Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.02 @ 12:57:58 Player: Grug Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (771) 771 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (657) 657 TOTAL SCORE: 3328 Bonus ------- Follower Combat Kills 57 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Phasing AFG > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Compact Matter Pod (115) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Phasing AFG > --- WEAPON ----------- Autogun Rocket Launcher > --- INVENTORY -------- Light Ion Engine Compact Matter Pod EM Shotgun Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 46 | 5 8 14 12 3 1 3 Power 3 | 1 1 1 . . . . Engine 3 | 1 1 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 2 4 . . . Treads 2 | 2 . . . . . . Leg 8 | . 2 2 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | . 3 . 4 2 1 . Device 8 | . 2 . 3 2 1 . Storage 1 | . 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 2 2 11 4 1 . 3 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 7 | . 1 6 . . . . Ballistic Gun 7 | 1 . 2 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 3 . 1 . . Special Weapon 2 | . . . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 19 | . . 8 5 . . 6 Power 2 | . . 1 1 . . . Propulsion 6 | . . 2 2 . . 2 Utility 1 | . . . 1 . . . Weapon 10 | . . 5 1 . . 4 Highest Loss Streak 7 | . . 7 4 . . 5 Average Slot Usage (%) 72 | . 79 99 64 66 58 51 Engine 5 | . 14 13 3 . . . Treads 2 | . 21 . . . . . Leg 21 | . 6 27 20 22 22 21 Device 13 | . 6 14 12 22 14 11 Storage 4 | . 2 14 3 . . . Energy Gun 2 | . 14 3 . . . . Energy Cannon 4 | . 2 14 . . . . Ballistic Gun 9 | . 1 7 18 11 11 9 Launcher 7 | . 9 2 . 10 11 10 Naked Turns . | . . . . . . . Heaviest Build 27 | 8 16 18 15 8 25 27 Greatest Support 46 | 40 40 26 46 20 20 20 Greatest Overweight (x) 1 | . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 6 | 4 6 6 6 4 4 4 Average Capacity 4 | 4 4 6 4 4 4 4 Most Carried 6 | 4 6 6 6 4 4 4 Average Carried 4 | 2 4 4 4 3 4 3 Final Capacity 6 | 4 6 6 4 4 4 4 Final Carried 6 | 4 6 6 4 4 4 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1052 | 212 141 228 153 300 . 18 Remotely . | . . . . . . . Salvage Created 707 | . 254 218 213 . . 22 Parts 57 | . 21 22 11 . . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 3 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 10 11 7 . . 2 Melee 1 | . . 1 . . . . Guns 12 | . 4 1 7 . . . Cannons 6 | . 1 5 . . . . AOE 11 | . 5 4 . . . 2 Classes Destroyed 7 | . 5 1 1 . . . Builder 2 | . 1 1 . . . . Tunneler 1 | . . 1 . . . . Recycler 2 | . 1 1 . . . . Watcher 1 | . 1 . . . . . Swarmer 17 | . 6 9 . . . 2 Grunt 12 | . 4 2 6 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 10 | . 10 3 4 . . 2 Combat Bots Only 7 | . 7 3 4 . . 2 Max Kills in Single Turn 2 | . 2 2 1 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 . . . 1 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2489 | . 192 846 745 . . 706 Core 622 | . 29 180 225 . . 188 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . 16 . . . . Volleys Fired 103 | . 21 44 30 . . 8 Largest 2 | . 2 2 2 . . 2 Hottest 136 | . 108 136 120 . . 100 Shots Fired 180 | . 35 78 56 . . 11 Gun 94 | . 21 15 55 . . 3 Cannon 61 | . 5 56 . . . . Launcher 23 | . 9 7 . . . 7 Special 2 | . . . 1 . . 1 Kinetic 72 | . . 14 55 . . 3 Thermal 63 | . 5 56 1 . . 1 Explosive 23 | . 9 7 . . . 7 Electromagnetic 22 | . 21 1 . . . . Robot Hit Streak 6 | . 2 6 6 . . 5 Robot Miss Streak 6 | . 3 6 6 . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 80 | . 6 31 35 . . 8 Core Hits 66 | . 21 19 15 . . 11 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2371 | . 672 663 552 . . 484 Guns 672 | . 99 36 522 . . 15 Cannons 386 | . 20 366 . . . . Explosions 1242 | . 553 251 . . . 438 Melee . | . . . . . . . Ramming 23 | . . 10 6 . . 7 Kinetic 573 | . . 36 522 . . 15 Thermal 434 | . 20 366 24 . . 24 Explosive 1242 | . 553 251 . . . 438 Electromagnetic 99 | . 99 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 3 . Average Corruption 2 | . . . 2 3 3 . Corruption Purged . | . . . . . . . Effects 5 | . . . 1 4 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 2 | . . . 1 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 21 | . 10 1 . . . 10 Projectiles 1 | . . 1 . . . . Explosions 20 | . 10 . . . . 10 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 53 | . . 2 . . . 51 Shots 2 | . . 1 . . . 1 Rammed 8 | . . 1 1 . . 6 Targets Rammed 11 | . . 2 3 . . 6 Kicked 3 | . . 1 2 . . . Crushed . | . . . . . . . Highest Temperature 380 | . 144 380 214 231 . 9 Average Temperature 107 | . 44 128 68 126 . 9 Received Heat Transfer 516 | . 42 57 390 . . 27 Effects 2 | . . 2 . . . . Shutdowns 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 803 | . 37 666 50 . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 287 | . 287 110 170 66 . . Initial 66 | . . 33 35 66 . . Average 77 | . 135 57 106 66 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 97 | 100 87 100 100 100 . . Level 1 2 | . 12 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 13 11 14 . . 7 Peak Tracking Total 5 | . 5 3 4 . . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . . Max in Single Turn 2 | . . 