Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 05:59:55 Player: Berg Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (128) 640 Value Destroyed (5435) 5435 Prototype IDs (21) 420 Alien Tech Used (3) 600 Bonus (5882) 5882 TOTAL SCORE: 21277 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 768 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -31 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Advanced Cooling System Advanced Energy Well (500) Compact HERF Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Treads Armored Wheel > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Advanced Target Analyzer Improved Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Phase Gun Phase Gun Coil Gun Coil Gun Heavy Machine Gun Railgun Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Advanced Cooling System Advanced Cooling System Advanced Energy Well Improved Medium Armor Plating [Rating: 134] Favorites ----------- Power Reinforced Fission Core Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Cooling System Device Advanced Cooling System Storage Advanced Energy Well Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Phase Gun Energy Cannon HERF Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Impact Weapon Heavy Mace Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . . . 6 . 2 . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . . 1 . 1 . . . . . . . . . 2 2 Utility 6 | . . . . . . 2 . 1 . . 1 . . . . 2 . . . Weapon 5 | . . 2 . . . 3 . . . . . . . . . . . . . Parts Attached 169 | 6 6 11 4 8 3 2 15 10 7 6 56 6 1 6 2 6 4 7 3 Power 16 | 1 1 2 1 . . . 2 . . 1 5 . . 1 . . 1 1 . Engine 6 | 1 . 2 . . . . 2 . . . . . . . . . . 1 . Core 5 | . 1 . 1 . . . . . . 1 2 . . . . . . . . Reactor 5 | . . . . . . . . . . . 3 . . 1 . . 1 . . Propulsion 31 | 2 2 . 2 1 . 1 4 2 . 1 14 1 . . . 1 . . . Treads 14 | 2 . . . . . . 2 2 . 1 6 . . . . 1 . . . Leg 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . Wheel 12 | . . . . 1 . 1 1 . . . 8 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 59 | 1 1 4 . 4 2 1 2 5 2 3 15 3 . 5 . 4 1 4 2 Device 37 | 1 1 2 . 2 2 . 1 3 2 2 10 1 . 2 . 2 1 4 1 Storage 3 | . . . . . . . . . . . 1 . . 1 . . . . 1 Processor 6 | . . . . . . 1 . 1 . . 2 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 13 | . . 2 . 2 . . 1 1 . 1 2 1 . 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 2 5 1 3 1 . 7 3 5 1 22 2 1 . 2 1 2 2 1 Energy Gun 27 | 2 1 3 . . . . 1 1 3 . 12 1 1 . . 1 1 . . Energy Cannon 3 | . . . . . . . . . . . 1 . . . . . . 1 1 Ballistic Gun 29 | . 1 2 1 3 1 . 6 2 2 . 9 . . . 2 . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 1 . . . . 1 . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 14 | . . . . 2 . . . . . . 5 . . 5 . 1 1 . . Corrupted Parts 2 | . . . . . . . 1 . . . 1 . . . . . . . . System Corruption 4 | . . . . . . . 3 . . . 1 . . . . . . . . Parts Lost 75 | . . 3 . . 2 . 3 3 8 9 21 3 . . 1 2 18 1 1 Power 4 | . . 1 . . . . 1 . . . . . . . . . 2 . . Propulsion 14 | . . . . . . . 1 1 . 2 7 . . . . . 3 . . Utility 24 | . . 2 . . 2 . . 1 2 2 7 . . . . 2 4 1 1 Weapon 33 | . . . . . . . 1 1 6 5 7 3 . . 1 . 9 . . Highest Loss Streak 18 | . . 2 . . 2 . 1 2 2 8 6 3 . . 1 2 18 1 1 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . 1 . . Average Slot Usage (%) 88 | . 