Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 12:23:42 Player: sentrybuster Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1914) 1914 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 6666 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 75/100 System Corruption 13% Temperature Cool (254) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Variable Charge Gun Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Improved Trap Extractor > --- WEAPON ----------- Heavy Flak Cannon Enhanced Gauss Cannon Molecular Deconstructor Makeshift Spear > --- INVENTORY -------- Matter Compressor Hacking Suite System Shield Variable Charge Gun Heavy Flak Cannon Improved Datajack Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Heavy Riot Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 3 | . . 1 1 1 . . . . . Weapon 3 | . . 1 . 1 1 . . . . Parts Attached 86 | 7 3 10 6 29 7 11 8 . 5 Power 5 | 1 . 1 1 1 . . 1 . . Engine 4 | 1 . 1 1 1 . . . . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 1 1 8 1 5 1 . 1 Treads 10 | 2 . 1 . 4 1 2 . . . Leg 8 | . . . 1 3 . 3 . . 1 Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 24 | 2 3 3 2 10 1 1 2 . . Device 9 | 1 . 2 . 4 1 1 . . . Storage 4 | 1 2 . . . . . 1 . . Processor 4 | . . 1 2 . . . 1 . . Hackware . | . . . . . . . . . . Protection 7 | . 1 . . 6 . . . . . Artifact . | . . . . . . . . . . Weapon 37 | 2 . 5 2 10 5 5 4 . 4 Energy Gun 9 | . . 1 1 1 . 2 2 . 2 Energy Cannon 4 | . . 2 . 2 . . . . . Ballistic Gun 5 | 2 . 1 . 2 . . . . . Ballistic Cannon 11 | . . 1 . 2 3 1 2 . 2 Launcher 3 | . . . 1 2 . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon 2 | . . . . 1 1 . . . . Unidentified Prototypes 4 | . . 1 . 1 . 1 . . 1 Parts Lost 22 | . . 1 . 2 3 . 7 . 9 Power 4 | . . 1 . 1 . . 1 . 1 Propulsion 7 | . . . . . 2 . 3 . 2 Utility 4 | . . . . . . . 1 . 3 Weapon 7 | . . . . 1 1 . 2 . 3 Highest Loss Streak 9 | . . 1 . 1 3 . 3 . 9 Average Slot Usage (%) 91 | . 89 97 95 98 93 94 88 53 60 Engine 5 | . 14 10 7 7 6 6 . . . Core 1 | . . . . . . . 4 6 5 Treads 15 | . 28 22 18 15 25 13 11 . . Leg 6 | . . . 6 6 . 12 11 6 5 Device 10 | . . 10 9 14 6 12 9 6 5 Storage 8 | . 14 11 9 7 6 6 9 13 12 Processor 7 | . . 4 18 7 6 6 9 13 11 Protection 3 | . 4 6 . 5 6 6 . . . Energy Gun 3 | . . 5 2 3 . 3 3 . 11 Energy Cannon 2 | . . 3 9 5 . . . . . Ballistic Gun 4 | . 28 17 1 6 . . . . . Ballistic Cannon 12 | . . 4 9 7 25 18 17 . . Piercing Weapon 1 | . . . . . . 5 5 . . Special Melee Weapon 1 | . . . . 4 4 . . . . Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 77 | 9 22 34 35 53 64 62 77 39 49 Greatest Support 80 | 40 40 40 40 60 80 40 40 10 28 Greatest Overweight (x) 7 | . . . . 1 1 1 7 3 3 Average Overweight (x) . | . . . . . . 1 2 3 2 Largest Inventory Capacity 14 | 6 12 10 10 10 10 10 14 14 14 Average Capacity 10 | 5 7 10 10 10 10 10 11 14 13 Most Carried 13 | 4 7 10 10 10 10 10 12 13 12 Average Carried 9 | 2 5 9 9 9 9 9 9 12 10 Final Capacity 14 | 6 10 10 10 10 10 10 14 14 4 Final Carried 13 | 3 7 10 10 9 9 10 8 13 4 Class Distribution -------------------- 38% | Scavenger-Mutant 21% | Scavenger-Skirmisher 18% | Mutant 9% | Skirmisher 5% | Trapper-Skirmisher 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Trapper-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 1973 | 270 . 