Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.20 @ 12:56:23

Player: Finestep

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (18)       3600
Robots Destroyed (231)     1155
Value Destroyed (10106)    10106
Prototype IDs (240)        4800
Alien Tech Used (0)        0
Bonus (7797)               7797
              TOTAL SCORE: 29458

 Bonus
-------
High Alert Combat Kills    786
Follower Combat Kills      1300
Entered Garrisons          800
Used RIF Installer         2000
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -689

 Cogmind 
---------
Core Integrity             519/850
Matter                     72/300
Energy                     515/515
System Corruption          22%
Temperature                Cool (0)
Movement                   Treading (190) Ox1
Location                   -6/Data Miner

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
                Antimatter Reactor
>               --- PROPULSION (3) ---
         Medium Treads
         Spiked Medium Treads
>               --- UTILITY (8) ------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Targeting Computer
                Melee Analysis Suite
       Improved Melee Analysis Suite
>               --- WEAPON (2) -------
                Flak Gun
>               --- INVENTORY (26) ---
       Improved Deuterium Engine
       Advanced Heat Sink
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Damper Plating
                Damper Plating
                Force Field
                Relay Coupler [Swarmer] (54)
                Relay Coupler [Hunter] (19)
                Relay Coupler [Hunter] (18)
         Cooled Plasma Cannon
     Long-range Missile Launcher
                Remote Datajack
                Tearclaws

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Antimatter Reactor
>               --- PROPULSION -------
       Improved Medium Treads
          Heavy Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
                Damper Plating
                Relay Coupler [NC]
>               --- WEAPON -----------
                Flak Gun
                Flak Gun
>               --- INVENTORY --------
        Armored Wheel
       Improved Cooling System
                Matter Compressor
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
         Medium Reflective Plating
                Damper Plating
       Improved Shield Generator
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Sentry]
                Relay Coupler [Demolisher]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Chronowheel
       Improved Lightning Gun
       Improved Lightning Gun
       Improved Lightning Gun
                Matter Neutralizer
     Long-range Missile Launcher
                Remote Datajack
                Remote Datajack
                Greatsword
[Rating: 77]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   3   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             404  | 6   11  15  .   .   25  25  47  30  16  36  15  47  29  11  38  29  16  8   
  Power                    33   | 1   1   2   .   .   1   1   2   1   5   3   .   9   1   2   1   3   .   .   
    Engine                 22   | 1   1   2   .   .   1   1   1   .   3   2   .   7   1   .   .   2   .   .   
    Core                   8    | .   .   .   .   .   .   .   1   1   2   1   .   2   .   .   .   1   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Propulsion               66   | 2   1   2   .   .   5   6   15  2   1   4   1   9   2   3   5   4   1   3   
    Treads                 44   | 2   1   .   .   .   1   5   14  2   1   .   .   4   1   2   3   4   1   3   
    Leg                    6    | .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | .   .   .   .   .   .   .   1   .   .   4   1   5   1   1   2   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  112  | 1   3   .   .   .   10  7   15  12  4   8   6   8   7   2   9   11  6   3   
    Device                 32   | .   .   .   .   .   1   2   4   3   .   2   .   .   3   .   5   7   5   .   
    Storage                11   | 1   3   .   .   .   5   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   2   
    Hackware               22   | .   .   .   .   .   .   2   1   5   2   2   2   3   2   .   1   1   1   .   
    Protection             42   | .   .   .   .   .   4   3   9   4   1   4   3   4   2   2   2   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   193  | 2   6   11  .   .   9   11  15  15  6   21  8   21  19  4   23  11  9   2   
    Energy Gun             26   | .   .   5   .   .   3   3   1   .   .   .   .   .   2   .   6   3   3   .   
    Energy Cannon          23   | .   .   .   .   .   .   1   9   3   .   .   2   1   .   .   4   1   2   .   
    Ballistic Gun          76   | 2   5   4   .   .   4   3   .   7   2   13  2   10  7   2   9   4   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   2   .   .   .   3   1   .   .   .   .   1   1   .   .   3   1   .   
    Special Weapon         26   | .   1   .   .   .   .   .   .   4   2   2   2   4   5   1   4   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        28   | .   .   .   .   .   2   .   3   1   2   6   2   5   4   1   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 36   | .   1   2   .   .   8   3   2   1   .   2   .   9   .   .   .   5   .   3   
  Power                    8    | .   1   2   .   .   1   .   .   .   .   .   .   2   .   .   .   2   .   .   
  Propulsion               10   | .   .   .   .   .   2   1   .   1   .   .   .   4   .   .   .   .   .   2   
  Utility                  6    | .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   1   
  Weapon                   12   | .   .   .   .   .   3   2   2   .   .   .   .   2   .   .   .   3   .   .   
  Highest Loss Streak      8    | .   1   1   .   .   8   1   1   1   .   1   .   3   .   .   .   2   .   3   
Average Slot Usage (%)     97   | .   97  98  100 100 97  99  99  99  100 99  100 99  99  85  93  94  99  91  
  Engine                   7    | .   14  12  14  14  9   9   4   .   8   9   7   9   13  7   .   2   6   6   
  Core                     2    | .   .   .   .   .   .   .   4   9   6   4   7   4   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   13  7   6   6   
  Treads                   14   | .   27  7   .   .   1   9   24  27  23  13  3   7   4   6   12  18  20  19  
  Leg                      3    | .   .   20  28  28  25  16  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   .   .   .   .   2   .   .   8   19  14  15  11  .   .   .   .   
