Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 05:32:04 Player: aihara Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (3164) 3164 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 6131 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/700 Matter 208/300 Energy 40/160 System Corruption 25% Temperature Warm (140) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Small Storage Unit Improved Sensor Array Targeting Computer Core Analyzer > --- WEAPON (4) ------- Improved EM Pulse Cannon Gauss Rifle Gauss Rifle Power Maul > --- INVENTORY (8) ---- Light Nuclear Core Light Treads Medium Treads Small Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Sensor Array Core Analyzer EM Disruption Field > --- WEAPON ----------- Field Laser Ion Cannon Proton Missile Launcher Power Maul > --- INVENTORY -------- Deuterium Engine Light Treads Medium Treads Medium Treads Recoil Stabilizer Core Shielding [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Beam Cannon Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Parts Attached 70 | 7 14 13 16 20 Power 12 | 1 2 4 2 3 Engine 9 | 1 2 4 1 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 18 | 2 4 4 4 4 Treads 5 | . . . 4 1 Leg 13 | 2 4 4 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 4 1 6 6 Device 9 | . 2 1 3 3 Storage 4 | 1 2 . . 1 Processor 4 | . . . 2 2 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 22 | 3 4 4 4 7 Energy Gun 7 | 3 1 1 . 2 Energy Cannon 6 | . 2 2 1 1 Ballistic Gun 5 | . . . 1 4 Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Corrupted Parts 3 | . . . . 3 System Corruption 22 | . . . . 22 Parts Lost 24 | . 2 . 1 21 Power 4 | . 1 . . 3 Propulsion 5 | . . . . 5 Utility 6 | . . . 1 5 Weapon 9 | . 1 . . 8 Highest Loss Streak 14 | . 2 . 1 14 To Critical Strikes . | . . . . . Average Backups 7 | 3 7 7 7 6 Power . | . . . 1 1 Propulsion 3 | 2 4 4 2 2 Utility 1 | . . 1 1 1 Weapon 1 | . 1 1 1 . Tool/Special . | . . . . . Unused Backups 9 | . . 1 4 4 Power 4 | . . 1 1 2 Propulsion 4 | . . . 2 2 Utility . | . . . . . Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 96 99 99 89 Engine 7 | . 14 10 2 4 Core 2 | . . . 6 1 Treads 12 | . . . 26 15 Leg 12 | . 28 22 . 4 Device 14 | . 10 21 12 14 Storage 9 | . 14 11 9 7 Processor 5 | . . . 9 8 Protection 1 | . . . 4 1 Energy Gun 4 | . 10 4 . 3 Energy Cannon 12 | . 12 20 13 9 Ballistic Gun 4 | . . . 8 6 Launcher 4 | . 5 8 3 2 Impact Weapon 1 | . . . . 4 Peak Build Rating 47 | 6 10 16 34 47 Average Rating 25 | 4 8 13 31 38 On Entrance 12 | . 6 9 14 32 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 38 | 14 32 27 30 38 Greatest Support 90 | 20 20 26 90 84 Greatest Overweight (x) 6 | . 1 1 2 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 Average Capacity 8 | 7 8 8 8 8 Most Carried 9 | 6 9 8 8 8 Average Carried 7 | 3 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 8 4 Class Distribution -------------------- 31% | Gunner 29% | Mutant 18% | Skirmisher 10% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1743 | 191 341 328 372 511 Remotely . | . . . . . Salvage Created 3564 | . 496 787 806 1475 Parts 218 | . 41 54 59 64 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 1 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 76 | . 16 21 13 26 Melee 1 | . . . . 1 Guns 14 | . 4 . 3 7 Cannons 38 | . 7 15 7 9 AOE 19 | . 5 6 3 5 Classes Destroyed 13 | . 6 3 1 3 Worker 3 | . 1 . 2 . Builder 10 | . 2 . 6 2 Recycler 1 | . . . . 1 Operator 3 | . 1 1 1 . Watcher 6 | . 1 1 3 1 Swarmer 18 | . 6 4 4 4 Grunt 36 | . 10 11 6 9 Brawler 2 | . . 1 . 1 Duelist 2 | . . 1 1 . Sentry 8 | . . 4 1 3 Specialist 1 | . . . . 1 Hunter 6 | . . . 1 5 Programmer 3 | . . . . 3 Best Kill Streak 7 | . 7 5 6 5 Combat Bots Only 5 | . 5 5 3 4 Max Kills in Single Turn 3 | . 2 3 3 2 Gunslinging . | . . . . . Exploded 3 | . 2 3 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 518 | . 79 32 50 357 Missed 175 | . 16 10 12 137 Hits 343 | . 63 22 38 220 Melee 5 | . . . 5 . Projectile 338 | . 63 22 33 220 Critical Strikes 8 | . 1 . 1 6 Actively Blocked 1 | . . . . 1 Damage Taken 4683 | . 658 256 659 3110 Core 968 | . 131 47 80 710 Absorbed by Shields . | . . . . . Redirected to Shielding 35 | . . . 13 22 Regen/Repaired (Parts) 181 | . . . 