95 99 100 100 99 66 94 96 92 86 83 78 86 87 88 88 72 6 1 Engine 1 | . 4 5 7 . . . 4 5 5 2 . . . . . . . . . Core 5 | . 9 5 3 11 11 6 . . . 2 6 5 5 5 5 4 3 . . Reactor 1 | . . . . . . . . . . . 2 5 5 5 5 4 3 . . Treads 9 | . 22 . . . . . 5 18 23 19 6 10 10 10 10 9 10 . . Leg 5 | . 5 22 22 16 11 6 2 . . . . . . . . . . . . Wheel 4 | . . . . 5 11 9 9 2 . . 10 3 5 5 5 3 . . . Device 14 | . 23 11 11 11 15 13 13 15 20 21 15 10 10 11 15 21 18 6 1 Storage 1 | . . . . . . . . . . . 2 5 5 2 . . . . . Processor 2 | . . . . . . 3 6 4 . . 3 5 5 5 5 3 3 . . Protection 5 | . . 9 11 10 6 . 5 5 5 5 4 4 5 4 5 4 3 . . Energy Gun 14 | . 16 22 22 22 22 13 12 6 11 14 15 10 12 15 13 9 11 . . Ballistic Gun 18 | . 11 22 22 22 22 13 29 32 22 15 10 16 15 15 17 19 14 . . Peak Build Rating 134 | 6 12 16 17 28 24 29 59 79 90 83 111 112 115 115 116 134 131 16 13 Average Rating 65 | 4 10 14 15 21 23 26 48 71 77 75 81 103 111 113 114 129 106 8 4 On Entrance 53 | . 6 12 14 17 24 22 29 59 79 82 42 108 108 115 115 116 125 2 3 Naked Turns 189 | . . . . . . . . . . . . . . . . . 36 11 142 Heaviest Build 112 | 10 12 22 21 22 22 19 50 54 67 63 93 88 94 99 102 112 96 5 1 Greatest Support 133 | 40 40 20 20 20 12 24 24 87 87 90 106 105 105 105 105 133 133 3 3 Greatest Overweight (x) 8 | 2 1 1 1 1 1 1 4 4 . 1 4 7 7 . . 1 8 1 . Average Overweight (x) . | . . . . . 1 . 1 2 . . . 3 1 . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 5 4 4 4 4 4 4 5 4 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 3 5 5 Class Distribution -------------------- 60% | Scavenger-Executioner 11% | Scavenger-Tank 9% | Derelict-Tank 5% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Executioner | -6/DSF Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Zhirov Scavenger-Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 4422 | 113 282 323 58 80 145 28 107 465 863 195 932 254 35 . 183 170 129 30 30 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6035 | 55 365 615 85 . 115 54 117 311 940 455 1945 123 . . 155 255 415 30 . Parts 299 | 4 24 42 4 . 7 1 4 15 32 20 83 3 . . 13 16 28 3 . Haulers Intercepted 4 | . . 2 . . . . . . . . 2 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . 3 11 . . . 29 15 . . . . 12 . . . . Prevented 8 | . . . . . 1 . . . 1 3 . 3 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 105 | . 12 13 2 . 5 1 4 5 16 8 24 1 . . 6 3 5 . . Guns 101 | . 12 13 2 . 5 1 4 5 16 8 21 1 . . 6 3 4 . . Cannons 1 | . . . . . . . . . . . . . . . . . 1 . . Classes Destroyed 18 | 1 3 4 . . . . . 2 4 . 2 . . . 1 . 1 . . Worker 6 | . 1 1 . . . . . . . . 2 . . . . . 1 1 . Builder 6 | . . 1 . . . . . . . . 4 . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Hauler 4 | . . 2 . . . . . . . . 2 . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . 1 . . . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . Watcher 1 | . . . . . . . . . . . 1 . . . . . . . . Swarmer 30 | . 6 3 . . 5 . 3 . 3 2 4 . . . 4 . . . . Grunt 25 | . 6 5 2 . . 1 1 . 1 3 3 . . . . . 3 . . Brawler 6 | . . . . . . . . . 2 2 2 . . . . . . . . Duelist 6 | . . . . . . . . . 3 1 2 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 12 | . . 5 . . . . . 2 1 . 2 . . . . 2 . . . Hunter 10 | . . . . . . . . 1 4 . 3 . . . . . 2 . . Programmer 10 | . . . . . . . . 2 . . 7 . . . . 1 . . . Behemoth 3 | . . . . . . . . . 1 . 1 1 . