Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 04:05:48 Player: Lu10ent dan Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (55) 275 Value Destroyed (1013) 1013 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7248 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 229/300 Energy 338/450 System Corruption 2% Temperature Cool (9) Movement Hovering (120) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Improved Antigrav System > --- UTILITY (7) ------ Energy Well Improved Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Improved Weapon Cycler Advanced ECM Suite Hacking Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Medium Treads Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Energy Well Improved Weapon Cycler Advanced ECM Suite Makeshift Cloaking Device Improved Hacking Suite System Shield > --- WEAPON ----------- Improved Arc Projector Heavy Laser Improved Datajack Great Axe > --- INVENTORY -------- Gyrokinetic Inverter Advanced Signal Interpreter Advanced ECM Suite Long-range Missile Launcher [Rating: 86] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Advanced Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility System Shield Device Structural Scanner Storage Energy Well Processor Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 3 | . . . 1 1 1 . . . . . . . Utility 5 | . . . 1 1 1 . . . . . 1 1 Weapon 2 | . . . . . . 1 . . . . 1 . Parts Attached 152 | 4 20 11 21 13 14 5 13 6 1 2 27 15 Power 27 | . 5 3 5 1 3 1 1 2 . . 5 1 Engine 22 | . 5 2 5 1 3 . . 1 . . 5 . Core 4 | . . 1 . . . 1 . 1 . . . 1 Reactor 1 | . . . . . . . 1 . . . . . Propulsion 37 | 2 4 4 5 6 2 . 1 1 . . 8 4 Treads 1 | . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . Wheel 7 | 2 2 . 2 . . . . . . . . 1 Hover 9 | . . . 2 . . . . . . . 5 2 Flight 20 | . 2 4 1 6 2 . 1 1 . . 3 . Utility 36 | 2 6 2 2 3 3 3 4 . . 1 3 7 Device 18 | 2 2 1 1 2 1 1 2 . . 1 2 3 Storage 6 | . 3 . . . . 1 1 . . . . 1 Processor 5 | . 1 . 1 . 2 . 1 . . . . . Hackware 2 | . . . . . . 1 . . . . 1 . Protection 5 | . . 1 . 1 . . . . . . . 3 Artifact . | . . . . . . . . . . . . . Weapon 52 | . 5 2 9 3 6 1 7 3 1 1 11 3 Energy Gun 13 | . 1 . 1 1 1 . 2 . . . 6 1 Energy Cannon 4 | . . . . . 4 . . . . . . . Ballistic Gun 17 | . 4 2 7 2 . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . . . 1 . 1 Special Weapon 2 | . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . . 3 . Piercing Weapon 2 | . . . . . . . 1 1 . . . . Special Melee Weapon 6 | . . . . . 1 1 2 . 1 . . 1 Unidentified Prototypes 3 | . . 1 . 1 1 . . . . . . . Parts Lost 41 | . 1 1 . 1 2 2 2 4 . 3 7 18 Power 10 | . . 1 . . 1 . 1 1 . 1 2 3 Propulsion 4 | . . . . . . . 1 . . . 1 2 Utility 14 | . 1 . . 1 1 1 . . . 2 1 7 Weapon 13 | . . . . . . 1 . 3 . . 3 6 Highest Loss Streak 14 | . 1 1 . 1 1 1 2 3 . 2 4 14 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 97 98 96 80 94 89 96 89 76 64 Engine 7 | . 14 12 11 9 6 6 1 . 6 1 7 5 Core 1 | . . . . . . . 3 4 6 6 1 . Wheel 2 | . 21 . 5 . . . . . . . . 1 Hover 3 | . . . 8 . . . . . . . 15 7 Flight 23 | . 6 28 18 35 38 33 33 33 33 33 9 . Device 11 | . 13 14 16 15 7 6 11 13 13 7 8 11 Storage 4 | . 13 . . . . 2 5 6 6 6 5 6 Processor 5 | . . . 3 9 14 6 6 6 6 6 3 . Hackware 3 | . . . . . . 5 6 6 6 6 6 9 Protection 4 | . . 13 11 10 11 . . . . . . . Energy Gun 4 | . 11 . 1 9 4 . 2 1 . . 6 7 Energy Cannon 1 | . . . . . 3 9 5 . . . . . Ballistic Gun 8 | . 16 28 18 9 5 . . 9 13 8 . . Slashing Weapon 1 | . . . . . . . 1 1 . . 4 4 Special Melee Weapon 1 | . . . . . . 5 8 . 3 6 . 2 Peak Build Rating 86 | 9 9 19 23 33 37 40 54 53 46 50 84 86 Average Rating 36 | 7 7 11 19 30 33 32 47 44 43 47 66 60 On Entrance 31 | 6 7 7 15 20 28 30 40 53 40 46 50 72 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 41 | 14 28 14 16 16 20 24 30 27 21 23 40 41 Greatest Support 55 | 20 26 8 32 26 25 25 34 34 33 33 55 30 Greatest Overweight (x) 5 | . 1 1 1 2 1 . 1 . . . 