Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 13:30:33 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1365) 1365 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 4880 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 593/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Armored Huge Wheel Aerolev Unit Improved Gravmag System > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Katana > --- INVENTORY (15) --- Improved Deuterium Engine Armored Huge Wheel Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Large Matter Pod (150) Authchip [R/Combat] Authchip [Device] Heavy Laser Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Improved Gravmag System Nuclear Pulse Thruster > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Katana > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Armored Huge Wheel Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Large Matter Pod Authchip [R/Combat] Authchip [Device] Heavy Laser [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 4 | . . 2 . . . 2 Utility 3 | . . . 1 . . 2 Weapon 1 | . . . 1 . . . Parts Attached 66 | 6 21 8 6 12 . 13 Power 8 | 1 3 2 . 1 . 1 Engine 7 | 1 3 2 . 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 27 | 2 9 4 1 6 . 5 Treads . | . . . . . . . Leg 16 | 2 9 4 1 . . . Wheel 1 | . . . . . . 1 Hover 8 | . . . . 5 . 3 Flight 2 | . . . . 1 . 1 Utility 12 | 1 3 . 2 2 . 4 Device 6 | . 2 . 1 . . 3 Storage 2 | 1 1 . . . . . Processor 3 | . . . 1 2 . . Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 6 2 3 3 . 3 Energy Gun 6 | . 1 . 2 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 9 | . 5 2 1 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 14 | . 1 3 1 1 . 8 Power 3 | . . 1 . 1 . 1 Propulsion 6 | . . . 1 . . 5 Utility . | . . . . . . . Weapon 5 | . 1 2 . . . 2 Highest Loss Streak 6 | . 1 2 1 1 . 6 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 94 | . 96 99 99 86 81 80 Engine 10 | . 13 10 9 9 9 3 Leg 26 | . 27 44 36 7 . . Hover 7 | . . . . 27 36 36 Device 9 | . 11 11 9 4 . 5 Storage 10 | . 14 11 9 9 9 6 Processor 4 | . . . 9 13 18 13 Energy Gun 4 | . . . 16 9 9 4 Ballistic Gun 2 | . 6 . . . . . Ballistic Cannon 14 | . 20 22 9 6 . . Naked Turns . | . . . . . . . Heaviest Build 39 | 11 34 36 39 38 31 38 Greatest Support 50 | 20 20 40 40 40 32 50 Greatest Overweight (x) 4 | . 1 . . 4 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 12 | 6 8 15 15 15 15 15 Most Carried 15 | 6 8 10 15 15 14 15 Average Carried 9 | 4 7 5 11 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 8 8 15 14 14 13 Class Distribution -------------------- 60% | Mutant 20% | Scavenger-Mutant 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Matter Collected 1624 | 189 625 394 155 155 . 106 Remotely . | . . . . . . . Salvage Created 1654 | . 465 373 374 148 . 294 Parts 88 | . 30 23 16 4 . 15 Haulers Intercepted 5 | . 2 . 2 . . 1 Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 32 | . 11 11 6 2 . 2 Melee 2 | . . . . . . 2 Guns 9 | . 4 . 4 1 . . Cannons 21 | . 7 11 2 1 . . Classes Destroyed 10 | . 5 3 . 1 . 1 Worker 1 | . . . . . . 1 Builder 2 | . . 1 . . . 1 Hauler 5 | . 2 . 2 . . 1 Recycler 2 | . 1 . . 1 . . Watcher 5 | . 2 1 1 . . 1 Swarmer 4 | . 3 . . . . 1 Grunt 15 | . 8 4 3 . . . Brawler 2 | . . 2 . . . . Sentry 10 | . . 5 3 1 . 1 Hunter 1 | . . . . 1 . . Best Kill Streak 5 | . 4 5 4 2 . 3 Combat Bots Only 4 | . 4 3 2 2 . 1 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Damage Taken 2797 | . 595 478 290 340 . 1094 Core 589 | . 191 46 15 80 . 257 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 23 88 . . 82 . Volleys Fired 145 | . 63 37 25 10 5 5 Largest 3 | . 2 2 3 2 1 1 Hottest 165 | . 78 78 165 94 55 55 Shots Fired 299 | . 126 74 73 16 5 5 Gun 116 | . 52 . 48 6 5 5 Cannon 183 | . 74 74 25 10 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 230 | . 121 74 25 10 . . Thermal 53 | . 5 . 48 . . . Explosive . | . . . . . . . Electromagnetic 16 | . . . . 6 5 5 Robot Hit Streak 15 | . 9 15 10 12 . 5 Robot Miss Streak 5 | . 3 3 2 1 5 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 195 | . 70 42 47 14 . 22 Core Hits 68 | . 23 18 18 4 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . 2 3 4 1 . 3 Burn 3 | . . . 3 . . . Blast 7 | . 2 3 1 1 . . Sever 3 | . . . . . . 3 Melee Attacks 31 | . . . . . . 31 Impact . | . . . . . . . Slashing 31 | . . . . . . 31 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3896 | . 1047 954 895 268 . 732 Guns 1212 | . 403 . 602 100 . 107 Cannons 2051 | . 636 954 293 168 . . Explosions . | . . . . . . . Melee 625 | . . . . . . 625 Ramming 8 | . 8 . . . . . Kinetic 2421 | . 1006 954 293 168 . . Thermal 635 | . 33 . 602 . . . Explosive . | . . . . . . . Electromagnetic 207 | . . . . 100 . 107 Impact . | . . . . . . . Slashing 625 | . . . . . . 625 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 100 | . . . 4 . . 96 Projectiles 4 | . . . 4 . . . Explosions . | . . . . . . . Melee 96 | . . . . . . 96 Knockbacks 8 | . 5 . 2 1 . . Impact . | . . . . . . . Kinetic 8 | . 5 . 2 1 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 294 | . 27 16 294 243 47 . Average Temperature 86 | . 9 10 101 122 19 . Received Heat Transfer 690 | . 