Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.28 @ 02:44:32 Player: Ms. V3-11A Result: Destroyed by 5J-WZ7(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (139) 695 Value Destroyed (4272) 4272 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1218) 1218 TOTAL SCORE: 10185 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 148 Destroyed Z-Imprinter 1000 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 22/100 System Corruption 7% Temperature Cool (31) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Hacking Drone Bay Particle Gun EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Machine Analyzer Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing > --- WEAPON ----------- Heavy Laser Proton Missile Launcher > --- INVENTORY -------- Medium Treads High-capacity Storage Unit Large Battery High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Hardlight Generator Makeshift Hacking Suite Hacking Drone Bay Particle Gun Particle Gun Gatling Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Powered Hammer Makeshift Axe [Rating: 47] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . 2 . . . 2 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 137 | 1 10 8 12 3 . 1 24 48 4 7 2 17 Power 14 | . 1 1 1 1 . . . 6 . 1 . 3 Engine 12 | . 1 1 1 1 . . . 4 . 1 . 3 Core 2 | . . . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 16 | . 3 2 . 1 . . 3 5 . . . 2 Treads 15 | . 2 2 . 1 . . 3 5 . . . 2 Leg 1 | . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 45 | . 3 1 4 1 . 1 7 19 . 3 . 6 Device 12 | . . . 1 . . 1 1 6 . 1 . 2 Storage 2 | . 1 . 1 . . . . . . . . . Processor 3 | . . . 1 . . . 1 1 . . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 27 | . 2 1 1 1 . . 5 11 . 2 . 4 Artifact . | . . . . . . . . . . . . . Weapon 62 | 1 3 4 7 . . . 14 18 4 3 2 6 Energy Gun 12 | . . . 1 . . . 2 2 2 1 1 3 Energy Cannon 9 | . 1 2 1 . . . . 4 . . . 1 Ballistic Gun 13 | 1 1 1 5 . . . 5 . . . . . Ballistic Cannon 12 | . . . . . . . 3 7 1 1 . . Launcher 14 | . 1 1 . . . . 4 5 1 . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . . 2 Corrupted Parts 2 | . . . . . . . . 1 . . . 1 System Corruption 11 | . . . . . . . . 4 . . . 7 Parts Lost 36 | . . 4 3 1 . . 3 1 2 5 . 17 Power 8 | . . . 1 . . . . 1 . 2 . 4 Propulsion 6 | . . 1 . 1 . . 1 . . . . 3 Utility 14 | . . 2 . . . . 1 . 1 2 . 8 Weapon 8 | . . 1 2 . . . 1 . 1 1 . 2 Highest Loss Streak 8 | . . 2 2 1 . . 2 1 2 2 . 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 85 84 99 100 100 97 98 98 92 92 80 Engine 11 | . 14 14 9 11 11 11 9 14 15 11 7 9 Treads 17 | . 11 27 22 21 22 22 18 15 15 15 15 14 Leg 1 | . 16 . . . . . . . . . . . Device 11 | . . . 5 11 11 11 16 16 14 12 15 9 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 6 Processor 7 | . . . 4 11 11 11 9 9 7 7 7 6 Hackware 1 | . . . . . . . . 3 7 3 . . Protection 14 | . 13 3 10 11 11 11 18 14 15 17 23 16 Energy Gun 6 | . 10 . . . . . 8 6 10 11 14 10 Energy Cannon 1 | . 3 11 1 . . . . 1 . . . . Ballistic Gun 7 | . 13 11 20 22 22 22 6 . . . . . Ballistic Cannon 2 | . . . . . . . 2 5 3 3 . . Naked Turns 3 | . . . . . . . . . . . . 