Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.16 @ 15:00:10 Player: Navi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3103) 3103 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 6459 Bonus ------- High Alert Combat Kills 236 Cogmind --------- Core Integrity 607/700 Matter 269/300 Energy 49/325 System Corruption 2% Temperature Cool (20) Movement Treading (246) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON (3) ------- EM Pulse Cannon Gauss Rifle Flak Gun > --- INVENTORY (20) --- Reinforced Ion Engine Light Treads Light Treads Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer Improved Utility Shielding Hardened Heavy Armor Plating Medium Reactive Plating Improved Shield Generator Dynamic Insulation System Corruption Screen System Restoration Module Precision Shock Rifle Light EM Pulse Cannon Gauss Rifle Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Precision Shock Rifle EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Light Treads Light Treads Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Utility Shielding Hardened Heavy Armor Plating Medium Reactive Plating Improved Shield Generator Dynamic Insulation System Corruption Screen System Restoration Module Light EM Pulse Cannon Gauss Rifle Flak Gun Advanced Assault Cannon Remote Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Improved Hover Unit Utility Improved Shield Generator Device Improved Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Gauss Rifle Energy Gun Precision Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 81 | 5 4 16 36 18 2 Power 13 | 1 1 4 3 4 . Engine 7 | 1 1 4 . 1 . Core 6 | . . . 3 3 . Reactor . | . . . . . . Propulsion 17 | 2 . 6 7 2 . Treads 15 | 2 . 4 7 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 22 | 1 1 3 11 6 . Device 7 | . . . 5 2 . Storage 4 | 1 . 2 1 . . Processor 4 | . 1 . 2 1 . Hackware 1 | . . . . 1 . Protection 6 | . . 1 3 2 . Artifact . | . . . . . . Weapon 29 | 1 2 3 15 6 2 Energy Gun 4 | 1 . . 1 2 . Energy Cannon 7 | . 1 1 3 2 . Ballistic Gun 9 | . 1 2 4 1 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . . 5 . . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 12 | . . . 11 1 . Power 2 | . . . 2 . . Propulsion 4 | . . . 4 . . Utility 2 | . . . 1 1 . Weapon 4 | . . . 4 . . Highest Loss Streak 5 | . . . 5 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 94 92 87 98 100 Engine 7 | . 14 19 1 5 7 Core 8 | . . . 14 8 7 Treads 21 | . 28 17 18 22 23 Hover 1 | . . 3 1 . . Device 7 | . . . 8 9 15 Storage 8 | . 14 11 9 7 7 Processor 8 | . 8 11 9 6 7 Hackware 2 | . . . . 6 7 Protection 5 | . . 10 7 5 . Energy Gun 4 | . 14 4 . 4 6 Energy Cannon 7 | . 11 9 7 7 7 Ballistic Gun 5 | . 2 4 3 8 7 Launcher 1 | . . . 4 . . Peak Build Rating 47 | 5 9 15 35 47 47 Average Rating 28 | 4 8 10 22 43 46 On Entrance 18 | . 5 9 15 35 47 Naked Turns . | . . . . . . Heaviest Build 72 | 10 16 22 67 72 71 Greatest Support 68 | 40 40 40 62 68 68 Greatest Overweight (x) 3 | . . 3 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 8 25 20 20 20 Average Capacity 14 | 7 8 8 12 20 20 Most Carried 20 | 7 8 8 18 20 20 Average Carried 13 | 4 7 7 9 19 20 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 20 | 7 8 8 18 20 20 Class Distribution -------------------- 54% | Mutant 18% | Hacker-Gunner 18% | Hacker-Tank 5% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1729 | 208 86 148 801 298 188 Remotely . | . . . . . . Salvage Created 3689 | . 420 658 1426 966 219 Parts 213 | . 28 41 80 55 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 75 | . 6 14 34 18 3 Melee 3 | . 1 . 1 1 . Guns 20 | . 2 5 5 7 1 Cannons 30 | . 2 8 10 10 . AOE 22 | . 1 1 18 . 2 Classes Destroyed 13 | . 5 3 3 1 1 Worker 6 | . 1 1 3 1 . Builder 6 | . 2 . 4 . . Tunneler 2 | . . 1 . 1 . Recycler 6 | . 1 3 2 . . Mechanic 1 | . . . 1 . . Watcher 8 | . 2 2 2 2 . Swarmer 21 | . . 7 10 4 . Grunt 32 | . 6 6 13 5 2 Brawler 3 | . . . 2 1 . Sentry 14 | . . 1 8 5 . Hunter 3 | . . . 1 1 1 Programmer 2 | . . . . 2 . Samaritan 1 | . . . . . 1 Best Kill Streak 12 | . 5 8 12 4 2 Combat Bots Only 8 | . 2 4 8 4 2 Max Kills in Single Turn 3 | . 2 2 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . 1 1 3 . 1 Melee 1 | . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 464 | . 23 82 164 164 31 Missed 157 | . 7 28 56 57 9 Damage Taken 2678 | . 148 381 1161 750 238 Core 408 | . 50 80 185 58 35 Absorbed by Shields 476 | . . . 112 278 86 Redirected to Shielding 107 | . . . 17 90 . Ignored by Resistances 927 | . 42 120 362 312 91 Regen/Repaired (Parts) 162 | . . 36 . 126 . Core Remaining (%) 81 | 100 80 80 66 . . Volleys Fired 184 | . 20 50 66 41 7 Largest 3 | . 