Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.13 @ 16:47:08 Player: Wilihelm Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (27) 135 Value Destroyed (723) 723 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5898 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Gravmag System Antigrav System Improved Heat Sink Advanced ECM Suite Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Antigrav System Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Advanced Targeting Computer Advanced Targeting Computer Improved Reaction Control System Improved Reaction Control System Hacking Suite Hacking Suite > --- WEAPON ----------- Backup Laser III Backup Laser III > --- INVENTORY -------- Improved Gravmag System Improved Heat Sink Advanced Sensor Array [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Scrap Shield Weapon Subdweller Beam Cannon Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Slots Evolved 10 | . . . . 6 . . . 2 2 . Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . . . 2 . . . . 1 . Utility 6 | . . . . 3 . . . 2 1 . Weapon . | . . . . . . . . . . . Parts Attached 64 | 8 1 1 6 19 4 6 8 7 4 . Power 8 | 1 . . 1 2 . 1 . 2 1 . Engine 6 | 1 . . 1 2 . 1 . 1 . . Core 1 | . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . 1 . Propulsion 18 | 4 . . 1 4 . 1 6 . 2 . Treads 4 | 2 . . 1 1 . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel 4 | . . . . 3 . 1 . . . . Hover 2 | . . . . . . . . . 2 . Flight 6 | . . . . . . . 6 . . . Utility 27 | 1 1 1 1 10 2 3 2 5 1 . Device 12 | . . . . 5 1 2 . 3 1 . Storage 2 | 1 1 . . . . . . . . . Processor 7 | . . . 1 3 1 . 2 . . . Hackware 2 | . . . . . . . . 2 . . Protection 4 | . . 1 . 2 . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 11 | 2 . . 3 3 2 1 . . . . Energy Gun 3 | 2 . . . 1 . . . . . . Energy Cannon 4 | . . . 1 . 2 1 . . . . Ballistic Gun 3 | . . . 1 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 . Parts Lost 16 | . . . . . 6 . 2 . . 8 Power 1 | . . . . . . . . . . 1 Propulsion 6 | . . . . . 2 . 1 . . 3 Utility 5 | . . . . . 1 . 1 . . 3 Weapon 4 | . . . . . 3 . . . . 1 Highest Loss Streak 8 | . . . . . 6 . 2 . . 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 6 | 2 3 5 7 8 7 4 3 4 3 4 Power . | 1 1 1 . . . . . . . . Propulsion . | . . . . . . . . 1 2 2 Utility 4 | . . 1 6 5 4 4 3 2 1 2 Weapon 1 | 1 1 2 1 2 2 . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 24 | 2 1 . 4 7 . . 3 5 1 1 Power . | . . . . . . . . . . . Propulsion 4 | 2 . . . 1 . . . . 1 . Utility 13 | . 1 . 2 5 . . 2 2 . 1 Weapon 6 | . . . 2 1 . . 1 2 . . Tool/Special 1 | . . . . . . . . 1 . . Average Slot Usage (%) 83 | . 98 100 99 80 81 34 61 75 72 44 Engine 11 | . 14 14 14 14 12 1 7 7 . . Treads 16 | . 28 28 28 15 . . . . . . Wheel 2 | . . . . 3 20 . 1 . . . Flight 4 | . . . . . . . 20 26 19 11 Device 6 | . . . . 15 6 10 11 6 16 3 Storage 9 | . 26 19 14 7 6 . . . . . Processor 8 | . . . 9 1 15 15 16 19 11 11 Hackware 1 | . . . . . . . . 8 11 8 Protection 3 | . . 8 4 5 6 . . . . . Energy Gun 6 | . 28 28 1 5 . . . 5 5 3 Energy Cannon 5 | . . . 13 6 1 7 3 . . . Ballistic Gun 2 | . . . 4 . 12 . . . . . Launcher 2 | . . . 9 . . . . . . . Peak Build Rating 58 | 6 7 11 13 35 34 24 33 54 58 36 Average Rating 20 | 4 6 9 11 24 30 18 27 38 47 27 On Entrance 19 | . 6 7 11 11 34 7 24 25 52 36 Avg Prop Armor Cover (%) 11 | 11 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 12 22 22 26 63 60 16 16 19 20 15 Greatest Support 60 | 40 40 40 40 60 36 10 20 20 20 15 Greatest Overweight (x) 5 | 1 . . . 2 2 5 3 . 1 3 Average Overweight (x) . | . . . . . . 