  Device                   4    | .   .   .   .   .   2   8   5   6   .   1   2   .   5   3   8   6   10  4   
  Storage                  23   | .   26  28  28  28  27  27  27  27  23  23  23  23  20  20  20  20  20  20  
  Processor                6    | .   .   .   .   .   .   .   .   .   6   7   7   13  13  8   12  13  13  15  
  Hackware                 3    | .   .   .   .   .   .   .   .   1   6   3   5   3   5   6   4   5   1   4   
  Protection               6    | .   .   .   .   .   13  8   12  10  7   8   6   4   6   4   6   5   6   5   
  Energy Gun               4    | .   .   21  28  28  8   8   1   .   .   .   .   .   .   .   3   4   4   .   
  Energy Cannon            1    | .   .   .   .   .   .   2   15  3   .   .   2   .   .   .   .   .   5   .   
  Ballistic Gun            6    | .   27  6   .   .   9   4   .   7   7   9   2   10  4   4   6   5   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   5   4   3   5   2   4   3   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             165  | 11  69  75  75  75  110 98  99  100 115 115 110 120 121 165 135 138 129 122 
  Greatest Support         100  | 40  40  40  26  26  41  60  62  62  62  60  36  60  36  100 100 100 78  98  
  Greatest Overweight (x)  10   | .   1   2   2   2   2   2   8   1   1   9   4   9   5   6   10  1   1   1   
  Average Overweight (x)   2    | .   .   1   2   2   1   1   2   1   1   2   3   3   3   4   1   1   1   1   
Largest Inventory Capacity 28   | 6   20  20  20  20  28  26  26  26  26  26  26  26  26  26  26  26  26  26  
  Average Capacity         24   | 5   12  20  20  20  24  26  26  26  26  26  26  26  26  26  26  26  26  26  
  Most Carried             26   | 6   20  20  20  20  25  26  26  26  26  26  26  26  26  26  26  26  26  26  
  Average Carried          23   | 4   11  19  19  20  22  25  25  25  25  25  25  25  25  25  25  25  25  23  
  Final Capacity           26   | 6   20  20  20  20  26  26  26  26  26  26  26  26  26  26  26  26  26  26  
  Final Carried            26   | 6   20  20  20  20  25  26  26  26  26  26  26  26  26  26  26  26  26  19  

 Class Distribution 
--------------------
 56% | Bothacker-Mutant
 16% | Hauler-Mutant
 11% | Botlord-Mutant
  7% | Bothacker-Assassin
  6% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
      Hauler-Mutant | -10/Mines
      Hauler-Mutant | -10/Exiles
      Hauler-Mutant | -9/Mines
      Hauler-Mutant | -8/Materials
   Bothacker-Mutant | -8/Garrison
   Bothacker-Mutant | -8/Materials
 Bothacker-Assassin | -8/Garrison
   Bothacker-Mutant | -7/Factory
   Bothacker-Mutant | -7/Garrison
   Bothacker-Mutant | -7/Factory
     Botlord-Mutant | -7/Garrison
     Botlord-Mutant | -6/Factory
   Bothacker-Mutant | -6/Waste
   Bothacker-Mutant | -6/Factory
   Bothacker-Mutant | -6/Lower Caves
   Bothacker-Mutant | -6/Lower Caves
   Bothacker-Mutant | -6/Data Miner

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  
Matter Collected           9337  | 290  630  490  .    .    306  418  645  515  222  862  186  1245 905  453  1078 900  192  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12910 | 129  697  476  .    92   727  552  1859 182  306  862  265  1453 928  1470 1506 1083 323  .    
  Parts                    557   | 7    60   33   .    2    43   25   95   9    13   30   8    61   37   26   59   38   11   .    
Haulers Intercepted        5     | .    2    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           15    | .    1    .    .    .    3    .    2    .    .    .    .    .    3    .    6    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   6    .    
  Prevented                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat 
Combat Hostiles Destroyed  172  | .   17  12  .   .   13  16  31  4   1   8   2   17  8   5   11  20  7   .   
  Melee                    9    | .   .   .   .   .   2   .   2   .   1   1   .   .   .   3   .   .   .   .   
  Guns                     96   | .   17  7   .   .   9   6   .   3   .   7   1   14  7   2   7   15  1   .   
  Cannons                  23   | .   .   .   .   .   .   1   20  .   .   .   1   .   .   .   .   .   1   .   
  AOE                      32   | .   .   5   .   .   1   8   6   1   .   .   .   3   .   .   .   5   3   .   
Classes Destroyed          18   | 2   6   1   .   .   4   .   1   .   .   .   1   .   .   1   .   1   1   .   
  Worker                   6    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   2   .   .   .   
  Builder                  7    | .   1   1   .   .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 23   | 1   1   3   .   1   2   .   2   .   2   .   2   .   3   .   6   .   .   .   
  Operator                 4    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  7    | .   1   .   .   .   .   .   3   .   .   .   .   .   1   .   2   .   .   .   
  Swarmer                  48   | .   9   9   .   .   4   4   3   2   .   3   1   7   .   .   .   1   5   .   