230 71 547 39 379 353 . 84 Remotely 32 | 32 . . . . . . . . . Salvage Created 1926 | 61 10 331 273 740 37 27 336 . 111 Parts 106 | 3 1 28 16 41 4 2 8 . 3 Haulers Intercepted 5 | . . 1 2 2 . . . . . Recyclers Shooed 4 | . 1 . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 5 6 . 4 Prevented 11 | . . . . . . 4 3 . 4 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 35 | . . 5 3 16 1 1 7 . 2 Melee 2 | . . . . . 1 . 1 . . Guns 10 | . . 4 . 6 . . . . . Cannons 18 | . . 1 3 6 . 1 5 . 2 AOE 5 | . . . . 4 . . 1 . . Classes Destroyed 14 | 1 1 4 1 4 . . 3 . . Worker 3 | . . . 1 1 1 . . . . Builder 2 | . . . . 2 . . . . . Hauler 5 | . . 1 2 2 . . . . . Recycler 2 | 1 . . . 1 . . . . . Operator 1 | . . 1 . . . . . . . Watcher 3 | . 1 1 . 1 . . . . . Swarmer 4 | . . . . 4 . . . . . Grunt 13 | . . 2 2 5 . 1 3 . . Brawler 2 | . . . . . . . 1 . 1 Duelist 3 | . . . . 1 . . 1 . 1 Sentry 7 | . . 3 1 3 . . . . . Hunter 1 | . . . . . . . 1 . . Programmer 4 | . . . . 3 1 . . . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 7 | 1 1 2 4 7 1 1 2 . 2 Combat Bots Only 3 | . . 2 2 3 1 1 2 . 2 Max Kills in Single Turn 4 | 1 1 2 2 4 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 . . 1 . . Melee 1 | . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Damage Taken 5018 | . . 232 147 1387 454 217 1127 . 1454 Core 1010 | . . . . 159 69 37 96 . 649 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 95 | 100 100 100 100 77 . . . . . Volleys Fired 106 | 4 3 20 9 42 1 5 9 . 13 Largest 4 | 2 2 3 3 4 1 2 4 . 1 Hottest 388 | 40 40 126 143 215 44 110 388 . 225 Shots Fired 275 | 8 6 60 25 126 1 7 29 . 13 Gun 127 | 8 6 49 6 51 . . 5 . 2 Cannon 137 | . . 11 17 69 1 4 24 . 11 Launcher 8 | . . . 2 6 . . . . . Special 3 | . . . . . . 3 . . . Kinetic 186 | 8 6 40 10 82 1 4 24 . 11 Thermal 51 | . . 3 9 36 . . 1 . 2 Explosive 8 | . . . 2 6 . . . . . Electromagnetic 27 | . . 17 4 2 . . 4 . . Robot Hit Streak 17 | 4 2 6 17 15 3 2 6 . 9 Robot Miss Streak 5 | 2 2 3 1 5 2 3 5 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 211 | 5 2 33 16 101 10 5 31 . 8 Core Hits 94 | 2 1 11 8 45 1 2 20 . 4 Critical Hits 14 | 1 1 1 4 5 . 1 1 . . Critical Kills 8 | . 1 . 4 2 . 1 . . . Critical Parts Destroyed 6 | 1 . 1 . 3 . . 1 . . Melee Attacks 47 | . . . . 21 14 1 11 . . Impact 13 | . . . . . 13 . . . . Slashing . | . . . . . . . . . . Piercing 12 | . . . . . . 1 11 . . Sneak Attacks 15 | . . . . 14 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4453 | 42 26 428 304 2319 277 46 621 . 390 Guns 1315 | 42 26 319 51 692 . . 83 . 102 Cannons 1952 | . . 109 234 912 23 46 340 . 288 Explosions 729 | . . . 19 710 . . . . . Melee 431 | . . . . . 233 . 198 . . Ramming 26 | . . . . 5 21 . . . . Kinetic 2132 | 42 26 250 90 1027 23 46 340 . 288 Thermal 906 | . . 41 162 557 . . 44 . 102 Explosive 729 | . . . 19 710 . . . . . Electromagnetic 229 | . . 137 33 20 . . 39 . . Impact 233 | . . . . . 233 . . . . Slashing . | . . . . . . . . . . Piercing 198 | . . . . . . . 198 . . Highest Corruption 13 | . . 5 . 8 4 4 4 4 13 Average Corruption 4 | . . 5 . 4 3 4 4 4 4 Corruption Purged . | . . . . . . . . . . Effects 88 | . . 6 . 18 1 17 32 4 10 Message Errors 25 | . . 2 . 5 . 4 13 . 1 Matter Fused 19 | . . . . 2 . 5 7 2 3 Heat Flow Errors 5 | . . . . . . 