Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 11:11:30 Player: jam Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (1991) 1991 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-150) -150 TOTAL SCORE: 3741 Bonus ------- Friendly Fire -150 Cogmind --------- Core Integrity 47/400 Matter 300/300 Energy 280/280 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -9/Recycling Parts ------- > --- POWER (1) -------- Cooled Ion Engine (fused) > --- PROPULSION (2) --- Overtuned Titanium Leg Titanium Exoskeleton > --- UTILITY (4) ------ Scrap Engine Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY (10) --- Heavy Ion Engine Overtuned Titanium Leg Overtuned Titanium Leg Machine Analyzer Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Weapon] Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY ---------- Scrap Engine Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Heavy Machine Gun Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Improved Treads Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Weapon] Advanced Beam Cannon Improved Assault Rifle Mini Grenade Launcher [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 80 | 8 16 9 38 9 Power 8 | 2 2 1 3 . Engine 8 | 2 2 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 2 7 2 11 6 Treads 11 | 2 . . 7 2 Leg 17 | . 7 2 4 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 26 | 2 2 4 16 2 Device 8 | 1 . . 6 1 Storage 4 | 1 . 1 1 1 Processor 3 | . . . 3 . Hackware 1 | . . 1 . . Protection 10 | . 2 2 6 . Artifact . | . . . . . Weapon 18 | 2 5 2 8 1 Energy Gun 4 | . 3 . 1 . Energy Cannon 3 | . . . 2 1 Ballistic Gun 8 | 2 2 1 3 . Ballistic Cannon 1 | . . . 1 . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . 1 1 4 1 Corrupted Parts 1 | . . . 1 . System Corruption 4 | . . . 4 . Parts Lost 17 | . 2 2 13 . Power 3 | . 1 1 1 . Propulsion 3 | . . . 3 . Utility 9 | . . 1 8 . Weapon 2 | . 1 . 1 . Highest Loss Streak 4 | . 1 1 4 . To Critical Strikes 1 | . . . 1 . Average Backups 9 | 3 7 7 9 9 Power 1 | . 1 1 . 1 Propulsion 1 | 1 2 1 1 1 Utility 2 | . . . 3 4 Weapon 3 | . 2 3 3 2 Tool/Special . | . . . . . Unused Backups 12 | . 1 1 2 8 Power 1 | . . 1 . . Propulsion 4 | . 1 . . 3 Utility 5 | . . . . 5 Weapon 1 | . . . 1 . Tool/Special 1 | . . . 1 . Average Slot Usage (%) 96 | . 99 98 96 92 Engine 11 | . 14 11 10 11 Treads 11 | . 8 . 13 12 Leg 11 | . 19 22 8 8 Device 6 | . 4 . 11 1 Storage 11 | . 14 11 11 11 Processor 4 | . . . 4 9 Hackware 1 | . . 2 1 . Protection 15 | . 9 29 13 16 Energy Gun 2 | . 10 4 . . Energy Cannon 1 | . . . 3 . Ballistic Gun 13 | . 16 17 13 10 Ballistic Cannon 4 | . . . 3 11 Peak Build Rating 41 | 7 11 20 24 41 Average Rating 19 | 5 8 18 20 23 On Entrance 11 | . 7 11 17 22 Avg Prop Armor Cover (%) 6 | . . . 5 8 Naked Turns . | . . . . . Heaviest Build 36 | 15 17 29 36 36 Greatest Support 43 | 40 40 20 43 43 Greatest Overweight (x) 9 | . . 1 9 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 10 10 25 Average Capacity 9 | 7 8 8 10 10 Most Carried 10 | 4 8 8 10 10 Average Carried 9 | 3 7 7 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 4 8 8 10 10 Scrap Engine Consumption 10 | . . . . 10 Constructs Created 1 | . . . . 1 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 2463 | 259 325 221 1328 330 Remotely . | . . . . . Salvage Created 3142 | 18 685 413 1585 441 Parts 196 | 1 45 30 96 24 Haulers Intercepted 6 | . 1 . 5 . Recyclers Shooed 10 | . 2 1 4 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 53 | . 13 14 23 3 Guns 32 | . 12 8 12 . Cannons 12 | . . . 9 3 AOE 9 | . 1 6 2 . Classes Destroyed 13 | 1 7 2 1 2 Worker 7 | . 1 . 6 . Builder 4 | . . 1 2 1 Tunneler 1 | 1 . . . . Hauler 6 | . 1 . 5 . Recycler 10 | . 3 1 3 3 Operator 2 | . 1 1 . . Watcher 5 | . 