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 6 4 1 . 2 1 3 2 7 4 6 1 . . 4 1 8 1 . Combat Bots Only 7 | . 5 4 1 . 2 1 3 2 7 4 5 1 . . 4 1 5 . . Max Kills in Single Turn 4 | 1 1 2 1 . 2 1 2 1 2 2 4 1 . . 3 1 1 1 . Gunslinging 2 | . . . . . 1 . . . 1 1 1 . . . 2 . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Hostile Shots Fired 1036 | . 51 44 6 . 54 . 27 31 104 119 175 33 . . 16 52 170 14 140 Missed 330 | . 12 8 1 . 18 . 10 13 31 42 49 10 . . 5 8 48 6 69 Damage Taken 15141 | . 400 435 71 . 557 . 480 394 1600 1588 3555 759 . . 252 827 2299 256 1668 Core 3374 | . 103 80 . . 50 . 76 28 95 262 198 . . . . 108 521 231 1622 Absorbed by Shields 202 | . . . . . . . . . 32 . . . . . . 170 . . . Ignored by Resistances 2 | . . . . . 2 . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 58 . . . 67 . 91 . . 61 . . . . 77 . 51 84 . Volleys Fired 315 | 7 30 36 4 . 15 1 11 12 41 18 86 10 . . 6 8 28 . 2 Largest 7 | 2 2 4 4 . 4 4 7 7 7 6 7 7 . . 6 6 7 . 1 Hottest 405 | 100 100 164 167 . 182 172 250 262 386 304 405 318 . . 334 301 395 . 94 Shots Fired 1229 | 14 60 122 16 . 53 4 68 80 230 82 280 54 1 1 34 48 80 . 2 Gun 1209 | 14 60 122 16 . 53 4 68 80 230 82 269 54 1 1 34 48 73 . . Cannon 20 | . . . . . . . . . . . 11 . . . . . 7 . 2 Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 673 | . 25 65 8 . 30 2 47 66 172 53 85 34 1 1 18 32 34 . . Thermal 459 | 14 35 57 8 . 23 2 21 14 39 13 145 10 . . 16 16 46 . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 97 | . . . . . . . . . 19 16 50 10 . . . . . . 2 Robot Hit Streak 22 | 10 11 11 5 . 3 4 8 16 18 11 16 13 . . 4 21 22 . . Robot Miss Streak 17 | 3 3 7 4 . 7 3 17 4 4 2 10 4 . . 7 2 3 . . Penetration Max 1 | . . . . . . . . . 1 1 1 . . . . . . . . Secondary Targets 24 | . 2 . . . 3 . 1 . 5 1 6 . . . 3 1 2 . . Max Gunslinging Chain 2 | . 1 . . . 1 . 1 . 1 1 1 . . . 2 1 1 . . Shots Hit Robots 762 | 10 38 72 9 . 25 3 35 52 154 55 166 44 . . 10 33 56 . . Core Hits 330 | 3 20 52 8 . 11 2 20 23 46 18 77 7 . . 9 12 19 1 2 Critical Kills 8 | . . . . . . . . . 2 1 4 . . . . 1 . . . Critical Parts Destroyed 10 | . . . . . . . . . 3 3 4 . . . . . . . . Critical Strikes 38 | 1 . 2 1 . . . 1 . 6 5 13 2 . . . 3 4 . . Burn 15 | 1 . 2 1 . . . 1 . 1 . 5 . . . . 1 3 . . Destroy 22 | . . . . . . . . . 5 5 8 2 . . . 2 . . . Blast 1 | . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 3 | . . . . . . . . . . . 3 . . . . . . . . Impact 3 | . . . . . . . . . . . 3 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17012 | 125 545 898 106 . 353 47 695 1052 3307 1096 4905 1175 . . 279 849 1521 24 35 Guns 15990 | 125 545 896 105 . 353 47 695 1052 3307 1096 4143 1175 . . 279 828 1344 . . Cannons 323 | . . . . . . . . . . . 156 . . . . . 167 . . Explosions 587 | . . . . . . . . . . . 587 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 112 | . . 2 1 . . . . . . . 19 . . . . 21 10 24 35 Kinetic 8687 | . 236 384 42 . 187 18 464 829 2492 775 1277 719 . . 166 504 594 . . Thermal 7136 | 125 309 512 63 . 166 29 231 223 696 216 2894 318 . . 113 324 917 . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 1077 | . . . . . . . . . 119 105 715 138 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 3 . 3 4 6 6 6 6 6 . . 1 . Average Corruption 4 | . . . . . . . 3 . 3 3 3 6 6 6 6 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 146 | . . . . . . . 