2 5 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 10 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 8 15 5 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | 6 9 4 4 4 3 3 4 4 3 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 7 5 5 5 5 3 4 5 4 3 5 4 4 Class Distribution -------------------- 36% | Sprinter 20% | Scavenger-Mutant 12% | Hacker-Mutant 11% | Scavenger-Sprinter 11% | Mutant 4% | Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scout | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 2225 | 249 339 107 348 21 68 170 364 77 . 118 259 105 Remotely . | . . . . . . . . . . . . . Salvage Created 2152 | 198 391 . 300 21 79 166 64 423 . 86 424 . Parts 134 | 18 31 . 25 5 12 8 . 5 . 9 21 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 8 | . 3 . . . . 2 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 1 . 3 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 24 | . 8 . 5 . . . . 2 . 7 2 . Melee 3 | . . . . . . . . 2 . . 1 . Guns 13 | . 8 . 5 . . . . . . . . . AOE 8 | . . . . . . . . . . 7 1 . Classes Destroyed 10 | 3 3 . 1 1 . . . . . 1 1 . Worker 11 | 1 3 . 3 . 2 1 . . . . 1 . Builder 3 | . . . . 1 1 1 . . . . . . Tunneler 5 | 3 . . 2 . . . . . . . . . Recycler 6 | 1 2 . . . . 1 . . . . 2 . Watcher 6 | . 2 . 2 . 1 . . . . . 1 . Swarmer 13 | . 6 . . . . . . 2 . 5 . . Grunt 6 | . 2 . 4 . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . Hunter 2 | . . . . . . . . . . 2 . . Programmer 2 | . . . . . . . . . . . 2 . Packrat 6 | . . . . . . . 1 5 . . . . Best Kill Streak 7 | 2 4 . 3 1 2 1 . 2 . 7 2 . Combat Bots Only 7 | . 4 . 2 . . . . 2 . 7 1 . Max Kills in Single Turn 3 | 1 1 . 2 1 1 1 1 1 . 3 1 . Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 1 . Melee 1 | . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 554 | . 29 41 46 32 79 59 5 49 . 26 58 130 Missed 225 | . 9 24 14 14 43 37 2 21 . 12 18 31 Damage Taken 5977 | . 215 223 413 267 538 260 57 417 . 235 1088 2264 Core 2073 | . 20 13 96 71 115 89 . 82 . 64 372 1151 Absorbed by Shields 33 | . . . . . 33 . . . . . . . Redirected to Shielding 53 | . . 13 18 13 9 . . . . . . . Core Remaining (%) 80 | 100 . 86 76 87 83 . . . . 72 62 . Volleys Fired 141 | 11 35 1 32 3 9 19 5 . 2 7 15 2 Largest 3 | 2 2 2 2 2 2 1 1 . 2 2 3 1 Hottest 195 | 70 70 40 88 88 136 68 68 . 46 66 195 65 Shots Fired 251 | 22 70 2 64 6 17 21 5 . 4 14 24 2 Gun 203 | 22 70 2 60 6 8 . . . 4 8 22 1 Cannon 35 | . . . . . 9 21 5 . . . . . Launcher 11 | . . . 4 . . . . . . 6 . 1 Special 2 | . . . . . . . . . . . 2 . Kinetic 132 | 11 38 2 59 3 7 . . . 4 8 . . Thermal 90 | 11 32 . 1 3 10 21 5 . . . 7 . Explosive 11 | . . . 4 . . . . . . 6 . 1 Electromagnetic 16 | . . . . . . . . . . . 15 1 Robot Hit Streak 8 | 4 7 . 8 2 3 4 . . . 5 7 1 Robot Miss Streak 6 | 2 6 . 4 4 3 1 . . . 2 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 4 . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 203 | 12 41 . 40 3 12 21 27 10 . 5 28 4 Core Hits 119 | 7 23 . 23 3 5 4 16 6 . 14 10 8 Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | 1 1 . 1 . . . . 1 . . 2 1 Burn 2 | 1 1 . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . Sever 4 | . . . . . . . . 1 . . 2 1 Melee Attacks 93 | . . . . . 3 16 37 14 . . 19 4 Impact . | . . . . . . . . . . . . . Slashing 34 | . . . . . . . . 11 . . 19 4 Piercing 34 | . . . . . . . 31 3 . . . . Sneak Attacks 19 | . . . . . . 6 2 5 . . 6 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4714 | 160 413 16 597 29 305 310 68 721 . 693 1020 382 Guns 1404 | 160 413 16 482 29 83 . . . . 21 186 14 Cannons 443 | . . . . . 154 289 . . . . . . Explosions 1031 | . . . 88 . . . . . . 672 . 271 Melee 1715 | . . . . . . . 63 721 . . 834 97 Ramming 121 | . . . 27 . 68 21 5 . . . . . Kinetic 814 | 62 166 16 475 11 63 . . . . 21 . . Thermal 926 | 98 247 . 7 18 174 289 . . . . 93 . Explosive 907 | . . . 88 . . . . . . 672 . 147 Electromagnetic 231 | . . . . . . . . . . . 