3 Heaviest Build 83 | 14 34 34 60 61 61 61 71 83 81 79 71 74 Greatest Support 48 | 20 40 40 40 40 40 40 40 48 48 48 48 48 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 2 1 1 1 2 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 12 15 19 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 15 15 20 20 20 20 20 20 20 19 20 20 Average Carried 18 | 4 9 12 19 19 20 19 19 19 19 18 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 12 20 20 20 20 20 20 19 19 20 4 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3705 | 200 84 609 230 247 . 130 366 984 520 179 14 142 Remotely . | . . . . . . . . . . . . . Salvage Created 4783 | . 257 425 371 289 . 159 882 1250 191 409 . 550 Parts 272 | . 24 16 27 15 . 8 55 71 7 17 . 32 Haulers Intercepted 2 | . . . . . . . 2 . . . . . Recyclers Shooed 9 | . . . 2 . . 1 4 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 11 24 2 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 129 | . 11 23 11 8 . 6 21 25 6 9 . 9 Guns 71 | . 9 3 11 8 . 6 13 10 5 5 . 1 Cannons 20 | . 1 5 . . . . 1 8 1 4 . . AOE 35 | . 1 15 . . . . 6 7 . . . 6 Classes Destroyed 17 | . 4 4 2 2 . . 3 1 . . . 1 Worker 5 | . . 1 . . . . . 4 . . . . Builder 3 | . 1 2 . . . . . . . . . . Hauler 2 | . . . . . . . 2 . . . . . Recycler 9 | . . 2 1 . . . 1 5 . . . . Mechanic 3 | . . . 1 . . . . 2 . . . . Operator 2 | . . . . . . . 1 1 . . . . Watcher 3 | . 1 . . . . . . 2 . . . . Swarmer 42 | . 8 4 6 1 . 3 7 7 3 3 . . Grunt 34 | . 3 . 3 5 . 3 9 9 . 2 . . Brawler 2 | . . . . 1 . . . . . 1 . . Duelist 4 | . . . . 1 . . 1 . 2 . . . Sentry 9 | . . . 2 . . . 3 3 1 . . . Demolisher 2 | . . 2 . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . 2 . . Programmer 7 | . . . . . . . . 6 . 1 . . Z-Technician 4 | . . . . . . . . . . . . 4 Z-Light 8 | . . . . . . . . . . . . 8 Assembled 17 | . . 17 . . . . . . . . . . Best Kill Streak 11 | . 7 11 4 3 . 3 5 7 3 3 . 4 Combat Bots Only 8 | . 7 8 4 3 . 3 5 5 3 3 . 3 Max Kills in Single Turn 3 | . 2 3 1 2 . 1 3 3 1 1 . 1 Gunslinging 1 | . 1 . . 1 . . . . . . . . Exploded 3 | . 1 2 . . . . 3 3 . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 7004 | . 149 779 479 174 . 312 823 1112 560 485 . 2131 Core 930 | . 28 49 26 8 . 14 93 160 19 50 . 483 Absorbed by Shields 752 | . . . . . . . . 375 128 149 . 100 Redirected to Shielding 138 | . . . . . . . . . . . . 138 Regen/Repaired (Parts) 209 | . . . . . . . . 68 . . 141 . Core Remaining (%) 85 | 100 . 69 . . . 88 83 . . . . . Volleys Fired 372 | . 16 50 37 16 . 15 54 92 20 21 . 51 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 . 2 Hottest 145 | . 76 76 76 46 . 46 102 126 132 134 . 145 Shots Fired 613 | . 30 77 72 32 . 30 91 159 25 42 . 55 Gun 419 | . 27 27 70 32 . 30 80 68 20 34 . 31 Cannon 122 | . 1 27 2 . . . 5 74 3 8 . 2 Launcher 72 | . 2 23 . . . . 6 17 2 . . 22 Special . | . . . . . . . . . . . . . Kinetic 292 | . 14 27 70 32 . 30 43 65 3 8 . . Thermal 195 | . . . . . . . 42 68 20 34 . 31 Explosive 57 | . 2 23 . . . . 6 17 2 . . 7 Electromagnetic 69 | . 14 27 2 . . . . 9 . . . 17 Robot Hit Streak 66 | . 11 12 23 18 . 17 26 66 18 13 . 8 Robot Miss Streak 5 | . 1 2 2 2 . 5 2 1 1 2 . 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 11 | . 2 . 3 2 . 2 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . . . . Shots Hit Robots 469 | . 19 42 65 29 . 26 73 119 22 34 . 40 Core Hits 285 | . 