2 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 9 5 5 5 5 5 Most Carried 10 | 8 4 8 10 10 9 5 5 5 5 4 Average Carried 6 | 2 3 6 8 8 7 4 3 4 3 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 Final Carried 9 | 2 4 7 9 8 5 5 5 5 4 4 Class Distribution -------------------- 53% | Mutant 14% | Scavenger-Mutant 12% | Hacker-Sprinter 9% | Infiltrator-Mutant 4% | Sprinter 3% | Hacker-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Infiltrator-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Matter Collected 806 | 215 85 20 64 173 . . . 48 71 130 Remotely . | . . . . . . . . . . . Salvage Created 1004 | . 143 41 156 491 . 28 . 48 67 30 Parts 60 | . 11 6 10 23 . 2 . 3 3 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . 11 . . . . . . . 1 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Combat Hostiles Destroyed 18 | . 3 3 2 7 . . . 2 . 1 Melee 1 | . . . . . . . . . . 1 Guns 10 | . 3 3 1 1 . . . 2 . . Cannons 5 | . . . 1 4 . . . . . . Classes Destroyed 8 | . 1 1 2 4 . . . . . . Worker 3 | . . . . 1 . . . . 2 . Builder 3 | . . . 2 . . 1 . . . . Tunneler 2 | . . . . 1 . . . . 1 . Recycler 1 | . . . . 1 . . . . . . Swarmer 6 | . . 3 . . . . . 2 . 1 Grunt 8 | . 3 . . 5 . . . . . . Sentry 3 | . . . 2 1 . . . . . . Programmer 1 | . . . . 1 . . . . . . Best Kill Streak 7 | . 1 3 1 7 . 1 . 2 3 1 Combat Bots Only 3 | . 1 3 1 2 . . . 2 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Hostile Shots Fired 339 | . 7 63 10 55 5 . 10 34 19 136 Missed 123 | . 1 26 2 23 . . 4 21 13 33 Hits 216 | . 6 37 8 32 5 . 6 13 6 103 Melee 5 | . . . . . 5 . . . . . Projectile 211 | . 6 37 8 32 . . 6 13 6 103 Critical Strikes 5 | . . . . 1 1 . . . . 3 Damage Taken 2431 | . 60 200 87 252 138 . 213 116 89 1276 Core 1267 | . 14 35 . . 94 . 48 73 42 961 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 739 | . 17 68 24 84 69 . 56 38 25 358 Regen/Repaired (Parts) 44 | . . . . . . . . 29 15 . Core Remaining (%) 87 | 100 . . 80 . . . 79 91 . . Volleys Fired 66 | . 10 6 11 22 . 1 . 7 8 1 Largest 2 | . 2 2 2 2 . 1 . 2 2 1 Hottest 149 | . 80 80 100 149 . 30 . 80 80 40 Shots Fired 111 | . 20 12 19 35 . 1 . 14 9 1 Gun 81 | . 20 12 12 13 . . . 14 9 1 Cannon 30 | . . . 7 22 . 1 . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 4 | . . . 4 . . . . . . . Thermal 107 | . 20 12 15 35 . 1 . 14 9 1 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | . 18 26 7 10 . 1 . 14 21 . Robot Miss Streak 3 | . . 1 1 3 . . . . 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 88 | . 18 11 13 24 . 1 . 13 8 . Core Hits 51 | . 8 5 7 13 . 1 . 5 3 9 Critical Kills 2 | . . . . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . 2 . . . . . . Meltdown 2 | . . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1499 | . 179 122 221 616 . 28 . 168 102 63 Guns 823 | . 179 122 77 175 . . . 168 102 . Cannons 613 | . . . 144 441 . 28 . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 63 | . . . . . . . . . . 63 Kinetic 15 | . . . 15 . . . . . . . Thermal 1421 | . 179 122 206 616 . 28 . 168 102 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . 11 11 11 . . 2 Average Corruption 9 | . . . . . 6 11 11 . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . . 4 4 2 . . . Message Errors 3 | . . . . . 1 1 1 . . . Matter Fused 3 | . . . . . 2 1 . . . . Energy Discharges 2 | . . . . . . 2 . . . . Parts Rejected 2 | . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . . . . . 27 Shots . | . . . . . . . . . . . Rammed 22 | . . . . . . . . . . 22 Targets Rammed 22 | . . . . . . . . . . 22 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 368 | . 72 33 180 368 . 