2 2 1 . Swarmer 14 | . 6 8 . . Grunt 19 | . 7 3 9 . Brawler 2 | . . . 2 . Sentry 15 | . . 3 12 . Scientist 2 | . . . . 2 Scrapper 3 | . . . . 3 Best Kill Streak 11 | 1 7 11 5 3 Combat Bots Only 9 | . 3 9 3 3 Max Kills in Single Turn 4 | 1 2 4 2 1 Gunslinging 1 | . 1 . . . Exploded 3 | . 1 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 399 | . 92 92 194 21 Missed 117 | . 28 34 50 5 Hits 282 | . 64 58 144 16 Melee 5 | . . . 5 . Projectile 277 | . 64 58 139 16 AOE 1 | . . . . 1 Critical Strikes 14 | . . 2 9 3 Damage Taken 3979 | . 764 648 2165 402 Core 453 | . 100 70 259 24 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . 14 14 22 . Ignored by Resistances 43 | . . 43 . . Regen/Repaired (Parts) 105 | . . . 105 . Core Remaining (%) 80 | 100 60 . . . Volleys Fired 234 | 4 55 33 122 20 Largest 2 | 2 2 2 2 2 Hottest 101 | 40 88 53 98 101 Shots Fired 426 | 8 104 63 213 38 Gun 328 | 8 104 57 141 18 Cannon 89 | . . . 69 20 Launcher 9 | . . 6 3 . Special . | . . . . . Kinetic 318 | 8 65 57 151 37 Thermal 57 | . 8 . 48 1 Explosive 9 | . . 6 3 . Electromagnetic 42 | . 31 . 11 . Robot Hit Streak 10 | 3 8 9 10 7 Robot Miss Streak 5 | 2 4 3 5 2 Penetration Max . | . . . . . Secondary Targets 7 | . 6 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 266 | 4 65 41 131 25 Core Hits 117 | 1 32 25 47 12 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 5 | . 2 . 2 1 Destroy 3 | . 1 . 2 . Blast 1 | . . . . 1 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5984 | 50 941 1193 3233 567 Guns 3354 | 50 816 605 1634 249 Cannons 1270 | . . . 952 318 Explosions 1360 | . 125 588 647 . Melee . | . . . . . Ramming . | . . . . . Kinetic 3461 | 50 454 605 1785 567 Thermal 957 | . 190 . 767 . Explosive 1105 | . . 588 517 . Electromagnetic 461 | . 297 . 164 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 8 8 Average Corruption 7 | . . . 7 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 82 | . . . 45 37 Message Errors 19 | . . . 9 10 Matter Fused 17 | . . . 9 8 Heat Flow Errors 14 | . . . 9 5 Energy Discharges 7 | . . . 4 3 Parts Fused 2 | . . . . 2 Data Loss (minor) 11 | . . . 7 4 Data Loss (major) 2 | . . . 2 . Misfires 2 | . . . 1 1 Alerts 2 | . . . 1 1 Weapon Failures 6 | . . . 3 3 Overload Shots . | . . . . . Overflow Damage 58 | . . 54 4 . Projectiles . | . . . . . Explosions 58 | . . 54 4 . Melee . | . . . . . Knockbacks 3 | . . . 1 2 Impact . | . . . . . Kinetic 3 | . . . 1 2 Secondary . | . . . . . Self-Inflicted Damage 251 | . 74 58 119 . Shots 7 | . 2 2 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 536 | . 135 20 536 219 Average Temperature 73 | . 33 9 100 57 Received Heat Transfer 1623 | . 330 258 810 225 Effects 11 | . . . 11 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Matter Decay 2 | . . . 2 . Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1695 | . 348 . 1347 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 3 . 2 . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level 1 | . . 1 1 . Low Security (%) 71 | 100 100 40 51 100 Level 1 28 | . . 59 48 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 384 | 5 187 256 384 133 Initial 133 | . . 50 98 133 Average 130 | . 103 157 206 17 Influence Increases 1841 | 5 391 410 999 36 Destroy 0b10 Robot/C 1000 | . 260 280 460 . Destroy 0b10 Robot/NC 175 | 5 40 25 85 20 Destroy Leader 292 | . 56 64 172 . Successful Hack 51 | . . . 37 14 Disable Machine 120 | . 15 . 105 . Destroy Structure 98 | . 5 26 65 2 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 90 | . 15 15 60 . Influence Decreases 1841 | 5 270 297 891 378 Entered New Map 416 | . . 71 136 209 Time Decay 1225 | 5 250 206 595 169 Lost Part 160 | . 20 20 120 . Lost Ally 40 | . . . 40 . Squads Dispatched 8 | . 