5 . 37 4 28 27 22 9 14 . . . . Message Errors 34 | . . . . . . . 2 . 6 1 8 7 3 5 2 . . . . Matter Fused 23 | . . . . . . . . . 7 . 5 6 3 . 2 . . . . Heat Flow Errors 22 | . . . . . . . 1 . 7 . 3 6 2 . 3 . . . . Energy Discharges 20 | . . . . . . . 1 . 6 . 5 3 3 1 1 . . . . Parts Rejected 2 | . . . . . . . . . . 1 1 . . . . . . . . Parts Fused 2 | . . . . . . . . . . 1 . . 1 . . . . . . Data Loss (minor) 18 | . . . . . . . . . 5 . 1 2 5 2 3 . . . . Data Loss (major) 10 | . . . . . . . . . 2 . 3 1 3 . 1 . . . . Misfires 8 | . . . . . . . . . 4 . 1 . 1 1 1 . . . . Alerts 7 | . . . . . . . 1 . . 1 1 2 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 227 | . . . . . . . . . . . 227 . . . . . . . . Projectiles 16 | . . . . . . . . . . . 16 . . . . . . . . Explosions 211 | . . . . . . . . . . . 211 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . . 1 3 . . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . Kinetic 2 | . . . . . . . . . . . . . . . . . 2 . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 673 | . . . . . . . . . . . 640 . . . . . 5 12 16 Shots 9 | . . . . . . . . . . . 9 . . . . . . . . Rammed 12 | . . . . . . . . . . . 1 . . . . 2 1 2 6 Targets Rammed 14 | . . 1 1 . . . . . . . 1 . . . . 2 1 2 6 Kicked 2 | . . 1 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 502 | 156 180 374 216 . 174 . 5 30 353 97 502 455 185 . 118 114 174 . . Average Temperature 91 | 68 79 92 93 . 58 . 5 14 78 33 134 140 80 . 25 43 55 . . Received Heat Transfer 2493 | . 141 132 42 . 12 . . 63 93 366 160 801 . . 12 63 527 9 72 Effects 8 | . . 2 . . . . . . . . 6 . . . . . . . . Shutdowns 4 | . . . . . . . . . . . 4 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . Parts Fried 5 | . . . . . . . . . . . 5 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . . . . Parts Melted 13 | . 1 1 . . 1 . . . 1 . 7 1 . . . 1 . . . Heat Transferred 12433 | 444 777 1051 188 . 361 52 503 293 1110 278 4769 333 . . 148 518 1608 . . Parts Sabotaged 1 | . . . . . . . . . . . 1 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 660 | 10 409 474 224 . . 179 314 354 . . 660 . . . . 647 400 331 312 Initial 450 | . 6 172 129 . . 153 125 164 . . 95 . . . . 450 363 189 177 Average 281 | 3 245 324 158 . . 160 208 242 . . 290 . . . . 543 364 231 195 Maximum Alert Level 2 | . 2 2 1 . . . 1 1 . . 2 . . . . 2 2 1 1 Low Security (%) 34 | 100 41 21 69 . . 100 53 23 . . 37 . . . . . . 21 59 Level 1 49 | . 28 65 30 . . . 46 76 . . 43 . . . . . 98 78 40 Level 2 16 | . 30 12 . . . . . . . . 19 . . . . 100 1 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 . . . . 1 1 . 1 9 . . . . 1 1 1 . Investigation 2 | . 1 1 . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . 1 . . 3 . . . . . . . . Reinforcement 9 | . 1 . . . . . 1 . . . 5 . . . . . 1 1 . Assault 2 | . . . . . . . . . . 1 1 . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 8 | . . . . . . . . . . . . . . . . 2 3 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 212 | . 15 15 5 . 14 . 10 6 19 20 30 1 . . 9 6 12 10 40 Peak Tracking Total 18 | . 4 5 2 . 4 . 4 2 7 10 4 1 . . 5 5 10 7 18 Tactical Retreats 20 | . 3 2 2 . . . 1 . 1 2 1 . . . 1 1 . 1 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 6 | . . . . . . . 2 . . . 3 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 18 | . . 