8 . 33 . . Average Temperature 91 | . 32 15 78 135 . 8 . 20 . . Received Heat Transfer 417 | . 42 186 27 135 . . . 18 9 . Effects 5 | . . . . 5 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 2 | . . . . 2 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . Parts Melted 10 | . 1 . 3 5 . . . . 1 . Heat Transferred 2749 | . 400 275 335 925 . 37 . 481 296 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Maximum Alert Level 1 | . . . . . . . . . 1 . Low Security (%) 98 | 100 100 . 100 100 100 100 100 100 82 . Level 1 1 | . . . . . . . . . 17 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 248 | . 40 . 38 94 18 9 15 106 248 . Initial 35 | . . . 28 . 18 . 4 6 35 . Average 18 | . 18 . 3 15 2 . 6 43 108 . Influence Increases 914 | . 80 90 51 194 . 9 15 146 294 35 Destroy 0b10 Robot/C 360 | . 60 60 40 140 . . . 40 . 20 Destroy 0b10 Robot/NC 45 | . . . 10 15 . 5 . . 15 . Destroy Leader 50 | . 20 . . 20 . . . 10 . . Successful Hack 19 | . . . . . . 4 . 6 9 . Disable Machine 18 | . . . . 18 . . . . . . Destroy Structure 2 | . . . 1 1 . . . . . . Partial Spotted 30 | . . . . . . . . 15 15 . Lose Combat Pursuer 390 | . . 30 . . . . 15 75 255 15 Influence Decreases 878 | . 80 20 121 129 65 . 9 75 141 238 Entered New Map 262 | . . . 42 . 47 . 5 9 51 108 Time Decay 524 | . 80 20 79 129 10 . . 66 90 50 Lost Part 84 | . . . . . . . 4 . . 80 Lost Ally 8 | . . . . . 8 . . . . . Squads Dispatched 8 | . 1 . . 1 . . 1 3 2 . Investigation 6 | . 1 . . 1 . . . 2 2 . Extermination 1 | . . . . . . . . 1 . . Reinforcement 1 | . . . . . . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Distress Signals 1 | . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 71 | . 5 16 2 11 6 . 3 7 15 6 Peak Tracking Total 10 | . 2 8 1 5 6 . 2 3 10 6 Tactical Retreats 12 | . . 1 . 1 . . 1 3 5 1 ECM-based Alert Blocks 2 | . . . . 2 . . . . . . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Traps Triggered 5 | . . . . 1 . . 1 . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Machines Disabled 2 | . . . . 2 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Machines Accessed 12 | . 1 . 3 1 . 1 . 4 2 . Terminals 7 | . 1 . 2 . . 1 . 2 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 1 . Recycling Units 2 | . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 44 | . 5 . 13 3 . 1 . 12 10 . Successful 35 | . 3 . 13 . . 1 . 11 7 . Failed 9 | . 2 . . 3 . . . 1 3 . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . . 4 . . . . Terminals 21 | . 5 . 7 . . 1 . 2 6 . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . . . . . 4 4 . Recycling Units 12 | . . . 6 . . . . 6 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . Terminal Hacks 18 | . 3 . 7 . . 1 . 2 5 . Record 14 | . 3 . 6 . . . . . 5 . Open DSF 3 | . . . . . . 1 . 2 . . Alert Level 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . 3 2 . Scan Component 2 | . . . . . . . . 1 1 . Repair 2 | . . . . . . . . 1 1 . Refit 1 | . . . . . . . . 1 . . Recycling Unit Hacks 12 | . . . 6 . . . . 6 . . Recycle Component 3 | . . . 1 . . . . 2 . . Process 4 | . . . 2 . . . . 2 . . Report Inventory 4 | . . . 3 . . . . 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . 2 1 . . . 3 2 . Full Trace Events 5 | . . . . 1 . . . 2 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 1 . Time 38 | . . . . . . . . 19 19 . Parts Recycled 3 | . . . 1 . . . . 2 . . Recycled Matter 92 | . . . 19 . . . . 73 . . Retrieved Matter 39 | . . . . . . . . 39 . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Active Infowar (turns) 727 | . . . . 638 . . . . 89 . Sensors 216 | . . . . 127 . . . . 