2 2 1 . Energy Discharges 11 | . . . . 3 . 1 5 . 2 Data Loss (minor) 18 | . . 4 . 1 . 5 5 1 2 Data Loss (major) 2 | . . . . 2 . . . . . Targeting Errors 8 | . . . . 5 1 . . . 2 Overload Shots 3 | . . . . . . . 1 . 2 Overflow Damage 54 | . . . . 33 21 . . . . Projectiles 10 | . . . . 10 . . . . . Explosions 23 | . . . . 23 . . . . . Melee 21 | . . . . . 21 . . . . Knockbacks 15 | . . . . 6 5 . 4 . . Impact 3 | . . . . . 3 . . . . Kinetic 10 | . . . . 4 2 . 4 . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 57 | . . . . 57 . . . . . Shots 2 | . . . . 2 . . . . . Rammed 5 | . . . . 3 2 . . . . Targets Rammed 6 | . . . . 3 3 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 403 | . . 158 182 275 . 268 403 123 362 Average Temperature 100 | . . 48 69 92 . 114 149 65 211 Received Heat Transfer 1107 | . . 81 63 321 . 96 267 . 279 Effects 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions 4 | . . . . . 4 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 1485 | . . 74 296 965 . . 50 . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 342 | 5 25 161 316 342 181 . . . . Initial 167 | . 3 10 23 143 167 . . . . Average 100 | 1 6 72 211 121 80 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 83 | 100 100 100 27 73 100 . . . . Level 1 16 | . . . 72 26 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 1 2 4 2 . . . 1 Investigation 2 | . . 1 . 1 . . . . . Extermination 3 | . . . . 2 1 . . . . Reinforcement 1 | . . . . 1 . . . . . Assault 2 | . . . 1 . . . . . 1 Garrison 2 | . . . 1 . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 2 | . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 71 | . 1 8 5 27 2 11 9 . 8 Peak Tracking Total 9 | . 1 2 4 5 2 6 3 . 9 Tactical Retreats 4 | . . . . 1 . 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 2 | . . . . 2 . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . Reused 9 | . . . . . 1 2 4 . 2 Traps Extracted 9 | . . . . 1 . 4 4 . . Installed 11 | . . . . . 1 3 5 . 2 Triggered 11 | . . . . . 1 4 4 . 2 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 4 | . . . 1 2 . 1 . . . Max in Single Turn 1 | . . . 1 1 . 1 . . . Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 20 | . 2 7 2 2 2 1 . 4 . Terminals 8 | . 1 6 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 6 | . 1 1 1 2 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . 4 13 4 2 4 1 . 28 . Successful 46 | . 2 8 3 2 2 1 . 28 . Failed 10 | . 2 5 1 . 2 . . . . Catastrophic 2 | . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . . 8 . . . 1 . . . Terminals 16 | . 3 12 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 9 | . 1 1 2 2 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 39 | . 1 8 . . 1 1 . 28 . Record 11 | . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 4 | . . 1 . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Locate Traps 3 | . 1 1 . . 1 . . . . Disarm Traps 1 | . . 1 . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 5 | . 1 . 1 2 1 . . . . Retrieve Components 5 | . 1 . 1 2 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 7 1 1 1 . . . . Full Trace Events 2 | . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . . . 2 16 2 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 15 | . . . . 14 1 . . . . Non-combat 11 | . . . . 