1 . . . . . . 2 . 15 . . . . . . . . Max in Single Turn 5 | . . 1 . . . . . . 1 . 5 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 18 | . 2 3 . . . 1 . . 1 . . . . 9 . . 2 . . Terminals 8 | . 2 3 . . . 1 . . . . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 71 | . 8 8 . . . 3 . . 1 . . . . 48 . . 3 . . Successful 59 | . 4 3 . . . 1 . . 1 . . . . 48 . . 2 . . Failed 12 | . 4 5 . . . 2 . . . . . . . . . . 1 . . Catastrophic 2 | . 1 1 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 35 | . 8 8 . 1 . . . . . . 6 . . . . . 4 4 4 Terminals 22 | . 8 8 . . . 3 . . . . . . . . . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 57 | . 3 2 . . . 1 . . 1 . . . . 48 . . 2 . . Record 38 | . . . . . . . . . . . . . . 36 . . 2 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . . . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . . . 1 . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . 2 2 . . . . . . . . . . . . . . 1 . . Full Trace Events 2 | . 1 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 33 | . . . . 6 . . . . 2 . 2 . . . . . . 5 18 Largest Group 8 | . . . . 6 6 3 3 1 2 . 2 . . . . . . 4 8 Highest-Rated Group 348 | . . . . 348 348 117 117 36 59 . 206 . . . . . . 156 244 Highest-Rated Ally 122 | . . . . 96 96 40 40 36 30 . 103 . . . . . . 39 122 Zionite Dispatches 5 | . . . . . . . . . . . 1 . . . . . . 2 2 Heavy 2 | . . . . . . . . . . . 1 . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 140 | . . . . . 58 1 27 8 2 . 8 . . . . . . 10 26 Total Damage 4162 | . . . . . 1665 39 681 143 20 . 552 . . . . . . 180 882 Kills 24 | . . . . . 10 . 5 1 . . 1 . . . . . . 4 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 6 | . 2 . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . . 1 2 . . . . 1 . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 12357 | 119 381 855 342 1537 673 83 195 364 2430 153 1651 838 928 425 447 243 395 108 190 Spaces Moved 7161 | 47 168 475 171 1112 464 62 98 158 1263 46 823 462 575 268 161 88 224 165 331 Core 550 | 5 . . . . . . . . . . . . . . . . 49 165 331 Treads 3044 | 42 115 . . . . . . 56 1263 46 216 163 451 268 161 88 175 . . Legs 1120 | . 53 475 171 421 . . . . . . . . . . . . . . . Wheels 2447 | . . . . 691 464 62 98 102 . . 607 299 124 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 90 90 135 170 167 108 152 152 152 152 152 50 50 50 Average Speed 140 | 154 147 139 180 132 105 99 120 156 170 172 128 170 161 152 152 212 134 50 50 Slowest Speed 450 | 160 190 190 190 190 105 105 150 250 170 250 320 195 195 152 152 232 450 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 36 | 5 25 26 52 89 56 2 83 5 99 6 16 57 69 62 34 4 29 6 14 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . 1 . . . . 3 . . . . . Known Exits Taken 3 | . . 1 . . . 1 . . . . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 15 | . . . 1 4 . . . . 3 . . 3 3 . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 192 | . . . . . 2 . . 2 11 3 165 . . 1 4 2 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 33 | . . . . . 2 . . 2 11 3 6 . . 1 4 2 2 . . AOE 159 | . . . . . . . . . . . 159 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Total 8811 | 76 241 601 196 1177 616 80 147 245 1458 84 1264 484 575 285 346 118 278 187 353 Wait 984 | 13 31 62 11 47 131 15 1 60 122 12 249 . . 