2 2 2 3 3 Hottest 164 | . 108 108 112 164 146 Shots Fired 355 | . 40 71 107 121 16 Gun 184 | . 24 32 41 79 8 Cannon 149 | . 16 39 45 42 7 Launcher 21 | . . . 21 . . Special 1 | . . . . . 1 Kinetic 121 | . 4 21 41 49 6 Thermal 84 | . 16 39 8 21 . Explosive 21 | . . . 21 . . Electromagnetic 128 | . 20 11 37 51 9 Robot Hit Streak 59 | . 15 14 59 36 18 Robot Miss Streak 3 | . 1 2 3 3 1 Penetration Max 1 | . . . . 1 1 Secondary Targets . | . . . . . . Shots Hit Robots 278 | . 29 53 95 88 13 Core Hits 168 | . 12 27 70 51 8 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . . 1 1 1 Critical Strikes 6 | . . 1 2 2 1 Destroy 4 | . . 1 1 1 1 Corrupt 2 | . . . 1 1 . Melee Attacks 3 | . . . 3 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7735 | . 634 1062 3556 2047 436 Guns 2440 | . 227 271 579 1195 168 Cannons 2550 | . 247 653 877 683 90 Explosions 2655 | . 156 124 2065 132 178 Melee . | . . . . . . Ramming 90 | . 4 14 35 37 . Kinetic 1432 | . 14 149 579 566 124 Thermal 2102 | . 403 777 141 603 178 Explosive 2065 | . . . 2065 . . Electromagnetic 2046 | . 213 122 736 841 134 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 2 Average Corruption 1 | . . . 2 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . 5 16 4 Message Errors 9 | . . . . 8 1 Matter Fused 6 | . . . . 5 1 Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 4 | . . . 2 1 1 Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 79 | . 12 24 43 . . Projectiles 16 | . . 15 1 . . Explosions 63 | . 12 9 42 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 235 | . . 1 190 44 . Shots 9 | . . . 8 1 . Rammed 20 | . 1 6 8 5 . Targets Rammed 23 | . 2 6 8 7 . Kicked . | . . . . . . Crushed 3 | . 1 . . 2 . Highest Temperature 473 | . 272 276 378 473 39 Average Temperature 122 | . 110 95 123 146 15 Received Heat Transfer 972 | . 108 60 493 254 57 Effects 18 | . 1 2 6 9 . Shutdowns 9 | . . . 4 5 . Energy Bleed 3 | . 1 . 1 1 . Interference 2 | . . 2 . . . Matter Decay 2 | . . . 1 1 . Short Circuit 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 16 | . . . 11 4 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 1 . 3 . Heat Transferred 3712 | . 644 1384 259 1225 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . 3 2 . 3 2 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 709 | . 202 361 709 326 . Initial 131 | . . 72 129 131 . Average 290 | . 99 218 523 154 . Maximum Alert Level 3 | . 1 1 3 1 . Low Security (%) 44 | 100 98 32 4 71 . Level 1 23 | . 1 67 8 28 . Level 2 30 | . . . 84 . . Level 3 . | . . . 2 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 2 5 4 . Investigation 2 | . . . 1 1 . Extermination 2 | . . . . 2 . Reinforcement 6 | . . 2 3 1 . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 8 | . 1 3 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 9 22 51 20 6 Peak Tracking Total 9 | . 3 6 9 4 5 Tactical Retreats 4 | . . . 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 6 | . . 2 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 11 | . 1 2 2 4 2 Max in Single Turn 1 | . 1 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 18 | . 2 3 3 9 1 Terminals 9 | . 2 2 2 3 . Fabricators 2 | . . . . 2 . Repair Stations 3 | . . 1 . 2 . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 41 | . 4 10 7 19 1 Successful 24 | . 3 4 6 10 1 Failed 17 | . 1 6 1 9 . Catastrophic 4 | . . 1 1 2 . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 19 | . 4 4 5 6 . Fabricators 5 | . . . . 5 . Repair Stations 10 | . . 6 . 4 . Recycling Units 2 | . . . . 2 . Scanalyzers 4 | . . . 2 2 . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 1 4 2 1 Record 1 | . 1 . . . . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . . . 1 Alert Level 4 | . 1 . 2 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 7 | . . 3 . 4 . Scan Component 3 | . . 1 . 2 . Repair 3 | . . 1 . 2 . Refit 1 | . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 3 | . . . 2 1 . Insert Component 2 | . . . 1 1 . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 3 2 6 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 . 2 . Time 86 | . . 26 . 60 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 1 . 1 Non-combat 1 | . . . 1 . . Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . . . 2 . 1 parse_system 2 | . . . 1 . 1 no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 4896 | 121 387 684 1652 1672 380 Spaces Moved 2101 | 75 187 341 780 573 145 Core 16 | 13 . 3 . . . Treads 1909 | 62 187 268 674 573 145 Legs . | . . . . . . Wheels . | . . . . . . Hover 176 | . . 