  Grunt                    69   | .   8   2   .   .   4   11  16  2   1   1   .   5   5   .   .   14  .   .   
  Brawler                  5    | .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   .   .   2   .   7   1   .   4   .   4   .   .   2   1   1   .   
  Hunter                   12   | .   .   .   .   .   1   .   3   .   .   .   .   1   2   .   5   .   .   .   
  Programmer               9    | .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   4   1   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 2   4   3   .   1   6   5   7   2   1   2   1   6   2   1   5   5   3   .   
  Combat Bots Only         6    | .   4   3   .   .   5   5   6   2   1   2   1   6   2   1   3   5   3   .   
Max Kills in Single Turn   3    | 1   1   2   .   1   2   3   2   1   1   1   1   2   2   1   2   2   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   1   3   2   1   .   .   .   2   .   .   .   2   3   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   1   1   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  
Damage Taken               10700 | .    471  447  .    .    1407 502  1265 311  106  1074 184  1728 596  .    672  1246 136  555  
  Core                     1093  | .    108  40   .    .    140  47   113  14   12   83   .    205  105  .    47   86   3    90   
  Absorbed by Shields      897   | .    .    .    .    .    .    .    .    .    .    .    .    381  219  .    65   93   139  .    
  Reduced by Siege Mode    28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    
Core Remaining (%)         59    | 100  .    .    .    40   .    .    .    42   .    .    .    57   .    .    .    .    .    .    
Volleys Fired              747   | 5    88   46   .    1    56   40   85   28   10   55   22   79   67   31   60   52   22   .    
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    2    2    2    2    2    2    2    2    .    
  Hottest                  140   | 40   100  90   .    90   90   101  112  112  56   56   56   56   120  56   120  120  140  .    
Shots Fired                1265  | 10   173  86   .    2    112  68   159  37   13   86   26   121  112  40   107  85   28   .    
  Gun                      937   | 10   172  81   .    2    112  44   4    11   8    62   9    99   95   34   99   79   16   .    
  Cannon                   191   | .    .    .    .    .    .    14   150  10   .    .    4    2    .    .    3    1    7    .    
  Launcher                 29    | .    .    5    .    .    .    10   5    .    .    .    .    2    .    .    .    5    2    .    
  Special                  108   | .    1    .    .    .    .    .    .    16   5    24   13   18   17   6    5    .    3    .    
  Kinetic                  723   | 10   172  43   .    .    93   10   .    11   8    62   9    99   84   34   38   50   .    .    
  Thermal                  12    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    7    .    
  Explosive                29    | .    .    5    .    .    .    10   5    .    .    .    .    2    .    .    .    5    2    .    
  Electromagnetic          394   | .    .    38   .    2    19   48   154  10   .    .    4    2    11   .    61   29   16   .    
  Robot Hit Streak         41    | 2    12   8    .    1    18   5    21   11   8    17   9    16   13   10   26   41   12   .    
  Robot Miss Streak        9     | 2    4    4    .    .    3    3    3    2    5    7    6    9    9    7    4    4    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    2    .    .    .    4    .    .    .    .    2    .    1    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    1    .    1    .    .    .    1    .    .    
Shots Hit Robots           1068  | 5    107  40   .    1    84   30   123  28   18   100  31   129  107  80   91   72   21   1    
  Core Hits                638   | 4    42   26   .    1    34   32   64   8    15   64   9    115  61   28   49   77   9    .    
  Critical Hits            7     | .    1    .    .    .    1    .    1    .    1    .    1    .    1    1    .    .    .    .    
  Critical Kills           3     | .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Melee Attacks              238   | .    .    .    .    .    8    2    13   8    7    61   18   43   30   47   .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 233   | .    .    .    .    .    8    .    10   8    7    61   18   43   30   47   .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            75    | .    .    .    .    .    .    .    6    1    5    1    6    1    7    47   .    .    .    1    
    Combat Hostiles        52    | .    .    .    .    .    .    .    3    .    1    1    .    .    .    47   .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29229 | 87   1185 874  .    15   1197 1208 3699 457  694  2847 923  3969 2348 4551 2166 2218 633  158  
  Guns                     11455 | 87   1185 424  .    15   801  268  59   49   183  880  92   1519 1200 874  1971 1516 332  .    
  Cannons                  3164  | .    .    .    .    .    .    207  2536 185  .    .    75   37   .    .    .    .    124  .    
  Explosions               3755  | .    .    450  .    .    288  733  572  108  .    .    .    292  238  .    195  702  177  .    
  Melee                    10841 | .    .    .    .    .    108  .    532  115  511  1967 756  2107 910  3677 .    .    .    158  
  Ramming                  14    | .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    
  Kinetic                  8088  | 87   1185 162  .    .    587  26   .    49   183  880  92   1519 963  874  536  945  .    .    
  Thermal                  1050  | .    .    .    .    .    288  .    97   108  .    .    .    .    238  .    195  .    124  .    
  Explosive                2829  | .    .    450  .    .    .    733  475  .    .    .    .    292  .    .    .    702  177  .    