93 138 Impact . | . . . . . . . . . . . . . Slashing 1512 | . . . . . . . . 581 . . 834 97 Piercing 203 | . . . . . . . 63 140 . . . . Highest Corruption 7 | . . . . . 7 5 5 5 5 5 5 2 Average Corruption 4 | . . . . . 4 4 5 5 5 5 4 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 41 | . . . . . 4 6 11 8 . 4 8 . Message Errors 9 | . . . . . 2 . 2 3 . 1 1 . Matter Fused 13 | . . . . . 2 3 6 1 . . 1 . Heat Flow Errors 3 | . . . . . . . . 2 . 1 . . Energy Discharges 1 | . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . 1 1 . Data Loss (minor) 3 | . . . . . . . 2 . . . 1 . Data Loss (major) 4 | . . . . . . 1 1 1 . 1 . . Misfires 3 | . . . . . . 2 . . . . 1 . Alerts 2 | . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 267 | . . . . . . . . 191 . . 70 6 Projectiles . | . . . . . . . . . . . . . Explosions 6 | . . . . . . . . . . . . 6 Melee 261 | . . . . . . . . 191 . . 70 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 192 | . . . 13 . 56 21 2 . . . . 100 Shots 2 | . . . . . . . . . . . . 2 Rammed 5 | . . . 2 . 2 . 1 . . . . . Targets Rammed 5 | . . . 2 . 2 . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 719 | 90 160 14 24 48 113 84 135 219 11 188 719 24 Average Temperature 90 | 32 57 7 6 18 49 28 44 86 7 56 249 23 Received Heat Transfer 1184 | . 42 58 204 81 24 30 18 24 . 36 243 424 Effects 34 | . . . . . . . . . . . 34 . Shutdowns 9 | . . . . . . . . . . . 9 . Energy Bleed 3 | . . . . . . . . . . . 3 . Interference 6 | . . . . . . . . . . . 6 . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 5 | . . . . . . . . . . . 5 . Damage (minor) 1 | . . . . . . . . . . . 1 . Damage (major) 7 | . . . . . . . . . . . 7 . Damage (core) 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . . . . Heat Transferred 2135 | 370 731 . 10 25 296 518 . . . . 185 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 358 | 25 255 194 358 211 124 167 . . . . 296 148 Initial 176 | . 16 99 75 150 95 51 . . . . 176 143 Average 149 | 12 165 151 226 179 93 73 . . . . 238 121 Maximum Alert Level 1 | . 1 . 1 1 . . . . . . 1 . Low Security (%) 76 | 100 57 100 43 77 100 100 . . . . 32 100 Level 1 23 | . 42 . 56 22 . . . . . . 67 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 3 . 1 3 . . . 1 4 1 Investigation 3 | . 1 . 1 . . 1 . . . . . . Extermination 3 | . . . . . 1 1 . . . . . 1 Reinforcement 4 | . . . 2 . . 1 . . . . 1 . Assault 1 | . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 5 | . 2 . 2 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 164 | . 14 38 19 11 8 10 10 8 . 15 16 15 Peak Tracking Total 23 | . 4 23 6 11 7 5 8 3 . 8 6 8 Tactical Retreats 26 | . . 5 1 . 1 2 3 3 . 6 3 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 5 | . 1 . . . 1 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 2 | . . . 1 . . . . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 13 | . 2 . 1 2 1 1 2 . 4 . . . Terminals 4 | . 2 . 1 1 . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 45 | . 5 . 2 3 1 2 3 . 29 . . . Successful 35 | . . . . 2 1 . 3 . 29 . . . Failed 10 | . 5 . 2 1 . 2 . . . . . . Catastrophic 2 | . 1 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . 4 . 2 2 . . . . . . . . Terminals 9 | . 5 . 2 2 . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 33 | . . . . 1 . . 3 . 29 . . . Record 13 | . . . . . . . 2 . 11 . . . Part Schematic 11 | . . . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 2 . 1 1 1 1 . . . . . . Full Trace Events 3 | . 1 . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 8 | . . . . . 1 6 . . . . 1 . Non-combat 7 | . . . . . . 6 . . . . 1 . Combat 1 | . . . . . 1 . . . . . . . Robot Hacks Applied 10 | . . . . . 2 7 . . . . 1 . parse_system 3 | . . . . . 2 1 . . . . . . no_distress 7 | . . . . . . 6 . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 3787 | 109 373 232 347 330 454 313 346 282 34 177 374 416 Spaces Moved 5275 | 72 348 541 405 392 339 454 911 564 101 519 390 239 Core 46 | . . . . . . . . . . . . 