Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 16:37:35 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (2376) 2376 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (802) 802 TOTAL SCORE: 7133 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 95 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -141 Cogmind --------- Core Integrity 191/850 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Surveybot 17 Chip > --- WEAPON (3) ------- Katana Companion Sword > --- INVENTORY (25) --- Improved Ion Engine Cooled Ion Engine Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Disposable Heat Sink Large Storage Unit Improved Targeting Computer Hacking Suite Mapping Drone Bay (3/3) Light EM Pulse Cannon Improved Assault Rifle Improved Light Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Grenade Launcher Makeshift Spear Large Botcube Peak State ------------ > --- POWER ------------ Cooled Ion Engine MA-1KR's Cyclogen > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Deep Structural Scanner Advanced Terrain Scanner Surveybot 17 Chip 0b10 Decoder Chip [Looter] Weapon Cycler Makeshift Light Armor Plating > --- WEAPON ----------- Katana Companion Sword DM-GVY's Chainsaw > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Disposable Heat Sink Large Storage Unit Improved Targeting Computer Hacking Suite Mapping Drone Bay Light EM Pulse Cannon Improved Assault Rifle Improved Light Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Grenade Launcher Makeshift Spear Large Botcube [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor MA-1KR's Cyclogen Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Seismic Detector Storage Huge Storage Unit Processor Surveybot 17 Chip Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Slashing Weapon Companion Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 5 | . . . . . . 5 Weapon 1 | . . 1 . . . . Parts Attached 61 | 8 7 5 18 . 15 8 Power 6 | 1 2 . 1 . 2 . Engine 5 | 1 2 . 1 . 1 . Core . | . . . . . . . Reactor 1 | . . . . . 1 . Propulsion 22 | 3 . 3 10 . 3 3 Treads 15 | 1 . 3 10 . . 1 Leg 4 | 2 . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . 3 . Utility 17 | 2 4 1 1 . 4 5 Device 7 | 1 1 . . . 2 3 Storage 5 | 1 3 . 1 . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 3 | . . 1 . . 2 . Artifact . | . . . . . . . Weapon 16 | 2 1 1 6 . 6 . Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 1 . 1 2 . 1 . Ballistic Cannon 4 | . 1 . 2 . 1 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 3 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 . 4 . Parts Lost 17 | . 1 . 3 . . 13 Power 3 | . 1 . . . . 2 Propulsion 5 | . . . . . . 5 Utility 5 | . . . . . . 5 Weapon 4 | . . . 3 . . 1 Highest Loss Streak 13 | . 1 . 2 . . 13 To Critical Strikes . | . . . . . . . Average Backups 19 | 3 10 14 23 23 22 18 Power 3 | 1 1 3 4 4 3 3 Propulsion 3 | 1 2 . 4 5 4 3 Utility 6 | . 2 5 7 8 9 5 Weapon 5 | 1 3 6 7 6 4 6 Tool/Special . | . . . . . . . Unused Backups 20 | . 2 1 3 1 5 8 Power 7 | . 2 1 1 . . 3 Propulsion 1 | . . . 1 . . . Utility 6 | . . . . . 3 3 Weapon 6 | . . . 1 1 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 100 97 74 Engine 10 | . 13 11 11 11 10 3 Treads 19 | . . 32 32 33 12 12 Leg 2 | . 28 . . . . 1 Flight 9 | . . . . . 20 . Device 1 | . 14 . . . . 10 Storage 10 | . 14 11 11 11 10 6 Protection 9 | . . 10 11 11 11 5 Energy Gun 2 | . 14 11 . . . . Ballistic Gun 15 | . 1 11 13 33 15 . Ballistic Cannon 10 | . 12 11 18 . 8 . Slashing Weapon 3 | . . . . . 5 17 Peak Build Rating 70 | 9 10 13 20 20 43 70 Average Rating 21 | 5 7 12 18 19 29 54 On Entrance 16 | . 