2 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . . . 7 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 1 Highest-Rated Group 149 | . . . . . 149 38 Highest-Rated Ally 38 | . . . . . 38 38 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 280 | . . . . . . 280 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4326 | 117 407 1140 366 243 1798 255 Spaces Moved 2941 | 76 219 826 213 160 1300 147 Core 26 | 16 . . 10 . . . Treads 223 | 60 163 . . . . . Legs 2692 | . 56 826 203 160 1300 147 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 100 120 120 150 Average Speed 132 | 136 149 120 119 120 138 150 Slowest Speed 160 | 160 160 150 120 120 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 20 87 14 53 86 29 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 144 | . 40 47 . . . 57 Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE 143 | . 40 46 . . . 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3196 | 89 265 896 268 212 1302 164 Wait 47 | . . 1 . 46 . . Move 2935 | 75 218 825 212 159 1299 147 Hop . | . . . . . . . Pick Up 31 | 8 9 9 4 1 . . Fast Attach 15 | 2 4 . 6 1 1 1 Attach 19 | 3 3 8 2 1 . 2 Detach . | . . . . . . . Swap 12 | . 1 6 4 1 . . Drop 23 | 1 9 1 7 3 2 . Fire 103 | . 21 44 30 . . 8 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 9 | . . 2 3 . . 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Destroyed 7 combat bots 308 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 13) 525 | -10/Materials | Entered Mines 1074 | -10/Mines | Core integrity fell below 50% 1126 | -10/Mines | Core integrity fell below 20% 1168 | -10/Mines | Lost 7 parts (1p2n4w) 1577 | -10/Mines | Learned Materials security intel 1584 | -10/Mines | Discovered new exit (range 10) 1665 | -10/Mines | Entered Materials 1665 | -9/Materials | Evolved 2 slots: Propulsion x2 1880 | -9/Materials | Core integrity fell below 50% 1912 | -9/Materials | Lost 4 parts (2n1u1w) 1993 | -9/Materials | Discovered new exit (range 15) 2031 | -9/Materials | Entered Mines 2038 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2269 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2274 | -9/Mines | Entered Zion 2329 | -7/Zion | System corruption cleaned by Quarantine Array 2844 | -7/Zion | Learned location of 1 exit from Factory 2889 | -7/Zion | Found Prototype Device 2889 | -7/Zion | Identified Phasing AFG 3148 | -7/Zion | Imprinted 3150 | -7/Zion | Declared Zion's savior 3889 | -7/Zion | Received a visual enhancement algorithm 4053 | -7/Zion | Given A8's code to call for help 4056 | -7/Zion | Discovered new exit (range 11) 4072 | -7/Zion | Entered Proximity Caves 4072 | -6/Proximity Caves | Accompanied by 1 ally 4271 | -6/Proximity Caves | Learned location of Extension (-6) 4319 | -6/Proximity Caves | Core integrity fell below 20% 4326 | -6/Proximity Caves | P-60 Hacker assimilated allied FH-0H0(M) 4327 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04304_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 04304_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04305_ Autogun destroyed. 04306_ G-50 Soldier destroyed. 04309_ The unstable cave ceiling collapses. 04309_ Aluminum Leg destroyed. 04309_ Rocket Launcher destroyed. 04311_ EM Shotgun severed. 04313_ Mining Laser destroyed. 04315_ P-60 Hacker fails to hack FH-0H0(M). 04316_ Carbon-fiber Leg fries itself beyond repair. 04317_ The unstable cave ceiling collapses. 04317_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 04317_ Slammed into L-41 Fighter. 04321_ P-60 Hacker fails to hack FH-0H0(M). 04321_ Slammed into L-41 Fighter. 04322_ Aluminum Leg destroyed. 04323_ Slammed into L-41 Fighter. 04326_ P-60 Hacker hacks FH-0H0(M), assimilated. 04326_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????? ??????????????????????? | | #??????????????????? ??????????????????????? | | #??????????????????? ??????????????????????? | | #??????? #?####??# #?????????????????????? | | #??????# ## #?## ###???????????????????? | | ##?????# ?# ????????????????????? | | ###??## #?# ????????????????????? | | ##?# #?# ????????????????????? | | ### #?# #????????????????????? | | ### #????????????????????? | | #????????????????????? | | ## # p #????????????????????? | | ### ### #????????????????????? | | ##### #?# # #????????????????????? | | ##### #?# ###????????????????????? | | ## #?# [ #????????????????????? | | ### ####??????????????????? | | l@ ;#??????????????????? | | #### M #??????????????????? | | ???# ## # % #??????????????????? | | ??## ### ## ## #??????????????????? | | ### #?## ### ### ;;?????????????????? | | # #??###?# #?# # % ????????????????? | | #??????# #?# # ??????????????? | | #??????# #?# # ;; ?????????????? | | #?????## ### ### ## ????????????? | | ##???### ## #?? ? ???????????? | | ##????# #??# ?###???????????? | | ### ##????# ## ##???# #??????????????? | | ###?###?????## ##########?????####??????????????? | | ?????????????###?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Robot Respite The One Tourist Challenges ------------ None Game ------ Seed AlertMobileAnalyzer Manual? 0 Play Time 00:48:33 Cumulative 2.1 hours Start 2021.04.02 @ 12:07:52 End 2021.04.02 @ 12:57:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf3f4245-2205-4e17-ba8c-bd5f53edc491