15 48 23 18 . 14 46 63 11 16 . 31 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . . Critical Strikes 16 | . 1 1 2 . . . 5 3 1 1 . 2 Burn 10 | . . . . . . . 5 1 1 1 . 2 Destroy 2 | . . 1 1 . . . . . . . . . Blast 2 | . . . . . . . . 2 . . . . Corrupt 2 | . 1 . 1 . . . . . . . . . Melee Attacks 13 | . . . . . . . . . . . 13 . Impact 13 | . . . . . . . . . . . 13 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11641 | . 369 1627 879 574 . 416 1487 3504 549 658 . 1578 Guns 5655 | . 211 203 833 574 . 416 1055 1093 326 496 . 448 Cannons 2139 | . 23 427 44 . . . 85 1297 64 162 . 37 Explosions 3814 | . 135 997 . . . . 347 1083 159 . . 1093 Melee . | . . . . . . . . . . . . . Ramming 33 | . . . 2 . . . . 31 . . . . Kinetic 3967 | . 113 203 833 574 . 416 570 1032 64 162 . . Thermal 3219 | . 83 137 . . . . 570 1159 326 496 . 448 Explosive 2915 | . 52 860 . . . . 347 1017 159 . . 480 Electromagnetic 1507 | . 121 427 44 . . . . 265 . . . 650 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 3 4 4 7 Average Corruption 3 | . . . . . . . . 2 3 3 4 7 Corruption Purged 4 | . . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 118 | . . . . . . . . 60 19 27 3 9 Message Errors 28 | . . . . . . . . 9 10 6 1 2 Matter Fused 34 | . . . . . . . . 19 3 9 . 3 Heat Flow Errors 15 | . . . . . . . . 10 1 3 . 1 Energy Discharges 17 | . . . . . . . . 9 3 5 . . Parts Rejected 1 | . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . 6 . 1 . 1 Data Loss (major) 5 | . . . . . . . . 2 1 . 1 1 Misfires 6 | . . . . . . . . 3 . 3 . . Alerts 1 | . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 374 | . . 46 . . . . 35 232 3 8 . 50 Projectiles 122 | . . 11 . . . . . 101 2 8 . . Explosions 252 | . . 35 . . . . 35 131 1 . . 50 Melee . | . . . . . . . . . . . . . Knockbacks 15 | . . . . . . . 2 11 1 1 . . Impact . | . . . . . . . . . . . . . Kinetic 14 | . . . . . . . 2 10 1 1 . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 205 | . 15 47 . . . . 32 76 35 . . . Shots 10 | . 1 4 . . . . 2 2 1 . . . Rammed 5 | . . . 1 . . 1 . 3 . . . . Targets Rammed 5 | . . . 1 . . 1 . 3 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 279 | . 87 192 33 . . 19 11 264 276 234 . 279 Average Temperature 63 | . 27 58 12 . . 11 6 64 102 71 . 67 Received Heat Transfer 2356 | . 24 72 210 84 . 171 495 343 72 84 . 801 Effects 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 2 . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 23 | . . 1 . . . . . 5 . . . 17 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 8 | . . . . . . . 5 . . 3 . . Heat Transferred 7150 | . 150 150 . . . . 1776 2394 740 1073 . 867 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 2 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 563 | . 270 230 148 137 . 70 348 563 . . . . Initial 113 | . . 18 . 47 . . 22 113 . . . . Average 112 | . 71 91 44 45 . 29 169 178 . . . . Maximum Alert Level 2 | . 1 1 . . . . 1 2 . . . . Low Security (%) 78 | 100 92 86 100 100 . 100 69 55 . . . . Level 1 16 | . 7 13 . . . . 30 31 . . . . Level 2 4 | . . . . . . . . 12 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . . . 3 7 . . . . Investigation 2 | . . . . . . . 1 1 . . . . Extermination 5 | . . . . . . . . 5 . . . . Reinforcement 3 | . . . . . . . 