9 10 13 20 19 43 Avg Prop Armor Cover (%) 12 | 12 . . . . . . Naked Turns . | . . . . . . . Heaviest Build 130 | 12 49 59 103 101 120 130 Greatest Support 63 | 20 20 60 63 63 63 63 Greatest Overweight (x) 32 | 1 2 . 2 1 7 32 Average Overweight (x) 1 | . . . . 1 2 3 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 Average Capacity 21 | 7 13 18 24 25 24 25 Most Carried 25 | 5 15 18 25 24 25 24 Average Carried 19 | 3 10 15 23 23 22 20 Final Capacity 25 | 8 15 20 25 25 25 25 Final Carried 25 | 4 15 17 23 23 25 20 Class Distribution -------------------- 53% | Tank 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Mutant | -9/Scraptown Assassin | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 2411 | 329 185 170 1003 107 497 120 Remotely . | . . . . . . . Salvage Created 3385 | 298 403 437 1535 212 209 291 Parts 211 | 33 30 30 88 14 5 11 Haulers Intercepted 9 | . 2 2 5 . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 65 | . 13 8 32 4 3 5 Melee 8 | . . . . . 3 5 Guns 26 | . 9 2 11 4 . . Cannons 28 | . 4 6 18 . . . AOE 3 | . . . 3 . . . Classes Destroyed 14 | 3 4 3 3 . 1 . Worker 5 | 3 . . 2 . . . Builder 2 | . . 2 . . . . Tunneler 9 | 9 . . . . . . Hauler 9 | . 2 2 5 . . . Recycler 5 | 1 . . 4 . . . Mechanic 2 | . . . 2 . . . Operator 4 | . 1 1 2 . . . Watcher 1 | . . . 1 . . . Swarmer 14 | . 6 . 8 . . . Grunt 35 | . 7 6 17 . . 5 Brawler 1 | . . 1 . . . . Protector 1 | . . . 1 . . . Sentry 11 | . . 1 6 4 . . Bolteater 3 | . . . . . 3 . Thug 1 | . . . 1 . . . Best Kill Streak 8 | 2 4 4 8 2 3 3 Combat Bots Only 7 | . 3 4 7 2 3 3 Max Kills in Single Turn 3 | 1 1 1 3 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 408 | . 41 22 107 14 49 175 Missed 118 | . 13 6 30 8 17 44 Hits 290 | . 28 16 77 6 32 131 Melee 17 | . . 1 . . 16 . Projectile 273 | . 28 15 77 6 16 131 Critical Strikes 9 | . . . 1 . 1 7 Damage Taken 3700 | . 276 210 918 87 314 1895 Core 885 | . 28 36 97 15 50 659 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 88 . . . 50 . Volleys Fired 191 | 39 33 24 86 9 . . Largest 3 | 2 2 3 3 3 . . Hottest 100 | 70 80 100 86 66 . . Shots Fired 472 | 78 66 63 237 28 . . Gun 272 | 78 37 39 90 28 . . Cannon 199 | . 29 24 146 . . . Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 373 | 39 33 39 234 28 . . Thermal 96 | 39 33 24 . . . . Explosive 1 | . . . 1 . . . Electromagnetic 2 | . . . 2 . . . Robot Hit Streak 19 | 9 10 7 19 5 . . Robot Miss Streak 7 | 3 2 7 4 2 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 302 | 41 39 35 138 19 7 23 Core Hits 147 | 19 22 19 66 10 2 9 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 23 | 4 4 . 7 . . 8 Burn 5 | 3 2 . . . . . Destroy 1 | 1 . . . . . . Blast 9 | . 2 . 7 . . . Sever 8 | . . . . . . 8 Melee Attacks 36 | . . . . . 8 28 Impact . | . . . . . . . Slashing 36 | . . . . . 8 28 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 9 | . . . . . 2 7 Damage Inflicted 5783 | 422 591 592 2791 225 246 916 Guns 2216 | 422 263 292 1014 225 . . Cannons 2170 | . 321 282 1567 . . . Explosions 176 | . . . 176 . . . Melee 1162 | . . . . . 246 916 Ramming 59 | . 7 18 34 . . . Kinetic 3674 | 135 338 395 2581 225 . . Thermal 712 | 287 246 179 . . . . Explosive 176 | . . . 176 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1162 | . . . . . 246 916 Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 . . Average Corruption 2 | . . . 2 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . . 32 21 . . Message Errors 12 | . . . 7 5 . . Matter Fused 13 | . . . 10 3 . . Heat Flow Errors 6 | . . . 3 3 . . Energy Discharges 7 | . . . 3 4 . . Data Loss (minor) 4 | . . . 2 2 . . Data Loss (major) 3 | . . . 3 . . . Misfires 2 | . . . . 2 . . Alerts 1 | . . . . 1 . . Weapon Failures 5 | . . . 4 1 . . Overload Shots . | . . . . . . . Overflow Damage 34 | . . . . . 