzer Kinecellerator Focal Shield > --- WEAPON (3) ------- Point Singularity Launcher > --- INVENTORY (20) --- Improved Quantum Reactor Improved Treads Enhanced Armored Medium Treads Experimental Power Amplifier Huge Storage Unit Improved Medium Armor Plating Point Defense System Hacking Drone Bay (1/1) Coil Gun Point Singularity Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Graviton Reactor > --- PROPULSION ------- Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Core Analyzer Hacking Drone Bay > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator Point Singularity Launcher > --- INVENTORY -------- Angular Momentum Engine Improved Quantum Reactor Armored Huge Wheel Experimental Power Amplifier Huge Storage Unit Matter Compressor Encrypted Comm Array Kinecellerator Improved Propulsion Shielding Improved Medium Armor Plating Focal Shield Experimental Shock Absorption System Point Defense System Point Singularity Launcher Point Singularity Launcher Tearclaws Makeshift Spear [Rating: 106] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Point Singularity Launcher Slashing Weapon Tearclaws Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 4 2 . . . . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . 1 Utility 5 | . . . 2 1 . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . 1 . . . . . Parts Attached 174 | 6 8 9 31 5 1 11 22 9 18 3 9 1 18 23 Power 30 | 1 1 2 3 1 . 2 3 4 5 . 2 . 2 4 Engine 20 | 1 1 2 2 1 . 2 1 3 4 . 1 . 1 1 Core 8 | . . . 1 . . . 2 1 1 . 1 . . 2 Reactor 2 | . . . . . . . . . . . . . 1 1 Propulsion 54 | 2 2 1 11 1 1 3 10 2 6 1 1 . 4 9 Treads 18 | . . . 4 1 . 3 . . 5 1 . . 3 1 Leg 31 | 2 2 1 7 . 1 . 10 2 1 . 1 . . 4 Wheel 5 | . . . . . . . . . . . . . 1 4 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 45 | 1 2 1 6 2 . 4 5 2 4 1 2 . 8 7 Device 26 | . . . 4 2 . 2 4 . 1 1 1 . 7 4 Storage 5 | 1 1 . 1 . . . . 1 1 . . . . . Processor 8 | . . . 1 . . 2 . . 1 . 1 . . 3 Hackware . | . . . . . . . . . . . . . . . Protection 6 | . 1 1 . . . . 1 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 45 | 2 3 5 11 1 . 2 4 1 3 1 4 1 4 3 Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon 4 | . . . 4 . . . . . . . . . . . Ballistic Gun 15 | 1 3 3 4 . . . 1 . . 1 . . 1 1 Ballistic Cannon 16 | . . . 2 . . 2 3 1 3 . 4 . 1 . Launcher 6 | . . 2 1 . . . . . . . . . 2 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . 1 . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 4 . 1 . . 1 1 . . . 7 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . System Corruption 10 | . . . 10 . . . . . . . . . . . Parts Lost 87 | . . 5 14 . . 3 15 5 5 5 . . 13 22 Power 11 | . . . 1 . . . 4 1 1 . . . 1 3 Propulsion 32 | . . 1 5 . . 2 4 1 2 3 . . 6 8 Utility 21 | . . 1 3 . . 1 3 1 1 1 . . 5 5 Weapon 23 | . . 3 5 . . . 4 2 1 1 . . 1 6 Highest Loss Streak 16 | . . 3 11 . . 2 5 4 2 4 . . 3 16 To Critical Strikes 3 | . . . . . . . . . . 1 . . 1 1 Average Backups 16 | 3 9 14 13 14 17 18 17 17 18 18 17 18 16 17 Power 1 | . 1 1 1 2 2 2 2 1 . . . 1 1 1 Propulsion 4 | 2 5 7 5 3 3 3 5 5 4 4 3 2 1 1 Utility 6 | . . 1 2 2 5 5 5 6 9 9 8 8 7 8 Weapon 4 | . 1 4 4 6 7 7 3 4 4 3 4 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 51 | . 3 3 10 . . 10 7 2 4 1 5 . . 6 Power 7 | . 1 . . . . 3 1 1 . . . . . 1 Propulsion 14 | . 1 2 4 . . . 4 . 2 . . . . 1 Utility 11 | . . . 2 . . 1 . 1 1 1 1 . . 4 Weapon 19 | . 1 1 4 . . 6 2 . 1 . 4 . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 90 82 100 97 97 97 92 97 99 100 87 87 Engine 9 | . 14 14 6 9 15 15 5 13 8 13 10 6 6 . Core 2 | . . . 2 . . . 8 1 3 . 1 6 1 4 Treads 6 | . . . 5 3 1 19 3 . 9 19 3 . 9 12 Leg 19 | . 28 28 28 23 28 8 24 29 16 6 22 26 9 6 Device 9 | . . . 12 14 23 18 12 13 5 6 12 13 9 11 Storage 8 | . 