46 Treads 4 | . . . . . . . . . . . . 4 Legs 17 | 17 . . . . . . . . . . . . Wheels 380 | 55 183 . 26 . . . . . . . . 116 Hover 344 | . . . 145 5 . . . . . . 121 73 Flight 4484 | . 165 541 234 387 339 454 911 564 101 519 269 . Fastest Speed 26 | 80 37 37 34 31 28 28 28 27 27 27 26 60 Average Speed 41 | 89 63 38 50 32 31 28 28 27 27 27 54 144 Slowest Speed 300 | 120 117 117 116 200 104 28 98 28 27 27 150 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 13 | . . 5 . 7 . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 37 86 28 24 13 11 88 65 75 78 10 6 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 12 | . . 1 . . . . 8 . . 3 . . Spaces Dug 1 | . . . . . . . . 1 . . . . Terrain Destroyed 117 | . . . 33 . . . . 1 . 70 . 13 Melee 1 | . . . . . . . . 1 . . . . Projectile . | . . . . . . . . . . . . . AOE 116 | . . . 33 . . . . . . 70 . 13 Terrain Rammed 3 | . . . . . 2 1 . . . . . . Walls Destroyed 3 | . . . . . 2 1 . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Total 6571 | 97 448 563 487 582 669 619 1002 663 103 540 500 298 Wait 761 | . . 4 11 170 290 121 18 78 . 11 27 31 Move 5240 | 71 347 532 404 378 338 453 908 563 100 518 389 239 Hop 10 | . . 3 . 6 . . 1 . . . . . Pick Up 60 | 6 17 3 4 4 5 4 9 1 . 2 4 1 Fast Attach 54 | 1 2 . 3 2 3 2 3 4 . 1 22 11 Attach 22 | . . 1 2 1 5 3 3 2 1 . 2 2 Detach 8 | . . . 1 . . . 1 . . . 4 2 Swap 76 | 3 18 10 16 10 6 . 7 . . 1 3 2 Drop 98 | 5 29 9 12 8 6 . 9 1 . . 15 4 Fire 141 | 11 35 1 32 3 9 19 5 . 2 7 15 2 Melee 93 | . . . . . 3 16 37 14 . . 19 4 Ram 8 | . . . 2 . 4 1 1 . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 110 | -11/Scrapyard | Entered Materials 441 | -10/Materials | Discovered new exit (range 11) 462 | -10/Materials | Discovered new exit (range 13) 483 | -10/Materials | Entered Mines 485 | -10/Mines | Build established: Scavenger-Mutant 556 | -10/Mines | Assembled infested the area 560 | -10/Mines | Learned location of Zion (-7) 561 | -10/Mines | Assisted by a Guerilla fighting off Assembled 592 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 592 | -10/Mines | Found Prototype Device 592 | -10/Mines | Identified Exp. Sensor Array 708 | -10/Mines | Discovered new exit (range 16) 715 | -10/Mines | Entered Materials 715 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Identified exit to Mines 999 | -9/Materials | Discovered new exit (range 15) 1061 | -9/Materials | Identified exit to Materials 1062 | -9/Materials | Entered another Materials area 1062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1389 | -8/Materials | Discovered new exit (range 11) 1392 | -8/Materials | Identified exit to Factory 1392 | -8/Materials | Entered Factory 1392 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1615 | -7/Factory | Build established: Sprinter 1733 | -7/Factory | Fabricated Imp. EM Pulse Cannon? 1836 | -7/Factory | Discovered new exit (range 15) 1846 | -7/Factory | Identified exit to Factory 1846 | -7/Factory | Entered another Factory area 1846 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2155 | -6/Factory | Discovered new exit (range 15) 2159 | -6/Factory | Identified exit to Lower Caves 2159 | -6/Factory | Entered Lower Caves 2161 | -6/Lower Caves | Learned Factory non-interactive machine intel 2186 | -6/Lower Caves | Learned Factory stockpile data 2503 | -6/Lower Caves | Discovered new exit (range 10) 2505 | -6/Lower Caves | Identified exit to Lower Caves 2505 | -6/Lower Caves | Entered another Lower Caves area 2601 | -6/Lower Caves | Lost 3 parts (1p2w) 2702 | -6/Lower Caves | Learned 4 Factory zone layouts 2744 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2747 | -6/Lower Caves | Spotted B-75 Beast 2776 | -6/Lower Caves | Identified exit to Factory 2784 | -6/Lower Caves | Discovered new exit (range 10) 2786 | -6/Lower Caves | Identified exit to Data Miner 2787 | -6/Lower Caves | Entered Data Miner 2787 | -6/Data Miner | Discovered