Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 20:22:33 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1491) 1491 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3418 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 169/400 Matter 257/300 Energy 160/160 System Corruption 4% Temperature Hot (276) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Sensor Array Advanced Hacking Suite > --- WEAPON (3) ------- Improved Medium Laser Grenade Launcher > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Advanced Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Transmission Jammer Medium Armor Plating Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Advanced Hacking Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Sensor Array Advanced Signal Interpreter Experimental Melee Analysis Suite Medium Armor Plating Advanced Beam Cannon Grenade Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 41 | 6 9 19 . 5 2 Power 4 | 1 1 2 . . . Engine 3 | 1 1 1 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 8 | 2 2 2 . 1 1 Treads . | . . . . . . Leg 8 | 2 2 2 . 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 6 . 4 . Device 5 | . 1 3 . 1 . Storage 2 | 1 . 1 . . . Processor 3 | . . 1 . 2 . Hackware 1 | . . . . 1 . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 17 | 2 5 9 . . 1 Energy Gun 3 | . 1 2 . . . Energy Cannon 8 | . 3 5 . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 4 | . . 1 . . 3 Power 1 | . . 1 . . . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . . 1 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 92 96 . 99 97 Engine 7 | . 14 8 . . . Core 4 | . . 1 . 11 11 Leg 23 | . 28 22 . 21 21 Device 14 | . 7 20 . 10 11 Storage 11 | . 14 11 . 11 11 Hackware 3 | . . . . 8 11 Energy Gun 10 | . . 8 . 22 20 Energy Cannon 14 | . 8 20 . 11 11 Ballistic Gun 4 | . 17 1 . . . Naked Turns . | . . . . . . Heaviest Build 35 | 13 17 35 26 26 26 Greatest Support 26 | 20 20 26 26 26 26 Greatest Overweight (x) 1 | . . 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 5 8 10 10 10 10 Average Carried 8 | 3 7 9 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 5 8 10 10 10 8 Class Distribution -------------------- 40% | Skirmisher 29% | Mutant 10% | Scavenger-Skirmisher 9% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1014 | 396 243 279 . 46 50 Remotely . | . . . . . . Salvage Created 2033 | 235 393 1324 . . 81 Parts 123 | 16 23 78 . . 6 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 4 | 1 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 9 25 . . 3 Guns 22 | . 7 14 . . 1 Cannons 12 | . 1 11 . . . AOE 2 | . . . . . 2 Classes Destroyed 12 | 2 5 4 . . 1 Worker 1 | . 1 . . . . Tunneler 9 | 9 . . . . . Hauler 2 | . . 2 . . . Recycler 2 | 1 . 1 . . . Mechanic 1 | . . 1 . . . Operator 2 | . 1 1 . . . Watcher 3 | . 2 1 . . . Swarmer 7 | . 2 3 . . 2 Grunt 20 | . 7 13 . . . Brawler 1 | . . 1 . . . Sentry 8 | . . 8 . . . Hunter 1 | . . . . . 1 Best Kill Streak 3 | 2 2 3 . . 2 Combat Bots Only 3 | . 2 3 . . 2 Max Kills in Single Turn 2 | 1 2 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 197 | . 48 104 . . 45 Missed 56 | . 10 30 . . 16 Damage Taken 1781 | . 408 824 . . 549 Core 319 | . 88 138 . . 93 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 251 | . . 32 . 219 . Core Remaining (%) 82 | 100 64 . . . . Volleys Fired 161 | 36 51 67 . . 7 Largest 3 | 2 2 3 . . 3 Hottest 196 | 40 120 196 . . 180 Shots Fired 363 | 72 100 170 . . 21 Gun 239 | 72 80 76 . . 11 Cannon 121 | . 20 94 . . 7 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 160 | 72 80 8 . . . Thermal 200 | . 20 162 . . 18 Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 13 | 13 9 11 . . 7 Robot Miss Streak 7 | 6 4 7 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 198 | 39 51 99 . . 9 Core Hits 86 | 14 20 43 . . 9 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 2 . . . Burn 2 | . . 2 . . . Meltdown 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3279 | 452 614 1844 . . 369 Guns 1894 | 432 445 934 . . 83 Cannons 1142 | . 157 904 . . 81 Explosions 205 | . . . . . 205 Melee . | . . . . . . Ramming 38 | 20 12 6 . . . Kinetic 902 | 432 445 25 . . . Thermal 2134 | . 157 1813 . . 164 Explosive 205 | . . . . . 205 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 . . 4 4 Average Corruption 3 | . 2 . . 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . . 11 11 Message Errors 6 | . . . . 5 1 Matter Fused 7 | . . . . 4 3 Heat Flow Errors 4 | . . . . 1 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 7 | . . . . . 7 Projectiles . | . . . . . . Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . . . . 39 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 12 | 6 3 3 . . . Kicked 12 | 6 3 3 . . . Crushed . | . . . . . . Highest Temperature 454 | . 303 423 . 249 454 Average Temperature 116 | . 74 116 . 133 162 Received Heat Transfer 549 | . 186 300 . . 63 Effects 6 | . . 5 . . 1 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Matter Decay 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 11 | . 2 7 . . 2 Heat Transferred 4477 | . 333 3811 . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 469 | 45 236 469 197 . . Initial 182 | . 3 2 182 . . Average 103 | 19 107 121 185 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 79 | 100 80 74 100 . . Level 1 17 | . 19 21 . . . Level 2 2 | . . 3 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 18 39 2 . 10 Peak Tracking Total 7 | . 4 5 3 . 7 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 15 | . 7 7 . . 1 Terminals 12 | . 6 5 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 43 | . 23 19 . . 1 Successful 23 | . 