15 14 9 7 7 7 7 7 6 9 6 6 6 5 Processor 13 | . . . 3 7 7 11 15 15 18 20 20 20 20 18 Protection 3 | . 11 13 5 . . . 1 1 5 . . . . . Ballistic Gun 5 | . 25 25 6 . . . . . . 1 4 . 1 4 Ballistic Cannon 8 | . . . 2 13 7 11 12 7 13 14 14 15 11 2 Piercing Weapon 2 | . . . . 1 7 3 1 5 . 2 . 3 4 3 Peak Build Rating 106 | 6 14 14 30 40 46 47 54 55 66 67 71 70 96 106 Average Rating 49 | 5 8 13 24 31 44 42 44 52 60 63 67 69 68 91 On Entrance 43 | . 6 14 13 26 40 46 41 54 53 65 62 70 69 87 Avg Prop Armor Cover (%) 5 | . . . 6 6 7 10 . . 4 6 5 . 5 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 109 | 10 34 39 58 69 67 79 84 84 93 92 89 89 109 107 Greatest Support 120 | 20 26 26 60 43 71 80 80 76 120 113 68 68 90 98 Greatest Overweight (x) 24 | 2 1 1 1 1 1 3 3 1 1 1 1 1 5 24 Average Overweight (x) . | . . 1 . 1 . . . . . . 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 15 17 17 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 9 14 13 14 17 19 18 19 19 19 19 19 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 12 14 17 17 20 20 20 19 19 20 20 20 10 Class Distribution -------------------- 47% | Mutant 15% | Scavenger-Mutant 11% | Derelict-Mutant 8% | Skirmisher 7% | Gunner 6% | Derelict-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Skirmisher | -6/Factory Assassin | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Matter Collected 7810 | 222 125 530 716 55 . 617 1212 391 450 985 193 16 1631 667 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6685 | 45 318 525 1399 44 . 580 916 285 506 450 128 . 906 583 Parts 330 | 3 30 29 70 1 . 36 38 15 19 14 3 . 49 23 Haulers Intercepted 8 | . . . 3 . . . . 1 2 . . . . 2 Recyclers Shooed 3 | . . . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 93 | . . 23 . . . . . . . 14 3 . 53 . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 160 | . 13 14 23 1 . 10 27 5 12 10 3 . 27 15 Melee 11 | . . . 1 . . 2 . 1 . . . . 3 4 Guns 37 | . 13 13 9 . . . . . . . . . 1 1 Cannons 83 | . . . 8 1 . 7 27 4 12 10 3 . 11 . AOE 28 | . . 1 4 . . 1 . . . . . . 12 10 Classes Destroyed 20 | 1 2 3 7 . . 2 2 . . 2 . . 1 . Worker 8 | . . . 2 . . 1 . . 1 . . . . 4 Builder 5 | . . . 1 . . 1 . . 1 . . . . 2 Tunneler 4 | 2 . . . . . 1 . . 1 . . . . . Hauler 8 | . . . 3 . . . . 1 2 . . . . 2 Recycler 2 | . . . . . . 1 . . . . . . . 1 Turret 2 | . . 2 . . . . . . . . . . . . Watcher 8 | . . . 1 . . 3 2 1 . . . . . 1 Swarmer 26 | . 9 4 . . . . . . 3 5 . . 4 1 Grunt 60 | . 4 4 17 . . 5 16 . 4 . 2 . 5 3 Brawler 2 | . . . . . . . . . . 1 . . 1 . Duelist 7 | . . . . . . . . . . 3 1 . 2 1 Protector 4 | . . . . . . . 1 . . . . . 2 1 Sentry 20 | . . 1 2 1 . 2 5 3 2 1 . . 1 2 Demolisher 1 | . . . . . . . 1 . . . . . . . Specialist 4 | . . . 2 . . . . . . . . . 2 . Hunter 18 | . . . 1 . . . 3 . 1 . . . 8 5 Programmer 11 | . . . . . . 3 1 2 2 . . . 1 2 Heavy 1 | . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . Subdweller 5 | . . 5 . . . . . . . . . . . . Best Kill Streak 9 | 2 3 6 9 1 . 4 6 3 4 6 2 . 7 9 Combat Bots Only 8 | . 3 4 6 1 . 3 6 3 4 6 2 . 7 8 Max Kills in Single Turn 6 | 1 2 1 3 1 . 3 2 1 2 1 1 . 4 6 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 6 | . . 1 2 . . 1 . . . . . . 4 6 Melee 1 | . . . 1 . . 1 . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 1524 | . 44 80 130 45 . 120 317 191 173 54 4 . 160 206 Missed 494 | . 18 28 38 24 . 42 96 63 63 14 1 . 49 58 Hits 1030 | . 26 52 92 21 . 78 221 128 110 40 3 . 111 148 Melee 7 | . . . . . . . . . . 2 1 . 4 . Projectile 1023 | . 26 52 92 21 . 78 221 128 110 38 2 . 107 148 AOE 14 | . . . . . . . 14 . . . . . . . Critical Strikes 22 | . . . 1 . . 2 1 1 4 2 . . 1 10 Actively Blocked 2 | . . . . . . . . . . . . . . 2 Damage Taken 15078 | . 215 1031 1833 158 . 