2 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 8 | . 2 . 2 . . . 1 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 177 | . 21 24 28 8 . 6 21 42 6 9 . 12 Peak Tracking Total 6 | . 6 3 4 3 . 3 5 5 3 3 . 5 Tactical Retreats 4 | . 1 . 1 . . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 8 | . . 1 . . . . 1 6 . . . . Max in Single Turn 1 | . . 1 . . . . 1 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 23 | . 5 . 6 . 1 . 4 5 1 1 . . Terminals 15 | . 5 . 6 . . . 2 1 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Total Hacks 62 | . 15 . 22 . 1 . 11 11 1 1 . . Successful 42 | . 11 . 16 . 1 . 5 7 1 1 . . Failed 20 | . 4 . 6 . . . 6 4 . . . . Catastrophic 2 | . 1 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 4 . 17 . . . 4 4 . . . . Terminals 48 | . 15 . 22 . . . 7 3 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 2 1 . . . . Garrison Access 5 | . . . . . . . 2 3 . . . . Terminal Hacks 26 | . 9 . 10 . 1 . 2 2 1 1 . . Record 3 | . . . . . 1 . . . 1 1 . . Part Schematic 1 | . . . 1 . . . . . . . . . Robot Schematic 2 | . . . 2 . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 2 | . 1 . . . . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . 6 . . . 1 2 . . . . Terminals 10 | . 2 . 6 . . . 1 1 . . . . Botnet 8 | . 2 . 5 . . . . 1 . . . . Operators 2 | . . . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 5 . 5 . . . 4 4 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . 2 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 38 | . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 44 | . . 3 41 . . . . . . . . . Total Damage 360 | . . 27 333 . . . . . . . . . Kills 8 | . . 1 7 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 16628 | 3 1045 891 1487 1324 797 996 1018 4162 761 1307 1963 874 Spaces Moved 6549 | 1 633 451 553 530 333 390 306 1446 296 514 799 297 Core 2 | . . . . . . . . . . . . 2 Treads 6142 | . 229 451 553 530 333 390 306 1446 296 514 799 295 Legs 405 | 1 404 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 240 240 240 240 232 240 240 240 50 Average Speed 224 | 120 147 161 236 240 240 240 240 239 240 240 240 230 Slowest Speed 320 | 120 240 240 240 240 240 240 240 320 240 240 240 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 62 | 2 94 97 53 99 80 71 35 31 57 67 82 40 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . 1 1 . . . 1 . . . Known Exits Taken 3 | . . 1 . 1 . . . 1 . . . . Unknown Exits Taken 9 | 1 1 . 1 . 1 1 1 . 1 1 1 . Scrap Searched 11 | . . 1 . 1 . 1 . . 3 2 3 . Spaces Dug 9 | . 3 3 . . . . . . . . 3 . Terrain Destroyed 323 | . 12 116 . . . . 92 71 15 . 3 14 Melee 3 | . . . . . . . . . . . 3 . Projectile 1 | . . . . . . . 1 . . . . . AOE 319 | . 12 116 . . . . 91 71 15 . . 14 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7827 | 3 716 535 664 551 332 421 497 1992 321 549 823 423 Wait 579 | . 30 21 38 . . 10 94 342 . . 3 41 Move 6537 | . 632 450 552 529 332 389 305 1445 295 513 798 297 Hop . | . . . . . . . . . . . . . Pick Up 80 | . 16 2 15 1 . 2 8 20 1 5 4 6 Fast Attach 43 | . 5 1 8 1 . 1 5 11 . 3 . 8 Attach 23 | . . 4 1 1 . . 5 2 2 4 . 4 Detach 1 | . . 1 . . . . . . . . . . Swap 71 | 1 5 3 3 1 . . 14 35 2 . 2 5 Drop 97 | 2 12 3 9 2 . 3 12 36 1 3 3 11 Fire 372 | . 