  Electromagnetic          6407  | .    .    262  .    15   214  449  2595 185  .    .    75   37   237  .    1435 571  332  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10841 | .    .    .    .    .    108  .    532  115  511  1967 756  2107 910  3677 .    .    .    158  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    2    2    2    2    6    6    7    7    3    3    3    3    1    20   22   22   22   22   
  Average Corruption       9     | .    2    2    2    2    5    6    6    7    2    3    3    3    1    17   20   22   22   22   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  756   | .    6    14   3    4    9    35   65   60   5    43   19   32   5    62   133  173  73   15   
    Message Errors         155   | .    4    7    3    3    1    6    14   14   2    13   6    9    2    10   19   25   13   4    
    Matter Fused           150   | .    .    .    .    .    1    7    16   10   1    10   6    9    .    10   22   43   12   3    
    Heat Flow Errors       79    | .    .    2    .    .    1    4    4    10   1    7    4    5    .    4    13   15   7    2    
    Energy Discharges      73    | .    .    3    .    1    2    2    4    11   .    3    2    1    1    7    11   16   6    3    
    Parts Rejected         7     | .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    3    .    .    .    
    Data Loss (minor)      61    | .    2    1    .    .    .    4    10   7    .    5    .    5    .    3    4    11   7    2    
    Data Loss (major)      17    | .    .    .    .    .    .    3    1    1    .    .    .    .    .    2    1    8    1    .    
    Misfires               13    | .    .    .    .    .    1    1    1    3    .    .    .    .    .    .    2    2    3    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    4    .    .    
    Misdirections          64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   15   26   12   1    
    Targeting Errors       109   | .    .    .    .    .    2    7    12   2    1    5    1    3    2    13   34   18   9    .    
    Weapon Failures        20    | .    .    1    .    .    .    1    2    .    .    .    .    .    .    2    6    5    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1221  | .    .    58   .    .    37   1    167  20   .    56   190  199  349  .    30   16   .    98   
  Projectiles              62    | .    .    .    .    .    .    .    42   20   .    .    .    .    .    .    .    .    .    .    
  Explosions               131   | .    .    58   .    .    18   1    .    .    .    .    .    .    8    .    30   16   .    .    
  Melee                    1028  | .    .    .    .    .    19   .    125  .    .    56   190  199  341  .    .    .    .    98   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      263   | .    .    74   .    .    86   .    31   46   .    .    .    .    .    .    26   .    .    .    
  Shots                    7     | .    .    2    .    .    2    .    1    1    .    .    .    .    .    .    1    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397   | .    20   209  .    30   152  244  359  272  195  271  273  278  320  397  251  256  234  186  
  Average Temperature      77    | .    10   46   .    18   35   44   57   83   45   84   73   87   51   136  74   99   65   91   
  Received Heat Transfer   2806  | .    162  84   .    .    306  234  414  108  27   255  36   438  198  .    .    436  36   72   
  Effects                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    3    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    3    .    .    .    
Siege Activations          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Total Turns              128   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  .    .    .    
  Longest Duration         69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    .    
Robots Corrupted           13    | .    .    .    .    .    1    1    3    .    .    .    .    .    1    .    5    .    2    .    
  Combat Hostiles          12    | .    .    .    .    .    1    1    3    .    .    .    .    .    1    .    4    .    2    .    
  Parts Fried              55    | .    .    .    .    .    1    3    20   .    .    .    .    .    2    .    22   4    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         1150  | .    .    .    .    .    300  .    100  150  .    .    .    .    150  .    200  .    250  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    2    .    2    1    .    .    .    .    .    .    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  
Peak Influence             1079 | 15   485  238  .    5    548  667  804  1004 609  1079 588  845  499  151  207  .    .    .    
  Initial                  566  | .    9    78   .    .    .    151  325  522  527  210  566  251  443  136  .    .    .    .    
  Average                  424  | 8    266  72   .    1    314  431  482  904  473  813  418  601  361  66   41   .    .    .    
Maximum Alert Level        3    | .    2    1    .    .    2    2    3    3    2    3    2    3    2    .    1    .    .    .    
  Low Security (%)         27   | 100  19   92   .    100  18   3    1    .    .    .    2    .    .    100  98   .    .    .    
  Level 1                  25   | .    77   7    .    .    54   40   29   .    17   5    54   16   71   .    1    .    .    .    
  Level 2                  25   | .    2    .    .    .    26   56   64   7    82   18   42   49   28   .    .    .    .    .    
  Level 3                  21   | .    .    .    .    .    .    .    4    92   .    75   .    34   .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    5    .    .    .    7    .    8    .    1    .    1    .    2    .    6    .    .    .    
  Investigation            11   | .    3    .    .    .    1    .    3    .    1    .    1    .    1    .    1    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    
  Reinforcement            8    | .    2    .    .    .    3    .    2    .    .    .    .    .    .    .    1    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat 
Distress Signals           11   | .   3   1   .   .   3   .   2   .   .   .   .   .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              332  | .   47  16  .   .   29  18  45  18  6   31  18  31  18  6   20  22  4   3   
  Peak Tracking Total      8    | .   8   3   .   .   6   4   6   4   3   5   4   5   4   3   3   5   3   3   
  Tactical Retreats        32   | .   4   3   .   .   3   2   7   2   .   2   4   1   1   .   .   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat 
Traps Triggered            42   | .   4   .   .   .   1   4   1   12  2   9   1   6   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat 
Machines Disabled          31   | .   1   .   .   .   .   2   5   3   .   4   1   4   9   .   1   1   .   .   