726 2369 1077 1335 866 72 . 2113 3283 Core 1908 | . 22 201 257 5 . 82 234 224 93 104 . . 248 438 Absorbed by Shields 953 | . . . 211 . . 130 445 61 . . . . 106 . Redirected to Shielding 214 | . 4 46 61 . . . . . . . . . . 103 Ignored by Resistances 179 | . . . . . . . . . . . . . 88 91 Regen/Repaired (Parts) 90 | . . . . 79 . . . . . . . 11 . . Core Remaining (%) 46 | 100 . 10 53 . . . . 22 . . . . 47 . Volleys Fired 416 | 9 30 40 96 5 . 20 76 10 29 22 5 . 49 25 Largest 3 | 2 2 2 2 2 . 2 2 2 3 3 3 . 3 3 Hottest 144 | 60 60 63 143 74 . 80 80 80 124 124 113 . 144 136 Shots Fired 851 | 18 61 80 177 10 . 37 148 15 65 58 15 . 126 41 Gun 279 | 18 61 71 82 . . . 5 . . 6 5 . 11 20 Cannon 538 | . . . 90 10 . 37 143 15 65 52 10 . 109 7 Launcher 34 | . . 9 5 . . . . . . . . . 6 14 Special . | . . . . . . . . . . . . . . . Kinetic 736 | 9 58 76 98 10 . 37 148 15 65 58 15 . 120 27 Thermal 86 | 9 3 . 74 . . . . . . . . . . . Explosive 24 | . . 4 . . . . . . . . . . 6 14 Electromagnetic 5 | . . . 5 . . . . . . . . . . . Robot Hit Streak 22 | 5 13 15 22 3 . 8 13 6 14 14 15 . 6 13 Robot Miss Streak 10 | 2 4 1 6 1 . 3 10 1 1 2 2 . 5 7 Penetration Max 2 | . . . . . . . 1 . . . . . 1 2 Secondary Targets 7 | . 1 4 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 607 | 11 38 60 125 6 . 34 96 18 45 45 10 . 67 52 Core Hits 330 | 3 24 26 60 2 . 18 44 9 21 15 5 . 51 52 Critical Kills 15 | . . . 2 . . . . . . . . . 12 1 Critical Parts Destroyed 25 | . . . 3 . . . . . . . 1 . 17 4 Critical Strikes 85 | . . . 6 . . 7 18 2 6 3 2 . 33 8 Meltdown 2 | . . . 2 . . . . . . . . . . . Destroy 42 | . . . 3 . . . . . . . 1 . 33 5 Blast 34 | . . . 1 . . 4 18 1 6 3 1 . . . Impale 7 | . . . . . . 3 . 1 . . . . . 3 Melee Attacks 111 | . . . . . . 13 19 8 8 6 . 4 12 41 Impact . | . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . 7 Piercing 104 | . . . . . . 13 19 8 8 6 . 4 12 34 Sneak Attacks 7 | . . . . . . 2 . 2 . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 23292 | 105 357 1218 3071 140 . 1527 3126 789 1904 1392 268 . 3881 5514 Guns 2708 | 105 335 837 889 . . . 78 . . 119 100 . 41 204 Cannons 10175 | . . . 1478 140 . 656 2933 561 1877 1026 168 . 1222 114 Explosions 8240 | . . 381 626 . . 467 . . . . . . 2329 4437 Melee 1994 | . . . . . . 404 67 228 . 247 . . 289 759 Ramming 175 | . 22 . 78 . . . 48 . 27 . . . . . Kinetic 11800 | 40 301 1008 1212 140 . 656 3011 561 1877 1145 268 . 1263 318 Thermal 1802 | 65 34 . 1236 . . 467 . . . . . . . . Explosive 6976 | . . 210 . . . . . . . . . . 2329 4437 Electromagnetic 545 | . . . 545 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 113 | . . . . . . . . . . . . . . 113 Piercing 1881 | . . . . . . 404 67 228 . 247 . . 289 646 Highest Corruption 12 | . 1 1 12 . . 3 5 7 3 3 3 3 2 6 Average Corruption 2 | . 1 1 7 . . 2 4 5 1 3 3 3 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 198 | . 5 15 15 . . 5 50 30 5 20 14 2 27 10 Message Errors 35 | . . 2 1 . . 1 8 6 2 4 5 1 5 . Matter Fused 47 | . . 3 3 . . . 15 7 2 6 4 . 4 3 Heat Flow Errors 29 | . 1 2 . . . . 5 9 . 1 3 . 5 3 Energy Discharges 34 | . 1 1 4 . . 2 8 5 1 3 1 . 5 3 Parts Rejected 1 | . . . 1 . . . . . . . . . . . Parts Fused 4 | . . 1 1 . . . . . . . . 1 1 . Data Loss (minor) 21 | . 2 3 . . . 1 7 2 . 4 . . 2 . Data Loss (major) 11 | . . 3 3 . . . 2 . . 1 1 . . 1 Misfires 8 | . 1 . . . . 1 3 . . . . . 3 . Alerts 4 | . . . . . . . 2 1 . . . . 1 . Weapon Failures 4 | . . . 2 . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1319 | . . 4 34 . . 286 47 16 88 143 . . 293 408 Projectiles 181 | . . . 33 . . . 38 . 88 19 . . 3 . Explosions 771 | . . 4 . . . 84 9 . . . . . 278 396 Melee 367 | . . . 1 . . 202 . 16 . 124 . . 12 12 Knockbacks 59 | . . . 4 . . 8 20 . 9 7 3 . 