181 . Core Remaining (%) 80 | 100 47 88 85 . Volleys Fired 185 | . 47 30 36 72 Largest 4 | . 2 3 3 4 Hottest 222 | . 120 172 145 222 Shots Fired 439 | . 86 76 99 178 Gun 174 | . 34 10 36 94 Cannon 220 | . 38 57 56 69 Launcher 45 | . 14 9 7 15 Special . | . . . . . Kinetic 102 | . . . 36 66 Thermal 251 | . 61 41 56 93 Explosive 23 | . 14 9 . . Electromagnetic 63 | . 11 26 7 19 Robot Hit Streak 14 | . 4 13 10 14 Robot Miss Streak 8 | . 8 2 8 4 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 220 | . 32 38 45 105 Core Hits 151 | . 30 33 36 52 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 5 | . . . . 5 Critical Strikes 9 | . 1 1 1 6 Burn 1 | . . 1 . . Meltdown 1 | . . . 1 . Destroy 1 | . . . . 1 Corrupt 1 | . 1 . . . Smash 5 | . . . . 5 Melee Attacks 14 | . . . . 14 Impact 14 | . . . . 14 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7427 | . 1027 1229 1554 3617 Guns 1478 | . 209 84 268 917 Cannons 2774 | . 263 772 780 959 Explosions 2559 | . 555 373 505 1126 Melee 613 | . . . . 613 Ramming 3 | . . . 1 2 Kinetic 936 | . . . 268 668 Thermal 2875 | . 391 418 870 1196 Explosive 928 | . 555 373 . . Electromagnetic 2072 | . 81 438 415 1138 Impact 613 | . . . . 613 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 25 | . 1 . . 25 Average Corruption 14 | . 1 . . 22 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . 2 . . 24 Message Errors 4 | . . . . 4 Matter Fused 4 | . . . . 4 Heat Flow Errors 5 | . 1 . . 4 Energy Discharges 2 | . . . . 2 Data Loss (minor) 7 | . 1 . . 6 Misdirections 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 462 | . 2 . 6 454 Projectiles 17 | . . . 6 11 Explosions 6 | . 2 . . 4 Melee 439 | . . . . 439 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 81 | . 44 . 1 36 Shots 6 | . 2 . 1 3 Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 423 | . 210 383 423 190 Average Temperature 71 | . 53 101 78 46 Received Heat Transfer 765 | . 174 81 216 294 Effects 6 | . . 4 2 . Shutdowns 1 | . . . 1 . Energy Bleed 3 | . . 3 . . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 5 | . . . . 5 Combat Hostiles 4 | . . . . 4 Parts Fried 13 | . . 2 2 9 Impact Corruptions 15 | . . . . 15 Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted 17 | . 4 . 6 7 Heat Transferred 5491 | . 925 962 1556 2048 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 65 | 100 60 43 42 93 Level 1 32 | . 39 42 57 6 Level 2 2 | . . 13 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 482 | . 280 482 345 222 Initial 200 | . . 110 200 142 Average 180 | . 157 256 238 136 Influence Increases 2488 | . 623 618 503 744 Destroy 0b10 Robot/C 1520 | . 320 420 260 520 Destroy 0b10 Robot/NC 115 | . 25 10 60 20 Destroy Leader 332 | . 82 92 56 102 Successful Hack 44 | . 14 11 14 5 Disable Machine 135 | . 60 15 30 30 Destroy Structure 162 | . 77 70 8 7 Lose Combat Pursuer 180 | . 45 . 75 60 Influence Decreases 2298 | . 360 407 664 867 Entered New Map 598 | . . 153 274 171 Time Decay 1460 | . 340 254 380 486 Lost Part 240 | . 20 . 10 210 Squads Dispatched 17 | . 5 3 1 8 Investigation 5 | . 1 2 1 1 Extermination 2 | . . . . 2 Reinforcement 8 | . 4 1 . 3 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 14 | . 5 2 4 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 21 25 23 41 Peak Tracking Total 11 | . 5 5 6 11 Tactical Retreats 9 | . 2 . 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . 4 1 2 2 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 6 3 6 4 Terminals 11 | . 4 2 3 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 4 | . 2 . . 2 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 58 | . 16 11 21 10 Successful 28 | . 9 6 8 5 Failed 29 | . 7 5 12 5 Catastrophic 3 | . . 1 1 1 Database Lockouts 1 | . . . 1 . Manual 1 | . . . 1 . Terminals 40 | . 11 8 14 7 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 8 | . 5 . . 3 Scanalyzers 5 | . . 3 2 . Garrison Access . | . . . . . Terminal Hacks 17 | . 6 3 4 4 Prototype ID Bank 3 | . 1 1 1 . Open DSF 1 | . . . . 1 Locate Traps 3 | . 2 1 . . Disarm Traps 1 | . 1 . . . Dispatch Records 2 | . . . 1 1 Maintenance Status 1 | . . . . 1 Transport Status 2 | . 1 1 . . Hauler Manifests 2 | . 1 . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . 3 . . 1 Report Inventory 3 | . 2 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 3 1 . Retrieve Study 4 | . . 3 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used . | . . . . . Hacking Detections 13 | . 4 2 4 3 Full Trace Events 7 | . 2 2 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 3 1 . Parts Repaired 1 | . . . 1 . Time 44 | . . . 44 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1433 | . 83 539 445 366 Sensors 1433 | . 83 539 445 366 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3689 | 84 896 547 898 1264 Spaces Moved 1974 | 62 576 314 460 562 Core 20 | 11 . . 5 4 Treads 843 | . . . 452 391 Legs 1111 | 51 576 314 3 167 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 105 120 Average Speed 139 | 107 122 129 159 149 Slowest Speed 350 | 120 190 190 160 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 77 31 35 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 168 | . 79 80 6 3 Melee . | . . . . . Projectile 3 | . . . 3 . AOE 165 | . 79 80 3 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2503 | 75 677 393 549 809 Wait 160 | . 22 12 12 114 Move 1970 | 61 575 313 459 562 Hop . | . . . . . Pick Up 29 | 6 3 6 7 7 Fast Attach 35 | 6 5 1 7 16 Attach 19 | . 2 5 3 9 Detach 5 | . 1 3 . 1 Swap 43 | 2 12 11 11 7 Drop 41 | . 10 12 13 6 Fire 185 | . 47 30 36 72 Melee 14 | . . . . 14 Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 505 | -10/Materials | Discovered new exit (range 8) 897 | -10/Materials | Core integrity fell below 50% 927 | -10/Materials | Build established: Mutant 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1480 | -9/Materials | Discovered new exit (range 13) 1528 | -9/Materials | Entered another Materials area 1528 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1532 | -8/Materials | Build established: Skirmisher 1800 | -8/Materials | Central database locked down 2168 | -8/Materials | Repaired Med. Treads? 2330 | -8/Materials | Discovered new exit (range 14) 2410 | -8/Materials | Build established: Gunner 2426 | -8/Materials | Entered Factory 2426 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2430 | -7/Factory | Identified exit to DSF 2603 | -7/Factory | Discovered new exit (range 5) 2863 | -7/Factory | Garrison activated, responded to threat 3206 | -7/Factory | Cargo convoy interrupted 3218 | -7/Factory | Garrison activated, responded to threat 3305 | -7/Factory | System corruption reached 10% 3319 | -7/Factory | Core integrity fell below 50% 3348 | -7/Factory | Lost 14 parts (2p4n4u4w) 3443 | -7/Factory | Lost 3 parts (1p1u1w) 3566 | -7/Factory | Core integrity fell below 20% 3690 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 03579_ R-06 Scavenger system corrupted by crushing effect. 03579_ R-06 Scavenger knocked back. 03580_ R-06 Scavenger collects Lgt. Nuclear Core. 03585_ K-01 Serf collects debris. 03592_ Slug penetrates Door. 03592_ Knocked back. 03594_ K-01 Serf collects debris. 03599_ System corrupted: Component data lost. 03619_ System corrupted: Matter fused (-8). 03619_ Acquired Imp. Sensor Array. 03627_ Acquired Imp. EM Pulse Cannon. 03634_ QFWO/H,PGMVH4S2MPX#YOR3RYXEQ4 M9 03651_ System corrupted: Component data lost. 03667_ :5H3|ADQXZ3:%Z0VIY VJ 03680_ Slug penetrates Wall. 03683_ Slug penetrates X-57 Shotgunner. 03687_ System corrupted: Matter fused (-9). 03689_ Slug penetrates X-57 Shotgunner. Map ----- +----------------------------------------------------+ | ???????????????????##############????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #?????????????"%"? | | ???????????????????# #????????????? 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" #????# """"""" # """ # """"""" #?? | | #????#%"""""""%# """ # """"""" #?? | | " " " #????# % # # """"""" #?# | | " " " #????# % # """ """ # """"""" #?# | | " " " #????######+#### """ """ ###########?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Treads | 2% | -8/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Ion Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegCentriumJack Manual? 0 Play Time 01:04:12 Cumulative 21.7 hours Start 2026.09.18 @ 04:24:02 End 2026.09.18 @ 05:32:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 63c7f750-8690-4ddd-84cd-2d24a62ce17b