  Max in Single Turn       8    | .   1   .   .   .   .   1   2   1   .   1   1   1   8   .   1   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Garrison Relay           13   | .   .   .   .   .   .   2   .   3   .   4   .   4   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat 
Machines Accessed          45   | .   7   .   2   .   3   .   10  .   2   .   5   .   6   .   6   .   .   4   
  Terminals                20   | .   5   .   .   .   1   .   5   .   1   .   4   .   2   .   2   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Repair Stations          4    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   1   .   1   .   2   .   1   .   .   .   
Total Hacks                151  | .   24  .   5   .   10  .   35  .   5   .   13  .   11  .   18  .   .   30  
  Successful               90   | .   13  .   5   .   6   .   20  .   2   .   3   .   5   .   6   .   .   30  
  Failed                   60   | .   10  .   .   .   4   .   15  .   3   .   10  .   6   .   12  .   .   .   
    Catastrophic           14   | .   1   .   .   .   2   .   2   .   1   .   2   .   3   .   3   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   17  .   1   .   6   .   9   .   1   .   2   .   2   .   5   .   .   .   
  Terminals                61   | .   18  .   .   .   4   .   15  .   3   .   10  .   4   .   7   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   7   .   .   .   
  Repair Stations          15   | .   4   .   .   .   2   .   7   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   4   .   3   .   2   .   3   .   2   .   2   .   .   .   
Terminal Hacks             50   | .   6   .   5   .   1   .   4   .   1   .   1   .   .   .   2   .   .   30  
  Record                   15   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Part Schematic           12   | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   10  
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Repair Station Hacks       11   | .   3   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   2   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   1   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   1   .   1   .   1   .   2   .   2   .   .   .   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         12   | .   3   .   .   .   2   .   3   .   .   .   1   .   2   .   1   .   .   .   
  Terminals                3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Restock                2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Eject                  3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   7   .   .   .   2   .   9   .   2   .   5   .   4   .   6   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   10  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Time                     160  | .   26  .   .   .   50  .   84  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              56   | .   .   .   .   .   .   1   2   9   3   5   7   10  8   6   4   .   1   .   
  Non-combat               17   | .   .   .   .   .   .   .   .   .   .   .   4   .   8   .   4   .   1   .   
  Combat                   39   | .   .   .   .   .   .   1   2   9   3   5   3   10  .   6   .   .   .   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        62   | .   .   .   .   .   .   2   3   9   3   5   10  9   8   6   5   .   2   .   
  generate_anomaly         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  deconstruct_machine      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  drop_inventory           8    | .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   1   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  ignore_targets           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  find_garrison            2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  mark_system              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  amplify_resonance        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  reboot_system            6    | .   .   .   .   .   .   .   1   1   1   2   1   .   .   .   .   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  streamctrl_high          3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  formatsys_high           17   | .   .   .   .   .   .   .   .   6   2   2   1   6   .   .   .   .   .   .   
Relay Couplers Released    69   | .   .   .   .   .   8   8   5   14  .   16  4   12  .   .   2   .   .   .   
  Ejected                  11   | .   .   .   .   .   4   .   3   .   .   .   4   .   .   .   .   .   .   .   
  Machine Destruction      52   | .   .   .   .   .   .   8   .   14  .   16  .   12  .   .   2   .   .   .   
  Programmers              6    | .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 22   | .   .   .   .   .   .   2   1   5   2   2   2   3   2   .   1   1   1   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   4   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  
Total Allies               40   | .    .    .    .    3    .    1    1    7    2    9    3    8    1    .    .    4    1    .    
  Largest Group            9    | .    .    .    .    3    3    1    1    7    7    9    2    5    1    .    .    4    1    1    
  Highest-Rated Group      207  | .    .    .    .    40   40   15   29   140  152  207  41   77   32   .    .    95   20   20   
  Highest-Rated Ally       32   | .    .    .    .    16   16   15   29   29   32   32   26   26   32   .    .    25   20   20   
Total Orders               32   | .    .    .    .    1    1    .    2    8    4    8    .    1    2    .    .    .    2    3    
  STAY                     18   | .    .    .    .    1    1    .    1    5    2    4    .    1    1    .    .    .    1    1    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  FOLLOW                   12   | .    .    .    .    .    .    .    1    3    2    3    .    .    1    .    .    .    1    1    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               268  | .    .    .    .    .    34   15   10   38   16   92   7    43   9    .    .    4    .    .    
  Total Damage             4834 | .    .    .    .    .    450  311  172  587  259  1887 108  594  329  .    .    137  .    .    
  Kills                    59   | .    .    .    .    .    7    3    .    8    3    24   .    6    8    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat 
Robot Analysis Total       118  | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   115 
Derelict Logs Recovered    7    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  
Turns Passed               24660 | 152  1608 1611 502  749  511  988  1890 1991 965  2292 933  1883 1743 884  1714 2881 1033 330  
Spaces Moved               12047 | 80   740  802  277  406  140  379  654  1010 496  1130 654  958  1072 407  708  1461 517  156  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6529  | 75   740  184  .    .    .    126  487  1010 496  415  .    123  .    48   691  1461 517  156  
  Legs                     1694  | .    .    618  277  406  140  253  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3819  | .    .    .    .    .    .    .    167  .    .    715  654  835  1072 359  17   .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  180  150  180  170  175  175  130  110  110  120  130  140  180  180  186  
  Average Speed            163   | 153  170  180  180  180  163  181  176  175  176  149  120  138  126  147  179  180  182  186  
  Slowest Speed            260   | 160  180  180  180  180  180  200  180  175  183  183  130  260  140  200  240  180  186  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       58    | 6    83   95   69   62   13   57   55   82   11   89   25   87   28   90   18   98   64   81   
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     33    | .    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    28   
  Known Exits Taken        5     | .    .    .    .    .    1    .    1    .    1    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             10    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    3    4    .    