8 . Impact 2 | . . . 1 . . . 1 . . . . . . . Kinetic 53 | . . . 3 . . 8 18 . 7 7 2 . 8 . Secondary 4 | . . . . . . . 1 . 2 . 1 . . . Self-Inflicted Damage 403 | . . 68 53 . . 26 153 . . . . . 28 75 Shots 11 | . . 2 4 . . 1 1 . . . . . 2 1 Rammed 4 | . . . 1 . . . 1 . 2 . . . . . Targets Rammed 23 | . 6 . 8 . . . 5 . 4 . . . . . Kicked 19 | . 6 . 7 . . . 4 . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 468 | 60 102 194 426 14 . 114 426 283 282 468 261 . 438 213 Average Temperature 118 | 27 30 91 95 7 . 40 144 111 77 227 98 . 133 50 Received Heat Transfer 2852 | . 42 270 480 48 . 188 427 236 348 108 18 . 141 546 Effects 27 | . . . 6 . . . 11 . . 8 . . 2 . Shutdowns 5 | . . . . . . . 4 . . . . . 1 . Energy Bleed 4 | . . . 1 . . . 2 . . 1 . . . . Interference 9 | . . . 5 . . . 1 . . 3 . . . . Matter Decay 3 | . . . . . . . 2 . . 1 . . . . Short Circuit 3 | . . . . . . . . . . 2 . . 1 . Damage (minor) 2 | . . . . . . . 1 . . 1 . . . . Damage (major) 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 11 | . . . 5 . . . . . 2 . . . 4 . Impact Corruptions 2 | . . . 1 . . . . . 1 . . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 9 | . . 2 7 . . . . . . . . . . . Heat Transferred 2710 | 150 75 . 2135 . . 350 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . . . . 2 3 2 . . . . . 1 Low Security (%) 59 | 100 100 . 100 100 100 44 . . 100 . . . . 83 Level 1 16 | . . . . . . 41 7 64 . . . . . 16 Level 2 17 | . . . . . . 14 58 35 . . . . . . Level 3 6 | . . . . . . . 34 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1081 | 10 156 . 199 81 17 443 1081 567 139 . . . . 333 Initial 567 | . . . . 81 17 . 277 567 107 . . . . 179 Average 230 | . 69 . 76 64 2 172 639 359 38 . . . . 160 Influence Increases 5400 | 10 349 270 716 58 . 719 954 155 392 215 80 . 716 766 Destroy 0b10 Robot/C 3240 | . 260 220 460 20 . 200 520 100 240 200 60 . 560 400 Destroy 0b10 Robot/NC 220 | 10 . . 35 . . 35 15 10 25 5 . . 25 60 Destroy Leader 540 | . 50 20 98 10 . 66 30 34 64 10 10 . 80 68 Allied During Kill 79 | . . . . . . . . . . . 10 . 51 18 Successful Hack 165 | . 9 . 37 26 . 28 28 9 28 . . . . . Disable Machine 435 | . . . 30 . . 330 . . 15 . . . . 60 Anti-Garrison Action 250 | . . . . . . . 250 . . . . . . . Destroy Structure 291 | . . . 11 2 . 60 96 2 20 . . . . 100 Lose Combat Pursuer 180 | . 30 30 45 . . . 15 . . . . . . 60 Influence Decreases 5123 | 10 349 270 537 188 49 322 270 1016 497 330 80 . 431 774 Entered New Map 1026 | . . . . 98 32 . 120 514 113 43 . . . 106 Time Decay 3286 | 10 349 262 408 90 17 314 . 452 338 247 80 . 291 428 Lost Part 737 | . . 8 129 . . 8 150 50 46 40 . . 86 220 Lost Ally 74 | . . . . . . . . . . . . . 54 20 Squads Dispatched 26 | . 3 . 6 . . 6 . 2 4 . . . 1 4 Investigation 5 | . 1 . . . . 1 . 1 1 . . . . 1 Extermination 8 | . . . . . . 4 . 1 2 . . . . 1 Reinforcement 12 | . 2 . 6 . . 1 . . 1 . . . . 2 Assault 1 | . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Distress Signals 9 | . 2 . 3 . . 2 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 255 | . 31 20 40 1 3 19 31 9 13 10 4 . 34 40 Peak Tracking Total 13 | . 3 6 7 1 3 4 10 3 5 7 3 . 7 13 Tactical Retreats 10 | . 2 1 3 . . . 1 . . . . . . 3 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Traps Triggered 15 | . 1 . 3 1 . 2 5 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Machines Disabled 36 | . . 3 2 . . 22 3 . 1 . . . 1 4 Max in Single Turn 18 | . . 3 1 . . 18 2 . 1 . . . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Machines Accessed 42 | . 5 1 8 1 . 7 2 8 7 . 1 1 . 1 Terminals 23 | . 5 . 6 . . 2 2 4 4 . . . . . Fabricators 3 | . . . . . . 1 . . 1 . . . . 1 Repair Stations 2 | . . . . 1 . 1 . . . . . . . . Recycling Units 4 | . . . . . . 1 . 