89 . Structural 583 | . . . . 583 . . . . . . Jamming 50 | . . . . 50 . . . . . . ECM 568 | . . . . 568 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Turns Passed 2812 | 146 180 174 827 657 136 112 83 195 189 113 Spaces Moved 2627 | 90 91 94 484 272 132 57 132 570 460 245 Core 102 | 30 . . . . 13 50 . . . 9 Treads 932 | 59 91 94 484 204 . . . . . . Legs 1 | 1 . . . . . . . . . . Wheels 208 | . . . . 68 119 7 14 . . . Hover . | . . . . . . . . . . . Flight 1384 | . . . . . . . 118 570 460 236 Fastest Speed 26 | 50 160 160 160 86 50 95 26 26 26 29 Average Speed 91 | 138 160 160 160 200 95 171 36 26 35 36 Slowest Speed 300 | 160 160 160 160 240 110 300 275 26 109 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . 5 3 . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 20 5 74 7 82 3 86 15 17 34 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . 1 1 . Scrap Searched 1 | . . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . 2 1 . . . . . . Melee . | . . . . . . . . . . . Projectile 3 | . . . 2 1 . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac DSF Fac Fac Upp Total 2921 | 111 106 106 521 353 139 70 169 600 478 268 Wait . | . . . . . . . . . . . Move 2603 | 89 90 93 483 272 131 56 131 560 453 245 Hop 7 | . . . . . . . . 4 3 . Pick Up 74 | 9 4 3 12 17 2 2 11 12 2 . Fast Attach 24 | 3 . . . 10 2 3 4 2 . . Attach 34 | 3 1 1 2 7 3 5 4 4 4 . Detach 7 | . . 1 . 1 . 3 . . 2 . Swap 14 | 3 . 1 4 3 1 . . 2 . . Drop 62 | 4 1 1 9 21 . . 11 9 6 . Fire 66 | . 10 6 11 22 . 1 . 7 8 1 Melee . | . . . . . . . . . . . Ram 22 | . . . . . . . . . . 22 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 217 | -10/Materials | Met 8R-AWN 301 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Subcaves 373 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 383 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 427 | -10/Subcaves | Learned location of Storage (-9) 452 | -10/Subcaves | Discovered new exit (range 10) 495 | -10/Subcaves | Ambushed by swarm of Subdwellers 499 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 501 | -10/Subcaves | Entered Recycling 502 | -9/Recycling | Met a Zionite searching for Scraptown 1184 | -9/Recycling | Discovered new exit (range 16) 1214 | -9/Recycling | Scanned before Scraplab entrance 1328 | -9/Recycling | Entered Factory 1328 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1985 | -7/Factory | Sucked down chute 1985 | -7/Factory | Entered Waste 1986 | -7/Waste | Met a frightened Derelict 1997 | -7/Waste | Spotted C-40 Crusher 1997 | -7/Waste | Spotted C-40 Crusher 2000 | -7/Waste | EMP discharged 2002 | -7/Waste | Spotted C-40 Crusher 2014 | -7/Waste | Spotted C-40 Crusher 2021 | -7/Waste | Spotted C-40 Crusher 2064 | -7/Waste | Spotted C-40 Crusher 2093 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2095 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2100 | -7/Waste | EMP discharged 2100 | -7/Waste | System corruption reached 10% 2105 | -7/Waste | Discovered new exit (range 16) 2108 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2111 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2114 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2121 | -7/Waste | Entered Factory 2145 | -7/Factory | Lost 6 parts (2n1u3w) 2232 | -7/Factory | Identified exit to DSF 2233 | -7/Factory | Entered DSF 2250 | -7/DSF | Additional patrols routed to DSF 2303 | -7/DSF | Discovered new exit (range 16) 2316 | -7/DSF | Entered Factory 2316 | -6/Factory | Evolved 2 slots: Utility x2 2445 | -6/Factory | Repaired Lgt. Deuterium Engine? 