34 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 34 | . . . . . 34 . Knockbacks 15 | . 6 3 6 . . . Impact 2 | . 1 1 . . . . Kinetic 13 | . 5 2 6 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 6 | . . 2 4 . . . Targets Rammed 9 | . 1 2 6 . . . Kicked 1 | . 1 . . . . . Crushed 2 | . . . 2 . . . Highest Temperature 276 | 80 186 276 265 245 17 11 Average Temperature 57 | 27 55 97 54 54 9 7 Received Heat Transfer 1723 | . 96 78 375 27 169 978 Effects 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2479 | 1073 888 518 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 81 | 100 100 100 48 97 . 100 Level 1 11 | . . . 30 2 . . Level 2 7 | . . . 21 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 518 | 10 93 133 518 210 . 50 Initial 186 | . . 11 55 186 . . Average 99 | . 36 24 234 53 . 8 Influence Increases 1954 | 65 333 232 1079 95 . 150 Destroy 0b10 Robot/C 1280 | . 260 160 680 80 . 100 Destroy 0b10 Robot/NC 190 | 65 15 25 85 . . . Destroy Leader 260 | . 44 34 162 . . 20 Allied During Kill 9 | . . . 9 . . . Successful Hack 44 | . 12 13 4 15 . . Disable Machine 105 | . . . 105 . . . Destroy Structure 21 | . 2 . 19 . . . Lose Combat Pursuer 45 | . . . 15 . . 30 Influence Decreases 1954 | 65 304 128 735 572 . 150 Entered New Map 387 | . . 18 78 291 . . Time Decay 1407 | 65 294 110 607 281 . 50 Lost Part 140 | . 10 . 30 . . 100 Lost Ally 20 | . . . 20 . . . Squads Dispatched 14 | . 3 2 5 . . 4 Investigation 5 | . 2 1 . . . 2 Extermination . | . . . . . . . Reinforcement 4 | . 1 1 2 . . . Assault 3 | . . . 3 . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 17 15 52 4 15 10 Peak Tracking Total 9 | . 3 5 6 2 9 6 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . . . 6 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 9 | . . 1 7 . 1 . Max in Single Turn 1 | . . 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 25 | . 4 1 4 6 8 2 Terminals 15 | . 4 1 4 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 107 | . 13 3 9 10 69 3 Successful 85 | . 2 2 5 6 69 1 Failed 21 | . 10 1 4 4 . 2 Catastrophic 4 | . 2 . 1 . . 1 Database Lockouts 1 | . 1 . . . . . Manual 39 | . 15 3 10 10 . 1 Terminals 35 | . 13 3 9 10 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 73 | . 1 1 1 1 69 . Record 68 | . . . . . 68 . Robot Schematic 1 | . . . . 1 . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 1 1 3 5 . 1 Terminals 10 | . 1 1 3 5 . . Operators 2 | . 1 1 . . . . Skim 8 | . . . 3 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Fedlink 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 1 3 2 . 1 Full Trace Events 5 | . 3 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 62 | . . . 62 . . . Highest-Rated Ally 31 | . . . 31 . . . Initial UFD Resources 23 | . . . . . . 23 Total Orders . | . . . . . . . Ally Attacks 16 | . . . 16 . . . Total Damage 292 | . . . 292 . . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted 3 | . . . . . 3 . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 1242 | 6 899 33 . . 13 291 Terrain 219 | 6 6 . . . . 207 Structural 119 | . . . . . 13 106 Seismic 926 | . 893 33 . . . . Decoding 189 | . . . . . . 189 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 6 | . . . . . . 6 Items 6 | . . . . . . 6 Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 9978 | 1005 899 479 1983 1037 4278 297 Spaces Moved 3713 | 433 439 235 692 420 1440 54 Core 25 | 23 . . . . . 2 Treads 2035 | 6 . 235 692 420 638 44 Legs 851 | 404 439 . . . . 8 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 802 | . . . . . 802 . Fastest Speed 34 | 50 120 160 160 240 34 240 Average Speed 236 | 178 164 160 235 240 282 376 Slowest Speed 1650 | 190 260 160 320 240 524 1650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 12 81 33 89 95 67 2 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 8 | . . . . 