2 1 . . . . . Scanalyzers 4 | . . . 2 . . 1 . 1 . . . . . . Garrison Access 3 | . . . . . . 1 . 1 1 . . . . . Total Hacks 105 | . 17 4 23 2 . 14 3 22 14 . 1 4 . 1 Successful 54 | . 6 4 14 2 . 7 2 10 3 . 1 4 . 1 Failed 51 | . 11 . 9 . . 7 1 12 11 . . . . . Catastrophic 12 | . 2 . . . . 2 . 3 5 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 52 | . 17 . 14 . . 4 . 9 8 . . . . . Terminals 57 | . 17 . 15 . . 4 3 9 9 . . . . . Fabricators 4 | . . . . . . 1 . . 2 . . . . 1 Repair Stations 3 | . . . . 2 . 1 . . . . . . . . Recycling Units 15 | . . . . . . 5 . 8 2 . . . . . Scanalyzers 14 | . . . 8 . . 2 . 4 . . . . . . Garrison Access 3 | . . . . . . 1 . 1 1 . . . . . Terminal Hacks 12 | . . 4 1 . . . 2 . . . 1 4 . . Record 4 | . . 4 . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . Open Door 1 | . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . 1 Network Status 1 | . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . 2 . 3 1 . . . . . Report Inventory 3 | . . . . . . 1 . 1 1 . . . . . Retrieve Matter 2 | . . . . . . 1 . 1 . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . Scanalyzer 11 | . . . 6 . . 1 . 4 . . . . . . Retrieve Study 11 | . . . 6 . . 1 . 4 . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 19 | . 6 . 7 . . 2 . 2 2 . . . . . Terminals 19 | . 6 . 7 . . 2 . 2 2 . . . . . Botnet 6 | . 2 . 2 . . 1 . 1 . . . . . . Skim 13 | . 4 . 5 . . 1 . 1 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 5 . 8 1 . 5 2 7 7 . . . . . Full Trace Events 2 | . 1 . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . . . 19 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . 69 Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . 5 . . 1 . 3 . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . . . 2 . . 2 . Largest Group 2 | . . . . . . . . . . 2 2 2 2 1 Highest-Rated Group 79 | . . . . . . . . . . 50 50 50 79 49 Highest-Rated Ally 49 | . . . . . . . . . . 30 30 30 49 49 Initial Warlord ECA Mod 3 | . . . . . . . . 3 2 2 2 2 1 1 Total Orders 1 | . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . 1 Ally Attacks 50 | . . . . . . . . . . . 1 . 34 15 Total Damage 1623 | . . . . . . . . . . . 34 . 1113 476 Kills 12 | . . . . . . . . . . . 1 . 4 7 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 8191 | . . . 449 193 190 1269 1838 1135 1545 744 . . . 828 Optics 5958 | . . . . . . 696 1838 1135 1545 744 . . . . Sensors 5024 | . . . 449 193 190 813 12 608 1218 713 . . . 828 Decoding 405 | . . . . . . . . . . . . . . 405 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 1 2 2 1 . Drone Launches 1 | . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . 1 Decoded 0b10 Intel 26 | . . . . . . . . . . . . . . 26 Items 26 | . . . . . . . . . . . . . . 26 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Turns Passed 16615 | 113 1047 1762 1201 193 190 1269 1838 1135 1545 1082 612 1279 2308 1041 Spaces Moved 8074 | 65 503 844 562 80 124 664 962 618 762 549 314 697 898 432 Core 13 | 12 . . . . . . . . . . . . . 1 Treads 2266 | . . . 76 . . 451 95 . 276 391 . . 625 352 Legs 5693 | 53 503 844 486 80 124 213 867 618 486 158 314 697 233 17 Wheels 102 | . . . . . . . . . . . . . 40 62 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 112 185 116 116 108 108 112 160 180 182 160 105 Average Speed 176 | 116 182 190 135 185 127 165 153 170 177 165 180 182 231 183 Slowest Speed 1250 | 150 190 190 240 185 185 280 290 182 240 240 182 182 280 1250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 80 56 56 3 77 30 91 21 22 67 49 80 70 16 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 7 | . . 2 2 . . . . . . 1 . 2 . . Known Exits Taken 7 | . . . 1 . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . . . . . . Scrap Searched 9 | . . 