3 177 12 20 9 9 Move 7142 | 46 167 474 170 1111 463 61 97 157 1262 45 822 461 574 267 160 87 223 164 331 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 40 | 4 2 7 1 1 2 . 2 1 3 1 14 2 . . . . . . . Fast Attach 107 | 6 3 2 . 5 2 2 8 4 6 2 36 4 1 8 1 5 3 7 2 Attach 26 | . . 4 . . 1 . 3 2 1 1 9 1 . . . 1 2 . 1 Detach 14 | . . 1 . 1 . . . 1 . . 4 1 . 1 . 2 . 2 1 Swap 40 | . 3 5 4 3 . . 4 4 . 3 12 1 . . 1 . . . . Drop 84 | . 5 9 5 9 2 . 5 4 2 2 28 1 . 6 1 1 . 3 1 Fire 315 | 7 30 36 4 . 15 1 11 12 41 18 86 10 . . 6 8 28 . 2 Melee 3 | . . . . . . . . . . . 3 . . . . . . . . Ram 10 | . . . . . . . . . . . 1 . . . . . 1 2 6 Kick 2 | . . 1 1 . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . 2 . . . Escape Stasis 17 | . . . . . . . 16 . . . . . . . . . 1 . . Rewire 25 | . . . . . . 1 . . 21 . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 399 | -10/Materials | Discovered new exit (range 13) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Weapon x2 925 | -9/Materials | Build established: Tank 1043 | -9/Materials | Discovered new exit (range 13) 1207 | -9/Materials | Identified exit to Mines 1261 | -9/Materials | Build established: Scavenger-Tank 1356 | -9/Materials | Entered Mines 1362 | -9/Mines | Learned Materials stockpile data 1524 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1654 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1698 | -9/Mines | Entered Zion 1941 | -7/Zion | Learned Factory terminal intel 2002 | -7/Zion | Given A8's code to call for help 2049 | -7/Zion | Learned 4 Factory zone layouts 2116 | -7/Zion | Met Imprinter 2157 | -7/Zion | Imprinted 2159 | -7/Zion | Declared Zion's savior 2358 | -7/Zion | Given the Hacking Drone Bay 2362 | -7/Zion | Found Prototype Device 2362 | -7/Zion | Identified Hacking Drone Bay 2649 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2649 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2730 | -7/Zion | Build established: Derelict-Tank 3072 | -7/Zion | Discovered new exit (range 9) 3102 | -7/Zion | Found Prototype Device 3102 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3235 | -7/Zion | Entered Proximity Caves 3235 | -6/Proximity Caves | Accompanied by 6 allies 3506 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3862 | -6/Proximity Caves | Discovered new exit (range 13) 3908 | -6/Proximity Caves | Entered Factory 3908 | -6/Factory | Accompanied by 3 allies 3908 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x2, Weapon x3 3910 | -6/Factory | Loaded intel: 26 terminal locations 3933 | -6/Factory | Build established: Scavenger-Gunner 3976 | -6/Factory | Identified exit to DSF 3991 | -6/Factory | Entered DSF 3991 | -6/DSF | Accompanied by 3 allies 4038 | -6/DSF | Additional patrols routed to DSF 4126 | -6/DSF | Discovered new exit (range 15) 4176 | -6/DSF | Sterilization system engaged 4184 | -6/DSF | Identified exit to Factory 4186 | -6/DSF | Entered Factory 4186 | -5/Factory | Accompanied by 1 ally 4186 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4302 | -5/Factory | Build established: Scavenger-Executioner 4440 | -5/Factory | Discovered new exit (range 16) 4550 | -5/Factory | Entered Upper Caves 4788 | -5/Upper Caves | Learned location of Warlord (-5) 4848 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4901 | -5/Upper Caves | Destroyed 7 combat bots 