2492 | -6/Factory | Discovered new exit (range 15) 2511 | -6/Factory | Entered another Factory area 2511 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2611 | -5/Factory | Repaired Cesium-ion Thruster? 2620 | -5/Factory | Discovered new exit (range 14) 2696 | -5/Factory | Discovered new exit (range 14) 2700 | -5/Factory | Entered Upper Caves 2799 | -5/Upper Caves | Core integrity fell below 50% 2809 | -5/Upper Caves | Core integrity fell below 20% 2813 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- H-66 Slayer knocked back. Penetrated by Slug. S-27 Virus destroyed. Penetrated by Slug. Slammed into H-66 Slayer. Adv. Targeting Computer broken. Destabilizing: Short circuit. Slammed into H-66 Slayer. Penetrated by Slug. S-27 Virus destroyed. Slammed into H-66 Slayer. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Destabilizing: Core damaged (-40). Penetrated by Slug. VTOL Module fries itself beyond repair. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##???###??????????????????? | | ??????????????????????? ### #??????????????????? | | ??????????????????????? #???# ????????????? | | ???????????????????????# ??## ????????????? | | ???????????????????????# ?? #???????????? | | ???????????????????????# #? #????????????? | | ?????????????#?????????# ## #?????????????? | | ????????????## ???????## #??????????????? | | ???????????? ###??## #??????????????? | | ???????????# ### ???????????????? | | ????????????# ?????????????????? | | ?????????????# ???????????????????? | | ????????????## #????????????????????? | | ????????????# @h#?????????????????????? | | ?????????????# ##???????#????????????? | | ?????????????### ## #????? #????????????? | | ???????????????####???## #???? ##???????????? | | ???????????????????????## #??? #???????????? | | ????????????????????????## #?? #???????????? | | ?????????????????????????# ## #???????????? | | ?????????????????????????#[!= ?????? | | ?????????????????????????#[s### ## ?????? | | ?????????????????????????#*=#????##??????????????? | | ?????????????????????????#[%#????????????????????? | | ?????????????????????????#= #????????????????????? | | ?????????????????????##### #????????????????????? | | ?????????????????????# # s#????????????????????? | | ?????????????##????### ##? ????????????????? | | ?????????????# ##### ## #???????????????? | | ?????????????# # #???????????????? | | ????????????## #?????????????? | | ???????????## ## #?????????????? | | ???????????# ### ##?????????????? | | ???????????# ##?# ########??????????????? | | ???????????## ##?# ##????????????????????? | | ????????????## ### #####????????????????? | | ?????????????## ##???????????????? | | ??????????????## #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Power Amplification 20 Armor Coverage 800 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 74 Targeting Accuracy 24 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 30 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Deuterium Engine | 42% | -6/Factory Cesium-ion Thruster | 40% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club DATA ERROR: Steam Global Achievement% Fist Fight Fitting Room Follow The Leader For Emergencies Only Heavy Suspicion I Spy Made in Tau Ceti IV Organ Harvest Part-time Mechanic Risk Taker Serviceable Loadout System Compromised Tourist Window Shopping You May Approach The Wall Challenges ------------ None Game ------ Seed CoolantSuspensionFocus Manual? 0 Play Time 01:30:44 Cumulative 3.4 hours Start 2026.02.13 @ 15:12:03 End 2026.02.13 @ 16:47:08 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e7e50928-cd7e-4f40-b2f4-32450f386792