Spaces Dug                 68    | .    1    .    .    .    1    .    11   1    2    14   6    1    13   .    2    16   .    .    
Terrain Destroyed          324   | .    1    53   .    .    12   15   45   6    2    14   6    21   30   .    13   73   33   .    
  Melee                    42    | .    .    .    .    .    1    .    4    1    2    14   6    1    13   .    .    .    .    .    
  Projectile               4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  AOE                      278   | .    .    53   .    .    11   15   41   5    .    .    .    20   17   .    11   73   32   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  
Total                      15474 | 97   933  891  282  423  317  611  1235 1190 561  1567 744  1325 1297 565  1036 1622 580  198  
  Wait                     1388  | .    41   15   .    17   60   123  367  68   17   197  15   130  75   43   197  5    4    14   
  Move                     12029 | 79   739  801  276  405  139  377  653  1008 496  1129 653  957  1072 406  707  1460 516  156  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  216   | 7    33   7    3    .    23   11   25   13   5    23   7    11   11   7    12   8    6    4    
  Fast Attach              88    | 5    3    1    .    .    2    5    9    1    3    5    1    14   3    7    9    11   9    .    
  Attach                   87    | 1    3    3    .    .    12   8    6    8    3    3    2    6    5    3    7    7    3    7    
  Detach                   13    | .    .    .    .    .    .    1    .    .    2    .    .    1    .    1    3    1    1    3    
  Swap                     229   | .    5    11   .    .    11   12   32   21   10   28   12   27   21   1    22   11   4    1    
  Drop                     262   | .    21   7    3    .    6    12   45   11   8    32   6    23   13   19   17   16   15   8    
  Fire                     747   | 5    88   46   .    1    56   40   85   28   10   55   22   79   67   31   60   52   22   .    
  Melee                    238   | .    .    .    .    .    8    2    13   8    7    61   18   43   30   47   .    .    .    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Escape Stasis            120   | .    .    .    .    .    .    20   .    24   .    34   8    32   .    .    2    .    .    .    
  Rewire                   51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     5 | -11/Scrapyard  | Discovered new exit (range 14)
   153 | -11/Scrapyard  | Entered Materials
   303 | -10/Materials  | Build established: Mutant
   547 | -10/Materials  | Discovered new exit (range 13)
   887 | -10/Materials  | Repaired Lgt. Treads
   990 | -10/Materials  | Discovered new exit (range 15)
  1328 | -10/Materials  | Central database locked down
  1761 | -10/Materials  | Entered Mines
  1763 | -10/Mines      | Core integrity fell below 50%
  1765 | -10/Mines      | Discovered new exit (range 4)
  1788 | -10/Mines      | Build established: Hauler-Mutant
  1796 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1816 | -10/Mines      | Learned location of Storage (-7)
  1927 | -10/Mines      | Assembled infested the area
  2041 | -10/Mines      | Discovered new exit (range 8)
  2338 | -10/Mines      | Discovered new exit (range 15)
  2949 | -10/Mines      | Learned 2 Materials zone layouts
  3372 | -10/Mines      | Entered Exiles
  3403 | -10/Exiles     | Discovered new exit (range 14)
  3437 | -10/Exiles     | Met 8R-AWN
  3462 | -10/Exiles     | Met EX-HEX
  3511 | -10/Exiles     | Met EX-BIN
  3534 | -10/Exiles     | Aligned with FarCom system
  3536 | -10/Exiles     | Given EX-Vault access code
  3577 | -10/Exiles     | Opened EX-Vault
  3592 | -10/Exiles     | Found Chronowheel
  3635 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  3681 | -10/Exiles     | Met EX-DEC
  3777 | -10/Exiles     | Learned location of Zion (-7)
  3859 | -10/Exiles     | Discovered new exit (range 10)
  3874 | -10/Exiles     | Left Exiles lab with Chronowheel
  3874 | -10/Exiles     | Entered Mines
  4380 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4465 | -9/Mines       | Discovered new exit (range 4)
  4479 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  4578 | -9/Mines       | Learned Materials emergency access door positions
  4623 | -9/Mines       | Entered Materials
  4623 | -8/Materials   | Accompanied by 3 allies
  4623 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  4673 | -8/Materials   | Garrison activated, responded to threat
  4704 | -8/Materials   | Identified exit to Garrison
  4717 | -8/Materials   | P-60 Hacker assimilated allied Trooper 2a
  4822 | -8/Materials   | Repaired Cmb. Airjet
  5014 | -8/Materials   | Lost 8 parts (1p2n2u3w)
  5134 | -8/Materials   | Entered Garrison
  5167 | -8/Garrison    | Triggered checkpoint
  5252 | -8/Garrison    | Discovered new exit (range 10)