3 5 . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 6 | . . . . . 6 . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . 17 . . . Melee . | . . . . . . . Projectile 5 | . . . 5 . . . AOE 12 | . . . 12 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 4483 | 594 551 286 852 431 1661 108 Wait 273 | 106 50 4 14 . 88 11 Move 3707 | 432 438 234 691 419 1439 54 Hop . | . . . . . . . Pick Up 102 | 8 16 9 16 1 47 5 Fast Attach 8 | 3 . . 2 . 3 . Attach 31 | 4 1 2 3 . 12 9 Detach 1 | . . . . . 1 . Swap 57 | 2 7 5 19 1 15 8 Drop 77 | . 5 6 13 1 50 2 Fire 191 | 39 33 24 86 9 . . Melee 25 | . . . . . 6 19 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 8 | . . 2 6 . . . Escape Stasis 2 | . . . 2 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x2 / Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 1006 | -11/Scrapyard | Entered Materials 1035 | -10/Materials | Build established: Mutant 1325 | -10/Materials | Discovered new exit (range 8) 1487 | -10/Materials | Discovered new exit (range 3) 1842 | -10/Materials | Discovered new exit (range 15) 1867 | -10/Materials | Central database locked down 1905 | -10/Materials | Entered another Materials area 1905 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2011 | -9/Materials | Identified exit to Mines 2011 | -9/Materials | Identified exit to Storage 2241 | -9/Materials | Build established: Tank 2384 | -9/Materials | Entered Storage 2572 | -9/Storage | Destroyed 7 combat bots 3105 | -9/Storage | Met a pair of Derelict thieves 3292 | -9/Storage | Discovered new exit (range 7) 3617 | -9/Storage | Used back door to open Recycling access 3617 | -9/Storage | Discovered new exit (range 5) 3984 | -9/Storage | First assault squad dispatched 4367 | -9/Storage | Entered Recycling 4951 | -9/Recycling | Discovered new exit (range 9) 5246 | -9/Recycling | Learned Materials stockpile data 5265 | -9/Recycling | Learned location of Zion (-7) 5330 | -9/Recycling | Identified exit to Scraptown 5344 | -9/Recycling | Scanned before Scraplab entrance 5377 | -9/Recycling | Learned location of Storage (-9) 5378 | -9/Recycling | Entered Scraplab 5404 | -9/Recycling | Entered Scraptown 5404 | -9/Scraptown | System corruption cleaned by C-Scrubber 5713 | -9/Scraptown | Visited Assassins FH 5788 | -9/Scraptown | Visited Awakened 5819 | -9/Scraptown | Visited Junk Repository 5962 | -9/Scraptown | Visited Cave Peace 6056 | -9/Scraptown | Visited Symbiants 6125 | -9/Scraptown | Visited Cyclists 6248 | -9/Scraptown | Discovered new exit (range 13) 6442 | -9/Scraptown | Visited UFD Registry 6442 | -9/Scraptown | Registered with UFD as "Laserbay" 6531 | -9/Scraptown | Visited Modified Component R&D 6603 | -9/Scraptown | Visited Curators Association 6687 | -9/Scraptown | Visited Abandonware Association 6771 | -9/Scraptown | Visited Cartography Club 6837 | -9/Scraptown | Found Surveybot 17 Chip 6875 | -9/Scraptown | Learned location of Upper Caves (-5) 6875 | -9/Scraptown | Learned location of Proximity Caves (-5) 6875 | -9/Scraptown | Learned location of Armory (-3) 6875 | -9/Scraptown | Learned location of Hub_04(d) (-6) 6875 | -9/Scraptown | Learned 12 Materials zone layouts 6875 | -9/Scraptown | Learned 16 Materials zone layouts 6875 | -9/Scraptown | Learned 24 Factory zone layouts 6875 | -9/Scraptown | Learned 8 Research zone layouts 6875 | -9/Scraptown | Learned 12 Lower Caves zone layouts 6875 | -9/Scraptown | Learned 8 Upper Caves zone layouts 6875 | -9/Scraptown | Learned 12 Upper Caves zone layouts 6875 | -9/Scraptown | Learned 20 Upper Caves zone