16 50 37 16 . 15 54 92 20 21 . 51 Melee 13 | . . . . . . . . . . . 13 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . . . 1 . . 1 . 3 . . . . Escape Stasis 6 | . . . . . . . . 6 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac x2] / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 58 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 367 | -10/Materials | Destroyed 7 combat bots 532 | -10/Materials | Discovered new exit (range 16) 1049 | -10/Materials | Entered Mines 1050 | -10/Mines | Learned location of Storage (-7) 1062 | -10/Mines | Discovered exit to Materials (range 5) 1154 | -10/Mines | Assembled infested the area 1221 | -10/Mines | Learned Materials terminal intel 1390 | -10/Mines | Destroyed 8 combat bots 1493 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1730 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1906 | -10/Mines | Discovered exit to Materials (range 10) 1940 | -10/Mines | Entered Materials 1940 | -9/Materials | Accompanied by 3 allies 1940 | -9/Materials | Evolved 2 slots: Utility x2 1941 | -9/Materials | Loaded intel: 12 terminal locations 2695 | -9/Materials | Discovered new exit (range 16) 3360 | -9/Materials | Discovered new exit (range 12) 3427 | -9/Materials | Entered Mines 3435 | -9/Mines | Met a Derelict bent on vengeance 3634 | -9/Mines | Discovered new exit (range 10) 3793 | -9/Mines | Identified exit to Exiles 4076 | -9/Mines | Discovered new exit (range 15) 4164 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4751 | -9/Mines | Entered Exiles 4790 | -9/Exiles | Discovered new exit (range 15) 4867 | -9/Exiles | Met 8R-AWN 4895 | -9/Exiles | Met EX-HEX 4972 | -9/Exiles | Met EX-BIN 5003 | -9/Exiles | Met EX-DEC 5027 | -9/Exiles | Learned location of Zion (-7) 5192 | -9/Exiles | Visited The Gauntlet 5515 | -9/Exiles | Discovered new exit (range 14) 5548 | -9/Exiles | Entered Mines 6504 | -8/Mines | Discovered new exit (range 12) 6544 | -8/Mines | Entered Materials 6544 | -8/Materials | Evolved 2 slots: Utility x2 6920 | -8/Materials | Build established: Scavenger-Mutant 7460 | -8/Materials | Discovered new exit (range 3) 7562 | -8/Materials | Entered Factory 7562 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7563 | -7/Factory | Identified exit to Storage 8428 | -7/Factory | Discovered new exit (range 10) 8501 | -7/Factory | Discovered new exit (range 6) 8625 | -7/Factory | Discovered new exit (range 6) 8731 | -7/Factory | Build established: Mutant 8897 | -7/Factory | Repaired Missile Launcher 9104 | -7/Factory | Build established: Scavenger-Mutant 11520 | -7/Factory | Discovered new exit (range 16) 11630 | -7/Factory | Identified exit to Lower Caves 11724 | -7/Factory | Entered Lower Caves 12387 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12471 | -7/Lower Caves | Discovered new exit (range 8) 12485 | -7/Lower Caves | Entered another Lower Caves area 13199 | -7/Lower Caves | Ambushed by research squad 13294 | -7/Lower Caves | Encountered a Warlord checkpoint 13775 | -7/Lower Caves | Discovered new exit (range 8) 13792 | -7/Lower Caves | Entered Zion 13843 | -7/Zion | Given the Hacking Drone Bay 13922 | -7/Zion | System corruption cleaned by Quarantine Array 14004 | -7/Zion | Discovered