  5313 | -8/Garrison    | Triggered checkpoint
  5432 | -8/Garrison    | Discovered new exit (range 8)
  5455 | -8/Garrison    | Installed Relay Interface Framework
  5540 | -8/Garrison    | Triggered checkpoint
  5566 | -8/Garrison    | Garrison Relay disabled
  5694 | -8/Garrison    | Triggered checkpoint
  5711 | -8/Garrison    | Triggered checkpoint
  5863 | -8/Garrison    | Build established: Bothacker-Mutant
  5944 | -8/Garrison    | Triggered checkpoint
  6050 | -8/Garrison    | Garrison Relay disabled
  6122 | -8/Garrison    | Entered Materials
  7368 | -8/Materials   | Core integrity fell below 50%
  7378 | -8/Materials   | Garrison activated, responded to threat
  7758 | -8/Materials   | Repaired Lgt. EM Pulse Cannon
  7786 | -8/Materials   | Repaired Lgt. Treads
  7813 | -8/Materials   | Repaired Lgt. Armor Plating
  7881 | -8/Materials   | Identified exit to Garrison
  8012 | -8/Materials   | Entered Garrison
  8114 | -8/Garrison    | Triggered checkpoint
  8162 | -8/Garrison    | Garrison Relay disabled
  8254 | -8/Garrison    | Triggered checkpoint
  8314 | -8/Garrison    | Triggered checkpoint
  8331 | -8/Garrison    | Discovered new exit (range 15)
  8410 | -8/Garrison    | Garrison Relay disabled
  8473 | -8/Garrison    | Triggered checkpoint
  8602 | -8/Garrison    | Triggered checkpoint
  8779 | -8/Garrison    | Triggered checkpoint
  8821 | -8/Garrison    | Garrison Relay disabled
  8865 | -8/Garrison    | Discovered new exit (range 8)
  8897 | -8/Garrison    | Expanded RIF knowledge: Zone Cloak
  9239 | -8/Garrison    | Build established: Bothacker-Assassin
  9524 | -8/Garrison    | Discovered new exit (range 10)
 10003 | -8/Garrison    | Entered Factory
 10003 | -7/Factory     | Accompanied by 6 allies
 10003 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 10004 | -7/Factory     | Identified exit to Storage
 10449 | -7/Factory     | Build established: Bothacker-Mutant
 10968 | -7/Factory     | Identified exit to Garrison
 10968 | -7/Factory     | Entered Garrison
 10968 | -7/Garrison    | Accompanied by 5 allies
 11000 | -7/Garrison    | Triggered checkpoint
 11114 | -7/Garrison    | Triggered checkpoint
 11146 | -7/Garrison    | Triggered checkpoint
 11391 | -7/Garrison    | Garrison Relay disabled
 11488 | -7/Garrison    | Triggered checkpoint
 11516 | -7/Garrison    | Triggered checkpoint
 11616 | -7/Garrison    | Discovered new exit (range 14)
 11649 | -7/Garrison    | Expanded RIF knowledge: Robot Detection
 11712 | -7/Garrison    | Triggered checkpoint
 11742 | -7/Garrison    | Garrison Relay disabled
 12136 | -7/Garrison    | Discovered new exit (range 12)
 12164 | -7/Garrison    | Triggered checkpoint
 12195 | -7/Garrison    | Garrison Relay disabled
 12508 | -7/Garrison    | Triggered checkpoint
 12530 | -7/Garrison    | Garrison Relay disabled
 13190 | -7/Garrison    | Build established: Bothacker-Assassin
 13260 | -7/Garrison    | Entered Factory
 13448 | -7/Factory     | Discovered new exit (range 20)
 13900 | -7/Factory     | Build established: Bothacker-Mutant
 14188 | -7/Factory     | Identified exit to Garrison
 14193 | -7/Factory     | Entered Garrison
 14193 | -7/Garrison    | Accompanied by 1 ally
 14199 | -7/Garrison    | Expanded RIF knowledge: Autooverride
 14284 | -7/Garrison    | Triggered checkpoint
 14428 | -7/Garrison    | Garrison Relay disabled
 14500 | -7/Garrison    | Triggered checkpoint
 14523 | -7/Garrison    | Build established: Botlord-Mutant
 14524 | -7/Garrison    | Triggered checkpoint
 14764 | -7/Garrison    | Triggered checkpoint
 14774 | -7/Garrison    | Triggered checkpoint
 14821 | -7/Garrison    | Discovered new exit (range 10)
 14941 | -7/Garrison    | Discovered new exit (range 12)
 15002 | -7/Garrison    | Triggered checkpoint
 15012 | -7/Garrison    | Lost 3 parts (1p2w)
 15028 | -7/Garrison    | Garrison Relay disabled
 15376 | -7/Garrison    | Triggered checkpoint
 15527 | -7/Garrison    | Garrison Relay disabled
 15838 | -7/Garrison    | Triggered checkpoint
 15956 | -7/Garrison    | Garrison Relay disabled
 16076 | -7/Garrison    | Entered Factory
 16076 | -6/Factory     | Evolved 2 slots: Utility x2
 17507 | -6/Factory     | Build established: Bothacker-Mutant
 17725 | -6/Factory     | Discovered new exit (range 22)
 17819 | -6/Factory     | Sucked down chute
 17819 | -6/Factory     | Entered Waste
 17834 | -6/Waste       | EMP discharged
 17834 | -6/Waste       | System corruption reached 10%
 17881 | -6/Waste       | Spotted C-40 Crusher
 17882 | -6/Waste       | Spotted C-40 Crusher
 17906 | -6/Waste       | Spotted C-40 Crusher
 17913 | -6/Waste       | Spotted C-40 Crusher
 17927 | -6/Waste       | Spotted C-40 Crusher
 17934 | -6/Waste       | EMP discharged
 17993 | -6/Waste       | Spotted C-40 Crusher
 18031 | -6/Waste       | Destroyed C-40 Crusher