70 106 . . Flight . | . . . . . . Fastest Speed 50 | 50 160 116 116 241 246 Average Speed 190 | 140 160 152 170 243 246 Slowest Speed 340 | 160 160 340 241 250 246 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 36 29 52 16 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 159 | . . 8 133 10 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 159 | . . 8 133 10 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2660 | 90 240 432 994 750 154 Wait 108 | . . . 39 69 . Move 2096 | 74 186 340 779 572 145 Hop . | . . . . . . Pick Up 84 | 11 15 7 32 19 . Fast Attach 35 | 1 1 9 18 6 . Attach 29 | 4 1 4 13 7 . Detach 17 | . . 4 10 3 . Swap 17 | . 2 3 5 5 2 Drop 62 | . 13 9 21 19 . Fire 184 | . 20 50 66 41 7 Melee 3 | . . . 3 . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 22 | . 2 5 8 7 . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 8) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 592 | -9/Materials | Repaired Lgt. Treads 1053 | -9/Materials | Discovered new exit (range 9) 1193 | -9/Materials | Entered another Materials area 1193 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1382 | -8/Materials | Lost 3 parts (1p2n) 1403 | -8/Materials | Destroyed 8 combat bots 1463 | -8/Materials | Lost 5 parts (1p1u3w) 1593 | -8/Materials | First assault squad dispatched 2801 | -8/Materials | Discovered new exit (range 3) 2845 | -8/Materials | Entered Factory 2845 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3368 | -7/Factory | Build established: Hacker-Tank 3651 | -7/Factory | Repaired Imp. Shield Generator 4225 | -7/Factory | Repaired Arm. Treads 4303 | -7/Factory | Build established: Hacker-Gunner 4468 | -7/Factory | Discovered new exit (range 9) 4517 | -7/Factory | Entered Lower Caves 4704 | -7/Lower Caves | Encountered a Warlord checkpoint 4897 | -7/Lower Caves | Self-destructed Last Messages --------------- 04881_ Chain reaction triggered in Lgt. Nuclear Core. 04881_ G-47 Trooper destroyed. 04881_ Wall Reinforcements breached. 04883_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 04883_ Critical hit (Burn: +26). 04883_ Slug penetrates P-60 Hacker. 04886_ Aluminum Leg fries itself beyond repair. 04886_ P-60 Hacker destroyed. 04886_ Penetrated by Slug. 04889_ Particle Gun fries itself beyond repair. 04890_ WAR.Sys disabled. 04890_ Slug penetrates P-60 Hacker. 04890_ G-47 Trooper suffers critical hit (Destroy). 04890_ Destroyed Aluminum Leg. 04891_ Penetrated by Slug. 04893_ Slug penetrates P-60 Hacker. 04893_ G-47 Trooper destroyed. 04894_ Lgt. Nuclear Core fries itself beyond repair. 04895_ Imp. Heat Sink fries itself beyond repair. 04897_ Critical hit (Burn: +27). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ??????????????????????????###? ##???????????????? | | ?????????????????????????## ? ????????????????? | | ???????????????????????### ????????????????? | | ???????????????????????? ????????????????? | | ????????????????????????? # #????????????????? | | ?????????????????????????? #????????????????? | | ??????????????????????????? #####????????????? | | ???????????????????????????? ##???????????? | | ????????????????##"?????????# #???????????? | | ????????????????#" ! ???????# ## #???????????? | | ????????????????# % ###### ### #???????????? | | ????????????????# [%p @ ### #???????????? | | ????????????????# Y %!# #### #???????????? | | ????????????????#"" ??###??# #???????????? | | ????????????????##"?????????# ##! ####????????? | | ???????????????????????????# ##!%# #????????? | | ??????????????????????????# ## [# #????????? | | ????????????????????????? # #????????? | | ??????????????????????? ## ## ##????????? | | ?????????????????????? ########### ##????????? | | ????????????????????? ??????????# #????????? | | ???????????????????? ???????????# #????????? | | ???????????????????? ?? ?????????## ##????????? | | ?????????????????????? ?????????## ##?????????? | | ????????????????????? ####?????# #??????????? | | ?????????????????????# #??### #??????????? | | ?????????????????????# ### #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# ##??????????? | | ??????????????????????# #???????????? | | ??????????????????????# ###### #???????????? | | ??????????????????????# ##??????# #???????????? | | ??????????????????????#$ ?????????# #???????????? | | ??????????????????????# ?????###### #???????????? | | ?????????????????????## "??## #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Novice Programmer Shopping List Significant Disruption Challenges ------------ None Game ------ Seed MobileResetChip Manual? 0 Play Time 01:04:02 Cumulative 6.8 hours Start 2024.08.21 @ 08:43:52 End 2024.10.16 @ 15:00:10 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 2 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5947841-a7f9-463d-8740-fcd0584bf259