Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.01 @ 16:39:31 Player: shisihs Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (1025) 1025 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (657) 657 TOTAL SCORE: 5077 Bonus ------- Follower Combat Kills 57 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Hover Unit Improved Hover Unit Huge Storage Unit Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Makeshift Transmission Jammer Recalibrator Z-Drone Bay Hacking Drone Bay > --- WEAPON ----------- Thermic Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Fission Core Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Large Storage Unit Huge Storage Unit Huge Storage Unit Gravity Neutralizer Improved Terrain Scanner Improved Power Shielding System Restoration Module Proton Cannon Powered Hammer [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift System Shield Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . . 2 . . . 3 Weapon . | . . . . . . . Parts Attached 70 | 5 6 6 7 4 13 29 Power 7 | . 1 1 . . 2 3 Engine 6 | . 1 1 . . 1 3 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 19 | 2 . 1 3 . 3 10 Treads . | . . . . . . . Leg 15 | 2 . 1 3 . 3 6 Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight . | . . . . . . . Utility 32 | 1 4 3 2 4 5 13 Device 19 | . 2 . 2 2 3 10 Storage 6 | 1 2 1 . . 2 . Processor 4 | . . 2 . 2 . . Hackware 1 | . . . . . . 1 Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 12 | 2 1 1 2 . 3 3 Energy Gun 4 | . . . 2 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 1 1 . . 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 32 | . . 4 . . 3 25 Power 3 | . . . . . . 3 Propulsion 9 | . . 1 . . 1 7 Utility 12 | . . 1 . . . 11 Weapon 8 | . . 2 . . 2 4 Highest Loss Streak 20 | . . 3 . . 2 20 To Critical Strikes 2 | . . . . . 1 1 Average Slot Usage (%) 98 | . 99 98 93 99 98 91 Engine 10 | . 13 11 11 11 10 5 Leg 19 | . 28 21 22 22 21 5 Hover 2 | . . . . . . 18 Device 17 | . 14 11 15 15 21 24 Storage 10 | . 14 11 11 11 11 5 Processor 13 | . . 21 11 17 11 5 Energy Gun 7 | . . . 11 11 12 1 Ballistic Gun 11 | . 27 21 11 11 5 3 Naked Turns 12 | . . . . . . 12 Heaviest Build 88 | 8 88 88 36 36 38 59 Greatest Support 48 | 20 20 20 30 30 40 48 Greatest Overweight (x) 7 | 1 4 4 1 1 1 7 Average Overweight (x) 1 | . 1 1 . 1 . 1 Largest Inventory Capacity 25 | 8 25 25 15 15 25 15 Average Capacity 15 | 7 17 15 15 15 15 14 Most Carried 15 | 8 11 15 15 15 15 15 Average Carried 13 | 4 9 12 13 14 14 12 Final Capacity 25 | 8 25 15 15 15 15 5 Final Carried 15 | 8 11 15 15 14 14 5 Class Distribution -------------------- 88% | Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1217 | 206 61 183 79 94 163 431 Remotely . | . . . . . . . Salvage Created 1217 | 91 61 262 . . 271 532 Parts 52 | 7 7 16 . . 12 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . 2 7 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 25 | . 3 6 . . 7 9 Guns 19 | . 3 6 . . 7 3 Cannons 6 | . . . . . . 6 Classes Destroyed 9 | 2 2 2 . . 1 2 Worker 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . . . . . 1 Watcher 2 | . 2 . . . . . Swarmer 7 | . 3 . . . 4 . Grunt 13 | . . 6 . . 2 5 Brawler 2 | . . . . . . 2 Sentry 2 | . . . . . 1 1 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | 1 3 2 . . 4 3 Combat Bots Only 4 | . 3 2 . . 4 3 Max Kills in Single Turn 2 | 1 2 1 . . 1 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4239 | . 81 468 . . 870 2820 Core 1047 | . 9 67 . . 112 859 Absorbed by Shields . | . . . . . . . Redirected to Shielding 60 | . . . . . . 60 Core Remaining (%) 83 | 100 96 . . . 55 . Volleys Fired 91 | 3 6 34 . . 16 32 Largest 2 | 2 2 2 . . 2 2 Hottest 138 | 40 40 40 . . 75 138 Shots Fired 151 | 4 12 52 . . 25 58 Gun 119 | 4 12 52 . . 25 26 Cannon 32 | . . . . . . 32 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 126 | 4 12 52 . . 