 18034 | -6/Waste       | EMP discharged
 18056 | -6/Waste       | Destroyed C-40 Crusher
 18077 | -6/Waste       | Found Damper Plating
 18104 | -6/Waste       | Destroyed C-40 Crusher
 18110 | -6/Waste       | Found Damper Plating
 18134 | -6/Waste       | EMP discharged
 18211 | -6/Waste       | Discovered new exit (range 22)
 18234 | -6/Waste       | EMP discharged
 18334 | -6/Waste       | EMP discharged
 18434 | -6/Waste       | EMP discharged
 18534 | -6/Waste       | EMP discharged
 18552 | -6/Waste       | Destroyed C-40 Crusher
 18607 | -6/Waste       | Destroyed C-40 Crusher
 18634 | -6/Waste       | EMP discharged
 18703 | -6/Waste       | Entered Factory
 19348 | -6/Factory     | Identified exit to Lower Caves
 20417 | -6/Factory     | Entered Lower Caves
 20429 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 20717 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 20958 | -6/Lower Caves | Learned Factory terminal intel
 21046 | -6/Lower Caves | P-60 Hacker assimilated allied LI-2ZU(l)
 22087 | -6/Lower Caves | Learned Factory terminal intel
 22152 | -6/Lower Caves | Discovered new exit (range 22)
 22263 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special
 23298 | -6/Lower Caves | Entered another Lower Caves area
 23298 | -6/Lower Caves | Discovered new exit (range 7)
 23779 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 24311 | -6/Lower Caves | Discovered new exit (range 5)
 24331 | -6/Lower Caves | Entered Data Miner
 24331 | -6/Data Miner  | Accompanied by 1 ally
 24331 | -6/Data Miner  | Discovered new exit (range 6)
 24358 | -6/Data Miner  | Met Data Miner
 24414 | -6/Data Miner  | Learned location of Section 7 (-3)
 24414 | -6/Data Miner  | Acquired the access code to Warlord's prototype stash
 24445 | -6/Data Miner  | Received God Mode back door access code from Data Miner
 24608 | -6/Data Miner  | Activated Chronowheel
 24608 | -6/Data Miner  | Spacetime reconverged on an earlier point
 24627 | -6/Data Miner  | Interfaced with the Data Conduit
 24661 | -6/Data Miner  | Self-destructed

 Last Messages 
---------------
24624_ Destroyed Lgt. Angular Momentum Engine.
24624_ Data Miner disappears through a trap door.
24627_ Interfacing with system...
Downloaded 115 analysis records.
Downloaded 709 prototype IDs.
Downloaded central machine database.
Downloaded 27 destinations.
Downloaded encryption format records.
Connection remotely terminated.
24630_ Enhanced Grunt triggered Fire Trap.
24630_ Burning plasma bursts from the floor.
24631_ Dropped Greatsword.
24635_ Ended siege mode.
24641_ KCQX/>LIFDX%NNH,G0:K8PO
24641_ Enhanced Grunt triggered Fire Trap.
24641_ Burning plasma bursts from the floor.
24648_ Hvy. Treads destroyed.
24648_ Imp. Light Armor Plating destroyed.
24652_ Lgt. Treads destroyed.
24660_ Extractor 5a destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|        ??##"""""""""    """"""""# # # # ##  < ##?? |
|        ??#""""""""""                           ### |
|        ??#"""""""            ^               []    |
|        ??#"""""""                                  |
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|        ???????????#"##    "#?????????????????????? |
|        ???????????#"#  !  "#?????????????????????? |
|        ???????????#"###%/ "#?????????????????????? |
|        ???????????????#=  "##????????????????????? |
|        ??????????????##   ""#????????????????????? |
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|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          37
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             15
Resistance: EM             90
Evasion (%)                40
Targeting Accuracy         8
Melee Accuracy             11
Recoil Reduction           3
Salvage Targeting          1
Relay Coupler Types        79
Relay Coupler Value        2

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
           Lgt. Fission Core | -8/Materials  | Scanalyzed
                 Cmb. Airjet | -8/Materials  | Scanalyzed
    Lyr. Heavy Armor Plating | -7/Factory    | Hacked
                Plasma Sword | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Combat Drone Bay | -6/Data Miner | Free

 Robot Schematics 
------------------
     I-36 Angel | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityTransportMembrane
  Manual?         0
Play Time         02:40:31
  Cumulative      543.4 hours
  Start           2021.02.16 @ 01:13:56
  End             2021.02.20 @ 12:56:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          343
  Rogue           343
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/0/1/0/0/0/0
Lore%             88
Gallery%          89
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          68x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b578fb9-443c-46a2-8114-fee53fb9ae04