2 1 5 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison 5 | . . . 5 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 18 21 35 10 Peak Tracking Total 11 | . 3 11 5 4 Tactical Retreats 5 | . 1 1 3 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 9 | . 1 . 7 1 Max in Single Turn 2 | . 1 . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 27 | . 2 2 11 12 Terminals 17 | . 2 1 9 5 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 6 | . . . . 6 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 66 | . 5 4 27 30 Successful 33 | . . 1 13 19 Failed 32 | . 5 2 14 11 Catastrophic 7 | . 1 1 4 1 Database Lockouts 1 | . . 1 . . Manual 24 | . 5 2 11 6 Terminals 42 | . 5 2 22 13 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 10 | . . . . 10 Scanalyzers 2 | . . 2 . . Garrison Access 3 | . . . 3 . Terminal Hacks 23 | . . . 10 13 Record 7 | . . . . 7 Part Schematic 3 | . . . 2 1 Open Door 4 | . . . 4 . Branch Access Points 2 | . . . 1 1 Terminal Index 2 | . . . 1 1 Zone Layout 3 | . . . 2 1 Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 6 | . . . . 6 Retrieve Components 6 | . . . . 6 Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 2 1 8 7 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 2 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 1 | . . . 1 . Time 44 | . . . 44 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 18 | . . . . 18 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 955 | 46 201 . 708 . Optics 84 | . . . 84 . Structural 624 | . . . 624 . Seismic 247 | 46 201 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 5 | . . . 5 . Drone Recoveries 1 | . . . 1 . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 4456 | 134 633 439 2058 1192 Spaces Moved 2203 | 71 336 184 950 662 Core 9 | 5 . . 4 . Treads 1144 | 66 77 . 605 396 Legs 1050 | . 259 184 341 266 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 100 Average Speed 162 | 152 129 176 168 167 Slowest Speed 500 | 160 160 190 500 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 5 67 16 93 96 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 110 | . 5 34 71 . Melee . | . . . . . Projectile 7 | . . . 7 . AOE 103 | . 5 34 64 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 2671 | 85 436 234 1201 715 Wait 44 | . . 1 43 . Move 2199 | 70 335 183 949 662 Hop . | . . . . . Pick Up 31 | 3 10 3 11 4 Fast Attach 44 | 7 6 3 23 5 Attach 15 | . 4 2 6 3 Detach 5 | . 3 . 2 . Swap 39 | 1 8 5 21 4 Drop 57 | . 15 4 24 14 Fire 234 | 4 55 33 122 20 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 3 | . . . . 3 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 13) 499 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Discovered new exit (range 16) 730 | -10/Materials | Discovered new exit (range 10) 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Utility x2 842 | -9/Materials | Central database locked down 922 | -9/Materials | Discovered new exit (range 10) 983 | -9/Materials | Destroyed 9 combat bots 999 | -9/Materials | Discovered new exit (range 14) 1207 | -9/Materials | Entered Storage 1574 | -9/Storage | Lost 4 parts (2n2u) 1860 | -9/Storage | Build established: Scavenger-Mutant 1923 | -9/Storage | Garrison activated, responded to threat 1927 | -9/Storage | Lost 4 allies 2114 | -9/Storage | Core integrity fell below 50% 2170 | -9/Storage | Garrison activated, responded to threat 2258 | -9/Storage | Lost 4 parts (1p3u) 2312 | -9/Storage | Repaired Broken Imp. Treads 2602 | -9/Storage | Identified exit to Recycling 2612 | -9/Storage | Build established: Mutant 2631 | -9/Storage | Met 01-MTF 2754 | -9/Storage | Discovered new exit (range 16) 2876 | -9/Storage | Core integrity fell below 20% 3084 | -9/Storage | Garrison activated, responded to threat 3265 | -9/Storage | Entered Recycling 3265 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3266 | -9/Recycling | Met a Zionite searching for Scraptown 4166 | -9/Recycling | Scanned before Scraplab entrance 4189 | -9/Recycling | Entered Scraplab 4208 | -9/Recycling | Discovered new exit (range 3) 4302 | -9/Recycling | Angered Scraplab inhabitants 4305 | -9/Recycling | Found Prototype Device 4305 | -9/Recycling | Identified Scrap Engine 4457 | -9/Recycling | Self-destructed Last Messages --------------- 04360_ Acquired Machine Analyzer. 