10 1 . . . . Combat 4 | . . . . 4 . . . . . Robot Hacks Applied 21 | . . . . 20 1 . . . . parse_system 9 | . . . . 9 . . . . . no_distress 4 | . . . . 3 1 . . . . find_chute 3 | . . . . 3 . . . . . find_recycling 4 | . . . . 4 . . . . . check_alert 1 | . . . . 1 . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . Machine Destruction 1 | . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 Total Damage 333 | . . . . . . . . . 333 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 6184 | 84 212 530 254 1542 867 888 1329 94 384 Spaces Moved 2957 | 39 122 275 114 642 434 467 611 84 169 Core 9 | 2 . . . . . . . . 7 Treads 2146 | 37 122 275 114 642 434 331 191 . . Legs 656 | . . . . . . 136 359 . 161 Wheels 146 | . . . . . . . 61 84 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 162 155 150 110 50 Average Speed 170 | 154 160 160 160 175 162 176 176 110 203 Slowest Speed 270 | 160 160 160 160 180 185 185 270 110 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 26 30 19 16 9 54 56 71 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 9 | . . . . . . 2 7 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 58 | . . . 12 38 . 1 7 . . Melee . | . . . . . . . . . . Projectile 11 | . . . . 3 . 1 7 . . AOE 47 | . . . 12 35 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total 3848 | 54 134 325 165 944 579 524 836 88 199 Wait 517 | . . 7 35 168 109 18 175 . 5 Move 2948 | 38 121 274 113 641 433 466 610 83 169 Hop . | . . . . . . . . . . Pick Up 36 | 3 4 5 2 9 2 5 6 . . Fast Attach 46 | 7 3 7 1 10 5 7 5 . 1 Attach 18 | . . 1 2 5 1 2 3 . 4 Detach 20 | 1 1 1 . 3 3 3 1 5 2 Swap 22 | . . 2 3 14 1 2 . . . Drop 69 | 1 2 8 . 26 6 12 11 . 3 Fire 106 | 4 3 20 9 42 1 5 9 . 13 Melee 47 | . . . . 21 14 1 11 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . . . . 3 3 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 13 | . . . . 2 1 3 5 . 2 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 331 | -9/Materials | Build established: Mutant 682 | -9/Materials | Build established: Skirmisher 721 | -9/Materials | Discovered new exit (range 16) 825 | -9/Materials | Identified exit to Materials 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 866 | -8/Materials | Garrison activated, responded to threat 971 | -8/Materials | Repaired Imp. Ion Engine 1018 | -8/Materials | Discovered new exit (range 17) 1080 | -8/Materials | Identified exit to Factory 1081 | -8/Materials | Entered Factory 1081 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1191 | -7/Factory | Discovered new exit (range 8) 1208 | -7/Factory | Identified exit to Lower Caves 1371 | -7/Factory | Build established: Scavenger-Skirmisher 2389 | -7/Factory | Discovered new exit (range 15) 2622 | -7/Factory | Identified exit to Factory 2623 | -7/Factory | Entered another Factory area 2623 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2883 | -6/Factory | Build established: Scavenger-Mutant 3355 | -6/Factory | Discovered new exit (range 16) 3404 | -6/Factory | Identified exit to Lower Caves 3484 | -6/Factory | Garrison activated, responded to threat 3490 | -6/Factory | Entered Lower Caves 3517 | -6/Lower Caves | Lost 3 parts (2n1w) 3521 | -6/Lower Caves | Encountered a Warlord checkpoint 3558 | -6/Lower Caves | Learned 12 