new exit (range 6) 2793 | -6/Data Miner | Met Data Miner 2809 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2811 | -6/Data Miner | Learned location of Section 7 (-2) 2814 | -6/Data Miner | Received God Mode back door access code from Data Miner 2820 | -6/Data Miner | Identified exit to Proximity Caves 2821 | -6/Data Miner | Entered Proximity Caves 2865 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2876 | -5/Proximity Caves | Spotted B-75 Beast 2880 | -5/Proximity Caves | Build established: Scavenger-Sprinter 2942 | -5/Proximity Caves | Destroyed 7 combat bots 2959 | -5/Proximity Caves | Discovered exit to Factory (range 7) 2998 | -5/Proximity Caves | Entered Factory 2998 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2999 | -5/Factory | Identified exit to Factory 3001 | -5/Factory | Loaded intel: 189 non-interactive machine locations 3101 | -5/Factory | Garrison activated, responded to threat 3266 | -5/Factory | Lost 4 parts (1p1u2w) 3352 | -5/Factory | Discovered exit to Factory (range 12) 3372 | -5/Factory | Entered another Factory area 3372 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3531 | -4/Factory | Build established: Hacker-Mutant 3614 | -4/Factory | Discovered new exit (range 6) 3671 | -4/Factory | Lost 4 parts (2p1u1w) 3734 | -4/Factory | Core integrity fell below 50% 3774 | -4/Factory | Core integrity fell below 20% 3788 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03746_ G-67 Veteran destroyed. 03746_ Slug penetrates G-67 Veteran. 03746_ G-67 Veteran destroyed. 03751_ Penetrated by Slug. 03752_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 03752_ K-01 Serf collects debris. 03753_ Slug penetrates Wall. 03756_ K-01 Serf collects debris. 03756_ Penetrated by Slug. 03756_ Mic. Fission Core destroyed. 03771_ Gyrokinetic Inverter destroyed. 03772_ System Shield destroyed. 03777_ Triggered Shock Trap. 03777_ The floor emits a surge of raw power. 03777_ System corrupted (+1). 03779_ Penetrated by Slug. 03783_ K-01 Serf cleans the Garrison Access. 03785_ Acquired Imp. Antigrav System. 03788_ Acquired Imp. Heavy Armor Plating. 03788_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????+ #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ###########???????# +??????????????????????? | | #???????# #??????????????????????? | | #???????# +??????????????????????? | | #???????# #??????????????????????? | | #???????# #??????????????????????? | | ######### #??????????????????????? | | + #??????????????????????? | | """""#################+#######???????????????????? | | """ #?????????# s #???????????????????? | | #?????????# s s #???????????????????? | | #????????## """""""""ss#???????????????????? | | #????????# Y #???????????????????? | | #????????## = #???????????????????? | | #?????????# =@ #???????????????????? | | #?????????# "k = #???????????????????? | | #?????????# "" #???????????????????? | | #####?????????# G #???????????????????? | | !" #????????# "" #???????????????????? | | """ ###????????# " #???????????????????? | | """ #??????????# #???????????????????? | | """ #??????????##############???????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 34 Energy Capacity 740 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 64 Recoil Reduction 1 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Adv. Force Field | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Adv. Plasma Cannon | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Imp. EM Pulse Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hunted I'm Back, Baby! Just What I Needed Librarian Slippery One The Oracle Challenges ------------ None Game ------ Seed ReactionIonCharger Manual? 0 Play Time 01:35:05 Cumulative 17.7 hours Start 2025.02.18 @ 21:23:55 End 2025.02.19 @ 04:05:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 56x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bedc01a-550a-49b5-a878-903bda228316