04369_ System corrupted: Component data lost. 04375_ Ovr. Titanium Leg suddenly begins malfunctioning. 04376_ Dropped Ovr. Titanium Leg. 04383_ Acquired 42 matter. 04389_ System corrupted: Heat flow error (+111). 04392_ Scrap Engine consumes Ovr. Pulse Rifle. 04394_ Scrap Engine consumes Ovr. Titanium Leg. 04398_ Scrap Engine consumes Lgt. Treads. 04403_ Scrap Engine consumes Ovr. Pulse Rifle. 04406_ Scrap Engine consumes Wheel. 04407_ System corrupted: Cld. Ion Engine fused. 04408_ Scrap Engine consumes Wheel. 04420_ Scrap Engine consumes Lgt. Treads. 04426_ Scrap Engine consumes Imp. Treads. 04439_ System corrupted: Adv. Beam Cannon failed to cycle. 04442_ OH-W0F(c) destroyed. 04447_ System corrupted: Energy discharge (-58). 04452_ Acquired 8 matter. 04456_ Scrap Engine constructs Titanium Exoskeleton. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????############???????? | | ??????????????????????????????#"""""""#" #???????? | | ??????????????????????????????# " X " ## #???????? | | ????????????????????????####### % %% #???????? | | ???????????????????????## + #???????? | | ???????????????????????# #####% % "#???????? | | ???????????????????????## #???#%% % ""#???????? | | ????????????????????????# #???#"& "& X ""#???????? | | ????????????????????????# #???#"" "" "" #???????? | | ?????????????????????#### ################???????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# % #???????????????????? | | #????????????????????# %% #???????????????????? | | #????????????????????####;####???????????????????? | | #???????????????????????#@#??????????????????????? | | #???????????????????????# #??????????????????????? | | ##??###?????????????????# #??????????????????????? | | #### ##########?????####;######?????????????????? | | #?# #?????# #?????????????????? | | ### #?????# """" #?????????????????? | | ## #?????# """" #?????????????????? | | ### #?????# """" #?????????????????? | | ### #?????#"" """" #?????????????????? | | # #?????#"T #?????????????????? | | + #?????#"" #?????????????????? | | # #?????# #?????????????????? | | # # #?????#+#########?????????????????? | | # # #?????# #?????????????????????????? | | # + #?????# #?????????######??????????? | | # # #?????# #?????????# #??????????? | | # ##############???### ###???????# #??????????? | | # #??????????# ######### #??????????? | | # #??????????# ###????????? | | # #??????????# ""#????????? | | # #??????????# Y"#????????? | | # #??????????# ########## ""#????????? | | # ##+##+####???#######+##########?# ###????????? | | # # #???# #?# #??????????? | | # # #???# """ """ "" #?# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Hvy. Particle Cannon | -9/Storage | Hacked Gatling Laser | -9/Storage | Hacked Lgt. Nuclear Core | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 32% | -9/Storage | Broken Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Frienemies You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed PointyStorageMeganuke Manual? 0 Play Time 00:43:35 Cumulative 23.6 hours Start 2026.01.09 @ 13:19:32 End 2026.01.10 @ 11:11:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 41 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00b053aa-5f8a-44b9-88f0-558ec65e5f91