261 162 135 108 . 24 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . 2 . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 6 . . . Heat Transferred 1629 | . 75 . 1554 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Peak Influence 1002 | . 237 360 304 165 169 1002 Initial 870 | . . 11 90 58 64 870 Average 225 | . 82 165 163 89 97 912 Maximum Alert Level 3 | . 1 1 1 . . 3 Low Security (%) 69 | 100 92 53 75 100 100 . Level 1 16 | . 7 46 24 . . . Level 2 . | . . . . . . . Level 3 13 | . . . . . . 100 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 3 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Distress Signals 7 | . . 4 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 21 23 11 7 4 11 Peak Tracking Total 6 | . 4 6 5 5 5 6 Tactical Retreats 4 | . . 1 1 . . 2 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Traps Triggered 6 | . 5 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Accessed 6 | . . . . 2 1 3 Terminals 3 | . . . . 2 1 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 10 | . . . . 4 2 4 Successful 4 | . . . . 2 . 2 Failed 6 | . . . . 2 2 2 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 5 | . . . . 1 2 2 Terminals 6 | . . . . 4 2 . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 2 | . . . . 2 . . Open Door 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators 1 | . . . . . . 1 Fabnet 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 2 1 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Turns Passed 2423 | 64 925 464 442 128 69 331 Spaces Moved 1871 | 52 533 260 274 107 143 502 Core 19 | 19 . . . . . . Treads . | . . . . . . . Legs 1114 | 33 533 260 274 14 . . Wheels 4 | . . . . . . 4 Hover 734 | . . . . 93 143 498 Flight . | . . . . . . . Fastest Speed 31 | 50 120 120 120 38 38 31 Average Speed 88 | 94 124 120 120 53 38 37 Slowest Speed 290 | 120 190 120 120 290 38 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 95 37 24 18 38 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 10 | . 2 . . . . 8 Terrain Destroyed 20 | . 5 4 3 . . 8 Melee 8 | . . . . . . 8 Projectile 12 | . 5 4 3 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Total 2325 | 65 681 338 331 165 153 592 Wait 110 | . 32 26 14 8 . 30 Move 1865 | 51 532 259 273 106 142 502 Hop . | . . . . . . . Pick Up 53 | 8 13 5 10 10 3 4 Fast Attach 29 | 4 13 . 1 5 . 6 Attach 18 | 2 1 5 2 2 . 6 Detach 4 | . . . . 2 . 2 Swap 19 | . 7 3 3 5 . 1 Drop 50 | . 19 3 3 17 3 5 Fire 145 | . 63 37 25 10 5 5 Melee 31 | . . . . . . 31 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 11) 333 | -10/Materials | Build established: Mutant 363 | -10/Materials | Core integrity fell below 50% 494 | -10/Materials | Discovered new exit (range 11) 536 | -10/Materials | Discovered new exit (range 7) 688 | -10/Materials | Discovered new exit (range 16) 958 | -10/Materials | Discovered new exit (range 14) 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Propulsion x2 1290 | -9/Materials | Build established: Scavenger-Mutant 1442 | -9/Materials | Discovered new exit (range 11) 1454 | -9/Materials | Entered another Materials area 1454 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1782 | -8/Materials | Build established: Scavenger-Gunner 1855 | -8/Materials | Discovered new exit (range 13) 1856 | -8/Materials | Discovered new exit (range 10) 1896 | -8/Materials | Entered Storage 2022 | -8/Storage | Used back door to open Recycling access 2022 | -8/Storage | Discovered new exit (range 5) 2024 | -8/Storage | Entered Recycling 2057 | -8/Recycling | Spotter reported a threat 2057 | -8/Recycling | Spotter reported a threat 2060 | -8/Recycling | Spotter reported a threat 2067 | -8/Recycling | Spotter reported a threat 2072 | -8/Recycling | Spotter reported a threat 2075 | -8/Recycling | Discovered new exit (range 20) 2093 | -8/Recycling | Entered Factory 2093 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2209 | -6/Factory | Build established: Mutant 2424 | -6/Factory | Self-destructed Last Messages --------------- 02384_ Slug penetrates Subcomponent Replicator. 02384_ Slug penetrates Wall. 02387_ U-05 Engineer builds a Wall. 02395_ Hpw. Shock Rifle destroyed. 02398_ Aerolev Unit destroyed. 02399_ Nuclear Pulse Thruster destroyed. 02404_ Aerolev Unit destroyed. 02406_ Dropped Adv. Sensor Array. 02412_ Slug penetrates Wall. 02412_ Acquired Adv. Sensor Array. 02415_ Slug penetrates Wall. 02415_ S-27 Virus destroyed. 02416_ Destroyed VTOL Module. 02421_ S-27 Virus destroyed. 02421_ Fission Core destroyed. 02422_ Acquired 15 matter. 02422_ Slug penetrates Wall. 02422_ Aerolev Unit destroyed. 02422_ Slug penetrates Wall. 02423_ Wall collapses. 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""" ???????????????????? | | ????????????????????????? ??? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 58 Targeting Accuracy 8 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightFluxShifter Manual? 0 Play Time 00:23:51 Cumulative 248.3 hours Start 2022.05.01 @ 13:07:07 End 2022.05.01 @ 13:30:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/1/0/0/0/0/0 Lore% 65 Gallery% 80 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b0fa4f4-c25b-4463-ba18-a25cf011a583