new exit (range 10) 14436 | -7/Zion | Learned Factory terminal intel 14738 | -7/Zion | Given A8's code to call for help 15408 | -7/Zion | Found Prototype Device 15746 | -7/Zion | Discovered new exit (range 4) 15749 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15755 | -7/Zion | Entered Deep Caves 15794 | -7/Deep Caves | Found Unknown Device 15794 | -7/Deep Caves | Identified Surveybot 24 Scanner 15993 | -7/Deep Caves | Attacked by Z-Imprinter 16026 | -7/Deep Caves | Core integrity fell below 50% 16029 | -7/Deep Caves | Destroyed Z-Imprinter 16077 | -7/Deep Caves | Found Prototype Protection 16077 | -7/Deep Caves | Identified Zio. Weapon Casing 16087 | -7/Deep Caves | Lost 7 parts (1p1n4u1w) 16334 | -7/Deep Caves | Z-Facility disabled 16369 | -7/Deep Caves | Found Zio. Weapon Casing 16373 | -7/Deep Caves | Found Zio. Weapon Casing 16610 | -7/Deep Caves | Core integrity fell below 20% 16629 | -7/Deep Caves | Destroyed by 5J-WZ7(z) with Zionite Laser-S Last Messages --------------- 16603_ Lgt. Treads destroyed. 16605_ Zio. Weapon Casing destroyed. 16606_ System corrupted: Proton Missile Launcher failed to launch. 16608_ Lgt. Treads destroyed. 16609_ 8Q-8ZP(z) system terminally corrupted. 16609_ Prototype Hover Unit fried. 16609_ Phase Shifter fried. 16609_ Lgt. Ion Engine destroyed. 16611_ P3-55L(z) misfires. 16612_ Acquired Lrg. Battery. 16612_ Machine Analyzer destroyed. 16615_ Lgt. Ion Engine destroyed. 16615_ Dropped Hcp. Storage Unit. 16616_ Dropped Zio. Weapon Casing. 16617_ Dropped Hvy. Laser. 16619_ Dropped Proton Missile Launcher. 16620_ Dropped Particle Gun. 16620_ Acquired Gatling Laser. 16623_ Destroyed Prototype Hover Unit. 16627_ Gatling Laser destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????###############??????? | | ?????????????????????????#### ##?????? | | ????????????????????#???## #?????# | | ????????????##??#???# ?## ###### | | ???????????## !#!### ## ## # | | ??????????# !%%%* | | ?????????? z *[!! !]! | | ????????? z = !!!][ | | ????????? z =!!!] | | ????????? ]/@/! | | ????????? ![ "" """""" | | ????????? """""""" | | ?????????? """"""" | | ?????????? """"""" | | ??????????? """""""" | | ??????????? """""""" | | ??????????? """??""" | | ???????????? ""??"""" | | ???????????? "???"""""""""" | | ????????????? "???"""""/" " | | ????????????? ????"""""" / | | ??????????????? ????"""""= /== | | ????????????????? ????"""""" | | ???????????????????? ????""""""= | | ?????????????????????? ????"""""""" | | ??????????????????????? ???"""""""""" | | ????????????????? ???""" / | | ??????????????? "??""" """ | | ???????????? """""" """"" | | ?????????? """?"" """"""" | | ???????? """"" """"""" | | ???????? """" """"""" | | ??????? """" """"" | | ??????? """" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -9/Materials | Hacked Y-45 Defender | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldDecoderInterrupter Manual? 0 Play Time 01:32:52 Cumulative 186.6 hours Start 2023.05.28 @ 00:46:16 End 2023.05.28 @ 02:44:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 146 Rogue 63 Adventurer 57 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 68 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: c578b8f7-b4ce-4f19-8a59-316c0854c00b