13 9 . . 1 Failed 20 | . 10 10 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 25 | . 14 11 . . . Terminals 33 | . 18 14 . . 1 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 8 | . 5 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 8 2 . . 1 Record 1 | . . . . . 1 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 2 . . . . Investigation Status 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 4 4 . . . Terminals 5 | . 2 3 . . . Botnet 3 | . 1 2 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Reject 2 | . 1 1 . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 7 7 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 1 9 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4472 | 448 861 1904 4 797 458 Spaces Moved 2605 | 272 455 894 4 645 335 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 2602 | 269 455 894 4 645 335 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 136 | 119 120 165 120 120 128 Slowest Speed 190 | 120 120 190 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 9 69 69 5 73 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . . . 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 15 | . . . . . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3205 | 327 679 1182 3 669 345 Wait 316 | 1 146 163 . 6 . Move 2600 | 271 454 893 3 644 335 Hop . | . . . . . . Pick Up 36 | 7 7 16 . 6 . Fast Attach 15 | 4 3 6 . 2 . Attach 9 | 2 1 2 . 2 2 Detach 1 | . . 1 . . . Swap 17 | . 5 11 . 1 . Drop 38 | . 9 20 . 8 1 Fire 161 | 36 51 67 . . 7 Melee . | . . . . . . Ram . | . . . . . . Kick 12 | 6 3 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 449 | -11/Scrapyard | Entered Materials 450 | -10/Materials | Build established: Mutant 888 | -10/Materials | Discovered new exit (range 16) 1070 | -10/Materials | Discovered new exit (range 16) 1140 | -10/Materials | Discovered new exit (range 15) 1257 | -10/Materials | Discovered new exit (range 10) 1310 | -10/Materials | Entered another Materials area 1310 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1561 | -9/Materials | Build established: Scavenger-Mutant 1916 | -9/Materials | Repaired Imp. Heat Sink 1989 | -9/Materials | Build established: Scavenger-Skirmisher 2453 | -9/Materials | Build established: Skirmisher 3104 | -9/Materials | Discovered new exit (range 8) 3124 | -9/Materials | Identified exit to Materials 3196 | -9/Materials | Discovered new exit (range 16) 3213 | -9/Materials | Identified exit to Mines 3214 | -9/Materials | Entered Mines 3215 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3217 | -9/Mines | Identified exit to Zion 3218 | -9/Mines | Entered Zion 3377 | -7/Zion | Found Prototype Processor 3382 | -7/Zion | Found Prototype Processor 3434 | -7/Zion | Build established: Gunner 3524 | -7/Zion | Identified Spectral Analyzer 3526 | -7/Zion | Identified Exp. Melee Analysis Suite 3814 | -7/Zion | Build established: Skirmisher 3919 | -7/Zion | Visited the Megawrench Repair Shop 3930 | -7/Zion | Megawrench repaired 6 parts 3984 | -7/Zion | Discovered new exit (range 15) 4015 | -7/Zion | Entered Proximity Caves 4469 | -6/Proximity Caves | Core integrity fell below 50% 4473 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04332_ Targeting Computer melted. 04332_ H-66 Slayer destroyed. 04333_ Power failure, Lgt. Nuclear Core shutdown. 04336_ Targeting Computer fries itself beyond repair. 04348_ System corrupted: Matter fused (-7). 04348_ Gauss Rifle fries itself beyond repair. 04350_ Flexi-carbon Leg fries itself beyond repair. 04351_ Acquired 43 matter. 04354_ Acquired 7 matter. 04384_ System corrupted: Matter fused (-10). 04401_ System corrupted: Component data lost. 04416_ Dropped Imp. Medium Laser. 04417_ System corrupted: Substantial component data lost. 04459_ WKX#FYA Q U/LTOAHWEXLJMFQKA6MZ DGG8 04470_ S-27 Virus destroyed. 04470_ Adv. Beam Cannon destroyed. 04470_ Destroyed Adv. Beam Cannon. 04470_ Imp. Aluminum Leg destroyed. 04470_ Destroyed Imp. Aluminum Leg. 04470_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????# ##### ###??#??????????? | | ????????????????## #?????????????? | | ??????#####??????## ## #????????????? | | ####### #??????## ####### #???????????? | | #?????## #?????## ##???????????? | | ##????## ######?? ##????????????? | | ## #####????## ## #??# #?????????????? | | ### ####?????# ##??## ##???????????? | | ??## ##????# ##### ######??????? | | #### ##???# ?????? | | ## ##??# ## # #?????? | | #??##?# ### ### #### #???????? | | ##?????# #?##### #???? ##???????? | | #??????# #????# ####?? #?????????? | | ## ######## #????# #???? #??????????? | | ## #????# #??# #??????????? | | #### #########??### #? #?????????????? | | #??## ##?????###### # # #??????????????? | | #??## ##?###### #??????????????? | | #??### ##??# #####??????????????? | | #???# #???# ? #??????????????????? | | # #???# #???# ## g## #??????????????????? | | ######## ##### #?# ## ##????? ##?????????? | | ##?## #??# # #?? ????????? | | ### #??# ## %l # #????????? | | ##????????# ?# =@% #?????????? | | ##?????????#???# [ s #?????????? | | ###??????????#???### %s # #??????????? | | ####??????????????????## ## #????????????? | | ##?###??????????????????# ##???#????????????? | | ## #???????????????????# ##?????????????????? | | # #???????????????????? #??????????????????? | | # ##?????????????????????##??????????????????? | | # #??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainArmoredNanoactuators Manual? 0 Play Time 00:32:08 Cumulative 26.7 hours Start 2024.03.17 @ 19:51:32 End 2024.03.17 @ 20:22:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64f44099-c5bc-42da-b314-77398f975210