Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 06:20:25 Player: Carpathian Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (579) 579 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 2065 Bonus ------- Follower Combat Kills 85 Friendly Fire -29 Cogmind --------- Core Integrity 138/400 Matter 328/400 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Medium Matter Pod Experimental Sensor Array > --- WEAPON (2) ------- Small Laser Small Laser > --- INVENTORY (8) ---- Light Nuclear Core Improved Trap Extractor (0/6) Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Experimental Sensor Array > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Light Nuclear Core Mining Laser [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 24 | 6 3 . 10 5 Power 4 | 1 1 . 1 1 Engine 3 | 1 1 . 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 . . 3 2 Treads . | . . . . . Leg 5 | 2 . . 1 2 Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 . . 1 1 Device 1 | . . . . 1 Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 2 . 5 1 Energy Gun 9 | 2 1 . 5 1 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 9 | . 2 . 6 1 Power 2 | . 1 . 1 . Propulsion 3 | . 1 . 2 . Utility . | . . . . . Weapon 4 | . . . 3 1 Highest Loss Streak 3 | . 1 . 3 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 70 | . 79 71 51 85 Engine 8 | . 12 14 7 4 Core 1 | . . . . 6 Leg 15 | . 23 14 11 14 Wheel 3 | . . . 2 7 Device 2 | . . . . 9 Storage 15 | . 14 14 11 22 Energy Gun 20 | . 25 14 18 20 Launcher 2 | . 2 14 . . Naked Turns . | . . . . . Heaviest Build 15 | 11 12 12 14 15 Greatest Support 24 | 20 20 10 24 24 Greatest Overweight (x) 3 | . 1 1 3 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 6 | 5 6 6 6 5 Average Carried 3 | 3 4 6 4 2 Final Capacity 8 | 8 8 8 8 8 Final Carried 6 | 4 6 6 2 3 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 572 | 213 116 7 153 83 Remotely . | . . . . . Salvage Created 589 | . 217 7 282 83 Parts 40 | . 17 2 15 6 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 20 | . 8 1 9 2 Guns 14 | . 3 . 9 2 AOE 5 | . 4 1 . . Classes Destroyed 5 | . 4 . 1 . Worker 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 7 | . 3 1 3 . Grunt 12 | . 5 . 5 2 Sentry 1 | . . . 1 . Best Kill Streak 6 | . 6 1 4 2 Combat Bots Only 4 | . 4 1 4 2 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 154 | . 45 9 78 22 Missed 50 | . 14 6 28 2 Damage Taken 1265 | . 354 54 551 306 Core 337 | . 69 6 178 84 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 . 70 . . Volleys Fired 75 | . 28 1 34 12 Largest 2 | . 2 2 2 2 Hottest 115 | . 90 70 115 80 Shots Fired 110 | . 43 2 49 16 Gun 102 | . 36 1 49 16 Cannon . | . . . . . Launcher 8 | . 7 1 . . Special . | . . . . . Kinetic . | . . . . . Thermal 102 | . 36 1 49 16 Explosive 8 | . 7 1 . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 8 1 6 6 Robot Miss Streak 3 | . 2 1 3 1 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 77 | . 34 1 29 13 Core Hits 37 | . 15 1 16 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Burn 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1231 | . 648 72 367 144 Guns 869 | . 358 . 367 144 Cannons . | . . . . . Explosions 362 | . 290 72 . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 869 | . 358 . 367 144 Explosive 362 | . 290 72 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 16 | . 16 . . . Projectiles . | . . . . . Explosions 16 | . 16 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . . 30 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 416 | . 416 9 255 161 Average Temperature 152 | . 236 6 85 109 Received Heat Transfer 537 | . 189 . 192 156 Effects 8 | . 7 . 1 . Energy Bleed 1 | . 1 . . . Interference 5 | . 4 . 1 . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 3 | . 3 . . . Heat Transferred 2165 | . 1017 . 823 325 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 375 | . 259 202 375 185 Initial 145 | . . 100 78 145 Average 152 | . 81 130 260 172 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 72 | 100 88 91 18 100 Level 1 27 | . 11 9 81 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 12 3 17 2 Peak Tracking Total 7 | . 4 3 7 2 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 2 | . . . 1 1 Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . . 1 1 Successful 2 | . . . 1 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 1 1 Open Door 1 | . . . . 1 Reinforcement Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 42 | . . 42 42 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 25 | . . 15 10 . Total Damage 271 | . . 123 148 . Kills 7 | . . 2 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1164 | 129 297 100 346 292 Spaces Moved 587 | 77 109 52 189 160 Core 69 | 15 . . 54 . Treads . | . . . . . Legs 416 | 62 109 52 100 93 Wheels 102 | . . . 35 67 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 90 90 Average Speed 125 | 106 136 190 124 107 Slowest Speed 200 | 120 190 190 200 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 6 24 11 17 21 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 42 | . 33 9 . . Melee . | . . . . . Projectile . | . . . . . AOE 42 | . 33 9 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 903 | 123 214 52 250 264 Wait 190 | 32 72 . 8 78 Move 583 | 76 108 51 188 160 Hop . | . . . . . Pick Up 25 | 9 3 . 7 6 Fast Attach 1 | 1 . . . . Attach 16 | 5 1 . 8 2 Detach . | . . . . . Swap 7 | . 2 . 2 3 Drop 6 | . . . 3 3 Fire 75 | . 28 1 34 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 14) 409 | -10/Materials | Discovered new exit (range 14) 427 | -10/Materials | Entered Mines 437 | -10/Mines | Identified exit to Materials 527 | -10/Mines | Entered Materials 527 | -9/Materials | Accompanied by 2 allies 527 | -9/Materials | Evolved 2 slots: Utility x2 532 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 765 | -9/Materials | Lost 3 parts (1p1n1w) 803 | -9/Materials | Discovered new exit (range 11) 831 | -9/Materials | Discovered new exit (range 15) 873 | -9/Materials | Entered Mines 901 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 903 | -9/Mines | Found Prototype Device 904 | -9/Mines | Identified Exp. Sensor Array 944 | -9/Mines | Core integrity fell below 50% 1143 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1165 | -9/Mines | Self-destructed Last Messages --------------- 01142_ Current location identified: Mines >>Open Door Sealed Doors opened. 01143_ EB-AJX(g): "So I found this thing but I have no idea how to use it. And who the hell trapped this place to begin with?!" 01143_ EB-AJX(g): "I give up! Here you try, I'm outta here before something nasty happens..." 01143_ Tosses Imp. Trap Extractor to the ground. 01143_ EB-AJX(g) triggered Explosive Trap. 01143_ An explosion rips through the floor. 01143_ SHOP.Sys disabled. 01143_ Machine disabled. 01144_ U-05 Engineer lays Concrete. 01147_ K-01 Serf collects debris. 01147_ U-05 Engineer lays Concrete. 01148_ Acquired Imp. Trap Extractor. 01148_ U-05 Engineer lays Concrete. 01152_ K-01 Serf collects debris. 01152_ U-05 Engineer lays Concrete. 01159_ U-05 Engineer builds a Wall. 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