2 . . . . . . . 1 4 1 1 . Spaces Dug 9 | . . . . . . . 1 . 6 . . . . 2 Terrain Destroyed 462 | . . 92 9 1 . 53 69 3 20 18 6 . 109 82 Melee 9 | . . . . . . . 1 . 6 . . . . 2 Projectile 108 | . . . 2 1 . 6 1 3 14 18 6 . 50 7 AOE 345 | . . 92 7 . . 47 67 . . . . . 59 73 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Fac Fac Low Low Zio Pro Fac Total 9477 | 83 580 923 833 114 155 780 1154 674 867 667 355 705 1004 583 Wait 292 | . 14 14 74 19 31 43 10 9 20 12 6 . 3 37 Move 8059 | 64 502 843 561 80 123 663 959 617 761 548 313 696 897 432 Hop . | . . . . . . . . . . . . . . . Pick Up 145 | 4 13 7 32 5 . 15 18 9 10 6 8 2 9 7 Fast Attach 47 | 6 1 . 10 3 . 2 3 2 3 . . . 8 9 Attach 64 | . . 5 16 1 . 1 12 2 5 4 1 . 4 13 Detach 1 | . . . . . . . . . . . . . . 1 Swap 124 | . 7 8 19 1 1 9 14 7 18 4 10 1 13 12 Drop 106 | . 7 6 17 . . 14 16 10 9 2 12 2 5 6 Fire 416 | 9 30 40 96 5 . 20 76 10 29 22 5 . 49 25 Melee 111 | . . . . . . 13 19 8 8 6 . 4 12 41 Ram . | . . . . . . . . . . . . . . . Kick 19 | . 6 . 7 . . . 4 . 2 . . . . . Crush 4 | . . . 1 . . . 1 . 2 . . . . . Escape Stasis 22 | . . . . . . . 22 . . . . . . . Rewire 67 | . . . . . . . . . . 63 . . 4 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 4) 724 | -10/Materials | Discovered new exit (range 6) 1055 | -10/Materials | Discovered new exit (range 8) 1154 | -10/Materials | Discovered new exit (range 6) 1161 | -10/Materials | Entered Subcaves 1207 | -10/Subcaves | Learned location of Zion (-6) 1296 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1374 | -10/Subcaves | Disturbed a concealed Subdweller 1496 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1506 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1535 | -10/Subcaves | Discovered new exit (range 16) 1705 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2002 | -10/Subcaves | Discovered new exit (range 8) 2015 | -10/Subcaves | Visited Clippyterm 2021 | -10/Subcaves | Learned Factory emergency access door positions 2106 | -10/Subcaves | Met a Zionite searching for "candidates" 2203 | -10/Subcaves | Core integrity fell below 50% 2235 | -10/Subcaves | Lost 3 parts (1n2w) 2615 | -10/Subcaves | Discovered new exit (range 11) 2836 | -10/Subcaves | Core integrity fell below 20% 2923 | -10/Subcaves | Entered Materials 2923 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3680 | -8/Materials | Identified exit to Factory 3741 | -8/Materials | Lost 11 parts (1p3n3u4w) 3806 | -8/Materials | Learned location of 1 exit from Recycling 3881 | -8/Materials | System corruption reached 10% 3890 | -8/Materials | Learned Factory emergency access door positions 3920 | -8/Materials | Learned 8 Factory zone layouts 4010 | -8/Materials | Learned location of 1 exit from Extension 4059 | -8/Materials | Learned location of 1 exit from Recycling 4116 | -8/Materials | Learned location of 1 exit from Recycling 4124 | -8/Materials | Entered Factory 4124 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4225 | -7/Factory | Repaired Corrupted Arm. Treads+ 4317 | -7/Factory | Sucked down chute 4317 | -7/Factory | Entered Waste 4328 | -7/Waste | Build established: Scavenger-Mutant 4329 | -7/Waste | Spotted C-40 Crusher 4363 | -7/Waste | Spotted C-40 Crusher 4397 | -7/Waste | Spotted C-40 Crusher 4462 | -7/Waste | Spotted C-40 Crusher 4490 | -7/Waste | Discovered new exit (range 16) 4498 | -7/Waste | Spotted C-40 Crusher 4507 | -7/Waste | Entered Factory 4893 | -7/Factory | Build established: Mutant 5253 | -7/Factory | Build established: Scavenger-Mutant 5771 | -7/Factory | Identified exit to Garrison 5776 | -7/Factory | Entered Garrison 6002 | -7/Garrison | Lost 5 parts (1p3n1w) 6012 | -7/Garrison | Triggered checkpoint 6130 | -7/Garrison | Triggered checkpoint 