layouts 6875 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 6875 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 6875 | -9/Scraptown | Learned Storage emergency access door positions 6875 | -9/Scraptown | Learned location of 1 exit from Research 6875 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 6885 | -9/Scraptown | Found Deep Structural Scanner 6969 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7001 | -9/Scraptown | Visited Infowarlord's Domain 7007 | -9/Scraptown | Visited Sword Containment 7014 | -9/Scraptown | Visited Chapter 10 7113 | -9/Scraptown | Build established: Mutant 7286 | -9/Scraptown | Found DCF Scrap (29 items) 7481 | -9/Scraptown | Build established: Tank 7677 | -9/Scraptown | Found Prototype Slashing Weapon 7678 | -9/Scraptown | Identified Companion Sword 7984 | -9/Scraptown | Build established: Mutant 8193 | -9/Scraptown | Visited Science Testing Area 8335 | -9/Scraptown | Visited Botcube Research 8357 | -9/Scraptown | Found Lrg. Botcube 9111 | -9/Scraptown | Met Optimus 9111 | -9/Scraptown | Accepted into 0bPrime 9511 | -9/Scraptown | Civil war broke out across Scraptown 9538 | -9/Scraptown | Found Prototype Reactor 9539 | -9/Scraptown | Identified MA-1KR's Cyclogen 9557 | -9/Scraptown | Found Prototype Slashing Weapon 9558 | -9/Scraptown | Identified DM-GVY's Chainsaw 9578 | -9/Scraptown | Lost 4 allies 9585 | -9/Scraptown | Identified exit to Factory 9682 | -9/Scraptown | Entered Factory 9682 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 9683 | -6/Factory | Identified exit to Lower Caves 9684 | -6/Factory | Identified exit to Factory 9711 | -6/Factory | Lost 11 allies 9818 | -6/Factory | Loaded intel: 8 recycling unit locations 9844 | -6/Factory | Garrison activated, responded to threat 9951 | -6/Factory | Core integrity fell below 50% 9979 | -6/Factory | Self-destructed Last Messages --------------- 09960_ Acquired Carbon-fiber Leg. 09962_ Acquired 68 matter. 09964_ R-10 Processor collects Unknown Protection. 09969_ M-28 Smith fits Backup Laser III on Y-54 Guardian. 09970_ K-01 Serf collects debris. 09971_ Carbon-fiber Leg destroyed. 09972_ M-28 Smith fits Backup Propulsion III on Y-54 Guardian. 09974_ R-10 Processor inserts Lgt. Treads into recycling unit. 09974_ K-01 Serf collects debris. 09974_ 0b10 Decoder Chip [Looter] destroyed. 09976_ Weapon Cycler destroyed. 09977_ Katana follow-up attack on Y-54 Guardian. 09977_ Y-54 Guardian Imp. Heat Sink severed. 09977_ R-10 Processor inserts Hvy. Laser into recycling unit. 09978_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ####### """"""" """"""" # # #? | | ####### """"""" """"""" # + #? | | ####### """"""" """"""" # # #? | | ####### # """# #? | | #######] # """# ## | | ######################### """# | | ###### ####### # | | ###### ############## | | ###### """""" ############## | | ###### """""" ##### ???????? | | ###### """""" ##### """" ???????? | | ###### """""" ##### """" #??????? | | ###### ##### """" #??????? | | ###### #####! 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"?????????? | | ########################## ??????????? | | ##########################????!???????? | | ##########################????????????? | | #########################?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 2780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 1210 Armor Coverage 150 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlLegMegatreads Manual? 0 Play Time 01:00:53 Cumulative 376.6 hours Start 2026.05.25 @ 15:32:22 End 2026.05.25 @ 16:37:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 508 Rogue 490 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a55adc1-a89c-405d-a0b0-cdba4ff77ab3