5397 | -5/Upper Caves | Spotted B-75 Beast 6032 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6262 | -5/Upper Caves | Destroyed B-75 Beast 6893 | -5/Upper Caves | Discovered new exit (range 6) 6980 | -5/Upper Caves | Entered another Upper Caves area 7093 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7111 | -5/Upper Caves | Discovered new exit (range 13) 7133 | -5/Upper Caves | Entered Factory 7133 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7154 | -4/Factory | Lost 8 parts (1n2u5w) 7420 | -4/Factory | Build established: Scavenger-Mutant 7429 | -4/Factory | Lost 3 parts (1n2u) 7648 | -4/Factory | Lost 6 parts (3n1u2w) 7929 | -4/Factory | Build established: Scavenger-Executioner 7958 | -4/Factory | Zion Heavy squad teleported in 7970 | -4/Factory | Spotted B-86 Titan 7974 | -4/Factory | Destroyed B-86 Titan 8436 | -4/Factory | Terminal network hard line cut 8633 | -4/Factory | First assault squad dispatched 8773 | -4/Factory | Discovered new exit (range 8) 8784 | -4/Factory | Entered Upper Caves 8989 | -4/Upper Caves | Spotted B-86 Titan 9028 | -4/Upper Caves | Destroyed B-86 Titan 9042 | -4/Upper Caves | Encountered a Warlord checkpoint 9049 | -4/Upper Caves | Lost 3 parts (3w) 9565 | -4/Upper Caves | Discovered new exit (range 5) 9622 | -4/Upper Caves | Entered another Upper Caves area 9919 | -4/Upper Caves | Learned Research interactive machine intel 10475 | -4/Upper Caves | Discovered new exit (range 16) 10550 | -4/Upper Caves | Entered Zhirov 10550 | -4/Zhirov | Discovered new exit (range 3) 10582 | -4/Zhirov | Met Zhirov 10703 | -4/Zhirov | Learned location of Quarantine (-3) 10703 | -4/Zhirov | Learned location of Testing (-2) 10703 | -4/Zhirov | Learned location of Command (-1) 10719 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10771 | -4/Zhirov | Found Alien Artifact 10771 | -4/Zhirov | Identified Integrated Reactor 10771 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10801 | -4/Zhirov | Found Alien Artifact 10801 | -4/Zhirov | Identified Transdimensional Reconstructor 10801 | -4/Zhirov | Warped through subspace 10975 | -4/Zhirov | Entered Proximity Caves 10978 | -3/Proximity Caves | Spotter reported a threat 10978 | -3/Proximity Caves | Spotter reported a threat 11181 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11214 | -3/Proximity Caves | Spotter reported a threat 11399 | -3/Proximity Caves | Discovered new exit (range 15) 11422 | -3/Proximity Caves | Entered Research 11422 | -3/Research | Evolved 2 slots: Utility x2 11423 | -3/Research | Identified exit to Quarantine 11424 | -3/Research | Loaded intel: 43 interactive machine locations 11609 | -3/Research | Garrison activated, responded to threat 11613 | -3/Research | Spotted B-86 Titan 11665 | -3/Research | Entered Quarantine 11948 | -3/Quarantine | Scanned by Researcher 12024 | -3/Quarantine | Released all parts (4) 12036 | -3/Quarantine | Discovered new exit (range 14) 12045 | -3/Quarantine | Found Alien Artifact 12045 | -3/Quarantine | Identified Core Reset Matrix 12045 | -3/Quarantine | Used Core Reset Matrix 12048 | -3/Quarantine | Discovered new exit (range 3) 12049 | -3/Quarantine | Detected hypermatrix surge 12049 | -3/Quarantine | Sensed 12 artifacts in vicinity 12054 | -3/Quarantine | Lost 18 parts (2p3n4u9w) 12060 | -3/Quarantine | Entered Research 12060 | -2/Research | Evolved 2 slots: Propulsion x2 12105 | -2/Research | Zion Fire squad teleported in 12161 | -2/Research | Zion Zionite Resupply teleported in 12166 | -2/Research | Discovered new exit (range 5) 12168 | -2/Research | Entered Access 12168 | -1/Access | Evolved 2 slots: Propulsion x2 12197 | -1/Access | Lost 4 allies 12198 | -1/Access | Zion Heavy squad teleported in 12244 | -1/Access | Zion Resource Resupply teleported in 12295 | -1/Access | Build established: Mutant 12313 | -1/Access | Core integrity fell below 50% 12316 | -1/Access | Emitted hypermatrix ping 12319 | -1/Access | Assembled emerged from beneath the floor 12321 | -1/Access | Assembled emerged from beneath the floor 12324 | -1/Access | Core integrity fell below 20% 12358 | -1/Access | Lost 10 allies 12358 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 12320_ Slug penetrates Spectral Interrupter. 12320_ Slug penetrates as-80385. 12321_ S-43 Plague destroyed. 12321_ as-47569 destroyed. 12321_ as-39870 destroyed. 12321_ as-80385 destroyed. 12321_ Slug penetrates Terminal. 12321_ Slug penetrates as-09526. 12322_ Detecting system override signal. 12324_ Slammed into K-01 Serf. 12327_ Slug penetrates Terminal. 12328_ Triggered Segregator Trap. 12328_ Arcs of energy rise from the floor. 12329_ Slammed into K-01 Serf. 12345_ Detecting system override signal. 12348_ Slug penetrates Fabricator. 12348_ Penetrated by Slug. 12349_ Slug penetrates Terminal. 12352_ Slug penetrates Wall. 12352_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????# ?????????????????????? | | ??? ??????????????????? ???????????????????? | | ??? ????????????????? w????????????????? | | ??? ???????????????? ???????????????? | | ??# ???????????????? ????????????????? | | ??# ???????????????? sss ????????????????? | | ??# """"?? ????????? hs?????????????????? | | ??# """""" "???????# s#?????????????????? | | ??# "" #???????# #?????????????????? | | ??# "" #???????# #?????????????????? | | ??#* ##??????# #?????????????????? | | ### "??????# h#?????????????????? | | ""#?????# #?????????????????? | | "" ""#?????# #?????????????????? | | "" ""#?????# #?????????????????? | | """""" ""#?????#@ #?????????????????? | | """""" T"#?????# #?????????????????? | | "" ""#?????# #?????????????????? | | ### "" ""#?????# #?????????????????? | | ??# ""#?????# #?????????????????? | | ??# ""#?????# #?????????????????? | | ??# "#?????# #?????????????????? | | ??# """ ######### #?????????????????? | | ??# "" F"" #?????????????????? | | ??# """""" #?????????????????? | | """" #?????????????????? | | ### #?????????????????? | | ??# #?????????????????? | | ??# #?????????????????? | | ??##############################?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 100 Energy Generation 62 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 600 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 58 Target Analysis 8 Core Analysis 6 Recoil Reduction 10 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Executioner Gunslinger Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed SmartbombArmoredDetonator Manual? 0 Play Time 02:11:39 Cumulative 91.8 hours Start 2025.01.01 @ 01:05:56 End 2025.01.01 @ 05:59:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 912251db-3b64-4f73-a114-1b74b1dd2fd5