Factory zone layouts 3791 | -6/Lower Caves | Build established: Mutant 4188 | -6/Lower Caves | Discovered new exit (range 10) 4192 | -6/Lower Caves | Build established: Scavenger-Mutant 4204 | -6/Lower Caves | Identified exit to Lower Caves 4287 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4298 | -6/Lower Caves | Found Prototype Special Weapon 4298 | -6/Lower Caves | Identified Molecular Deconstructor 4367 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 4376 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 4378 | -6/Lower Caves | Entered another Lower Caves area 4623 | -6/Lower Caves | Discovered new exit (range 9) 4633 | -6/Lower Caves | Identified exit to Factory 4734 | -6/Lower Caves | Learned location of Extension (-5) 5180 | -6/Lower Caves | Build established: Trapper-Skirmisher 5493 | -6/Lower Caves | Spotted B-75 Beast 5536 | -6/Lower Caves | Lost 3 parts (2n1w) 5556 | -6/Lower Caves | Destroyed B-75 Beast 5686 | -6/Lower Caves | Discovered new exit (range 13) 5702 | -6/Lower Caves | Identified exit to Data Miner 5707 | -6/Lower Caves | Entered Data Miner 5710 | -6/Data Miner | Discovered new exit (range 6) 5731 | -6/Data Miner | Met Data Miner 5755 | -6/Data Miner | Learned location of Section 7 (-2) 5755 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5777 | -6/Data Miner | Received God Mode back door access code from Data Miner 5800 | -6/Data Miner | Identified exit to Proximity Caves 5801 | -6/Data Miner | Entered Proximity Caves 5994 | -5/Proximity Caves | Build established: Scavenger-Mutant 6133 | -5/Proximity Caves | Escorted by Enhanced Grunt 6133 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6150 | -5/Proximity Caves | System corruption reached 10% 6152 | -5/Proximity Caves | Core integrity fell below 50% 6181 | -5/Proximity Caves | Core integrity fell below 20% 6185 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06166_ Enhanced Grunt destroyed. 06166_ Slug penetrates Wall. 06167_ G-50 Soldier IFF system glitched. 06169_ Installed Fire Trap. 06172_ B-60 Warrior triggered Fire Trap. 06172_ Burning plasma bursts from the floor. 06173_ B-60 Warrior heat spikes uncontrollably. 06173_ B-60 Warrior overheating. 06174_ B-60 Warrior heat spikes uncontrollably. 06174_ B-60 Warrior overheating. 06175_ B-60 Warrior heat short circuits Imp. Treads. 06175_ B-60 Warrior overheating. 06178_ B-60 Warrior destroyed. 06179_ Overheating: Magnetic Acceleration Cannon damaged (-31). 06179_ Magnetic Acceleration Cannon destroyed. 06182_ Acquired 84 matter. 06182_ Penetrated by Slug. 06182_ Slug penetrates Wall. 06183_ Acquired Prototype Leg. 06183_ Identified Enh. Flexi-carbon Leg. 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Y%% ; #????????????? | | ?# #### ##????????####* g%g;;;; #????????????? | | ?# #????????# !!%!## ##????????????? | | ?####### ##????????## #]]!*#####?????????????? | | ???????## ##??????????#########?????????????????? | | ?????????###?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisExperimentalWheel Manual? 0 Play Time 00:47:42 Cumulative 119.3 hours Start 2021.01.27 @ 11:13:21 End 2021.01.27 @ 12:23:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 214 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20f496cf-d82c-4832-9b2a-a65ae2da4f2e