6215 | -7/Garrison | Discovered new exit (range 12) 6260 | -7/Garrison | Triggered checkpoint 6412 | -7/Garrison | Triggered checkpoint 6477 | -7/Garrison | Lost 5 parts (2u3w) 6547 | -7/Garrison | Discovered new exit (range 11) 6598 | -7/Garrison | Triggered checkpoint 7275 | -7/Garrison | Build established: Mutant 7349 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7457 | -7/Garrison | Phase Generator disabled 7502 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7600 | -7/Garrison | Triggered checkpoint 7603 | -7/Garrison | Discovered new exit (range 11) 7614 | -7/Garrison | Entered Factory 8454 | -7/Factory | Core integrity fell below 50% 8511 | -7/Factory | Lost 4 parts (1n1u2w) 8698 | -7/Factory | Discovered new exit (range 7) 8749 | -7/Factory | Entered another Factory area 8749 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9427 | -6/Factory | Build established: Skirmisher 10243 | -6/Factory | Discovered new exit (range 4) 10293 | -6/Factory | Identified exit to Lower Caves 10294 | -6/Factory | Entered Lower Caves 10385 | -6/Lower Caves | Met a Warlord Commander 10386 | -6/Lower Caves | Learned location of Warlord (-5) 10387 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10391 | -6/Lower Caves | Found Encrypted Comm Array 10778 | -6/Lower Caves | Build established: Assassin 10918 | -6/Lower Caves | Learned location of 1 exit from Factory 10960 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11069 | -6/Lower Caves | Lost 4 parts (2n1u1w) 11286 | -6/Lower Caves | Discovered new exit (range 13) 11306 | -6/Lower Caves | Identified exit to Lower Caves 11336 | -6/Lower Caves | Build established: Gunner 11376 | -6/Lower Caves | Entered another Lower Caves area 11376 | -6/Lower Caves | Accompanied by 2 allies 11438 | -6/Lower Caves | Learned 8 Factory zone layouts 11694 | -6/Lower Caves | Discovered new exit (range 8) 11708 | -6/Lower Caves | Identified exit to Zion 11759 | -6/Lower Caves | Found DCF Scrap (10 items) 11988 | -6/Lower Caves | Entered Zion 11988 | -6/Zion | Accompanied by 2 allies 12050 | -6/Zion | System corruption cleaned by Quarantine Array 12054 | -6/Zion | Build established: Derelict-Gunner 12120 | -6/Zion | Learned location of Quarantine (-3) 12127 | -6/Zion | Learned location of Extension (-4) 12170 | -6/Zion | Given the Hacking Drone Bay 12171 | -6/Zion | Found Prototype Device 12252 | -6/Zion | Received a hallucinogenic algorithm 12509 | -6/Zion | Learned Factory stockpile data 12555 | -6/Zion | Given A8's code to call for help 12786 | -6/Zion | Build established: Derelict-Mutant 13208 | -6/Zion | Discovered new exit (range 16) 13263 | -6/Zion | Identified exit to Proximity Caves 13267 | -6/Zion | Entered Proximity Caves 13267 | -5/Proximity Caves | Accompanied by 2 allies 13268 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 13818 | -5/Proximity Caves | Identified Hacking Drone Bay 13835 | -5/Proximity Caves | Spotted B-75 Beast 13840 | -5/Proximity Caves | Build established: Derelict-Gunner 13885 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 13889 | -5/Proximity Caves | Destroyed B-75 Beast 13985 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 14140 | -5/Proximity Caves | Build established: Derelict-Mutant 14694 | -5/Proximity Caves | Found Prototype Launcher 14694 | -5/Proximity Caves | Identified Point Singularity Launcher 14702 | -5/Proximity Caves | Found Point Singularity Launcher 14705 | -5/Proximity Caves | Found Prototype Device 14705 | -5/Proximity Caves | Identified Exp. Shock Absorption System 14732 | -5/Proximity Caves | Found Exp. Shock Absorption System 14754 | -5/Proximity Caves | Found Point Singularity Launcher 14977 | -5/Proximity Caves | Build established: Mutant 15053 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15096 | -5/Proximity Caves | Destroyed 7 combat bots 15130 | -5/Proximity Caves | Core integrity fell below 50% 15263 | -5/Proximity Caves | Learned Factory emergency access door positions 15356 | -5/Proximity Caves | Discovered new exit (range 8) 15373 | -5/Proximity Caves | Identified exit to Factory 15575 | -5/Proximity Caves | Entered Factory 15575 | -5/Factory | Accompanied by 1 ally 15575 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15576 | -5/Factory | Identified exit to Factory 16437 | -5/Factory | Cargo convoy interrupted 16471 | -5/Factory | Destroyed 8 combat bots 16525 | -5/Factory | Lost 16 parts (2p6n5u3w) 16616 | -5/Factory | Self-destructed Last Messages --------------- 16579_ K-01 Serf system corrupted by crushing effect. 16579_ K-01 Serf destroyed. 16579_ K-01 Serf collects debris. 16601_ U-05 Engineer builds a Wall. 16606_ Fabricator disabled. 16607_ K-01 Serf destroyed. 16608_ H-71 Marshal calls for reinforcements. 16608_ ALERT: Hostile activity reported, dispatching reinforcements to area. 16608_ Penetrated by Slug. 16608_ Knocked back. 16608_ U-05 Engineer builds a Wall. 16609_ Construction Platform disabled. 16610_ Penetrated by Slug. 16610_ Tearclaws destroyed. 16610_ Critical hit (Blast). 16613_ The unstable cave ceiling collapses. 16613_ U-05 Engineer builds a Wall. 16616_ Arm. Huge Wheel+ destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ####??????????####???????????????????????????????? | | ####??????????# # #??????]???????????????????????? | | ########??????# # ###????????????????????????????? | | ### ########### ###?????????????????????=????? | | + ] #????????????"""???????????? | | #### # ##?????????? ???????????? | | #?? # #??????#### g "??????????? | | % ###### #?????## gg ??????????? | | + u ###???# [ ???????????? | | """% #### T#### !% uu# #### ###??????????? | | """ #???### ## #/### """" +??????????? | | """ ######## ## #* "" F " #??????????? | | ^ ! ## "" H " #??????????? | | # ## "" ???????????? | | ^ ## @ """"????????????? | | # # % """"????????????? | | ^ ## # """"????????????? | | #### ## # """"????????????? | | [ ?### # ## # ???????????? | | [ ??# #;###;############??????????? | | ?? ???# "" ##??###?????????????????????? | | ??? ????# "" #?????!?????????????????????? | | ???? ?????# " " # #??????????????????????????? | | ??????????# %! ####??????????????????????????? | | ??????????# """*| +?????+???????????????????????? | | ???????? + """ #?????????????????????????????? | | ???????#### """ ?????????????????????????????? | | ??????????# ##????????????????????????????? | | ??????????####+##"##??????=??????????????????????? | | ?????????????????#???????????????????????????????? | | ????????????????????????????]????????????????????? | | ?????????????]???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????!?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 58 Energy Capacity 900 Matter Stores 369 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 225 Resistance: KI 20 Resistance: EX 75 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Hyp. Gauss Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Focal Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 73% | -7/Factory | Corrupted Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Hvy. Assault Cannon | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserTitaniumBeam Manual? 0 Play Time 01:19:08 Cumulative 139.4 hours Start 2025.12.23 @ 20:30:47 End 2025.12.23 @ 23:25:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 346 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 64 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 912148a3-65c8-48b3-9902-2d7c3329f612