16 42 Thermal 16 | . . . . . . 16 Explosive . | . . . . . . . Electromagnetic 9 | . . . . . 9 . Robot Hit Streak 21 | 4 6 19 . . 21 21 Robot Miss Streak 4 | . 1 3 . . 4 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 140 | 4 7 42 . . 24 63 Core Hits 79 | 3 5 13 . . 18 40 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . . 4 Burn 1 | . . . . . . 1 Blast 3 | . . . . . . 3 Melee Attacks 11 | . . . . . . 11 Impact 11 | . . . . . . 11 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2796 | 43 77 549 2 . 354 1771 Guns 1486 | 43 77 530 . . 354 482 Cannons 865 | . . . . . . 865 Explosions . | . . . . . . . Melee 375 | . . . . . . 375 Ramming 70 | . . 19 2 . . 49 Kinetic 1949 | 43 77 530 . . 186 1113 Thermal 234 | . . . . . . 234 Explosive . | . . . . . . . Electromagnetic 168 | . . . . . 168 . Impact 375 | . . . . . . 375 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 10 | . . . . . . 10 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 26 | . . . . . . 26 Projectiles 26 | . . . . . . 26 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . . . . . . 9 Impact 1 | . . . . . . 1 Kinetic 7 | . . . . . . 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 5 | . . . . . . 5 Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 7 | . . 2 1 . . 4 Kicked 6 | . . 2 1 . . 3 Crushed . | . . . . . . . Highest Temperature 425 | . . 10 . . 264 425 Average Temperature 124 | . . 4 . . 123 129 Received Heat Transfer 1761 | . . 324 . . 159 1278 Effects 9 | . . . . . . 9 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . . . . 3 Interference 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 750 | . . . . . . 750 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 167 | 10 120 74 . . . 167 Initial 49 | . 5 4 . . . 49 Average 46 | 5 31 42 . . . 72 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 2 1 . . 2 Investigation 1 | . . . 1 . . . Extermination 2 | . . . . . . 2 Reinforcement 2 | . . 2 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed 2 | . . . . . . 2 Distress Signals 2 | . . . . . . 2 Times Spotted 48 | . 7 13 . . 10 18 Peak Tracking Total 5 | . 3 4 . . 5 5 Tactical Retreats 5 | . . . . . 2 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 3 . 1 . . 1 Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 7 . 1 . . 1 Successful 6 | . 5 . 1 . . . Failed 3 | . 2 . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . . . . 8 . 2 Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 4 . 1 . . . Record 3 | . 3 . . . . . Open Door 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 154 | . . . . 154 154 . Highest-Rated Ally 40 | . . . . 40 40 . Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 11 . Total Damage 312 | . . . . . 312 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches 7 | . . . . 1 . 6 Drone Recoveries 5 | . . . . . 1 4 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 7814 | 93 610 987 329 3739 897 1159 Spaces Moved 3261 | 62 247 160 160 1766 436 430 Core 14 | 13 . . . . . 1 Treads . | . . . . . . . Legs 2915 | 49 247 160 160 1766 436 97 Wheels . | . . . . . . . Hover 332 | . . . . . . 332 Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 125 195 125 90 Average Speed 189 | 111 222 215 190 195 188 147 Slowest Speed 450 | 120 400 400 195 195 200 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 45 24 30 93 65 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 4741 | 82 301 751 182 2063 487 875 Wait 1203 | . 16 537 7 284 13 346 Move 3255 | 61 246 159 159 1765 435 430 Hop . | . . . . . . . Pick Up 67 | 13 16 10 5 3 5 15 Fast Attach 9 | . . . 1 3 2 3 Attach 35 | 5 3 3 2 . 5 17 Detach 3 | . . . . . 1 2 Swap 26 | . 3 3 4 1 6 9 Drop 33 | . 11 3 3 6 4 6 Fire 91 | 3 6 34 . . 16 32 Melee 11 | . . . . . . 11 Ram 1 | . . . . . . 1 Kick 6 | . . 2 1 . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 11) 704 | -10/Materials | Entered another Materials area 704 | -9/Materials | Evolved 2 slots: Utility x2 1664 | -9/Materials | Discovered new exit (range 13) 1691 | -9/Materials | Entered Mines 1696 | -9/Mines | Met a Derelict bent on vengeance 1715 | -9/Mines | Lost 3 parts (1n1u1w) 1862 | -9/Mines | Met a Derelict shopkeep closing up shop 1998 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2020 | -9/Mines | Entered Zion 2767 | -7/Zion | Received a visual enhancement algorithm 3010 | -7/Zion | Learned location of Data Miner (-6) 3175 | -7/Zion | Found GAL Module 4411 | -7/Zion | Imprinted 4413 | -7/Zion | Declared Zion's savior 5347 | -7/Zion | Given the Hacking Drone Bay 5347 | -7/Zion | Found Prototype Device 5348 | -7/Zion | Identified Hacking Drone Bay 5381 | -7/Zion | Discovered new exit (range 15) 5547 | -7/Zion | Given A8's code to call for help 5759 | -7/Zion | Entered Proximity Caves 5759 | -6/Proximity Caves | Accompanied by 5 allies 6038 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6438 | -6/Proximity Caves | Spotted B-75 Beast 6549 | -6/Proximity Caves | Discovered new exit (range 15) 6656 | -6/Proximity Caves | Entered Factory 6656 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6936 | -6/Factory | Build established: Derelict-Mutant 7127 | -6/Factory | Zion Recon squad teleported in 7395 | -6/Factory | Lost 3 parts (1n1u1w) 7627 | -6/Factory | Build established: Mutant 7728 | -6/Factory | System corruption reached 10% 7796 | -6/Factory | Core integrity fell below 50% 7808 | -6/Factory | Core integrity fell below 20% 7815 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07744_ System Restoration Module destroyed. 07744_ Knocked back. 07745_ Terminal disabled. 07748_ K-01 Serf collects debris. 07754_ S7KB KUXDL9,24NLTJ,DZS/K4DMGSRUMD 07783_ Lgt. Angular Momentum Engine destroyed. 07784_ Carbon-fiber Leg destroyed. 07791_ Powered Hammer destroyed. 07791_ Knocked back. 07791_ Critical hit (Burn: +37). 07795_ System corrupted: Heat flow error (+273). 07799_ Critical hit (Burn: +37). 07803_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ???????# ????"" ##################### | | ?????"?????""""??#######??#?######### | | ???????# "??"?" ##?#?# ?? ?###### | | ???????? ??? ? ##?#?? """??############## # | | ?????????##?+#??#??#?# "?"""? ## # # | | ???????? ? ??? ? ?? ? ""?""? ## """"""""" # # | | ??????????? ? ? # ? ## # # | | ???????????" ?? ""? # """ ## """"""""" # # | | ????????????? ???"" # ""?"" ## % # # | | ???????????"?? """ ????""" ## """""""""%# # | | ???????????? """ #? ? ?## % # # | | ?????????????? #####+#############+### # | | ????????????? !!! # | | ????????????? !! % + | | ???????????? !! % # | | ???????????? # | | ???????????? ! # | | ????????????? ?????#######+####################### | | ?????????????????????# #??################ | | ?????????????????????#[ % #???######????#?### | | ?????????????????????# #?#??#??#??##?#??## | | ??????????????????? ?# """ ###??#########?#### | | ?????????????????????# """ ####?#?#??###?##??? | | ????????????? ???????# g """ ####?#?#????##????? | | ?????????????????????# !! g ##?###?#####??#?#?# | | ?????????? ??????????# b@g ##?####??#?###????# | | ?????????????????????###########?????????#???????? | | ????????#?????????????????????????????????????#??? | | ??????????????????????????#????????#????#????????? | | ?????????????????????##?#?????????#??????????????? | | ????????#????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Additional Mass Support 12 Corruption Block 7 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The One Challenges ------------ None Game ------ Seed HelicalSiegeArchive Manual? 0 Play Time 01:05:00 Cumulative 21.4 hours Start 2022.09.01 @ 15:17:01 End 2022.09.01 @ 16:39:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 19 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51cdbd68-5336-44fe-992d-c57db42d98db